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-rw-r--r--npc/quests/skills/acolyte_skills.txt2
-rw-r--r--npc/quests/skills/archer_skills.txt4
-rw-r--r--npc/quests/skills/assassin_skills.txt16
-rw-r--r--npc/quests/skills/bard_skills.txt6
-rw-r--r--npc/quests/skills/blacksmith_skills.txt12
-rw-r--r--npc/quests/skills/crusader_skills.txt10
-rw-r--r--npc/quests/skills/dancer_skills.txt8
-rw-r--r--npc/quests/skills/hunter_skills.txt4
-rw-r--r--npc/quests/skills/knight_skills.txt6
-rw-r--r--npc/quests/skills/mage_skills.txt4
-rw-r--r--npc/quests/skills/merchant_skills.txt12
-rw-r--r--npc/quests/skills/monk_skills.txt10
-rw-r--r--npc/quests/skills/priest_skills.txt12
-rw-r--r--npc/quests/skills/sage_skills.txt15
-rw-r--r--npc/quests/skills/swordman_skills.txt14
-rw-r--r--npc/quests/skills/wizard_skills.txt6
16 files changed, 71 insertions, 70 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt
index 9ab02151a..cb4b55607 100644
--- a/npc/quests/skills/acolyte_skills.txt
+++ b/npc/quests/skills/acolyte_skills.txt
@@ -57,7 +57,7 @@ prt_church,173,23,4 script Cleric#qsk_al 79,{
mes "job level.";
close;
case 2:
- if (getskilllv(156) == 1) {
+ if (getskilllv("AL_HOLYLIGHT") == 1) {
mes "[Acolyte Klift]";
mes "Brother, you already possess";
mes "the skill of ` Holy Light '.";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index d4fcded27..97ee79a88 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -15,7 +15,7 @@
morocc,121,109,5 script Roberto#qsk_ac 88,{
if (BaseClass == Job_Archer) {
- if (getskilllv(147) == 1) {
+ if (getskilllv("AC_MAKINGARROW") == 1) {
mes "[Roberto]";
mes "Ooh, you're from my home town!";
mes "Nice to see you!";
@@ -149,7 +149,7 @@ morocc,121,109,5 script Roberto#qsk_ac 88,{
payon,103,63,3 script Jason#qsk_ac 88,3,3,{
if (BaseClass == Job_Archer) {
- if (getskilllv(148) == 1) {
+ if (getskilllv("AC_CHARGEARROW") == 1) {
mes "[Jason]";
mes "Eh, we meet again.";
mes "Ehhhh so weird.";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 229253973..bef886b26 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -15,7 +15,7 @@
in_moc_16,14,27,5 script Assassin#realman 884,{
if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
- if (getskilllv(1004) == 0) {
+ if (getskilllv("AS_VENOMKNIFE") == 0) {
mes "[Killtin]";
mes "Ah yes, that's why you";
mes "look so familiar. You're";
@@ -63,7 +63,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "skill. Leave me now, and";
mes "always fight for the honor";
mes "of the Assassin Guild!";
- skill 1004,1,0;
+ skill "AS_VENOMKNIFE",1,0;
close;
}
else {
@@ -233,7 +233,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "Knife pretty easily in battle.";
set ASSN_SK2,1;
set ASSN_SK,1;
- skill 1004,1,0;
+ skill "AS_VENOMKNIFE",1,0;
next;
mes "[Killtin]";
mes "Well, that's all I can";
@@ -287,7 +287,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
in_moc_16,23,27,5 script Assassin#realgirl 885,{
if (BaseJob == Job_Assassin && ASSN_SK == 7) {
- if (getskilllv(1003) == 0) {
+ if (getskilllv("AS_SONICACCEL") == 0) {
mes "[Esmille]";
mes "Mm? Ah, you've transcended";
mes "and become an Assassin Cross";
@@ -302,7 +302,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "sympathize, and am willing";
mes "to teach it to you again.";
next;
- if (getskilllv(136) == 0) {
+ if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
mes "First, go and learn the";
mes "Sonic Blow skill. The skill";
@@ -357,7 +357,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "Yes, that's it...!";
