diff options
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 89 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 1239 |
2 files changed, 1155 insertions, 173 deletions
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index ea8497f69..356b6170d 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -37,12 +37,12 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "me with that attack accidentally. It's just that I was training so"; mes "diligently and blood sugar was incredibly low and the fatigue..."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Hah! Admit it,"; mes "old man! You were"; mes "just scared! Me, on"; mes "the other hand..."; - donpcevent "Raiden Karus#tu::OnKik"; + emotion e_gg,"Reidin Corse#tu"; next; mes "[Arpesto]"; mes "You little"; @@ -57,7 +57,7 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "I think. Reidin, do you"; mes "remember this guy?"; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Oh come on, we see"; mes "hundreds of Archers and"; mes "Hunters and Snipers and..."; @@ -73,7 +73,7 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "offer to teach you my secret"; mes "skill, ''Phantasmic Arrow.''"; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Wait, wait. This guy"; mes "only needs a refresher."; mes "Yeah, I'm pretty sure you"; @@ -88,7 +88,7 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "You should be able to use the"; mes "Phantasmic Arrow skill now."; mes "Travel safely now, you hear?"; - skill 1009,1,0; + skill "HT_PHANTASMIC",1,0; close; } } @@ -102,12 +102,12 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "my super secret skill..."; mes "The 1st Arpesto Form!"; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Wait! Wait..."; mes "Didn't you call it"; mes "Arpesto's 3rd Form"; mes "or something at first?"; - donpcevent "Raiden Karus#tu::OnSwt"; + emotion e_swt,"Reidin Corse#tu"; next; mes "[Arpesto]"; mes "Er, yes, Arpesto's"; @@ -117,15 +117,15 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "Anyway, let me teach you"; mes "the ''Emergency Arrow'' skill."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Whoa, hold on!"; mes "''Emergency Arrow?!''"; mes "That's the old name you"; mes "gave that skill, right?"; mes "Didn't you change it?"; - emotion 23; + emotion e_omg; next; - emotion 23; + emotion e_omg; mes "[Arpesto]"; mes "What the hell"; mes "are you talkin--"; @@ -136,23 +136,23 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "was too cheesy. What"; mes "did we call it now? Um..."; mes "''Phantasmic Arrow?''"; - emotion 9; + emotion e_dots; next; mes "[Arpesto]"; mes "..."; mes "......"; - emotion 28; + emotion e_sob; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Umm...."; mes "Ummm........"; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Yeah, that was the one!"; mes "''^3131FFPhantasmic Arrow^000000'' sounds"; mes "soooo much cooler than that"; mes "other name you came up with!"; - donpcevent "Raiden Karus#tu::OnIc"; + emotion e_ic,"Reidin Corse#tu"; next; mes "[Arpesto]"; mes "You can be pretty handy"; @@ -183,8 +183,8 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "^3355FF*Swwwwwww!*"; mes "*Bang!*^000000"; specialeffect EF_HIT2; - emotion 23; - emotion 23,1; + emotion e_omg; + emotion e_omg,1; next; mes "[Arpesto]"; mes "^333333*Pant Pant*"; @@ -193,11 +193,11 @@ pay_arche,109,169,3 script Arpesto 712,{ next; mes "[Arpesto]"; mes "WHHHHHHHY MEEEEE?!"; - donpcevent "Raiden Karus#tu::OnOmg"; + emotion e_omg,"Reidin Corse#tu"; next; mes "^3355FF*Thump*^000000"; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Ar-Arpesto, no!"; mes "..........................."; mes ""; @@ -205,18 +205,18 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "just glanced you! You'll be"; mes "alright. Quit being a baby."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Eh, don't worry about"; mes "Arpesto. He's just being"; mes "a crazy old man. I'll take"; mes "care of him, so just make"; mes "sure you make good use"; mes "of that new skill. Take care~"; - delitem 724,5; - delitem 7115,5; - delitem 537,30; + delitem 724,5; //Cardinal_Jewel_ + delitem 7115,5; //Harpy's_Feather + delitem 537,30; //Pet_Food set qskill_hunter,100; - skill 1009,1,0; + skill "HT_PHANTASMIC",1,0; close; }else{ mes "[Arpesto]"; @@ -273,7 +273,8 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "''^3131FFEmergency Arrow^000000.'' Would you"; mes "be interested in learning it?"; next; - if(select("Yes, please!:Ummm...") == 1) { + switch(select("Yes, please!:Ummm...")) { + case 1: mes "[Arpesto]"; mes "Great, great. Of course,"; mes "you can't resist this offer"; @@ -289,16 +290,16 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "sacrifice and unimaginable"; mes "bloodshed on my part..."