diff options
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 1961 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 1034 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 1253 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 897 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 774 |
5 files changed, 4081 insertions, 1838 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index a19f66f71..1fa472e0f 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -3,1186 +3,1163 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.8a +//= 1.9 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= [Aegis COnversion] +//= Quests for item: Elemental_Create_Book //===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics -//= Quest too [Lupus] -//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] -//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] -//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] -//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] -//= 1.8a replaced item "names" with item id [Lupus] +//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ - -//============================================================ -// ALCHEMIST - ELEMENTAL POTION CREATION -//============================================================ -yuno_in04,33,108,6 script Pisruik Quv 883,{ - if (Class == Job_Alchemist || Class == Job_Creator) { - if (JobLevel < 40 && Class == Job_Alchemist) { +yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ + if (BaseJob == Job_Alchemist) { + if (JobLevel < 40) { mes "[Pisruik]"; - mes "Achoo!"; - mes "Sigh"; - mes "I can't afford the medicine.."; - mes "You need Job level 40!"; + mes "^333333*Cough cough*^000000"; + mes "Damn, if only I had"; + mes "a little more money"; + mes "to buy some medicine."; + mes "I should have stayed"; + mes "home today, but..."; close; - } else if(ALCHE_SK == 0) { + } + if (ALCHE_SK == 0) { + mes "[Pisruik]"; + mes "^333333*Cough cough*^000000"; + mes "Ugh, there's nothing"; + mes "worse than working when"; + mes "you're supposed to be resting."; + mes "H-hey! Um, what are you doing?"; + set ALCHE_SK,1; + next; mes "[Pisruik]"; - mes "Achoo!~"; - mes "Mixing chemical is so fun~ Achoo!"; - mes "Oi?"; - mes "What are you doing looking at other people's experiments!"; - set ALCHE_SK, 1; + mes "Q-quit looking at"; + mes "my test results right"; + mes "this inst--oh. Wait."; + mes "You're not one of the"; + mes "researchers here. Huh."; next; mes "[Pisruik]"; - mes "Kids these days.."; - mes "Sigh.."; + mes "Uh... Don't you have"; + mes "anything better to do"; + mes "than to breathe down my"; + mes "back? I'm trying to finish"; + mes "something here! Oh, never"; + mes "mind, I'm just cranky..."; close; - } else if(ALCHE_SK == 1) { + } + else if (ALCHE_SK == 1) { mes "[Pisruik]"; - mes "Hey you are back!"; - mes "Hmm... it doesn't look like"; - mes "you are here to steal work"; - mes "what bring you to "; - mes "places like this?"; + mes "You again? You don't seem"; + mes "to be doing any research here."; + mes "Is there something you need?"; + mes "Though, I'm afraid I can't be"; + mes "of very much help to you."; next; - switch( select( "What kind of experiment are you conducting?", "Im...well...")) { - case 1: + if (select("What are you working on?:I don't need anything, thanks.") == 1) { mes "[Pisruik]"; - mes "Can't you tell?"; - mes "...I guess its no use."; - mes "Do you remember how I yelled"; - mes "last time because you were looking at my work?"; + mes "Well, I'm not sure if I can"; + mes "give you all of the details."; + mes "You see, everyone here is"; + mes "a researcher that can't afford"; + mes "to rent a lab for himself. So we all ended up sharing this one."; next; mes "[Pisruik]"; - mes "As you can see, this is a shared laboratory."; - mes "It's for poor scientists"; - mes "who can't afford a private lab"; - mes "We pay a set amount of money to rent"; - mes "a part of the laboratory"; - mes "..and I'm one of them."; + mes "Even though we all pitched"; + mes "in to rent this lab, we're all"; + mes "getting pretty desperate. In"; + mes "fact, a few of us have even"; + mes "stolen work from each other."; + mes "That's pretty pathetic, huh?"; next; mes "[Pisruik]"; - mes "Because the space is shared by so many, its scary here."; - mes "There are people here who stole work from others"; - mes "and published them,"; - mes "and... it gets even worse. But"; - mes "since we are all poor, we can't do much about it."; + mes "I guess that's what happens"; + mes "when you're poor and don't"; + mes "have a day job. Things are"; + mes "so bad right now, I can't even"; + mes "afford to get new materials!"; + mes "What can I possibly do?"; next; mes "[Pisruik]"; - mes "Its not like we have"; - mes "other means of earning money,"; - mes "like that alchemist from far, far away"; - mes "who can earn money by"; - mes "selling items to villagers."; + mes "Ah, I've got it! You're"; + mes "an adventurer, right?"; + mes "If you're still curious