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
- skill 1003,1,0;
+ skill "AS_SONICACCEL",1,0;
set ASSN_SK,7;
next;
mes "[Esmille]";
@@ -454,7 +454,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "Yes, that's it...!";
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
- skill 1003,1,0;
+ skill "AS_SONICACCEL",1,0;
set ASSN_SK,7;
next;
mes "[Esmille]";
@@ -643,7 +643,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "But first, there we need to";
mes "take care of the prerequisites... ^FFFFFF ^000000";
next;
- if (getskilllv(136) == 0) {
+ if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
mes "First, go and learn the";
mes "Sonic Blow skill. The skill";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 14ee07108..91f62cc2a 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -381,7 +381,7 @@ OnTouch:
morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
if (BaseJob == Job_Bard) {
if (Class == Job_Clown && qskill_bard == 9) {
- if (getskilllv(1010) != 0) {
+ if (getskilllv("BA_PANGVOICE") != 0) {
mes "[Riott]";
mes "Geh heh heh~";
mes "Been making good use of";
@@ -435,7 +435,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "confuse people and disrupt";
mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
mes "in mentally upsetting your enemy. Make very wise use of this skill.";
- skill 1010,1,0;
+ skill "BA_PANGVOICE",1,0;
close;
}
}
@@ -488,7 +488,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "spinning, head spinning...!''";
specialeffect2 295; // EF_TALK_FROSTJOKE
delitem 7277,1; //Munak_Doll
- skill 1010,1,0;
+ skill "BA_PANGVOICE",1,0;
set qskill_bard,9;
next;
mes "[Riott]";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index b4a79938b..422e54132 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -15,7 +15,7 @@
geffen,178,72,3 script Akkie#qsk_bs 726,{
if (BaseJob == Job_Blacksmith) {
- if (BLACK_SK == 7 && getskilllv(1012) == 0) {
+ if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
mes "[Akkie]";
mes "I see that you've";
mes "transcended since the";
@@ -31,7 +31,7 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
mes "Dubious Salesmanship? You";
mes "should be able to use it now...";
set BLACK_SK,8;
- skill 1012,1,0;
+ skill "BS_UNFAIRLYTRICK",1,0;
close;
}
else if (BLACK_SK == 8) {
@@ -371,7 +371,7 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
mes "this... Isn't it easy? Of course, you can only use this in battle to";
mes "reduce Mammonite's zeny cost...";
set BLACK_SK,7;
- skill 1012,1,0;
+ skill "BS_UNFAIRLYTRICK",1,0;
next;
mes "[Akkie]";
mes "Also, 90% of the cost of";
@@ -475,7 +475,7 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
geffen,172,52,1 script Goodman#qsk_bs 826,{
if (BaseJob == Job_Blacksmith) {
- if (BLACK_SK2 == 2 && Upper == 1 && getskilllv(1013) == 0) {
+ if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
mes "[Goodman]";
mes "Ah, I see that you have";
mes "transcended. It gladdens me";
@@ -490,7 +490,7 @@ geffen,172,52,1 script Goodman#qsk_bs 826,{
mes "just looking at me should";
mes "jog the memories you require";
mes "to use this skill once again~";
- skill 1013,1,0;
+ skill "BS_GREED",1,0;
set BLACK_SK2,3;
close;
}
@@ -609,7 +609,7 @@ geffen,172,52,1 script Goodman#qsk_bs 826,{
mes "is different than its name.";
mes "Don't forget that, and I hope";
mes "you craft true masterpieces.";
- skill 1013,1,0;
+ skill "BS_GREED",1,0;
set BLACK_SK2,2;
close;
}
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 89f8e93f4..c70d1532e 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -15,7 +15,7 @@
