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diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt new file mode 100644 index 000000000..362695bef --- /dev/null +++ b/npc/quests/thana_quest.txt @@ -0,0 +1,2315 @@ +//===== rAthena Script ======================================= +//= Thanatos Tower Quest +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Episode 13.1 Thanatos Tower quest. +//===== Additional Comments: ================================= +//= 1.0 Adapted from official release. [Euphy] +//= 1.0a Added 'npcskill' command. [Euphy] +//============================================================ + +hu_fild01,140,163,5 script Tower Keeper 852,3,3,{ + mes "[Gatei]"; + mes "Greetings, adventurer."; + mes "I am Gatei Knumm, keeper"; + mes "of this Thanatos Tower."; + mes "How may I help you?"; + next; + switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) { + case 1: + mes "[Gatei]"; + mes "Yes, the tower in front"; + mes "of you was an ancient ruins"; + mes "that got its name from a word"; + mes "written on a stone plate found"; + mes "inside. Today, this place is"; + mes "a popular tourist attraction."; + next; + mes "[Gatei]"; + mes "This tower grew in popularity"; + mes "for adventurers when the"; + mes "Rekenber Corporation began"; + mes "tower reconstruction efforts."; + mes "The 1st and 2nd floors are now"; + mes "repaired and free of monsters."; + next; + mes "[Gatei]"; + mes "However, reconstruction of"; + mes "the 3rd and higher floors is"; + mes "incomplete. Those levels are"; + mes "still infested with monsters, so we're contracting temp workers"; + mes "to exterminate all of them."; + next; + mes "[Gatei]"; + mes "If you're interested in"; + mes "temporary contract work,"; + mes "or would like to know about"; + mes "this place in detail, please"; + mes "ask one of the guides inside."; + mes "Thank you and enjoy your visit~"; + close; + case 2: + mes "[Gatei]"; + mes "Everyone is welcome to"; + mes "enjoy Thanatos Tower."; + mes "Only the 1st and 2nd floors"; + mes "are open to the public at"; + mes "this time. The entrance fee"; + mes "is 5,000 zeny per person."; + next; + mes "[Gatei]"; + mes "5,000 zeny may seem a little"; + mes "steep for a tourist attraction,"; + mes "but trust me, this tower provides a very unique experience. Also,"; + mes "our loyal customers and contract workers get a special discount~"; + close; + case 3: + mes "[Gatei]"; + mes "Would you like to"; + mes "enter Thanatos Tower?"; + mes "The entry fee is ^FF00005,000 zeny^000000."; + next; + switch(select("Enter:Maybe next time.")) { + case 1: + if (thana_tower > 0) { + mes "[Gatei]"; + mes "Oh, "+strcharinfo(0)+"!"; + mes "Welcome back! Since you've"; + mes "got a temporary Rekenber"; + mes "work contract, your entrance"; + mes "fee is only 3,000 zeny."; + next; + switch(select("Enter:No, thanks.")) { + case 1: + if (Zeny > 2999) { + mes "[Gatei]"; + mes "Thank you, and"; + mes "please keep up the"; + mes "good work. Ah, and don't"; + mes "forget: safety first when"; + mes "you fight those monsters!"; + set Zeny, Zeny - 3000; + close2; + warp "tha_scene01",131,220; + end; + } + mes "[Gatei]"; + mes "Oh, I'm sorry..."; + mes "But you don't seem to"; + mes "have enough zeny. Oh well,"; + mes "just come back again later~"; + close; + case 2: + mes "[Gatei]"; + mes "You must be busy, then."; + mes "Well, not to worry, we'll"; + mes "always be here. Farewell~"; + close; + } + } + if (Zeny > 4999) { + mes "[Gatei]"; + mes "Ah, I've received your"; + mes "entrance fee. Thank you"; + mes "very much. Now, I hope"; + mes "you enjoy your visit"; + mes "to Thanatos Tower~"; + close2; + set Zeny, Zeny - 5000; + warp "tha_scene01",131,220; + end; + } + mes "[Gatei]"; + mes "Well..."; + mes "Hm. I'm sorry, but you"; + mes "don't seem to have enough"; + mes "zeny for the entrance fee."; + mes "Please come back later..."; + close; + case 2: + mes "[Gatei]"; + mes "Very well. Please come"; + mes "and visit us again here"; + mes "in Thanatos Tower."; + close; + } + case 4: + mes "[Gatei]"; + mes "Hmm? Very well."; + mes "But if you wish to visit"; + mes "this Thanatos Tower, please"; + mes "do not hesitate to ask me."; + mes "Thank you and have a nice day."; + close; + } + +OnTouch: + mes "[Tower Keeper]"; + mes "Excuse me, but you cannot"; + mes "enter. This place is under"; + mes "the Rekenber Corporation's"; + mes "administration, and this area"; + mes "is restricted to all those"; + mes "without authorization."; + close; +} + +tha_t01,149,78,4 script Guide 90,{ + if (thana_tower == 0) { + mes "[Ditze]"; + mes "Welcome to Thanatos Tower."; + mes "The tower's reconstruction is"; + mes "a Rekenber Corporation project,"; + mes "and the 1st and 2nd floors are"; + mes "now open to the public. So"; + mes "how may I help you today?"; + next; + switch(select("Tower Information:Temporary Work Contract:Cancel")) { + case 1: + mes "[Ditze]"; + mes "When this tower was built,"; + mes "who built it, and its purpose"; + mes "are all mysteries. There are"; + mes "many rumors about it being a"; + mes "Mage lab, a hero's momunent,"; + mes "or a demon fortress..."; + next; + mes "[Ditze]"; + mes "The Rekenber Corporation has"; + mes "been researching the origin of"; + mes "this tower, but has not yet been able to confirm anything. Although"; + mes "we've lost many researchers to the tower monsters, we won't give up!"; + next; + mes "[Ditze]"; + mes "Rekenber is convinced that this"; + mes "tower holds many secrets, and"; + mes "successfully reconstructed the"; + mes "first 2 floors of this tower in"; + mes "the pursuit of this knowledge."; + next; + mes "[Ditze]"; + mes "Currently, we are focused on"; + mes "reconstructing the tower's 3rd"; + mes "and 4th floors. Luckily, many"; + mes "adventurers are exterminating"; + mes "the monsters on those floors, working under temporary contracts."; + next; + mes "[Ditze]"; + mes "At this rate, we expect"; + mes "to complete reconstruction"; + mes "of the 3rd and 4th floors in"; + mes "the near future, bringing us"; + mes "closer to our goal of opening all 12 floors of Thanatos Tower."; + next; + switch(select("Tower Monsters?:Temp Contract Work?:......")) { + case 1: + mes "[Ditze]"; + mes "Yes, when we began"; + mes "reconstruction of the"; + mes "Thanatos Tower, these"; + mes "monsters that look like angels"; + mes "just appeared out of nowhere"; + mes "to attack all the workers."; + next; + mes "[Ditze]"; + mes "At first, witnesses thought"; + mes "that these monsters might"; + mes "be, you know, actual angels."; + mes "But if they were, why were they"; + mes "attacking for no reason?"; + next; + mes "[Ditze]"; + mes "Anyway, we asked the Juno "; + mes "Sage Academy to investigate"; + mes "them, and they confirmed that"; + mes "these angelic creatures are true monsters--their resemblance to"; + mes "angels is merely coincidence."; + close; + case 2: + mes "[Ditze]"; + mes "You may have already heard"; + mes "from the Tower Keeper, but"; + mes "we're contracting adventurers to exterminate the tower monsters"; + mes "in the 3rd and higher levels on"; + mes "a temporary employee basis."; + next; + mes "[Ditze]"; + mes "I'm in charge of hiring"; + mes "temp contract workers, so"; + mes "talk to me if you're interested. Only temp workers are allowed"; + mes "to access the higher levels"; + mes "here in Thanatos Tower."; + next; + goto L_Contract; + case 3: + mes "[Ditze]"; + mes "To develop the floors above"; + mes "the 2nd floor, we're going to"; + mes "need as many temp contract"; + mes "workers as we can hire. Why"; + mes "don't you consider working"; + mes "for us under a temp contract?"; + close; + } + case 2: + mes "[Ditze]"; + mes "You may have already heard"; + mes "from the Tower Keeper, but"; + mes "we're contracting adventurers to exterminate the tower monsters"; + mes "in the 3rd and higher levels on"; + mes "a temporary employee basis."; + next; + mes "[Ditze]"; + mes "I'm in charge of hiring"; + mes "temp contract workers, so"; + mes "talk to me if you're interested. Only temp workers are allowed"; + mes "to access the higher levels"; + mes "here in Thanatos Tower."; + next; + goto L_Contract; + case 3: + mes "[Ditze]"; + mes "Well, if you have any"; + mes "questions, feel free to"; + mes "ask me later. My name is"; + mes "Ditze Lappa. Have a good day!"; + close; + } + } + mes "[Ditze]"; + mes "For more detailed information"; + mes "about monster exterminations,"; + mes "please ask the 2nd Floor Guide"; + mes "and the Guide next to me. Well,"; + mes "we hope you enjoy your experience working with Rekenber Corporation~"; + close; + +L_Contract: + switch(select("Maybe next time:Sure, I'd like to work for you.")) { + case 1: + mes "[Ditze]"; + mes "Well, alright."; + mes "But come and talk to"; + mes "me as soon as you decide"; + mes "that you want to help with"; + mes "the tower reconstruction by"; + mes "working for Rekenber."; + close; + case 2: + mes "[Ditze]"; + mes "That's great!"; + mes "Would you please fill"; + mes "out this employment"; + mes "agreement first? Let's"; + mes "see. Your name is..."; + mes strcharinfo(0) + ", right?"; + next; + select("Yes"); + mes "[Ditze]"; + mes "Alright, please read"; + mes "this agreement carefully."; + mes "If you agree with all of"; + mes "the conditions, go ahead"; + mes "and just sign the bottom."; + next; + mes "^3355FFDitze hands you the"; + mes "Employment Agreement"; + mes "document for you to read.