about"; + mes "my research, I'll tell you more"; + mes "about it if you help me out by"; + mes "gathering some supplies for me."; next; mes "[Pisruik]"; - mes "Items..."; - mes "Oh, I know"; - mes "You are an adventurer right?"; - mes "What's your name?"; + mes "I guess it couldn't do"; + mes "much harm if you knew what"; + mes "I was working on, anyway."; + mes "I mean, we'd have to be working"; + mes "on the same project for you to"; + mes "benefit. So, what's your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"..."; + mes "["+ strcharinfo(0) +"]"; + mes "I am called "+ strcharinfo(0) +"."; next; + set ALCHE_SK,2; mes "[Pisruik]"; - mes "If you can get me"; - mes "some items I need for experiments,"; - mes "I'll tell you what I'm making"; - mes "Since I know that we won't be doing"; - mes "experiments in the same area.."; - next; - set ALCHE_SK, 2; - mes "[Pisruik]"; - mes "Thing that I need right now are,"; - mes "5 Yellow Gemstones,"; - mes "4 Empty Potion Bottle,"; - mes "10 Heart of Mermaid,"; - mes "10 Powder of Butterfly."; - mes "So come back when you've got the items."; - close; - case 2: - mes "[Pisruik]"; - mes "You can buy them at the toolshop."; - mes "Things in here are all"; - mes "personal properties."; + mes "Ah, "+ strcharinfo(0) +"."; + mes "Would you please bring"; + mes "^6600005 Yellow Gemstones^000000,"; + mes "^6600004 Empty Potion Bottles^000000,"; + mes "^66000010 Hearts of Mermaids^000000,"; + mes "and ^66000010 Moth Dust^000000?"; close; } - } else if(ALCHE_SK == 2) { mes "[Pisruik]"; - mes "Hey, "+strcharinfo(0)+""; - mes "The items that I asked for are..."; - mes "4 Empty Potion Botles"; - mes "and... er...."; - mes "What were they again?"; + mes "If you came here to buy"; + mes "Potion Manuals or something"; + mes "like that, you've come to the"; + mes "wrong guy. Everything you see"; + mes "here is for the completion"; + mes "of a personal project."; + close; + } + else if (ALCHE_SK == 2) { + mes "[Pisruik]"; + mes "Great you're back!"; + mes "Let's see, you were"; + mes "supposed to bring me"; + mes "4 Empty Potion Bottles..."; + mes "And... And... What else"; + mes "did I ask you to get?"; next; - switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) { + switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { case 1: mes "[Pisruik]"; - mes "5 Yellow Gemstones"; - mes "And..."; + mes "Right, right!"; + mes "5 Yellow Gemstones."; + mes "That's what I needed."; + mes "I'm sure there was more,"; + mes "but what I can't recall exactly... ^FFFFFF ^000000"; next; - switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) { - case 1: + if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { mes "[Pisruik]"; - mes "10 Heart of Mermaid"; - mes "And..."; + mes "Of course!"; + mes "10 Hearts of Mermaid!"; + mes "How could I forget that?"; + mes "And then, the last thing"; + mes "I asked you for was, um..."; next; - switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) { - case 1: + if (select("10 Frill:10 Moth Dust") == 1) { + mes "[Pisruik]"; + mes "No, that can't have"; + mes "been it. I already have"; + mes "plenty of Frills. Hmmm..."; + mes "What am I missing now?"; + close; + } + mes "[Pisruik]"; + mes "Right. I was just"; + mes "about to say that."; + mes "So did you remember"; + mes "to bring me everything?"; + next; + if (select("No.:Yes!") == 1) { + if (rand(1,5) == 1) { + mes "[Pisruik]"; + mes "You didn't...?"; + mes "Oh, just admit it."; + mes "You don't want to"; + mes "do this for me, right?"; + mes "Don't go wasting your"; + mes "time just for my sake."; + close; + } mes "[Pisruik]"; - mes "Hmmmm no I don't really need that."; - mes "I have a friend who gave me a bunch"; - mes "and I still have some left..."; - mes "What was it?"; + mes "Not yet, huh?"; + mes "Though I hope you can"; + mes "bring me that stuff as"; + mes "soon as possible, you"; + mes "don't have to do it, you"; + mes "know. Yeah, no big deal."; close; - case 2: + } + mes "[Pisruik]"; + mes "Really now?"; + mes "Well, let me check"; + mes "what you brought to"; + mes "make sure you didn't"; + mes "forget anything. Hm..."; + next; + if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { + delitem 715,5; //Yellow_Gemstone + delitem 1093,4; //Empty_Potion + delitem 950,10; //Heart_Of_Mermaid + delitem 1057,10; //Moth_Dust + set ALCHE_SK,3; mes "[Pisruik]"; - mes "Yes ,"; - mes "5 Yellow Gemstones,"; - mes "4 Empty Potion Bottle,"; - mes "10 Heart of Mermaid,"; - mes "10 Powder of Butterfly."; - mes "Do you have all of them with you?"; + mes "Great, it looks like"; + mes "everything is here."; + mes "Alright, let me take"; + mes "those. Now, guess what"; + mes "I'll be making with the"; + mes "materials you've brought."; next; - switch( select( "No.", "Yes!")) { + switch(select("Medicine?:Bomb?")) { case 1: - set .@fhit, rand(1,5); - if (.