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+//===== rAthena Script =======================================
+//= Thanatos Tower Quest
+//===== By: ==================================================
+//= Muad_Dib
+//===== Current Version: =====================================
+//= 1.0a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= Episode 13.1 Thanatos Tower quest.
+//===== Additional Comments: =================================
+//= 1.0 Adapted from official release. [Euphy]
+//= 1.0a Added 'npcskill' command. [Euphy]
+//============================================================
+
+hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
+ mes "[Gatei]";
+ mes "Greetings, adventurer.";
+ mes "I am Gatei Knumm, keeper";
+ mes "of this Thanatos Tower.";
+ mes "How may I help you?";
+ next;
+ switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
+ case 1:
+ mes "[Gatei]";
+ mes "Yes, the tower in front";
+ mes "of you was an ancient ruins";
+ mes "that got its name from a word";
+ mes "written on a stone plate found";
+ mes "inside. Today, this place is";
+ mes "a popular tourist attraction.";
+ next;
+ mes "[Gatei]";
+ mes "This tower grew in popularity";
+ mes "for adventurers when the";
+ mes "Rekenber Corporation began";
+ mes "tower reconstruction efforts.";
+ mes "The 1st and 2nd floors are now";
+ mes "repaired and free of monsters.";
+ next;
+ mes "[Gatei]";
+ mes "However, reconstruction of";
+ mes "the 3rd and higher floors is";
+ mes "incomplete. Those levels are";
+ mes "still infested with monsters, so we're contracting temp workers";
+ mes "to exterminate all of them.";
+ next;
+ mes "[Gatei]";
+ mes "If you're interested in";
+ mes "temporary contract work,";
+ mes "or would like to know about";
+ mes "this place in detail, please";
+ mes "ask one of the guides inside.";
+ mes "Thank you and enjoy your visit~";
+ close;
+ case 2:
+ mes "[Gatei]";
+ mes "Everyone is welcome to";
+ mes "enjoy Thanatos Tower.";
+ mes "Only the 1st and 2nd floors";
+ mes "are open to the public at";
+ mes "this time. The entrance fee";
+ mes "is 5,000 zeny per person.";
+ next;
+ mes "[Gatei]";
+ mes "5,000 zeny may seem a little";
+ mes "steep for a tourist attraction,";
+ mes "but trust me, this tower provides a very unique experience. Also,";
+ mes "our loyal customers and contract workers get a special discount~";
+ close;
+ case 3:
+ mes "[Gatei]";
+ mes "Would you like to";
+ mes "enter Thanatos Tower?";
+ mes "The entry fee is ^FF00005,000 zeny^000000.";
+ next;
+ switch(select("Enter:Maybe next time.")) {
+ case 1:
+ if (thana_tower > 0) {
+ mes "[Gatei]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "Welcome back! Since you've";
+ mes "got a temporary Rekenber";
+ mes "work contract, your entrance";
+ mes "fee is only 3,000 zeny.";
+ next;
+ switch(select("Enter:No, thanks.")) {
+ case 1:
+ if (Zeny > 2999) {
+ mes "[Gatei]";
+ mes "Thank you, and";
+ mes "please keep up the";
+ mes "good work. Ah, and don't";
+ mes "forget: safety first when";
+ mes "you fight those monsters!";
+ set Zeny, Zeny - 3000;
+ close2;
+ warp "tha_scene01",131,220;
+ end;
+ }
+ mes "[Gatei]";
+ mes "Oh, I'm sorry...";
+ mes "But you don't seem to";
+ mes "have enough zeny. Oh well,";
+ mes "just come back again later~";
+ close;
+ case 2:
+ mes "[Gatei]";
+ mes "You must be busy, then.";
+ mes "Well, not to worry, we'll";
+ mes "always be here. Farewell~";
+ close;
+ }
+ }
+ if (Zeny > 4999) {
+ mes "[Gatei]";
+ mes "Ah, I've received your";
+ mes "entrance fee. Thank you";
+ mes "very much. Now, I hope";
+ mes "you enjoy your visit";
+ mes "to Thanatos Tower~";
+ close2;
+ set Zeny, Zeny - 5000;
+ warp "tha_scene01",131,220;
+ end;
+ }
+ mes "[Gatei]";
+ mes "Well...";
+ mes "Hm. I'm sorry, but you";
+ mes "don't seem to have enough";
+ mes "zeny for the entrance fee.";
+ mes "Please come back later...";
+ close;
+ case 2:
+ mes "[Gatei]";
+ mes "Very well. Please come";
+ mes "and visit us again here";
+ mes "in Thanatos Tower.";
+ close;
+ }
+ case 4:
+ mes "[Gatei]";
+ mes "Hmm? Very well.";
+ mes "But if you wish to visit";
+ mes "this Thanatos Tower, please";
+ mes "do not hesitate to ask me.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+
+OnTouch:
+ mes "[Tower Keeper]";
+ mes "Excuse me, but you cannot";
+ mes "enter. This place is under";
+ mes "the Rekenber Corporation's";
+ mes "administration, and this area";
+ mes "is restricted to all those";
+ mes "without authorization.";
+ close;
+}
+
+tha_t01,149,78,4 script Guide 90,{
+ if (thana_tower == 0) {
+ mes "[Ditze]";
+ mes "Welcome to Thanatos Tower.";
+ mes "The tower's reconstruction is";
+ mes "a Rekenber Corporation project,";
+ mes "and the 1st and 2nd floors are";
+ mes "now open to the public. So";
+ mes "how may I help you today?";
+ next;
+ switch(select("Tower Information:Temporary Work Contract:Cancel")) {
+ case 1:
+ mes "[Ditze]";
+ mes "When this tower was built,";
+ mes "who built it, and its purpose";
+ mes "are all mysteries. There are";
+ mes "many rumors about it being a";
+ mes "Mage lab, a hero's momunent,";
+ mes "or a demon fortress...";
+ next;
+ mes "[Ditze]";
+ mes "The Rekenber Corporation has";
+ mes "been researching the origin of";
+ mes "this tower, but has not yet been able to confirm anything. Although";
+ mes "we've lost many researchers to the tower monsters, we won't give up!";
+ next;
+ mes "[Ditze]";
+ mes "Rekenber is convinced that this";
+ mes "tower holds many secrets, and";
+ mes "successfully reconstructed the";
+ mes "first 2 floors of this tower in";
+ mes "the pursuit of this knowledge.";
+ next;
+ mes "[Ditze]";
+ mes "Currently, we are focused on";
+ mes "reconstructing the tower's 3rd";
+ mes "and 4th floors. Luckily, many";
+ mes "adventurers are exterminating";
+ mes "the monsters on those floors, working under temporary contracts.";
+ next;
+ mes "[Ditze]";
+ mes "At this rate, we expect";
+ mes "to complete reconstruction";
+ mes "of the 3rd and 4th floors in";
+ mes "the near future, bringing us";
+ mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
+ next;
+ switch(select("Tower Monsters?:Temp Contract Work?:......")) {
+ case 1:
+ mes "[Ditze]";
+ mes "Yes, when we began";
+ mes "reconstruction of the";
+ mes "Thanatos Tower, these";
+ mes "monsters that look like angels";
+ mes "just appeared out of nowhere";
+ mes "to attack all the workers.";
+ next;
+ mes "[Ditze]";
+ mes "At first, witnesses thought";
+ mes "that these monsters might";
+ mes "be, you know, actual angels.";
+ mes "But if they were, why were they";
+ mes "attacking for no reason?";
+ next;
+ mes "[Ditze]";
+ mes "Anyway, we asked the Juno ";
+ mes "Sage Academy to investigate";
+ mes "them, and they confirmed that";
+ mes "these angelic creatures are true monsters--their resemblance to";
+ mes "angels is merely coincidence.";
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "You may have already heard";
+ mes "from the Tower Keeper, but";
+ mes "we're contracting adventurers to exterminate the tower monsters";
+ mes "in the 3rd and higher levels on";
+ mes "a temporary employee basis.";
+ next;
+ mes "[Ditze]";
+ mes "I'm in charge of hiring";
+ mes "temp contract workers, so";
+ mes "talk to me if you're interested. Only temp workers are allowed";
+ mes "to access the higher levels";
+ mes "here in Thanatos Tower.";
+ next;
+ goto L_Contract;
+ case 3:
+ mes "[Ditze]";
+ mes "To develop the floors above";
+ mes "the 2nd floor, we're going to";
+ mes "need as many temp contract";
+ mes "workers as we can hire. Why";
+ mes "don't you consider working";
+ mes "for us under a temp contract?";
+ close;
+ }
+ case 2:
+ mes "[Ditze]";
+ mes "You may have already heard";
+ mes "from the Tower Keeper, but";
+ mes "we're contracting adventurers to exterminate the tower monsters";
+ mes "in the 3rd and higher levels on";
+ mes "a temporary employee basis.";
+ next;
+ mes "[Ditze]";
+ mes "I'm in charge of hiring";
+ mes "temp contract workers, so";
+ mes "talk to me if you're interested. Only temp workers are allowed";
+ mes "to access the higher levels";
+ mes "here in Thanatos Tower.";
+ next;
+ goto L_Contract;
+ case 3:
+ mes "[Ditze]";
+ mes "Well, if you have any";
+ mes "questions, feel free to";
+ mes "ask me later. My name is";
+ mes "Ditze Lappa. Have a good day!";
+ close;
+ }
+ }
+ mes "[Ditze]";
+ mes "For more detailed information";
+ mes "about monster exterminations,";
+ mes "please ask the 2nd Floor Guide";
+ mes "and the Guide next to me. Well,";
+ mes "we hope you enjoy your experience working with Rekenber Corporation~";
+ close;
+
+L_Contract:
+ switch(select("Maybe next time:Sure, I'd like to work for you.")) {
+ case 1:
+ mes "[Ditze]";
+ mes "Well, alright.";
+ mes "But come and talk to";
+ mes "me as soon as you decide";
+ mes "that you want to help with";
+ mes "the tower reconstruction by";
+ mes "working for Rekenber.";
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "That's great!";
+ mes "Would you please fill";
+ mes "out this employment";
+ mes "agreement first? Let's";
+ mes "see. Your name is...";
+ mes strcharinfo(0) + ", right?";
+ next;
+ select("Yes");
+ mes "[Ditze]";
+ mes "Alright, please read";
+ mes "this agreement carefully.";
+ mes "If you agree with all of";
+ mes "the conditions, go ahead";
+ mes "and just sign the bottom.";
+ next;
+ mes "^3355FFDitze hands you the";
+ mes "Employment Agreement";
+ mes "document for you to read.^000000";
+ next;
+ mes "- Employment Agreement -";
+ mes " ";
+ mes "1. This employment agreement";
+ mes "is effective between Rekenber";
+ mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
+ mes "1-1. This employment agreement";
+ mes "is classified as a Mercernary";
+ mes "contract between both parties.";
+ mes "2. The terms of this contract";
+ mes "immediately take effect once";
+ mes "it is signed by both parties";
+ mes "(Employer and Employee).";
+ mes "3. When the Employee performs";
+ mes "a mission, the mission results";
+ mes "must be verified with acceptible physical proof that must be";
+ mes "presented to the Employer.";
+ mes "3-1. Please refer to Section";
+ mes "7A for examples of acceptible";
+ mes "proof of monster extermination.";
+ mes "3-2. Acceptible proof is";
+ mes "determined and defined by a";
+ mes "representative of the Employer.";
+ mes "4. Employer will allot rewards";
+ mes "to Employees after receiving";
+ mes "extermination proof.";
+ mes "4-1. Possible rewards for";
+ mes "monster exterminations may";
+ mes "include the following.";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes "13. This contract's terms are";
+ mes "only applicable witin Thanatos";
+ mes "Tower.";
+ mes "14. Employees will receive";
+ mes "a discount on the Entry Fee";
+ mes "to the Thanatos Tower.";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "Employer Signature____________";
+ mes "Employee Signature____________";
+ next;
+ switch(select("Sign:Don't Sign")) {
+ case 1:
+ mes "^3355FFYou sign two copies of the";
+ mes "Employment Agreement.^000000";
+ next;
+ mes "[Ditze]";
+ mes "Thank you. Now, you are";
+ mes "an official employee of the";
+ mes "Rekenber Corporation! Well,";
+ mes "within the limits of this tower";
+ mes "anyway. This contract doesn't";
+ mes "apply outside of this place.";
+ next;
+ mes "[Ditze]";
+ mes "From now on, you can talk";
+ mes "to the 2nd Floor Guide to";
+ mes "enter the 3rd Floor. If you";
+ mes "have any mission reward";
+ mes "questions, please ask ^3355FFLiei^000000.";
+ next;
+ mes "[Ditze]";
+ mes "If you want to check";
+ mes "more information about";
+ mes "your work, please talk";
+ mes "to the 2nd Floor Guide.";
+ mes "Thank you, and welcome";
+ mes "to the Rekenber Corporation~";
+ set thana_tower, 1;
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "Oh? Was there an article";
+ mes "within the contract that you";
+ mes "disagreed with? Hm. Well,";
+ mes "that's fine. But if you change";
+ mes "your mind, please come back";
+ mes "and ask me anytime. Thank you~";
+ close;
+ }
+ }
+}
+
+tha_t01,140,78,4 script Guide#reward 831,{
+ mes "[Liei]";
+ if (thana_tower == 0) {
+ mes "Good day, I'm";
+ mes "Liei Kuniziet of the";
+ mes "Employee Mission";
+ mes "Reward Department";
+ mes "here in Thanatos Tower.";
+ next;
+ switch(select("Employee's mission reward?:Keep up the good work.")) {
+ case 1:
+ mes "[Liei]";
+ mes "Currently, Rekenber Corporation";
+ mes "is contracting temp employees";
+ mes "to develop the higher levels";
+ mes "of Thanatos Tower. If you'd";
+ mes "like to apply, please ask";
+ mes "Ditze right next to me.";
+ close;
+ case 2:
+ mes "[Liei]";
+ mes "Thank you. Ah, and I hope";
+ mes "that you enjoy your visit";
+ mes "here to Thanatos Tower.";
+ close;
+ }
+ }
+ mes "Ah, hello~";
+ mes "How may I help you?";
+ next;
+ if(select("Reward:Nothing") == 2) {
+ mes "[Liei]";
+ mes "Alright, then.";
+ mes "Please do your best";
+ mes "to exterminate the";
+ mes "monsters that infest";
+ mes "the higher floors of";
+ mes "the Thanatos Tower~";
+ close;
+ }
+ mes "[Liei]";
+ mes "You're "+strcharinfo(0)+", yes?";
+ mes "Let me check our temp";
+ mes "employee records for--ah.";
+ mes "Here it is. Alright, so would";
+ mes "you please tell me what kind";
+ mes "of mission proof you brought?";
+ next;
+ setarray .@Items[1],7435,7440,7441,7442;
+ set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
+ mes "[Liei]";
+ if (!countitem(.@Items[.@i])) {
+ mes "I'm sorry, but you are not";
+ mes "carrying any "+getitemname(.@Items[.@i])+"s.";
+ mes "Please check your inventory";
+ mes "one more time, and then come";
+ mes "to me to redeem your items";
+ mes "for a reward later, alright?";
+ close;
+ }
+ mes "The reward for each";
+ mes getitemname(.@Items[.@i])+" is...";
+ mes " ";
+ mes "1,000 zeny";
+ //mes "2,000 EXP";
+ next;
+ set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
+ //set .@exp_tt,(countitem(.@Items[.@i]) * 2000);
+ mes "[Liei]";
+ mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then";
+ mes "you will receive a total of...";
+ mes " ";
+ mes ""+.@zeny_tt+" zeny";
+ //mes ""+.@exp_tt+" EXP";
+ next;
+ mes "[Liei]";
+ mes "Would you like to exchange";
+ mes "all of your "+getitemname(.@Items[.@i])+"s";
+ mes "for your reward right now?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Liei]";
+ mes "Great! Here is your";
+ mes .@zeny_tt+" zeny. Thank you,";
+ //mes .@exp_tt+" EXP. Thank you,";
+ mes "and please keep up";
+ mes "the good work~";
+ delitem .@Items[.@i], countitem(.@Items[.@i]);
+ set Zeny, Zeny + .@zeny_tt;
+ //getexp .@exp_tt,0;
+ close;
+ case 2:
+ mes "[Liei]";
+ mes "Sure, no problem.";
+ mes "Just come back and";
+ mes "talk to me whenever";
+ mes "you want to receive";
+ mes "your reward, alright?";
+ close;
+ }
+}
+
+tha_t02,231,161,5 script Entrance Guide 874,{
+ mes "[Burled]";
+ if (thana_tower == 0) {
+ mes "You are in front of the entrance to the 3rd Floor. Only contracted";
+ mes "temp employees are authorized";
+ mes "to enter that area. For Rekenber temp contract information, please";
+ mes "speak to the 2nd Floor Guide.";
+ close;
+ }
+ mes "This is the path to the 3rd floor.";
+ mes "Only the contracted staff are allowed to enter.";
+ mes "How can I help you?";
+ next;
+ switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) {
+ case 1:
+ mes "[Burled]";
+ mes "Oh, alright. Let me";
+ mes "check and see if you're";
+ mes "on our temp list. Hmmm...";
+ mes "Ah, you're "+strcharinfo(0)+", right?";
+ next;
+ mes "[Burled]";
+ if (getareausers("tha_t02",226,156,236,166) < 5) {
+ mes "First, we need to wait until";
+ mes "at least 5 temps are gathered";
+ mes "to form a work group. Right";
+ mes "now, there are a total of";
+ mes getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
+ mes "enter the 3rd Floor.";
+ next;
+ mes "[Burled]";
+ mes "If you can, try to get";
+ mes "your friends to help you";
+ mes "by coming near me. Please";
+ mes "understand that we have this";
+ mes "temp worker group requirement";
+ mes "for various safety reasons.";
+ close;
+ }
+ mes "Great, you're just";
+ mes "in time. We just met";
+ mes "the minimum 5 temp group";
+ mes "requirement, so we'll open";
+ mes "the gate to the 3rd Floor soon.";
+ next;
+ mes "[Burled]";
+ mes "The gate to the 3rd Floor";
+ mes "will close shortly, so enter it";
+ mes "as soon as you can. We have";
+ mes "to close it quickly because we";
+ mes "can't have the tower monsters";
+ mes "entering the lower floors...";
+ if (thana_tower > 3) {
+ next;
+ mes "^4d4dffBurled is smiling lightly so that only I notice.";
+ mes "I nod, then watch him open the gate.^000000";
+ }
+ close2;
+ donpcevent "3rdf_warp#tt::OnEnable";
+ end;
+ case 2:
+ mes "[Burled]";
+ mes "This gate is the only passage";
+ mes "that connects to the 3rd Floor.";
+ mes "After the 4th Floor, passages";
+ mes "between floors only travel one";
+ mes "way, meaning you can't exit the";
+ mes "same way you that you entered.";
+ next;
+ mes "[Burled]";
+ mes "You see, there's a strange";
+ mes "power that affects the 5th";
+ mes "Floor, and all floors above,";
+ mes "which doesn't allow people to";
+ mes "backtrack through the passage in which they entered the floor.";
+ next;
+ mes "[Burled]";
+ mes "So if you ascend past the";
