diff options
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r-- | npc/quests/thana_quest.txt | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index 53c7b331f..81acffa8b 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -1014,7 +1014,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ mes "The letters fly away in the form of a red key..."; thana_tower = 5; changequest 7048,7049; - specialeffect2 EF_COMBOATTACK1; + specialeffect(EF_COMBOATTACK1, AREA, playerattached()); close; } @@ -1136,7 +1136,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ mes "It suddenly shakes, then disappears."; thana_tower = 6; changequest 7049,7050; - specialeffect2 EF_COMBOATTACK1; + specialeffect(EF_COMBOATTACK1, AREA, playerattached()); close; } } @@ -1241,7 +1241,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "The illusion shakes, then melts on the surface of the key as light."; thana_tower = 7; changequest 7050,7051; - specialeffect2 EF_COMBOATTACK1; + specialeffect(EF_COMBOATTACK1, AREA, playerattached()); close; case 2: mes "You decide to ignore it."; @@ -1508,8 +1508,8 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "and fades into the key."; thana_tower = 8; changequest 7051,7052; - specialeffect2 EF_BEGINSPELL6; - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_BEGINSPELL6, AREA, playerattached()); + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); close; case 2: mes "It was too intense to see the hallucination, so you gave up reading."; @@ -1540,7 +1540,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) { mes "As you approach, the keys in your pocket"; mes "suddenly respond with a mysterious power."; - specialeffect2 EF_ABSORBSPIRITS; + specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); next; if(select("Observe it.", "Ignore it.") == 2) { mes "^3355FFYou decide to leave"; @@ -1555,7 +1555,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ case 1: mes "By an unknown calling you decide to grab the blade of the sword."; mes "Your hands get wounded and begin to bleed."; - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); percentheal -20,0; close; case 2: @@ -1572,7 +1572,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly."; mes "The sword automatically returns to the table, as it was before."; specialeffect EF_HIT1; - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); percentheal -20,0; close; case 2: @@ -1816,7 +1816,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ mes "The sword appears to be missing a gem."; mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light."; specialeffect EF_BEGINSPELL5; - specialeffect2 EF_BEGINSPELL5; + specialeffect(EF_BEGINSPELL5, AREA, playerattached()); next; if(select("Insert the Yellow Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 0) { @@ -1846,7 +1846,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ mes "The wiseman's wand seems to be missing a gem."; mes "As I draw closer to the statue, the Green Charm Stone emits a bright light."; specialeffect EF_BEGINSPELL4; - specialeffect2 EF_BEGINSPELL4; + specialeffect(EF_BEGINSPELL4, AREA, playerattached()); next; if(select("Insert the Green Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 1) { @@ -1876,7 +1876,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ mes "A gem seems to be missing from the statue's belt."; mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light."; specialeffect EF_BEGINSPELL2; - specialeffect2 EF_BEGINSPELL2; + specialeffect(EF_BEGINSPELL2, AREA, playerattached()); next; if(select("Insert the Blue Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 2) { @@ -1906,7 +1906,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ mes "A gem seems to be missing from the heart area of its armor."; mes "As I draw closer to the statue, the Red Charm Stone emits a bright light."; specialeffect EF_BEGINSPELL3; - specialeffect2 EF_BEGINSPELL3; + specialeffect(EF_BEGINSPELL3, AREA, playerattached()); next; if(select("Insert the Red Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 3) { @@ -1936,7 +1936,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ mes "The right eye seems to be missing a gem."; mes "As I draw closer to the statue, the Black Charm Stone emits a bright light."; specialeffect EF_BEGINSPELL7; - specialeffect2 EF_BEGINSPELL7; + specialeffect(EF_BEGINSPELL7, AREA, playerattached()); next; if(select("Insert the Black Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 4) { |