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-rw-r--r--npc/quests/skills/alchemist_skills.txt1961
-rw-r--r--npc/quests/skills/assassin_skills.txt1034
-rw-r--r--npc/quests/skills/blacksmith_skills.txt1253
-rw-r--r--npc/quests/skills/crusader_skills.txt897
-rw-r--r--npc/quests/skills/dancer_skills.txt774
5 files changed, 4081 insertions, 1838 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index a19f66f71..1fa472e0f 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -3,1186 +3,1163 @@
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.8a
+//= 1.9
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis COnversion]
+//= Quests for item: Elemental_Create_Book
//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
-//= Quest too [Lupus]
-//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
-//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
-//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
-//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
-//= 1.8a replaced item "names" with item id [Lupus]
+//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
-
-//============================================================
-// ALCHEMIST - ELEMENTAL POTION CREATION
-//============================================================
-yuno_in04,33,108,6 script Pisruik Quv 883,{
- if (Class == Job_Alchemist || Class == Job_Creator) {
- if (JobLevel < 40 && Class == Job_Alchemist) {
+yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
+ if (BaseJob == Job_Alchemist) {
+ if (JobLevel < 40) {
mes "[Pisruik]";
- mes "Achoo!";
- mes "Sigh";
- mes "I can't afford the medicine..";
- mes "You need Job level 40!";
+ mes "^333333*Cough cough*^000000";
+ mes "Damn, if only I had";
+ mes "a little more money";
+ mes "to buy some medicine.";
+ mes "I should have stayed";
+ mes "home today, but...";
close;
- } else if(ALCHE_SK == 0) {
+ }
+ if (ALCHE_SK == 0) {
+ mes "[Pisruik]";
+ mes "^333333*Cough cough*^000000";
+ mes "Ugh, there's nothing";
+ mes "worse than working when";
+ mes "you're supposed to be resting.";
+ mes "H-hey! Um, what are you doing?";
+ set ALCHE_SK,1;
+ next;
mes "[Pisruik]";
- mes "Achoo!~";
- mes "Mixing chemical is so fun~ Achoo!";
- mes "Oi?";
- mes "What are you doing looking at other people's experiments!";
- set ALCHE_SK, 1;
+ mes "Q-quit looking at";
+ mes "my test results right";
+ mes "this inst--oh. Wait.";
+ mes "You're not one of the";
+ mes "researchers here. Huh.";
next;
mes "[Pisruik]";
- mes "Kids these days..";
- mes "Sigh..";
+ mes "Uh... Don't you have";
+ mes "anything better to do";
+ mes "than to breathe down my";
+ mes "back? I'm trying to finish";
+ mes "something here! Oh, never";
+ mes "mind, I'm just cranky...";
close;
- } else if(ALCHE_SK == 1) {
+ }
+ else if (ALCHE_SK == 1) {
mes "[Pisruik]";
- mes "Hey you are back!";
- mes "Hmm... it doesn't look like";
- mes "you are here to steal work";
- mes "what bring you to ";
- mes "places like this?";
+ mes "You again? You don't seem";
+ mes "to be doing any research here.";
+ mes "Is there something you need?";
+ mes "Though, I'm afraid I can't be";
+ mes "of very much help to you.";
next;
- switch( select( "What kind of experiment are you conducting?", "Im...well...")) {
- case 1:
+ if (select("What are you working on?:I don't need anything, thanks.") == 1) {
mes "[Pisruik]";
- mes "Can't you tell?";
- mes "...I guess its no use.";
- mes "Do you remember how I yelled";
- mes "last time because you were looking at my work?";
+ mes "Well, I'm not sure if I can";
+ mes "give you all of the details.";
+ mes "You see, everyone here is";
+ mes "a researcher that can't afford";
+ mes "to rent a lab for himself. So we all ended up sharing this one.";
next;
mes "[Pisruik]";
- mes "As you can see, this is a shared laboratory.";
- mes "It's for poor scientists";
- mes "who can't afford a private lab";
- mes "We pay a set amount of money to rent";
- mes "a part of the laboratory";
- mes "..and I'm one of them.";
+ mes "Even though we all pitched";
+ mes "in to rent this lab, we're all";
+ mes "getting pretty desperate. In";
+ mes "fact, a few of us have even";
+ mes "stolen work from each other.";
+ mes "That's pretty pathetic, huh?";
next;
mes "[Pisruik]";
- mes "Because the space is shared by so many, its scary here.";
- mes "There are people here who stole work from others";
- mes "and published them,";
- mes "and... it gets even worse. But";
- mes "since we are all poor, we can't do much about it.";
+ mes "I guess that's what happens";
+ mes "when you're poor and don't";
+ mes "have a day job. Things are";
+ mes "so bad right now, I can't even";
+ mes "afford to get new materials!";
+ mes "What can I possibly do?";
next;
mes "[Pisruik]";
- mes "Its not like we have";
- mes "other means of earning money,";
- mes "like that alchemist from far, far away";
- mes "who can earn money by";
- mes "selling items to villagers.";
+ mes "Ah, I've got it! You're";
+ mes "an adventurer, right?";
+ mes "If you're still curious about";
+ mes "my research, I'll tell you more";
+ mes "about it if you help me out by";
+ mes "gathering some supplies for me.";
next;
mes "[Pisruik]";
- mes "Items...";
- mes "Oh, I know";
- mes "You are an adventurer right?";
- mes "What's your name?";
+ mes "I guess it couldn't do";
+ mes "much harm if you knew what";
+ mes "I was working on, anyway.";
+ mes "I mean, we'd have to be working";
+ mes "on the same project for you to";
+ mes "benefit. So, what's your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+"...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am called "+ strcharinfo(0) +".";
next;
+ set ALCHE_SK,2;
mes "[Pisruik]";
- mes "If you can get me";
- mes "some items I need for experiments,";
- mes "I'll tell you what I'm making";
- mes "Since I know that we won't be doing";
- mes "experiments in the same area..";
- next;
- set ALCHE_SK, 2;
- mes "[Pisruik]";
- mes "Thing that I need right now are,";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottle,";
- mes "10 Heart of Mermaid,";
- mes "10 Powder of Butterfly.";
- mes "So come back when you've got the items.";
- close;
- case 2:
- mes "[Pisruik]";
- mes "You can buy them at the toolshop.";
- mes "Things in here are all";
- mes "personal properties.";
+ mes "Ah, "+ strcharinfo(0) +".";
+ mes "Would you please bring";
+ mes "^6600005 Yellow Gemstones^000000,";
+ mes "^6600004 Empty Potion Bottles^000000,";
+ mes "^66000010 Hearts of Mermaids^000000,";
+ mes "and ^66000010 Moth Dust^000000?";
close;
}
- } else if(ALCHE_SK == 2) {
mes "[Pisruik]";
- mes "Hey, "+strcharinfo(0)+"";
- mes "The items that I asked for are...";
- mes "4 Empty Potion Botles";
- mes "and... er....";
- mes "What were they again?";
+ mes "If you came here to buy";
+ mes "Potion Manuals or something";
+ mes "like that, you've come to the";
+ mes "wrong guy. Everything you see";
+ mes "here is for the completion";
+ mes "of a personal project.";
+ close;
+ }
+ else if (ALCHE_SK == 2) {
+ mes "[Pisruik]";
+ mes "Great you're back!";
+ mes "Let's see, you were";
+ mes "supposed to bring me";
+ mes "4 Empty Potion Bottles...";
+ mes "And... And... What else";
+ mes "did I ask you to get?";
next;
- switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) {
+ switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) {
case 1:
mes "[Pisruik]";
- mes "5 Yellow Gemstones";
- mes "And...";
+ mes "Right, right!";
+ mes "5 Yellow Gemstones.";
+ mes "That's what I needed.";
+ mes "I'm sure there was more,";
+ mes "but what I can't recall exactly... ^FFFFFF ^000000";
next;
- switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) {
- case 1:
+ if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
mes "[Pisruik]";
- mes "10 Heart of Mermaid";
- mes "And...";
+ mes "Of course!";
+ mes "10 Hearts of Mermaid!";
+ mes "How could I forget that?";
+ mes "And then, the last thing";
+ mes "I asked you for was, um...";
next;
- switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) {
- case 1:
+ if (select("10 Frill:10 Moth Dust") == 1) {
+ mes "[Pisruik]";
+ mes "No, that can't have";
+ mes "been it. I already have";
+ mes "plenty of Frills. Hmmm...";
+ mes "What am I missing now?";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Right. I was just";
+ mes "about to say that.";
+ mes "So did you remember";
+ mes "to bring me everything?";
+ next;
+ if (select("No.:Yes!") == 1) {
+ if (rand(1,5) == 1) {
+ mes "[Pisruik]";
+ mes "You didn't...?";
+ mes "Oh, just admit it.";
+ mes "You don't want to";
+ mes "do this for me, right?";
+ mes "Don't go wasting your";
+ mes "time just for my sake.";
+ close;
+ }
mes "[Pisruik]";
- mes "Hmmmm no I don't really need that.";
- mes "I have a friend who gave me a bunch";
- mes "and I still have some left...";
- mes "What was it?";
+ mes "Not yet, huh?";
+ mes "Though I hope you can";
+ mes "bring me that stuff as";
+ mes "soon as possible, you";
+ mes "don't have to do it, you";
+ mes "know. Yeah, no big deal.";
close;
- case 2:
+ }
+ mes "[Pisruik]";
+ mes "Really now?";
+ mes "Well, let me check";
+ mes "what you brought to";
+ mes "make sure you didn't";
+ mes "forget anything. Hm...";
+ next;
+ if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) {
+ delitem 715,5; //Yellow_Gemstone
+ delitem 1093,4; //Empty_Potion
+ delitem 950,10; //Heart_Of_Mermaid
+ delitem 1057,10; //Moth_Dust
+ set ALCHE_SK,3;
mes "[Pisruik]";
- mes "Yes ,";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottle,";
- mes "10 Heart of Mermaid,";
- mes "10 Powder of Butterfly.";
- mes "Do you have all of them with you?";
+ mes "Great, it looks like";
+ mes "everything is here.";
+ mes "Alright, let me take";
+ mes "those. Now, guess what";
+ mes "I'll be making with the";
+ mes "materials you've brought.";
next;
- switch( select( "No.", "Yes!")) {
+ switch(select("Medicine?:Bomb?")) {
case 1:
- set .@fhit, rand(1,5);
- if (.@fhit == 1) {
- mes "[Pisruik]";
- mes "If you don't want to do it then tell me.";
- mes "I'm a busy person too!";
- close;
- }
- mes "[Pisruik]";
- mes "Hmmm...";
- mes "If you can, please hurry.";
- mes "Well, you don't have to do this, you know...";
- close;
+ set ALCHE_SK,4;
+ mes "[Pisruik]";
+ mes "Hahahah, that's right!";
+ mes "I'm working on making";
+ mes "a new form of medicine.";
+ break;
+ case 2:
+ set ALCHE_SK,4;
+ mes "[Pisruik]";
+ mes "A bomb? Do I look like";
+ mes "a nutcase to you? No, no...";
+ mes "I'm developing a new form of";
+ mes "medicine. Sure, bombs make";
+ mes "good money, but where would";
+ mes "I test them? Here? No way!";
+ break;
+ }
+ next;
+ mes "[Pisruik]";
+ mes "Anyway, this medicine";
+ mes "reacts with the human body's";
+ mes "digestive enzymes to initiate";
+ mes "temporary metabolic changes";
+ mes "that artificially stop heat";
+ mes "absorption into the body.";
+ next;
+ mes "[Pisruik]";
+ mes "The actual effect of this";
+ mes "medicine is that it greatly";
+ mes "increases the body's resistance";
+ mes "to most forms of heat! However,";
+ mes "it will also reduce resistance";
+ mes "to cold as a side effect.";
+ next;
+ mes "[Pisruik]";
+ mes "I know my medicine sounds";
+ mes "a little weird, but think of";
+ mes "the applications! If used in";
+ mes "the right situations, this";
+ mes "medicine may be quite handy.";
+ next;
+ mes "[Pisruik]";
+ mes "Ah, seeing as you're still";
+ mes "here, would you mind helping";
+ mes "me again? I need about, hmm,";
+ mes "20 Maneater Blossoms. If you";
+ mes "could bring them to me, it'd";
+ mes "really help me out a lot.";
+ next;
+ switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
+ case 1:
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
case 2:
+ set ALCHE_SK,6;
mes "[Pisruik]";
- mes "Let's see...";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
next;
- if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) {
- delitem 715, 5;
- delitem 1093, 4;
- delitem 950, 10;
- delitem 924,10;
- set ALCHE_SK, 3;
- mes "[Pisruik]";
- mes "Good.";
- mes "It doesn't seem like they are in a bad shape...";
- mes "Well I'll accept them.";
- mes "Let's see.. hmm";
- mes "What do you think I am making with all these?";
- next;
- switch( select( "Medicine?", "Bomb?")) {
- case 1:
- set ALCHE_SK, 4;
- mes "[Pisruik]";
- mes "Yes. It's medicine.";
- goto Alc_Exp;
- case 2:
- set ALCHE_SK, 4;
- mes "[Pisruik]";
- mes "Bomb? Hahaha. No.";
- mes "It's a medicine.";
- next;
- mes "[Pisruik]";
- mes "Of course, I could earn a lot of money";
- mes "by making bombs....BUT";
- mes "I don't want to end up dead";
- mes "because one of them blows up";
- mes "while I'm making it.";
- next;
- mes "[Pisruik]";
- mes "I just don't have";
- mes "a good place to do experiments.";
- mes "that's one of the reasons";
- mes "why we can't make powerful bombs";
- next;
- mes "[Pisruik]";
- mes "Well, not like I want to make it myself.";
- next;
- mes "[Pisruik]";
- }
- Alc_Exp:
- mes "You see,";
- mes "If this medicine can react";
- mes "in the body,";
- next;
- mes "[Pisruik]";
- mes "The body's composition changes";
- mes "very rapidly.";
- mes "Let's see. For example,";
- mes "if we are talking about high temperatures..";
- mes "Originally, human body can't stand";
- mes "high temperatures.";
- next;
- mes "[Pisruik]";
- mes "Of course we can't stand in fire,";
- mes "but the reason why when we get burnt";
- mes "that part of skin dies, is because";
- mes "a part of body which transports material";
- mes "gets BBQ'ed and dies.";
- next;
- mes "[Pisruik]";
- mes "It's the same reason why we die";
- mes "from high fever.";
- mes "The experiments I'm conducting right now";;
- mes "will produce medicine";
- mes "which will make us immune to";
- mes "getting damaged by heat.";
- next;
- mes "[Pisruik]";
- mes "But there are side effects.";
- mes "You are going to be weak to";
- mes "the opposite property.";
- mes "Not like we can do much about it";
- mes "since we are doing this mechanically";
- next;
- mes "[Pisruik]";
- mes "'Creating' something implies";
- mes "that you are ready to take responsibilities";
- mes "of things that you didn't mean to do";
- mes "but happens anyways..";
- next;
- mes "[Pisruik]";
- mes "Anyways....";
- mes "I am going to need one more favor...";
- mes "because I need.. about 20 of";
- mes "Maneater Blossom to perform experiments on.";
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
next;
mes "[Pisruik]";
- mes "Could you go get them for me?";
- next;
- switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) {
- case 1:
- goto L_no;
- case 2:
- goto L_do;
- case 3:
- goto L_return;
- }
- } else {
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Ha ha ha ha!";
+ mes "That's real business";
+ mes "like of you! Alright,";
+ mes "I may be poor, but if";
+ mes "you help me, I'll give you";
+ mes "the results of my research.";
+ next;
+ if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ set ALCHE_SK,5;
mes "[Pisruik]";
- mes "You just told me that you would";
- mes "bring me the items and";
- mes "you didn't collect any?";
- mes "Argh...";
- mes "If you didn't want to do it";
- mes "you could have told me.";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ }
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
next;
mes "[Pisruik]";
- mes "Nevermind.";
- mes "I don't care whether if you come or not.";
- close;
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
}
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
}
}
- case 2:
- mes "[Pisruik]";
- mes "Oh, right. Large Jellopy.";
- mes "...wasn't what I asked for.";
- mes "I already have enough Large Jellopy";
- mes "with me right now...";
- mes "I asked for something else.";
- close;
+ else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) {
+ mes "[Pisruik]";
+ mes "So you knew what";
+ mes "you had to bring, came";
+ mes "to remind me what I had";
+ mes "forgotten, but didn't bring";
+ mes "anything? Weird. Ah well.";
+ mes "Come with the stuff next time.";
+ close;
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Oh, this isn't good, some";
+ mes "of the items I asked for are";
+ mes "missing. I'm sorry, but Alchemy";
+ mes "gets dangerously unpredictable";
+ mes "when things aren't used in just";
+ mes "the right amounts. Hmmm...";
+ next;
+ mes "[Pisruik]";
+ mes "Well, I can afford to";
+ mes "push my deadlines back";
+ mes "if you promise to return";
+ mes "with the materials I need";
+ mes "as soon as you possibly can.";
+ close;
+ }
}
+ mes "[Pisruik]";
+ mes "Large Jellopy?";
+ mes "Yes, Large--no.";
+ mes "Wait, that doesn't";
+ mes "sound right at all.";
+ mes "No, it was something";
+ mes "else I need you to get.";
+ close;
case 2:
mes "[Pisruik]";
- mes "Blue Gemstones...";
- mes "Did I ask for them?";
- mes "I'm sure that until yesterday I was making";
- mes "a medicine which would increase immunity to certain elements...";
- mes "Sigh...how would I continue the research with memory like this?";
+ mes "Blue Gemstones...?";
+ mes "No, that was for the";
+ mes "potion that increases";
+ mes "tolerance to the Water";
+ mes "property, I think. What's";
+ mes "wrong with my memory?!";
close;
case 3:
mes "[Pisruik]";
- mes "Red Gemstones...";
- mes "Did I ask for these?";
- mes "I'm sure that until yesterday I was making";
- mes "a medicine which would increase immunity to certain elements...";
- mes "Sigh...how would I continue the research with memory like this?";
+ mes "Red Gemstones...?";
+ mes "No, that was for the";
+ mes "potion that increases";
+ mes "tolerance to the Earth";
+ mes "property, I think. What's";
+ mes "wrong with my memory?!";
close;
}
- } else if(ALCHE_SK == 3) {
- mes "[Pisruik]";
- mes "?";
- mes "Where did you wander off to";
- mes "in the middle of my explanation?";
- next;
- set ALCHE_SK, 4;
+ }
+ else if (ALCHE_SK == 3) {
mes "[Pisruik]";
- mes "I am making a medicine right now.";
+ mes "Why did you just leave?";
+ mes "You didn't even let me";
+ mes "finish talking! Oh well,";
+ mes "maybe it's not your fault.";
+ mes "Anyway, just so you know,";
+ mes "I'm developing a new medicine.";
+ set ALCHE_SK,4;
close;
- } else if(ALCHE_SK == 4) {//When you stopped listening to his explanation
+ }
+ else if (ALCHE_SK == 4) {
+ //NPC dialogue interrupted
mes "[Pisruik]";
- mes "I told you that I am making a medicine...";
- mes "Do you need me to explain ?";
+ mes "Alright, did you";
+ mes "want to learn more";
+ mes "about the medicine that";
+ mes "I'm developing? I mean,";
+ mes "that's why you came, right?";
next;
- switch( select( "No", "Yes")) {
- case 1:
+ if (select("No, thanks.:Yes, please.") == 1) {
mes "[Pisruik]";
- mes "Well never mind then.";
- mes "I am really busy right now.";
+ mes "Alright then.";
+ mes "Really? Well, I'm";
+ mes "willing to spend the";
+ mes "time to explain it to";
+ mes "you. After all, you did";
+ mes "help me out just then.";
close;
- case 2:
- goto L_do;
}
- } else if(ALCHE_SK == 5) { //When you replied "no"
mes "[Pisruik]";
- mes "I told you I'm busy right?";
- mes "and if you keep wandering around here";
- mes "without any business";
- mes "people are going to turn hostile";
- mes "towards you. Okay?";
+ mes "I'm working on a new";
+ mes "form of medicine that,";
+ mes "hopefully, will be used";
+ mes "for the betterment and";
+ mes "protection of mankind!";
+ next;
+ mes "[Pisruik]";
+ mes "Anyway, this medicine";
+ mes "reacts with the human body's";
+ mes "digestive enzymes to initiate";
+ mes "temporary metabolic changes";
+ mes "that artificially stop heat";
+ mes "absorption into the body.";
+ next;
+ mes "[Pisruik]";
+ mes "The actual effect of this";
+ mes "medicine is that it greatly";
+ mes "increases the body's resistance";
+ mes "to most forms of heat! However,";
+ mes "it will also reduce resistance";
+ mes "to cold as a side effect.";
+ next;
+ mes "[Pisruik]";
+ mes "I know my medicine sounds";
+ mes "a little weird, but think of";
+ mes "the applications! If used in";
+ mes "the right situations, this";
+ mes "medicine may be quite handy.";
next;
- switch( select( "Okay okay.", "I was wondering if I could help.")) {
+ mes "[Pisruik]";
+ mes "Ah, seeing as you're still";
+ mes "here, would you mind helping";
+ mes "me again? I need about, hmm,";
+ mes "20 Maneater Blossoms. If you";
+ mes "could bring them to me, it'd";
+ mes "really help me out a lot.";