geffen,110,117,3 script Ford#11 752,{
if (BaseJob == Job_Crusader) {
- if (CRUS_SK == 8 && getskilllv(1002) == 0) {
+ if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) {
mes "[Ford]";
mes "Hey, it's been a while~";
mes "And you even managed to";
@@ -24,7 +24,7 @@ geffen,110,117,3 script Ford#11 752,{
mes "the Shrink skill, so I'll teach";
mes "it to you real quick... There!";
set CRUS_SK,10;
- skill 1002,1,0;
+ skill "CR_SHRINK",1,0;
close;
}
@@ -279,7 +279,7 @@ geffen,110,117,3 script Ford#11 752,{
gef_fild13,297,242,3 script Soldier#277 751,{
if (BaseJob == Job_Crusader) {
- if (Upper == 1 && getskilllv(1002)) {
+ if (Upper == 1 && getskilllv("CR_SHRINK")) {
if (CRUS_SK == 8) {
mes "[Sloutii]";
mes "Hey pal, it's been";
@@ -519,7 +519,7 @@ gef_fild13,297,242,3 script Soldier#277 751,{
mes "and protect the weak. Ah, and";
mes "if I learn any new skills, I'll be sure to teach you right away.";
set CRUS_SK,8;
- skill 1002,1,0;
+ skill "CR_SHRINK",1,0;
close;
}
mes "^3355FFYou carefully pour the";
@@ -580,7 +580,7 @@ gef_fild13,297,242,3 script Soldier#277 751,{
prt_church,87,127,3 script Pastor#1011 755,{
if (BaseJob == Job_Crusader) {
- if (Upper == 1 && getskilllv(1002)) {
+ if (Upper == 1 && getskilllv("CR_SHRINK")) {
if (CRUS_SK == 8) {
mes "[Father Arthur]";
mes "Oh, a Paladin now,";
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index dff750206..f25744c9d 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -315,11 +315,11 @@ comodo,204,127,5 script Canell#qsk_dan01 724,{
mes "the Charming Wink skill.^000000";
set DANCER_SK,9;
specialeffect2 253; // EF_ABSORBSPIRITS
- skill 1011,1,0;
+ skill "DC_WINKCHARM",1,0;
close;
}
}
- else if (DANCER_SK > 8 && getskilllv(1011)) {
+ else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
mes "[Canell]";
mes "Hm...?";
mes "Is there anything";
@@ -338,7 +338,7 @@ comodo,204,127,5 script Canell#qsk_dan01 724,{
close;
}
- else if (DANCER_SK == 9 && getskilllv(1011) == 0) {
+ else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
mes "[Canell]";
mes "Hm? Oh, I remember you!";
mes "A Gypsy now, I see~ That";
@@ -358,7 +358,7 @@ comodo,204,127,5 script Canell#qsk_dan01 724,{
mes "^3355FFYou have learned the";
mes "Charming Wink skill.^000000";
specialeffect2 253; // EF_ABSORBSPIRITS
- skill 1011,1,0;
+ skill "DC_WINKCHARM",1,0;
close;
}
}
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index 11935c4b4..d9a137a52 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -29,7 +29,7 @@
payon_in02,54,13,7 script Albest 55,{
mes "[Albest]";
if(BaseJob!=Job_Hunter) goto L_hunterno;
- if(getskilllv(1009)) goto L_alreadyhave;
+ if(getskilllv("HT_PHANTASMIC")) goto L_alreadyhave;
if(JobLevel<40) goto L_nojob;
mes "I can teach you a secret";
@@ -59,7 +59,7 @@ payon_in02,54,13,7 script Albest 55,{
mes "[Albest]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
- skill 1009,1,0;
+ skill "HT_PHANTASMIC",1,0;
close;
L_noitems:
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 61fdf8d42..05af1638a 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -32,7 +32,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
mes "me your own stories of bravery.";
close;
}
- if (KNGT_SK == 9 && getskilllv(1001) == 0) {
+ if (KNGT_SK == 9 && getskilllv("KN_CHARGEATK") == 0) {
mes "[Essofeit]";
mes "Ah, I see that you've";
mes "made tremendous progress";
@@ -62,7 +62,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
