diff options
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 7f3312a07..ecea1c3d1 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -763,7 +763,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ } } -in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{ +in_sphinx2,259,213,0 script Old Coffin#qsk_as FAKE_NPC,7,8,{ OnTouch: if (ASSN_SK == 2) { mes "^3355FFIt's an ancient coffin"; @@ -827,7 +827,7 @@ OnTouch: } } -in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{ +in_sphinx2,212,267,0 script Old Coffin#qsk_as2 FAKE_NPC,5,6,{ OnTouch: if (ASSN_SK == 2) { mes "^3355FFIt's an ancient coffin"; @@ -910,7 +910,7 @@ OnTouch: } } -in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{ +in_sphinx2,13,163,0 script Stone Statue#qsk_as FAKE_NPC,7,7,{ OnTouch: if (ASSN_SK == 3) { specialeffect EF_CONE; @@ -945,7 +945,7 @@ OnTouch: } } -in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{ +in_sphinx2,13,146,0 script Stone Statue#qsk_as2 FAKE_NPC,7,7,{ OnTouch: if (ASSN_SK == 3) { specialeffect EF_CONE; @@ -981,7 +981,7 @@ OnTouch: // FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it? // Google translate says ¡¡ (jingjing) = Whining, but it doesn't make much sense to me. -moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{ +moc_pryd04,85,96,0 script ¡¡#crypt FAKE_NPC,3,3,{ OnTouch: if (ASSN_SK == 4) { specialeffect EF_CONE; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 3ec4aa2f2..b51895e47 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -1053,7 +1053,7 @@ in_rogue,181,114,3 script Jay Greg#rogueguild 4_M_03,{ close; } -prt_are01,150,150,0 script #1strecog -1,10,10,{ +prt_are01,150,150,0 script #1strecog FAKE_NPC,10,10,{ OnTouch: donpcevent "#1st5min::OnEnable"; donpcevent "#1stmove::OnEnable"; |