+ next;
+ switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
case 1:
+ set ALCHE_SK,5;
mes "[Pisruik]";
- mes "...";
- mes "Then go already.";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
close;
case 2:
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Ha ha ha ha!";
+ mes "That's real business";
+ mes "like of you! Alright,";
+ mes "I may be poor, but if";
+ mes "you help me, I'll give you";
+ mes "the results of my research.";
+ next;
+ if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ }
+ set ALCHE_SK,6;
mes "[Pisruik]";
- mes "...I don't know why you changed your mind";
- mes "But it doesn't matter as long as.";
- mes "I can continue my research";
- mes "Cough, Cough";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
next;
+ select("Clover extract? What's that for?");
mes "[Pisruik]";
- mes "...Sigh.";
- mes "If I didn't have any fits";
- mes "I could finish very quickly...";
- mes ".....is it asking for too much from my body?.";
- mes "hahaha...";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
next;
- set ALCHE_SK, 6;
mes "[Pisruik]";
- mes "20 Maneater Blossoms.";
- mes "That's all I need.";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
if (Sex == 0) {
- mes "...Please.";
- mes "It'd be great if you could bring it to me as soon as possible.";
- }
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
close;
}
- } else if(ALCHE_SK == 6) { //Second Item
+ }
+ else if (ALCHE_SK == 5) {
+ //refuse bringing Maneater Blossom
+ mes "[Pisruik]";
+ mes "I'm busy right now.";
+ mes "You didn't forget";
+ mes "anything did you?";
+ mes "If not, you better";
+ mes "get going and let";
+ mes "me do my work.";
+ next;
+ if (select("Alright, sorry to bother you.:Can I still help you?") == 1) {
+ mes "[Pisruik]";
+ mes "Yeah, whatever.";
+ mes "Just hurry up and leave";
+ mes "so that I can concentrate.";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Huh? What made you";
+ mes "change your mind? Well,";
+ mes "I can't afford not to accept";
+ mes "any help, so I guess that's";
+ mes "a \"Yes.\" Yeah, you can help.";
+ next;
+ mes "[Pisruik]";
+ mes "Alright, go and get me";
+ mes "20 Maneater Blossoms.";
+ mes "If I weren't so sickly, I'd get";
+ mes "them myself, but--*Cough* as";
+ mes "you can see, I don't feel so well. ^FFFFFF ^000000";
+ set ALCHE_SK,6;
+ next;
+ mes "[Pisruik]";
+ if (Sex == 0) {
+ mes "I... I really";
+ mes "appreciate your";
+ mes "willingness to help";
+ mes "me in my research...";
+ }
+ else {
+ mes "I hope you get those";
+ mes "items to me as soon as";
+ mes "you can. And don't flake";
+ mes "out on me this time!";
+ }
+ close;
+ }
+ else if (ALCHE_SK == 6) {
if (countitem(1032) > 19) {
- delitem 1032, 20;
- set ALCHE_SK, 7;
- mes "[Pisruij]";
- mes "...Thanks a lot.";
+ delitem 1032,20; //Blossom_Of_Maneater
+ set ALCHE_SK,7;
+ mes "[Pisruik]";
+ mes "Thanks so much for";
+ mes "bringing me these";
+ mes "Maneater Blossoms.";
if (Sex == 0) {
- mes "Thanks so much.. Doing all these for me...";
+ mes "You don't know how";
+ mes "much this means to me~";
+ }
+ else {
+ mes "Now all I have to do";
+ mes "is mix these with the";
+ mes "Clover extract I prepared.";
}
- mes "Okay, now if I add these blossoms to the clover brew";
- mes "Then...";
- mes "OY...";
next;
- set ALCHE_SK, 9;
- misceffect 183;
+ set ALCHE_SK,9;
+ specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
mes "[Pisruik]";
- mes "AHH!";
+ mes "Ah!";
+ mes "M-my face!";
next;
+ //...Pretty Boy mode -_-
mes "[Pisruik]";
- mes "Are you hurt anywhere?";
+ mes "Hey...";
+ mes "Are you alright?";
+ mes "That was a pretty";
+ mes "big explosion...";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Your glasses...";
- mes "They are broken in to pieces...";
- mes "....";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Your glasses...";
+ mes "They're broken...";
next;
if (Sex == 0) {
- mes " == The glasses he wore fell ==";
- mes " == and broke into pieces. ==";
- mes " == It was unbelievable that ==";
- mes " == The face underneath that glass ==";
- mes " == was that of a grumpy alchemist... ==";
- } else {
- mes " == I could not believe. ==";
- mes " == the difference between the face ==";
- mes " == which I was staring into, ==";
- mes " == and the one I just saw minutes ago ==";
+ mes "^3355FFThe explosion destroyed";
+ mes "Pisruik's glasses, revealing";
+ mes "the beautiful face of a";
+ mes "gorgeous, gorgeous man.^000000";
+ }
+ else {
+ mes "^3355FFThe explosion blew off";
+ mes "Pisruik's glasses. Without";
+ mes "them, he looks more like";
+ mes "a male model than a dorky";
+ mes "scientific researcher.^000000";
}
next;
- mes "["+strcharinfo(0)+"]";
- mes "....well.... errr...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy crap!";
+ mes "You're one";
+ mes "good looking guy!";
next;
mes "[Pisruik]";
- mes "Are you sure you are okay?";
- mes "Sorry, I can't see well without glasses";
- mes "So I can't really do anything except for";
- mes "Checking that there is no blood.";
+ mes "I c-can't see too";
+ mes "well without my glasses.";
+ mes "Well, at least I can tell";
+ mes "that you're not bleeding.";
+ mes "But are you alright?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Yeah I'm fine.";
- mes "But..Your glasses...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh, I'm fine.";
+ mes "But what are you";
+ mes "going to do about";
+ mes "your glasses?";
next;
mes "[Pisruik]";
- mes "....What am I going to do.";
- mes "I don't have a spare one right now...";
- mes "...";
+ mes "Shoot, you're right.";
+ mes "I don't happen to have";
+ mes "an extra pair. Hey, can";
+ mes "you get me a pair of glasses,";
+ mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
- mes "Hey. "+strcharinfo(0)+" ";
- mes "I'm sorry but could you go and";
- mes "get me a set of glasses just like the one";
- mes "I was wearing?";
- next;
- mes "[Pisruik]";
- mes "I can't move without my glasses";
- mes "So if you could get me a set";
- mes "I'd be really greatful...";
- mes "....Truly.";
- mes "Please?.";
+ mes "I know it's too much";
+ mes "to ask you for, but I'm";
+ mes "almost blind without them.";
+ mes "I can't do very much if I can't";
+ mes "even see. I'm really sorry";
+ mes "about this, "+ strcharinfo(0) +".";
close;
}
+ else {
mes "[Pisruik]";
- mes "Hmm...";
- mes "I need 20 more";
- mes "Maneater Blossom to do experiment...";
- next;
- mes " == Mesmerized in a deep thouht ==";
- mes " == While looking at the test tube. ==";
+ mes "Would you come back with";
+ mes "20 Maneater Blossoms";
+ mes "so that I can finish this";
+ mes "medicine I'm working on?";
+ mes "Thanks, thanks, I've got";
+ mes "to hustle with this project...";
close;
- } else if(ALCHE_SK == 7) {
- set ALCHE_SK, 8;
+ }
+ }
+ else if (ALCHE_SK == 7) {
+ set ALCHE_SK,8;
mes "[Pisruik]";
- mes "...Sigh it's not working as well as I thought it would.";
- mes "Could you get me another Maneater Blossom?...";
- mes "Please..?";
+ mes "Hmmm...";
+ mes "Actually, I miscalculated";
+ mes "the number of Maneater";
+ mes "Blossoms that I need. Would";
+ mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
close;
- } else if(ALCHE_SK == 8) {
+ }
+ else if (ALCHE_SK == 8) {
if (countitem(1032) > 0) {
- delitem 1032, 1;
- set ALCHE_SK, 7;
+ delitem 1032,1; //Blossom_Of_Maneater
+ set ALCHE_SK,7;
mes "[Pisruik]";
- mes "...Thanks.";
+ mes "Thanks so much!";
+ mes "Now I finally have the";
+ mes "exact amount of Maneater";
+ mes "Blossoms that I'll need.";
if (Sex == 0) {
- mes "..Looks like I've placed another burden on you.";
- mes "Sorry.";
+ mes "I'm really sorry for putting";
+ mes "your through all this trouble.";
+ }
+ else {
+ mes "Finally, I begin the most";
+ mes "exciting part of this project!";
}
- mes "Well then, all I have to do is add this and..";
- mes "Aha!...";
next;
- set ALCHE_SK, 9;
- donpcevent "Pisruik Quv::OnExplosion";
+ set ALCHE_SK,9;
+ specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
mes "[Pisruik]";
- mes "AHH!";
+ mes "Ah!";
+ mes "M-my face!";
next;
+ //...Pretty Boy mode -_-
mes "[Pisruik]";
- mes "Are you hurt anywhere?";
+ mes "Hey...";
+ mes "Are you alright?";
+ mes "That was a pretty";
+ mes "big explosion...";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Your glasses...";
- mes "They are broken in to pieces...";
- mes "....";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Your glasses...";
+ mes "They're broken...";
next;
if (Sex == 0) {
- mes " == The glasses he wore fell ==";
- mes " == and broke into pieces. ==";
- mes " == It was unbelievable that ==";
- mes " == The face underneath that glass ==";
- mes " == was that of a grumpy alchemist... ==";
- } else {
- mes " == I could not believe. ==";
- mes " == the difference between the face ==";
- mes " == which I was staring into, ==";
- mes " == and the one I just saw minutes ago ==";
+ mes "^3355FFThe explosion destroyed";
+ mes "Pisruik's glasses, revealing";
+ mes "the beautiful face of a";
+ mes "gorgeous, gorgeous man.^000000";
+ }
+ else {
+ mes "^3355FFThe explosion blew off";
+ mes "Pisruik's glasses. Without";
+ mes "them, he looks more like";
+ mes "a male model than a dorky";
+ mes "scientific researcher.^000000";
}
next;
- mes "["+strcharinfo(0)+"]";
- mes "....well.... errr...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy crap!";
+ mes "You're one";
+ mes "good looking guy!";
next;
mes "[Pisruik]";
- mes "Are you sure you are okay?";
- mes "Sorry, I can't see well without glasses";
- mes "So I can't really do anything except for";
- mes "Checking that there is no blood.";
+ mes "I c-can't see too";
+ mes "well without my glasses.";
+ mes "Well, at least I can tell";
+ mes "that you're not bleeding.";
+ mes "But are you alright?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Yeah I'm fine.";
- mes "But..Your glasses...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh, I'm fine.";
+ mes "But what are you";
+ mes "going to do about";
+ mes "your glasses?";
next;
mes "[Pisruik]";
- mes "....What am I going to do.";
- mes "I don't have a spare one right now...";
- mes "...";
+ mes "Shoot, you're right.";
+ mes "I don't happen to have";
+ mes "an extra pair. Hey, can";
+ mes "you get me a pair of glasses,";
+ mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
- mes "Hey. "+strcharinfo(0)+" ";
- mes "I'm sorry but could you go and";
- mes "get me a set of glasses just like the one";
- mes "I was wearing?";
- next;
+ mes "I know it's too much";
+ mes "to ask you for, but I'm";
+ mes "almost blind without them.";
+ mes "I can't do very much if I can't";
+ mes "even see. I'm really sorry";
+ mes "about this, "+ strcharinfo(0) +".";
+ close;
+ }
+ else {
mes "[Pisruik]";
- mes "I can't move without my glasses";
- mes "So if you could get me a set";
- mes "I'd be really greatful...";
- mes "....Truly.";
- mes "Please?.";
+ mes "Hmmm...";
+ mes "Actually, I miscalculated";
+ mes "the number of Maneater";
+ mes "Blossoms that I need. Would";
+ mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
close;
}
- mes "[Pisruik]";
- mes "Hmm...";
- mes "I think I could do this";
- mes "If I had just one more";
- mes "Maneater Blossom...";
- next;
- mes " == Thinks very hard ==";
- mes " == While looking at the test tube. ==";
- close;
- } else if(ALCHE_SK == 9) {
- mes " == He is squinting at the ==";
- mes " == Remains of his broken glasses. ==";
- mes " == It seems like that no matter how you look at it ==";
- mes " == he looks much, much better ==";
- mes " == without his glasses. ==";
+ }
+ else if (ALCHE_SK == 9) {
+ mes "^3355FFPisruik is holding his";
+ mes "broken glasses, squinting";
+ mes "his eyes. It seems he like";
+ mes "he really does need them,";
+ mes "even if he looks much less";
+ mes "dorky without them.^000000";
next;
- switch( select( "Give 'Something'.", "Don't give him anything.")) {
- case 1:
- if (countitem(2203) > 0) {
- delitem 2203, 1;
- set ALCHE_SK, 10;
- mes " == I gave him the set of glasses ==";
+ if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
+ if (countitem(2243) > 0) {
+ delitem 2243,1; //Spinning_Eyes
+ set ALCHE_SK,10;
+ //changes the quest steps by deicision.
+ mes "["+ strcharinfo(0) +"]";
+ mes "Here, why don't you";
+ mes "check I'm carrying and";
+ mes "see if there's a pair of";
+ mes "glasses that you can use?";
next;
mes "[Pisruik]";
- mes "Hm?";
- mes "Who? ..A, "+strcharinfo(0)+"?";
- mes "Thanks.";
- mes "Let's see...";
- mes "It did blow up but the test tube didn't break..";
+ mes "Huh? Oh, is that you?";
+ mes "Ah, this pair of glasses";
+ mes "works! Thanks a lot, now";
+ mes "I can see again! Now, let";
+ mes "me check the results of the";
+ mes "experiment we conducted.";
next;
mes "[Pisruik]";
- mes "Haha..I was surprized";
- mes "For no reason then.";
- mes "Let's see the result...";
- mes "...";
+ mes "Okay, the test tube wasn't";
+ mes "damaged. Yes, according to";
+ mes "these readings, this medicine";
+ mes "should be fully functional!";
+ mes "I think it was a success!";
+ mes "Well, theoretically anyway.";
next;
mes "[Pisruik]";
- mes "...Good Good.";
- mes "I think in theory, I have succeeded.";
- mes "Although it might have problems";
- mes "because of the ethics involved with";
- mes "giving chemicals to";
- mes "humans for purposes like this..";
+ mes "Hmm, changing the attributes";
+ mes "of the human body for certain";
+ mes "effects may cause controversy";
+ mes "later, but hopefully this thing";
+ mes "I've invented will be used for";
+ mes "good. Ah, that's right!";
next;
mes "[Pisruik]";
- mes "It's not like there haven't been";
- mes "those types of experiments so";
- mes "I think it'd be fine but.";
- mes "Oh...right.";
- mes ""+strcharinfo(0)+".";
- mes "Would you like to try this?";
+ mes "Would you like me to";
+ mes "teach you everything I've";
+ mes "learned in my research? You";
+ mes "should be able to create a new";
+ mes "type of potion by making use of";
+ mes "the knowledge I can teach you.";
next;
- mes "[Pisruik]";
- mes "You are someone who would like to";
- mes "go out side and run around";
- mes "so you will have times when you";
- mes "can put this to a good use";
- next;
- switch( select( "Certainly!", "no...")) {
- case 1:
+ if (select("Sure!:No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Well then could you read this";
- mes "Paper over for me?";
- mes "It was perfect in theory";
- mes "So I've already submitted my paper,";
- mes "so this is just a copy";
+ mes "Great, "+ strcharinfo(0) +"!";
+ mes "I know I can trust you";
+ mes "to use this research for";
+ mes "good and noble ends. Now,";
+ mes "please read this thesis and";
+ mes "all of my additional notes...";
next;
- mes " == He gave me a long lecture ==";
- mes " == about dangers and side effects ==";
- mes " == of the medicine ==";
+ mes "^3355FFPisruik thoroughly";
+ mes "explains the properties";
+ mes "of his medicine, the reaction";
+ mes "of the human organs to it, as";
+ mes "well as a few warnings about";
+ mes "the medicine's side effects.^000000";
next;
- set ALCHE_SK, 11;
- getitem 7434, 1;
+ set ALCHE_SK,11;
+ getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
- mes "...I think that";
- mes "You can put this to a good use.";
- mes "You have probably given it a good thought";
- mes "While collecting the items so";
- mes "You could understand it better than I do";
+ mes "Well, you should be";
+ mes "ready to make your own";
+ mes "potions that are a variation";
+ mes "of my medicine. But you'll";
+ mes "probably need to keep that";
+ mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == 1) {
- mes "If you visit me again";
- mes "I'll probably have another favor for you.";
- } else {
- mes "...Thanks for being here to talk to me.";
+ mes "Hopefully, we'll";
+ mes "meet again sometime";
+ mes "in the future. Good luck on";
+ mes "your journeys, adventurer.";
+ mes "*Cough cough* Now... What";
+ mes "will be my next project?";
}
- mes "Cough.. Cough";
- mes "Sigh. Well then, should I get started on the next experiement...";
- close;
- case 2:
- mes "[Pisruik]";
- mes "....Well too bad.";
- mes "If you change your mind";
- mes "Then come back later.";
- if (Sex == 0) {
- next;
- mes " == He looked a lot waner ==";
- mes " == and a lot more tired ==";
- mes " == than usual. ==";
+ else {
+ mes "Anyway, I need to be";
+ mes "working on a new project";
+ mes "soon, so I suppose this is";
+ mes "where we part ways for now.";
+ mes "But I must say, it was truly";
+ mes "a great pleasure to meet you...";
}
close;
}
+ mes "[Pisruik]";
+ mes "R-Really...?";
+ mes "Well, if you ever change";
+ mes "your mind, feel free to come";
+ mes "back for me to teach you.";
+ if (Sex == 0) {
+ mes "And it's no trouble at all!";
+ mes "I really enjoy your company...";
+ }
+ close;
+ }
+ else {
+ mes "^3355FFUnfortunately, there";
+ mes "is nothing in your inventory";
+ mes "that seems like a suitable";
+ mes "replacement for Pisruik's";
+ mes "broken glasses.^000000";
+ close;
}
- mes " == Don't have much to give to him. ==";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "...I think you look so much better without glasses...";
- next;
- mes "[Pisruik]";
- mes "Hmm?";
- mes "What did you just say?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Erm.. hahahaha.";
- mes "Nothing nothing!";
- close;
}
- } else if(ALCHE_SK == 10) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Listen, you look so";
+ mes "much better when you're";
+ mes "not wearing glasses.";
+ next;
mes "[Pisruik]";
- mes "I think in theory it's a success,";
- mes "Do you want to learn how to make it?";
+ mes "Excuse me,";
+ mes "come again?";
next;
- switch( select( "Yes!", "No...")) {
- case 1:
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hahahahhaha~!";
+ mes "No-nothing at all!";
+ close;
+ }
+ else if (ALCHE_SK == 10) {
+ mes "[Pisruik]";
+ mes "So, "+ strcharinfo(0) +",";
+ mes "Would you like me to";
+ mes "teach you the results";
+ mes "of the research I've''";
+ mes "been conducting?";
+ next;
+ if (select("Yes!:No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Well then could you read this";
- mes "Paper over for me?";
- mes "It was perfect in theory";
- mes "So I've already submitted my paper,";
- mes "so this is just a copy";
+ mes "Great, "+ strcharinfo(0) +"!";
+ mes "I know I can trust you";
+ mes "to use this research for";
+ mes "good and noble ends. Now,";
+ mes "please read this thesis and";
+ mes "all of my additional notes...";
next;
- mes " == He gave me a long lecture ==";
- mes " == about dangers and side effects ==";
- mes " == of the medicine ==";
+ mes "^3355FFPisruik thoroughly";
+ mes "explains the properties";
+ mes "of his medicine, the reaction";
+ mes "of the human organs to it, as";
+ mes "well as a few warnings about";
+ mes "the medicine's side effects.^000000";
next;
- set ALCHE_SK, 11;
- getitem 7434, 1;
+ set ALCHE_SK,11;
+ getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
- mes "...I think that";
- mes "You can put this to a good use.";
- mes "You have probably given it a good thought";
- mes "While collecting the items so";
- mes "You could understand it better than I do";
+ mes "Well, you should be";
+ mes "ready to make your own";
+ mes "potions that are a variation";
+ mes "of my medicine. But you'll";
+ mes "probably need to keep that";
+ mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == 1) {
- mes "If you visit me again";
- mes "I'll probably have another favor for you.";
- } else {
- mes "...Thanks for being here to talk to me.";
+ mes "Hopefully, we'll";
+ mes "meet again sometime";
+ mes "in the future. Good luck on";
+ mes "your journeys, adventurer.";
+ mes "*Cough cough* Now... What";
+ mes "will be my next project?";
}
- mes "Cough.. Cough";
- mes "Sigh. Well then should I get started on the next experiement...";
- close;
- case 2:
- mes "[Pisruik]";
- mes "....Well too bad.";
- mes "If you change your mind";
- mes "Then come back later.";
- if (Sex == 0) {
- next;
- mes " == He looked a lot waner ==";
- mes " == and a lot more tired ==";
- mes " == than usual. ==";
+ else {
+ mes "Anyway, I need to be";
+ mes "working on a new project";
+ mes "soon, so I suppose this is";
+ mes "where we part ways for now.";
+ mes "But I must say, it was truly";
