diff options
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 62 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 8 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 26 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 22 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 32 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 30 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 10 |
9 files changed, 98 insertions, 98 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 0cbcae724..d958e9011 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -123,12 +123,12 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "on the same project for you to"; mes "benefit. So, what's your name?"; next; - mes "["+ strcharinfo(0) +"]"; - mes "I am called "+ strcharinfo(0) +"."; + mes "["+ strcharinfo(PC_NAME) +"]"; + mes "I am called "+ strcharinfo(PC_NAME) +"."; next; ALCHE_SK = 2; mes "[Pisruik]"; - mes "Ah, "+ strcharinfo(0) +"."; + mes "Ah, "+ strcharinfo(PC_NAME) +"."; mes "Would you please bring"; mes "^6600005 Yellow Gemstones^000000,"; mes "^6600004 Empty Potion Bottles^000000,"; @@ -711,7 +711,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "That was a pretty"; mes "big explosion..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your glasses..."; mes "They're broken..."; next; @@ -729,7 +729,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "scientific researcher.^000000"; } next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; @@ -741,7 +741,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "that you're not bleeding."; mes "But are you alright?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; @@ -760,7 +760,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; - mes "about this, "+ strcharinfo(0) +"."; + mes "about this, "+ strcharinfo(PC_NAME) +"."; close; } else { @@ -815,7 +815,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "That was a pretty"; mes "big explosion..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your glasses..."; mes "They're broken..."; next; @@ -833,7 +833,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "scientific researcher.^000000"; } next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; @@ -845,7 +845,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "that you're not bleeding."; mes "But are you alright?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; @@ -864,7 +864,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; - mes "about this, "+ strcharinfo(0) +"."; + mes "about this, "+ strcharinfo(PC_NAME) +"."; close; } else { @@ -890,7 +890,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ delitem Spinning_Eyes,1; ALCHE_SK = 10; //changes the quest steps by deicision. - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, why don't you"; mes "check I'm carrying and"; mes "see if there's a pair of"; @@ -930,7 +930,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ next; if (select("Sure!", "No, thanks.") == 1) { mes "[Pisruik]"; - mes "Great, "+ strcharinfo(0) +"!"; + mes "Great, "+ strcharinfo(PC_NAME) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; @@ -993,7 +993,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Listen, you look so"; mes "much better when you're"; mes "not wearing glasses."; @@ -1002,14 +1002,14 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Excuse me,"; mes "come again?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hahahahhaha~!"; mes "No-nothing at all!"; close; } else if (ALCHE_SK == 10) { mes "[Pisruik]"; - mes "So, "+ strcharinfo(0) +","; + mes "So, "+ strcharinfo(PC_NAME) +","; mes "Would you like me to"; mes "teach you the results"; mes "of the research I've''"; @@ -1017,7 +1017,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ next; if (select("Yes!", "No, thanks.") == 1) { mes "[Pisruik]"; - mes "Great, "+ strcharinfo(0) +"!"; + mes "Great, "+ strcharinfo(PC_NAME) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; @@ -1220,15 +1220,15 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "ways, would you"; mes "tell me your name?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "My name is..."; - mes "" + strcharinfo(0) + "."; + mes "" + strcharinfo(PC_NAME) + "."; next; bioeth = 13; skill "AM_BIOETHICS",1,0; mes "[Kellasus]"; mes "Ah..."; - mes "" + strcharinfo(0) + "."; + mes "" + strcharinfo(PC_NAME) + "."; mes "I'll remember that. Goodbye"; mes "for now, and I hope that you"; mes "make a great contribution to"; @@ -1252,7 +1252,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "something that will benefit"; mes "the greater good."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Does..."; mes "Does that mean"; mes "you'll teach me?"; @@ -1299,7 +1299,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "but I suppose that might be"; mes "how you became an Alchemist..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I sort of came"; mes "here to ask about that."; mes "But first, I heard a rumor"; @@ -1330,7 +1330,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "why are you reminding"; mes "me of something like this?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You're right that the creation"; mes "of Homunculi brings up a moral"; mes "issue. But instead of morals,"; @@ -1343,7 +1343,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "do you mean by"; mes "humanitarianism?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I believe that the"; mes "study of Homunculi"; mes "could help us discover"; @@ -1351,7 +1351,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "is just too much"; mes "potential to do good to ignore."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm not interested in"; mes "creating new creatures or"; mes "playing God. What I do want"; @@ -1359,7 +1359,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "regardless of the disease. No"; mes "matter how desperate it may be."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "It may be immoral to"; mes "create experimental life"; mes "forms and to sacrifice them,"; @@ -1367,7 +1367,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "the people who may need"; mes "that cure I might discover..