^000000"; + next; + mes "- Employment Agreement -"; + mes " "; + mes "1. This employment agreement"; + mes "is effective between Rekenber"; + mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; + mes "1-1. This employment agreement"; + mes "is classified as a Mercernary"; + mes "contract between both parties."; + mes "2. The terms of this contract"; + mes "immediately take effect once"; + mes "it is signed by both parties"; + mes "(Employer and Employee)."; + mes "3. When the Employee performs"; + mes "a mission, the mission results"; + mes "must be verified with acceptible physical proof that must be"; + mes "presented to the Employer."; + mes "3-1. Please refer to Section"; + mes "7A for examples of acceptible"; + mes "proof of monster extermination."; + mes "3-2. Acceptible proof is"; + mes "determined and defined by a"; + mes "representative of the Employer."; + mes "4. Employer will allot rewards"; + mes "to Employees after receiving"; + mes "extermination proof."; + mes "4-1. Possible rewards for"; + mes "monster exterminations may"; + mes "include the following."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "................................................."; + mes "13. This contract's terms are"; + mes "only applicable witin Thanatos"; + mes "Tower."; + mes "14. Employees will receive"; + mes "a discount on the Entry Fee"; + mes "to the Thanatos Tower."; + mes " "; + mes " "; + mes " "; + mes "Employer Signature____________"; + mes "Employee Signature____________"; + next; + switch(select("Sign:Don't Sign")) { + case 1: + mes "^3355FFYou sign two copies of the"; + mes "Employment Agreement.^000000"; + next; + mes "[Ditze]"; + mes "Thank you. Now, you are"; + mes "an official employee of the"; + mes "Rekenber Corporation! Well,"; + mes "within the limits of this tower"; + mes "anyway. This contract doesn't"; + mes "apply outside of this place."; + next; + mes "[Ditze]"; + mes "From now on, you can talk"; + mes "to the 2nd Floor Guide to"; + mes "enter the 3rd Floor. If you"; + mes "have any mission reward"; + mes "questions, please ask ^3355FFLiei^000000."; + next; + mes "[Ditze]"; + mes "If you want to check"; + mes "more information about"; + mes "your work, please talk"; + mes "to the 2nd Floor Guide."; + mes "Thank you, and welcome"; + mes "to the Rekenber Corporation~"; + set thana_tower, 1; + close; + case 2: + mes "[Ditze]"; + mes "Oh? Was there an article"; + mes "within the contract that you"; + mes "disagreed with? Hm. Well,"; + mes "that's fine. But if you change"; + mes "your mind, please come back"; + mes "and ask me anytime. Thank you~"; + close; + } + } +} + +tha_t01,140,78,4 script Guide#reward 831,{ + mes "[Liei]"; + if (thana_tower == 0) { + mes "Good day, I'm"; + mes "Liei Kuniziet of the"; + mes "Employee Mission"; + mes "Reward Department"; + mes "here in Thanatos Tower."; + next; + switch(select("Employee's mission reward?:Keep up the good work.")) { + case 1: + mes "[Liei]"; + mes "Currently, Rekenber Corporation"; + mes "is contracting temp employees"; + mes "to develop the higher levels"; + mes "of Thanatos Tower. If you'd"; + mes "like to apply, please ask"; + mes "Ditze right next to me."; + close; + case 2: + mes "[Liei]"; + mes "Thank you. Ah, and I hope"; + mes "that you enjoy your visit"; + mes "here to Thanatos Tower."; + close; + } + } + mes "Ah, hello~"; + mes "How may I help you?"; + next; + if(select("Reward:Nothing") == 2) { + mes "[Liei]"; + mes "Alright, then."; + mes "Please do your best"; + mes "to exterminate the"; + mes "monsters that infest"; + mes "the higher floors of"; + mes "the Thanatos Tower~"; + close; + } + mes "[Liei]"; + mes "You're "+strcharinfo(0)+", yes?"; + mes "Let me check our temp"; + mes "employee records for--ah."; + mes "Here it is. Alright, so would"; + mes "you please tell me what kind"; + mes "of mission proof you brought?"; + next; + setarray .@Items[1],7435,7440,7441,7442; + set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); + mes "[Liei]"; + if (!countitem(.@Items[.@i])) { + mes "I'm sorry, but you are not"; + mes "carrying any "+getitemname(.@Items[.@i])+"s."; + mes "Please check your inventory"; + mes "one more time, and then come"; + mes "to me to redeem your items"; + mes "for a reward later, alright?"; + close; + } + mes "The reward for each"; + mes getitemname(.@Items[.@i])+" is..."; + mes " "; + mes "1,000 zeny"; + //mes "2,000 EXP"; + next; + set .@zeny_tt,(countitem(.@Items[.@i]) * 1000); + //set .@exp_tt,(countitem(.@Items[.@i]) * 2000); + mes "[Liei]"; + mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then"; + mes "you will receive a total of..."; + mes " "; + mes ""+.@zeny_tt+" zeny"; + //mes ""+.@exp_tt+" EXP"; + next; + mes "[Liei]"; + mes "Would you like to exchange"; + mes "all of your "+getitemname(.@Items[.@i])+"s"; + mes "for your reward right now?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Liei]"; + mes "Great! Here is your"; + mes .@zeny_tt+" zeny. Thank you,"; + //mes .@exp_tt+" EXP. Thank you,"; + mes "and please keep up"; + mes "the good work~"; + delitem .@Items[.@i], countitem(.@Items[.@i]); + set Zeny, Zeny + .@zeny_tt; + //getexp .@exp_tt,0; + close; + case 2: + mes "[Liei]"; + mes "Sure, no problem."; + mes "Just come back and"; + mes "talk to me whenever"; + mes "you want to receive"; + mes "your reward, alright?"; + close; + } +} + +tha_t02,231,161,5 script Entrance Guide 874,{ + mes "[Burled]"; + if (thana_tower == 0) { + mes "You are in front of the entrance to the 3rd Floor. Only contracted"; + mes "temp employees are authorized"; + mes "to enter that area. For Rekenber temp contract information, please"; + mes "speak to the 2nd Floor Guide."; + close; + } + mes "This is the path to the 3rd floor."; + mes "Only the contracted staff are allowed to enter."; + mes "How can I help you?"; + next; + switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) { + case 1: + mes "[Burled]"; + mes "Oh, alright. Let me"; + mes "check and see if you're"; + mes "on our temp list. Hmmm..."; + mes "Ah, you're "+strcharinfo(0)+", right?"; + next; + mes "[Burled]"; + if (getareausers("tha_t02",226,156,236,166) < 5) { + mes "First, we need to wait until"; + mes "at least 5 temps are gathered"; + mes "to form a work group. Right"; + mes "now, there are a total of"; + mes getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to"; + mes "enter the 3rd Floor."; + next; + mes "[Burled]"; + mes "If you can, try to get"; + mes "your friends to help you"; + mes "by coming near me. Please"; + mes "understand that we have this"; + mes "temp worker group requirement"; + mes "for various safety reasons."; + close; + } + mes "Great, you're just"; + mes "in time. We just met"; + mes "the minimum 5 temp group"; + mes "requirement, so we'll open"; + mes "the gate to the 3rd Floor soon."; + next; + mes "[Burled]"; + mes "The gate to the 3rd Floor"; + mes "will close shortly, so enter it"; + mes "as soon as you can. We have"; + mes "to close it quickly because we"; + mes "can't have the tower monsters"; + mes "entering the lower floors..."; + if (thana_tower > 3) { + next; + mes "^4d4dffBurled is smiling lightly so that only I notice."; + mes "I nod, then watch him open the gate.