+ mes "a great pleasure to meet you...";
}
close;
}
- } else if(ALCHE_SK == 11) {
+ mes "[Pisruik]";
+ mes "R-Really...?";
+ mes "Well, if you ever change";
+ mes "your mind, feel free to come";
+ mes "back for me to teach you.";
+ if (Sex == 0) {
+ mes "And it's no trouble at all!";
+ mes "I really enjoy your company...";
+ }
+ close;
+ }
+ else if (ALCHE_SK == 11) {
if (countitem(7434) == 0) {
mes "[Pisruik]";
- mes "....I guess,";
- mes "You haven't found much use for that item.";
+ mes "Uh oh...";
+ mes "You lost the thesis";
+ mes "I wrote for you? I don't";
+ mes "have the time to write";
+ mes "another one for you now...";
close;
- } else if(countitem(7434) == 1) {
+ }
+ else if (countitem(7434) == 1) {
mes "[Pisruik]";
- mes "Has the item been very helpful to you?";
+ mes "So, how have you been";
+ mes "using the potions that";
+ mes "I've taught you to make?";
+ mes "Hopefully, they'll come";
+ mes "in handy in your adventures.";
close;
- } else if(countitem(7434) > 1) {
+ }
+ else if (countitem(7434) > 1) {
mes "[Pisruik]";
- mes "....";
- mes "Well....I'm selling these but";
- mes "It's not like I'll sign the books";
- mes "if you bring them in truckloads.";
+ mes "Huh, so copies of my";
+ mes "thesis are circulating";
+ mes "around in public? Well,";
+ mes "I'm sorry, but I don't have";
+ mes "time to autograph your copy...";
close;
}
}
+ else {
+ mes "[Pisruik]";
+ mes "Mmm...?";
+ mes "Did you need anything";
+ mes "in particular? Though,";
+ mes "I'm afraid someone in";
+ mes "my position won't be";
+ mes "much help to you.";
+ close;
+ }
+ }
+ else {
mes "[Pisruik]";
- mes "?";
+ mes "Mmm...?";
+ mes "Did you need anything";
+ mes "in particular? Though,";
+ mes "I'm afraid someone in";
+ mes "my position won't be";
+ mes "much help to you.";
close;
}
- mes "[Pisruik]";
- mes "What are you looking at!";
- mes "Go away!";
- close;
-
-L_no:
- set ALCHE_SK, 5;
- mes "[Pisruik]";
- mes "Well, too bad.";
- mes "I guess I'll have to go get them myself...";
- mes "Well I kept my part of the deal";
- mes "So, you don't have anymore business with me";
- mes "right?";
- close;
-
-L_do:
- set ALCHE_SK, 6;
- mes "[Pisruik]";
- mes "Thanks a lot.";
- mes "I'll be waiting for you.";
- mes "Brewing clovers...";
- next;
- switch( select( "Oh, what's that for?")) {
- case 1:
- }
- mes "[Pisruik]";
- mes "Where do you use this?";
- mes "Well..its not brewing just clovers...";
- next;
- mes "[Pisruik]";
- mes "It has some herbs in them as well,";
- mes "I don't have much experiences with adventuring";
- mes "so I can't get good quality herbs so";
- mes "I just dig them out from nearby";
- mes "and use them.";
- next;
- mes "[Pisruik]";
- mes "As you can see I have bad eyesight,";
- mes "and really bad heart";
- mes "so I have to avoid working too hard";
- mes "but these experiments are the only joy for me...";
- if (Sex == 0) {
- mes "...I don't know if you understand.";
- }
- next;
- mes "[Pisruik]";
- mes "I can get herbs myself";
- mes "But I can't really get";
- mes "Maneater Blossoms";
- mes "So I am asking for a favor from you.";
- mes "Please have a safe trip.";
- close;
-
-L_return:
- mes "[Pisruik]";
- mes "Oh, are you trying to one up me now eh?";
- mes "Okay. I am a very poor guy but";
- mes "if I ever succeed with this";
- mes "I'll teach you the secrets for free.";
- mes "How's that?";
- next;
- switch( select( "Well I'm too busy...", "Well okay then...")) {
- case 1:
- goto L_no;
- case 2:
- goto L_do;
- }
}
-yuno_in04,22,107,3 script Irahae 740,{
- mes "[Irahae]";
- mes "....";
- mes ".....";
- mes "Ha Ha";
- mes "I've finally made it,";
- mes "A cursed chemical which";
- mes "Can dissolve anything...";
+yuno_in04,22,107,5 script Irache#qsk_al 740,{
+ mes "[Irache]";
+ mes "Heh heh heh...!";
+ mes "It's done! With this";
+ mes "formula, I can melt any";
+ mes "substance in the world!";
+ mes "Hahahaha! Nothing stands";
+ mes "between me and world domi--";
next;
- mes "[Irahae]";
- mes "....But test tube isn't melting...";
- mes "Did I fail again.";
+ mes "[Irache]";
+ mes "OWWWW!";
+ mes "The secret formula!";
+ mes "It's burning through";
+ mes "the test tube! I've made";
+ mes "it too powerful! Confound it!";
close;
}
-yuno_in04,27,107,4 script Degas 748,{
+yuno_in04,27,107,4 script Degas#qsk_al 748,{
mes "[Degas]";
- mes "Ugh, only if I had money";
- mes "Person next to me always mutters about curses.";
- mes "And the other four-eyed idiot";
- mes "Always coughs. Sigh";
+ mes "It's such a pain working";
+ mes "so close to these other";
+ mes "scientists. The guy next";
+ mes "time is always cackling";
+ mes "about taking over the";
+ mes "world and whatnot.";
next;
mes "[Degas]";
- mes "Only if I had some money";
- mes "I wouldn't have to go through this.";
- mes "Sigh...";
+ mes "And this other geek is";
+ mes "always coughing. Between";
+ mes "the two of them, it's far too";
+ mes "noisy to focus on my research!";
+ mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
close;
}
-yuno_in04,33,106,4 script Pile of Books 111,{
- mes "== There is a messy pile of ==";
- mes "== Books and papers lying around. ==";
- mes "== But the owner of the table still ==";
- mes "== manages to find things that are needed. ==";
+yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{
+ mes "^3355FFIt's simply a pile";
+ mes "of scattered documents.";
+ mes "Although it seems unorganized,";
+ mes "it doesn't look like the people";
+ mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it.";
close;
}
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
+//= Quest too [Lupus]
+//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
+//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
+//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
+//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
+//= 1.8a replaced item "names" with item id [Lupus]
//============================================================
-// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
-//============================================================
-
-//=====================Requires Bug Testing=====================
-lhz_in01,46,125,6 script Rekenber Guard 867,{
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "......................";
- next;
- switch(select("Nice day, huh?","Cancel")){
- case 1:
- mes "[Rekenber Guard]";
- mes "...";
- close2;
- warp "lhz_in01",282,172;
- end;
- break;
- case 2:
- close;
- break;
- }
- }
- else{
- mes "...";
- close;
- }
-}
-
-lhz_in01,199,137,8 script Scientist#2 865,{
- mes "[Scientist]";
- mes "Whoa whoa~!";
- mes "Please! Don't";
- mes "touch anything!";
- mes "I'm dealing with highly";
- mes "volatile chemicals here!";
- close;
-}
-lhz_in01,204,138,6 script Keshibien 750,{
- if(bioeth >= 2){
- //Unofficial text
- mes "[Keshibien]";
- mes "Hello there~";
- mes "Are you looking for";
- mes "more information about";
- mes "homunculus?";
- next;
- mes "[Keshibien]";
- mes "I shouldn't say";
- mes "anything, but look";
- mes "for someone named";
- mes "Bringel in Lighthalzen.";
- if(bioeth == 2) set bioeth,3;
- close;
- //Unofficial text end
- }
- mes "[Keshibien]";
- mes "Hello there~";
- mes "You must be from";
- mes "Rune-Midgarts, right?";
- mes "It's nice to meet you.";
- next;
- mes "[Keshibien]";
- mes "I hear that the";
- mes "Alchemists from";
- mes "over there are pretty";
- mes "skilled. I wonder if I'll";
- mes "ever get the change to";
- mes "collaborate with any of them...";
- close;
-}
-lhz_in01,203,123,8 script Scientist#3 750,{
- mes "[Scientist]";
- mes "Alright. Pull one test";
- mes "tube out of the machine,";
- mes "replace the other test";
- mes "tube over here and then";
- mes "clean the first test tube?";
- next;
- mes "[Scientist]";
- mes "Or do I clean the test tube,";
- mes "put it into the machine and";
- mes "then replace the other one?";
- mes "I'm so confused with this";
- mes "procedure! If only I didn't";
- mes "lose the instructions...";
- close;
-}
-lhz_in01,221,131,3 script Scientist#4 865,{
- mes "[Scientist]";
- mes "It takes so long for";
- mes "this device to process";
- mes "all the data and give me";
- mes "the results. Still, the wait";
- mes "heightens my anticipation...";
- close;
-}
-lhz_in01,218,141,0 script Alchemist#2 98,{
- mes "[Alchemist]";
- mes "Out of all humans,";
- mes "I believe Kellasus is";
- mes "the one who has come";
- mes "closest to discovering";
- mes "the secrets of life. He";
- mes "never fails to amaze me...";
- next;
- mes "[Alchemist]";
- mes "I'm also impressed by the";
- mes "fact that he doesn't let his";
- mes "work keep him from being the";
- mes "best father and husband that";
- mes "he can for his family. He's";
- mes "an example for all of us.";
- next;
- mes "[Alchemist]";
- mes "Kellasus really is";
- mes "an amazing person.";
- mes "There isn't one Alchemist";
- mes "that I know who doesn't look";
- mes "up to him in the realms of";
- mes "both science and personal life.";
- close;
-}
-lhz_in01,224,140,8 script Kellasus 57,{
- if(MISC_QUEST&64){
- mes "[Kellasus]";
- mes "I already taught you";
- mes "skills of the homunculus...";
- if(getskilllv(238) == 0 && BaseJob == Job_Alchemist) skill 238,1,0;
- close;
- }
- switch(bioeth){
- case 4:
- mes "[Kellasus]";
- mes "...You're really hard to handle.";
- mes "I don't think I should";
- mes "teach you biotechnology.";
- mes "Besides that, you know";
- mes "nothing about homunculus!";
- next;
- menu "I've learned that",-;
- mes "[Kellasus]";
- mes "Oh really?";
- mes "I will have to test you";
- mes "on your knowledge of";
- mes "homunculus then.";
- next;
- mes "[Kellasus]";
- mes "First question.";
- mes "What is the skill that lets the";
- mes "homunculus stay in peace?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Vaporize"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "That's right. Second question.";
- mes "What is the item";
- mes "that is required to";
- mes "summon or create";
- mes "a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Embryo"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "Correct. But this is not the end yet.";
- mes "What is the name";
- mes "of a skill";
- mes "that could let you";
- mes "revive a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Homunculus Resurrection"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- set bioeth,5;
- close;
- break;
- case 5:
- mes "[Kellasus]";
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- close;
- break;
- case 6:
- //Unofficial text and story -.-;
- mes "[Kellasus]";
- mes "Oh it's you again? You're really determined.";
- mes "Well most of the Alchemist";
- mes "are people who never";
- mes "let go of their dreams";
- next;
- menu "Let's talk about others",-;
- mes "[Kellasus]";
- mes "You've spoke to my son?";
- mes "What did he say?";
- next;
- mes "[Kellasus]";
- mes "...";
- next;
- mes "[Kellasus]";
- mes "He wants me to get back? Okay, well...";
- mes "I guess you've deserved it.";
- mes "Here you are, secrets of homunculus are yours now~";
- if(BaseJob == Job_Alchemist) skill 238,1,0;
- set MISC_QUEST,MISC_QUEST|64;
- set bioeth,0;
- close;
- default:
- break;
- }
- switch(@keltalk){
- case 1:
- //No official text to put here, so I just repeated first text
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- set @keltalk,2;
- close;
- break;
- case 2:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- set @keltalk,3;
- set bioeth,1;
- close;
- break;
- case 3:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- close;
- break;
- default:
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- if(BaseJob == Job_Alchemist) set @keltalk,1;
- close;
- break;
- }
-}
-lhz_in01,217,121,6 script Repairman 851,{
- mes "[Repairman]";
- mes "No wonder these things";
- mes "break all the time! These";
- mes "machines have been totally";
- mes "abused! Ugh, there's no";
- mes "appreciation for all of this";
- mes "convenient technology...";
- next;
- mes "[Repairman]";
- mes "Yeah, all of this lab";
- mes "equipment is really sensitive,";
- mes "not to mention expensive. If";
- mes "you ever handle this stuff, you";
- mes "need to be extra cautious.";
- close;
-}
-lhz_in01,225,122,4 script Skrajiad 754,{
- mes "[Skrajiad]";
- mes "Alchemy is wondrous...";
- mes "It incorporates every";
- mes "science and many other";
- mes "fields of knowledge that";
- mes "it's not enough to be jack";
- mes "of all trades... No...";
- next;
- mes "[Skrajiad]";
- mes "In a sense, you must";
- mes "be a master of all trades";
- mes "to be proficient in Alchemy";
- mes "But it's incredibly rewarding to";
- mes "those of us who never stop asking";
- mes "how and why our world works.";
- if(bioeth == 1) set bioeth,2;
- close;
-}
-lhz_in02,269,273,4 script Bringel 709,{
-//Unofficial Text
- if(bioeth == 3){
- mes "[Bringel]";
- mes "Oh, you're here to learn about Homunculus?";
- mes "Well, I can't really help you...";
- next;
- mes "[Bringel]";
- mes "However, I've heard about a skill named";
- mes "Homunculus Resurrection.";
- mes "It seems it is a very important thing";
- mes "for people working on them.";
- set bioeth,4;
- close;
- }
- mes "[Bringel]";
- mes "Isn't this hotel great?";
- mes "I can relax on the couch";
- mes "And not care about what I";
- mes "did in the past...";
- close;
-}
-lhz_in03,106,34,4 script Golin 706,{
-//Unofficial text
- if(bioeth == 5){
- mes "[Golin]";
- mes "Did you see my";
- mes "daddy at the lab?";
- mes "Tell him I said hi!";
- set bioeth,6;
- close;
- }
- mes "[Golin]";
- mes "Where's daddy?";
- mes "I really want";
- mes "daddy to come back";
- mes "from the lab.";
- close;
-}
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 7a69e290f..f8b346e3e 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -3,12 +3,991 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Venom Knife, Sonic Acceleration
//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+in_moc_16,14,27,5 script Assassin#realman 884,{
+ if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
+ if (getskilllv(1004) == 0) {
+ mes "[Killtin]";
+ mes "Ah yes, that's why you";
+ mes "look so familiar. You're";
+ mes "of those to whom I've taught";
+ mes "the ^990099Venom Knife^000000 skill. So, what";
+ mes "brings you to me this time?";
+ next;
+ mes "[Killtin]";
+ mes "What's that...?!";
+ mes "You want me to teach";
+ mes "it to you once again?";
+ mes "It's a shame you've forgotten,";
+ mes "but I suppose it can't be helped. Alright, alright, I'll teach you.";
+ next;
+ mes "[Killtin]";
+ mes "First, you need to equip";
+ mes "a Knife class weapon, and";
+ mes "then cast Envenom on your";
+ mes "knife. Throwing the blade?";
+ mes "That's all in the wrist. Now,";
+ mes "watch me closely and take note.";
+ next;
+ mes "[Killtin]";
+ mes "You see? Having";
+ mes "good form is essential";
+ mes "to performing flawless";
+ mes "technique. Always basics";
+ mes "before the specifics. Now,";
+ mes "why don't you give it a try?";
+ specialeffect 65; //"Assassin#realman" EF_INVENOM
+ next;
+ mes "[Killtin]";
+ mes "Good... Very good...";
+ mes "Perfect form. Yes...";
+ mes "Hmm. Are you sure that";
+ mes "you forgot how to do this";
+ mes "skill? I suppose that all you";
+ mes "needed was a quick refresher.";
+ specialeffect2 65; // EF_INVENOM
+ next;
+ mes "[Killtin]";
+ mes "Alright, I think it's";
+ mes "safe to say that you've";
+ mes "mastered the Venom Knife";
+ mes "skill. Leave me now, and";
+ mes "always fight for the honor";
+ mes "of the Assassin Guild!";
+ skill 1004,1,0;
+ close;
+ }
+ else {
+ mes "[Killtin]";
+ mes "So how has that";
+ mes "^990099Venom Knife^000000 skill";
+ mes "been working for you?";
+ mes "Be careful, and make sure";
+ mes "that your victims always";
+ mes "deserve what you give them!";
+ close;
+ }
+ }
+ else if (ASSN_SK2 == 1 && ASSN_SK == 7) {
+ mes "[Killtin]";
+ mes "So you've learned all of";
+ mes "the specialized Assassin";
+ mes "skills, eh? Don't let yourself";
+ mes "become overconfident. Strive";
+ mes "for even greater strength for";
+ mes "the Assassin Guild's honor.";
+ close;
+ }
+ else if (ASSN_SK2 == 1) {
+ mes "[Killtin]";
+ mes "So how has that";
+ mes "^990099Venom Knife^000000 skill";
+ mes "been working for you?";
+ mes "Be careful, and make sure";
+ mes "that your victims always";
+ mes "deserve what you give them!";
+ close;
+ }
+ else {
+ if (BaseJob == Job_Assassin) {
+ mes "[Killtin]";
+ mes "Hm? Ah, you're definitely";
+ mes "a member of the Assassin";
+ mes "Guild. Great, you've come";
+ mes "just at the right time.";
+ next;
+ mes "[Killtin]";
+ mes "Our guildmaster recently";
+ mes "succeeded in developing two";
+ mes "new skills for Assassins. I've";
+ mes "been charged with the task of";
+ mes "teaching these new skills to";
+ mes "all the members of our guild.";
+ next;
+ select("New skills?");
+ mes "[Killtin]";
+ mes "That's right, "+name+".";
+ mes "The first skill specifically";
+ mes "enhances the Sonic Blow";
+ mes "skill, and the second skill";
+ mes "is a long range attack that's";
+ mes "named ''^990099Venom Knife^000000.''";
+ next;
+ mes "[Killtin]";
+ mes "If you have any questions,";
+ mes "feel free to ask me about";
+ mes "any of these new skills. It's";
+ mes "my job to teach you as much";
+ mes "as I can about them.";
+ next;
+ while(1) {
+ switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
+ case 1:
+ mes "[Killtin]";
+ mes "If you've been an Assassin";
+ mes "for a while, then you must";
+ mes "be familiar with the Sonic";
+ mes "Blow skill, which inflicts 8";
+ mes "powerful strikes at an enemy";
+ mes "in one blindingly fast attack.";
+ next;
+ mes "[Killtin]";
+ mes "However, due to the speed";
+ mes "involved in that skill, Sonic";
+ mes "Blow isn't as accurate as it";
+ mes "can be. After years of testing";
+ mes "and research, our guildmaster";
+ mes "developed a way to fix this.";
+ next;
+ mes "[Killtin]";
+ mes "He created a new skill";
+ mes "named ''Sonic Acceleration''";
+ mes "that Assassins can cast on";
+ mes "themselves in order to quickly";
+ mes "detect and accurately strike";
+ mes "the target's fatal points.";
+ next;
+ mes "[Killtin]";
+ mes "In effect, Sonic Acceleration";
+ mes "roughly doubles the damage";
+ mes "that you can inflict with the";
+ mes "Sonic Blow. If you use Sonic";
+ mes "Blow pretty often, then this";
+ mes "skill will be pretty useful.";
+ next;
+ mes "[Killtin]";
+ mes "I suggest that you learn";
+ mes "the Venom Knife skill from";
+ mes "me first. Then, you can talk";
+ mes "to Esmille, the beautiful";
+ mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
+ next;
+ break;
+ case 2:
+ mes "[Killtin]";
+ mes "As you may well know, our";
+ mes "job isn't really known for its";
+ mes "long range attacks. Sure, we";
+ mes "can use Bows, and we've got";
+ mes "a few long distance skills, but";
+ mes "their uses are kind of limited.";
+ next;
+ mes "[Killtin]";
+ mes "This Venom Knife skill was";
+ mes "developed with this weakness";
+ mes "in long range attacking in mind. Basically, we use the Envenom";
+ mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
+ next;
+ break;
+ case 3:
+ mes "[Killtin]";
+ mes "Now, if you like, I can";
+ mes "teach you the ^009900Venom Knife^000000";
+ mes "skill right now. It won't take";
+ mes "that much time, so what do";
+ mes "you say? You ready to learn?";
+ next;
+ while(1) {
+ if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
+ mes "[Killtin]";
+ mes "First, you need to equip";
+ mes "a Knife class weapon, and";
+ mes "then cast Envenom on your";
+ mes "knife. Throwing the blade?";
+ mes "That's all in the wrist. Now,";
+ mes "watch me closely and take note.";
+ next;
+ mes "[Killtin]";
+ mes "You see? Having";
+ mes "good form is essential";
+ mes "to performing flawless";
+ mes "technique. Always basics";
+ mes "before the specifics. Now,";
+ mes "why don't you give it a try?";
+ specialeffect 65; //"Assassin#realman" EF_INVENOM
+ next;
+ mes "[Killtin]";
+ mes "Hey, that's pretty good.";
+ mes "You're catching on really";
+ mes "quick. Heh heh, but still,";
+ mes "I guess I can take a little";
+ mes "bit of credit for my excellent";
+ mes "instruction. Ah, very nice.";
+ next;
+ specialeffect2 65; // EF_INVENOM
+ next;
+ mes "[Killtin]";
+ mes "Alright, you may need";