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "When your son was"; mes "sick, you were willing"; mes "to make sacrifices to see"; @@ -1375,7 +1375,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "there are other people in the"; mes "world with worse ailments..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I want to study"; mes "Homunculi because"; mes "there's a chance that"; @@ -1407,7 +1407,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "you? I'm sorry, but I can't teach you anything related to Homunculi."; mes "It especially bothers me that you know nothing at all about them..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But while I was gone,"; mes "I spent so much time"; mes "studying about Homunculi"; @@ -1550,7 +1550,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "give you some advice if you're stumped by a particular problem..."; next; if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I want you to"; mes "teach me how to"; mes "create a Homunculus."; @@ -1561,7 +1561,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "I don't think I heard"; mes "what you said quite right."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I said..."; mes "I want you to"; mes "teach me the skills"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index c09660ed2..4c282caef 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -137,7 +137,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ next; select("New skills?"); mes "[Killtin]"; - mes "That's right, "+ strcharinfo(0) +"."; + mes "That's right, "+ strcharinfo(PC_NAME) +"."; mes "The first skill specifically"; mes "enhances the Sonic Blow"; mes "skill, and the second skill"; @@ -378,7 +378,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill "AS_SONICACCEL",1,0; ASSN_SK = 7; next; @@ -475,7 +475,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill "AS_SONICACCEL",1,0; ASSN_SK = 7; next; @@ -558,7 +558,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill 1003,1,0; ASSN_SK = 7; next; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index f2386a931..6fe904e28 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -57,7 +57,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "done anything to you!"; mes "J-just s-stay away!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "I'm not really trying"; mes "to do anything. Why"; @@ -81,7 +81,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "J-just s-stay away!"; next; if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Look, I don't know what"; mes "you've got against me, but"; mes "you really need to relax."; @@ -114,7 +114,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "w-w-weird skill, d-did you?"; mes "Wait, no. You couldn't have..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, please~"; mes "You know, I think"; mes "that maybe you"; @@ -184,7 +184,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "having any control over your"; mes "body is so overwhelming!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, you're saying"; mes "a Bard did this to you?"; mes "I've never heard of a song"; @@ -278,7 +278,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "having any control over your"; mes "body is so overwhelming!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, you're saying"; mes "a Bard did this to you?"; mes "I've never heard of a song"; @@ -342,7 +342,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ close; } } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry,"; mes "I won't hurt you."; next; @@ -665,7 +665,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "Eh heh heh heh!"; emotion e_gg; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "What's so funny?"; next; @@ -693,7 +693,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "at those two drunks"; mes "all the way over there."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yeah, I can see them."; mes "But what's so special"; mes "about those two guys?"; @@ -741,7 +741,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "to gesticulate and move"; mes "wildly without direction."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Those two..."; mes "Those two probably"; mes "had way too much to drink."; @@ -754,7 +754,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "scrambles their minds."; next; if (qskill_bard == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Mind scrambling?"; mes "Wait, are you the same"; mes "Bard who made someone"; @@ -811,7 +811,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "seasoned adventurer like you."; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wha...?"; mes "I can't believe you."; mes "Mind scrambling? That"; @@ -850,7 +850,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "Eh heh heh heh!"; emotion e_gg; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "What's so funny?"; next; @@ -878,7 +878,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "at those two drunks"; mes "all the way over there."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yeah, I can see"; mes "together. But what"; mes "about them?"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 28fee1274..9f77fb7ea 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -94,7 +94,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "the amount of zeny spent to"; mes "cast Mammonite by 10%. This"; mes "Passive skill might come in"; - mes "handy for you, "+ strcharinfo(0) +"."; + mes "handy for you, "+ strcharinfo(PC_NAME) +"."; next; mes "[Akkie]"; mes "Although I'm new at"; @@ -103,7 +103,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Dubious Salesmanship?"; next; if (select("Sure.", "No, thanks.") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure. I'll try learning this"; mes "new skill. Who knows?"; mes "It might be really useful."; @@ -145,7 +145,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "L-let me start all"; mes "over again. Uh..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "............"; next; mes "[Akkie]"; @@ -156,7 +156,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "^0000FF1 Detrimindexta^000000. Would"; mes "you bring those, please?