^000000"; + } + close2; + donpcevent "3rdf_warp#tt::OnEnable"; + end; + case 2: + mes "[Burled]"; + mes "This gate is the only passage"; + mes "that connects to the 3rd Floor."; + mes "After the 4th Floor, passages"; + mes "between floors only travel one"; + mes "way, meaning you can't exit the"; + mes "same way you that you entered."; + next; + mes "[Burled]"; + mes "You see, there's a strange"; + mes "power that affects the 5th"; + mes "Floor, and all floors above,"; + mes "which doesn't allow people to"; + mes "backtrack through the passage in which they entered the floor."; + next; + mes "[Burled]"; + mes "So if you ascend past the"; + mes "4th Floor, please be careful"; + mes "and make sure that you find"; + mes "a way to get back."; + next; + mes "[Burled]"; + mes "The top is the 12th floor,"; + mes "and the monsters grow more powerful"; + mes "as you ascend the tower."; + mes "The geographical features also change considerably."; + next; + mes "[Burled]"; + mes "Because the higher levels are"; + mes "too dangerous, we only open the"; + mes "3rd Floor Gate when 5 or more"; + mes "are gathered here. Therefore,"; + mes "you may need to wait if less"; + mes "than 5 temps have gathered."; + close; + case 3: + if (thana_tower < 3) { + mes "[Burled]"; + mes "...?"; + mes "Do you have any questions?"; + next; + if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) { + mes "[Burled]"; + mes "Take care."; + close; + } + mes "[Burled]"; + mes "...um, you're quite curious."; + mes "If you want to know more, would you do me a favor?"; + mes "Since you asked for our confidential info..."; + next; + if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) { + mes "[Burled]"; + mes "As you wish..."; + mes "Take care!"; + close; + } + mes "[Burled]"; + mes "Haha. That's not a big deal."; + mes "We, Cool Event, are the corporation that works in many areas of business."; + mes "From simple events, guides for dungeons, and trading items."; + next; + mes "[Burled]"; + mes "Though our business started as a small one, we've been getting bigger with assistance from the Rekenber Corporation."; + mes "They suggested to develop this tower together."; + next; + mes "[Burled]"; + mes "The Rekenber Corporation is only digging out the remains for studies."; + mes "The rest would be made into sightseeing place, which Cool Event Corporation can manage well."; + next; + mes "[Burled]"; + mes "It's the biggest business ever."; + mes "Also quite profitable as tourist attractions."; + mes "But..."; + next; + mes "[Burled]"; + mes "Considerably strong monsters spawn inside the tower."; + mes "The monsters weren't spawned there before."; + mes "The day after that happened..."; + next; + mes "[Burled]"; + mes "...anyway, there were some accidently spawned monsters and some troubles..."; + mes "We and the Rekenber Corporation are in shock."; + mes "We were influenced economically, but the more serious thing is..."; + next; + mes "[Burled]"; + mes "Many staff involved in development are"; + mes "sacrificing themselves by coming to 3rd floor."; + next; + mes "[Burled]"; + mes "While we've pumped our all into the business, that accident happened..."; + mes "We eventually merged with the Rekenber Corporation."; + next; + mes "[Burled]"; + mes "The development is on hold temporarily."; + mes "Recruiting adventurers to defeat monsters..."; + mes "Isn't this funny?"; + next; + mes "[Burled]"; + mes "No matter what happened there, they wouldn't be hurt."; + mes "Even if they don't get at the root of the accident...."; + next; + switch(select("Oh...:What accident are you referring to?")) { + case 1: + mes "[Burled]"; + mes "Yes, it's not that big of a deal. Haha...."; + mes "If we are working here like this...."; + mes "we would know about the death of animals."; + next; + mes "[Burled]"; + mes "Cool Event Corporation is considered the follower..."; + mes "They don't clear up how many people"; + mes "died or any reasons for it."; + next; + mes "[Burled]"; + mes "Now you're curious about this case."; + mes "What do they sacrifice for?"; + next; + mes "[Burled]"; + mes "I talked a lot."; + mes "Sorry, I am not supposed to talk about this case like this..."; + mes "I've been quite concerned about it, that's all."; + set thana_tower, 3; + close; + case 2: + mes "[Burled]"; + mes "If you promise me that"; + mes "you will do me a favor..."; + next; + switch(select("Ok! I will.:No, I won't.")) { + case 1: + callsub L_Request; + next; + mes "["+strcharinfo(0)+"]"; + mes "(What's the accident...?"; + mes "He might let me know later...)"; + close; + case 2: + mes "[Burled]"; + mes "...there is no way..."; + mes "They request you to explore the internal part."; + mes "You're employed for this exploration."; + close; + } + } + } + else if (thana_tower == 3) { + callsub L_Request; + close; + } + else if (thana_tower == 4) { + mes "[Burled]"; + mes "Rekenber Corporation must have another intention,"; + mes "since they don't seem interested in the tower much."; + mes "I want to know their intention."; + next; + mes "[Burled]"; + mes "This tower is sealed and separated from the outside."; + mes "We need to break those seals, explore inside and develop it."; + next; + mes "[Burled]"; + mes "We are developing the 3rd and 4th floors now..."; + mes "There are still seals there."; + mes "You can find out some clues when you search around them."; + close; + } + else if ((thana_tower > 4) && (thana_tower < 9)) { + mes "[Burled]"; + mes "The magical key and messages?"; + mes "...we absolutely haven't learned all the tower's secrets..."; + next; + mes "[Burled]"; + mes "Who made the seals?"; + mes "...can you investigate more?"; + mes "There must be definitive evidence..."; + close; + } + else if (thana_tower == 9) { + mes "[Burled]"; + mes "Any new progress?"; + next; + select("I found Varmunt's Journal..."); + mes "- You show him Varmunt's Journal."; + mes "Burled reads it. -"; + next; + mes "[Burled]"; + mes "...I recognize this."; + mes "This is the hologragh of the wise man Varmunt."; + mes "Regenschirm from Rekenber's huge research institute has..."; + next; + mes "[Burled]"; + mes "...isn't this the one they are looking for now?!"; + mes "Isn't their mission to find out Varmunt's research materials...?"; + next; + mes "[Burled]"; + mes "For assisting uncompleted research..."; + mes "Varmunt's research materials are needed..."; + mes "...so their mission isn't just an investigation of the tower."; + next; + mes "[Burled]"; + mes "Something to get as an advantage..."; + mes "Even they don't know where it is..."; + mes "...anyways, this is the one of their main objects."; + next; + mes "[Burled]"; + mes "It's absolutely great. The wise man Varmunt's belongings. How unbelievable!"; + mes "Now, what do we do with this?"; + next; + mes "[Burled]"; + mes "Originally everything we found out in this tower was under control of the Rekenber Corporation."; + mes "This is supposed to theirs, but..."; + next; + mes "[Burled]"; + mes "How would you like to keep this, "+strcharinfo(0)+"?"; + mes "Definitely this should be a secret."; + mes "...um, this is a little revenge for them."; + next; + mes "[Burled]"; + mes "I can guess that there are several secrets in this tower through this note."; + mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does."; + next; + mes "[Burled]"; + mes "No matter how much power they obtain... they won't get to know about this tower..."; + mes "Haha..."; + next; + mes "[Burled]"; + mes "...haha..."; + mes "I feel a bit relieved."; + mes "Thanks."; + mes "This isn't much, but here's a return present."; + next; + mes "[Burled]"; + mes "I hope that these will be useful for you, "+strcharinfo(0)+"."; + next; + mes "- Burled gives you the note and an Old Violet Box. -"; + mes " "; + mes "^4d4dffYou acquire one Old Violet Box,"; + mes "as well as a little EXP.^000000"; + set thana_tower, 10; + completequest 7053; + getexp 120000,10000; + getitem 617,1; //Old_Violet_Box + close; + } + else { + mes "[Burled]"; + mes "Are you keeping the secrets well?"; + mes "Is there a Phantom on the top of this tower?"; + if (rand(3) == 1) { + mes "You look tired. This isn't a big deal, but it's for you."; + npcskill "AL_HEAL",10,50,70; + } + close; + } + } + +L_Request: + mes "[Burled]"; + mes "Ah, it's not that difficult."; + mes "After you explore the tower, let me know in detail anything you learn."; + next; + mes "[Burled]"; + mes "...I can't believe the Rekenber Corporation. Many colleagues and friends died for them."; + mes "But the Rekenber Corporation doesn't expose the reason they are dead."; + next; + mes "[Burled]"; + mes "The conditions were bad for us from beginning..."; + mes "All of the developed places except research materials would be turned into tourist attractions..."; + mes "Honestly, all the personnel are from Cool Event Corp."; + next; + mes "[Burled]"; + mes "They know about it as well."; + mes "This business needs much sacrifice as well as personnel who are up for it."; + next; + mes "[Burled]"; + mes "Now I don't feel victimized anymore, but I just want to know what drives these accidents..."; + mes "^4d4dffWhat makes us victimized...?