+ mes "to practice a bit more";
+ mes "of this skill, but for the most";
+ mes "part, you can use Venom";
+ mes "Knife pretty easily in battle.";
+ set ASSN_SK2,1;
+ set ASSN_SK,1;
+ skill 1004,1,0;
+ next;
+ mes "[Killtin]";
+ mes "Well, that's all I can";
+ mes "teach you. Use this skill";
+ mes "expertly, and bring woe to";
+ mes "your enemies for the honor";
+ mes "of the Assassin Guild!";
+ close;
+ }
+ if (.@teach ==1) {
+ mes "[Killtin]";
+ mes "Y-you don't want to";
+ mes "learn? Tough! It's my";
+ mes "job to teach this Venom";
+ mes "Knife skill to every member";
+ mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!";
+ next;
+ }
+ else {
+ mes "[Killtin]";
+ mes "You can't refuse an";
+ mes "order from our guildmaster...";
+ mes "Like it or not, this skill will";
+ mes "make you a better Assassin.";
+ mes "Trust me on this and just agree";
+ mes "to learn the skill, will you?";
+ next;
+ }
+ }
+ }
+ }
+ }
+ else if (BaseJob == Job_Thief) {
+ mes "[Killtin]";
+ mes "A Thief...? Huh.";
+ mes "That's a respectable";
+ mes "job. But listen, if you";
+ mes "want me to be able to";
+ mes "teach you anything, you'll";
+ mes "need to get stronger first.";
+ close;
+ }
+ else {
+ mes "[Assassin]";
+ mes "...............................";
+ mes "Just keep moving.";
+ close;
+ }
+ }
+}
+
+in_moc_16,23,27,5 script Assassin#realgirl 885,{
+ if (BaseJob == Job_Assassin && ASSN_SK == 7) {
+ if (getskilllv(1003) == 0) {
+ mes "[Esmille]";
+ mes "Mm? Ah, you've transcended";
+ mes "and become an Assassin Cross";
+ mes "as well. I understand the trouble that you must have gone through";
+ mes "to be reborn with new strength.";
+ next;
+ mes "[Esmille]";
+ mes "You probably need to learn";
+ mes "the Sonic Acceleration skill";
+ mes "again after having lost some";
+ mes "of your memories. I truly";
+ mes "sympathize, and am willing";
+ mes "to teach it to you again.";
+ next;
+ if (getskilllv(136) == 0) {
+ mes "[Esmille]";
+ mes "First, go and learn the";
+ mes "Sonic Blow skill. The skill";
+ mes "I will teach you is completely";
+ mes "useless unless you learn how";
+ mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ close;
+ }
+ mes "[Esmille]";
+ mes "Now, right before you";
+ mes "perform Sonic Blow, make";
+ mes "sure your feet are positioned";
+ mes "like this. Then, as smoothly";
+ mes "and quickly as possible, shift";
+ mes "your weight over to this side.";
+ specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Watch carefully, this";
+ mes "is the most important";
+ mes "part. See where my hands";
+ mes "are and the angle of my";
+ mes "arms? This is the form that";
+ mes "you've got to memorize.";
+ specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Alright, that's all";
+ mes "you need to know. Now,";
+ mes "please try it so I can give";
+ mes "you feedback on your form.";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Hmm, you're shifting";
+ mes "your weight kind of";
+ mes "unsteadily. It might";
+ mes "help if your center of";
+ mes "gravity was like this...";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Ah, you're so very";
+ mes "close to perfection.";
+ mes "Focus more on smoothly";
+ mes "transitioning from your";
+ mes "stance to executed action.";
+ next;
+ mes "[Esmille]";
+ mes "Yes, that's it...!";
+ mes "Very well executed.";
+ mes "Good work, "+ strcharinfo(0) +".";
+ skill 1003,1,0;
+ set ASSN_SK,7;
+ next;
+ mes "[Esmille]";
+ mes "Do you understand now?";
+ mes "You should have no problem";
+ mes "remembering this skill now.";
+ mes "I can teach you nothing more,";
+ mes "so all I can do now is wish";
+ mes "you luck on your journeys.";
+ close;
+ }
+ else {
+ mes "[Esmille]";
+ mes "I trust that using";
+ mes "Sonic Acceleration in";
+ mes "battle has given you an";
+ mes "edge over the enemy. Bring";
+ mes "swift defeat to your foes for";
+ mes "the Assassin Guild's honor.";
+ close;
+ }
+ }
+ else if (ASSN_SK == 7) {
+ mes "[Esmille]";
+ mes "I trust that using";
+ mes "Sonic Acceleration in";
+ mes "battle has given you an";
+ mes "edge over the enemy. Bring";
+ mes "swift defeat to your foes for";
+ mes "the Assassin Guild's honor.";
+ close;
+ }
+ else if (ASSN_SK == 6) {
+ mes "[Esmille]";
+ mes "Please focus on the";
+ mes "training... If we continue to";
+ mes "be interrupted, you'll never";
+ mes "be able to learn anything.";
+ mes "Now, please listen closely.";
+ next;
+ mes "[Esmille]";
+ mes "Now, right before you";
+ mes "perform Sonic Blow, make";
+ mes "sure your feet are positioned";
+ mes "like this. Then, as smoothly";
+ mes "and quickly as possible, shift";
+ mes "your weight over to this side.";
+ specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Watch carefully, this";
+ mes "is the most important";
+ mes "part. See where my hands";
+ mes "are and the angle of my";
+ mes "arms? This is the form that";
+ mes "you've got to memorize.";
+ specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Alright, that's all";
+ mes "you need to know. Now,";
+ mes "please try it so I can give";
+ mes "you feedback on your form.";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Hmm, you're shifting";
+ mes "your weight kind of";
+ mes "unsteadily. It might";
+ mes "help if your center of";
+ mes "gravity was like this...";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "That's a little better.";
+ mes "Hmmm. Try to think of";
+ mes "the enemy's weak point";
+ mes "and follow through with";
+ mes "the stabbing motion.";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Ah, you're so very";
+ mes "close to perfection.";
+ mes "Focus more on smoothly";
+ mes "transitioning from your";
+ mes "stance to executed action.";
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Yes, that's it...!";
+ mes "Very well executed.";
+ mes "Good work, "+ strcharinfo(0) +".";
+ skill 1003,1,0;
+ set ASSN_SK,7;
+ next;
+ mes "[Esmille]";
+ mes "Do you understand now?";
+ mes "You should have no problem";
+ mes "remembering this skill now.";
+ mes "I can teach you nothing more,";
+ mes "so all I can do now is wish";
+ mes "you luck on your journeys.";
+ close;
+ }
+ else if (ASSN_SK == 5) {
+ mes "[Esmille]";
+ mes "So how is your little";
+ mes "mission coming along?";
+ mes "I trust that you've completed";
+ mes "that task I assigned for you.";
+ next;
+ if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) {
+ select("How's this for treasure?");
+ mes "[Esmille]";
+ mes "Oh, that jewel...!";
+ mes "It's so captivating~";
+ mes "I haven't seen anything";
+ mes "so beautiful in such a long";
+ mes "time. You've done very well...";
+ next;
+ mes "[Esmille]";
+ mes "That jewel is yours";
+ mes "to keep. In truth, I don't";
+ mes "really need any treasure, just^FFFFFF ^000000 some proof your of qualification.";
+ mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
+ set ASSN_SK,6;
+ next;
+ mes "[Esmille]";
+ mes "Now, right before you";
+ mes "perform Sonic Blow, make";
+ mes "sure your feet are positioned";
+ mes "like this. Then, as smoothly";
+ mes "and quickly as possible, shift";
+ mes "your weight over to this side.";
+ specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Watch carefully, this";
+ mes "is the most important";
+ mes "part. See where my hands";
+ mes "are and the angle of my";
+ mes "arms? This is the form that";
+ mes "you've got to memorize.";
+ specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Alright, that's all";
+ mes "you need to know. Now,";
+ mes "please try it so I can give";
+ mes "you feedback on your form.";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Hmm, you're shifting";
+ mes "your weight kind of";
+ mes "unsteadily. It might";
+ mes "help if your center of";
+ mes "gravity was like this...";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "That's a little better.";
+ mes "Hmmm. Try to think of";
+ mes "the enemy's weak point";
+ mes "and follow through with";
+ mes "the stabbing motion.";
+ next;
+ specialeffect2 121; // EF_SONICBLOW
+ next;
+ mes "[Esmille]";
+ mes "Yes, that's it...!";
+ mes "Very well executed.";
+ mes "Good work, "+ strcharinfo(0) +".";
+ skill 1003,1,0;
+ set ASSN_SK,7;
+ next;
+ mes "[Esmille]";
+ mes "Do you understand now?";
+ mes "You should have no problem";
+ mes "remembering this skill now.";
+ mes "I can teach you nothing more,";
+ mes "so all I can do now is wish";
+ mes "you luck on your journeys.";
+ close;
+ }
+ else {
+ mes "[Esmille]";
+ mes "Hmmm...";
+ close;
+ }
+ }
+ else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) {
+ mes "[Esmille]";
+ mes "So how is your little";
+ mes "mission coming along?";
+ mes "If you've forgotten the";
+ mes "location I've asked you to";
+ mes "search for treasure, then";
+ mes "I can briefly remind you.";
+ next;
+ mes "[Esmille]";
+ mes "Find something valuable";
+ if (ASSN_SK == 2) {
+ mes "for me by searching the";
+ mes "^FF0000Coffins^000000 in the Sphinx.";
+ }
+ else if (ASSN_SK == 3) {
+ mes "for me by searching the";
+ mes "^FF0000Stone Statues^000000 in the Sphinx.";
+ }
+ else if (ASSN_SK == 4) {
+ mes "in the ^FF0000flooded crypt in the";
+ mes "bottom floor^000000 of the Pyramids.";
+ }
+ mes "Only the strong can explore";
+ mes "that area, so doing this will";
+ mes "prove your competency to me.";
+ close;
+ }
+ else if (ASSN_SK == 1) {
+ mes "[Esmille]";
+ mes "Ah. Hello, comrade.";
+ mes "Have you heard about";
+ mes "the latest news from";
+ mes "the Assassin Guild?";
+ mes "Ah, you've spoken to";
+ mes "Killtin. Good, good...";
+ next;
+ mes "[Esmille]";
+ mes "Now, I've been charged";
+ mes "with the responsibility of";
+ mes "teaching the Sonic Acceleration skill to all interested Assassins.";
+ mes "I can tell you more about it if";
+ mes "Killtin didn't fully explain.";
+ next;
+ while(1) {
+ switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
+ case 1:
+ mes "[Esmille]";
+ mes "Sonic Acceleration is";
+ mes "a ^FF0000support skill used in";
+ mes "conjunction with Sonic Blow^000000.";
+ mes "Assassins can only cast this";
+ mes "skill on themselves for their";
+ mes "own personal benefit.";
+ next;
+ mes "[Esmille]";
+ mes "If you're familiar with";
+ mes "Sonic Blow, you'll know";
+ mes "that it's difficult to inflict";
+ mes "fatal damage with that skill.";
+ mes "It's far too fast to be able";
+ mes "to attack very accurately...";
+ next;
+ mes "[Esmille]";
+ mes "However, by learning";
+ mes "Sonic Acceleration, you";
+ mes "can overcome this accuracy";
+ mes "drawback and fulfill the full";
+ mes "damage potential of the";
+ mes "Sonic Blow skill.";
+ next;
+ mes "[Esmille]";
+ mes "This skill is truly great.";
+ mes "And our guildmaster,";
+ mes "the one who invented this";
+ mes "skill, is also... He's a man";
+ mes "amongst men, I must say.";
+ Emotion e_lv;
+ next;
+ break;
+ case 2:
+ mes "[Esmille]";
+ mes "Ah, I'm glad to see";
+ mes "that you're so enthusiastic";
+ mes "about learning this skill.";
+ mes "But first, there we need to";
+ mes "take care of the prerequisites... ^FFFFFF ^000000";
+ next;
+ if (getskilllv(136) == 0) {
+ mes "[Esmille]";
+ mes "First, go and learn the";
+ mes "Sonic Blow skill. The skill";
+ mes "I will teach you is completely";
+ mes "useless unless you learn how";
+ mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ close;
+ }
+ mes "[Esmille]";
+ mes "Your task will be to bring";
+ switch(rand(1,3)) {
+ case 1:
+ mes "treasure from the Sphinx.";
+ mes "Search the ^FF0000Coffins^000000 that";
+ mes "are there for precious";
+ mes "valuables. Consider this";
+ mes "a test of your strength.";
+ set ASSN_SK,2;
+ next;
+ mes "[Esmille]";
+ mes "Whether you can complete";
+ mes "this task will determine";
+ mes "if you are worthy enough";
+ mes "for me to teach you the";
+ mes "Sonic Acceleration skill.";
+ mes "Best of luck, and please hurry.";
+ close;
+ case 2:
+ mes "treasure from the Sphinx.";
+ mes "Search the ^FF0000Stone Statues^000000";
+ mes "there for precious valuables.";
+ mes "Consider this excursion as";
+ mes "a test of your strength.";
+ set ASSN_SK,3;
+ next;
+ mes "[Esmille]";
+ mes "Whether you can complete";
+ mes "this task will determine";
+ mes "if you are worthy enough";
+ mes "for me to teach you the";
+ mes "Sonic Acceleration skill.";
+ mes "Best of luck, and please hurry.";
+ close;
+ case 3:
+ mes "treasure from the Pyramids.";
+ mes "Search the ^FF0000flooded crypt at";
+ mes "the bottom floor for precious";
+ mes "valuables^000000. Consider this as";
+ mes "a test of your strength.";
+ set ASSN_SK,4;
+ next;
+ mes "[Esmille]";
+ mes "Whether you can complete";
+ mes "this task will determine";
+ mes "if you are worthy enough";
+ mes "for me to teach you the";
+ mes "Sonic Acceleration skill.";
+ mes "Best of luck, and please hurry.";
+ close;
+ }
+ }
+ }
+ }
+ else {
+ if (BaseJob == Job_Assassin) {
+ mes "[Assassin]";
+ mes "Ah. Hello, comrade.";
+ mes "Have you heard about";
+ mes "the latest news from";
+ mes "the Assassin Guild?";
+ Emotion e_heh;
+ next;
+ select("News from the Assassin Guild?");
+ mes "[Assassin]";
+ mes "Hm. You must not have";
+ mes "heard it, then. If you want";
+ mes "to know more about it, you";
+ mes "should speak to Killtin, who";
+ mes "is right next to me. He will";
+ mes "explain everything clearly.";
+ close;
+ }
+ mes "[Assassin]";
+ mes "Hm. Do you know any";
+ mes "Assassins? Tell them";
+ mes "to come here if they";
+ mes "haven't already.";
+ close;
+ }
+}
+
+in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{
+OnTouch:
+ if (ASSN_SK == 2) {
+ mes "^3355FFIt's an ancient coffin";
+ mes "with a broken lid that";
+ mes "is slightly ajar. You";
+ mes "momentarily catch a glint";
+ mes "of something shining inside.^000000";
+ specialeffect 71; //"Old Coffin#1" EF_CONE
+ next;
+ while(1) {
+ switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ case 1:
+ mes "^3355FFYou carefully put your";
+ mes "hand inside the coffin";
+ mes "and try to retrieve the";
+ mes "shining object that";
+ mes "you had glimpsed.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFSomething inside";
+ mes "the coffin bit your";
+ mes "hand really hard!^000000";
+ sc_start SC_Poison,30000,0;
+ sc_start SC_Bleeding,10000,0;
+ Emotion e_omg,1;
+ close;
+ case 2:
+ mes "^3355FFYou try to peek";
+ mes "inside the coffin";
+ mes "through the gap";
+ mes "between the coffin's";
+ mes "edge and the lid.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFYou're barely able to";
+ mes "perceive that something";
+ mes "is squirming inside the";
+ mes "coffin, but it's far too dark";
+ mes "to see anything else.^000000";
+ sc_start SC_Blind,30000,0;
+ next;
+ break;
+ case 3:
+ mes "^3355FFYou don't have the";
+ mes "strength to move";
+ mes "something as heavy";
+ mes "as this coffin's lid...^000000";
+ sc_start SC_Curse,30000,0;
+ next;
+ break;
+ case 4:
+ mes "^3355FFYou don't have the";
+ mes "strength to turn this";
+ mes "coffin upside down.^000000";
+ next;
+ break;
+ case 5:
+ close;
+ }
+ }
+ }
+}
+
+in_sphinx2,212,267,0 script Old Coffin#qsk_as -1,5,6,{
+OnTouch:
+ if (ASSN_SK == 2) {
+ mes "^3355FFIt's an ancient coffin";
+ mes "with a broken lid that";
+ mes "is slightly ajar. You";
+ mes "momentarily catch a glint";
+ mes "of something shining inside.^000000";
+ specialeffect 71; //"Old Coffin#2" EF_CONE
+ next;
+ while(1) {
+ switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ case 1:
+ mes "^3355FFYou carefully put your";
+ mes "hand inside the coffin";
+ mes "and try to retrieve the";
+ mes "shining object that";
+ mes "you had glimpsed.";
+ mes "...............................^000000";
+ next;
+ if (rand(1,3) != 3) {
+ mes "^3355FFYou carefully put your";
+ mes "hand inside the coffin";
+ mes "and try to retrieve the";
+ mes "shining object that";
+ mes "you had glimpsed.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFSomething inside";
+ mes "the coffin bit your";
+ mes "hand really hard!^000000";
+ sc_start SC_Poison,30000,0;
+ sc_start SC_Bleeding,10000,0;
+ Emotion e_omg,1;
+ close;
+ }
+ else {
+ mes "^3355FFYour fingers manage";
+ mes "to find a solid object";
+ mes "that you pull out of the";
+ mes "coffin. You have obtained";
+ mes "a Sapphire for Esmille.^000000";
+ set ASSN_SK,5;
+ getitem 726,1; //Blue_Jewel
+ close;
+ }
+ case 2:
+ mes "^3355FFYou try to peek";
+ mes "inside the coffin";
+ mes "through the gap";
+ mes "between the coffin's";
+ mes "edge and the lid.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFYou're barely able to";
+ mes "perceive that something";
+ mes "is squirming inside the";
+ mes "coffin, but it's far too dark";
+ mes "to see anything else.^000000";
+ sc_start SC_Blind,30000,0;
+ next;
+ break;
+ case 3:
+ mes "^3355FFYou don't have the";
+ mes "strength to move";
+ mes "something as heavy";
+ mes "as this coffin's lid...^000000";
+ sc_start SC_Curse,30000,0;
+ next;
+ break;
+ case 4:
+ mes "^3355FFYou don't have the";
+ mes "strength to turn this";
+ mes "coffin upside down.^000000";
+ next;
+ break;
+ case 5:
+ close;
+ }
+ }
+ }
+}
+
+in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
+OnTouch:
+ if (ASSN_SK == 3) {
+ specialeffect 71; //"Stone Statue#1" EF_CONE
+ mes "^3355FFThis ancient stone statue";
+ mes "is covered with cracks and";
+ mes "looks close to falling apart.";
+ mes "The glimmer of a shining object";
+ mes "peers out from beneath one of";
+ mes "the feet. The ground appears";
+ mes "soft enough to dig through...^000000";
+ specialeffect 71; //"Old Coffin#2" EF_CONE
+ next;
+ if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ mes "^3355FFAs your fingers dig into";
+ mes "the soft ground, it emits^000000";
+ if (rand(1,3) != 3){
+ mes "^3355FFa yellow gas that clouds";
+ mes "your senses and briefly";
+ mes "knocks you unconscious.^000000";
+ sc_start SC_Sleep,30000,0;
+ close;
+ }
+ mes "^3355FFa yellow gas. However, you";
+ mes "hold your breath in and expel";
+ mes "all gas in your lungs in time";
+ mes "to escape its effects. You've";
+ mes "retrieved a Ruby for Esmille.^000000";
+ set ASSN_SK,5;
+ getitem 723,1; //Cardinal_Jewel
+ }
+ close;
+ }
+}
+
+in_sphinx2,13,146,0 script Stone Statue#qsk_as -1,7,7,{
+OnTouch:
+ if (ASSN_SK == 3) {
+ specialeffect 71; //"Stone Statue#1" EF_CONE
+ mes "^3355FFThis ancient stone statue";
+ mes "is covered with cracks and";
+ mes "looks close to falling apart.";
+ mes "The glimmer of a shining object";
+ mes "peers out from beneath one of";
+ mes "the feet. The ground appears";
+ mes "soft enough to dig through...^000000";
+ specialeffect 71; //"Old Coffin#2" EF_CONE
+ next;
+ if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ mes "^3355FFAs your fingers dig into";
+ mes "the soft ground, it emits^000000";
+ if (rand(1,3) != 3) {
+ mes "^3355FFa yellow gas that clouds";
+ mes "your senses and briefly";
+ mes "knocks you unconscious.^000000";
+ sc_start SC_Sleep,30000,0;
+ close;
+ }
+ mes "^3355FFa yellow gas. However, you";
+ mes "hold your breath in and expel";
+ mes "all gas in your lungs in time";
+ mes "to escape its effects. Sadly,";
+ mes "all you found was broken glass.^000000";
+ Emotion e_omg,1;
+ }
+ close;
+ }
+}
+
+moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{
+OnTouch:
+ if (ASSN_SK == 4) {
+ specialeffect 71; //"¡¡#crypt" EF_CONE
+ mes "^3355FFThere's something";
+ mes "glimmering beneath";
+ mes "the surface of the water...^000000";
+ next;
+ if (select("Pick it up:Ignore it") == 1) {
+ mes "^3355FFAs soon as you dip your";
+ mes "hand into the water, the";
+ mes "water's freezing chill shoots";
+ mes "up through your arm. You ";
+ mes "better hurry before you freeze!^000000";
+ next;
+ if (rand(1,3) != 3) {
+ mes "^3355FFIt's too late!";
+ mes "Your body has just";
+ mes "been frozen solid.^000000";
+ sc_start SC_Freeze,10000,0;
+ close;
+ }
+ mes "^3355FFYou quickly pick up";
+ mes "the glimmering object";
+ mes "before the water can";
+ mes "freeze you. You obtained";
+ mes "an Aquamarine for Esmille.^000000";
+ set ASSN_SK,5;
+ getitem 720,1; //Skyblue_Jewel
+ }
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
@@ -19,52 +998,3 @@
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
-
-
-//============================================================
-// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