@fhit == 1) { - mes "[Pisruik]"; - mes "If you don't want to do it then tell me."; - mes "I'm a busy person too!"; - close; - } - mes "[Pisruik]"; - mes "Hmmm..."; - mes "If you can, please hurry."; - mes "Well, you don't have to do this, you know..."; - close; + set ALCHE_SK,4; + mes "[Pisruik]"; + mes "Hahahah, that's right!"; + mes "I'm working on making"; + mes "a new form of medicine."; + break; + case 2: + set ALCHE_SK,4; + mes "[Pisruik]"; + mes "A bomb? Do I look like"; + mes "a nutcase to you? No, no..."; + mes "I'm developing a new form of"; + mes "medicine. Sure, bombs make"; + mes "good money, but where would"; + mes "I test them? Here? No way!"; + break; + } + next; + mes "[Pisruik]"; + mes "Anyway, this medicine"; + mes "reacts with the human body's"; + mes "digestive enzymes to initiate"; + mes "temporary metabolic changes"; + mes "that artificially stop heat"; + mes "absorption into the body."; + next; + mes "[Pisruik]"; + mes "The actual effect of this"; + mes "medicine is that it greatly"; + mes "increases the body's resistance"; + mes "to most forms of heat! However,"; + mes "it will also reduce resistance"; + mes "to cold as a side effect."; + next; + mes "[Pisruik]"; + mes "I know my medicine sounds"; + mes "a little weird, but think of"; + mes "the applications! If used in"; + mes "the right situations, this"; + mes "medicine may be quite handy."; + next; + mes "[Pisruik]"; + mes "Ah, seeing as you're still"; + mes "here, would you mind helping"; + mes "me again? I need about, hmm,"; + mes "20 Maneater Blossoms. If you"; + mes "could bring them to me, it'd"; + mes "really help me out a lot."; + next; + switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + case 1: + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; case 2: + set ALCHE_SK,6; mes "[Pisruik]"; - mes "Let's see..."; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; next; - if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) { - delitem 715, 5; - delitem 1093, 4; - delitem 950, 10; - delitem 924,10; - set ALCHE_SK, 3; - mes "[Pisruik]"; - mes "Good."; - mes "It doesn't seem like they are in a bad shape..."; - mes "Well I'll accept them."; - mes "Let's see.. hmm"; - mes "What do you think I am making with all these?"; - next; - switch( select( "Medicine?", "Bomb?")) { - case 1: - set ALCHE_SK, 4; - mes "[Pisruik]"; - mes "Yes. It's medicine."; - goto Alc_Exp; - case 2: - set ALCHE_SK, 4; - mes "[Pisruik]"; - mes "Bomb? Hahaha. No."; - mes "It's a medicine."; - next; - mes "[Pisruik]"; - mes "Of course, I could earn a lot of money"; - mes "by making bombs....BUT"; - mes "I don't want to end up dead"; - mes "because one of them blows up"; - mes "while I'm making it."; - next; - mes "[Pisruik]"; - mes "I just don't have"; - mes "a good place to do experiments."; - mes "that's one of the reasons"; - mes "why we can't make powerful bombs"; - next; - mes "[Pisruik]"; - mes "Well, not like I want to make it myself."; - next; - mes "[Pisruik]"; - } - Alc_Exp: - mes "You see,"; - mes "If this medicine can react"; - mes "in the body,"; - next; - mes "[Pisruik]"; - mes "The body's composition changes"; - mes "very rapidly."; - mes "Let's see. For example,"; - mes "if we are talking about high temperatures.."; - mes "Originally, human body can't stand"; - mes "high temperatures."; - next; - mes "[Pisruik]"; - mes "Of course we can't stand in fire,"; - mes "but the reason why when we get burnt"; - mes "that part of skin dies, is because"; - mes "a part of body which transports material"; - mes "gets BBQ'ed and dies."; - next; - mes "[Pisruik]"; - mes "It's the same reason why we die"; - mes "from high fever."; - mes "The experiments I'm conducting right now";; - mes "will produce medicine"; - mes "which will make us immune to"; - mes "getting damaged by heat."; - next; - mes "[Pisruik]"; - mes "But there are side effects."; - mes "You are going to be weak to"; - mes "the opposite property."; - mes "Not like we can do much about it"; - mes "since we are doing this mechanically"; - next; - mes "[Pisruik]"; - mes "'Creating' something implies"; - mes "that you are ready to take responsibilities"; - mes "of things that you didn't mean to do"; - mes "but happens anyways.."; - next; - mes "[Pisruik]"; - mes "Anyways...."; - mes "I am going to need one more favor..."; - mes "because I need.. about 20 of"; - mes "Maneater Blossom to perform experiments on."; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { next; mes "[Pisruik]"; - mes "Could you go get them for me?"; - next; - switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) { - case 1: - goto L_no; - case 2: - goto L_do; - case 3: - goto L_return; - } - } else { + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + case 3: + mes "[Pisruik]"; + mes "Ha ha ha ha!"; + mes "That's real business"; + mes "like of you! Alright,"; + mes "I may be poor, but if"; + mes "you help me, I'll give you"; + mes "the results of my research."; + next; + if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + set ALCHE_SK,5; mes "[Pisruik]"; - mes "You just told me that you would"; - mes "bring me the items and"; - mes "you didn't collect any?"; - mes "Argh..."; - mes "If you didn't want to do it"; - mes "you could have told me."; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + } + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { next; mes "[Pisruik]"; - mes "Nevermind."; - mes "I don't care whether if you come or not."; - close; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; } } - case 2: - mes "[Pisruik]"; - mes "Oh, right. Large Jellopy."; - mes "...wasn't what I asked for."; - mes "I already have enough Large Jellopy"; - mes "with me right now..."; - mes "I asked for something else."; - close; + else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { + mes "[Pisruik]"; + mes "So you knew what"; + mes "you had to bring, came"; + mes "to remind me what I had"; + mes "forgotten, but didn't bring"; + mes "anything? Weird. Ah well."; + mes "Come with the stuff next time."; + close; + } + else { + mes "[Pisruik]"; + mes "Oh, this isn't good, some"; + mes "of the items I asked for are"; + mes "missing. I'm sorry, but Alchemy"; + mes "gets dangerously unpredictable"; + mes "when things aren't used in just"; + mes "the right amounts. Hmmm..."; + next; + mes "[Pisruik]"; + mes "Well, I can afford to"; + mes "push my deadlines back"; + mes "if you promise to return"; + mes "with the materials I need"; + mes "as soon as you possibly can."; + close; + } } + mes "[Pisruik]"; + mes "Large Jellopy?"; + mes "Yes, Large--no."; + mes "Wait, that doesn't"; + mes "sound right at all."; + mes "No, it was something"; + mes "else I need you to get."; + close; case 2: mes "[Pisruik]"; - mes "Blue Gemstones..."; - mes "Did I ask for them?"; - mes "I'm sure that until yesterday I was making"; - mes "a medicine which would increase immunity to certain elements..."; - mes "Sigh...how would I continue the research with memory like this?"; + mes "Blue Gemstones...?"; + mes "No, that was for the"; + mes "potion that increases"; + mes "tolerance to the Water"; + mes "property, I think. What's"; + mes "wrong with my memory?!"; close; case 3: mes "[Pisruik]"; - mes "Red Gemstones..."; - mes "Did I ask for these?"; - mes "I'm sure that until yesterday I was making"; - mes "a medicine which would increase immunity to certain elements..."; - mes "Sigh...how would I continue the research with memory like this?"; + mes "Red Gemstones...?"; + mes "No, that was for the"; + mes "potion that increases"; + mes "tolerance to the Earth"; + mes "property, I think. What's"; + mes "wrong with my memory?!"; close; } - } else if(ALCHE_SK == 3) { - mes "[Pisruik]"; - mes "?"; - mes "Where did you wander off to"; - mes "in the middle of my explanation?"; - next; - set ALCHE_SK, 4; + } + else if (ALCHE_SK == 3) { mes "[Pisruik]"; - mes "I am making a medicine right now."; + mes "Why did you just leave?"; + mes "You didn't even let me"; + mes "finish talking! Oh well,"; + mes "maybe it's not your fault."; + mes "Anyway, just so you know,"; + mes "I'm developing a new medicine."; + set ALCHE_SK,4; close; - } else if(ALCHE_SK == 4) {//When you stopped listening to his explanation + } + else if (ALCHE_SK == 4) { + //NPC dialogue interrupted mes "[Pisruik]"; - mes "I told you that I am making a medicine..."; - mes "Do you need me to explain ?"; + mes "Alright, did you"; + mes "want to learn more"; + mes "about the medicine that"; + mes "I'm developing? I mean,"; + mes "that's why you came, right?"; next; - switch( select( "No", "Yes")) { - case 1: + if (select("No, thanks.:Yes, please.") == 1) { mes "[Pisruik]"; - mes "Well never mind then."; - mes "I am really busy right now."; + mes "Alright then."; + mes "Really? Well, I'm"; + mes "willing to spend the"; + mes "time to explain it to"; + mes "you. After all, you did"; + mes "help me out just then."; close; - case 2: - goto L_do; } - } else if(ALCHE_SK == 5) { //When you replied "no" mes "[Pisruik]"; - mes "I told you I'm busy right?"; - mes "and if you keep wandering around here"; - mes "without any business"; - mes "people are going to turn hostile"; - mes "towards you. Okay?"; + mes "I'm working on a new"; + mes "form of medicine that,"; + mes "hopefully, will be used"; + mes "for the betterment and"; + mes "protection of mankind!"; + next; + mes "[Pisruik]"; + mes "Anyway, this medicine"; + mes "reacts with the human body's"; + mes "digestive enzymes to initiate"; + mes "temporary metabolic changes"; + mes "that artificially stop heat"; + mes "absorption into the body."; + next; + mes "[Pisruik]"; + mes "The actual effect of this"; + mes "medicine is that it greatly"; + mes "increases the body's resistance"; + mes "to most forms of heat! However,"; + mes "it will also reduce resistance"; + mes "to cold as a side effect."; + next; + mes "[Pisruik]"; + mes "I know my medicine sounds"; + mes "a little weird, but think of"; + mes "the applications! If used in"; + mes "the right situations, this"; + mes "medicine may be quite handy."; next; - switch( select( "Okay okay.", "I was wondering if I could help.")) { + mes "[Pisruik]"; + mes "Ah, seeing as