mes "is greater risk to yourself.";
mes "For now, it would be best to practice this skill on your own.";
set KNGT_SK,10;
- skill 1001,1,0;
+ skill "KN_CHARGEATK",1,0;
next;
mes "[Essofeit]";
mes "Good luck on your";
@@ -112,7 +112,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
mes "is greater risk to yourself.";
mes "For now, it would be best to practice this skill on your own.";
set KNGT_SK,9;
- skill 1001,1,0;
+ skill "KN_CHARGEATK",1,0;
next;
mes "[Essofeit]";
mes "I hope you make good";
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index 2c4752826..5e0ba131e 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -82,7 +82,7 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
mes "There is nothing more to say, are you interested?";
close;
case 2:
- if (getskilllv(157) == 1) {
+ if (getskilllv("MG_ENERGYCOAT") == 1) {
mes "[BLIZZARDRISS]";
mes "It seems that you have ";
mes "already mastered this skill.";
@@ -120,7 +120,7 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
delitem 730,1; //Crystal_Jewel
delitem 935,5; //Shell
delitem 943,1; //Solid_Shell
- skill 157,1,0;
+ skill "MG_ENERGYCOAT",1,0;
mes "[BLIZZARDRISS]";
mes ". . . . .";
mes "It is done. . .";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index 36b8bfe61..b867c41e4 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -16,7 +16,7 @@
alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
if (BaseClass == Job_Merchant) {
- if (getskilllv(155) == 1) {
+ if (getskilllv("MC_LOUD") == 1) {
mes "[Necko]";
mes "I'm sorry. Necko's store is...";
mes "Oh? Who's this?";
@@ -78,7 +78,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
delitem 722,7; //Scarlet_Jewel
delitem 532,1; //Banana_Juice
delitem 921,50; //Mushroom_Spore
- skill 155,1,0;
+ skill "MC_LOUD",1,0;
mes "[Necko]";
mes "You have learned Crazy Uproar!!";
mes "Shout as much as you wish!";
@@ -183,7 +183,7 @@ OnTouch:
alberta,119,221,6 script Charlron#qsk_mc 107,{
if (BaseClass == Job_Merchant) {
- if (getskilllv(154) == 1) {
+ if (getskilllv("MC_CHANGECART") == 1) {
mes "[Charlron]";
mes "Mmm? I was wondering who was making all";
mes "the raucus carrying around a cart.";
@@ -225,7 +225,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
delitem 1019,50; //Wooden_Block
delitem 998,10; //Iron
delitem 919,20; //Animal's_Skin
- skill 154,1,0;
+ skill "MC_CHANGECART",1,0;
mes "[Charlron]";
mes "Congratulations.";
mes "You can choose a cart";
@@ -342,7 +342,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
alberta,232,106,6 script Gershaun#qsk_mc 57,{
if (BaseClass == Job_Merchant) {
- if (getskilllv(153) == 1) {
+ if (getskilllv("MC_CARTREVOLUTION") == 1) {
mes "[Gershaun]";
mes "Ah, long time no see!";
mes "Ohh, the red marks on your cart.";
@@ -387,7 +387,7 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
delitem 938,.@Quantity[2]; //Sticky_Mucus
delitem 601,.@Quantity[3]; //Wing_Of_Fly
delitem 962,.@Quantity[4]; //Tentacle
- skill 153,1,0;
+ skill "MC_CARTREVOLUTION",1,0;
mes "[Gershaun]";
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 6a915efe5..281889344 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -25,7 +25,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
mes "to the end you wish to achieve.";
close;
}
- if (MONK_SK == 6 && getskilllv(1015) == 0) {
+ if (MONK_SK == 6 && getskilllv("MO_KITRANSLATION") == 0) {
mes "[Monk]";
mes "You've forgotten the";
mes "basics behind performing";
@@ -59,8 +59,8 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
set MONK_SK,7;