-//============================================================
-in_moc_16,14,21,3 script Kiltin 884,{
- mes "[Kiltin]";
- if(BaseJob!=Job_Assassin) goto L_nosin;
- if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
-
- mes "I'll teach you all I know, but";
- mes "you need to steal some things";
- mes "for me:";
- mes "3 Sapphires";
- mes "1 Ruby";
- next;
-
- mes "[Kiltin]";
- mes "Let me check your items.";
- next;
-
- if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
- delitem 726, 3;//Items: Sapphire,
- delitem 723, 1;//Items: Ruby,
-
- mes "[Kiltin]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1003,1,0;
- skill 1004,1,0;
- close;
-
-L_noitems:
- mes "[Kiltin]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nosin:
- mes "Sorry, but I'm on service of Shadowmen.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 973e1c296..b4a79938b 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -3,714 +3,669 @@
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Oficial quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Dubious Salesmanship, Greed
//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Inverted the weight check for Greed [DracoRPG]
-//= 1.4 Updated to the official One [Samuray22]
-//= 1.5 replaced item "names" with item id. Fixed a bug with
-//= item deletion [Lupus]
+//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
-//============================================================
-// BLACKSMITH SKILL - UNFAIR TRICK
-//============================================================
-//== AKKI - UNFAIR TRICK ===================================
-geffen,178,72,5 script Akki 726,{
- if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
- mes "[Akki]";
- mes "Woah~";
- mes "It's been a really long time~";
- mes "Maybe it's because you've trained so much";
- mes "but you are looking good~";
- mes "I will teach you the skill";
- mes "you learned before again~";
+geffen,178,72,3 script Akkie#qsk_bs 726,{
+ if (BaseJob == Job_Blacksmith) {
+ if (BLACK_SK == 7 && getskilllv(1012) == 0) {
+ mes "[Akkie]";
+ mes "I see that you've";
+ mes "transcended since the";
+ mes "last time we've met. Oh...";
+ mes "You must have forgotten";
+ mes "everything I've taught you.";
+ mes "Well, let me teach you again~";
+ next;
+ mes "[Akkie]";
+ mes "Actually, let me jog your";
+ mes "memory with this counterfeit";
+ mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
+ mes "Dubious Salesmanship? You";
+ mes "should be able to use it now...";
+ set BLACK_SK,8;
skill 1012,1,0;
- set BLACK_SK, 8;
close;
- } else if(BLACK_SK == 8) {
- mes "[Akki]";
- mes "It's been a long time~";
- mes "if you find time again";
- mes "feel free to drop by again~";
- mes "it's been planned me for to";
- mes "remain in this spot, hehe~";
- mes "Then, good luck on our travels.";
- mes "Bye bye~";
+ }
+ else if (BLACK_SK == 8) {
+ mes "[Akkie]";
+ mes "Hi again~";
+ mes "How has the smithing";
+ mes "been coming along? Anyway,";
+ mes "it was really nice of you to";
+ mes "drop by and talk to me~";
+ next;
+ mes "[Akkie]";
+ mes "It can get a little boring";
+ mes "teaching Dubious Salesmanship";
+ mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
+ mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
close;
- } else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
- if(JobLevel > 29) {
+ }
+ if (JobLevel > 29) {
if (BLACK_SK == 0) {
- mes "[Akki]";
- mes "Hello~";
- mes "The weather is wonderful today.";
- mes "In a weather like this,";
- mes "vending is very good,";
- mes "but hunting is";
- mes "extraordinary as well.";
- next;
- mes "[Akki]";
- mes "I am blacksmith Akki,";
- mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
- mes "of the Blacksmith";
- mes "Guild.";
- next;
- mes "[Akki]";
- mes "The quest skill I teach,";
- mes " -^ff0000Unfairly Trick^000000 is-";
- mes "-^ff0000a skill that decreases^000000-";
- mes "-^ff0000zeny required for Mammonite by 10%^000000-";
- mes "-^ff0000 and it is a passive skill.^000000-.";
- next;
- mes "[Akki]";
- mes "Seeing from a professional's view,";
- mes " "+strcharinfo(0)+", you will";
- mes "find this skill useful";
- mes "if you get it.";
- next;
- mes "[Akki]";
- mes "How is it?";
- mes "Take a chance and learn it.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes ".............";
- mes "- Akki appears to be reading-";
- mes "-to me from a book called-";
- mes "-'Blacksmith Guild Guide.-";
- mes "-Can you put your faith in the blacksmith?-";
- mes "..................";
- next;
- switch( select( "Learn it.", "Refuse.")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "I will learn it.";
- next;
- mes "[Akki]";
- mes "Good choice~!";
- mes "There is a skill,";
- mes "a sneaky one, that the guild";
- mes "was able to produce... hehe~~";
- next;
- mes "[Akki]";
- mes "Well, then I will explain to you";
- mes "the basics of the skill.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "-Akki reopens the booklet-";
- mes "-and starts reading it.-";
- next;
- mes "[Akki]";
- mes "The zeny used in";
- mes "Mammonite can be saved while";
- mes "still preserving the power with";
- mes "the skill.-^ff0000 Unfairly Trick^000000-is";
- mes "a trick skill that uses counterfeit";
- mes "zeny for your Mammonite";
- mes "during battles.";
+ mes "[Akkie]";
+ mes "Hello there~";
+ mes "Isn't it such a";
+ mes "wonderful day today?";
+ mes "It's perfect for hunting!";
+ next;
+ mes "[Akkie]";
+ mes "Um, let me introduce myself.";
+ mes "I'm Akkie, a representative of";
+ mes "the Blacksmith Guild that has";
+ mes "been dispatched to teach the";
+ mes "Dubious Salesmanship skill to";
+ mes "Blacksmiths and Master Smiths.";
+ next;
+ mes "[Akkie]";
+ mes "This additional class";
+ mes "skill enables you to reduce";
+ mes "the amount of zeny spent to";
+ mes "cast Mammonite by 10%. This";
+ mes "Passive skill might come in";
+ mes "handy for you, "+ strcharinfo(0) +".";
+ next;
+ mes "[Akkie]";
+ mes "Although I'm new at";
+ mes "this, would you like";
+ mes "for me to teach you";
+ mes "Dubious Salesmanship?";
+ next;
+ if (select("Sure.:No, thanks.") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Sure. I'll try learning this";
+ mes "new skill. Who knows?";
+ mes "It might be really useful.";
next;
- mes "[Akki]";
- mes "To learn this skill, you must";
- mes "make counterfeit zeny first,";
- mes "so get every material";
- mes "I list and then";
- mes "come back to me.";
+ mes "[Akkie]";
+ mes "Oh, that's great!";
+ mes "You won't regret this!";
+ mes "Now, let me explain how";
+ mes "this skill works. Um, now";
+ mes "where did I put that-- Ah.";
+ mes "Let me read these guidelines.";
next;
- mes "[Akki]";
- mes "The items needed are...";
- mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
- mes "And... um... hmm... um...";
- mes "um~~~~~~~~~~~";
+ mes "[Akkie]";
+ mes "Using Dubious Salesmanship,";
+ mes "we can reduce Mammonite's";
+ mes "zeny cost by 10% by forging";
+ mes "fake zeny to use in the skill.";
+ mes "Since it's against enemies,";
+ mes "we can let the forgery slide.";
next;
- mes "[Akki]";
- mes "Um~! Just a moment.";
- mes "I'm still new here...";
- mes "I underlined it somewhere...";
- mes "Where is it....";
- mes "Where is it~?!!!~~~";
+ mes "[Akkie]";
+ mes "Now, I need you to bring";
+ mes "some materials so that I can";
+ mes "demonstrate the forging of";
+ mes "counterfeit zeny. Please";
+ mes "bring me 1 Steel, 5 Coal,";
+ mes "1 Iron Hammer and... and...";
next;
- mes "[Akki]";
- mes "-She turns pages frantically-";
+ mes "[Akkie]";
+ mes "Um, would you give";
+ mes "me a minute to look";
+ mes "up the information?";
+ mes "I'm sorry about th-this...";
+ mes "^333333(I thought I highlighted this";
+ mes "in the manual. Where is it?)^000000";
next;
- mes "[Akki]";
- mes "Oh yay, I found it!";
- mes "Found it, I found it~";
- mes "Then I will list it again.";
+ mes "[Akkie]";
+ mes "Oh! Oh, I found it!";
+ mes "L-let me start all";
+ mes "over again. Uh...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+ strcharinfo(0) +"]";
mes "............";
next;
- mes "[Akki]";
- mes "1 Steel, 5 Coal, 1 Iron Hammer,";
- mes "500 zeny to use as prints.";
- mes "and 1 Detrimindexta required";
- mes "are listed here, hehe";
+ mes "[Akkie]";
+ mes "^0000FF1 Steel^000000,";
+ mes "^0000FF5 Coal^000000,";
+ mes "^0000FF1 Iron Hammer^000000,";
+ mes "^0000FF500 zeny^000000 and";
+ mes "^0000FF1 Detrimindexta^000000. Would";
+ mes "you bring those, please?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "-......-";
- mes "-Could this girl-";
- mes "-really teach the skill...-";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Sure, sure.";
+ mes "But are you actually";
+ mes "able to teach me this";
+ mes "skill? I mean...";
next;
- mes "[Akki]";
- mes "Telling by "+strcharinfo(0)+"'s face";
- mes "you don't seem to trust me!!";
- mes "You, standing there!!!";
- mes "Is that really how";
- mes "you're thinking?!";
+ mes "[Akkie]";
+ mes "Oh no, I knew this was going to";
+ mes "happen! I mean, um, it should";
+ mes "be fine! I've been working here";
+ mes "for 3 months a-and-- Just bring";
+ mes "me the materials and I'll prove";
+ mes "you can learn it e-easily!";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes. That is so.";
- next;
- mes "[Akki]";
- mes "Wahh, of course...";
- mes "But it's been only";
- mes "3 months since I joined!!!!!!";
- mes "I, Akki, do not give up.";
- mes "Worry not, hang on~!!!";
- mes "Mwhahahahaha~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "-......-";
- next;
- mes "[Akki]";
- mes "Just bring the material";
- mes "and I will teach them to you.";
- next;
- mes "[Akki]";
- mes "Well, then go get the";
- mes "things I listed~";
- set BLACK_SK, 1;
- next;
- mes "[Akki]";
- mes "I'll list them again.";
- mes "1 Steel, 5 Coals";
- mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
- mes "are needed.";
- mes "Don't forget~";
- next;
- mes "[Akki]";
- mes "Then~! Go began~!";
- mes "Meanwhile, I will be eating";
- mes "this melon bread I bought.";
- mes "Yum...";
- close;
- case 2:
- mes "[Akki]";
- mes "Huh? What?!!";
- mes "You do not trust me";
- mes "yet?~";
- next;
- mes "[Akki]";
- mes "Waaah! Please learn it~";
- mes "I will try hard~!!!";
- mes "Please~ Please~";
- next;
- mes "[Akki]";
- mes "The blacksmith master";
- mes "told me to raise my";
- mes "reputation more~";
- mes "WAaaaah~~~";
- mes "Just one more time.. I....";
- mes "Waaaaaah~";
- next;
- mes "[Akki]";
- mes "Too bad.";
- mes "I'll get in trouble again.";
- mes "Sobs~";
+ mes "[Akkie]";
+ mes "You've gotta trust me!";
+ mes "You won't be disappointed,";
+ mes "I promise! This skill is sooo";
+ mes "useful! So just bring me those";
+ mes "materials soon, alright?";
+ set BLACK_SK,1;
close;
}
- } else if(BLACK_SK == 1) {
- if(countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
+ mes "[Akkie]";
+ mes "Wh-what?! But why not?";
+ mes "A-am I not good enough";
+ mes "for you? Please, I promise";
+ mes "to do my best to teach you.";
+ mes "Besides, I've got to reach";
+ mes "my quota for the guild...";
+ close;
+ }
+ else if (BLACK_SK == 1) {
+ if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
if (Zeny >= 500) {
- mes "[Akki]";
- mes "Oh yay~ you got all the materials?";
- mes "Let me see them~~";
- mes "Hmmm~~";
+ mes "[Akkie]";
+ mes "Oh, you came back~";
+ mes "Now let me see if you";
+ mes "brought everything we";
+ mes "need to make counterfeit";
+ mes "zeny so that I can teach";
+ mes "you Dubious Salesmanship.";
next;
- mes "[Akki]";
- mes "Wow, perfect~";
- mes "Alright~!!";
- next;
- mes "[Akki]";
- mes "First, I will test";
- mes "the skill myself with";
- mes "the materials, so";
- mes "wait a few";
- mes "moments~";
- delitem 1003, 5;
- delitem 999, 1;
- delitem 971, 1;
- delitem 613, 1;
- set Zeny, Zeny-500;
- set BLACK_SK, 2;
+ mes "[Akkie]";
+ mes "Good job, it looks like";
+ mes "you've got what we need.";
+ mes "Alright, now please wait";
+ mes "while I get these materials";
+ mes "ready for forging, okay?";
+ delitem 1003,5; //Coal
+ delitem 999,1; //Steel
+ delitem 971,1; //Detrimindexta
+ delitem 613,1; //Iron_Hammer
+ set zeny,zeny-500;
+ set BLACK_SK,2;
+ close;
+ }
+ else {
+ mes "[Akkie]";
+ mes "Hmm, you have all the";
+ mes "forging materials, but";
+ mes "I still need 500 zeny.";
+ mes "We need that zeny to copy,";
+ mes "or we won't be able to make";
+ mes "convincing counterfeit money.";
close;
}
- mes "[Akki]";
- mes "You need 500 zeny to use as prints";
- mes "but you haven't enough.";
- mes "Go make yourself 500 zeny~";
+ }
+ else {
+ mes "[Akkie]";
+ mes "Oh, you came back~";
+ mes "Now let me see if you";
+ mes "brought everything we";
+ mes "need to make counterfeit";
+ mes "zeny so that I can teach";
+ mes "you Dubious Salesmanship.";
+ next;
+ mes "[Akkie]";
+ mes "Hmm, you're still";
+ mes "missing a few things.";
+ mes "Let me tell you what you";
+ mes "need to bring me once again";
+ mes "so that we can start training";
+ mes "you in the skill right away.";
+ next;
+ mes "[Akkie]";
+ mes "^0000FF1 Steel^000000,";
+ mes "^0000FF5 Coal^000000,";
+ mes "^0000FF1 Iron Hammer^000000,";
+ mes "^0000FF500 zeny^000000 and";
+ mes "^0000FF1 Detrimindexta^000000.";
+ mes "Don't forget, okay?";
close;
}
- mes "[Akki]";
- mes "Did you get everything?";
- mes "Hmm, let's see...";
- mes "Uhoh, you're short~";
- next;
- mes "[Akki]";
- mes "I will say it again,";
- mes "1 Steel, 5 Coals";
- mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
- mes "are needed.";
- mes "Don't forget~";
- close;
- } else if(BLACK_SK == 2) {
- mes "[Akki]";
- mes "Oh~!!!";
- mes "You're here again~";
- mes "........";
- mes "Um~ Uummmm...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "............";
- next;
- mes "[Akki]";
- mes "The truth is...";
- mes "I was making counterfeit";
- mes "and I failed... WAaah~!";
- mes "Sorry~ Just don't";
- mes "tell the guild master~~";
- mes "Wah wah~";
- next;
- mes "[Akki]";
- mes "Give me one more chance~";
- mes "I really cann do well~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh really...";
- next;
- mes "[Akki]";
- mes "Please please~";
- mes "1 Steel and 3 Coals";
- mes "Get it one more time~";
- mes "Pleeeaaassseee~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I guess...";
- mes "Is that all you need?";
- next;
- mes "[Akki]";
- mes "Yes~!!! You're a kind person!";
- mes "You will live a long life~";
- mes "Hehe~";
+ }
+ else if (BLACK_SK == 2) {
+ mes "[Akkie]";
+ mes "A-ah! You came";
+ mes "back sooner than";
+ mes "I thought. Um, gee.";
+ mes "Hmm. How should";
+ mes "I tell you this?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...";
+ mes "......";
+ mes ".........";
next;
- mes "[Akki]";
- mes "To say it again,";
- mes "1 Steel";
- mes "and 3 Coals~!!!";
- mes "Good luck, have fun~!!!";
- mes "Go, go~!!!";
- set BLACK_SK, 3;
+ mes "[Akkie]";
+ mes "I'm so sorry! I messed";
+ mes "something up while I was";
+ mes "making a counterfeit sample!";
+ mes "I'm so sorry, please d-don't";
+ mes "report me to the Blacksmith";
+ mes "Guild! Give me one more chance!";
+ next;
+ mes "[Akkie]";
+ mes "I promise that next time";
+ mes "I won't mess up! All I need";
+ mes "is 1 Steel and 3 more Coals!";
+ mes "Please d-don't be angry with";
+ mes "me, it was just an accident!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Okay, okay...";
+ mes "Are you sure that's";
+ mes "all you need me to get?";
+ next;
+ mes "[Akkie]";
+ mes "Yes, yes! Oh, thank";
+ mes "you for being so generous!";
+ mes "Just bring me ^FF00001 Steel^000000 and";
+ mes "^FF00003 Coals^000000 and we'll try again!";
+ set BLACK_SK,3;
close;
- } else if(BLACK_SK == 3) {
+ }
+ else if (BLACK_SK == 3) {
if (countitem(999) > 0 && countitem(1003) > 2) {
- mes "[Akki]";
- mes "Oh~ You brought them~!";
- mes "Yay~ Really, thanks~";
- mes "I'll do better this time.";
- mes "Wait a few moments.";
- delitem 999, 1;
- delitem 1003, 3;
- set BLACK_SK, 4;
+ mes "[Akkie]";
+ mes "Oh, thank you so";
+ mes "much for bringing these";
+ mes "materials. Alright, I'll try";
+ mes "really hard to succeed";
+ mes "this time. Just give me";
+ mes "a minute to prepare...";
+ delitem 999,1; //Steel
+ delitem 1003,3; //Coal
+ set BLACK_SK,4;
close;
}
- mes "[Akki]";
- mes "To list the needed";
- mes "materials again..";
- mes "1 Steel and";
- mes "3 Coals~!";
- mes "Good luck, have fun~!!!";
- mes "Go, go~!!!";
+ else {
+ mes "[Akkie]";
+ mes "All I need you to do";
+ mes "is bring me 1 Steel and";
+ mes "3 Coals. Then I should";
+ mes "be able to teach you the";
+ mes "Dubious Salesmanship skill~";
close;
- } else if(BLACK_SK == 4) {
- mes "[Akki]";
- mes "...........";
- mes "........";
- mes "...........";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...?";
- next;
- mes "[Akki]";
+ }
+ }
+ else if (BLACK_SK == 4) {
+ mes "[Akkie]";
+ mes "......";
mes ".........";
- mes ".......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What...no!!!";
- mes "again?!!!";
+ mes "............";
next;
- mes "[Akki]";
- mes "Waaah~";
- mes "While I was forging";
- mes "the Iron Hammer broke";
- mes "so I couldn't do it~";
- mes "Waaaaah sobs~~~~";
+ mes "["+ strcharinfo(0) +"]";
+ mes "...?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "-I need to get her another Iron Hammer-";
- mes "-I guess. argh.-";
- mes "-.......Why is..-";
- mes "-argh...tiring...-";
- set BLACK_SK, 5;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh no...";
+ mes "Did... Did you...";
+ mes "Did something happen?";
+ next;
+ mes "[Akkie]";
+ mes "*Sniff* I b-broke the";
+ mes "Iron Hammer you gave";
+ mes "me! I c-can't finish forging";
+ mes "this without one! Waaah~";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "^333333(I guess I should";
+ mes "really bring her a new";
+ mes "^FF0000Iron Hammer^333333, or else";
+ mes "I'll never learn this skill!)^000000";
+ set BLACK_SK,5;
close;
- } else if(BLACK_SK == 5) {
+ }
+ else if (BLACK_SK == 5) {
if (countitem(613) > 0) {
- mes "[Akki]";
- mes "Oh~!!";
- mes "You brought it~!";
- mes "So kind~";
+ mes "[Akkie]";
+ mes "^333333*Sniff*^000000 Did you";
+ mes "r-really bring this";
+ mes "Iron Hammer for me?";
+ mes "Th-thank you for being so";
+ mes "patient with my screwups...";
next;
- mes "[Akki]";
- mes "Then I will really really";
- mes "teach you, so just";
- mes "wait a little~";
- delitem 613, 1;
- set BLACK_SK, 6;
+ mes "[Akkie]";
+ mes "Okay, would you";
+ mes "give me a moment?";
+ mes "I'm going to try";
+ mes "one more time.";
+ delitem 613,1; //Iron_Hammer
+ set BLACK_SK,6;
close;
}
- mes "[Akki]";
- mes "Iron Hammer is gone~";
- mes "Waaah~ What do I do~";
- mes "If you bring it one more time";
- mes "I promise to";
- mes "do my best~";
- close;
- } else if(BLACK_SK == 6) {
- mes "[Akki]";
- mes "WAAAAAAAAH~!!!";
- mes "AWwwwwn~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "OMG~!!!";
- mes "Not again?!!";
- next;
- mes "[Akki]";
- mes "Tada~!!! Done~!!";
- mes "Hehehe~!!!";
- mes "I just wanted to scare you~";
- mes "haha~";
- next;
- mes "[Akki]";
- mes "I finished the skill";
- mes "and tested it myself.";
- mes "Now, with counterfeit I will teach,";
- mes "-^ff0000 Unfairly Trick^000000-skill";
- mes "to you, hehe~.";
- next;
- mes "[Akki]";
- mes "As a bonus, after you learn this,";
- mes "you can go to our teacher";
- mes "pay a visit to Goodday and have";
- mes "-^ff0000 Greed^000000- skill taught";
- mes "to you as well~.";
- next;
- mes "[Akki]";
- mes "Then I will teach you right away...";
- mes "Lend me a paper to write on";
- mes "and your ear~";
- mes "-whisper whisper~ whisper whisper~";
- next;
- mes "[Akki]";
- mes "Use it as I taught you,";
- mes "hope it'll help.";
- mes "I apologize for";
- mes "making so many mistakes";
- mes "in the process~.";
- next;
- mes "[Akki]";
- mes "Then, if you find time again";
- mes "come and visit me~";
- mes "I will probably be stuck here";
- mes "until I get promoted";
- mes "elsewhere, hehe~";
- mes "Then, bon voyage and.";
- mes "bye bye~";
- set BLACK_SK, 7;
+ else {
+ mes "[Akkie]";
+ mes "Waah~! I can't believe";
+ mes "I broke the Iron Hammer!";
+ mes "Would you please bring me";
+ mes "another one so that I can";
+ mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