you're still"; + mes "here, would you mind helping"; + mes "me again? I need about, hmm,"; + mes "20 Maneater Blossoms. If you"; + mes "could bring them to me, it'd"; + mes "really help me out a lot."; + next; + switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { case 1: + set ALCHE_SK,5; mes "[Pisruik]"; - mes "..."; - mes "Then go already."; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; close; case 2: + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + case 3: + mes "[Pisruik]"; + mes "Ha ha ha ha!"; + mes "That's real business"; + mes "like of you! Alright,"; + mes "I may be poor, but if"; + mes "you help me, I'll give you"; + mes "the results of my research."; + next; + if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + } + set ALCHE_SK,6; mes "[Pisruik]"; - mes "...I don't know why you changed your mind"; - mes "But it doesn't matter as long as."; - mes "I can continue my research"; - mes "Cough, Cough"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; next; + select("Clover extract? What's that for?"); mes "[Pisruik]"; - mes "...Sigh."; - mes "If I didn't have any fits"; - mes "I could finish very quickly..."; - mes ".....is it asking for too much from my body?."; - mes "hahaha..."; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; next; - set ALCHE_SK, 6; mes "[Pisruik]"; - mes "20 Maneater Blossoms."; - mes "That's all I need."; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; if (Sex == 0) { - mes "...Please."; - mes "It'd be great if you could bring it to me as soon as possible."; - } + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; close; } - } else if(ALCHE_SK == 6) { //Second Item + } + else if (ALCHE_SK == 5) { + //refuse bringing Maneater Blossom + mes "[Pisruik]"; + mes "I'm busy right now."; + mes "You didn't forget"; + mes "anything did you?"; + mes "If not, you better"; + mes "get going and let"; + mes "me do my work."; + next; + if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { + mes "[Pisruik]"; + mes "Yeah, whatever."; + mes "Just hurry up and leave"; + mes "so that I can concentrate."; + close; + } + mes "[Pisruik]"; + mes "Huh? What made you"; + mes "change your mind? Well,"; + mes "I can't afford not to accept"; + mes "any help, so I guess that's"; + mes "a \"Yes.\" Yeah, you can help."; + next; + mes "[Pisruik]"; + mes "Alright, go and get me"; + mes "20 Maneater Blossoms."; + mes "If I weren't so sickly, I'd get"; + mes "them myself, but--*Cough* as"; + mes "you can see, I don't feel so well. ^FFFFFF ^000000"; + set ALCHE_SK,6; + next; + mes "[Pisruik]"; + if (Sex == 0) { + mes "I... I really"; + mes "appreciate your"; + mes "willingness to help"; + mes "me in my research..."; + } + else { + mes "I hope you get those"; + mes "items to me as soon as"; + mes "you can. And don't flake"; + mes "out on me this time!"; + } + close; + } + else if (ALCHE_SK == 6) { if (countitem(1032) > 19) { - delitem 1032, 20; - set ALCHE_SK, 7; - mes "[Pisruij]"; - mes "...Thanks a lot."; + delitem 1032,20; //Blossom_Of_Maneater + set ALCHE_SK,7; + mes "[Pisruik]"; + mes "Thanks so much for"; + mes "bringing me these"; + mes "Maneater Blossoms."; if (Sex == 0) { - mes "Thanks so much.. Doing all these for me..."; + mes "You don't know how"; + mes "much this means to me~"; + } + else { + mes "Now all I have to do"; + mes "is mix these with the"; + mes "Clover extract I prepared."; } - mes "Okay, now if I add these blossoms to the clover brew"; - mes "Then..."; - mes "OY..."; next; - set ALCHE_SK, 9; - misceffect 183; + set ALCHE_SK,9; + specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION mes "[Pisruik]"; - mes "AHH!"; + mes "Ah!"; + mes "M-my face!"; next; + //...Pretty Boy mode -_- mes "[Pisruik]"; - mes "Are you hurt anywhere?"; + mes "Hey..."; + mes "Are you alright?"; + mes "That was a pretty"; + mes "big explosion..."; next; - mes "["+strcharinfo(0)+"]"; - mes "...Your glasses..."; - mes "They are broken in to pieces..."; - mes "...."; + mes "["+ strcharinfo(0) +"]"; + mes "Your glasses..."; + mes "They're broken..."; next; if (Sex == 0) { - mes " == The glasses he wore fell =="; - mes " == and broke into pieces. =="; - mes " == It was unbelievable that =="; - mes " == The face underneath that glass =="; - mes " == was that of a grumpy alchemist... =="; - } else { - mes " == I could not believe. =="; - mes " == the difference between the face =="; - mes " == which I was staring into, =="; - mes " == and the one I just saw minutes ago =="; + mes "^3355FFThe explosion destroyed"; + mes "Pisruik's glasses, revealing"; + mes "the beautiful face of a"; + mes "gorgeous, gorgeous man.^000000"; + } + else { + mes "^3355FFThe explosion blew off"; + mes "Pisruik's glasses. Without"; + mes "them, he looks more like"; + mes "a male model than a dorky"; + mes "scientific researcher.