^000000"; + mes "That's what I want to know."; + next; + mes "[Burled]"; + mes "What's this tower?"; + mes "Why did they develop this dangerous place?"; + mes "And for what? Should my colleagues be dead for it?"; + next; + mes "[Burled]"; + mes "I seriously want to know about it."; + mes "Why they must sacrifice themselves..."; + mes "Let me know..."; + next; + mes "He seriously wants to know about it."; + mes "His hands are trembling now..."; + mes "I nodd without answering."; + set thana_tower, 4; + setquest 7048; + return; +} + +tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{ + end; +OnInit: + disablenpc "3rdf_warp#tt"; + end; +OnTouch: + if (thana_tower == 0) warp "tha_t02",227,158; + else warp "tha_t03",219,159; + end; +OnEnable: + enablenpc "3rdf_warp#tt"; + initnpctimer; + end; +OnTimer30000: + stopnpctimer; + disablenpc "3rdf_warp#tt"; + end; +} + +tha_t03,67,70,0 script Rune Device#tt1 111,4,4,{ + if ((countitem(7421) == 0) && (countitem(7426) == 0)) { + mes "^3355FFA mysterious field of"; + mes "energy seems to surround"; + mes "the mechanical device and"; + mes "its power prevents you from"; + mes "approaching the machine.^000000"; + next; + switch(select("Investigate it.:I don't care about it.")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "This seems mysterious..."; + mes "Let me investigate."; + next; + mes "^3355FFAs you follow the magical power, there's something wrapped inside the rune device.^000000"; + next; + if (Class == Job_Taekwon) { + mes "^3355FFYou kick the energy"; + mes "field with all of your strength. After absorbing the impact, the"; + mes "field fizzles out with a soft,"; + mes "gentle ''pzzzzzh'' sound.^000000"; + next; + goto L_Key; + } + else if (getequipweaponlv(4) == 4) { + mes "^3355FFWith your "+getequipname(4)+" in"; + mes "hand, you smash the energy"; + mes "field with all of your strength. After absorbing the impact, the"; + mes "field fizzles out with a soft,"; + mes "gentle ''pzzzzzh'' sound.^000000"; + next; + goto L_Key; + } + else { + mes "^3355FFYou smash the energy"; + mes "field with your weapon"; + mes "using all of your strength,"; + mes "but you weren't able to"; + mes "break down the barrier."; + mes "You probably need a more"; + mes "powerful weapon...^000000"; + close; + } + case 2: + mes "^3355FFYou decide to leave"; + mes "the machine alone.^000000"; + close; + } + } + mes "You've acquired everything you need from this rune device."; + close; + +OnTouch: + if ((countitem(7421) == 0) && (countitem(7426) == 0)) + specialeffect EF_LEVEL99_4; + end; + +L_Key: + specialeffect EF_BRANDISH2; + mes "After breaking the device, the exterior shatters."; + mes "The energy field begins to disappear,"; + mes "and you see that a red object inside was the origin of the magical power."; + next; + mes "- You acquired the powerful Red Key. -"; + getitem 7421,1; //Key_Red + if (thana_tower != 4) close; + mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; + mes "You see an illusion of light...^000000"; + next; + switch(select("Ignore it.:Concentrate on it.")) { + case 1: + mes "^3355FFYou decide to leave"; + mes "the machine alone.^000000"; + close; + case 2: + mes "You focus on the light."; + mes "Some letters begin to appear..."; + next; + mes "^b22222I've used the Gate Seal"; + mes "technology to seal the gate"; + mes "and the charm stones. Although"; + mes "the seals are in place, I can't"; + mes "stop worrying that they might"; + mes "break in the future."; + next; + mes "^b22222I can't relax when a, shall"; + mes "I say, particular group covets"; + mes "the charm stones and can easily"; + mes "break the seals. Since they are"; + mes "broken now, are many people hurt?"; + next; + mes "^b22222This tower contains strong"; + mes "magical powers and much evil. It is"; + mes "dangerous by itself, but I sealed it"; + mes "because of one man's strong desires..."; + next; + mes "^b22222I wouldn't recommend to go futher."; + mes "You would need to challenge that poor"; + mes "being, who I've named this tower after."; + mes "His soul still rests here..."; + next; + mes "^b22222Nobody believed me, the crazy scientist."; + mes "Though I wanted to keep this a secret, somebody"; + mes "must get to know about it. That's way I created"; + mes "this rune device, and hid this message."; + next; + mes "^b22222Please show that my experience"; + mes "wasn't just an illusion.^000000"; + next; + mes "That's all."; + mes "The letters fly away in the form of a red key..."; + set thana_tower, 5; + changequest 7048,7049; + specialeffect2 EF_COMBOATTACK1; + close; + } +} + +tha_t04,195,195,0 script Rune Device#tt2 111,3,3,{ + if ((countitem(7422) == 0) && (countitem(7427) == 0)) { + mes "^3355FFYou find a screen"; + mes "with three tiny panels and"; + mes "a numeric keypad underneath."; + mes "As you press one of the"; + mes "number keys, you hear a"; + mes "beep as the screen activates.^000000"; + next; + mes "[Screen]"; + mes "Please enter a 3 digit"; + mes "number. Do not use a"; + mes "single number more than"; + mes "once or use the number 0."; + next; + while (1) { + set .@yagu100, rand(1,9); + set .@yagu10, rand(1,9); + set .@yagu1, rand(1,9); + if (((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1)) && (.@yagu10 != .@yagu1)) + break; + } + while (1) { + while (1) { + input .@input; + if (.@input < 100 || .@input > 999) { + mes "[Screen]"; + mes "Number input"; + mes "requirement has"; + mes "not been fulfilled."; + mes "Please enter a"; + mes "3 digit number."; + close; + } + set .@input100, .@input / 100; + set .@input10, (.@input % 100) / 10; + if (((.@input100 > 0) && (.@input10 > 0)) && (.@input % 10 > 0)) { + if (((.@input100 != .@input10) && (.@input100 != .@input % 10)) && (.@input10 != .@input % 10)) + break; + mes "[Screen]"; + mes "Violation of number"; + mes "input parameter. The"; + mes "number 0 has been input,"; + mes "or a number has been"; + mes "input more than once."; + next; + } + } + set .@retry, .@retry + 1; + mes "[Screen]"; + mes "You have input..."; + mes "^0000ff" + .@input100 + "^000000, ^0000ff" + .@input10 + "^000000, ^0000ff" + (.@input % 10) + "^000000"; + mes " "; + mes "Calculating Results..."; + mes "Please wait a moment..."; + next; + set .@strike, 0; + set .@ball, 0; + if (.@yagu100 == .@input100) set .@strike, .@strike + 1; + if (.@yagu10 == .@input10) set .@strike, .@strike + 1; + if (.@yagu1 == .@input % 10) set .@strike, .@strike + 1; + if ((.@yagu100 == .@input10) || (.@yagu100 == .@input % 10)) set .@ball, .@ball + 1; + if ((.@yagu10 == .@input100) || (.@yagu10 == .@input % 10)) set .@ball, .@ball + 1; + if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10)) set .@ball, .@ball + 1; + if (.@strike == 3) { + mes "[Screen]"; + mes "Input number accepted."; + mes "Access authorized."; + next; + mes "^3355FFAfter the screen displays"; + mes "the access authorization"; + mes "notice, magical power condenses"; + mes "and appears on the screen's"; + mes "surface. An object forms...^000000"; + next; + mes "^4d4dffThe powerful Yellow Key appears.^000000"; + getitem 7422,1; //Key_Yellow + if (thana_tower != 5) close; + mes "^4d4dffA fierce feeling passes through your head."; + mes "You seen an illusion of light, like when you acquired the first key.^000000"; + next; + switch(select("Ignore it.:Concentrate on it.")) { + case 1: + mes "You decide to ignore it."; + close; + case 2: + mes "You focus on the light."; + mes "Some letters begin to appear..."; + next; + mes "^b22222Have you found the second key?"; + mes "I wish to tell you where the seal is, but I won't unveil it so easily."; + mes "Here's a hint. Go to the eagle on the 5th floor."; + next; + mes "^b22222The reason I came here is..."; + mes "to find someone."; + mes "We human beings can't understand this..."; + next; + mes "^b22222When I found her in Juperos, I couldn't relax."; + mes "The giant men staying with her in deep side of cave"; + mes "made me rush through my investigation..."; + next; + mes "^b22222After confirming her existence, I became blindly obsessed with finding traces of her."; + mes "'Her', you ask? She is shaped like a woman..."; + next; + mes "^b22222I followed her traces without knowing that she existed 10 years earlier."; + mes "Then I came upon this place."; + next; + mes "^b22222This tower set up for...^000000"; + next; + mes "It suddenly shakes, then disappears."; + set thana_tower, 6; + changequest 7049,7050; + specialeffect2 EF_COMBOATTACK1; + close; + } + } + else { + mes "[Screen]"; + mes "*Beeeeep*"; + mes "Unauthorized"; + mes "numerical sequence."; + next; + mes "[Screen]"; + mes "Correct number"; + mes "in correct place"; + mes "in sequence total: ^FF0000" + .@strike + "^000000"; + mes " "; + mes "Correct number total: ^FF0000" + .@ball + "^000000"; + next; + if (.@retry > 4) { + mes "[Screen]"; + mes "Correct number"; + mes "authorization"; + mes "sequence was..."; + mes "^ff0000" + .