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure, sure."; mes "But are you actually"; mes "able to teach me this"; @@ -259,7 +259,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Hmm. How should"; mes "I tell you this?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "..."; mes "......"; mes "........."; @@ -279,7 +279,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Please d-don't be angry with"; mes "me, it was just an accident!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Okay, okay..."; mes "Are you sure that's"; mes "all you need me to get?"; @@ -322,10 +322,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh no..."; mes "Did... Did you..."; mes "Did something happen?"; @@ -336,7 +336,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "me! I c-can't finish forging"; mes "this without one! Waaah~"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333(I guess I should"; mes "really bring her a new"; mes "^FF0000Iron Hammer^333333, or else"; @@ -451,7 +451,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ else { mes "[Akkie]"; if (Upper == 1) { - mes "Hello, "+ strcharinfo(0) +","; + mes "Hello, "+ strcharinfo(PC_NAME) +","; mes "I'm here on behalf of the"; mes "Blacksmith Guild to teach you"; mes "a new skill. However, your Job"; @@ -474,7 +474,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "like your Job Level is too low..."; next; mes "[Akkie]"; - mes "I'm sorry, "+ strcharinfo(0) +","; + mes "I'm sorry, "+ strcharinfo(PC_NAME) +","; mes "But you'll qualify for the"; mes "skill I teach after you"; mes "raise your Job Level."; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 11e3bea44..eb17fe1f2 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -58,7 +58,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "arrived! Quick, show me"; mes "the ^FF0000report^000000 you've brought!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me...?"; mes "Oh, you must have"; mes "mistaken me for someone"; @@ -76,12 +76,12 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ else mes "were dressed like a Crusader..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm sorry..."; mes "What's happening?"; mes "Is something the matter?"; mes "I'm an adventurer that"; - mes "goes by the name, "+ strcharinfo(0) +"."; + mes "goes by the name, "+ strcharinfo(PC_NAME) +"."; next; mes "[Ford]"; mes "Well, I'm Leslie Ford,"; @@ -164,7 +164,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "So how is Sloutii?"; mes "Is everything all right?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, I've brought"; mes "this report as soon as"; mes "I could! You better read"; @@ -178,7 +178,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "situation! I need to report this to Sir Arga and request for"; mes "backup immediately!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, we need to do"; mes "something about Sloutii."; mes "He was wounded by the"; @@ -263,7 +263,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "Thanks once again,"; mes "and I hope to that you"; mes "travel in safety. For now,"; - mes "this is farewell, "+ strcharinfo(0) +"."; + mes "this is farewell, "+ strcharinfo(PC_NAME) +"."; close; } else if (CRUS_SK == 10) { @@ -319,7 +319,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "Hopefully, it's saved your"; mes "life as many times as it's"; mes "saved mine. Anyway, I'll"; - mes "see you around, "+ strcharinfo(0) +"~"; + mes "see you around, "+ strcharinfo(PC_NAME) +"~"; close; } } @@ -331,7 +331,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "have they done"; mes "to my legs?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wh-what happened?"; mes "Were you attacked?"; next; @@ -343,7 +343,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "I've got to warn my superiors!"; mes "They're going to raid Geffen!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I actually spoke to"; mes "Sir Ford! You must be"; mes "Sloutii, right? He sent me"; @@ -357,7 +357,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "urgent request for backup."; mes "U-ugh! We don't have time!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait...!"; mes "But what about"; mes "you? You're hurt..."; @@ -370,7 +370,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "Now, if I can just get that"; mes "report out of my-- OW! N-no..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333(He's writhing in pain"; mes "so much that he can't even"; mes "give me his report. I better"; @@ -381,7 +381,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ } else if (CRUS_SK == 2) { if (countitem(Red_Potion) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, please take"; mes "this Red Potion."; mes "It just might help..."; @@ -418,7 +418,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "Arrrrgh! I-I can't move!"; mes "It... It just hurts so much!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333(I better bring him"; mes "a Red Potion, otherwise"; mes "I have no hope of getting"; @@ -505,7 +505,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "saved my life! I thought"; mes "I was going to die for sure!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, it's a good thing"; mes "I came in time. Sir Ford"; mes "had me visit Father Arthur to"; @@ -635,7 +635,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "How may I be of"; mes "service to you today?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Someone was wounded"; mes "by Goblins, and I was told"; mes "by Sir Ford that you're the"; @@ -650,7 +650,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "out of Goblin Poison Antidote"; mes "and must make it from scratch."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Tell me what you"; mes "need to make it, and"; mes "I'll bring you all of the"; diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index e838b3702..82a516e5d 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -63,7 +63,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "tell there's a vitally important distinction between the two."; mes "Now... Prepare for punishment!