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-rw-r--r--npc/quests/thana_quest.txt622
1 files changed, 177 insertions, 445 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index b9906d7fb..ca61941b8 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -3,9 +3,9 @@
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
-//= 2.3
+//= 2.5
//===== Compatible With: =====================================
-//= Any rAthena Version i guess?
+//= rAthena SVN
//===== Description: =========================================
//= It's the Thanatos Tower Quest...
//===== Additional Comments: =================================
@@ -25,7 +25,8 @@
//= 2.1 Replaced effect numerics with constants. [Samuray22]
//= 2.2 Updated the whole Script to match with latest available official file. [Masao]
//= 2.3 Added continue and break in switch case. [JayPee]
-//= 2.4a Fixed a minor bug with Arch Bishop checks. [Euphy]
+//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy]
+//= 2.5 Cleaning. [Euphy]
//============================================================
hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
@@ -539,9 +540,9 @@ tha_t01,149,78,4 script Guide 90,{
}
tha_t01,140,78,4 script Guide#reward 831,{
-
+
+ mes "[Liei]";
if (thana_tower == 0) {
- mes "[Liei]";
mes "Good day, I'm";
mes "Liei Kuniziet of the";
mes "Employee Mission";
@@ -566,260 +567,92 @@ tha_t01,140,78,4 script Guide#reward 831,{
close;
}
}
- mes "[Liei]";
mes "Ah, hello~";
mes "How may I help you?";
next;
- switch (select("Reward:Nothing")) {
- case 1:
+ if(select("Reward:Nothing")==2) {
mes "[Liei]";
- mes "You're "+strcharinfo(0)+", yes?";
- mes "Let me check our temp";
- mes "employee records for--ah.";
- mes "Here it is. Alright, so would";
- mes "you please tell me what kind";
- mes "of mission proof you brought?";
- next;
- switch (select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal")) {
+ mes "Alright, then.";
+ mes "Please do your best";
+ mes "to exterminate the";
+ mes "monsters that infest";
+ mes "the higher floors of";
+ mes "the Thanatos Tower~";
+ close; }
+ mes "[Liei]";
+ mes "You're "+strcharinfo(0)+", yes?";
+ mes "Let me check our temp";
+ mes "employee records for--ah.";
+ mes "Here it is. Alright, so would";
+ mes "you please tell me what kind";
+ mes "of mission proof you brought?";
+ next;
+ setarray .@Items[1],7435,7440,7441,7442;
+ set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
+ mes "[Liei]";
+ if (!countitem(.@Items[.@i])) {
+ mes "I'm sorry, but you are not";
+ mes "carrying any "+getitemname(.@Items[.@i])+"s.";
+ mes "Please check your inventory";
+ mes "one more time, and then come";
+ mes "to me to redeem your items";
+ mes "for a reward later, alright?";
+ close;
+ }
+ mes "The reward for each";
+ mes getitemname(.@Items[.@i])+" is...";
+ mes " ";
+ mes "1,000 zeny";
+ mes "2,000 EXP";
+ next;
+ set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
+ set .@exp_tt,(countitem(.@Items[.@i]) * 200);
+ mes "[Liei]";
+ mes "If you turn in your";
+ mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then";
+ mes "you will receive a total of...";
+ mes " ";
+ mes ""+.@zeny_tt+" zeny";
+ mes ""+.@exp_tt+" EXP";
+ next;
+ mes "[Liei]";
+ mes "Would you like to exchange";
+ mes "all of your "+getitemname(.@Items[.@i])+"s";
+ mes "for your reward right now?";
+ next;
+ switch(select("Yes:No")) {
case 1:
- if (countitem(7435) > 0) {
- mes "[Liei]";
- mes "The reward for each";
- mes "Golden Ornament is...";
- mes " ";
- mes "1,000 zeny";
- mes "2,000 EXP";
- next;
- set .@zeny_tt,(countitem(7435) * 1000);
- set .@exp_tt,(countitem(7435) * 200);
- mes "[Liei]";
- mes "If you turn in your "+countitem(7435)+"";
- mes "Golden Ornaments, then";