- skill 1015,1,0;
- skill 1016,1,0;
+ skill "MO_KITRANSLATION",1,0;
+ skill "MO_BALKYOUNG",1,0;
next;
mes "[Monk]";
mes "It is done. Please";
@@ -147,7 +147,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
mes "times, but it is a means to an";
mes "end, and not an end in itself.";
set MONK_SK,3;
- skill 1015,1,0;
+ skill "MO_KITRANSLATION",1,0;
next;
mes "[Monk]";
mes "Our skills should not be";
@@ -252,7 +252,7 @@ monk_test,316,69,5 script Monk#qsk_mo 823,{
mes "to do it since you've learned";
mes "Spiritual Endowment.";
set MONK_SK,6;
- skill 1016,1,0;
+ skill "MO_BALKYOUNG",1,0;
next;
mes "[Monk]";
mes "Well, we've completed";
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 0f79bb51d..2e4a42fe7 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -16,7 +16,7 @@
prt_church,111,112,1 script Sister Linus 79,{
if (BaseJob == Job_Priest) {
if (PRIEST_SK == 100) {
- if (getskilllv(1014) == 0) {
+ if (getskilllv("PR_REDEMPTIO") == 0) {
mes "[Sister Linus]";
mes "Hm? We've met before,";
mes "haven't we? Then again,";
@@ -39,7 +39,7 @@ prt_church,111,112,1 script Sister Linus 79,{
mes "with your light. Give us the";
mes "strength to walk the path of";
mes "love and sacrifice. Redemptio!^000000";
- skill 1014,1,0;
+ skill "PR_REDEMPTIO",1,0;
next;
mes "[Sister Linus]";
mes "There...";
@@ -61,7 +61,7 @@ prt_church,111,112,1 script Sister Linus 79,{
}
else if (PRIEST_SK == 0) {
set redemp,1014;
- if (getskilllv(1014)) {
+ if (getskilllv("PR_REDEMPTIO")) {
mes "[Sister Linus]";
mes "I'll always be praying";
mes "for your safety. Be careful,";
@@ -260,7 +260,7 @@ prt_church,111,112,1 script Sister Linus 79,{
close;
}
else if (PRIEST_SK == 2) {
- if (getskilllv(54) > 0) {
+ if (getskilllv("ALL_RESURRECTION") > 0) {
if (countitem(523) > 29 && countitem(717) > 19) {
mes "[Sister Linus]";
mes "Ooh, it seems like you've";
@@ -284,7 +284,7 @@ prt_church,111,112,1 script Sister Linus 79,{
mes "strength to walk the path of";
mes "love and sacrifice. Redemptio!^000000";
next;
- set .@redem_s,JobLevel+getskilllv(54);
+ set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION");
set .@red_suc,rand(1,100);
if( .@redem_s < 31 ) {
if( .@red_suc > 20 && .@red_suc < 41 )
@@ -309,7 +309,7 @@ prt_church,111,112,1 script Sister Linus 79,{
delitem 717,20; //Blue_Gemstone
delitem 523,30; //Holy_Water
set PRIEST_SK,100;
- skill 1014,1,0;
+ skill "PR_REDEMPTIO",1,0;
close;
}
else {
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 6baab8050..04cef2937 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -28,7 +28,7 @@
yuno_in03,176,24,3 script Mischna 755,{
mes "[Mischna]";
if(BaseJob!=Job_Sage) goto L_sageno;
- if(getskilllv(1007)) goto L_elemental;
+ if(getskilllv("SA_CREATECON")) goto L_elemental;
mes "I can teach you a new skill";
mes "that I discovered, but you";
@@ -61,7 +61,7 @@ yuno_in03,176,24,3 script Mischna 755,{
mes "I see you have what we need,";
mes "so I'll teach you this new";
mes "talent of mine!";
- skill 1007,1,0;
+ skill "SA_CREATECON",1,0;
next;
mes "[Mischna]";
@@ -99,7 +99,8 @@ L_alreadyhave:
close;
L_elemental:
- if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
+ if(getskilllv("SA_ELEMENTWATER") || getskilllv("SA_ELEMENTGROUND")
+ || getskilllv("SA_ELEMENTFIRE") || getskilllv("SA_ELEMENTWIND")) goto L_alreadyhave;
mes "I have one more skill that";
mes "I can teach you, but you";
@@ -125,24 +126,24 @@ L_elemental:
sage_1:
if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
delitem 991, 20; //Items: Crystal_Blue,
- skill 1008,1,0;