+ mes "4th Floor, please be careful";
+ mes "and make sure that you find";
+ mes "a way to get back.";
+ next;
+ mes "[Burled]";
+ mes "The top is the 12th floor,";
+ mes "and the monsters grow more powerful";
+ mes "as you ascend the tower.";
+ mes "The geographical features also change considerably.";
+ next;
+ mes "[Burled]";
+ mes "Because the higher levels are";
+ mes "too dangerous, we only open the";
+ mes "3rd Floor Gate when 5 or more";
+ mes "are gathered here. Therefore,";
+ mes "you may need to wait if less";
+ mes "than 5 temps have gathered.";
+ close;
+ case 3:
+ if (thana_tower < 3) {
+ mes "[Burled]";
+ mes "...?";
+ mes "Do you have any questions?";
+ next;
+ if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) {
+ mes "[Burled]";
+ mes "Take care.";
+ close;
+ }
+ mes "[Burled]";
+ mes "...um, you're quite curious.";
+ mes "If you want to know more, would you do me a favor?";
+ mes "Since you asked for our confidential info...";
+ next;
+ if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) {
+ mes "[Burled]";
+ mes "As you wish...";
+ mes "Take care!";
+ close;
+ }
+ mes "[Burled]";
+ mes "Haha. That's not a big deal.";
+ mes "We, Cool Event, are the corporation that works in many areas of business.";
+ mes "From simple events, guides for dungeons, and trading items.";
+ next;
+ mes "[Burled]";
+ mes "Though our business started as a small one, we've been getting bigger with assistance from the Rekenber Corporation.";
+ mes "They suggested to develop this tower together.";
+ next;
+ mes "[Burled]";
+ mes "The Rekenber Corporation is only digging out the remains for studies.";
+ mes "The rest would be made into sightseeing place, which Cool Event Corporation can manage well.";
+ next;
+ mes "[Burled]";
+ mes "It's the biggest business ever.";
+ mes "Also quite profitable as tourist attractions.";
+ mes "But...";
+ next;
+ mes "[Burled]";
+ mes "Considerably strong monsters spawn inside the tower.";
+ mes "The monsters weren't spawned there before.";
+ mes "The day after that happened...";
+ next;
+ mes "[Burled]";
+ mes "...anyway, there were some accidently spawned monsters and some troubles...";
+ mes "We and the Rekenber Corporation are in shock.";
+ mes "We were influenced economically, but the more serious thing is...";
+ next;
+ mes "[Burled]";
+ mes "Many staff involved in development are";
+ mes "sacrificing themselves by coming to 3rd floor.";
+ next;
+ mes "[Burled]";
+ mes "While we've pumped our all into the business, that accident happened...";
+ mes "We eventually merged with the Rekenber Corporation.";
+ next;
+ mes "[Burled]";
+ mes "The development is on hold temporarily.";
+ mes "Recruiting adventurers to defeat monsters...";
+ mes "Isn't this funny?";
+ next;
+ mes "[Burled]";
+ mes "No matter what happened there, they wouldn't be hurt.";
+ mes "Even if they don't get at the root of the accident....";
+ next;
+ switch(select("Oh...:What accident are you referring to?")) {
+ case 1:
+ mes "[Burled]";
+ mes "Yes, it's not that big of a deal. Haha....";
+ mes "If we are working here like this....";
+ mes "we would know about the death of animals.";
+ next;
+ mes "[Burled]";
+ mes "Cool Event Corporation is considered the follower...";
+ mes "They don't clear up how many people";
+ mes "died or any reasons for it.";
+ next;
+ mes "[Burled]";
+ mes "Now you're curious about this case.";
+ mes "What do they sacrifice for?";
+ next;
+ mes "[Burled]";
+ mes "I talked a lot.";
+ mes "Sorry, I am not supposed to talk about this case like this...";
+ mes "I've been quite concerned about it, that's all.";
+ set thana_tower, 3;
+ close;
+ case 2:
+ mes "[Burled]";
+ mes "If you promise me that";
+ mes "you will do me a favor...";
+ next;
+ switch(select("Ok! I will.:No, I won't.")) {
+ case 1:
+ callsub L_Request;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(What's the accident...?";
+ mes "He might let me know later...)";
+ close;
+ case 2:
+ mes "[Burled]";
+ mes "...there is no way...";
+ mes "They request you to explore the internal part.";
+ mes "You're employed for this exploration.";
+ close;
+ }
+ }
+ }
+ else if (thana_tower == 3) {
+ callsub L_Request;
+ close;
+ }
+ else if (thana_tower == 4) {
+ mes "[Burled]";
+ mes "Rekenber Corporation must have another intention,";
+ mes "since they don't seem interested in the tower much.";
+ mes "I want to know their intention.";
+ next;
+ mes "[Burled]";
+ mes "This tower is sealed and separated from the outside.";
+ mes "We need to break those seals, explore inside and develop it.";
+ next;
+ mes "[Burled]";
+ mes "We are developing the 3rd and 4th floors now...";
+ mes "There are still seals there.";
+ mes "You can find out some clues when you search around them.";
+ close;
+ }
+ else if ((thana_tower > 4) && (thana_tower < 9)) {
+ mes "[Burled]";
+ mes "The magical key and messages?";
+ mes "...we absolutely haven't learned all the tower's secrets...";
+ next;
+ mes "[Burled]";
+ mes "Who made the seals?";
+ mes "...can you investigate more?";
+ mes "There must be definitive evidence...";
+ close;
+ }
+ else if (thana_tower == 9) {
+ mes "[Burled]";
+ mes "Any new progress?";
+ next;
+ select("I found Varmunt's Journal...");
+ mes "- You show him Varmunt's Journal.";
+ mes "Burled reads it. -";
+ next;
+ mes "[Burled]";
+ mes "...I recognize this.";
+ mes "This is the hologragh of the wise man Varmunt.";
+ mes "Regenschirm from Rekenber's huge research institute has...";
+ next;
+ mes "[Burled]";
+ mes "...isn't this the one they are looking for now?!";
+ mes "Isn't their mission to find out Varmunt's research materials...?";
+ next;
+ mes "[Burled]";
+ mes "For assisting uncompleted research...";
+ mes "Varmunt's research materials are needed...";
+ mes "...so their mission isn't just an investigation of the tower.";
+ next;
+ mes "[Burled]";
+ mes "Something to get as an advantage...";
+ mes "Even they don't know where it is...";
+ mes "...anyways, this is the one of their main objects.";
+ next;
+ mes "[Burled]";
+ mes "It's absolutely great. The wise man Varmunt's belongings. How unbelievable!";
+ mes "Now, what do we do with this?";
+ next;
+ mes "[Burled]";
+ mes "Originally everything we found out in this tower was under control of the Rekenber Corporation.";
+ mes "This is supposed to theirs, but...";
+ next;
+ mes "[Burled]";
+ mes "How would you like to keep this, "+strcharinfo(0)+"?";
+ mes "Definitely this should be a secret.";
+ mes "...um, this is a little revenge for them.";
+ next;
+ mes "[Burled]";
+ mes "I can guess that there are several secrets in this tower through this note.";
+ mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does.";
+ next;
+ mes "[Burled]";
+ mes "No matter how much power they obtain... they won't get to know about this tower...";
+ mes "Haha...";
+ next;
+ mes "[Burled]";
+ mes "...haha...";
+ mes "I feel a bit relieved.";
+ mes "Thanks.";
+ mes "This isn't much, but here's a return present.";
+ next;
+ mes "[Burled]";
+ mes "I hope that these will be useful for you, "+strcharinfo(0)+".";
+ next;
+ mes "- Burled gives you the note and an Old Violet Box. -";
+ mes " ";
+ mes "^4d4dffYou acquire one Old Violet Box,";
+ mes "as well as a little EXP.^000000";
+ set thana_tower, 10;
+ completequest 7053;
+ getexp 120000,10000;
+ getitem 617,1; //Old_Violet_Box
+ close;
+ }
+ else {
+ mes "[Burled]";
+ mes "Are you keeping the secrets well?";
+ mes "Is there a Phantom on the top of this tower?";
+ if (rand(3) == 1) {
+ mes "You look tired. This isn't a big deal, but it's for you.";
+ npcskill "AL_HEAL",10,50,70;
+ }
+ close;
+ }
+ }
+
+L_Request:
+ mes "[Burled]";
+ mes "Ah, it's not that difficult.";
+ mes "After you explore the tower, let me know in detail anything you learn.";
+ next;
+ mes "[Burled]";
+ mes "...I can't believe the Rekenber Corporation. Many colleagues and friends died for them.";
+ mes "But the Rekenber Corporation doesn't expose the reason they are dead.";
+ next;
+ mes "[Burled]";
+ mes "The conditions were bad for us from beginning...";
+ mes "All of the developed places except research materials would be turned into tourist attractions...";
+ mes "Honestly, all the personnel are from Cool Event Corp.";
+ next;
+ mes "[Burled]";
+ mes "They know about it as well.";
+ mes "This business needs much sacrifice as well as personnel who are up for it.";
+ next;
+ mes "[Burled]";
+ mes "Now I don't feel victimized anymore, but I just want to know what drives these accidents...";
+ mes "^4d4dffWhat makes us victimized...?^000000";
+ mes "That's what I want to know.";
+ next;
+ mes "[Burled]";
+ mes "What's this tower?";
+ mes "Why did they develop this dangerous place?";