- mes "you will receive a total of...";
- mes " ";
- mes ""+.@zeny_tt+" zeny";
- mes ""+.@exp_tt+" EXP";
- next;
- mes "[Liei]";
- mes "So would you like to";
- mes "exchange all of your Golden";
- mes "Ornaments for your reward now?";
- next;
- switch (select("Yes:No")) {
- case 1:
- mes "[Liei]";
- mes "Great! Here is your";
- mes ""+.@zeny_tt+" zeny and";
- mes ""+.@exp_tt+" EXP. Thank you,";
- mes "and please keep up";
- mes "the good work~";
- delitem 7435,countitem(7435); //Golden_Bracelet
- set Zeny, Zeny + .@zeny_tt;
- getexp .@exp_tt,0;
- close;
- case 2:
- mes "[Liei]";
- mes "Sure, no problem.";
- mes "Just come back and";
- mes "talk to me whenever";
- mes "you want to receive";
- mes "your reward, alright?";
- close;
- }
- }
mes "[Liei]";
- mes "Oh, I'm sorry, but you";
- mes "don't have any Golden";
- mes "Ornaments. Please check";
- mes "your inventory one more time...";
+ mes "Great! Here is your";
+ mes ""+.@zeny_tt+" zeny and";
+ mes ""+.@exp_tt+" EXP. Thank you,";
+ mes "and please keep up";
+ mes "the good work~";
+ delitem .@Items[.@i], countitem(.@Items[.@i]);
+ set Zeny, Zeny + .@zeny_tt;
+ getexp .@exp_tt,0;
close;
case 2:
- if (countitem(7440) > 0) {
- mes "[Liei]";
- mes "The reward for";
- mes "each Red Feather is...";
- mes " ";
- mes "1,000 zeny";
- mes "2,000 EXP";
- next;
- set .@zeny_tt,(countitem(7440) * 1000);
- set .@exp_tt,(countitem(7440) * 200);
- mes "[Liei]";
- mes "If you turn in your";
- mes ""+countitem(7440)+" Red Feathers, then";
- mes "you will receive a total of...";
- mes " ";
- mes ""+.@zeny_tt+" zeny";
- mes ""+.@exp_tt+" EXP";
- next;
- mes "[Liei]";
- mes "Would you like to exchange";
- mes "all of your Red Feathers";
- mes "for your reward right now?";
- next;
- switch (select("Yes:No")) {
- case 1:
- mes "[Liei]";
- mes "Great! Here is your";
- mes ""+.@zeny_tt+" zeny and";
- mes ""+.@exp_tt+" EXP. Thank you,";
- mes "and please keep up";
- mes "the good work~";
- delitem 7440,countitem(7440); //Red_Feather
- set Zeny, Zeny + .@zeny_tt;
- getexp .@exp_tt,0;
- close;
- case 2:
- mes "[Liei]";
- mes "Sure, no problem.";
- mes "Just come back and";
- mes "talk to me whenever";
- mes "you want to receive";
- mes "your reward, alright?";
- close;
- }
- }
- mes "[Liei]";
- mes "I'm sorry, but you are not";
- mes "carrying any Red Feathers.";
- mes "Please check your inventory";
- mes "one more time, and then come";
- mes "to me to redeem your items";
- mes "for a reward later, alright?";
- close;
- case 3:
- if (countitem(7441) > 0) {
- mes "[Liei]";
- mes "The reward for";
- mes "each Blue Feather is...";
- mes " ";
- mes "1,000 zeny";
- mes "2,000 EXP";
- next;
- set .@zeny_tt,(countitem(7441) * 1000);
- set .@exp_tt,(countitem(7441) * 200);
- mes "[Liei]";
- mes "If you turn in your";
- mes ""+countitem(7441)+" Blue Feathers, then";
- mes "you will receive a total of...";
- mes " ";
- mes ""+.@zeny_tt+" zeny";
- mes ""+.@exp_tt+" EXP";
- next;
- mes "[Liei]";
- mes "Would you like to exchange";
- mes "all of your Blue Feathers";
- mes "for your reward right now?";
- next;
- switch (select("Yes:No")) {
- case 1:
- mes "[Liei]";
- mes "Great! Here is your";
- mes ""+.@zeny_tt+" zeny and";
- mes ""+.@exp_tt+" EXP. Thank you,";
- mes "and please keep up";
- mes "the good work~";
- delitem 7441,countitem(7441); //Blue_Feather
- set Zeny, Zeny + .@zeny_tt;
- getexp .@exp_tt,0;
- close;
- case 2:
- mes "[Liei]";
- mes "Sure, no problem.";
- mes "Just come back and";
- mes "talk to me whenever";
- mes "you want to receive";
- mes "your reward, alright?";
- close;
- }
- }
mes "[Liei]";
- mes "I'm sorry, but you are not";
- mes "carrying any Blue Feathers.";
- mes "Please check your inventory";
- mes "one more time, and then come";