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ow...!"; mes "Th-that whip!"; mes "I-i-it huuuurts!"; @@ -79,7 +79,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "your gift of dancing is..."; mes "grounds for punishment!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What the...? Ack!"; mes "S-stop wh-whipping"; mes "me! It... It stiiings!"; @@ -102,7 +102,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "for this blatant affront to our"; mes "profession! Prepare yourself!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Nooooo--!"; mes "Not that whip"; mes "again! Arrgh, it's--"; @@ -148,7 +148,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "''I am beautiful..."; mes "I am irresistable...''"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am beautiful..."; mes "I am irresistable..."; next; @@ -160,7 +160,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "I am the most attractive"; mes "woman in the whole world!''"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am beautiful!"; mes "I am irresistable!"; mes "I am the most attractive"; @@ -234,7 +234,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Were you able to learn"; mes "anything from her?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, I only learned"; mes "about winks, but not so"; mes "much as how to do them."; @@ -254,7 +254,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ specialeffect2 EF_HIT2; percentheal -5,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "?!"; mes "What the"; mes "hell was that?"; @@ -297,7 +297,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "completely wrong!"; mes "Can't you do it right?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "O-ow!"; mes "P-please...!"; mes "Not the whip again!"; @@ -305,7 +305,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ percentheal -5,0; close; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Un, deux, trois~"; emotion e_no1,1; specialeffect2 EF_FLASHER; @@ -432,7 +432,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "and the Dead Pit. So"; mes "you want in on this?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, um, I'm here"; mes "to look for somebody."; mes "You wouldn't happen"; @@ -473,7 +473,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "gotta bring me a refreshing"; mes "drink before we can begin..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh... Okay."; mes "Alright, I guess"; mes "I can spare a potion"; @@ -563,7 +563,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "^333333*Wiiiiiiiiiiiiiink*^000000"; emotion e_no1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wh-whoa..."; mes "That was..."; mes "It's so beautiful!"; @@ -613,7 +613,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ } } else if (DANCER_SK == 6) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You still haven't told"; mes "me the secret to making"; mes "a simple wink have so"; @@ -626,7 +626,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "I'm a geeenius, yeah..."; mes "...ZzzzZzzzZzZzzzZZZzz..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W-wake up!"; mes "I went through"; mes "all this trouble to"; @@ -644,7 +644,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ end; } else if (DANCER_SK > 6 && DANCER_SK < 8) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Aelle, I really"; mes "need you to teach"; mes "me everything else"; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index b3ee6aec9..3e177243a 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -164,7 +164,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "these days have grown soft..."; next; if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "There are still Knights"; mes "out there who believe in"; mes "honorably risking our lives"; diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 8a6ec1740..9a63fba52 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -189,7 +189,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "always be that spunky"; mes "and joyful girl to me."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, you still haven't"; mes "answered my question."; mes "Are you praying for this"; @@ -218,7 +218,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "have somewhere to go? Well,"; mes "I'll be praying for your safety~ "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Before I go, would you"; mes "please tell me the name"; mes "of that High Priest you were"; diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index c04577e51..06f79fba3 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -178,7 +178,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "you would. Very well then,"; mes "I hope you adeptly use these"; mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; + mes "Farewell for now, "+strcharinfo(PC_NAME)+"."; close; } else if(SAG_SK == 0) { @@ -190,7 +190,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ next; select("I seek new knowledge."); mes "[Mishuna]"; - mes "Ah, you must be "+strcharinfo(0)+"."; + mes "Ah, you must be "+strcharinfo(PC_NAME)+"."; mes "I've looked forward to meeting"; mes "you. In the noble pursuit of"; mes "knowledge, might I suggest"; @@ -342,7 +342,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ skill "SA_CREATECON",1,0; next; mes "[Mishuna]"; - mes "Wow, "+strcharinfo(0)+"!"; + mes "Wow, "+strcharinfo(PC_NAME)+"!"; mes "You learned that skill"; mes "really quickly! No wonder"; mes "people say that you're one"; @@ -455,7 +455,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "skill. So be aware of that."; next; mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; + mes "Now, "+strcharinfo(PC_NAME)+","; mes "I'm going to cast a spell"; mes "that will help you memorize"; mes "the "+.@skill$[.@i]+" Elemental Change"; @@ -478,7 +478,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ skill .@skill[.@i],1,0; next; mes "[Mishuna]"; - mes strcharinfo(0)+"..."; + mes strcharinfo(PC_NAME)+"..."; mes "I'm happy to say that you've"; mes "successfully memorized the"; mes .@skill$[.@i]+" Elemental Change skill."; |