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "Hey! You liar!"; mes "I was there when you"; mes "accidently made up that"; mes "skill when you were bored"; mes "and just messing around"; mes "with one of the Bows!"; - donpcevent "Raiden Karus#tu::OnKik"; + emotion e_gg,"Reidin Corse#tu"; next; - emotion 23; + emotion e_omg; mes "[Arpesto]"; mes "^333333*Ahem*^000000 Please Reidin,"; mes "don't entertain unfounded"; @@ -307,7 +308,7 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "that I managed to invent and"; mes "perfect Emergency Arrow."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "^333333*Tsk tsk*^000000 Huh."; mes "I thought you said"; mes "you developed it while"; @@ -327,7 +328,7 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "Then I can teach"; mes "you this skill."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "30 Pet Foods?"; mes "What the heck do"; mes "you need all that for?"; @@ -338,37 +339,38 @@ pay_arche,109,169,3 script Arpesto 712,{ mes "use it to feed"; mes "my pet Falcon."; next; - mes "[Raiden Karus]"; + mes "[Reidin Corse]"; mes "..."; mes "......"; mes "........."; mes "......Riiiight."; - donpcevent "Raiden Karus#tu::OnThink"; + emotion e_dots,"Reidin Corse#tu"; set qskill_hunter,1; close; + case 2: + mes "[Arpesto]"; + mes "Alright, it's your"; + mes "decision. However, I'm"; + mes "sure that you may have"; + mes "great need of my skill"; + mes "sooner or later, so return"; + mes "to me if you change your mind."; + close; } - mes "[Arpesto]"; - mes "Alright, it's your"; - mes "decision. However, I'm"; - mes "sure that you may have"; - mes "great need of my skill"; - mes "sooner or later, so return"; - mes "to me if you change your mind."; - close; } } }else{ mes "[Arpesto]"; mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; next; - donpcevent "Raiden Karus#tu::OnHng"; - mes "[Raiden Karus]"; + emotion e_pif,"Reidin Corse#tu"; + mes "[Reidin Corse]"; mes "So..."; mes "Danger's coming?"; mes "Heh! Chill, gramps~"; mes "I got it covered!"; next; - emotion 19; + emotion e_swt2; mes "[Arpesto]"; mes "Ho ho..."; mes "Energetic, but"; @@ -376,3 +378,4 @@ pay_arche,109,169,3 script Arpesto 712,{ close; } } + diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 04cef2937..3191bc600 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -3,11 +3,1117 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.3c +//= 1.4 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= [Aegis Conversion] +//= Quests for skills: Create Converter, Elemental Change +//===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 standards. [5511] +//============================================================ + +yuno_in03,176,24,3 script Mischna 755,{ + if(BaseJob == Job_Sage) { + if(SAG_SK == 100) { + if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0 && getskilllv("SA_CREATECON") == 0) { + mes "[Mishuna]"; + mes "Ah, you must have"; + mes "forgotten what I taught"; + mes "you somehow. Perhaps"; + mes "you lost your copy of the"; + mes "skill scroll I gave you? No"; + mes "matter, I'll help you remember."; + next; + mes "[Mishuna]"; + mes "You'll be given the chance to"; + mes "choose which kind of ^FF0000Elemental"; + mes "Change^000000 skill that you want, even one that you didn't previously"; + mes "learn, so long as you fulfill"; + mes "the skill's requirements."; + next; + mes "[Mishuna]"; + mes "Keep in mind that once"; + mes "you learn your Elemental"; + mes "Change skill, you won't be"; + mes "able to change it. Now, which"; + mes "skill would you like to learn?"; + next; + while(1) { + switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) { + case 1: + if (getskilllv("SA_FLAMELAUNCHER") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Blaze^000000, the skill"; + mes "required for ^FF0000Fire Elemental"; + mes "Change^000000. You'll need to learn"; + mes "Endow Blaze or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Fire"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Fire Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTFIRE",1,0; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + case 2: + if (getskilllv("SA_SEISMICWEAPON") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Quake^000000, the skill"; + mes "required for ^FF0000Earth Elemental"; + mes "Change^000000. You'll need to learn"; + mes "Endow Quake or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Earth"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Earth Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTGROUND",1,0; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + case 3: + if (getskilllv("SA_LIGHTNINGLOADER") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Tornado^000000, the"; + mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow"; + mes "Tornado or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Wind"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Wind Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTWIND",1,0; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + case 4: + if (getskilllv("SA_FROSTWEAPON") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Tsunami^000000, the"; + mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow"; + mes "Tsunami or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Water"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Water Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTWATER",1,0; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + } + } + } + else if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0) { + mes "[Mishuna]"; + mes "Ah, you must have"; + mes "forgotten what I taught"; + mes "you somehow. Perhaps"; + mes "you lost your copy of the"; + mes "skill scroll I gave you? No"; + mes "matter, I'll help you remember."; + next; + mes "[Mishuna]"; + mes "You'll be given the chance to"; + mes "choose which kind of ^FF0000Elemental"; + mes "Change^000000 skill that you want, even one that you didn't previously"; + mes "learn, so long as you fulfill"; + mes "the skill's requirements."; + next; + mes "[Mishuna]"; + mes "Keep in mind that once"; + mes "you learn your Elemental"; + mes "Change skill, you won't be"; + mes "able to change it. Now, which"; + mes "skill would you like to learn?"; + next; + while(1) { + switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) { + case 1: + if (getskilllv("SA_FLAMELAUNCHER") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Blaze^000000, the skill"; + mes "required for ^FF0000Fire Elemental"; + mes "Change^000000. You'll need to learn"; + mes "Endow Blaze or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Fire"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Fire Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTFIRE",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + case 2: + if (getskilllv("SA_SEISMICWEAPON") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Quake^000000, the skill"; + mes "required for ^FF0000Earth Elemental"; + mes "Change^000000. You'll need to learn"; + mes "Endow Quake or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Earth"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Earth Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTGROUND",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + case 3: + if (getskilllv("SA_LIGHTNINGLOADER") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Tornado^000000, the"; + mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow"; + mes "Tornado or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Wind"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Wind Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTWIND",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + case 4: + if (getskilllv("SA_FROSTWEAPON") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow Tsunami^000000, the"; + mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow"; + mes "Tsunami or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000Water"; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the Water Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill "SA_ELEMENTWATER",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + break; + } + } + } + else if(getskilllv("SA_CREATECON") == 0) { + mes "[Mishuna]"; + mes "Ah, you must have"; + mes "forgotten what I taught"; + mes "you somehow. Perhaps"; + mes "you lost your copy of the"; + mes "skill scroll I gave you? No"; + mes "matter, I'll help you remember."; + next; + mes "[Mishuna]"; + mes "Alright, I'm going"; + mes "to cast a spell that"; + mes "will help you remember"; + mes "the skills you forgot."; + mes "Don't move, and try to"; + mes "stay as still as possible..."