+ close;
+ }
+ }
+ else if (BLACK_SK == 6) {
+ mes "[Akkie]";
+ mes "Oh, you're back!";
+ mes "Yaaaay, I finally did it!";
+ mes "I finished making a sample";
+ mes "of counterfeit zeny and even";
+ mes "tested it with Mammonite!";
+ next;
+ mes "[Akkie]";
+ mes "Oh, before you learn my";
+ mes "skill, I'm supposed to tell you";
+ mes "that my colleague, Goodman,";
+ mes "can teach you another additional skill known as Greed. So you";
+ mes "may want to look for him later.";
+ next;
+ mes "[Akkie]";
+ mes "Okay, now the first part to";
+ mes "learning Dubious Salesmanship";
+ mes "is making this fake zeny. Watch";
+ mes "this... Isn't it easy? Of course, you can only use this in battle to";
+ mes "reduce Mammonite's zeny cost...";
+ set BLACK_SK,7;
skill 1012,1,0;
+ next;
+ mes "[Akkie]";
+ mes "Also, 90% of the cost of";
+ mes "Mammonite has to be real";
+ mes "zeny or the skill will begin";
+ mes "to lose effectiveness. Well,";
+ mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
+ next;
+ mes "[Akkie]";
+ mes "Thanks once again for";
+ mes "putting up with my mistakes,";
+ mes "I know it must have been really";
+ mes "annoying. Anyway, I hope this";
+ mes "skill is really useful for you.";
+ mes "Drop again sometime, okay?";
close;
}
- set @teach, rand(1,2);
- if(@teach == 1) {
- mes "[Akki]";
- mes "To achieve the new job quest";
- mes "-^ff0000Greed^000000- in your list";
- mes "go visit Goodday at Einbroch's";
- mes "blacksmith guild~.";
+ else {
+ if (rand(1,2) == 1) {
+ mes "[Akkie]";
+ mes "Oh, have you spoken with";
+ //mes "Goodman in Einbroch yet?";
+ mes "Goodman in Geffen yet?";
+ mes "He's the representative of";
+ mes "the Blacksmith Guild that";
+ mes "teaches the Greed skill.";
+ next;
+ mes "[Akkie]";
+ mes "If you're serious about";
+ mes "smithing goods, the Greed";
+ mes "skill might be very convenient.";
+ mes "Though, I have to say that the";
+ mes "skill's name is a little... Um.";
+ mes "Hmm... It sounds pretty bad~";
close;
}
- mes "[Akki]";
- mes "It's been a while~";
- mes "I will probably be stuck here";
- mes "until I get promoted";
- mes "elsewhere, hehe~";
- mes "Visit me often~";
- mes "Then, bon voyage and.";
- mes "bye bye~";
- close;
- }
- mes "[Akki]";
- mes "My name is Akki, was hired by ";
- mes "the Blacksmith Guild to teach.";
- mes "and pass down the skills.";
- mes "I apologize, but";
- mes ""+strcharinfo(0)+" is listed as low";
- mes "Job Level. You cannot learn it yet.";
+ else {
+ mes "[Akkie]";
+ mes "Hi again~";
+ mes "How has the smithing";
+ mes "been coming along? Anyway,";
+ mes "it was really nice of you to";
+ mes "drop by and talk to me~";
+ next;
+ mes "[Akkie]";
+ mes "It can get a little boring";
+ mes "teaching Dubious Salesmanship";
+ mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
+ mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Akkie]";
+ if (Upper == 1) {
+ mes "Hello, "+ strcharinfo(0) +",";
+ mes "I'm here on behalf of the";
+ mes "Blacksmith Guild to teach you";
+ mes "a new skill. However, your Job";
+ mes "Level is a little low right now";
+ mes "for me to teach you anything...";
+ next;
+ mes "[Akkie]";
+ mes "But practice smithing";
+ mes "a little bit more, and";
+ mes "once you qualify, I'll be";
+ mes "sure to teach you my skill!";
+ mes "Goodbye and good luck~";
+ }
+ else {
+ mes "Hello, I'm Akkie from";
+ mes "the Blacksmith Guild. I'm";
+ mes "here to teach this new skill";
+ mes "to all interested Blacksmiths";
+ mes "and Master Smiths, but it looks";
+ mes "like your Job Level is too low...";
+ next;
+ mes "[Akkie]";
+ mes "I'm sorry, "+ strcharinfo(0) +",";
+ mes "But you'll qualify for the";
+ mes "skill I teach after you";
+ mes "raise your Job Level.";
+ mes "In the meantime, keep";
+ mes "training, alright?";
+ }
+ close;
+ }
+ }
+ else {
+ mes "[Akkie]";
+ mes "Ah, today seems like";
+ mes "a perfect day for forging.";
+ mes "I just feel like going behind";
+ mes "a beautiful waterfall, getting";
+ mes "some high quality materials,";
+ mes "and just hammering things.";
close;
}
- mes "[Akki]";
- mes "Good weather, isn't it?";
- mes "It is an excellent day for";
- mes "forging items.";
- next;
- mes "[Akki]";
- mes "I want to go by a shining stream";
- mes "with ultimate materials and";
- mes "blazing fire and forget myself";
- mes "something special~";
- close;
}
-//============================================================
-// BLACKSMITH SKILL - GREED
-//============================================================
-//== GOODDAY - GREED SKILL ===================================
-geffen,172,52,7 script Goodday 826,{
- if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
- if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
- mes "[Goodday]";
- mes "Oh ho~";
- mes "It's been a long time~";
- mes "Is it because you transcended?";
- mes "You look amazing~";
- mes "I will give you the skill you";
- mes "learned before again~";
+geffen,172,52,1 script Goodman#qsk_bs 826,{
+ if (BaseJob == Job_Blacksmith) {
+ if (BLACK_SK2 == 2 && Upper == 1 && getskilllv(1013) == 0) {
+ mes "[Goodman]";
+ mes "Ah, I see that you have";
+ mes "transcended. It gladdens me";
+ mes "to see Blacksmiths become";
+ mes "Master Smiths for the sake";
+ mes "of improving their craft.";
+ next;
+ mes "[Goodman]";
+ mes "Hm? You've forgotten the";
+ mes "Greed skill? You should";
+ mes "remember how to use it now:";
+ mes "just looking at me should";
+ mes "jog the memories you require";
+ mes "to use this skill once again~";
skill 1013,1,0;
- set BLACK_SK2, 3;
+ set BLACK_SK2,3;
close;
- } else if(BLACK_SK2 == 3) {
- mes "[Goodday]";
- mes "I wonder if you are using your skill";
- mes "properly now.";
- mes "Don't get too greedy as you live";
- mes "and travel around, looking";
- mes "and learning new things.";
+ }
+ else if (BLACK_SK2 == 3) {
+ mes "[Goodman]";
+ mes "How is your forging";
+ mes "technique coming along?";
+ mes "When the craft frustrates you,";
+ mes "traveling will offer a good";
+ mes "opportunity to relax, think,";
+ mes "and collect materials.";
close;
- } else if(BLACK_SK2 == 0) {
- mes "[Goodday]";
- mes "I am the one who is in charge";
- mes "of the quest-skills of Blacksmith.";
- mes "My name is Master Gooday.";
- mes "Most prefer just Gooday, though.";
- next;
- mes "[Goodday]";
- mes "A new skill was invented with";
- mes "Merchant Guild. Now, the Blacksmith guild";
- mes "is having an event to";
- mes "pass down teh skill to";
- mes "fellow members.";
- next;
- mes "[Goodday]";
- mes "Because of this event,";
- mes "We have to send even untrained";
- mes "blacksmiths out to teach skills.";
- mes "Causes me intense troubles";
- mes "sometimes.";
- next;
- mes "[Goodday]";
- mes "Hmm, you look like a Blacksmith yourself.";
- mes "Why don't you treat yourself to";
- mes "the new -^ff0000 Greed^000000-skill";
- mes "today?";
- mes "Whether you learn or not";
- mes "is your choice, but I think";
- mes "it's one very good";
- mes "skill~";
- next;
- mes "[Goodday]";
- mes "If you want to learn, I will";
- mes "explain the skill to you and teach";
- mes "you all the basics of it.";
- mes "How is it?";
- next;
- switch( select( "Sure, I'd like to learn.", "Later~")) {
- case 1:
- mes "[Goodday]";
- mes "Mm, Good thinking.";
- mes "The newly invented skill";
- mes "-^ff0000Greed^000000- allows you to";
- mes "automatically loot the items";
- mes "not picked up within 5x5 radius";
- mes "and place them into your inventory.";
- mes "It's a very useful and convinient skill,";
- mes "I believe.";
- next;
- mes "[Goodday]";
- mes "While travelling, all kinds of items";
- mes "including rare and important ones";
- mes "can be achieved very quickly";
- mes "and put into your inventory.";
- mes "Every merchant's dream,";
- mes "wouldn't you agree?";
- next;
- mes "[Goodday]";
- mes "Since you decided to learn,";
- mes "before starting, you must";
- mes "go through a simple test";
- mes "to see if you qualify.";
- mes "So listen carefully and follow";
- mes "directions.";
- next;
- mes "[Goodday]";
- mes "Now, go out and";
- mes "-^ff0000 Not mattering whether it is^000000-";
- mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
- mes "-^ff0000 Fill your inventory up^000000-";
- mes "-^ff0000 so that you cannot put^000000-";
- mes "-^ff0000 anything 500 weight or more into^000000-";
- mes "-^ff0000 your invenory and^000000-";
- mes "-^ff0000 return to me.^000000-";
- next;
- mes "[Goodday]";
- mes "That is all that is";
- mes "required for teh skill.";
- mes "Now get started.";
- set BLACK_SK2, 1;
- close;
- case 2:
- mes "[Goodday]";
- mes "Mm. Is that so?";
- mes "Ah, it is good to";
- mes "live your life busy";
- mes "when you're young.";
- mes "Just use your time";
- mes "wisely.";
+ }
+ else {
+ if (BLACK_SK2 == 0) {
+ mes "[Goodman]";
+ mes "Hey. I'm a Blacksmith";
+ mes "skill master sent from the";
+ mes "Blacksmith Guild. Everyone";
+ mes "calls me Goodman. You're";
+ if (Upper == 1)
+ mes "a Master Smith, aren't you?";
+ else
+ mes "a Blackmith, aren't you?";
+ mes "Pffft, rhetorical question.";
+ next;
+ mes "[Goodman]";
+ mes "Good news. I'm in charge of";
+ mes "teaching the skill, developed";
+ mes "by the Blacksmith and Merchant";
+ mes "Guilds, called ^FF0000Greed^000000. It's your";
+ mes "choice whether you learn it,";
+ mes "but I recommend that you do.";
+ next;
+ mes "[Goodman]";
+ mes "If you want, I can start";
+ mes "teaching you the Greed";
+ mes "skill right now. So what";
+ mes "do you say, kid?";
+ next;
+ if (select("Sounds good!:Maybe later~") == 1) {
+ mes "[Goodman]";
+ mes "Heh! Good choice. Now,";
+ mes "the Greed skill automatically";
+ mes "picks up all items in a 5*5";
+ mes "cell area around the caster.";
+ mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
+ next;
+ mes "[Goodman]";
+ mes "First thing's first. I need to";
+ mes "test you and see if you qualify";
+ mes "to learn this skill. Go fill your Inventory with any items until";
+ mes "it's so full, you can't put an";
+ mes "item of 500 Weight in it.";
+ next;
+ mes "[Goodman]";
+ mes "When you finish that";
+ mes "task, come back and";
+ mes "talk to me. Alright";
+ mes "then, good luck~";
+ set BLACK_SK2,1;
+ close;
+ }
+ mes "[Goodman]";
+ mes "I see. It's good to be";
+ mes "busy with other things,";
+ mes "but remember that time is ";
+ mes "a commodity, and you should";
+ mes "always spend it doing the most";
+ mes "worthwhile stuff. Understand?";
close;
}
- } else if(BLACK_SK2 == 1) {
- // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
- if(checkweight(969,25) == 1) {
- mes "[Goodday]";
- mes "Mm~ back already.";
- mes "Well, without checking, I can tell";
- mes "you're quite off from";
- mes "what I asked for.";
- mes "This is what I wanted.";
- next;
- mes "[Goodday]";
- mes "-^ff0000 Not mattering whether it is^000000-";
- mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
- mes "-^ff0000 Fill your inventory up^000000-";
- mes "-^ff0000 so that you cannot put^000000-";
- mes "-^ff0000 anything 500 weight or more into^000000-";
- mes "-^ff0000 your invenory and^000000-";
- mes "-^ff0000 return to me.^000000-";
- close;
+ else if (BLACK_SK2 == 1) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 5000) {
+ mes "[Goodman]";
+ mes "Back already, eh?";
+ mes "Alright, let me check";
+ mes "the things you're carrying.";
+ mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
+ next;
+ mes "[Goodman]";
+ mes "Good work: you pass.";
+ mes "Do you realize now that the";
+ mes "time and experience spent in";
+ mes "gathering these items is worth";
+ mes "more than their prices in zeny?";
+ next;
+ mes "[Goodman]";
+ if (Upper == 1)
+ mes "I believe that Master Smiths";
+ else
+ mes "I believe that Blacksmiths";
+ mes "should first and foremost be";
+ mes "artisans. Being rich and famous";
+ mes "is merely a side effect of that.";
+ if (Upper == 1)
+ mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ else
+ mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ next;
+ if (Upper == 1) {
+ mes "[Goodman]";
+ mes "Now, if you don't place too";
+ mes "much importance on an item's";
+ mes "worth in terms of zeny, you'll";
+ mes "be able to let go of them much";
+ mes "more easily. Watch me do this.";
+ mes "See? Now you can do it too.";
+ next;
+ }
+ mes "[Goodman]";
+ mes "The skill you learned is";
+ mes "called Greed, but I hope";
+ mes "you use it in a manner that";
+ mes "is different than its name.";
+ mes "Don't forget that, and I hope";
+ mes "you craft true masterpieces.";
+ skill 1013,1,0;
+ set BLACK_SK2,2;
+ close;
+ }
+ else {
+ mes "[Goodman]";
+ mes "Hm. You've come back";
+ mes "too early. And you didn't";
+ mes "complete the objective that";
+ mes "I set for you. Listen carefully. ^FFFFFF ^000000";
+ next;
+ mes "[Goodman]";
+ mes "Go fill your Inventory";
+ mes "with any items until it";
+ mes "becomes too full to place";
+ mes "an item of 500 weight into it.";
+ mes "When you finish this task,";
+ mes "come back and report to me.";
+ close;
+ }
}
- mes "[Goodday]";
- mes "Mm, back already?";
- mes "You came back earlier than expected.";
- mes "Well, then allow me to see";
- mes "your bag.";
- mes "Hmm~~~~~";
- next;
- mes "[Goodday]";
- mes "Ah~ Hmm~";
- mes "Mm~ You did just as";
- mes "I asked you to. Good.";
- mes "Alright, you pass the test.";
- next;
- mes "[Goodday]";
- mes "The time spent and experience";
- mes "gained while collecting the items";
- mes "are more important than the";
- mes "price that comes out when you";
- mes "sell the items.";
- mes "I wanted to let you know that.";
- next;
- mes "[Goodday]";
- mes "Of course, as a blacksmith,";
- mes "you are expected to look at every";
- mes "item as a possibility to bring you zeny,";
- mes "but you are also capable";
- mes "personally of knowledge and";
- mes "honour, in my opinion.";
- next;
- mes "[Goodday]";
- mes "You may not think the test";
- mes "and the skill have any relationship";
- mes "to each other, but.";
- mes "That was the test and teaching";
- mes "that my Master passed to me";
- mes "when I first became a";
- mes "blacksmith.";
- next;
- mes "[Goodday]";
- mes "There are too many people";
- mes "trying to gain money";
- mes "before anything in this world,";
- mes "and it pains me to see people";
- mes "living to see only money";
- mes "in their items and forgetting";
- mes "about honour and love of life.";
- next;
- mes "[Goodday]";
- mes "Forging items and weapons";
- mes "that your friends and others need";
- mes "and travelling the world to";
- mes "venture out and face danger yourself";
- mes "to seek the materials for refining";
- mes "is the purpose and honour";
- mes "of blacksmith.";
- next;
- mes "[Goodday]";
- mes "The name of the skill";
- mes "I will give to you is called";
- mes "-^ff0000 Greed^000000- but";
- mes "I hope it will be used as";
- mes "another meaning to you";
- mes "once you receive it.";
- next;
- mes "[Goodday]";
- mes "Then here is your skill.";
- skill 1013,1,0;
- set BLACK_SK2, 2;
+ else {
+ mes "[Goodman]";
+ mes "How have you been using";
+ mes "the Greed skill? Hopefully,";
+ mes "it has been convenient in";
+ mes "your efforts to forge goods";
+ mes "of greater quality for all";
+ mes "of your comrades.";
close;
- } else if(BLACK_SK2 == 2) {
- mes "[Goodday]";
- mes "I wonder if you are using your skill";
- mes "properly now.";
- mes "Don't get too greedy as you live";
- mes "and travel around, looking";
- mes "and learning new things.";
- close;
+ }
}
}
- mes "[Goodday]";
- mes "On a day like this, I want to put";
- mes "my backpack on and climb a dangerous";
- mes "mountain where all kinds of goods lie";
- mes "and go off collecting them.";
- mes "Why don't you become a";
- mes "blacksmith someday?";
+ mes "[Goodman]";
+ mes "I feel like exploring";
+ mes "the mountains to look for";
+ mes "rare and interesting items";
+ mes "that I can use in forging.";
+ mes "For me, that's the greatest";
+ mes "pleasure of being a Blacksmith.";
close;
}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.3c Inverted the weight check for Greed [DracoRPG]
+//= 1.4 Updated to the official One [Samuray22]
+//= 1.5 replaced item "names" with item id. Fixed a bug with
+//= item deletion [Lupus]
+//============================================================
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 210b4ca47..89f8e93f4 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -3,12 +3,817 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Shrink
//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+geffen,110,117,3 script Ford#11 752,{
+ if (BaseJob == Job_Crusader) {
+ if (CRUS_SK == 8 && getskilllv(1002) == 0) {
+ mes "[Ford]";
+ mes "Hey, it's been a while~";
+ mes "And you even managed to";
+ mes "become a Paladin. You must";
+ mes "have forgotten how to perform";
+ mes "the Shrink skill, so I'll teach";
+ mes "it to you real quick... There!";
+ set CRUS_SK,10;
+ skill 1002,1,0;
+ close;
+ }
+
+ else if (CRUS_SK == 0) {
+ mes "[Ford]";
+ mes "Damn! Why is it";
+ mes "taking so long?";
+ mes "Ah, finally, you've";
+ mes "arrived! Quick, show me";
+ mes "the ^FF0000report^000000 you've brought!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Excuse me...?";
+ mes "Oh, you must have";
+ mes "mistaken me for someone";
+ mes "else. I really don't know";
+ mes "what you're talking about.";
+ next;
+ mes "[Ford]";
+ mes "What?! You're not one";
+ mes "of the guards stationed";
+ mes "at South Geffen? Oh, this";
+ mes "is horrible. I apologize,";
+ mes "I just assumed since you";
+ if (Upper == 1)
+ mes "were dressed like a Paladin...";
+ else
+ mes "were dressed like a Crusader...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I'm sorry...";
+ mes "What's happening?";
+ mes "Is something the matter?";
+ mes "I'm an adventurer that";
+ mes "goes by the name, "+ strcharinfo(0) +".";
+ next;
+ mes "[Ford]";
+ mes "Well, I'm Leslie Ford,";
+ mes "commander of the Prontera";
+ mes "Crusader Guardians. We're";
+ mes "charged with the duty of";
+ mes "protecting adventurers and";
+ mes "citizens from evil monsters.";
+ next;
+ mes "[Ford]";
+ mes "There's been a recent surge";
+ mes "in unprovoked violence from";
+ mes "Goblins and they're making";
+ mes "quite a bit of trouble for us.";
+ mes "Our patrols are supposed to";
+ mes "report on their activity to me.";
+ next;
+ mes "[Ford]";
+ mes "However, today's report";
+ mes "hasn't arrived yet, so I'm";
+ mes "starting to fear that something";
+ mes "has happened to the patrol.";
+ mes "Unfortunately, my duties don't";
+ mes "allow me to leave my post.";
+ next;
+ mes "[Ford]";
+ mes "I'm getting desperate,";
+ mes "and I don't have any choice";
+ mes "but to ask for outside help.";
+ mes "Since you're a fellow Crusader,";
+ mes "I want to ask you if you would";
+ mes "please lend me your aid.";
+ next;
+ switch(select("Sure.:I'm sorry, but I'm busy...")) {
+ case 1:
+ mes "[Ford]";
+ mes "Great, thank you so much!";
+ mes "Now, please go and seek";
+ mes "out ^0000FFSloutii^000000 who should be";
+ mes "stationed south of Geffen,";
+ mes "and deliver his report to me.";
+ mes "Your help is a great relief...";
+ set CRUS_SK,1;
+ close;
+ case 2:
+ mes "[Ford]";
+ mes "Hm. I understand.";
+ mes "I do not know what";
+ mes "obligations that you";
+ mes "have right now, but if";
+ mes "your current task isn't";
+ mes "urgent, please reconsider...";
+ close;
+ }
+ close;
+ }
+ else if (CRUS_SK == 1) {
+ mes "[Ford]";
+ mes "Please search for";
+ mes "^0000FFSloutii^000000 in the area south";
+ mes "of Geffen, and he should";
+ mes "give you his report on";
+ mes "his patrol of the Goblins";
+ mes "for you to deliver to me.";
+ close;
+ }
+ else if (CRUS_SK == 2) {
+ mes "[Ford]";
+ mes "Wait, you've met with";
+ mes "Sloutii, but haven't";
+ mes "received his report?";
+ mes "Please go back to him";
+ mes "and bring it to me, it's";
+ mes "imperative that I read it!";
+ close;
+ }
+ else if (CRUS_SK == 3) {
+ mes "[Ford]";
+ mes "Ah, you've returned!";
+ mes "So how is Sloutii?";
+ mes "Is everything all right?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Here, I've brought";
+ mes "this report as soon as";
+ mes "I could! You better read";
+ mes "it, quick! Things seemed";