^000000"; } next; - mes "["+strcharinfo(0)+"]"; - mes "....well.... errr..."; + mes "["+ strcharinfo(0) +"]"; + mes "Holy crap!"; + mes "You're one"; + mes "good looking guy!"; next; mes "[Pisruik]"; - mes "Are you sure you are okay?"; - mes "Sorry, I can't see well without glasses"; - mes "So I can't really do anything except for"; - mes "Checking that there is no blood."; + mes "I c-can't see too"; + mes "well without my glasses."; + mes "Well, at least I can tell"; + mes "that you're not bleeding."; + mes "But are you alright?"; next; - mes "["+strcharinfo(0)+"]"; - mes "...Yeah I'm fine."; - mes "But..Your glasses..."; + mes "["+ strcharinfo(0) +"]"; + mes "Oh, I'm fine."; + mes "But what are you"; + mes "going to do about"; + mes "your glasses?"; next; mes "[Pisruik]"; - mes "....What am I going to do."; - mes "I don't have a spare one right now..."; - mes "..."; + mes "Shoot, you're right."; + mes "I don't happen to have"; + mes "an extra pair. Hey, can"; + mes "you get me a pair of glasses,"; + mes "the same kind I used to wear?"; next; mes "[Pisruik]"; - mes "Hey. "+strcharinfo(0)+" "; - mes "I'm sorry but could you go and"; - mes "get me a set of glasses just like the one"; - mes "I was wearing?"; - next; - mes "[Pisruik]"; - mes "I can't move without my glasses"; - mes "So if you could get me a set"; - mes "I'd be really greatful..."; - mes "....Truly."; - mes "Please?."; + mes "I know it's too much"; + mes "to ask you for, but I'm"; + mes "almost blind without them."; + mes "I can't do very much if I can't"; + mes "even see. I'm really sorry"; + mes "about this, "+ strcharinfo(0) +"."; close; } + else { mes "[Pisruik]"; - mes "Hmm..."; - mes "I need 20 more"; - mes "Maneater Blossom to do experiment..."; - next; - mes " == Mesmerized in a deep thouht =="; - mes " == While looking at the test tube. =="; + mes "Would you come back with"; + mes "20 Maneater Blossoms"; + mes "so that I can finish this"; + mes "medicine I'm working on?"; + mes "Thanks, thanks, I've got"; + mes "to hustle with this project..."; close; - } else if(ALCHE_SK == 7) { - set ALCHE_SK, 8; + } + } + else if (ALCHE_SK == 7) { + set ALCHE_SK,8; mes "[Pisruik]"; - mes "...Sigh it's not working as well as I thought it would."; - mes "Could you get me another Maneater Blossom?..."; - mes "Please..?"; + mes "Hmmm..."; + mes "Actually, I miscalculated"; + mes "the number of Maneater"; + mes "Blossoms that I need. Would"; + mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; close; - } else if(ALCHE_SK == 8) { + } + else if (ALCHE_SK == 8) { if (countitem(1032) > 0) { - delitem 1032, 1; - set ALCHE_SK, 7; + delitem 1032,1; //Blossom_Of_Maneater + set ALCHE_SK,7; mes "[Pisruik]"; - mes "...Thanks."; + mes "Thanks so much!"; + mes "Now I finally have the"; + mes "exact amount of Maneater"; + mes "Blossoms that I'll need."; if (Sex == 0) { - mes "..Looks like I've placed another burden on you."; - mes "Sorry."; + mes "I'm really sorry for putting"; + mes "your through all this trouble."; + } + else { + mes "Finally, I begin the most"; + mes "exciting part of this project!"; } - mes "Well then, all I have to do is add this and.."; - mes "Aha!..."; next; - set ALCHE_SK, 9; - donpcevent "Pisruik Quv::OnExplosion"; + set ALCHE_SK,9; + specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION mes "[Pisruik]"; - mes "AHH!"; + mes "Ah!"; + mes "M-my face!"; next; + //...Pretty Boy mode -_- mes "[Pisruik]"; - mes "Are you hurt anywhere?"; + mes "Hey..."; + mes "Are you alright?"; + mes "That was a pretty"; + mes "big explosion..."; next; - mes "["+strcharinfo(0)+"]"; - mes "...Your glasses..."; - mes "They are broken in to pieces..."; - mes "...."; + mes "["+ strcharinfo(0) +"]"; + mes "Your glasses..."; + mes "They're broken..."; next; if (Sex == 0) { - mes " == The glasses he wore fell =="; - mes " == and broke into pieces. =="; - mes " == It was unbelievable that =="; - mes " == The face underneath that glass =="; - mes " == was that of a grumpy alchemist... =="; - } else { - mes " == I could not believe. =="; - mes " == the difference between the face =="; - mes " == which I was staring into, =="; - mes " == and the one I just saw minutes ago =="; + mes "^3355FFThe explosion destroyed"; + mes "Pisruik's glasses, revealing"; + mes "the beautiful face of a"; + mes "gorgeous, gorgeous man.^000000"; + } + else { + mes "^3355FFThe explosion blew off"; + mes "Pisruik's glasses. Without"; + mes "them, he looks more like"; + mes "a male model than a dorky"; + mes "scientific researcher.