- mes "to me to redeem your items";
- mes "for a reward later, alright?";
- close;
- case 4:
- if (countitem(7442) > 0) {
- mes "[Liei]";
- mes "The reward for";
- mes "each Cursed Seal is...";
- mes " ";
- mes "1,000 zeny";
- mes "2,000 EXP";
- next;
- set .@zeny_tt,(countitem(7442) * 1000);
- set .@exp_tt,(countitem(7442) * 200);
- mes "[Liei]";
- mes "If you turn in your";
- mes ""+countitem(7442)+" Cursed Seals, then";
- mes "you will receive a total of...";
- mes " ";
- mes ""+.@zeny_tt+" zeny";
- mes ""+.@exp_tt+" EXP";
- next;
- mes "[Liei]";
- mes "Would you like to exchange";
- mes "all of your Cursed Seals";
- mes "for your reward right now?";
- next;
- switch (select("Yes:No")) {
- case 1:
- mes "[Liei]";
- mes "Great! Here is your";
- mes ""+.@zeny_tt+" zeny and";
- mes ""+.@exp_tt+" EXP. Thank you,";
- mes "and please keep up";
- mes "the good work~";
- delitem 7442,countitem(7442); //Cursed_Seal
- set Zeny, Zeny + .@zeny_tt;
- getexp .@exp_tt,0;
- close;
- case 2:
- mes "[Liei]";
- mes "Sure, no problem.";
- mes "Just come back and";
- mes "talk to me whenever";
- mes "you want to receive";
- mes "your reward, alright?";
- close;
- }
- }
- mes "[Liei]";
- mes "I'm sorry, but you are not";
- mes "carrying any Cursed Seals.";
- mes "Please check your inventory";
- mes "one more time, and then come";
- mes "to me to redeem your items";
- mes "for a reward later, alright?";
- close;
- }
- case 2:
- mes "[Liei]";
- mes "Alright, then.";
- mes "Please do your best";
- mes "to exterminate the";
- mes "monsters that infest";
- mes "the higher floors of";
- mes "the Thanatos Tower~";
+ mes "Sure, no problem.";
+ mes "Just come back and";
+ mes "talk to me whenever";
+ mes "you want to receive";
+ mes "your reward, alright?";
close;
}
}
tha_t02,231,161,5 script Entrance Guide 874,{
+ mes "[Burled]";
if (thana_tower == 0) {
- mes "[Burled]";
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
mes "temp employees are authorized";
mes "to enter that area. For Rekenber temp contract information, please";
mes "speak to the 2nd Floor Guide.";
close;
}
-
- mes "[Burled]";
mes "......";
mes ".........";
mes "............";
@@ -876,37 +709,37 @@ tha_t02,231,161,5 script Entrance Guide 874,{
donpcevent "3rdf_warp#tt::OnEnable";
end;
case 2:
- mes "[Burled]";
- mes "This gate is the only passage";
- mes "that connects to the 3rd Floor.";
- mes "After the 4th Floor, passages";
- mes "between floors only travel one";
- mes "way, meaning you can't exit the";
- mes "same way you that you entered.";
- next;
- mes "[Burled]";
- mes "You see, there's a strange";
- mes "power that affects the 5th";
- mes "Floor, and all floors above,";
- mes "which doesn't allow people to";
- mes "backtrack through the passage in which they entered the floor.";
- next;
- mes "[Burled]";
- mes "So if you ascend past the";
- mes "4th Floor, please be careful";
- mes "and make sure that you find";
- mes "a way to get back. Also, the";
- mes "monsters grow more powerful";
- mes "as you ascend the tower...";
- next;
- mes "[Burled]";
- mes "Because the higher levels are";
- mes "too dangerous, we only open the";
- mes "3rd Floor Gate when 5 or more";
- mes "are gathered here. Therefore,";
- mes "you may need to wait if less";
- mes "than 5 temps have gathered.";
- close;
+ mes "[Burled]";
+ mes "This gate is the only passage";
+ mes "that connects to the 3rd Floor.";
+ mes "After the 4th Floor, passages";
+ mes "between floors only travel one";
+ mes "way, meaning you can't exit the";
+ mes "same way you that you entered.";
+ next;
+ mes "[Burled]";
+ mes "You see, there's a strange";
+ mes "power that affects the 5th";
+ mes "Floor, and all floors above,";
+ mes "which doesn't allow people to";