+ mes "And for what? Should my colleagues be dead for it?";
+ next;
+ mes "[Burled]";
+ mes "I seriously want to know about it.";
+ mes "Why they must sacrifice themselves...";
+ mes "Let me know...";
+ next;
+ mes "He seriously wants to know about it.";
+ mes "His hands are trembling now...";
+ mes "I nodd without answering.";
+ set thana_tower, 4;
+ setquest 7048;
+ return;
+}
+
+tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{
+ end;
+OnInit:
+ disablenpc "3rdf_warp#tt";
+ end;
+OnTouch:
+ if (thana_tower == 0) warp "tha_t02",227,158;
+ else warp "tha_t03",219,159;
+ end;
+OnEnable:
+ enablenpc "3rdf_warp#tt";
+ initnpctimer;
+ end;
+OnTimer30000:
+ stopnpctimer;
+ disablenpc "3rdf_warp#tt";
+ end;
+}
+
+tha_t03,67,70,0 script Rune Device#tt1 111,4,4,{
+ if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
+ mes "^3355FFA mysterious field of";
+ mes "energy seems to surround";
+ mes "the mechanical device and";
+ mes "its power prevents you from";
+ mes "approaching the machine.^000000";
+ next;
+ switch(select("Investigate it.:I don't care about it.")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "This seems mysterious...";
+ mes "Let me investigate.";
+ next;
+ mes "^3355FFAs you follow the magical power, there's something wrapped inside the rune device.^000000";
+ next;
+ if (Class == Job_Taekwon) {
+ mes "^3355FFYou kick the energy";
+ mes "field with all of your strength. After absorbing the impact, the";
+ mes "field fizzles out with a soft,";
+ mes "gentle ''pzzzzzh'' sound.^000000";
+ next;
+ goto L_Key;
+ }
+ else if (getequipweaponlv(4) == 4) {
+ mes "^3355FFWith your "+getequipname(4)+" in";
+ mes "hand, you smash the energy";
+ mes "field with all of your strength. After absorbing the impact, the";
+ mes "field fizzles out with a soft,";
+ mes "gentle ''pzzzzzh'' sound.^000000";
+ next;
+ goto L_Key;
+ }
+ else {
+ mes "^3355FFYou smash the energy";
+ mes "field with your weapon";
+ mes "using all of your strength,";
+ mes "but you weren't able to";
+ mes "break down the barrier.";
+ mes "You probably need a more";
+ mes "powerful weapon...^000000";
+ close;
+ }
+ case 2:
+ mes "^3355FFYou decide to leave";
+ mes "the machine alone.^000000";
+ close;
+ }
+ }
+ mes "You've acquired everything you need from this rune device.";
+ close;
+
+OnTouch:
+ if ((countitem(7421) == 0) && (countitem(7426) == 0))
+ specialeffect EF_LEVEL99_4;
+ end;
+
+L_Key:
+ specialeffect EF_BRANDISH2;
+ mes "After breaking the device, the exterior shatters.";
+ mes "The energy field begins to disappear,";
+ mes "and you see that a red object inside was the origin of the magical power.";
+ next;
+ mes "- You acquired the powerful Red Key. -";
+ getitem 7421,1; //Key_Red
+ if (thana_tower != 4) close;
+ mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
+ mes "You see an illusion of light...^000000";
+ next;
+ switch(select("Ignore it.:Concentrate on it.")) {
+ case 1:
+ mes "^3355FFYou decide to leave";
+ mes "the machine alone.^000000";
+ close;
+ case 2:
+ mes "You focus on the light.";
+ mes "Some letters begin to appear...";
+ next;
+ mes "^b22222I've used the Gate Seal";
+ mes "technology to seal the gate";
+ mes "and the charm stones. Although";
+ mes "the seals are in place, I can't";
+ mes "stop worrying that they might";
+ mes "break in the future.";
+ next;
+ mes "^b22222I can't relax when a, shall";
+ mes "I say, particular group covets";
+ mes "the charm stones and can easily";
+ mes "break the seals. Since they are";
+ mes "broken now, are many people hurt?";
+ next;
+ mes "^b22222This tower contains strong";
+ mes "magical powers and much evil. It is";
+ mes "dangerous by itself, but I sealed it";
+ mes "because of one man's strong desires...";
+ next;
+ mes "^b22222I wouldn't recommend to go futher.";
+ mes "You would need to challenge that poor";
+ mes "being, who I've named this tower after.";
+ mes "His soul still rests here...";
+ next;
+ mes "^b22222Nobody believed me, the crazy scientist.";
+ mes "Though I wanted to keep this a secret, somebody";
+ mes "must get to know about it. That's way I created";
+ mes "this rune device, and hid this message.";
+ next;
+ mes "^b22222Please show that my experience";
+ mes "wasn't just an illusion.^000000";
+ next;
+ mes "That's all.";
+ mes "The letters fly away in the form of a red key...";
+ set thana_tower, 5;
+ changequest 7048,7049;
+ specialeffect2 EF_COMBOATTACK1;
+ close;
+ }
+}
+
+tha_t04,195,195,0 script Rune Device#tt2 111,3,3,{
+ if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
+ mes "^3355FFYou find a screen";
+ mes "with three tiny panels and";
+ mes "a numeric keypad underneath.";
+ mes "As you press one of the";
+ mes "number keys, you hear a";
+ mes "beep as the screen activates.^000000";
+ next;
+ mes "[Screen]";
+ mes "Please enter a 3 digit";
+ mes "number. Do not use a";
+ mes "single number more than";
+ mes "once or use the number 0.";
+ next;
+ while (1) {
+ set .@yagu100, rand(1,9);
+ set .@yagu10, rand(1,9);
+ set .@yagu1, rand(1,9);
+ if (((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1)) && (.@yagu10 != .@yagu1))
+ break;
+ }
+ while (1) {
+ while (1) {
+ input .@input;
+ if (.@input < 100 || .@input > 999) {
+ mes "[Screen]";
+ mes "Number input";
+ mes "requirement has";
+ mes "not been fulfilled.";
+ mes "Please enter a";
+ mes "3 digit number.";
+ close;
+ }
+ set .@input100, .@input / 100;
+ set .@input10, (.@input % 100) / 10;
+ if (((.@input100 > 0) && (.@input10 > 0)) && (.@input % 10 > 0)) {
+ if (((.@input100 != .@input10) && (.@input100 != .@input % 10)) && (.@input10 != .@input % 10))
+ break;
+ mes "[Screen]";
+ mes "Violation of number";
+ mes "input parameter. The";
+ mes "number 0 has been input,";
+ mes "or a number has been";
+ mes "input more than once.";
+ next;
+ }
+ }
+ set .@retry, .@retry + 1;
+ mes "[Screen]";
+ mes "You have input...";
+ mes "^0000ff" + .@input100 + "^000000, ^0000ff" + .@input10 + "^000000, ^0000ff" + (.@input % 10) + "^000000";
+ mes " ";
+ mes "Calculating Results...";
+ mes "Please wait a moment...";
+ next;
+ set .@strike, 0;
+ set .@ball, 0;
+ if (.@yagu100 == .@input100) set .@strike, .@strike + 1;
+ if (.@yagu10 == .@input10) set .@strike, .@strike + 1;
+ if (.@yagu1 == .@input % 10) set .@strike, .@strike + 1;
+ if ((.@yagu100 == .@input10) || (.@yagu100 == .@input % 10)) set .@ball, .@ball + 1;
+ if ((.@yagu10 == .@input100) || (.@yagu10 == .@input % 10)) set .@ball, .@ball + 1;
+ if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10)) set .@ball, .@ball + 1;
+ if (.@strike == 3) {
+ mes "[Screen]";
+ mes "Input number accepted.";
+ mes "Access authorized.";
+ next;
+ mes "^3355FFAfter the screen displays";
+ mes "the access authorization";
+ mes "notice, magical power condenses";
+ mes "and appears on the screen's";
+ mes "surface. An object forms...^000000";
+ next;
+ mes "^4d4dffThe powerful Yellow Key appears.^000000";
+ getitem 7422,1; //Key_Yellow
+ if (thana_tower != 5) close;
+ mes "^4d4dffA fierce feeling passes through your head.";
+ mes "You seen an illusion of light, like when you acquired the first key.^000000";
+ next;
+ switch(select("Ignore it.:Concentrate on it.")) {
+ case 1:
+ mes "You decide to ignore it.";
+ close;
+ case 2:
+ mes "You focus on the light.";
+ mes "Some letters begin to appear...";
+ next;
+ mes "^b22222Have you found the second key?";
+ mes "I wish to tell you where the seal is, but I won't unveil it so easily.";
+ mes "Here's a hint. Go to the eagle on the 5th floor.";
+ next;
+ mes "^b22222The reason I came here is...";
+ mes "to find someone.";
+ mes "We human beings can't understand this...";
+ next;
+ mes "^b22222When I found her in Juperos, I couldn't relax.";
+ mes "The giant men staying with her in deep side of cave";
+ mes "made me rush through my investigation...";
+ next;
+ mes "^b22222After confirming her existence, I became blindly obsessed with finding traces of her.";
+ mes "'Her', you ask? She is shaped like a woman...";
+ next;
+ mes "^b22222I followed her traces without knowing that she existed 10 years earlier.";
+ mes "Then I came upon this place.";
+ next;
+ mes "^b22222This tower set up for...^000000";
+ next;
+ mes "It suddenly shakes, then disappears.";
+ set thana_tower, 6;
+ changequest 7049,7050;
+ specialeffect2 EF_COMBOATTACK1;
+ close;
+ }
+ }
+ else {
+ mes "[Screen]";
+ mes "*Beeeeep*";
+ mes "Unauthorized";
+ mes "numerical sequence.";
+ next;
+ mes "[Screen]";
+ mes "Correct number";
+ mes "in correct place";
+ mes "in sequence total: ^FF0000" + .@strike + "^000000";
+ mes " ";
+ mes "Correct number total: ^FF0000" + .@ball + "^000000";