^000000"; } next; - mes "["+strcharinfo(0)+"]"; - mes "....well.... errr..."; + mes "["+ strcharinfo(0) +"]"; + mes "Holy crap!"; + mes "You're one"; + mes "good looking guy!"; next; mes "[Pisruik]"; - mes "Are you sure you are okay?"; - mes "Sorry, I can't see well without glasses"; - mes "So I can't really do anything except for"; - mes "Checking that there is no blood."; + mes "I c-can't see too"; + mes "well without my glasses."; + mes "Well, at least I can tell"; + mes "that you're not bleeding."; + mes "But are you alright?"; next; - mes "["+strcharinfo(0)+"]"; - mes "...Yeah I'm fine."; - mes "But..Your glasses..."; + mes "["+ strcharinfo(0) +"]"; + mes "Oh, I'm fine."; + mes "But what are you"; + mes "going to do about"; + mes "your glasses?"; next; mes "[Pisruik]"; - mes "....What am I going to do."; - mes "I don't have a spare one right now..."; - mes "..."; + mes "Shoot, you're right."; + mes "I don't happen to have"; + mes "an extra pair. Hey, can"; + mes "you get me a pair of glasses,"; + mes "the same kind I used to wear?"; next; mes "[Pisruik]"; - mes "Hey. "+strcharinfo(0)+" "; - mes "I'm sorry but could you go and"; - mes "get me a set of glasses just like the one"; - mes "I was wearing?"; - next; + mes "I know it's too much"; + mes "to ask you for, but I'm"; + mes "almost blind without them."; + mes "I can't do very much if I can't"; + mes "even see. I'm really sorry"; + mes "about this, "+ strcharinfo(0) +"."; + close; + } + else { mes "[Pisruik]"; - mes "I can't move without my glasses"; - mes "So if you could get me a set"; - mes "I'd be really greatful..."; - mes "....Truly."; - mes "Please?."; + mes "Hmmm..."; + mes "Actually, I miscalculated"; + mes "the number of Maneater"; + mes "Blossoms that I need. Would"; + mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; close; } - mes "[Pisruik]"; - mes "Hmm..."; - mes "I think I could do this"; - mes "If I had just one more"; - mes "Maneater Blossom..."; - next; - mes " == Thinks very hard =="; - mes " == While looking at the test tube. =="; - close; - } else if(ALCHE_SK == 9) { - mes " == He is squinting at the =="; - mes " == Remains of his broken glasses. =="; - mes " == It seems like that no matter how you look at it =="; - mes " == he looks much, much better =="; - mes " == without his glasses. =="; + } + else if (ALCHE_SK == 9) { + mes "^3355FFPisruik is holding his"; + mes "broken glasses, squinting"; + mes "his eyes. It seems he like"; + mes "he really does need them,"; + mes "even if he looks much less"; + mes "dorky without them.^000000"; next; - switch( select( "Give 'Something'.", "Don't give him anything.")) { - case 1: - if (countitem(2203) > 0) { - delitem 2203, 1; - set ALCHE_SK, 10; - mes " == I gave him the set of glasses =="; + if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { + if (countitem(2243) > 0) { + delitem 2243,1; //Spinning_Eyes + set ALCHE_SK,10; + //changes the quest steps by deicision. + mes "["+ strcharinfo(0) +"]"; + mes "Here, why don't you"; + mes "check I'm carrying and"; + mes "see if there's a pair of"; + mes "glasses that you can use?"; next; mes "[Pisruik]"; - mes "Hm?"; - mes "Who? ..A, "+strcharinfo(0)+"?"; - mes "Thanks."; - mes "Let's see..."; - mes "It did blow up but the test tube didn't break.."; + mes "Huh? Oh, is that you?"; + mes "Ah, this pair of glasses"; + mes "works! Thanks a lot, now"; + mes "I can see again! Now, let"; + mes "me check the results of the"; + mes "experiment we conducted."; next; mes "[Pisruik]"; - mes "Haha..I was surprized"; - mes "For no reason then."; - mes "Let's see the result..."; - mes "..."; + mes "Okay, the test tube wasn't"; + mes "damaged. Yes, according to"; + mes "these readings, this medicine"; + mes "should be fully functional!"; + mes "I think it was a success!"; + mes "Well, theoretically anyway."; next; mes "[Pisruik]"; - mes "...Good Good."; - mes "I think in theory, I have succeeded."; - mes "Although it might have problems"; - mes "because of the ethics involved with"; - mes "giving chemicals to"; - mes "humans for purposes like this.."; + mes "Hmm, changing the attributes"; + mes "of the human body for certain"; + mes "effects may cause controversy"; + mes "later, but hopefully this thing"; + mes "I've invented will be used for"; + mes "good. Ah, that's right!"; next; mes "[Pisruik]"; - mes "It's not like there haven't been"; - mes "those types of experiments so"; - mes "I think it'd be fine but."; - mes "Oh...right."; - mes ""+strcharinfo(0)+"."; - mes "Would you like to try this?"; + mes "Would you like me to"; + mes "teach you everything I've"; + mes "learned in my research? You"; + mes "should be able to create a new"; + mes "type of potion by making use of"; + mes "the knowledge I can teach you."; next; - mes "[Pisruik]"; - mes "You are someone who would like to"; - mes "go out side and run around"; - mes "so you will have times when you"; - mes "can put this to a good use"; - next; - switch( select( "Certainly!", "no...")) { - case 1: + if (select("Sure!:No, thanks.") == 1) { mes "[Pisruik]"; - mes "Well then could you read this"; - mes "Paper over for me?"; - mes "It was perfect in theory"; - mes "So I've already submitted my paper,"; - mes "so this is just a copy"; + mes "Great, "+ strcharinfo(0) +"!"; + mes "I know I can trust you"; + mes "to use this research for"; + mes "good and noble ends. Now,"; + mes "please read this thesis and"; + mes "all of my additional notes..."; next; - mes " == He gave me a long lecture =="; - mes " == about dangers and side effects =="; - mes " == of the medicine =="; + mes "^3355FFPisruik thoroughly"; + mes "explains the properties"; + mes "of his medicine, the reaction"; + mes "of the human organs to it, as"; + mes "well as a few warnings about"; + mes "the medicine's side effects.