@yagu100 + "^000000, ^ff0000" + .@yagu10 + "^000000, ^ff0000" + .@yagu1 + "^000000"; + mes "Authorization number"; + mes "will change upon retry."; + close; + } + } + } + } + mes "You've acquired everything you need from this rune device."; + close; + +OnTouch: + if ((countitem(7422) == 0) && (countitem(7427) == 0)) + specialeffect EF_LEVEL99_4; + end; +} + +tha_t05,62,179,0 script Brilliant Statue#tt3 111,3,3,{ + if ((countitem(7423) == 0) && (countitem(7428) == 0)) { + mes "I can feel some magical power from this beautiful stone statue."; + mes "There's a little crack between the wings."; + next; + mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one."; + mes "What will you do?"; + next; + if(select("Stick the key into the crack...:Ignore it.") == 2) { + mes "^3355FFYou decide to leave"; + mes "the statue alone.^000000"; + close; + } + if ((countitem(7421) > 0) && (countitem(7422) > 0)) { + mes "["+strcharinfo(0)+"]"; + mes "I'll try the left wing first."; + mes "What key should I put in?"; + next; + input .@inputstr$; + if ((.@inputstr$ != "Red Key") && (.@inputstr$ != "red key")) { + mes "It doesn't fit into the crack."; + close; + } + mes "The key fits and makes a click."; + mes "You feel the magical power growing stronger..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Now the right side..."; + next; + input .@inputstr$; + if ((.@inputstr$ != "Yellow Key") && (.@inputstr$ != "yellow key")) { + mes "It doesn't fit into the crack."; + close; + } + mes "The key fits and makes a click."; + mes "The beak of the bird suddenly opens, and a strong light comes out."; + mes "There's a key-shaped object inside..."; + next; + mes "^4d4dffThe powerful Blue Key appears.^000000"; + getitem 7423,1; //Key_Blue + if (thana_tower != 6) close; + mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; + mes "You see an illusion of light...^000000"; + next; + switch(select("Concentrate on it.:Ignore it.")) { + case 1: + mes "This part isn't as clear as before."; + mes "You try to figure out what it's saying..."; + next; + mes "^b22222...this tower was built by a magical tribe, not by human beings."; + mes "This was quite interesting to me..."; + mes "I started to investigate why they built up the tower..."; + next; + mes "^b22222I found out that this tower was a gate for the magic tribe"; + mes "during a millennium war.^000000"; + next; + mes ".........It's not clearly shown......"; + mes "^b22222...Morroc has gone through this gate"; + mes "from the magical world into the Midgard continent after the millennium war terminated..."; + next; + mes "^b22222The question is that when she come up here, the Satan appears at the same time..."; + mes "The truth is..........^000000"; + next; + mes "The illusion shakes, then melts on the surface of the key as light."; + set thana_tower, 7; + changequest 7050,7051; + specialeffect2 EF_COMBOATTACK1; + close; + case 2: + mes "You decide to ignore it."; + close; + } + } + mes "You try to fit something in the crack, but to no avail."; + close; + } + mes "You've acquired everything you need from this statue."; + close; + +OnTouch: + if ((countitem(7423) == 0) && (countitem(7428) == 0)) + specialeffect EF_LEVEL99_4; + end; +} + +tha_t06,226,230,0 script Brilliant Statue#tt4 111,3,3,{ + if ((countitem(7424) == 0) && (countitem(7429) == 0)) { + mes "I can feel some magical power from this brilliant statue."; + mes "This must be one of the seals."; + next; + mes "You see a floating round object with a hole in it."; + mes "There're red, yellow, and blue light in a row."; + mes "What will you do?"; + next; + if(select("Investigate.:Ignore it.") == 2) { + mes "^3355FFYou don't see the need to"; + mes "investigate if nothing seems"; + mes "peculiar or out of place...^000000"; + close; + } + if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) { + mes "When you insert the key into the keyhole of the ornament"; + mes "and match them by corresponding color, the Stone Statue will snap open."; + mes "You can see small wheels are moving inside."; + next; + switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) { + case 1: + mes "^3355FFThe key in your inventory"; + mes "does not seem to be affecting"; + mes "the machine's chasis. The"; + mes "screen mounted on the side"; + mes "is still blank and deactivated.^000000"; + close; + case 2: + set .@small_1, 0; + set .@small_2, 0; + set .@big_1, 0; + set .@big_2, 0; + set .@big_3, 0; + mes "^3355FFYou touch the wheels and"; + mes "find that they are actually"; + mes "moving very slowly. You note"; + mes "that there are 2 small wheels"; + mes "and 3 larger wheels, totaling"; + mes "5 wheels on this machine.^000000"; + next; + mes "^3355FFThe big wheels are moving"; + mes "vertically, up and down, as"; + mes "they press against the smaller"; + mes "wheels to make them rotate.^000000"; + next; + mes "^3355FFJudging from the machine's"; + mes "shaking and jittery noises, the"; + mes "wheels may be misaligned."; + mes "You might be able to activate"; + mes "the machine by properly "; + mes "aligning all the wheels.^000000"; + while (1) { + next; + mes "^3355FFWhich wheel do"; + mes "you want to shift?^000000"; + switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) { + case 1: + switch(select("Raise Wheel:Lower Wheel:Press Wheel")) { + case 1: + mes "^EE0000*Choom*^000000"; + set .@small_1, 2; + if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; + continue; + case 2: + mes "^00B2EE*Sneeeep*^000000"; + set .@small_1, 1; + if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; + continue; + case 3: + mes "^5C246E*Mrreeem*^000000"; + set .@small_1, 3; + if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; + continue; + } + break; + case 2: + switch(select("Raise Wheel:Lower Wheel:Press Wheel")) { + case 1: + mes "^5C246E*Mrreeem*^000000"; + set .@small_2, 3; + if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; + continue; + case 2: + mes "^EE0000*Choom*^000000"; + set .@small_2, 2; + if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; + continue; + case 3: + mes "^00B2EE*Sneeeep*^000000"; + set .@small_2, 1; + if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; + continue; + } + break; + case 3: + switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + case 1: + mes "^00B2EE*Sneeeep*^000000"; + set .@big_1, 1; + if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; + continue; + case 2: + mes "^5C246E*Mrreeem*^000000"; + set .@big_1, 3; + if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; + continue; + case 3: + mes "^EE0000*Choom*^000000"; + set .@big_1, 2; + if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; + continue; + } + break; + case 4: + switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + case 1: + mes "^EE0000*Choom*^000000"; + set .@big_2, 2; + if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; + continue; + case 2: + mes "^5C246E*Mrreeem*^000000"; + set .@big_2, 3; + if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; + continue; + case 3: + mes "^00B2EE*Sneeeep*^000000"; + set .@big_2, 1; + if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; + continue; + } + break; + case 5: + switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + case 1: + mes "^EE0000*Choom*^000000"; + set .@big_3, 2; + if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break; + continue; + case 2: + mes "^00B2EE*Sneeeep*^000000"; + set .@big_3, 1; + if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break; + continue; + case 3: + mes "^5C246E*Mrreeem*^000000"; + set .@big_3, 3; + if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break; + continue; + } + break; + case 6: + if (.@small_1 == 0) mes "1st Small Wheel: No Change"; + else if (.@small_1 == 1) mes "1st Small Wheel: Down"; + else if (.@small_1 == 2) mes "1st Small Wheel: Up"; + else mes "1st Small Wheel: Pressed"; + + if (.@small_2 == 0) mes "2nd Small Wheel: No Change"; + else if (.@small_2 == 1) mes "2nd Small Wheel: Pressed"; + else if (.@small_2 == 2) mes "2nd Small Wheel: Down"; + else mes "2nd Small Wheel: Up"; + + if (.@big_1 == 0) mes "1st Big Wheel: No Change"; + else if (.@big_1 == 1) mes "1st Big Wheel: Up"; + else if (.@big_1 == 2) mes "1st Big Wheel: Moved"; + else mes "1st Big Wheel: Down"; + + if (.@big_2 == 0) mes "2nd Big Wheel: No Change"; + else if (.@big_2 == 1) mes "2nd Big Wheel: Moved"; + else if (.@big_2 == 2) mes "2nd Big Wheel: Up"; + else mes "2nd Big Wheel: Down"; + + if (.@big_3 == 0) mes "3rd Big Wheel: No Change"; + else if (.@big_3 == 1) mes "3rd Big Wheel: Down"; + else if (.@big_3 == 2) mes "3rd Big Wheel: Up"; + else mes "3rd Big Wheel: Moved"; + continue; + case 7: + set .@small_1, 0; + set .