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou successfully recalled"; + mes "the Elemental Coverter"; + mes "Creation skill and are"; + mes "able to use it again.^000000"; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then, "; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + else { + mes "[Mishuna]"; + mes "If you have any Sage or"; + mes "Scholar friends who haven't"; + mes "learned the skills from Sir"; + mes "Barmundt's scrolls, then"; + mes "please refer them to me."; + next; + mes "[Mishuna]"; + mes "I trust that you are"; + mes "finding that these"; + mes "element based skills"; + mes "are very useful in battle."; + mes "Knowledge truly equates"; + mes "to power in the long run..."; + close; + } + } + else if(SAG_SK == 0) { + mes "[Mishuna]"; + mes "Good day, I'm Mishuna, one"; + mes "of the instructors here in the"; + mes "Schweicherbil Magic Academy."; + mes "How may I be of service?"; + next; + select("I seek new knowledge."); + mes "[Mishuna]"; + mes "Ah, you must be "+strcharinfo(0)+"."; + mes "I've looked forward to meeting"; + mes "you. In the noble pursuit of"; + mes "knowledge, might I suggest"; + mes "reading the recently restored"; + mes "scrolls of Sir Barmundt?"; + next; + mes "[Mishuna]"; + mes "Sir Barmundt's scrolls contain"; + mes "knowledge about the 4 elements,"; + mes "which are Fire, Water, Earth, and Wind. The knowledge of these"; + mes "scrolls can be applied in the"; + mes "use of 2 new Sage skills."; + next; + mes "[Mishuna]"; + mes "The first is called ^FF0000Elemental"; + mes "Change^000000, which enables you"; + mes "to change a monster's attribute"; + mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill"; + mes "that you have learned."; + next; + mes "[Mishuna]"; + mes "The second is called"; + mes "Elemental Converter Creation,"; + mes "which enables you to create"; + mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "Although the knowledge of"; + mes "these two skills has been"; + mes "lost for years, we've finally"; + mes "been able to recover most"; + mes "of it. So, do you think you're"; + mes "ready to learn these skills?"; + next; + if(select("Maybe later.:Yes, I am.") == 1) { + mes "[Mishuna]"; + mes "Ah, you must be busy right"; + mes "now. No problem, just come"; + mes "back when you think you're"; + mes "ready to learn. Well then,"; + mes "farewell and have a good day~"; + close; + } + mes "[Mishuna]"; + mes "Very well, then. First, you"; + mes "must learn the Elemental"; + mes "Coverter Creation skill, which"; + mes "is essential to learning the"; + mes "Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "Please bring the required"; + mes "materials so that we can"; + mes "construct a basic elemental"; + mes "converter in order for you to"; + mes "learn the skill. Let's see,"; + mes "you will need to bring..."; + next; + mes "[Mishuna]"; + mes "^ff00007 Horns^000000,"; + mes "^ff000012 Rainbow Shells^000000,"; + mes "^ff000010 Snail's Shells^000000,"; + mes "^ff00004 Blank Scrolls^000000 and"; + mes "^ff000010 Scorpion Tails^000000.^000000"; + next; + mes "[Mishuna]"; + mes "Alright, I shall be"; + mes "nexting here for your"; + mes "return. Remember that we"; + mes "need these items to create"; + mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example..."; + set SAG_SK,1; + close; + } + else if(SAG_SK == 1) { + if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) { + mes "[Mishuna]"; + mes "Hm, you still haven't"; + mes "gathered all of the materials"; + mes "required to create an elemental"; + mes "coverter. Let me remind you"; + mes "what to bring so that you"; + mes "don't forget next time..."; + next; + mes "[Mishuna]"; + mes "^ff00007 Horns^000000,"; + mes "^ff000012 Rainbow Shells^000000,"; + mes "^ff000010 Snail's Shells^000000,"; + mes "^ff00004 Blank Scrolls^000000 and"; + mes "^ff000010 Scorpion Tails^000000.