+ next;
+ if (.@retry > 4) {
+ mes "[Screen]";
+ mes "Correct number";
+ mes "authorization";
+ mes "sequence was...";
+ mes "^ff0000" + .@yagu100 + "^000000, ^ff0000" + .@yagu10 + "^000000, ^ff0000" + .@yagu1 + "^000000";
+ mes "Authorization number";
+ mes "will change upon retry.";
+ close;
+ }
+ }
+ }
+ }
+ mes "You've acquired everything you need from this rune device.";
+ close;
+
+OnTouch:
+ if ((countitem(7422) == 0) && (countitem(7427) == 0))
+ specialeffect EF_LEVEL99_4;
+ end;
+}
+
+tha_t05,62,179,0 script Brilliant Statue#tt3 111,3,3,{
+ if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
+ mes "I can feel some magical power from this beautiful stone statue.";
+ mes "There's a little crack between the wings.";
+ next;
+ mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one.";
+ mes "What will you do?";
+ next;
+ if(select("Stick the key into the crack...:Ignore it.") == 2) {
+ mes "^3355FFYou decide to leave";
+ mes "the statue alone.^000000";
+ close;
+ }
+ if ((countitem(7421) > 0) && (countitem(7422) > 0)) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'll try the left wing first.";
+ mes "What key should I put in?";
+ next;
+ input .@inputstr$;
+ if ((.@inputstr$ != "Red Key") && (.@inputstr$ != "red key")) {
+ mes "It doesn't fit into the crack.";
+ close;
+ }
+ mes "The key fits and makes a click.";
+ mes "You feel the magical power growing stronger...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Now the right side...";
+ next;
+ input .@inputstr$;
+ if ((.@inputstr$ != "Yellow Key") && (.@inputstr$ != "yellow key")) {
+ mes "It doesn't fit into the crack.";
+ close;
+ }
+ mes "The key fits and makes a click.";
+ mes "The beak of the bird suddenly opens, and a strong light comes out.";
+ mes "There's a key-shaped object inside...";
+ next;
+ mes "^4d4dffThe powerful Blue Key appears.^000000";
+ getitem 7423,1; //Key_Blue
+ if (thana_tower != 6) close;
+ mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
+ mes "You see an illusion of light...^000000";
+ next;
+ switch(select("Concentrate on it.:Ignore it.")) {
+ case 1:
+ mes "This part isn't as clear as before.";
+ mes "You try to figure out what it's saying...";
+ next;
+ mes "^b22222...this tower was built by a magical tribe, not by human beings.";
+ mes "This was quite interesting to me...";
+ mes "I started to investigate why they built up the tower...";
+ next;
+ mes "^b22222I found out that this tower was a gate for the magic tribe";
+ mes "during a millennium war.^000000";
+ next;
+ mes ".........It's not clearly shown......";
+ mes "^b22222...Morroc has gone through this gate";
+ mes "from the magical world into the Midgard continent after the millennium war terminated...";
+ next;
+ mes "^b22222The question is that when she come up here, the Satan appears at the same time...";
+ mes "The truth is..........^000000";
+ next;
+ mes "The illusion shakes, then melts on the surface of the key as light.";
+ set thana_tower, 7;
+ changequest 7050,7051;
+ specialeffect2 EF_COMBOATTACK1;
+ close;
+ case 2:
+ mes "You decide to ignore it.";
+ close;
+ }
+ }
+ mes "You try to fit something in the crack, but to no avail.";
+ close;
+ }
+ mes "You've acquired everything you need from this statue.";
+ close;
+
+OnTouch:
+ if ((countitem(7423) == 0) && (countitem(7428) == 0))
+ specialeffect EF_LEVEL99_4;
+ end;
+}
+
+tha_t06,226,230,0 script Brilliant Statue#tt4 111,3,3,{
+ if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
+ mes "I can feel some magical power from this brilliant statue.";
+ mes "This must be one of the seals.";
+ next;
+ mes "You see a floating round object with a hole in it.";
+ mes "There're red, yellow, and blue light in a row.";
+ mes "What will you do?";
+ next;
+ if(select("Investigate.:Ignore it.") == 2) {
+ mes "^3355FFYou don't see the need to";
+ mes "investigate if nothing seems";
+ mes "peculiar or out of place...^000000";
+ close;
+ }
+ if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) {
+ mes "When you insert the key into the keyhole of the ornament";
+ mes "and match them by corresponding color, the Stone Statue will snap open.";
+ mes "You can see small wheels are moving inside.";
+ next;
+ switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
+ case 1:
+ mes "^3355FFThe key in your inventory";
+ mes "does not seem to be affecting";
+ mes "the machine's chasis. The";
+ mes "screen mounted on the side";
+ mes "is still blank and deactivated.^000000";
+ close;
+ case 2:
+ set .@small_1, 0;
+ set .@small_2, 0;
+ set .@big_1, 0;
+ set .@big_2, 0;
+ set .@big_3, 0;
+ mes "^3355FFYou touch the wheels and";
+ mes "find that they are actually";
+ mes "moving very slowly. You note";
+ mes "that there are 2 small wheels";
+ mes "and 3 larger wheels, totaling";
+ mes "5 wheels on this machine.^000000";
+ next;
+ mes "^3355FFThe big wheels are moving";
+ mes "vertically, up and down, as";
+ mes "they press against the smaller";
+ mes "wheels to make them rotate.^000000";
+ next;
+ mes "^3355FFJudging from the machine's";
+ mes "shaking and jittery noises, the";
+ mes "wheels may be misaligned.";
+ mes "You might be able to activate";
+ mes "the machine by properly ";
+ mes "aligning all the wheels.^000000";
+ while (1) {
+ next;
+ mes "^3355FFWhich wheel do";
+ mes "you want to shift?^000000";
+ switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
+ case 1:
+ switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
+ case 1:
+ mes "^EE0000*Choom*^000000";
+ set .@small_1, 2;
+ if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
+ continue;
+ case 2:
+ mes "^00B2EE*Sneeeep*^000000";
+ set .@small_1, 1;
+ if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
+ continue;
+ case 3:
+ mes "^5C246E*Mrreeem*^000000";
+ set .@small_1, 3;
+ if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
+ continue;
+ }
+ break;
+ case 2:
+ switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
+ case 1:
+ mes "^5C246E*Mrreeem*^000000";
+ set .@small_2, 3;
+ if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
+ continue;
+ case 2:
+ mes "^EE0000*Choom*^000000";
+ set .@small_2, 2;
+ if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
+ continue;
+ case 3:
+ mes "^00B2EE*Sneeeep*^000000";
+ set .@small_2, 1;
+ if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
+ continue;
+ }
+ break;
+ case 3:
+ switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ case 1:
+ mes "^00B2EE*Sneeeep*^000000";
+ set .@big_1, 1;
+ if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
+ continue;
+ case 2:
+ mes "^5C246E*Mrreeem*^000000";
+ set .@big_1, 3;
+ if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
+ continue;
+ case 3:
+ mes "^EE0000*Choom*^000000";
+ set .@big_1, 2;
+ if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
+ continue;
+ }
+ break;
+ case 4:
+ switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ case 1:
+ mes "^EE0000*Choom*^000000";
+ set .@big_2, 2;
+ if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
+ continue;
+ case 2:
+ mes "^5C246E*Mrreeem*^000000";
+ set .@big_2, 3;
+ if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
+ continue;
+ case 3:
+ mes "^00B2EE*Sneeeep*^000000";
+ set .@big_2, 1;
+ if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
+ continue;
+ }
+ break;
+ case 5:
+ switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ case 1:
+ mes "^EE0000*Choom*^000000";
+ set .@big_3, 2;
+ if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
+ continue;
+ case 2:
+ mes "^00B2EE*Sneeeep*^000000";
+ set .@big_3, 1;
+ if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
+ continue;
+ case 3:
+ mes "^5C246E*Mrreeem*^000000";
+ set .@big_3, 3;
+ if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
+ continue;
+ }
+ break;
+ case 6:
+ if (.@small_1 == 0) mes "1st Small Wheel: No Change";
+ else if (.@small_1 == 1) mes "1st Small Wheel: Down";
+ else if (.@small_1 == 2) mes "1st Small Wheel: Up";
+ else mes "1st Small Wheel: Pressed";
+
+ if (.@small_2 == 0) mes "2nd Small Wheel: No Change";
+ else if (.@small_2 == 1) mes "2nd Small Wheel: Pressed";
+ else if (.@small_2 == 2) mes "2nd Small Wheel: Down";
+ else mes "2nd Small Wheel: Up";
+
+ if (.@big_1 == 0) mes "1st Big Wheel: No Change";
+ else if (.@big_1 == 1) mes "1st Big Wheel: Up";
+ else if (.@big_1 == 2) mes "1st Big Wheel: Moved";
+ else mes "1st Big Wheel: Down";
+
+ if (.@big_2 == 0) mes "2nd Big Wheel: No Change";
+ else if (.@big_2 == 1) mes "2nd Big Wheel: Moved";
+ else if (.@big_2 == 2) mes "2nd Big Wheel: Up";
+ else mes "2nd Big Wheel: Down";
+
+ if (.@big_3 == 0) mes "3rd Big Wheel: No Change";
+ else if (.@big_3 == 1) mes "3rd Big Wheel: Down";