+ skill "SA_ELEMENTWATER",1,0;
goto L_alreadyhave;
sage_2:
if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
delitem 993, 20;//Items: Green_Live,
- skill 1017,1,0;
+ skill "SA_ELEMENTGROUND",1,0;
goto L_alreadyhave;
sage_3:
if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
delitem 990, 20;//Items: Red_Blood,
- skill 1018,1,0;
+ skill "SA_ELEMENTFIRE",1,0;
goto L_alreadyhave;
sage_4:
if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
delitem 992, 20;//Items: Wind_of_Verdure,
- skill 1019,1,0;
+ skill "SA_ELEMENTWIND",1,0;
goto L_alreadyhave;
}
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 7a4673543..ba3a74558 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -16,7 +16,7 @@
izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
if (BaseClass == Job_Swordman) {
- if (SWORD_SK < 1 && getskilllv(144) == 0) {
+ if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
mes "[De Thomas]";
mes "Oh, no! You must have been hurt! Are you ok?";
mes "You must have fought hard to get such serious injuries..";
@@ -71,7 +71,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
mes "...";
close;
}
- else if (SWORD_SK == 1 && getskilllv(144) == 0) {
+ else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
mes "[De Thomas]";
mes "Welcome back...";
mes "are you ready to learn Body Movin'?";
@@ -88,7 +88,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
next;
delitem 713,200; //Empty_Bottle
delitem 1058,1; //Wing_Of_Moth
- skill 144,1,0;
+ skill "SM_MOVINGRECOVERY",1,0;
set SWORD_SK,0;
mes "[De Thomas]";
mes "There you go!";
@@ -152,7 +152,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
- if (getskilllv(145) == 1) {
+ if (getskilllv("SM_FATALBLOW") == 1) {
mes "[Leon]";
mes "Eh?";
mes "I was wondering who that was!";
@@ -177,7 +177,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
delitem 532,1; //Banana_Juice
delitem 962,30; //Tentacle
delitem 526,5; //Royal_Jelly
- skill 145,1,0;
+ skill "SM_FATALBLOW",1,0;
mes "[Leon]";
mes "Success!";
mes "Go use your new skill to its full potential.";
@@ -312,7 +312,7 @@ OnTouch:
prt_in,94,57,3 script Juan#qsk_sm 85,{
if (BaseClass == Job_Swordman) {
- if (getskilllv(146) == 1) {
+ if (getskilllv("SM_AUTOBERSERK") == 1) {
mes "[Juan]";
mes "Mmm? Long time no see!";
mes "How are you?";
@@ -351,7 +351,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
delitem 958,10; //Horrendous_Mouth
delitem 957,10; //Decayed_Nail
delitem 518,10; //Honey
- skill 146,1,0;
+ skill "SM_AUTOBERSERK",1,0;
mes "[Juan]";
mes "You have just become a swordsman";
mes "that can use Auto Berserk.";
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 8cb69aa31..2b190e063 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -16,7 +16,7 @@
gef_tower,115,36,4 script Meow#q_wiz 876,{
if (BaseJob == Job_Wizard) {
if (WIZ_SK == 100) {
- if (getskilllv(1006) == 0) {
+ if (getskilllv("WZ_SIGHTBLASTER") == 0) {
mes "[Meow]";
mes "What...?! You forgot the";
mes "awesome skill I taught you?";
@@ -41,7 +41,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "Meow can administer another";
mes "vicious beating to you.";
specialeffect2 253; // EF_ABSORBSPIRITS
- skill 1006,1,0;
+ skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
mes "Remember now?";
@@ -294,7 +294,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
delitem 990,10; //Boody_Red
delitem 992,10; //Wind_Of_Verdure
set WIZ_SK,100;
- skill 1006,1,0;
+ skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
mes "I'm so tired from all of";