@small_2, 0; + set .@big_1, 0; + set .@big_2, 0; + set .@big_3, 0; + continue; + } + break; + } + mes "As you adjust the wheels,"; + mes "they suddenly activate"; + mes "with a firm click."; + next; + mes "A part of the ornament in the stone statue starts to spin,"; + mes "and a shining light beam climbs up the elegant statue."; + mes "A strong cursed power emerges and emits a dazzling green light."; + specialeffect EF_DISPELL; + specialeffect EF_POTION6; + next; + mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000"; + getitem 7424,1; //Key_Green + if (thana_tower != 7) close; + mes "^4d4dffWhen you pick up the key,"; + mes "your body trembles"; + mes "with an unknown power"; + mes "and you see a hallucination with some text.^000000"; + next; + switch(select("Concentrate on it.:Ignore it.")) { + case 1: + mes "^b22222...You found 4 keys"; + mes "and finally released 4 spells..."; + mes "This tower used to be"; + mes "a gate to summon demons ages ago."; + mes "And the last visitor was"; + mes "the infamous Satan Morroc."; + next; + mes "^b22222As I followed her trail"; + mes "I realized that her spells"; + mes "were scattered around the tower."; + mes "Then, somehow, it vanished into the ground."; + next; + mes "^b22222The great battle and"; + mes "the protracted war..."; + mes "But her purpose was..."; + mes "that... sealing of the gate..."; + mes "so... I tried to seal..."; + mes "but it was incomplete..."; + mes "the guard of the gate was...^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It is hard to read."; + next; + mes "^b22222...So I changed the location"; + mes "of the coupling spot..."; + mes "I mean, push through to the tower"; + mes "to tangle it..."; + mes "Anyway, I wanted to respect"; + mes "her loyalty and block the gate..."; + next; + mes "^b22222If I want to... then I have to"; + mes "release the last spell..."; + mes "He finally came to meet..."; + mes "with his pieces..."; + mes "...and then...^000000"; + next; + mes "The hallucination wobbles"; + mes "and fades into the key."; + set thana_tower, 8; + changequest 7051,7052; + specialeffect2 EF_BEGINSPELL6; + specialeffect2 EF_SPELLBREAKER; + close; + case 2: + mes "It was too intense to see the hallucination, so you gave up reading."; + close; + } + case 3: + mes "You decide to ignore it."; + close; + } + } + mes "You don't have the right key for this keyhole."; + close; + } + mes "The spell is already released. You've acquired everything you need from this statue."; + close; + +OnTouch: + if ((countitem(7424) == 0) && (countitem(7429) == 0)) + specialeffect EF_LEVEL99_4; + end; +} + +tha_t06,204,181,0 script Splendid Sword#tt5 111,3,3,{ + if ((countitem(7425) == 0) && (countitem(7430) == 0)) { + mes "An old, worn sword hangs above the splendid table."; + mes "It emits a gloomy aura."; + next; + if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) { + mes "As you approach, the keys in your pocket"; + mes "suddenly respond with a mysterious power."; + specialeffect2 EF_ABSORBSPIRITS; + next; + if(select("Observe it.:Ignore it.") == 2) { + mes "^3355FFYou decide to leave"; + mes "the sword alone.^000000"; + close; + } + mes "While you get closer and closer, the sword shakes with a loud noise."; + mes "Your eyes keep getting drawn to the sword's hilt."; + mes "Then you lose control of your hands, and they stretch forth to grasp the handle..."; + next; + switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) { + case 1: + mes "By an unknown calling you decide to grab the blade of the sword."; + mes "Your hands get wounded and begin to bleed."; + specialeffect2 EF_HIT1; + percentheal -20,0; + close; + case 2: + mes "By an unknown calling you decide to grab the hilt of the sword."; + mes "The mysterious power from the keys transfers to the sword, and it falls from the table."; + next; + mes "At the same time, a little hole appears on the table's surface."; + mes "Now, you hold the sword and..."; + specialeffect EF_EXIT2; + next; + switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) { + case 1: + mes "You strike the table with the sword."; + mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly."; + mes "The sword automatically returns to the table, as it was before."; + specialeffect EF_HIT1; + specialeffect2 EF_HIT1; + percentheal -20,0; + close; + case 2: + mes "As you insert the sword, lightning flashes around it and black smoke rises from the hole."; + mes "Slowly the smoke clears, and you see an object with a certain shape..."; + specialeffect EF_CHANGEDARK; + next; + mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000"; + getitem 7425,1; //Key_Black + if (thana_tower != 8) close; + next; + mes "A drawer had snapped open under the table while you picked up the key and observed it."; + mes "You can see an old notebook inside the drawer."; + next; + mes "The notebook definitely looks like it contains an important message."; + mes "Maybe this notebook is the one that Rekenber wants to find, even with all the sacrifices."; + next; + mes "^4d4dffYou decide to show the notebook and the keys to Burled."; + mes "You received Varmunt's Journal.^000000"; + set thana_tower, 9; + changequest 7052,7053; + getitem 11011,1; //Barmund_Note + close; + case 3: + mes "When you lift the sword, you feel a shock from numerous conflicting spells."; + mes "Right... stealing is the worst."; + mes "The sword automatically returns to the table, as it was before."; + close; + } + case 3: + mes "You stretch your hands to find something under the table, but there is nothing."; + close; + } + } + mes "You strongly feel a cursed, sealed power from here,"; + mes "but it is hard to figure out what is causing it."; + mes "You cannot approach it."; + close; + } + mes "You have already released a seal using this sword."; + mes "You've acquired everything you need from here."; + close; + +OnTouch: + if ((countitem(7425) == 0) && (countitem(7430) == 0)) + specialeffect EF_LEVEL99_4; + end; +} + +tha_t08,1,1,0 script #Charm Stone Admintt01 844,{ + end; +OnInit: +OnEnable: + initnpctimer; + end; +OnTimer1000: + donpcevent "Shining Crystal#tt_r1::OnEnable"; + donpcevent "Shining Crystal#tt_g1::OnEnable"; + donpcevent "Shining Crystal#tt_b1::OnEnable"; + donpcevent "Shining Crystal#tt_y1::OnEnable"; + end; +OnTimer600000: + donpcevent "Shining Crystal#tt_r1::OnDisable"; + donpcevent "Shining Crystal#tt_g1::OnDisable"; + donpcevent "Shining Crystal#tt_b1::OnDisable"; + donpcevent "Shining Crystal#tt_y1::OnDisable"; + donpcevent "Shining Crystal#tt_r2::OnEnable"; + donpcevent "Shining Crystal#tt_g2::OnEnable"; + donpcevent "Shining Crystal#tt_b2::OnEnable"; + donpcevent "Shining Crystal#tt_y2::OnEnable"; + end; +OnTimer1200000: + donpcevent "Shining Crystal#tt_r2::OnDisable"; + donpcevent "Shining Crystal#tt_g2::OnDisable"; + donpcevent "Shining Crystal#tt_b2::OnDisable"; + donpcevent "Shining Crystal#tt_y2::OnDisable"; + donpcevent "Shining Crystal#tt_r3::OnEnable"; + donpcevent "Shining Crystal#tt_g3::OnEnable"; + donpcevent "Shining Crystal#tt_b3::OnEnable"; + donpcevent "Shining Crystal#tt_y3::OnEnable"; + end; +OnTimer1800000: + donpcevent "Shining Crystal#tt_r3::OnDisable"; + donpcevent "Shining Crystal#tt_g3::OnDisable"; + donpcevent "Shining Crystal#tt_b3::OnDisable"; + donpcevent "Shining Crystal#tt_y3::OnDisable"; + donpcevent "Shining Crystal#tt_r4::OnEnable"; + donpcevent "Shining Crystal#tt_g4::OnEnable"; + donpcevent "Shining Crystal#tt_b4::OnEnable"; + donpcevent "Shining Crystal#tt_y4::OnEnable"; + end; +OnTimer2400000: + donpcevent "Shining Crystal#tt_r4::OnDisable"; + donpcevent "Shining Crystal#tt_g4::OnDisable"; + donpcevent "Shining Crystal#tt_b4::OnDisable"; + donpcevent "Shining Crystal#tt_y4::OnDisable"; + donpcevent "#Charm Stone Admintt01::OnEnable"; + end; +} + +tha_t08,90,153,0 script Shining Crystal#tt_r1 844,{ + if (countitem(7421) > 0) { + mes "The Crystal ball is emitting mysterious power."; + next; + mes "Beside the crystal ball, you find faded patterns marked on the floor."; + mes "Looks like some kind of keyhole that needs to be inserted with something..."; + next; + mes "The red key suddenly responds once you come close to the keyhole."; + mes "You insert the key in the keyhole and it turns out to be a small gem."; + next; + mes "When you touch the gem which is dazzling red..."; + mes "You feel isolated and depressed deep inside your heart..."; + next; + mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000"; + delitem 7421,1; //Key_Red + getitem 7426,1; //Magic_Gem_Red + close; + } + mes "The Crystal ball is emitting mysterious power."; + mes "Something is definitely there inside... How do I get it to