+ else if (.@big_3 == 2) mes "3rd Big Wheel: Up";
+ else mes "3rd Big Wheel: Moved";
+ continue;
+ case 7:
+ set .@small_1, 0;
+ set .@small_2, 0;
+ set .@big_1, 0;
+ set .@big_2, 0;
+ set .@big_3, 0;
+ continue;
+ }
+ break;
+ }
+ mes "As you adjust the wheels,";
+ mes "they suddenly activate";
+ mes "with a firm click.";
+ next;
+ mes "A part of the ornament in the stone statue starts to spin,";
+ mes "and a shining light beam climbs up the elegant statue.";
+ mes "A strong cursed power emerges and emits a dazzling green light.";
+ specialeffect EF_DISPELL;
+ specialeffect EF_POTION6;
+ next;
+ mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000";
+ getitem 7424,1; //Key_Green
+ if (thana_tower != 7) close;
+ mes "^4d4dffWhen you pick up the key,";
+ mes "your body trembles";
+ mes "with an unknown power";
+ mes "and you see a hallucination with some text.^000000";
+ next;
+ switch(select("Concentrate on it.:Ignore it.")) {
+ case 1:
+ mes "^b22222...You found 4 keys";
+ mes "and finally released 4 spells...";
+ mes "This tower used to be";
+ mes "a gate to summon demons ages ago.";
+ mes "And the last visitor was";
+ mes "the infamous Satan Morroc.";
+ next;
+ mes "^b22222As I followed her trail";
+ mes "I realized that her spells";
+ mes "were scattered around the tower.";
+ mes "Then, somehow, it vanished into the ground.";
+ next;
+ mes "^b22222The great battle and";
+ mes "the protracted war...";
+ mes "But her purpose was...";
+ mes "that... sealing of the gate...";
+ mes "so... I tried to seal...";
+ mes "but it was incomplete...";
+ mes "the guard of the gate was...^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It is hard to read.";
+ next;
+ mes "^b22222...So I changed the location";
+ mes "of the coupling spot...";
+ mes "I mean, push through to the tower";
+ mes "to tangle it...";
+ mes "Anyway, I wanted to respect";
+ mes "her loyalty and block the gate...";
+ next;
+ mes "^b22222If I want to... then I have to";
+ mes "release the last spell...";
+ mes "He finally came to meet...";
+ mes "with his pieces...";
+ mes "...and then...^000000";
+ next;
+ mes "The hallucination wobbles";
+ mes "and fades into the key.";
+ set thana_tower, 8;
+ changequest 7051,7052;
+ specialeffect2 EF_BEGINSPELL6;
+ specialeffect2 EF_SPELLBREAKER;
+ close;
+ case 2:
+ mes "It was too intense to see the hallucination, so you gave up reading.";
+ close;
+ }
+ case 3:
+ mes "You decide to ignore it.";
+ close;
+ }
+ }
+ mes "You don't have the right key for this keyhole.";
+ close;
+ }
+ mes "The spell is already released. You've acquired everything you need from this statue.";
+ close;
+
+OnTouch:
+ if ((countitem(7424) == 0) && (countitem(7429) == 0))
+ specialeffect EF_LEVEL99_4;
+ end;
+}
+
+tha_t06,204,181,0 script Splendid Sword#tt5 111,3,3,{
+ if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
+ mes "An old, worn sword hangs above the splendid table.";
+ mes "It emits a gloomy aura.";
+ next;
+ if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) {
+ mes "As you approach, the keys in your pocket";
+ mes "suddenly respond with a mysterious power.";
+ specialeffect2 EF_ABSORBSPIRITS;
+ next;
+ if(select("Observe it.:Ignore it.") == 2) {
+ mes "^3355FFYou decide to leave";
+ mes "the sword alone.^000000";
+ close;
+ }
+ mes "While you get closer and closer, the sword shakes with a loud noise.";
+ mes "Your eyes keep getting drawn to the sword's hilt.";
+ mes "Then you lose control of your hands, and they stretch forth to grasp the handle...";
+ next;
+ switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) {
+ case 1:
+ mes "By an unknown calling you decide to grab the blade of the sword.";
+ mes "Your hands get wounded and begin to bleed.";
+ specialeffect2 EF_HIT1;
+ percentheal -20,0;
+ close;
+ case 2:
+ mes "By an unknown calling you decide to grab the hilt of the sword.";
+ mes "The mysterious power from the keys transfers to the sword, and it falls from the table.";
+ next;
+ mes "At the same time, a little hole appears on the table's surface.";
+ mes "Now, you hold the sword and...";
+ specialeffect EF_EXIT2;
+ next;
+ switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) {
+ case 1:
+ mes "You strike the table with the sword.";
+ mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly.";
+ mes "The sword automatically returns to the table, as it was before.";
+ specialeffect EF_HIT1;
+ specialeffect2 EF_HIT1;
+ percentheal -20,0;
+ close;
+ case 2:
+ mes "As you insert the sword, lightning flashes around it and black smoke rises from the hole.";
+ mes "Slowly the smoke clears, and you see an object with a certain shape...";
+ specialeffect EF_CHANGEDARK;
+ next;
+ mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000";
+ getitem 7425,1; //Key_Black
+ if (thana_tower != 8) close;
+ next;
+ mes "A drawer had snapped open under the table while you picked up the key and observed it.";
+ mes "You can see an old notebook inside the drawer.";
+ next;
+ mes "The notebook definitely looks like it contains an important message.";
+ mes "Maybe this notebook is the one that Rekenber wants to find, even with all the sacrifices.";
+ next;
+ mes "^4d4dffYou decide to show the notebook and the keys to Burled.";
+ mes "You received Varmunt's Journal.^000000";
+ set thana_tower, 9;
+ changequest 7052,7053;
+ getitem 11011,1; //Barmund_Note
+ close;
+ case 3:
+ mes "When you lift the sword, you feel a shock from numerous conflicting spells.";
+ mes "Right... stealing is the worst.";
+ mes "The sword automatically returns to the table, as it was before.";
+ close;
+ }
+ case 3:
+ mes "You stretch your hands to find something under the table, but there is nothing.";
+ close;
+ }
+ }
+ mes "You strongly feel a cursed, sealed power from here,";
+ mes "but it is hard to figure out what is causing it.";
+ mes "You cannot approach it.";
+ close;
+ }
+ mes "You have already released a seal using this sword.";
+ mes "You've acquired everything you need from here.";
+ close;
+
+OnTouch:
+ if ((countitem(7425) == 0) && (countitem(7430) == 0))
+ specialeffect EF_LEVEL99_4;
+ end;
+}
+
+tha_t08,1,1,0 script #Charm Stone Admintt01 844,{
+ end;
+OnInit:
+OnEnable:
+ initnpctimer;
+ end;
+OnTimer1000:
+ donpcevent "Shining Crystal#tt_r1::OnEnable";
+ donpcevent "Shining Crystal#tt_g1::OnEnable";
+ donpcevent "Shining Crystal#tt_b1::OnEnable";
+ donpcevent "Shining Crystal#tt_y1::OnEnable";
+ end;
+OnTimer600000:
+ donpcevent "Shining Crystal#tt_r1::OnDisable";
+ donpcevent "Shining Crystal#tt_g1::OnDisable";
+ donpcevent "Shining Crystal#tt_b1::OnDisable";
+ donpcevent "Shining Crystal#tt_y1::OnDisable";
+ donpcevent "Shining Crystal#tt_r2::OnEnable";
+ donpcevent "Shining Crystal#tt_g2::OnEnable";
+ donpcevent "Shining Crystal#tt_b2::OnEnable";
+ donpcevent "Shining Crystal#tt_y2::OnEnable";
+ end;
+OnTimer1200000:
+ donpcevent "Shining Crystal#tt_r2::OnDisable";
+ donpcevent "Shining Crystal#tt_g2::OnDisable";
+ donpcevent "Shining Crystal#tt_b2::OnDisable";
+ donpcevent "Shining Crystal#tt_y2::OnDisable";
+ donpcevent "Shining Crystal#tt_r3::OnEnable";
+ donpcevent "Shining Crystal#tt_g3::OnEnable";
+ donpcevent "Shining Crystal#tt_b3::OnEnable";
+ donpcevent "Shining Crystal#tt_y3::OnEnable";
+ end;
+OnTimer1800000:
+ donpcevent "Shining Crystal#tt_r3::OnDisable";
+ donpcevent "Shining Crystal#tt_g3::OnDisable";
+ donpcevent "Shining Crystal#tt_b3::OnDisable";
+ donpcevent "Shining Crystal#tt_y3::OnDisable";
+ donpcevent "Shining Crystal#tt_r4::OnEnable";
+ donpcevent "Shining Crystal#tt_g4::OnEnable";
+ donpcevent "Shining Crystal#tt_b4::OnEnable";
+ donpcevent "Shining Crystal#tt_y4::OnEnable";
+ end;
+OnTimer2400000:
+ donpcevent "Shining Crystal#tt_r4::OnDisable";
+ donpcevent "Shining Crystal#tt_g4::OnDisable";
+ donpcevent "Shining Crystal#tt_b4::OnDisable";
+ donpcevent "Shining Crystal#tt_y4::OnDisable";
+ donpcevent "#Charm Stone Admintt01::OnEnable";
+ end;
+}
+
+tha_t08,90,153,0 script Shining Crystal#tt_r1 844,{
+ if (countitem(7421) > 0) {
+ mes "The Crystal ball is emitting mysterious power.";
+ next;
+ mes "Beside the crystal ball, you find faded patterns marked on the floor.";
+ mes "Looks like some kind of keyhole that needs to be inserted with something...";
+ next;
+ mes "The red key suddenly responds once you come close to the keyhole.";
+ mes "You insert the key in the keyhole and it turns out to be a small gem.";
+ next;
+ mes "When you touch the gem which is dazzling red...";
+ mes "You feel isolated and depressed deep inside your heart...";
+ next;
+ mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000";
+ delitem 7421,1; //Key_Red