^000000"; + next; + mes "[Mishuna]"; + mes "Don't forget that we need"; + mes "all of these items to create"; + mes "a converter so that you can"; + mes "learn the Elemental Converter"; + mes "Creation skill by watching"; + mes "me demonstrate it for you."; + close; + } + else { + mes "[Mishuna]"; + mes "Great, you brought everything."; + mes "Now, let me explain the skill."; + mes "The skills you learn as a Sage"; + mes "determine what kind of elemental converters that you can craft."; + next; + mes "[Mishuna]"; + mes "The ^FF0000Endow Blaze^000000 skill enables"; + mes "you to create Fire elemental"; + mes "converters. The ^FF0000Endow Quake^000000"; + mes "skill enables the creation"; + mes "of Earth elemental converters."; + next; + mes "[Mishuna]"; + mes "^FF0000Endow Tornado^000000 enables"; + mes "the creation of Wind elemental"; + mes "converters, and ^FF0000Endow Tsunami^000000"; + mes "enables the creation of Water"; + mes "elemental converters. That"; + mes "all makes sense, right?"; + next; + mes "[Mishuna]"; + mes "Now, your elemental coverter"; + mes "creation success rate depends"; + mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,"; + mes "or Endow Tsunami skills, and"; + mes "your abilities."; + next; + mes "[Mishuna]"; + mes "Now, please take this copy"; + mes "of Barmundt's scroll, and use"; + mes "it as a reference when you try"; + mes "to craft elemental converters"; + mes "when you use the Elemental"; + mes "Converter Creation skill."; + next; + mes "^3355FFYou have learned the"; + mes "Elemental Converter"; + mes "Creation skill by reviewing"; + mes "your copy of Barmundt's scroll.^000000"; + specialeffect2 EF_ABSORBSPIRITS; + delitem 904,10; // Scorpion_Tail + delitem 947,7; // Horn + delitem 1013,12; // Rainbow_Shell + delitem 946,10; // Snail's_Shell + delitem 7433,4; // Blank_Scroll + set SAG_SK,2; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Wow, "+strcharinfo(0)+"!"; + mes "You learned that skill"; + mes "really quickly! No wonder"; + mes "people say that you're one"; + mes "of the best Sages around!"; + next; + mes "[Mishuna]"; + mes "Now you're ready to"; + mes "learn the other skill,"; + mes "Elemental Change. Alright,"; + mes "I need to prepare a few things"; + mes "for this lesson, so we'll meet"; + mes "and discuss this later, okay?"; + close; + } + } + else if(SAG_SK == 2) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + next; + } + mes "[Mishuna]"; + mes "You'll be given the chance to"; + mes "choose which kind of ^FF0000Elemental"; + mes "Change^000000 skill that you want, even one that you didn't previously"; + mes "learn, so long as you fulfill"; + mes "the skill's requirements."; + next; + mes "[Mishuna]"; + mes "Keep in mind that once"; + mes "you learn your Elemental"; + mes "Change skill, you won't be"; + mes "able to change it. Now, which"; + mes "skill would you like to learn?"; + next; + while(1) { + switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) { + case 1: + if(getskilllv("SA_FLAMELAUNCHER") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you have not"; + mes "learned ^FF0000Endow Blaze^000000, the skill"; + mes "required for the Fire Elemental Change skill. Please learn Endow"; + mes "Blaze or select another Elemental Change skill for me to teach you."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, then. Please"; + mes "bring the following items"; + mes "so that you can learn the"; + mes "Fire Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^FF000020 Red Bloods^000000,"; + mes "^FF00001 Payon Solution^000000 and"; + mes "^FF00001 Morroc Solution^000000. Please"; + mes "return to me once you have"; + mes "all the materials ready."; + set SAG_SK,10; + close; + } + break; + case 2: + if(getskilllv("SA_SEISMICWEAPON") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you have not"; + mes "learned ^FF0000Endow Quake^000000, the skill"; + mes "required for the Earth Elemental Change skill. Please learn Endow"; + mes "Quake or select another Elemental Change skill for me to teach you."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, then. Please"; + mes "bring the following items"; + mes "so that you can learn the"; + mes "Earth Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Green Lives^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "return to me once you have"; + mes "all the materials ready."; + set SAG_SK,20; + close; + } + break; + case 3: + if(getskilllv("SA_LIGHTNINGLOADER") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you have not learned ^FF0000Endow Tornado^000000, the skill"; + mes "required for the Wind Elemental Change skill. Please learn Endow"; + mes "Tornado or pick another Elemental Change skill for me to teach you."