+ mes "backtrack through the passage in which they entered the floor.";
+ next;
+ mes "[Burled]";
+ mes "So if you ascend past the";
+ mes "4th Floor, please be careful";
+ mes "and make sure that you find";
+ mes "a way to get back. Also, the";
+ mes "monsters grow more powerful";
+ mes "as you ascend the tower...";
+ next;
+ mes "[Burled]";
+ mes "Because the higher levels are";
+ mes "too dangerous, we only open the";
+ mes "3rd Floor Gate when 5 or more";
+ mes "are gathered here. Therefore,";
+ mes "you may need to wait if less";
+ mes "than 5 temps have gathered.";
+ close;
}
}
switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) {
@@ -1058,12 +891,8 @@ OnInit:
end;
OnTouch:
- if (thana_tower == 0) {
- warp "tha_t02",227,158;
- }
- else {
- warp "tha_t03",219,159;
- }
+ if (thana_tower == 0) warp "tha_t02",227,158;
+ else warp "tha_t03",219,159;
end;
OnEnable:
@@ -1247,24 +1076,12 @@ L_Retry:
next;
set @strike,0;
set @ball,0;
- if (@yagu100 == @input100) {
- set @strike,@strike+1;
- }
- if (@yagu10 == @input10) {
- set @strike,@strike+1;
- }
- if (@yagu1 == (@input % 10)) {
- set @strike,@strike+1;
- }
- if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) {
- set .@ball,.@ball+1;
- }
- if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) {
- set @ball,@ball+1;
- }
- if ((@yagu1 == @input100) || (@yagu1 == @input10)) {
- set @ball,@ball+1;
- }
+ if (@yagu100 == @input100) set @strike,@strike+1;
+ if (@yagu10 == @input10) set @strike,@strike+1;
+ if (@yagu1 == (@input % 10)) set @strike,@strike+1;
+ if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1;
+ if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1;
+ if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1;
if (@strike == 3) {
mes "[Screen]";
mes "Input number accepted.";
@@ -1312,9 +1129,7 @@ L_Retry:
mes "Monitor's Storage receptacle.";
mes "Merely holding it makes you";
mes "feel some strange sensation.^000000";
- if (thana_tower == 1) {
- set thana_tower,2;
- }
+ if (thana_tower == 1) set thana_tower,2;
getitem 7422,1; //Key_Yellow
close;
case 2:
@@ -1521,23 +1336,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
case 1:
mes "^EE0000*Choom*^000000";
set @small_1,2;
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
- break;
- }
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 2:
mes "^00B2EE*Sneeeep*^000000";
set @small_1,1;
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
- break;
- }
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
case 3:
mes "^5C246E*Mrreeem*^000000";
set @small_1,3;
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
- break;
- }
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
}
break;
@@ -1546,23 +1355,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
case 1:
mes "^5C246E*Mrreeem*^000000";
set @small_2,3;
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
- break;
- }
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
case 2:
mes "^EE0000*Choom*^000000";
set @small_2,2;
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
- break;
- }
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 3:
mes "^00B2EE*Sneeeep*^000000";
set @small_2,1;
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
- break;
- }
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
}
break;
@@ -1571,23 +1374,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
case 1:
mes "^00B2EE*Sneeeep*^000000";
set @big_1,1;
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
- break;
- }
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
case 2:
mes "^5C246E*Mrreeem*^000000";
set @big_1,3;
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
- break;
- }
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
case 3:
mes "^EE0000*Choom*^000000";