open?"; + close; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + end; +} +tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 844 +tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 844 +tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 844 + +tha_t08,49,153,0 script Shining Crystal#tt_y1 844,{ + if (countitem(7422) > 0) { + mes "The Crystal ball is emitting mysterious power."; + next; + mes "Beside the crystal ball, you find faded patterns marked on the floor."; + mes "Looks like some kind of keyhole that needs to be inserted with something..."; + next; + mes "The yellow key suddenly responds once you come close to the keyhole."; + mes "You insert the key in the keyhole and it turns out to be a small gem."; + next; + mes "When you touch the gem which is dazzling yellow..."; + mes "Your heart begins to throb as though you are suffering from a broken heart."; + next; + mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000"; + delitem 7422,1; //Key_Yellow + getitem 7427,1; //Magic_Gem_Yellow + close; + } + mes "The Crystal ball is emitting mysterious power."; + mes "Something is definitely there inside... How do I get it to open?"; + close; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + end; +} +tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 844 +tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 844 +tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 844 + +tha_t08,49,65,0 script Shining Crystal#tt_b1 844,{ + if (countitem(7423) > 0) { + mes "The Crystal ball is emitting mysterious power."; + next; + mes "Beside the crystal ball, you find faded patterns marked on the floor."; + mes "Looks like some kind of keyhole that needs to be inserted with something..."; + next; + mes "The blue key suddenly responds once you come close to the keyhole."; + mes "You insert the key in the keyhole and it turns out to be a small gem."; + next; + mes "When you touch the gem which is dazzling blue...."; + mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry."; + next; + mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000"; + delitem 7423,1; //Key_Blue + getitem 7428,1; //Magic_Gem_Blue + close; + } + mes "The Crystal ball is emitting mysterious power."; + mes "Something is definitely there inside... How do I get it to open?"; + close; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + end; +} +tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 844 +tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 844 +tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 844 + +tha_t08,90,65,0 script Shining Crystal#tt_g1 844,{ + if (countitem(7424) > 0) { + mes "The Crystal ball is emitting mysterious power."; + next; + mes "Beside the crystal ball, you find faded patterns marked on the floor."; + mes "Looks like some kind of keyhole that needs to be inserted with something..."; + next; + mes "The green key suddenly responds once you come close to the keyhole."; + mes "You insert the key in the keyhole and it turns out to be a small gem."; + next; + mes "When you touch the gem which is dazzling green..."; + mes "Your head starts to ache and you feel worried and anxious about something."; + next; + mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000"; + delitem 7424,1; //Key_Green + getitem 7429,1; //Magic_Gem_Green + close; + } + mes "The Crystal ball is emitting mysterious power."; + mes "Something is definitely there inside... How do I get it to open?"; + close; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + end; +} +tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 844 +tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 844 +tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 844 + +tha_t12,161,57,0 script Gold Religious Statue#tt 111,{ + if ($@thana_summon == 0) { + if (countitem(7427) > 0) { + mes "It's a statue giving off a golden light."; + mes "The sword appears to be missing a gem."; + mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light."; + specialeffect EF_BEGINSPELL5; + specialeffect2 EF_BEGINSPELL5; + next; + if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close; + if ($@thana_summon == 0) { + mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react."; + specialeffect EF_BEGINSPELL5; + delitem 7427,1; //Magic_Gem_Yellow + set $@thana_summon, 1; + donpcevent "#tteffect01::OnEnable"; + mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + close; + } + mes "Someone has already inserted a Charm Stone into this statue."; + close; + } + mes "The statue give off mysterious light."; + mes "Strange power has blocked your access."; + close; + } + mes "The statue has such a strong light that I can't see or touch it."; + close; +} + +tha_t12,154,17,0 script Green Wiseman Statue#tt 111,{ + if ($@thana_summon == 1) { + if (countitem(7429) > 0) { + mes "A statue gives off green light."; + mes "The wiseman's wand seems to be missing a gem."; + mes "As I draw closer to the statue, the Green Charm Stone emits a bright light."; + specialeffect EF_BEGINSPELL4; + specialeffect2 EF_BEGINSPELL4; + next; + if(select("Insert the Green Charm Stone.:Run away.") == 2) close; + if ($@thana_summon == 1) { + mes "After inserting the Green Charm Stone into the wand, the statue begins to react."; + specialeffect EF_BEGINSPELL4; + delitem 7429,1; //Magic_Gem_Green + set $@thana_summon, 2; + donpcevent "#tteffect02::OnEnable"; + mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + close; + } + mes "Someone has already inserted a Charm Stone into this statue."; + close; + } + mes "The statue give off mysterious light."; + mes "Strange power has blocked your access."; + close; + } + mes "The statue has such a strong light that I can't see or touch it."; + close; +} + +tha_t12,103,17,0 script Blue Angel Statue#tt 111,{ + if ($@thana_summon == 2) { + if (countitem(7428) > 0) { + mes "An angel statue is covered with a blue light."; + mes "A gem seems to be missing from the statue's belt."; + mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light."; + specialeffect EF_BEGINSPELL2; + specialeffect2 EF_BEGINSPELL2; + next; + if(select("Insert the Blue Charm Stone.:Run away.") == 2) close; + if ($@thana_summon == 2) { + mes "After inserting the Blue Charm Stone into the belt, the statue begins to react."; + specialeffect EF_BEGINSPELL2; + delitem 7428,1; //Magic_Gem_Blue + set $@thana_summon, 3; + donpcevent "#tteffect03::OnEnable"; + mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + close; + } + mes "Someone has already inserted a Charm Stone into this statue."; + close; + } + mes "The statue give off mysterious light."; + mes "Strange power has blocked you to access."; + close; + } + mes "The statue has such a strong light that I can't see or touch it."; + close; +} + +tha_t12,96,57,0 script Bloody Knight Statue#tt 111,{ + if ($@thana_summon == 3) { + if (countitem(7426) > 0) { + mes "A statue is shining like blood."; + mes "A gem seems to be missing from the heart area of its armor."; + mes "As I draw closer to the statue, the Red Charm Stone emits a bright light."; + specialeffect EF_BEGINSPELL3; + specialeffect2 EF_BEGINSPELL3; + next; + if(select("Insert the Red Charm Stone.:Run away.") == 2) close; + if ($@thana_summon == 3) { + mes "After inserting the Red Charm Stone into the armor, the statue begins to react."; + specialeffect EF_BEGINSPELL3; + delitem 7426,1; //Magic_Gem_Red + set $@thana_summon, 4; + donpcevent "#tteffect04::OnEnable"; + mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + close; + } + mes "Someone has already inserted a Charm Stone into this statue."; + close; + } + mes "The statue give off mysterious light."; + mes "Strange power has blocked you to access."; + close; + } + mes "The statue has such a strong light that I can't see or touch it."; + close; +} + +tha_t12,129,86,0 script Dark Devil Statue#tt 111,{ + if ($@thana_summon == 4) { + if (countitem(7430) > 0) { + mes "A devil statue emits dark light."; + mes "The right eye seems to be missing a gem."; + mes "As I draw closer to the statue, the Black Charm Stone emits a bright light."; + specialeffect EF_BEGINSPELL7; + specialeffect2 EF_BEGINSPELL7; + next; + if(select("Insert the Black Charm Stone.:Run away.") == 2) close; + if ($@thana_summon == 4) { + mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react."; + specialeffect EF_BEGINSPELL7; + delitem 7430,1; //Magic_Gem_Black + set $@thana_summon, 5; + donpcevent "#gateto_thanatos::OnEnable"; + donpcevent "#tteffect01::OnStop"; + donpcevent "#tteffect02::OnStop"; + donpcevent "#tteffect03::OnStop"; + donpcevent "#tteffect04::OnStop"; + mapannounce "tha_t12","The Black Charm Stone's magic power has released the final seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + close; + } + mes "Someone has already inserted a Charm Stone into this statue."; + close; + } + mes "The statue give off mysterious light."; + mes "Strange power has blocked you to access."; + close; + } + mes "The statue has such a strong light that I can't see or touch it."; + close; +} + +tha_t12,134,52,0 script #tteffect01 139,{ + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL5; + end; +OnTimer3000: + donpcevent "#tteffect01::OnEnable"; + end; +} + +tha_t12,132,47,0 script #tteffect02 139,{ + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL4; + end; +OnTimer3000: + donpcevent "#tteffect02::OnEnable"; + end; +} + +tha_t12,127,47,0 script #tteffect03 139,{ + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL2; + end; +OnTimer3000: + donpcevent "#tteffect03::OnEnable"; + end; +} + +tha_t12,125,52,0 script #tteffect04 139,{ + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL3; + end; +OnTimer3000: + donpcevent "#tteffect04::OnEnable"; + end; +} + +tha_t12,129,56,0 script #tteffect05 139,{ + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer500: +OnTimer1000: +OnTimer1500: +OnTimer2000: +OnTimer2500: + specialeffect EF_BEGINSPELL7; + end; +OnTimer3000: + donpcevent "#tteffect05::OnEnable"; + end; +} + +tha_t12,130,52,0 script #gateto_thanatos 45,1,1,{ + end; +OnInit: + disablenpc "#gateto_thanatos"; + end; +OnEnable: + enablenpc "#gateto_thanatos"; +OnOn2: + initnpctimer; + end; +OnTouch: + set .@touch,1; +OnTimer6000: + if (($@thana_summon == 0) || ($@thana_summon == 6)) { + disablenpc "#gateto_thanatos"; + stopnpctimer; + } else if ($@thana_summon == 5) { + if (.@touch) warp "thana_boss",136,116; + else donpcevent "#gateto_thanatos::OnOn2"; + } + end; +OnTimer1000: +OnTimer5000: + set .@pillar,1; +OnTimer3000: + specialeffect EF_BEGINSPELL7,AREA,"#tteffect05"; + specialeffect EF_BEGINSPELL3,AREA,"#tteffect04"; + specialeffect EF_BEGINSPELL2,AREA,"#tteffect03"; + specialeffect EF_BEGINSPELL4,AREA,"#tteffect02"; + specialeffect EF_BEGINSPELL5,AREA,"#tteffect01"; + if (.@pillar) specialeffect EF_MAPPILLAR2; + end; +} + +thana_boss,217,167,3 script Memory Seal#tt1 1711,3,3,{ + end; +OnEnable: + hideoffnpc strnpcinfo(0); + set .hide,0; + end; +OnDisable: + hideonnpc strnpcinfo(0); + set .hide,0; + end; +OnTouch: + set .@seal, atoi(charat(strnpcinfo(2),2)); + if (.hide & (1<<.@seal)) end; + + // .@i: ItemID,MobID,MapX,MapY,EffectNum + // .@j$: FragmentName + switch(.@seal) { + case 1: + setarray .@i[0],7437,1711,217,167,238; + set .@j$,"Misery"; + break; + case 2: + setarray .@i[0],7436,1712,202,75,102; + set .@j$,"Agony"; + break; + case 3: + setarray .@i[0],7438,1709,80,76,101; + set .@j$,"Hatred"; + break; + case 4: + setarray .@i[0],7439,1710,62,171,100; + set .@j$,"Despair"; + break; + } + + specialeffect EF_GUMGANG; + if ($@thana_summon2 > 3) { + mes "^3355FFYou cannot approach"; + mes "the crest because it is"; + mes "generating intense heat.^000000"; + close; + } + mes "The seal seems to be dormant."; + mes "There is a fragment missing from the crest of the Seal."; + mes "Surely I saw a familiar fragment before..."; + next; + input .@inputstr$; + set .@exact_tt$, "Fragment of "+.@j$; + if (countitem(.@i[0]) > 0 && .@exact_tt$ == .@inputstr$) { + mes "^3355FFYou insert the"; + mes .@exact_tt$; + mes "into the crest, causing"; + mes "its glow to intensify.^000000"; + close2; + hideonnpc strnpcinfo(0); + set .hide, .hide | (1<<.@seal); + delitem .@i[0],1; + specialeffect .@i[4]; + monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(0)+"::OnMyMobDead"; + switch($@thana_summon2) { + case 0: set .@str$,"... who... released... the... Memory... of... "+.@j$+"...?"; break; + case 1: set .@str$,"... why... did you... release... the... Memory... of... "+.@j$+"...?"; break; + case 2: set .@str$,"... ugh... stop it... the Memory of "+.@j$+"..."; break; + default: set .@str$,"... finally... you released the last piece of Memory..."; break; + } + mapannounce "thana_boss",.@str$,bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 + end; + } + mes "^3355FFThat action had no"; + mes "effect. You'll have to"; + mes "try something else.^000000"; + close; + +OnMyMobDead: + set $@thana_summon2, $@thana_summon2+1; + if ($@thana_summon2 == 4) + mapwarp "thana_boss","thana_boss",141,228; + end; +} +thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 1712,3,3 +thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 1709,3,3 +thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 1710,3,3 + +thana_boss,141,228,0 script #thanatos_seal 139,3,3,{ + end; +OnEnable: + enablenpc "#thanatos_seal"; + end; +OnDisable: + disablenpc "#thanatos_seal"; + end; +OnTouch: + if ($@thana_summon2 == 4) { + initnpctimer; + donpcevent "Memory Seal#tt5::OnEnable"; + disablenpc "#thanatos_seal"; + } + end; +OnTimer1000: + mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + end; +OnTimer4000: + mapannounce "thana_boss","Thanatos : ... crashed... broken... spread... and come back as tears...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + end; +OnTimer7000: + mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + end; +OnTimer10000: + mapannounce "thana_boss","Thanatos : ... gives off a strong bloody scent... soaked in sorrow...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + end; +OnTimer13000: + mapannounce "thana_boss","Thanatos : I will remove all people who invade this continent again!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + end; +OnTimer16000: + mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + donpcevent "Memory Seal#tt5::OnDisable"; + donpcevent "#sommon_thanatos::OnEnable"; + set $@thana_summon2, 5; + stopnpctimer; + end; +} + +thana_boss,141,235,3 script Memory Seal#tt5 1708,{ + end; +OnInit: + disablenpc "Memory Seal#tt5"; + end; +OnEnable: + enablenpc "Memory Seal#tt5"; + end; +OnDisable: + disablenpc "Memory Seal#tt5"; + specialeffect EF_ICECRASH; + end; +} + +thana_boss,141,218,0 script #sommon_thanatos -1,{ +OnEnable: + specialeffect EF_MAPPILLAR2,AREA,"#sommon_thanatos"; + specialeffect EF_SEISMICWEAPON,AREA,"#sommon_thanatos"; + monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead"; + end; +OnMyMobDead: + if (mobcount("thana_boss","#sommon_thanatos::OnMyMobDead") < 1) { + mapannounce "thana_boss","RAWWWWWWWWWWR........ This can't be.........................",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + donpcevent "#cooltime_thana::OnEnable"; + set $@thana_summon, 6; + } + end; +} + +thana_boss,1,1,0 script #cooltime_thana 844,{ + end; +OnInit: + set $@thana_summon, 0; + set $@thana_summon2, 0; + end; +OnEnable: + initnpctimer; + end; +OnStop: + stopnpctimer; + end; +OnTimer3000: + mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer6000: + mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer16000: + mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer26000: + mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer31000: + mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer32000: + mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer33000: + mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer34000: + mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 + end; +OnTimer35000: + mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 + end; +OnTimer36000: +OnTimer37000: + mapwarp "thana_boss","tha_t12",130,52; + end; +OnTimer7200000: + set $@thana_summon, 0; + set $@thana_summon2, 0; + donpcevent "Memory Seal#tt1::OnEnable"; + donpcevent "Memory Seal#tt2::OnEnable"; + donpcevent "Memory Seal#tt3::OnEnable"; + donpcevent "Memory Seal#tt4::OnEnable"; + donpcevent "#thanatos_seal::OnEnable"; + stopnpctimer; + end; +} + +tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220 +tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8 +tha_t06,119,120,0 script to 7th Floor 45,1,1,{ + end; +OnTouch: + if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) { + if (countitem(7425) > 0) { + mes "The shadow of a Black Key is gleaming in the center of the portal."; + mes "To pass this way, looks like I need something."; + next; + mes "The Black Key reacts to the portal and floats in the air."; + next; + mes "The key seems to separate into many particles and suddenly collapses into a ball."; + mes "The barricade is removed through the power from newly formed black magic gem."; + close2; + delitem 7425,1; //Key_Black + getitem 7430,1; //Magic_Gem_Black + warp "thana_step",69,369; + end; + } + mes "The shadow of a Black Key is gleaming in the center of the portal."; + mes "To pass this way, looks like I need something."; + close; + } + mes "A mysterious power is blocking my path."; + close; +}
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