+ mes "pretty bad when I left...";
+ next;
+ mes "[Ford]";
+ mes "Goodness, there's blood all";
+ mes "over the paper! Let's see...";
+ mes "Oh no. This is an emergency";
+ mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
+ mes "backup immediately!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wait, we need to do";
+ mes "something about Sloutii.";
+ mes "He was wounded by the";
+ mes "Goblins, and I think he's";
+ mes "in serious trouble.";
+ next;
+ mes "[Ford]";
+ mes "The Goblins...?";
+ mes "Oh no, you'll need the";
+ mes "special antidote that you";
+ mes "can get from Father Arthur";
+ mes "to treat the poison in the";
+ mes "knives these Goblins use.";
+ next;
+ mes "[Ford]";
+ mes "While I request for backup,";
+ mes "please go to ^0000FFProntera Church^000000";
+ mes "and ask Father ^0000FFArthur^000000 for his";
+ mes "antidote for Goblin Poison.";
+ mes "If you don't hurry, it might";
+ mes "be too late for Sloutii--!";
+ set CRUS_SK,4;
+ close;
+ }
+ else if (CRUS_SK == 4) {
+ mes "[Ford]";
+ mes "Please hurry and obtain";
+ mes "the antidote for Goblin's";
+ mes "poison from ^0000FFFather Arthur^000000";
+ mes "in ^0000FFProntera Church^000000. Sloutii's";
+ mes "life depends on you now.";
+ close;
+ }
+ else if (CRUS_SK == 5) {
+ mes "[Ford]";
+ mes "You've already met";
+ mes "Father Arthur? Good,";
+ mes "now please hurry and";
+ mes "get the antidote from him.";
+ mes "Without it, Sloutii will slowly";
+ mes "and excruciatingly perish!";
+ close;
+ }
+ else if (CRUS_SK == 6) {
+ mes "[Ford]";
+ mes "You've already met";
+ mes "Father Arthur? Good,";
+ mes "now please hurry and";
+ mes "get the antidote from him.";
+ mes "Without it, Sloutii will slowly";
+ mes "and excruciatingly perish!";
+ close;
+ }
+ else if (CRUS_SK == 7) {
+ mes "[Ford]";
+ mes "Great, you've received";
+ mes "the antidote from Father";
+ mes "Arthur! Now, make haste";
+ mes "and administer it to Sloutii";
+ mes "stationed south of Geffen.";
+ mes "Hurry, every second counts!";
+ close;
+ }
+ else if (CRUS_SK == 8) {
+ mes "[Ford]";
+ mes "I hear that you were";
+ mes "able to save Sloutii.";
+ mes "For that, I am eternally";
+ mes "grateful. We could use more";
+ mes "people like you to serve in the";
+ mes "Prontera Crusader Guardians...";
+ next;
+ mes "[Ford]";
+ mes "I know that you adventurers";
+ mes "prefer not to commit to these";
+ mes "kinds of organizations, but";
+ mes "your help will always be";
+ mes "welcome here. I hope to";
+ mes "see you again someday.";
+ next;
+ mes "[Ford]";
+ mes "Thanks once again,";
+ mes "and I hope to that you";
+ mes "travel in safety. For now,";
+ mes "this is farewell, "+ strcharinfo(0) +".";
+ close;
+ }
+ else if (CRUS_SK == 10) {
+ mes "[Ford]";
+ mes "Hey, it's been a while~";
+ mes "You should come by more";
+ mes "often, and if you're really";
+ mes "interested, you can enlist in";
+ mes "my troops. We can really use";
+ mes "somebody with your expertise.";
+ close;
+ }
+ else {
+ mes "[Ford]";
+ mes "Great, you've received";
+ mes "the antidote from Father";
+ mes "Arthur! Now, make haste";
+ mes "and administer it to Sloutii";
+ mes "stationed south of Geffen.";
+ mes "Hurry, every second counts!";
+ close;
+ }
+ }
+ else {
+ mes "[Ford]";
+ mes "Ah, greetings.";
+ mes "I'm sorry that I cannot";
+ mes "assist you, adventurer,";
+ mes "but I have something";
+ mes "rather urgent to take care";
+ mes "of. Now if you'll excuse me...";
+ close;
+ }
+}
+
+gef_fild13,297,242,3 script Soldier#277 751,{
+ if (BaseJob == Job_Crusader) {
+ if (Upper == 1 && getskilllv(1002)) {
+ if (CRUS_SK == 8) {
+ mes "[Sloutii]";
+ mes "Hey pal, it's been";
+ mes "a while. I still need";
+ mes "to recuperate from my";
+ mes "wounds, so if you want";
+ mes "to learn Shrink, speak";
+ mes "to Sir Ford, alright?";
+ close;
+ }
+ else if (CRUS_SK == 10) {
+ mes "[Sloutii]";
+ mes "So how's that Shrink";
+ mes "skill working out for you?";
+ mes "Hopefully, it's saved your";
+ mes "life as many times as it's";
+ mes "saved mine. Anyway, I'll";
+ mes "see you around, "+ strcharinfo(0) +"~";
+ close;
+ }
+ }
+ if (CRUS_SK == 1) {
+ mes "[Soldier]";
+ mes "Arrrrrghhh!";
+ mes "M-my legs!";
+ mes "What the hell";
+ mes "have they done";
+ mes "to my legs?!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wh-what happened?";
+ mes "Were you attacked?";
+ next;
+ mes "[Soldier]";
+ mes "Y-yeah, I was on my way";
+ mes "to report to Sir Ford on my";
+ mes "regular patrol when I was";
+ mes "attacked by these Goblins!";
+ mes "I've got to warn my superiors!";
+ mes "They're going to raid Geffen!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I actually spoke to";
+ mes "Sir Ford! You must be";
+ mes "Sloutii, right? He sent me";
+ mes "to see what happened to you!";
+ next;
+ mes "[Sloutii]";
+ mes "Great, p-perfect timing!";
+ mes "Listen, you've got to send";
+ mes "him this report. I-it contains";
+ mes "details of my patrol and an";
+ mes "urgent request for backup.";
+ mes "U-ugh! We don't have time!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wait...!";
+ mes "But what about";
+ mes "you? You're hurt...";
+ next;
+ mes "[Sloutii]";
+ mes "I'll be damned if help";
+ mes "is delayed on my account!";
+ mes "Just hurry and get that";
+ mes "report to Sir Ford! Now go!";
+ mes "Now, if I can just get that";
+ mes "report out of my-- OW! N-no...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "^333333(He's writhing in pain";
+ mes "so much that he can't even";
+ mes "give me his report. I better";
+ mes "bring him a Red Potion to";
+ mes "alleviate his suffering...)^000000";
+ set CRUS_SK,2;
+ close;
+ }
+ else if (CRUS_SK == 2) {
+ if (countitem(501) > 0) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Here, please take";
+ mes "this Red Potion.";
+ mes "It just might help...";
+ next;
+ mes "[Sloutii]";
+ mes "Oh, thank goodness!";
+ mes "Arrrgh! Just pour it";
+ mes "into the wound! I-it...";
+ mes "It burns so much! Those";
+ mes "Goblins must've cut me with";
+ mes "something coated in poison!";
+ next;
+ mes "[Sloutii]";
+ mes "Ah... Ahh...";
+ mes "The bleeding hasn't";
+ mes "stopped, but at least";
+ mes "it's better. Here, take";
+ mes "this report now and get it";
+ mes "to Sir Ford. Hurry and go!";
+ next;
+ mes "^3355FFYou received Sloutii's";
+ mes "patrol report. Some of the";
+ mes "pages are smudged with";
+ mes "the blood from his wound.^000000";
+ delitem 501,1; //Red_Potion
+ set CRUS_SK,3;
+ close;
+ }
+ else {
+ mes "[Sloutii]";
+ mes "Hurry and t-take this";
+ mes "report! L-let me just";
+ mes "hand it to you and th--";
+ mes "Arrrrgh! I-I can't move!";
+ mes "It... It just hurts so much!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "^333333(I better bring him";
+ mes "a Red Potion, otherwise";
+ mes "I have no hope of getting";
+ mes "that report without hurting him!) ^FFFFFF ^000000";
+ close;
+ }
+ }
+ else if (CRUS_SK == 3) {
+ mes "[Sloutii]";
+ mes "We're running out";
+ mes "of time! Hurry and get";
+ mes "my report to Sir Ford as";
+ mes "soon as you possibly can!";
+ close;
+ }
+ else if (CRUS_SK == 4) {
+ mes "[Sloutii]";
+ mes "Eeearrrgh--!";
+ mes "My l-legs! Everything";
+ mes "is starting to h-hurt!";
+ next;
+ mes "^3355FFSloutii fell unconscious,";
+ mes "and it seems that the wounds";
+ mes "in his legs are causing him";
+ mes "much more suffering.^000000";
+ close;
+ }
+ else if (CRUS_SK == 5) {
+ mes "[Sloutii]";
+ if (upper == 1) {
+ mes "Eeearrrgh--!";
+ mes "My l-legs! Everything";
+ mes "is starting to h-hurt!";
+ next;
+ mes "^3355FFSloutii fell unconscious,";
+ mes "and it seems that the wounds";
+ mes "in his legs are causing him";
+ mes "much more suffering.^000000";
+ }
+ else {
+ mes "........";
+ mes ".........";
+ next;
+ mes "^3355FFSloutii is still";
+ mes "unconscious. He'll";
+ mes "die if his injuries aren't";
+ mes "treated immediately.";
+ mes "You'll have to help him";
+ mes "as quickly as you can.^000000";
+ }
+ close;
+ }
+ else if (CRUS_SK == 6) {
+ mes "[Sloutii]";
+ mes "........";
+ mes ".........";
+ next;
+ mes "^3355FFSloutii is still";
+ mes "unconscious. He'll";
+ mes "die if his injuries aren't";
+ mes "treated immediately.";
+ mes "You'll have to help him";
+ mes "as quickly as you can.^000000";
+ close;
+ }
+ else if (CRUS_SK == 7) {
+ set .@rand,rand(1,5);
+ if (.@rand == 1 || .@rand == 5) {
+ mes "^3355FFYou carefully pour the";
+ mes "Goblin poison antidote";
+ mes "into Sloutii's mouth.";
+ mes "His throat struggles to";
+ mes "swallow the antidote, but";
+ mes "he manages to ingest it.^000000";
+ next;
+ mes "^3355FFMiraculously, the wounds";
+ mes "inflicted by the Goblins";
+ mes "begin to rapidly heal.^000000";
+ next;
+ mes "[Sloutii]";
+ mes "Oh, wh-what happened?";
+ mes "Am... Am I really still alive?";
+ mes "Hey, it's you! You must've";
+ mes "saved my life! I thought";
+ mes "I was going to die for sure!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Well, it's a good thing";
+ mes "I came in time. Sir Ford";
+ mes "had me visit Father Arthur to";
+ mes "make an antidote to save you.";
+ mes "Ah, and I already delivered";
+ mes "your report to Sir Ford.";
+ next;
+ mes "[Sloutii]";
+ mes "Great! Now, let me repay you";
+ mes "by teaching you a special skill";
+ mes "developed by the Prontera Crusader Guardians. Using this skill helped";
+ mes "me survive the attack by those";
+ mes "Goblins. You ready to learn?";
+ next;
+ mes "[Sloutii]";
+ mes "This skill is called";
+ mes "''^0000FFShrink^000000,'' and it will";
+ mes "knock enemies backwards";
+ mes "when you successfully";
+ mes "guard their attacks.";
+ next;
+ mes "[Sloutii]";
+ mes "Now listen closely...";
+ mes "To execute it, you've got";
+ mes "to be able to concentrate";
+ mes "and repel enemies using";
+ mes "the right stance and mindset...";
+ next;
+ mes "[Sloutii]";
+ mes "Great! You learned the";
+ mes "skill! Now, I hope you use";
+ mes "this ability to combat evil";
+ mes "and protect the weak. Ah, and";
+ mes "if I learn any new skills, I'll be sure to teach you right away.";
+ set CRUS_SK,8;
+ skill 1002,1,0;
+ close;
+ }
+ mes "^3355FFYou carefully pour the";
+ mes "Goblin poison antidote";
+ mes "into Sloutii's mouth.";
+ mes "His throat struggles to";
+ mes "swallow the antidote, but";
+ mes "he manages to ingest it.^000000";
+ next;
+ mes "^3355FFUnfortunately, nothing";
+ mes "happened. The antidote";
+ mes "proabably lost its effect";
+ mes "while you were traveling";
+ mes "from Father Arthur to Sloutii.";
+ mes "You've got to return to Father";
+ mes "Arthur and make another one.^000000";
+ set CRUS_SK,9;
+ close;
+ }
+ else if (CRUS_SK == 8 || CRUS_SK == 10) {
+ mes "[Sloutii]";
+ mes "Hey, it's you~";
+ mes "So how have you been?";
+ mes "If you ever get some free";
+ mes "time, come by and maybe";
+ mes "we can practice our swordplay.";
+ close;
+ }
+ else if (CRUS_SK == 9) {
+ mes "^3355FFThe antidote you";
+ mes "previously administered";
+ mes "had no effect. You've got";
+ mes "to try again by returning to";
+ mes "Father Arthur and making";
+ mes "a new antidote for Sloutii.^000000";
+ close;
+ }
+ else {
+ mes "[Sloutii]";
+ mes "Please be careful around";
+ mes "this area. Goblins are known";
+ mes "to attack any humans that";
+ mes "they encounter. And lately,";
+ mes "they've been getting even more violent, so stay on the lookout.";
+ close;
+ }
+ }
+ else {
+ mes "[Sloutii]";
+ mes "Please be careful around";
+ mes "this area. Goblins are known";
+ mes "to attack any humans that";
+ mes "they encounter. And lately,";
+ mes "they've been getting even more violent, so stay on the lookout.";
+ close;
+ }
+}
+
+prt_church,87,127,3 script Pastor#1011 755,{
+ if (BaseJob == Job_Crusader) {
+ if (Upper == 1 && getskilllv(1002)) {
+ if (CRUS_SK == 8) {
+ mes "[Father Arthur]";
+ mes "Oh, a Paladin now,";
+ mes "are you? Ah, I'm quite";
+ mes "proud of you. After all, I've";
+ mes "known you back when you";
+ mes "were a brave Crusader.";
+ next;
+ mes "[Father Arthur]";
+ mes "I hope that you continue to";
+ mes "use your power to combat";
+ mes "the forces of evil and to";
+ mes "protect the weak. May your";
+ mes "heart guide your actions.";
+ close;
+ }
+ else if (CRUS_SK == 10) {
+ mes "[Father Arthur]";
+ mes "Ah, have you been well?";
+ mes "It is good to see you under";
+ mes "more pleasant circumstances.";
+ mes "Nonetheless, if you think that";
+ mes "I can be of service to you, then please let me know right away.";
+ close;
+ }
+ }
+ if (CRUS_SK == 4) {
+ mes "[Father Arthur]";
+ mes "Greetings.";
+ mes "How may I be of";
+ mes "service to you today?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Someone was wounded";
+ mes "by Goblins, and I was told";
+ mes "by Sir Ford that you're the";
+ mes "only one who can make the";
+ mes "Goblin Poison Antidote.";
+ next;
+ mes "[Father Arthur]";
+ mes "Saints preserve us,";
+ mes "the Goblins are indeed";
+ mes "cruel and merciless!";
+ mes "Unfortunately, I'm fresh";
+ mes "out of Goblin Poison Antidote";
+ mes "and must make it from scratch.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Tell me what you";
+ mes "need to make it, and";
+ mes "I'll bring you all of the";
+ mes "materials right away!";
+ next;
+ mes "[Father Arthur]";
+ mes "Ah, yes. Bring me";
+ mes "^0000FF20 Sticky Mucus^000000,";
+ mes "^0000FF3 Empty Bottles^000000,";
+ mes "^0000FF5 Jellopies^000000...";
+ next;
+ mes "[Father Arthur]";
+ mes "...^0000FF1 Coal^000000,";
+ mes "^0000FF1 Grape^000000,";
+ mes "^0000FF3 Cyfar^000000 and";
+ mes "^0000FF1 Unripe Apple^000000.";
+ mes "Now hurry, he won't";
+ mes "last long if he's poisoned!";
+ set CRUS_SK,5;
+ close;
+ }
+ else if (CRUS_SK == 5) {
+ if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
+ mes "[Father Arthur]";
+ mes "Ah, you've returned.";
+ mes "Now let me check to";
+ mes "see if you've brought";
+ mes "everything needed to";
+ mes "create the antidote.";
+ next;
+ mes "[Father Arthur]";
+ mes "Good, good. It looks";
+ mes "like everything is ready.";
+ mes "Now, before I begin, I should";
+ mes "tell you that the antidote has";
+ mes "a time limit of effectiveness.";
+ next;
+ mes "[Father Arthur]";
+ mes "However, there's no way";
+ mes "to accurately predict when";
+ mes "the antidote will become";
+ mes "ineffective until you try it.";
+ mes "Therefore, you may have to";
+ mes "return to me for a new batch.";
+ next;
+ mes "[Father Arthur]";
+ mes "These materials should";
+ mes "be enough for multiple";
+ mes "dosages, so you won't have";
+ mes "to worry about collecting";
+ mes "materials again. Now, give";
+ mes "me a moment to distill this...";
+ delitem 938,20; //Sticky_Mucus
+ delitem 619,1; //Unripe_Apple
+ delitem 909,5; //Jellopy
+ delitem 514,1; //Grape
+ delitem 1003,1; //Coal
+ delitem 7053,3; //Cyfar
+ delitem 713,3; //Empty_Bottle
+ set CRUS_SK,6;
+ close;
+ }
+ else {
+ mes "[Father Arthur]";
+ mes "I'm sorry, but these";
+ mes "aren't enough materials";
+ mes "in order for me to distill the";
+ mes "antidote. Hmm, what were";
+ mes "the required materials again?";
+ next;
+ mes "[Father Arthur]";
+ mes "Ah, yes. Bring me";
+ mes "^0000FF20 Sticky Mucus^000000,";
+ mes "^0000FF3 Empty Bottles^000000,";
+ mes "^0000FF5 Jellopies^000000...";
+ next;
+ mes "[Father Arthur]";
+ mes "...^0000FF1 Coal^000000,";
+ mes "^0000FF1 Grape^000000,";
+ mes "^0000FF3 Cyfar^000000 and";
+ mes "^0000FF1 Unripe Apple^000000.";
+ mes "Now hurry, he won't";
+ mes "last long if he's poisoned!";
+ close;
+ }
+ }
+ else if (CRUS_SK == 6) {
+ mes "[Father Arthur]";
+ mes "Your timing must be";
+ mes "divinely inspired: I've";
+ mes "just completed the Goblin";
+ mes "Poison Antidote. Now please";
+ mes "listen very carefully to me...";
+ next;
+ mes "[Father Arthur]";
+ mes "I can't guarantee if this";
+ mes "antidote will work. If it";
+ mes "loses its effectiveness before";
+ mes "you arrive, you'll have to come";
+ mes "back and get a fresh new dose.";
+ next;
+ mes "[Father Arthur]";
+ mes "You've got to hurry over";
+ mes "to the wounded as quickly";
+ mes "as possible. Now, as soon as";
+ mes "I hand this to you, you've got";
+ mes "to run there as fast as you";
+ mes "can: a man's life is at stake!";
+ next;
+ mes "[Father Arthur]";
+ mes "Here, take the";
+ mes "antidote. Now go!";
+ mes "Godspeed, adventurer!";
+ set CRUS_SK,7;
+ close;
+ }
+ else if (CRUS_SK == 7) {
+ mes "[Father Arthur]";
+ mes "You haven't left yet?!";
+ mes "Hurry over to the wounded";
+ mes "and administer the antidote!";
+ mes "You'll have to come back for";
+ mes "a fresh batch of antidote if";
+ mes "you arrive there too late!";
+ close;
+ }
+ else if (CRUS_SK == 8) {
+ mes "[Father Arthur]";
+ mes "Ah, so the antidote";
+ mes "worked and that man is";
+ mes "expected to fully recover?";
+ mes "Good, good. It does my heart";
+ mes "good to hear he's much better.";
+ close;
+ }
+ else if (CRUS_SK == 9) {
+ mes "[Father Arthur]";
+ mes "The antidote failed?!";
+ mes "We have no choice, but";
+ mes "to try it again. Here, let";
+ mes "me quickly distill a new";
+ mes "dosage for you. Wait, wait...";
+ mes "Ah! There! I've finished it!";
+ next;
+ mes "[Father Arthur]";
+ mes "Now take this fresh";
+ mes "antidote and run as";
+ mes "fast as you can to";
+ mes "the wounded! Go!";
+ set CRUS_SK,7;
+ close;
+ }
+ else if (CRUS_SK == 10) {
+ mes "[Father Arthur]";
+ mes "Ah, have you been well?";
+ mes "It is good to see you under";
+ mes "more pleasant circumstances.";
+ mes "Nonetheless, if you think that";
+ mes "I can be of service to you, then please let me know right away.";
+ close;
+ }
+ else {
+ mes "[Father Arthur]";
+ mes "Ah, hello there~";
+ mes "Welcome to Prontera";
+ mes "Church. Please relax here,";
+ mes "enjoy the silence, and invite";
+ mes "spiritual calm into your heart.";
+ close;
+ }
+ }
+ else {
+ mes "[Father Arthur]";
+ mes "Ah, hello there~";
+ mes "Welcome to Prontera";
+ mes "Church. Please relax here,";
+ mes "enjoy the silence, and invite";
+ mes "spiritual calm into your heart.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
@@ -19,89 +824,3 @@
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
-
-
-//============================================================
-// CRUSADER SKILL - SHRINK
-//============================================================
-geffen,110,118,3 script Ford 752,{
- mes "[Ford]";
- if(BaseJob!=Job_Crusader) goto L_nocruz;
- if(getskilllv(1002)) goto L_alreadyhave;
- mes "Maybe I'll teach you a little skill";
- mes "if you bring me a few things...";
- mes "Bring me these items and we'll";
- mes "see if I feel like giving it to you.";
- next;
- mes "[Ford]";
- mes "1 Red Potion";
- mes "20 Sticky Mucus";
- mes "3 Empty Bottles";
- mes "5 Jellopies";
- mes "1 Unripe Apple";
- mes "1 Grape";
- mes "1 Coal";
- mes "3 Cyfars";
- next;
-
- mes "[Ford]";
- mes "Let me check your items.";
- next;
-
- if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
- delitem 501, 1;//Items: Red_Potion,
- delitem 938, 20;//Items: Sticky_Mucus,
- delitem 713, 3;//Items: Empty_Bottle,
- delitem 909, 5;//Items: Jellopy,
- delitem 619, 1;//Items: Unripe_Apple,
- delitem 514, 1;//Items: Grape,
- delitem 1003, 1;//Items: Coal,
- delitem 7053, 3;//Items: Cyfar,
- mes "[Ford]";
- mes "Time to roll my lucky dice.";
- mes "Good luck, I almost never lose.";
-//TODO: add DICE emotions? 8)
- emotion e_gg;
- next;
- if(rand(1,6)!=3) goto L_lose;
- emotion 58;
- next;
-
- skill 1002,1,0;
- mes "[Ford]";
- mes "I can't believe I lost!";
- mes "I NEVER lose...";
- emotion e_sob;
- close;
-
-L_noitems:
- mes "[Ford]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_lose:
- emotion 63;
- next;
- mes "[Ford]";
- mes "I win again!!";
- mes "I'm not teaching you";
- mes "anything this time. Come";
- mes "back if you want to Try";
- mes "again";
- close;
-
-L_nocruz:
- mes "If you are not a Crusader,";
- mes "then you have no business";
- mes "with me...";
- close;
-
-L_alreadyhave:
- mes "Hey, you were lucky I";
- mes "even taught you the";
- mes "skill I did! Don't press";
- mes "your luck.";
- close;
-}
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index c3fa5e40d..dff750206 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -3,12 +3,727 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Charming Wink
