diff options
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r-- | npc/quests/thana_quest.txt | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index f72d48f42..4c42f6b39 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -98,7 +98,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ case 1: if (thana_tower > 0) { mes "[Gatei]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Welcome back! Since you've"; mes "got a temporary Rekenber"; mes "work contract, your entrance"; @@ -327,7 +327,7 @@ L_Contract: mes "out this employment"; mes "agreement first? Let's"; mes "see. Your name is..."; - mes strcharinfo(0) + ", right?"; + mes strcharinfo(PC_NAME) + ", right?"; next; select("Yes"); mes "[Ditze]"; @@ -345,7 +345,7 @@ L_Contract: mes " "; mes "1. This employment agreement"; mes "is effective between Rekenber"; - mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; + mes "Corporation (''Employer'') and "+strcharinfo(PC_NAME)+"(''Employee'')."; mes "1-1. This employment agreement"; mes "is classified as a Mercernary"; mes "contract between both parties."; @@ -469,7 +469,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ close; } mes "[Liei]"; - mes "You're "+strcharinfo(0)+", yes?"; + mes "You're "+strcharinfo(PC_NAME)+", yes?"; mes "Let me check our temp"; mes "employee records for--ah."; mes "Here it is. Alright, so would"; @@ -550,7 +550,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "Oh, alright. Let me"; mes "check and see if you're"; mes "on our temp list. Hmmm..."; - mes "Ah, you're "+strcharinfo(0)+", right?"; + mes "Ah, you're "+strcharinfo(PC_NAME)+", right?"; next; mes "[Burled]"; if (getareausers("tha_t02",226,156,236,166) < 5) { @@ -725,7 +725,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ case 1: callsub L_Request; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(What's the accident...?"; mes "He might let me know later...)"; close; @@ -805,13 +805,13 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "This is supposed to theirs, but..."; next; mes "[Burled]"; - mes "How would you like to keep this, "+strcharinfo(0)+"?"; + mes "How would you like to keep this, "+strcharinfo(PC_NAME)+"?"; mes "Definitely this should be a secret."; mes "...um, this is a little revenge for them."; next; mes "[Burled]"; mes "I can guess that there are several secrets in this tower through this note."; - mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does."; + mes "This secret should be disclosed by you, "+strcharinfo(PC_NAME)+", before Rekenber does."; next; mes "[Burled]"; mes "No matter how much power they obtain... they won't get to know about this tower..."; @@ -824,7 +824,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "This isn't much, but here's a return present."; next; mes "[Burled]"; - mes "I hope that these will be useful for you, "+strcharinfo(0)+"."; + mes "I hope that these will be useful for you, "+strcharinfo(PC_NAME)+"."; next; mes "- Burled gives you the note and an Old Violet Box. -"; mes " "; @@ -918,7 +918,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ next; switch(select("Investigate it.", "I don't care about it.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This seems mysterious..."; mes "Let me investigate."; next; @@ -1191,7 +1191,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ close; } if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll try the left wing first."; mes "What key should I put in?"; next; @@ -1203,7 +1203,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "The key fits and makes a click."; mes "You feel the magical power growing stronger..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Now the right side..."; next; input .@inputstr$; @@ -1490,7 +1490,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "but it was incomplete..."; mes "the guard of the gate was...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It is hard to read."; next; mes "^b22222...So I changed the location"; |