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, then. Please"; + mes "bring the following items"; + mes "so that you can learn the"; + mes "Wind Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Winds of Verdure^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "return to me once you have"; + mes "all the materials ready."; + set SAG_SK,30; + close; + } + break; + case 4: + if(getskilllv("SA_FROSTWEAPON") == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you have not learned ^FF0000Endow Tsunami^000000, the skill"; + mes "required for the Water Elemental Change skill. Please learn Endow"; + mes "Tsunami or pick another Elemental Change skill for me to teach you."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, then. Please"; + mes "bring the following items"; + mes "so that you can learn the"; + mes "Water Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Crystal Blues^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "return to me once you have"; + mes "all the materials ready."; + set SAG_SK,40; + close; + } + break; + } + } + } + else if(SAG_SK == 10) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + next; + } + if (countitem(990) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + mes "[Mishuna]"; + mes "Are you having trouble"; + mes "gathering all the required"; + mes "items? Just in case, let me"; + mes "remind you of what you need"; + mes "to bring me to learn the Fire"; + mes "Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Red Bloods^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "don't forget and have the"; + mes "materials ready for the next"; + mes "time you see me, alright?"; + close; + } + mes "[Mishuna]"; + mes "Ah, you're back. I can now"; + mes "finally teach you about the"; + mes "Fire Elemental Change skill."; + mes "This skill has the chance to"; + mes "permanently change a targeted"; + mes "monster's attribute to ^FF0000Fire^000000."; + next; + mes "[Mishuna]"; + mes "Remember that you must"; + mes "use an elemental converter to"; + mes "cast this skill, and that it has^FFFFFF ^000000a success rate, similarly to the"; + mes "Elemental Converter Creation"; + mes "skill. So be aware of that."; + next; + mes "[Mishuna]"; + mes "Now, "+strcharinfo(0)+","; + mes "I'm going to cast a spell"; + mes "that will help you memorize"; + mes "the Fire Elemental Change"; + mes "skill. Try to stay still..."; + next; + mes "^3355FFMishuna begins to chant"; + mes "a strange incantation as"; + mes "a soft blue glow surrounds"; + mes "his body and slowly grows"; + mes "brighter and more intense.^000000"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "@#$%^~ Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + delitem 990,20; // Boody Red + delitem 1089,1; // Payon Potion + delitem 1088,1; // Morocc Potion + set SAG_SK,100; + skill "SA_ELEMENTFIRE",1,0; + next; + mes "[Mishuna]"; + mes ""+strcharinfo(0)+"..."; + mes "I'm happy to say that you've"; + mes "successfully memorized the"; + mes "Fire Elemental Change skill."; + mes "I hope that it serves you well"; + mes "in battle. Farewell for now~"; + close; + } + else if(SAG_SK == 20) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + next; + } + if (countitem(993) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + mes "[Mishuna]"; + mes "Are you having trouble"; + mes "gathering all the required"; + mes "items? Just in case, let me"; + mes "remind you of what you need"; + mes "to bring me to learn the Earth"; + mes "Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Green Lives^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "don't forget and have the"; + mes "materials ready for the next"; + mes "time you see me, alright?"; + close; + } + mes "[Mishuna]"; + mes "Ah, you're back. I can now"; + mes "finally teach you about the"; + mes "Earth Elemental Change skill."; + mes "This skill has the chance to"; + mes "permanently change a targeted"; + mes "monster's attribute to Earth."; + next; + mes "[Mishuna]"; + mes "Remember that you must"; + mes "use an elemental converter to"; + mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the"; + mes "Elemental Converter Creation"; + mes "skill. So be aware of that."; + next; + mes "[Mishuna]"; + mes "Now, "+strcharinfo(0)+","; + mes "I'm going to cast a spell"; + mes "that will help you memorize"; + mes "the Earth Elemental Change"; + mes "skill. Try to stay still..."; + next; + mes "^3355FFMishuna begins to chant"; + mes "a strange incantation as"; + mes "a soft blue glow surrounds"; + mes "his body and slowly grows"; + mes "brighter and more intense.