+ getitem 7426,1; //Magic_Gem_Red
+ close;
+ }
+ mes "The Crystal ball is emitting mysterious power.";
+ mes "Something is definitely there inside... How do I get it to open?";
+ close;
+
+OnInit:
+OnDisable:
+ disablenpc strnpcinfo(0);
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ end;
+}
+tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 844
+tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 844
+tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 844
+
+tha_t08,49,153,0 script Shining Crystal#tt_y1 844,{
+ if (countitem(7422) > 0) {
+ mes "The Crystal ball is emitting mysterious power.";
+ next;
+ mes "Beside the crystal ball, you find faded patterns marked on the floor.";
+ mes "Looks like some kind of keyhole that needs to be inserted with something...";
+ next;
+ mes "The yellow key suddenly responds once you come close to the keyhole.";
+ mes "You insert the key in the keyhole and it turns out to be a small gem.";
+ next;
+ mes "When you touch the gem which is dazzling yellow...";
+ mes "Your heart begins to throb as though you are suffering from a broken heart.";
+ next;
+ mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000";
+ delitem 7422,1; //Key_Yellow
+ getitem 7427,1; //Magic_Gem_Yellow
+ close;
+ }
+ mes "The Crystal ball is emitting mysterious power.";
+ mes "Something is definitely there inside... How do I get it to open?";
+ close;
+
+OnInit:
+OnDisable:
+ disablenpc strnpcinfo(0);
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ end;
+}
+tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 844
+tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 844
+tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 844
+
+tha_t08,49,65,0 script Shining Crystal#tt_b1 844,{
+ if (countitem(7423) > 0) {
+ mes "The Crystal ball is emitting mysterious power.";
+ next;
+ mes "Beside the crystal ball, you find faded patterns marked on the floor.";
+ mes "Looks like some kind of keyhole that needs to be inserted with something...";
+ next;
+ mes "The blue key suddenly responds once you come close to the keyhole.";
+ mes "You insert the key in the keyhole and it turns out to be a small gem.";
+ next;
+ mes "When you touch the gem which is dazzling blue....";
+ mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry.";
+ next;
+ mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000";
+ delitem 7423,1; //Key_Blue
+ getitem 7428,1; //Magic_Gem_Blue
+ close;
+ }
+ mes "The Crystal ball is emitting mysterious power.";
+ mes "Something is definitely there inside... How do I get it to open?";
+ close;
+
+OnInit:
+OnDisable:
+ disablenpc strnpcinfo(0);
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ end;
+}
+tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 844
+tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 844
+tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 844
+
+tha_t08,90,65,0 script Shining Crystal#tt_g1 844,{
+ if (countitem(7424) > 0) {
+ mes "The Crystal ball is emitting mysterious power.";
+ next;
+ mes "Beside the crystal ball, you find faded patterns marked on the floor.";
+ mes "Looks like some kind of keyhole that needs to be inserted with something...";
+ next;
+ mes "The green key suddenly responds once you come close to the keyhole.";
+ mes "You insert the key in the keyhole and it turns out to be a small gem.";
+ next;
+ mes "When you touch the gem which is dazzling green...";
+ mes "Your head starts to ache and you feel worried and anxious about something.";
+ next;
+ mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000";
+ delitem 7424,1; //Key_Green
+ getitem 7429,1; //Magic_Gem_Green
+ close;
+ }
+ mes "The Crystal ball is emitting mysterious power.";
+ mes "Something is definitely there inside... How do I get it to open?";
+ close;
+
+OnInit:
+OnDisable:
+ disablenpc strnpcinfo(0);
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ end;
+}
+tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 844
+tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 844
+tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 844
+
+tha_t12,161,57,0 script Gold Religious Statue#tt 111,{
+ if ($@thana_summon == 0) {
+ if (countitem(7427) > 0) {
+ mes "It's a statue giving off a golden light.";
+ mes "The sword appears to be missing a gem.";
+ mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light.";
+ specialeffect EF_BEGINSPELL5;
+ specialeffect2 EF_BEGINSPELL5;
+ next;
+ if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close;
+ if ($@thana_summon == 0) {
+ mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
+ specialeffect EF_BEGINSPELL5;
+ delitem 7427,1; //Magic_Gem_Yellow
+ set $@thana_summon, 1;
+ donpcevent "#tteffect01::OnEnable";
+ mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ close;
+ }
+ mes "Someone has already inserted a Charm Stone into this statue.";
+ close;
+ }
+ mes "The statue give off mysterious light.";
+ mes "Strange power has blocked your access.";
+ close;
+ }
+ mes "The statue has such a strong light that I can't see or touch it.";
+ close;
+}
+
+tha_t12,154,17,0 script Green Wiseman Statue#tt 111,{
+ if ($@thana_summon == 1) {
+ if (countitem(7429) > 0) {
+ mes "A statue gives off green light.";
+ mes "The wiseman's wand seems to be missing a gem.";
+ mes "As I draw closer to the statue, the Green Charm Stone emits a bright light.";
+ specialeffect EF_BEGINSPELL4;
+ specialeffect2 EF_BEGINSPELL4;
+ next;
+ if(select("Insert the Green Charm Stone.:Run away.") == 2) close;
+ if ($@thana_summon == 1) {
+ mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
+ specialeffect EF_BEGINSPELL4;
+ delitem 7429,1; //Magic_Gem_Green
+ set $@thana_summon, 2;
+ donpcevent "#tteffect02::OnEnable";
+ mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ close;
+ }
+ mes "Someone has already inserted a Charm Stone into this statue.";
+ close;
+ }
+ mes "The statue give off mysterious light.";
+ mes "Strange power has blocked your access.";
+ close;
+ }
+ mes "The statue has such a strong light that I can't see or touch it.";
+ close;
+}
+
+tha_t12,103,17,0 script Blue Angel Statue#tt 111,{
+ if ($@thana_summon == 2) {
+ if (countitem(7428) > 0) {
+ mes "An angel statue is covered with a blue light.";
+ mes "A gem seems to be missing from the statue's belt.";
+ mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light.";
+ specialeffect EF_BEGINSPELL2;
+ specialeffect2 EF_BEGINSPELL2;
+ next;
+ if(select("Insert the Blue Charm Stone.:Run away.") == 2) close;
+ if ($@thana_summon == 2) {
+ mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
+ specialeffect EF_BEGINSPELL2;
+ delitem 7428,1; //Magic_Gem_Blue
+ set $@thana_summon, 3;
+ donpcevent "#tteffect03::OnEnable";
+ mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ close;
+ }
+ mes "Someone has already inserted a Charm Stone into this statue.";
+ close;
+ }
+ mes "The statue give off mysterious light.";
+ mes "Strange power has blocked you to access.";
+ close;
+ }
+ mes "The statue has such a strong light that I can't see or touch it.";
+ close;
+}
+
+tha_t12,96,57,0 script Bloody Knight Statue#tt 111,{
+ if ($@thana_summon == 3) {
+ if (countitem(7426) > 0) {
+ mes "A statue is shining like blood.";
+ mes "A gem seems to be missing from the heart area of its armor.";
+ mes "As I draw closer to the statue, the Red Charm Stone emits a bright light.";
+ specialeffect EF_BEGINSPELL3;
+ specialeffect2 EF_BEGINSPELL3;
+ next;
+ if(select("Insert the Red Charm Stone.:Run away.") == 2) close;
+ if ($@thana_summon == 3) {
+ mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
+ specialeffect EF_BEGINSPELL3;
+ delitem 7426,1; //Magic_Gem_Red
+ set $@thana_summon, 4;
+ donpcevent "#tteffect04::OnEnable";
+ mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ close;
+ }
+ mes "Someone has already inserted a Charm Stone into this statue.";
+ close;
+ }
+ mes "The statue give off mysterious light.";
+ mes "Strange power has blocked you to access.";
+ close;
+ }
+ mes "The statue has such a strong light that I can't see or touch it.";
+ close;
+}
+
+tha_t12,129,86,0 script Dark Devil Statue#tt 111,{
+ if ($@thana_summon == 4) {
+ if (countitem(7430) > 0) {
+ mes "A devil statue emits dark light.";
+ mes "The right eye seems to be missing a gem.";
+ mes "As I draw closer to the statue, the Black Charm Stone emits a bright light.";
+ specialeffect EF_BEGINSPELL7;
+ specialeffect2 EF_BEGINSPELL7;
+ next;
+ if(select("Insert the Black Charm Stone.:Run away.") == 2) close;
+ if ($@thana_summon == 4) {
+ mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
+ specialeffect EF_BEGINSPELL7;
+ delitem 7430,1; //Magic_Gem_Black
+ set $@thana_summon, 5;
