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-rw-r--r--npc/quests/thana_quest.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index f72d48f42..4c42f6b39 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -98,7 +98,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
case 1:
if (thana_tower > 0) {
mes "[Gatei]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "Welcome back! Since you've";
mes "got a temporary Rekenber";
mes "work contract, your entrance";
@@ -327,7 +327,7 @@ L_Contract:
mes "out this employment";
mes "agreement first? Let's";
mes "see. Your name is...";
- mes strcharinfo(0) + ", right?";
+ mes strcharinfo(PC_NAME) + ", right?";
next;
select("Yes");
mes "[Ditze]";
@@ -345,7 +345,7 @@ L_Contract:
mes " ";
mes "1. This employment agreement";
mes "is effective between Rekenber";
- mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
+ mes "Corporation (''Employer'') and "+strcharinfo(PC_NAME)+"(''Employee'').";
mes "1-1. This employment agreement";
mes "is classified as a Mercernary";
mes "contract between both parties.";
@@ -469,7 +469,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
close;
}
mes "[Liei]";
- mes "You're "+strcharinfo(0)+", yes?";
+ mes "You're "+strcharinfo(PC_NAME)+", yes?";
mes "Let me check our temp";
mes "employee records for--ah.";
mes "Here it is. Alright, so would";
@@ -550,7 +550,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "Oh, alright. Let me";
mes "check and see if you're";
mes "on our temp list. Hmmm...";
- mes "Ah, you're "+strcharinfo(0)+", right?";
+ mes "Ah, you're "+strcharinfo(PC_NAME)+", right?";
next;
mes "[Burled]";
if (getareausers("tha_t02",226,156,236,166) < 5) {
@@ -725,7 +725,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
case 1:
callsub L_Request;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(What's the accident...?";
mes "He might let me know later...)";
close;
@@ -805,13 +805,13 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "This is supposed to theirs, but...";
next;
mes "[Burled]";
- mes "How would you like to keep this, "+strcharinfo(0)+"?";
+ mes "How would you like to keep this, "+strcharinfo(PC_NAME)+"?";
mes "Definitely this should be a secret.";
mes "...um, this is a little revenge for them.";
next;
mes "[Burled]";
mes "I can guess that there are several secrets in this tower through this note.";
- mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does.";
+ mes "This secret should be disclosed by you, "+strcharinfo(PC_NAME)+", before Rekenber does.";
next;
mes "[Burled]";
mes "No matter how much power they obtain... they won't get to know about this tower...";
@@ -824,7 +824,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "This isn't much, but here's a return present.";
next;
mes "[Burled]";
- mes "I hope that these will be useful for you, "+strcharinfo(0)+".";
+ mes "I hope that these will be useful for you, "+strcharinfo(PC_NAME)+".";
next;
mes "- Burled gives you the note and an Old Violet Box. -";
mes " ";
@@ -918,7 +918,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
next;
switch(select("Investigate it.", "I don't care about it.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This seems mysterious...";
mes "Let me investigate.";
next;
@@ -1191,7 +1191,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
close;
}
if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll try the left wing first.";
mes "What key should I put in?";
next;
@@ -1203,7 +1203,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "The key fits and makes a click.";
mes "You feel the magical power growing stronger...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now the right side...";
next;
input .@inputstr$;
@@ -1490,7 +1490,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "but it was incomplete...";
mes "the guard of the gate was...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It is hard to read.";
next;
mes "^b22222...So I changed the location";