^000000"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "@#$%^~ Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + delitem 993,20; // Yellow Live + delitem 1089,1; // Payon Potion + delitem 1088,1; // Morocc Potion + set SAG_SK,100; + skill "SA_ELEMENTGROUND",1,0; + next; + mes "[Mishuna]"; + mes ""+strcharinfo(0)+"..."; + mes "I'm happy to say that you've"; + mes "successfully memorized the"; + mes "Earth Elemental Change skill."; + mes "I hope that it serves you well"; + mes "in battle. Farewell for now~"; + close; + } + else if(SAG_SK == 30) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + next; + } + if (countitem(992) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + mes "[Mishuna]"; + mes "Are you having trouble"; + mes "gathering all the required"; + mes "items? Just in case, let me"; + mes "remind you of what you need"; + mes "to bring me to learn the Wind"; + mes "Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Winds of Verdure^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "don't forget and have the"; + mes "materials ready for the next"; + mes "time you see me, alright?"; + close; + } + mes "[Mishuna]"; + mes "Ah, you're back. I can now"; + mes "finally teach you about the"; + mes "Wind Elemental Change skill."; + mes "This skill has the chance to"; + mes "permanently change a targeted"; + mes "monster's attribute to Wind."; + next; + mes "[Mishuna]"; + mes "Remember that you must"; + mes "use an elemental converter to"; + mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the"; + mes "Elemental Converter Creation"; + mes "skill. So be aware of that."; + next; + mes "[Mishuna]"; + mes "Now, "+strcharinfo(0)+","; + mes "I'm going to cast a spell"; + mes "that will help you memorize"; + mes "the Wind Elemental Change"; + mes "skill. Try to stay still..."; + next; + mes "^3355FFMishuna begins to chant"; + mes "a strange incantation as"; + mes "a soft blue glow surrounds"; + mes "his body and slowly grows"; + mes "brighter and more intense.^000000"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "@#$%^~ Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + delitem 992,20; // Wind Of Verdure + delitem 1089,1; // Payon Potion + delitem 1088,1; // Morocc Potion + set SAG_SK,100; + skill "SA_ELEMENTWIND",1,0; + next; + mes "[Mishuna]"; + mes ""+strcharinfo(0)+"..."; + mes "I'm happy to say that you've"; + mes "successfully memorized the"; + mes "Wind Elemental Change skill."; + mes "I hope that it serves you well"; + mes "in battle. Farewell for now~"; + close; + } + else if(SAG_SK == 40) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + next; + } + if (countitem(991) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + mes "[Mishuna]"; + mes "Are you having trouble"; + mes "gathering all the required"; + mes "items? Just in case, let me"; + mes "remind you of what you need"; + mes "to bring me to learn the Water"; + mes "Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "^ff000020 Crystal Blues^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "don't forget and have the"; + mes "materials ready for the next"; + mes "time you see me, alright?"; + close; + } + mes "[Mishuna]"; + mes "Ah, you're back. I can now"; + mes "finally teach you about the"; + mes "Water Elemental Change skill."; + mes "This skill has the chance to"; + mes "permanently change a targeted"; + mes "monster's attribute to Water."; + next; + mes "[Mishuna]"; + mes "Remember that you must"; + mes "use an elemental converter to"; + mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the"; + mes "Elemental Converter Creation"; + mes "skill. So be aware of that."; + next; + mes "[Mishuna]"; + mes "Now, "+strcharinfo(0)+","; + mes "I'm going to cast a spell"; + mes "that will help you memorize"; + mes "the Water Elemental Change"; + mes "skill. Try to stay still..."; + next; + mes "^3355FFMishuna begins to chant"; + mes "a strange incantation as"; + mes "a soft blue glow surrounds"; + mes "his body and slowly grows"; + mes "brighter and more intense.