set @big_1,2;
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
- break;
- }
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
}
break;
@@ -1596,23 +1393,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
case 1:
mes "^EE0000*Choom*^000000";
set @big_2,2;
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
- break;
- }
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 2:
mes "^5C246E*Mrreeem*^000000";
set @big_2,3;
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
- break;
- }
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
case 3:
mes "^00B2EE*Sneeeep*^000000";
set @big_2,1;
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
- break;
- }
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
}
break;
@@ -1621,119 +1412,74 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
case 1:
mes "^EE0000*Choom*^000000";
set @big_3,2;
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
- break;
- }
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 2:
mes "^00B2EE*Sneeeep*^000000";
set @big_3,1;
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
- break;
- }
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
case 3:
mes "^5C246E*Mrreeem*^000000";
set @big_3,3;
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
- break;
- }
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
}
break;
case 6:
mes "---Wheel Position---";
- if (@small_1 == 0) {
- mes "1st Small Wheel: No Change";
- }else if (@small_1 == 1) {
- mes "1st Small Wheel: Down";
- } else if (@small_1 == 2) {
- mes "1st Small Wheel: Up";
- } else {
- mes "1st Small Wheel: Pressed";
- }
- if (@small_2 == 0) {
- mes "2nd Small Wheel: No Change";
- } else if (@small_2 == 1) {
- mes "2nd Small Wheel: Pressed";
- } else if (@small_2 == 2) {
- mes "2nd Small Wheel: Down";
- } else {
- mes "2nd Small Wheel: Up";
- }
- if (@big_1 == 0) {
- mes "1st Big Wheel: No Change";
- } else if (@big_1 == 1) {
- mes "1st Big Wheel: Up";
- } else if (@big_1 == 2) {
- mes "1st Big Wheel: Moved";
- } else {
- mes "1st Big Wheel: Down";
- }
- if (@big_2 == 0) {
- mes "2nd Big Wheel: No Change";
- } else if (@big_2 == 1) {
- mes "2nd Big Wheel: Moved";
- } else if (@big_2 == 2) {
- mes "2nd Big Wheel: Up";
- } else {
- mes "2nd Big Wheel: Down";
- }
- if (@big_3 == 0) {
- mes "3rd Big Wheel: No Change";
- } else if (@big_3 == 1) {
- mes "3rd Big Wheel: Down";
- } else if (@big_3 == 2) {
- mes "3rd Big Wheel: Up";
- } else {
- mes "3rd Big Wheel: Moved";
- }
+ if (@small_1 == 0) mes "1st Small Wheel: No Change";
+ else if (@small_1 == 1) mes "1st Small Wheel: Down";
+ else if (@small_1 == 2) mes "1st Small Wheel: Up";
+ else mes "1st Small Wheel: Pressed";
+
+ if (@small_2 == 0) mes "2nd Small Wheel: No Change";
+ else if (@small_2 == 1) mes "2nd Small Wheel: Pressed";
+ else if (@small_2 == 2) mes "2nd Small Wheel: Down";
+ else mes "2nd Small Wheel: Up";
+
+ if (@big_1 == 0) mes "1st Big Wheel: No Change";
+ else if (@big_1 == 1) mes "1st Big Wheel: Up";
+ else if (@big_1 == 2) mes "1st Big Wheel: Moved";
+ else mes "1st Big Wheel: Down";
+
+ if (@big_2 == 0) mes "2nd Big Wheel: No Change";
+ else if (@big_2 == 1) mes "2nd Big Wheel: Moved";
+ else if (@big_2 == 2) mes "2nd Big Wheel: Up";
+ else mes "2nd Big Wheel: Down";
+
+ if (@big_3 == 0) mes "3rd Big Wheel: No Change";
+ else if (@big_3 == 1) mes "3rd Big Wheel: Down";
+ else if (@big_3 == 2) mes "3rd Big Wheel: Up";
+ else mes "3rd Big Wheel: Moved";
+
next;
mes "---Wheel Sound---";
- if (@small_1 == 0) {
- mes "1st Small Wheel: *Br-brak!*";
- } else if (@small_1 == 1) {
- mes "1st Small Wheel: *Sneeeep*";
- } else if (@small_1 == 2) {
- mes "1st Small Wheel: *Choom*";
- } else {
- mes "1st Small Wheel: *Mrreeem*";
- } if (@small_2 == 0) {