//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+comodo,204,127,5 script Canell#qsk_dan01 724,{
+ if (BaseJob == Job_Dancer && JobLevel > 39) {
+ if (DANCER_SK == 0) {
+ mes "[Canell]";
+ mes "It's well known that we must";
+ mes "be beautiful to captivate those";
+ mes "who watch us dance. But to rely";
+ mes "on just our outward appearance";
+ mes "is a ghastly waste of our full";
+ mes "potential as performers.";
+ next;
+ mes "[Canell]";
+ mes "Yes, I can tell that you";
+ mes "don't quite understand that";
+ mes "the correct frame of mind is";
+ mes "an essential element to true";
+ mes "beauty. Now tell me, are you";
+ mes "confident in your dancing...?";
+ next;
+ if (select("Of course, old crone!:I... I'm not sure...") == 1) {
+ mes "[Canell]";
+ mes "Ho-ho~ I believe you've";
+ mes "confused confidence with";
+ mes "arrogance! The naive cannot";
+ mes "tell there's a vitally important distinction between the two.";
+ mes "Now... Prepare for punishment!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ow...!";
+ mes "Th-that whip!";
+ mes "I-i-it huuuurts!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -5,0;
+ close;
+ }
+ mes "[Canell]";
+ mes "Awareness of your own flaws";
+ mes "and faults is the first crucial";
+ mes "step towards improvement.";
+ mes "Yet your obvious neglect of";
+ mes "your gift of dancing is...";
+ mes "grounds for punishment!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "What the...? Ack!";
+ mes "S-stop wh-whipping";
+ mes "me! It... It stiiings!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -10,0;
+ next;
+ mes "[Canell]";
+ mes "Ho-ho~! Fortunately for";
+ mes "you, I will teach you what";
+ mes "you must learn to rise above";
+ mes "your current limitations. When";
+ mes "I'm finished with you, angels and demons won't resist your charms~";
+ next;
+ if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
+ mes "[Canell]";
+ mes "So... You still haven't";
+ mes "mastered the fine art of";
+ mes "exuding charm and humility!";
+ mes "There must be consequences";
+ mes "for this blatant affront to our";
+ mes "profession! Prepare yourself!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Nooooo--!";
+ mes "Not that whip";
+ mes "again! Arrgh, it's--";
+ mes "It hurts so much!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -10,0;
+ close;
+ }
+ mes "[Canell]";
+ mes "Ho-ho~ It's good that you";
+ mes "recognize that you have much";
+ mes "to learn. Well, let's not waste";
+ mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
+ mes "visualization. Now, for that...";
+ next;
+ mes "[Canell]";
+ mes "...You must bring";
+ mes "me ^FF00001 Crystal Mirror^000000!";
+ mes "This tool is imperative";
+ mes "to the lesson, so fetch it";
+ mes "and bring it to me quickly!";
+ set DANCER_SK,1;
+ close;
+ }
+ else if (DANCER_SK == 1) {
+ if (countitem(747) > 0) {
+ mes "[Canell]";
+ mes "Finally, you've come";
+ mes "with the mirror. Now,";
+ mes "look deeply and scrutinize";
+ mes "your reflection. Gaze upon";
+ mes "each blemish and fault, each";
+ mes "charming trait of your face.";
+ next;
+ mes "[Canell]";
+ mes "No face is perfect, but";
+ mes "know that your face is yours";
+ mes "alone, and that it is what gives you a beauty that can be no";
+ mes "one else's. Now, repeat";
+ mes "these truisms after me...";
+ next;
+ mes "[Canell]";
+ mes "''I am beautiful...";
+ mes "I am irresistable...''";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am beautiful...";
+ mes "I am irresistable...";
+ next;
+ mes "[Intoxicated Canell]";
+ mes "Louder!";
+ mes "More feeling!";
+ mes "''I am beautiful!";
+ mes "I am irresistable!";
+ mes "I am the most attractive";
+ mes "woman in the whole world!''";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am beautiful!";
+ mes "I am irresistable!";
+ mes "I am the most attractive";
+ mes "woman in the whole world!";
+ specialeffect2 99; // EF_FLASHER
+ next;
+ mes "^3355FFYour self esteem has";
+ mes "sky rocketed. Fortunately,";
+ mes "you've managed to avoid";
+ mes "becoming a prima donna.^000000";
+ delitem 747,1; //Crystal_Mirror
+ set DANCER_SK,2;
+ close;
+ }
+ else {
+ mes "[Frustrated Canell]";
+ mes "Did I tell you to come";
+ mes "back here without bringing";
+ mes "^FF00001 Crystal Mirror^000000!? Now go";
+ mes "and get it before I find";
+ mes "reason to punish you!";
+ specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
+ close;
+ }
+ }
+ else if (DANCER_SK == 2) {
+ mes "[Canell]";
+ mes "Yes, the first and most";
+ mes "important step to becoming";
+ mes "beautiful is to realize and";
+ mes "accept your gorgeousness.";
+ mes "Confidence first, then beauty.";
+ mes "Never the other way around.";
+ next;
+ mes "[Canell]";
+ mes "Now that you've established";
+ mes "the proper attitude on beauty,";
+ mes "it's time for you to learn an";
+ mes "advanced technique of- shall";
+ mes "we say- enticement. I know an";
+ mes "expert that I highly recommend.";
+ next;
+ mes "[Canell]";
+ mes "Go and find my sister";
+ mes "in Prontera Chruch. If you";
+ mes "mention me by name, she";
+ mes "should be willing to teach";
+ mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
+ next;
+ mes "^3355FFIt figures that she'd";
+ mes "keep your mirror.^000000";
+ Emotion e_ag,1;
+ set DANCER_SK,3;
+ close;
+ }
+ else if (DANCER_SK > 2 && DANCER_SK < 7) {
+ mes "[Canell]";
+ mes "Ah, such a glamorous";
+ mes "face and figure. My";
+ mes "beauty is incompara--";
+ mes "Oh! It's you. So did my";
+ mes "sister in Prontera Church";
+ mes "teach you anything yet?";
+ Emotion e_go;
+ close;
+ }
+ else if (DANCER_SK == 7) {
+ mes "[Canell]";
+ mes "Ah, so were you";
+ mes "able to find Aelle?";
+ mes "Were you able to learn";
+ mes "anything from her?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Actually, I only learned";
+ mes "about winks, but not so";
+ mes "much as how to do them.";
+ mes "She... She got drunk and";
+ mes "couldn't teach me more.";
+ next;
+ mes "[Canell]";
+ mes "Oh, I should have known";
+ mes "this would happen. Oh,";
+ mes "well, I guess there's no way";
+ mes "around it now. But you should";
+ mes "know that gettng my sister";
+ mes "drunk... is punishable.";
+ next;
+ mes "[Canell]";
+ mes "Bam!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -5,0;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "?!";
+ mes "What the";
+ mes "hell was that?";
+ next;
+ mes "[Canell]";
+ mes "Now, a true Dancer should";
+ mes "be able to figure out the";
+ mes "secret to winking on her";
+ mes "own. But since I'm such";
+ mes "a kind woman, I will deign";
+ mes "to explain it to you. Ho-ho~";
+ next;
+ mes "^3355FFKind woman...?";
+ mes "But she just hit you!";
+ mes "Lightly, of course, but";
+ mes "still, a smack is a smack.^000000";
+ set DANCER_SK,8;
+ close;
+ }
+ else if (DANCER_SK == 8) {
+ mes "[Canell]";
+ mes "Alright, the secret to";
+ mes "proper winking is to allow";
+ mes "your eyelid to seductively";
+ mes "move to a natural rhythm.";
+ mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
+ next;
+ mes "[Canell]";
+ mes "Un, deux, trois~";
+ mes "Look at me, do it";
+ mes "like this. Un, deux, trois~";
+ mes "Now, let me see you try it.";
+ Emotion e_no1;
+ next;
+ switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
+ default:
+ mes "[Canell]";
+ mes "No, no!";
+ mes "That's wrong,";
+ mes "completely wrong!";
+ mes "Can't you do it right?!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "O-ow!";
+ mes "P-please...!";
+ mes "Not the whip again!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -5,0;
+ close;
+ case 3:
+ mes "["+ strcharinfo(0) +"]";
+ mes "Un, deux, trois~";
+ Emotion e_no1,1;
+ specialeffect2 99; // EF_FLASHER
+ next;
+ mes "[Canell]";
+ mes "Great, that's exactly";
+ mes "how you do it. Now,";
+ mes "don't forget, the elements";
+ mes "of rhythm and naturalness";
+ mes "are absolutely essential to";
+ mes "this technique of enticement.";
+ Emotion e_kis;
+ next;
+ mes "[Canell]";
+ mes "Now that you've mastered";
+ mes "the art of winking, you.";
+ mes "should know that you cannot";
+ mes "allure those who are much";
+ mes "stronger than you. So your";
+ mes "winks won't work on everyone.";
+ next;
+ mes "[Canell]";
+ mes "Of course, my winks don't";
+ mes "have that drawback. Ho-ho~";
+ mes "Anyway, it's time for us to part now. I hope that you grow to";
+ mes "become a more glamorous and charming dancer in days to come.";
+ Emotion e_heh;
+ next;
+ mes "^3355FFYou have finally learned";
+ mes "the Charming Wink skill.^000000";
+ set DANCER_SK,9;
+ specialeffect2 253; // EF_ABSORBSPIRITS
+ skill 1011,1,0;
+ close;
+ }
+ }
+ else if (DANCER_SK > 8 && getskilllv(1011)) {
+ mes "[Canell]";
+ mes "Hm...?";
+ mes "Is there anything";
+ mes "more you wanted to";
+ mes "ask me? Ah, you must";
+ mes "be mesmerized by my";
+ mes "beauty, aren't you?";
+ Emotion e_pif;
+ next;
+ mes "[Canell]";
+ mes "Oh, to be so beautiful";
+ mes "must be a sin! I should";
+ mes "work in Prontera Church,";
+ mes "just like my sister, to";
+ mes "pray for forgiveness~";
+ close;
+ }
+
+ else if (DANCER_SK == 9 && getskilllv(1011) == 0) {
+ mes "[Canell]";
+ mes "Hm? Oh, I remember you!";
+ mes "A Gypsy now, I see~ That";
+ mes "look suits you. Now, I'm";
+ mes "sure you've forgotten a few";
+ mes "things since transcending,";
+ mes "am I right? Watch this wink...";
+ next;
+ mes "[Canell]";
+ mes "Remember now? It's all";
+ mes "in the natural, seductive";
+ mes "and rhythmic movement of";
+ mes "the eyelid. I hope you use";
+ mes "your Charming Wink to let";
+ mes "your inner beauty shine~";
+ next;
+ mes "^3355FFYou have learned the";
+ mes "Charming Wink skill.^000000";
+ specialeffect2 253; // EF_ABSORBSPIRITS
+ skill 1011,1,0;
+ close;
+ }
+ }
+ else if (BaseJob == Job_Dancer && JobLevel < 40) {
+ mes "[Canell]";
+ mes "Oh, you're such an";
+ mes "adorable little girl! Ah,";
+ mes "I'm sorry, but when you";
+ mes "become a lady at, oh, I don't";
+ mes "know, Job Level 40, then I'll";
+ mes "be able to teach you something~";
+ close;
+ }
+
+ else if (BaseJob != Job_Dancer) {
+ if (Sex == 0) {
+ mes "[Canell]";
+ mes "Oh, what a cute";
+ mes "little girl~! Such";
+ mes "a chubby lil' belly,";
+ mes "so cuuuuuuuuuuute~";
+ close;
+ }
+ else {
+ mes "[Canell]";
+ mes "Hey there,";
+ mes "handsome~";
+ mes "^333333*Wink~*^000000";
+ Emotion e_kis;
+ specialeffect2 364; // EF_VALLENTINE2
+ next;
+ mes "^3355FFStrangely enough,";
+ mes "her wink has made";
+ mes "your heart throb.^000000";
+ close;
+ }
+ }
+}
+
+prontera,183,333,1 script Aelle#qsk_dan02 79,{
+ if (BaseJob == Job_Dancer) {
+ if (DANCER_SK == 3) {
+ mes "[Aelle]";
+ mes "Pssst, hey! I got";
+ mes "some cheap, but slightly";
+ mes "illegal, warps to the Orc";
+ mes "Dungeon, Glast Heim";
+ mes "and the Dead Pit. So";
+ mes "you want in on this?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Actually, um, I'm here";
+ mes "to look for somebody.";
+ mes "You wouldn't happen";
+ mes "to know Canelle's";
+ mes "sister, would you?";
+ next;
+ mes "[Aelle]";
+ mes "Ah, so my stuck up";
+ mes "sister sent you, huh?";
+ mes "I should have known,";
+ mes "judging from your clothes.";
+ mes "So you want to become a";
+ mes "more alluring performer, eh?";
+ next;
+ mes "[Aelle]";
+ mes "Awww...";
+ mes "That's disappointing.";
+ mes "So... You didn't come";
+ mes "here to buy these warps?";
+ mes "You sure you don't want any?";
+ set DANCER_SK,4;
+ close;
+ }
+ else if (DANCER_SK == 4) {
+ mes "[Aelle]";
+ mes "Okay, okay...";
+ mes "So you came for me to";
+ mes "teach you some enticement";
+ mes "technique or something, right?";
+ mes "Huh. Well, this lecture I give?";
+ mes "It's long and complicated.";
+ next;
+ mes "[Aelle]";
+ mes "Talking and explaining";
+ mes "all of the intricate details";
+ mes "for so long will definitely";
+ mes "parch my throat. So first, you";
+ mes "gotta bring me a refreshing";
+ mes "drink before we can begin...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh... Okay.";
+ mes "Alright, I guess";
+ mes "I can spare a potion";
+ mes "or two, or maybe bring";
+ mes "back a bottle of juic--";
+ next;
+ mes "[Aelle]";
+ mes "Whoa, whoa, none of";
+ mes "that junk! I want to";
+ mes "have a real drink.";
+ mes "You know, something";
+ mes "more... ^FF0000Alcohol^000000ic.";
+ next;
+ mes "[Aelle]";
+ mes "Oh, and I need some";
+ mes "snacks to sustain all of";
+ mes "my teaching energy! Yeah,";
+ mes "some yummy fruit on a plate";
+ mes "and some cookies too!";
+ next;
+ mes "[Aelle]";
+ mes "Soooo, I wanna eat";
+ mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
+ mes "^FF00005 Well-Baked Cookies^000000. Ah,";
+ mes "make sure you bring ^FF0000China^000000";
+ mes "to serve them on, and don't";
+ mes "forget the ^FF0000Alcohol^000000, okay?";
+ next;
+ mes "[Aelle]";
+ mes "One last thing...!";
+ mes "Don't let anyone here";
+ mes "in the church know what";
+ mes "we're doing. I don't wanna";
+ mes "get in too much trouble!";
+ set DANCER_SK,5;
+ close;
+ }
+ else if (DANCER_SK == 5) {
+ if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
+ mes "[Aelle]";
+ mes "Great, you've brought";
+ mes "the food! It's a good thing";
+ mes "I'm famished because";
+ mes "I'm going to finish it all!";
+ next;
+ mes "^3355FFAelle devoured the";
+ mes "food like a ravenous,";
+ mes "hungry beast that had";
+ mes "been deprived for too long.^000000";
+ next;
+ mes "[Aelle]";
+ mes "That was sooo good!";
+ mes "I haven't eaten so much";
+ mes "in such a long time! Then";
+ mes "again, you don't get many";
+ mes "chances to pig out in church.";
+ mes "Ah, that's right, the lesson!";
+ next;
+ mes "[Aelle]";
+ mes "Now, the easiest, most";
+ mes "subtle and most appealing";
+ mes "gesture of all time is the";
+ mes "^FF0000wink^000000. It's saved me in times";
+ mes "of crisis, and mastering it";
+ mes "will enhance your charms.";
+ next;
+ mes "[Aelle]";
+ mes "To the untrained eye,";
+ mes "the wink only looks like";
+ mes "a simple movement, right?";
+ mes "You close one eye, and then";
+ mes "you reopen that eye. But if";
+ mes "you do it right... If you...";
+ next;
+ mes "[Aelle]";
+ mes "Oh, it's been so long";
+ mes "since I've had so much";
+ mes "to drink! Ugh, f-feeling";
+ mes "kinda--anyway, j-just close";
+ mes "and yer-- ^333333*burp*^000000 winking";
+ mes "is so so so so eeeeeasy~";
+ next;
+ mes "[Drunken Aelle]";
+ mes "Do it! Copy me as";
+ mes "I do it! Wink, j-just";
+ mes "like this, okay? Y' see?";
+ mes "^333333*Wiiiiiiiiiiiiiink*^000000";
+ Emotion e_no1;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wh-whoa...";
+ mes "That was...";
+ mes "It's so beautiful!";
+ mes "And all with just";
+ mes "a simple wink!";
+ next;
+ mes "[Totally Drunk Aelle]";
+ mes "Y-yea... The...";
+ mes "The secret ish...";
+ mes "*Urp* It'sh in the--";
+ mes "Bwahahahaahah!";
+ mes "It's all spinning!";
+ Emotion e_heh;
+ next;
+ mes "^3355FFIn her drunken stupor,";
+ mes "Aelle pummels you with";
+ mes "her fists and laughs";
+ mes "maniacally to herself.^000000";
+ percentheal -10,0;
+ specialeffect2 1; // EF_HIT2
+ Emotion e_dots,1;
+ delitem 970,1; //Alchol
+ delitem 512,1; //Apple
+ delitem 513,3; //Banana
+ delitem 538,5; //Well_Baked_Cookie
+ delitem 736,1; //White_Platter
+ set DANCER_SK,6;
+ close;
+ }
+ else {
+ mes "[Aelle]";
+ mes "How can you expect";
+ mes "me to teach you anything";
+ mes "if I faint in the middle of";
+ mes "the lesson? That's right,";
+ mes "I'll need some nourishing,";
+ mes "yet delicious, snacks to eat~";
+ next;
+ mes "[Aelle]";
+ mes "Soooo, I wanna eat";
+ mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
+ mes "^FF00005 Well-Baked Cookies^000000. Ah,";
+ mes "make sure you bring ^FF0000China^000000";
+ mes "to serve them on, and don't";
+ mes "forget the ^FF0000Alcohol^000000, okay?";
+ close;
+ }
+ }
+ else if (DANCER_SK == 6) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "You still haven't told";
+ mes "me the secret to making";
+ mes "a simple wink have so";
+ mes "much provocative charm.";
+ mes "I really need to--";
+ next;
+ mes "[Totally Hammered Aelle]";
+ mes "ZzzZzz... Huh?";
+ mes "Yesh, I know, I'm...";
+ mes "I'm a geeenius, yeah...";
+ mes "...ZzzzZzzzZzZzzzZZZzz...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "W-wake up!";
+ mes "I went through";
+ mes "all this trouble to";
+ mes "learn this technique!";
+ next;
+ mes "[Annoyed Aelle]";
+ mes "SHADDUP!";
+ mes "I'M SHLEEEEEPY!";
+ mes "G-go away. Talk to";
+ mes "Canell, my sister...";
+ mes "...ZzzzzZzZZZzzzZZ....";
+ set DANCER_SK,7;
+ close2;
+ warp "prontera",156,272;
+ end;
+ }
+ else if (DANCER_SK > 6 && DANCER_SK < 8) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Aelle, I really";
+ mes "need you to teach";
+ mes "me everything else";
+ mes "I need to know about";
+ mes "winking and--";
+ next;
+ mes "[Aelle]";
+ mes "^333333*Hiccup*^000000 Zzz--wha?";
+ mes "I need ta teach you";
+ mes "to go'way. Talk to my";
+ mes "sister, too tired now.";
+ mes "Go lemme alone girl!";
+ close2;
+ warp "prontera",156,272;
+ end;
+ }
+ else if (DANCER_SK > 8) {
+ mes "[Sober Aelle]";
+ mes "Ohhh...";
+ mes "H-headache...";
+ Emotion e_an;
+ next;
+ mes "[Aelle]";
+ mes "Oh, wow, look at you!";
+ mes "I can tell that you've";
+ mes "become much more";
+ mes "beautiful. Yes, you're";
+ mes "more elegant and refined";
+ mes "than I can remember.";
+ next;
+ mes "[Aelle]";
+ mes "Always believe in your";
+ mes "beauty, wield your charm";
+ mes "like a weapon... And anything";
+ mes "you desire in this world can";
+ mes "be yours! Bwahahahahaha!";
+ close;
+ }
+ else {
+ mes "[Aelle]";
+ mes "Pssst, hey! I got";
+ mes "some cheap, but slightly";
+ mes "illegal, warps to the Orc";
+ mes "Dungeon, Glast Heim";
+ mes "and the Dead Pit. So";
+ mes "you want in on this?";
+ next;
+ mes "[??????]";
+ mes "Sister Aelle...";
+ mes "Are you still trying";
+ mes "to sell illegal warps";
+ mes "again? Sister Aelle?";
+ next;
+ mes "[Aelle]";
+ mes "Oh crap, it's the pastor!";
+ mes "Shhh, if anybody asks you,";
+ mes "I wasn't doing anything!";
+ Emotion e_omg;
+ next;
+ mes "[Aelle]";
+ mes "Thanks, hon...";
+ mes "I know you can";
+ mes "keep my contraband";
+ mes "our little secret. ^333333*Wink*^000000";
+ Emotion e_no1;
+ close;
+ }
+ }
+ else {
+ mes "[Aelle]";
+ mes "Pssst, hey! I got";
+ mes "some cheap, but slightly";
+ mes "illegal, warps to the Orc";
+ mes "Dungeon, Glast Heim";
+ mes "and the Dead Pit. So";
+ mes "you want in on this?";
+ next;
+ mes "[??????]";
+ mes "Sister Aelle...";
+ mes "Are you still trying";
+ mes "to sell illegal warps";
+ mes "again? Sister Aelle?";
+ next;
+ mes "[Aelle]";
+ mes "Oh crap, it's the pastor!";
+ mes "Shhh, if anybody asks you,";
+ mes "I wasn't doing anything!";
+ Emotion e_omg;
+ next;
+ mes "[Aelle]";
+ mes "Thanks, hon...";
+ mes "I know you can";
+ mes "keep my contraband";
+ mes "our little secret. ^333333*Wink*^000000";
+ Emotion e_no1;
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
@@ -19,56 +734,3 @@
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
-
-
-//============================================================
-// DANCER - WINK OF CHARM
-//============================================================
-comodo,205,171,7 script Chanel 724,{
- mes "[Chanel]";
- if(BaseJob!=Job_Dancer) goto L_nodancer;
- if(getskilllv(1011)) goto L_alreadyhave;
- mes "I'll teach you all I know for:";
- mes "1 Crystal Mirror";
- mes "1 Alcohol";
- mes "1 China";
- mes "1 Apple";
- mes "3 Bananas";
- mes "5 Well-baked Cookies";
- next;
-
- mes "[Chanel]";
- mes "Let me check your items.";
- next;
-
- if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
- delitem 747, 1;//Items: Crystal_Mirror,
- delitem 970, 1;//Items: Alcohol,
- delitem 736, 1;//Items: China,
- delitem 512, 1;//Items: Apple,
- delitem 513, 3;//Items: Banana,
- delitem 538, 5;//Items: Well-baked_Cookie,
-
- mes "[Chanel]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1011,1,0;
- close;
-
-L_noitems:
- mes "[Chanel]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nodancer:
- mes "Hum... you don't seem to be a musician";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}