+ donpcevent "#gateto_thanatos::OnEnable";
+ donpcevent "#tteffect01::OnStop";
+ donpcevent "#tteffect02::OnStop";
+ donpcevent "#tteffect03::OnStop";
+ donpcevent "#tteffect04::OnStop";
+ mapannounce "tha_t12","The Black Charm Stone's magic power has released the final seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ close;
+ }
+ mes "Someone has already inserted a Charm Stone into this statue.";
+ close;
+ }
+ mes "The statue give off mysterious light.";
+ mes "Strange power has blocked you to access.";
+ close;
+ }
+ mes "The statue has such a strong light that I can't see or touch it.";
+ close;
+}
+
+tha_t12,134,52,0 script #tteffect01 139,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL5;
+ end;
+OnTimer3000:
+ donpcevent "#tteffect01::OnEnable";
+ end;
+}
+
+tha_t12,132,47,0 script #tteffect02 139,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL4;
+ end;
+OnTimer3000:
+ donpcevent "#tteffect02::OnEnable";
+ end;
+}
+
+tha_t12,127,47,0 script #tteffect03 139,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL2;
+ end;
+OnTimer3000:
+ donpcevent "#tteffect03::OnEnable";
+ end;
+}
+
+tha_t12,125,52,0 script #tteffect04 139,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL3;
+ end;
+OnTimer3000:
+ donpcevent "#tteffect04::OnEnable";
+ end;
+}
+
+tha_t12,129,56,0 script #tteffect05 139,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL7;
+ end;
+OnTimer3000:
+ donpcevent "#tteffect05::OnEnable";
+ end;
+}
+
+tha_t12,130,52,0 script #gateto_thanatos 45,1,1,{
+ end;
+OnInit:
+ disablenpc "#gateto_thanatos";
+ end;
+OnEnable:
+ enablenpc "#gateto_thanatos";
+OnOn2:
+ initnpctimer;
+ end;
+OnTouch:
+ set .@touch,1;
+OnTimer6000:
+ if (($@thana_summon == 0) || ($@thana_summon == 6)) {
+ disablenpc "#gateto_thanatos";
+ stopnpctimer;
+ } else if ($@thana_summon == 5) {
+ if (.@touch) warp "thana_boss",136,116;
+ else donpcevent "#gateto_thanatos::OnOn2";
+ }
+ end;
+OnTimer1000:
+OnTimer5000:
+ set .@pillar,1;
+OnTimer3000:
+ specialeffect EF_BEGINSPELL7,AREA,"#tteffect05";
+ specialeffect EF_BEGINSPELL3,AREA,"#tteffect04";
+ specialeffect EF_BEGINSPELL2,AREA,"#tteffect03";
+ specialeffect EF_BEGINSPELL4,AREA,"#tteffect02";
+ specialeffect EF_BEGINSPELL5,AREA,"#tteffect01";
+ if (.@pillar) specialeffect EF_MAPPILLAR2;
+ end;
+}
+
+thana_boss,217,167,3 script Memory Seal#tt1 1711,3,3,{
+ end;
+OnEnable:
+ hideoffnpc strnpcinfo(0);
+ set .hide,0;
+ end;
+OnDisable:
+ hideonnpc strnpcinfo(0);
+ set .hide,0;
+ end;
+OnTouch:
+ set .@seal, atoi(charat(strnpcinfo(2),2));
+ if (.hide & (1<<.@seal)) end;
+
+ // .@i: ItemID,MobID,MapX,MapY,EffectNum
+ // .@j$: FragmentName
+ switch(.@seal) {
+ case 1:
+ setarray .@i[0],7437,1711,217,167,238;
+ set .@j$,"Misery";
+ break;
+ case 2:
+ setarray .@i[0],7436,1712,202,75,102;
+ set .@j$,"Agony";
+ break;
+ case 3:
+ setarray .@i[0],7438,1709,80,76,101;
+ set .@j$,"Hatred";
+ break;
+ case 4:
+ setarray .@i[0],7439,1710,62,171,100;
+ set .@j$,"Despair";
+ break;
+ }
+
+ specialeffect EF_GUMGANG;
+ if ($@thana_summon2 > 3) {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "The seal seems to be dormant.";
+ mes "There is a fragment missing from the crest of the Seal.";
+ mes "Surely I saw a familiar fragment before...";
+ next;
+ input .@inputstr$;
+ set .@exact_tt$, "Fragment of "+.@j$;
+ if (countitem(.@i[0]) > 0 && .@exact_tt$ == .@inputstr$) {
+ mes "^3355FFYou insert the";
+ mes .@exact_tt$;
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ close2;
+ hideonnpc strnpcinfo(0);
+ set .hide, .hide | (1<<.@seal);
+ delitem .@i[0],1;
+ specialeffect .@i[4];
+ monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(0)+"::OnMyMobDead";
+ switch($@thana_summon2) {
+ case 0: set .@str$,"... who... released... the... Memory... of... "+.@j$+"...?"; break;
+ case 1: set .@str$,"... why... did you... release... the... Memory... of... "+.@j$+"...?"; break;
+ case 2: set .@str$,"... ugh... stop it... the Memory of "+.@j$+"..."; break;
+ default: set .@str$,"... finally... you released the last piece of Memory..."; break;
+ }
+ mapannounce "thana_boss",.@str$,bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
+ end;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
+
+OnMyMobDead:
+ set $@thana_summon2, $@thana_summon2+1;
+ if ($@thana_summon2 == 4)
+ mapwarp "thana_boss","thana_boss",141,228;
+ end;
+}
+thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 1712,3,3
+thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 1709,3,3
+thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 1710,3,3
+
+thana_boss,141,228,0 script #thanatos_seal 139,3,3,{
+ end;
+OnEnable:
+ enablenpc "#thanatos_seal";
+ end;
+OnDisable:
+ disablenpc "#thanatos_seal";
+ end;
+OnTouch:
+ if ($@thana_summon2 == 4) {
+ initnpctimer;
+ donpcevent "Memory Seal#tt5::OnEnable";
+ disablenpc "#thanatos_seal";
+ }
+ end;
+OnTimer1000:
+ mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ end;
+OnTimer4000:
+ mapannounce "thana_boss","Thanatos : ... crashed... broken... spread... and come back as tears...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ end;
+OnTimer7000:
+ mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ end;
+OnTimer10000:
+ mapannounce "thana_boss","Thanatos : ... gives off a strong bloody scent... soaked in sorrow...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ end;
+OnTimer13000:
+ mapannounce "thana_boss","Thanatos : I will remove all people who invade this continent again!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ end;
+OnTimer16000:
+ mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ donpcevent "Memory Seal#tt5::OnDisable";
+ donpcevent "#sommon_thanatos::OnEnable";
+ set $@thana_summon2, 5;
+ stopnpctimer;
+ end;
+}
+
+thana_boss,141,235,3 script Memory Seal#tt5 1708,{
+ end;
+OnInit:
+ disablenpc "Memory Seal#tt5";
+ end;
+OnEnable:
+ enablenpc "Memory Seal#tt5";
+ end;
+OnDisable:
+ disablenpc "Memory Seal#tt5";
+ specialeffect EF_ICECRASH;
+ end;
+}
+
+thana_boss,141,218,0 script #sommon_thanatos -1,{
+OnEnable:
+ specialeffect EF_MAPPILLAR2,AREA,"#sommon_thanatos";
+ specialeffect EF_SEISMICWEAPON,AREA,"#sommon_thanatos";
+ monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead";
+ end;
+OnMyMobDead:
+ if (mobcount("thana_boss","#sommon_thanatos::OnMyMobDead") < 1) {
+ mapannounce "thana_boss","RAWWWWWWWWWWR........ This can't be.........................",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ donpcevent "#cooltime_thana::OnEnable";
+ set $@thana_summon, 6;
+ }
+ end;
+}
+
+thana_boss,1,1,0 script #cooltime_thana 844,{
+ end;
+OnInit:
+ set $@thana_summon, 0;
+ set $@thana_summon2, 0;
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ end;
+OnTimer3000:
+ mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer6000:
+ mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer16000:
+ mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer26000:
+ mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer31000:
+ mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer32000:
+ mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer33000:
+ mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer34000:
+ mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
+ end;
+OnTimer35000:
+ mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
+ end;
+OnTimer36000:
+OnTimer37000:
+ mapwarp "thana_boss","tha_t12",130,52;
+ end;
+OnTimer7200000:
+ set $@thana_summon, 0;
+ set $@thana_summon2, 0;
+ donpcevent "Memory Seal#tt1::OnEnable";
+ donpcevent "Memory Seal#tt2::OnEnable";
+ donpcevent "Memory Seal#tt3::OnEnable";
+ donpcevent "Memory Seal#tt4::OnEnable";
+ donpcevent "#thanatos_seal::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220
+tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8
+tha_t06,119,120,0 script to 7th Floor 45,1,1,{
+ end;
+OnTouch:
+ if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
+ if (countitem(7425) > 0) {
+ mes "The shadow of a Black Key is gleaming in the center of the portal.";
+ mes "To pass this way, looks like I need something.";
+ next;
+ mes "The Black Key reacts to the portal and floats in the air.";
+ next;
+ mes "The key seems to separate into many particles and suddenly collapses into a ball.";
+ mes "The barricade is removed through the power from newly formed black magic gem.";
+ close2;
+ delitem 7425,1; //Key_Black
+ getitem 7430,1; //Magic_Gem_Black
+ warp "thana_step",69,369;
+ end;
+ }
+ mes "The shadow of a Black Key is gleaming in the center of the portal.";
+ mes "To pass this way, looks like I need something.";
+ close;
+ }
+ mes "A mysterious power is blocking my path.";
+ close;
+} \ No newline at end of file