- mes "2nd Small Wheel: *Br-brak!*";
- } else if (@small_2 == 1) {
- mes "2nd Small Wheel: *Sneeeep*";
- } else if (@small_2 == 2) {
- mes "2nd Small Wheel: *Choom*";
- } else {
- mes "2nd Small Wheel: *Mrreeem*";
- }
- if (@big_1 == 0) {
- mes "1st Big Wheel: *Br-brak!*";
- } else if (@big_1 == 1) {
- mes "1st Big Wheel: *Sneeeep*";
- } else if (@big_1 == 2) {
- mes "1st Big Wheel: *Choom*";
- } else {
- mes "1st Big Wheel: *Mrreeem*";
- }
- if (@big_2 == 0) {
- mes "2nd Big Wheel: *Br-brak!*";
- } else if (@big_2 == 1) {
- mes "2nd Big Wheel: *Sneeeep*";
- } else if (@big_2 == 2) {
- mes "2nd Big Wheel: *Choom*";
- } else {
- mes "2nd Big Wheel: *Mrreeem*";
- }
- if (@big_3 == 0) {
- mes "3rd Big Wheel: *Br-brak!*";
- } else if (@big_3 == 1) {
- mes "3rd Big Wheel: *Sneeeep*";
- } else if (@big_3 == 2) {
- mes "3rd Big Wheel: *Choom*";
- } else {
- mes "3rd Big Wheel: *Mrreeem*";
- }
+ if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*";
+ else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*";
+ else if (@small_1 == 2) mes "1st Small Wheel: *Choom*";
+ else mes "1st Small Wheel: *Mrreeem*";
+
+ if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*";
+ else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*";
+ else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*";
+ else mes "2nd Small Wheel: *Mrreeem*";
+
+ if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*";
+ else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*";
+ else if (@big_1 == 2) mes "1st Big Wheel: *Choom*";
+ else mes "1st Big Wheel: *Mrreeem*";
+
+ if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*";
+ else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*";
+ else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*";
+ else mes "2nd Big Wheel: *Mrreeem*";
+
+ if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*";
+ else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*";
+ else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*";
+ else mes "3rd Big Wheel: *Mrreeem*";
+
continue;
case 7:
set @small_1,0;
@@ -3108,28 +2854,14 @@ tha_t06,119,120,0 script to the 7th floor 45,1,1,{
end;
OnTouch:
- if ((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy)) {
+ if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) {
warp "thana_step",69,369;
end;
}
- else if ((Class == Job_Rune_Knight) || (Class == Job_Arch_Bishop) || (Class == Job_Warlock) || (Class == Job_Mechanic) || (Class == Job_Ranger) || (Class == Job_Guillotine_Cross) || (Class == Job_Royal_Guard) || (Class == Job_Sura) || (Class == Job_Sorcerer) || (Class == Job_Shadow_Chaser) || (Class == Job_Genetic) || (Class == Job_Wanderer) || (Class == Job_Minstrel)) {
+ if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) {
warp "thana_step",69,369;
end;
}
- else if ((Class == Job_Rune_Knight_T) || (Class == Job_Arch_Bishop_T) || (Class == Job_Warlock_T) || (Class == Job_Mechanic_T) || (Class == Job_Ranger_T) || (Class == Job_Guillotine_Cross_T) || (Class == Job_Royal_Guard_T) || (Class == Job_Sura_T) || (Class == Job_Sorcerer_T) || (Class == Job_Shadow_Chaser_T) || (Class == Job_Genetic_T) || (Class == Job_Wanderer_T) || (Class == Job_Minstrel_T)) {
- warp "thana_step",69,369;
- end;
- }
- else if ((Class == Job_SuperNovice) || (Class == Job_Taekwon) || (Class == Job_Star_Gladiator) || (Class == Job_Soul_Linker) || (Class == Job_Ninja) || (Class == Job_Gunslinger)) {
- if (BaseLevel > 94) {
- warp "thana_step",69,369;
- end;
- }
- mes "^3355FFAn overwhelming force";
- mes "acts against you, preventing";
- mes "you from proceeding this way...^000000";
- close;
- }
mes "^3355FFAn overwhelming force";
mes "acts against you, preventing";
mes "you from proceeding this way...^000000";