^000000"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "@#$%^~ Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + delitem 991,20; // Crystal Blue + delitem 1089,1; // Payon Potion + delitem 1088,1; // Morocc Potion + set SAG_SK,100; + skill "SA_ELEMENTWATER",1,0; + next; + mes "[Mishuna]"; + mes ""+strcharinfo(0)+"..."; + mes "I'm happy to say that you've"; + mes "successfully memorized the"; + mes "Water Elemental Change skill."; + mes "I hope that it serves you well"; + mes "in battle. Farewell for now~"; + close; + } + else { + mes "[Mishuna]"; + mes "If you have any Sage or"; + mes "Scholar friends who haven't"; + mes "learned the skills from Sir"; + mes "Barmundt's scrolls, then"; + mes "please refer them to me."; + next; + mes "[Mishuna]"; + mes "I trust that you are"; + mes "finding that these"; + mes "element based skills"; + mes "are very useful in battle."; + mes "Knowledge truly equates"; + mes "to power in the long run..."; + close; + } + } + else { + mes "[Mishuna]"; + mes "Good day, I'm Mishuna, one"; + mes "of the instructors here in the"; + mes "Schweicherbil Magic Academy."; + mes "By any chance, are you a Sage"; + mes "or Scholar? Oh... You're not?"; + next; + mes "[Mishuna]"; + mes "Oh, that's too bad."; + mes "My apologies. But if you"; + mes "happen to know any, or meet"; + mes "any in your journeys, please"; + mes "direct them to me if they haven't heard of the lessons I provide."; + next; + mes "[Mishuna]"; + mes "I'm sorry to bother"; + mes "you, and I thank you"; + mes "for your time. Good"; + mes "day to you, adventurer."; + close; + } +} + +//============================================================ +// Old changelog //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] @@ -20,130 +1126,3 @@ //= 1.3b Splitted into different files [DracoRPG] //= 1.3c Fixed some typos [IVBela] //============================================================ - - -//============================================================ -// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE -//============================================================ -yuno_in03,176,24,3 script Mischna 755,{ - mes "[Mischna]"; - if(BaseJob!=Job_Sage) goto L_sageno; - if(getskilllv("SA_CREATECON")) goto L_elemental; - - mes "I can teach you a new skill"; - mes "that I discovered, but you"; - mes "will need to bring me a few"; - mes "things to complete the"; - mes "process."; - next; - - mes "[Mischna]"; - mes "We will need:"; - mes "10 Scorpion Tails"; - mes "7 Horns"; - mes "12 Rainbow Shells"; - mes "10 Snail Shells"; - mes "4 Blank Scrolls"; - next; - - mes "[Mischna]"; - mes "Let me check your items."; - next; - - if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, - delitem 904, 10;//Items: Scorpion_Tail, - delitem 947, 7;//Items: Horn, - delitem 1013, 12;//Items: Rainbow_Shell, - delitem 946, 10;//Items: Snail's_Shell, - delitem 7433, 4;//Items: Blank_Scroll, - - mes "[Mischna]"; - mes "I see you have what we need,"; - mes "so I'll teach you this new"; - mes "talent of mine!"; - skill "SA_CREATECON",1,0; - next; - - mes "[Mischna]"; - mes "Do you feel more in tune"; - mes "with nature?"; - close; - -L_noitems: - mes "[Mischna]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; - close; - -L_sageno: - mes "Hi I'm Mischna. How are you?"; - mes "Please enjoy your stay here"; - mes "within the walls of the great"; - mes "Sage's guild."; - close; - -L_sagefail: - mes "[Mischna]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me"; - mes "to give you this power over"; - mes "the elements."; - close; - -L_alreadyhave: - mes "You are such a wonderful"; - mes "student. It's too bad I have"; - mes "nothing more to teach you."; - close; - -L_elemental: - if(getskilllv("SA_ELEMENTWATER") || getskilllv("SA_ELEMENTGROUND") - || getskilllv("SA_ELEMENTFIRE") || getskilllv("SA_ELEMENTWIND")) goto L_alreadyhave; - - mes "I have one more skill that"; - mes "I can teach you, but you"; - mes "will need to bring me one of"; - mes "these sets in return..."; - next; - - mes "[Mischna]"; - mes "I can only accept one set."; - mes "20 Red blood (fire)"; - mes "20 Crystal Blue (water)"; - mes "20 Wind of Verdure (Wind)"; - mes "20 Green Live (Earth)"; - next; - - mes "[Mischna]"; - mes "Remember that I can only teach"; - mes "you one, so choose carefully!"; - next; - - menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4; - - sage_1: - if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, - delitem 991, 20; //Items: Crystal_Blue, - skill "SA_ELEMENTWATER",1,0; - goto L_alreadyhave; - - sage_2: - if(countitem(993)<20)goto L_sagefail;//Items: Green_Live, - delitem 993, 20;//Items: Green_Live, - skill "SA_ELEMENTGROUND",1,0; - goto L_alreadyhave; - - sage_3: - if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood, - delitem 990, 20;//Items: Red_Blood, - skill "SA_ELEMENTFIRE",1,0; - goto L_alreadyhave; - - sage_4: - if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure, - delitem 992, 20;//Items: Wind_of_Verdure, - skill "SA_ELEMENTWIND",1,0; - goto L_alreadyhave; -} |