^000000"; next; - set ALCHE_SK, 11; - getitem 7434, 1; + set ALCHE_SK,11; + getitem 7434,1; //Elemental_Create_Book mes "[Pisruik]"; - mes "...I think that"; - mes "You can put this to a good use."; - mes "You have probably given it a good thought"; - mes "While collecting the items so"; - mes "You could understand it better than I do"; + mes "Well, you should be"; + mes "ready to make your own"; + mes "potions that are a variation"; + mes "of my medicine. But you'll"; + mes "probably need to keep that"; + mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == 1) { - mes "If you visit me again"; - mes "I'll probably have another favor for you."; - } else { - mes "...Thanks for being here to talk to me."; + mes "Hopefully, we'll"; + mes "meet again sometime"; + mes "in the future. Good luck on"; + mes "your journeys, adventurer."; + mes "*Cough cough* Now... What"; + mes "will be my next project?"; } - mes "Cough.. Cough"; - mes "Sigh. Well then, should I get started on the next experiement..."; - close; - case 2: - mes "[Pisruik]"; - mes "....Well too bad."; - mes "If you change your mind"; - mes "Then come back later."; - if (Sex == 0) { - next; - mes " == He looked a lot waner =="; - mes " == and a lot more tired =="; - mes " == than usual. =="; + else { + mes "Anyway, I need to be"; + mes "working on a new project"; + mes "soon, so I suppose this is"; + mes "where we part ways for now."; + mes "But I must say, it was truly"; + mes "a great pleasure to meet you..."; } close; } + mes "[Pisruik]"; + mes "R-Really...?"; + mes "Well, if you ever change"; + mes "your mind, feel free to come"; + mes "back for me to teach you."; + if (Sex == 0) { + mes "And it's no trouble at all!"; + mes "I really enjoy your company..."; + } + close; + } + else { + mes "^3355FFUnfortunately, there"; + mes "is nothing in your inventory"; + mes "that seems like a suitable"; + mes "replacement for Pisruik's"; + mes "broken glasses.^000000"; + close; } - mes " == Don't have much to give to him. =="; - close; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "...I think you look so much better without glasses..."; - next; - mes "[Pisruik]"; - mes "Hmm?"; - mes "What did you just say?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Erm.. hahahaha."; - mes "Nothing nothing!"; - close; } - } else if(ALCHE_SK == 10) { + mes "["+ strcharinfo(0) +"]"; + mes "Listen, you look so"; + mes "much better when you're"; + mes "not wearing glasses."; + next; mes "[Pisruik]"; - mes "I think in theory it's a success,"; - mes "Do you want to learn how to make it?"; + mes "Excuse me,"; + mes "come again?"; next; - switch( select( "Yes!", "No...")) { - case 1: + mes "["+ strcharinfo(0) +"]"; + mes "Hahahahhaha~!"; + mes "No-nothing at all!"; + close; + } + else if (ALCHE_SK == 10) { + mes "[Pisruik]"; + mes "So, "+ strcharinfo(0) +","; + mes "Would you like me to"; + mes "teach you the results"; + mes "of the research I've''"; + mes "been conducting?"; + next; + if (select("Yes!:No, thanks.") == 1) { mes "[Pisruik]"; - mes "Well then could you read this"; - mes "Paper over for me?"; - mes "It was perfect in theory"; - mes "So I've already submitted my paper,"; - mes "so this is just a copy"; + mes "Great, "+ strcharinfo(0) +"!"; + mes "I know I can trust you"; + mes "to use this research for"; + mes "good and noble ends. Now,"; + mes "please read this thesis and"; + mes "all of my additional notes..."; next; - mes " == He gave me a long lecture =="; - mes " == about dangers and side effects =="; - mes " == of the medicine =="; + mes "^3355FFPisruik thoroughly"; + mes "explains the properties"; + mes "of his medicine, the reaction"; + mes "of the human organs to it, as"; + mes "well as a few warnings about"; + mes "the medicine's side effects.^000000"; next; - set ALCHE_SK, 11; - getitem 7434, 1; + set ALCHE_SK,11; + getitem 7434,1; //Elemental_Create_Book mes "[Pisruik]"; - mes "...I think that"; - mes "You can put this to a good use."; - mes "You have probably given it a good thought"; - mes "While collecting the items so"; - mes "You could understand it better than I do"; + mes "Well, you should be"; + mes "ready to make your own"; + mes "potions that are a variation"; + mes "of my medicine. But you'll"; + mes "probably need to keep that"; + mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == 1) { - mes "If you visit me again"; - mes "I'll probably have another favor for you."; - } else { - mes "...Thanks for being here to talk to me."; + mes "Hopefully, we'll"; + mes "meet again sometime"; + mes "in the future. Good luck on"; + mes "your journeys, adventurer."; + mes "*Cough cough* Now... What"; + mes "will be my next project?"; } - mes "Cough.. Cough"; - mes "Sigh. Well then should I get started on the next experiement..."; - close; - case 2: - mes "[Pisruik]"; - mes "....Well too bad."; - mes "If you change your mind"; - mes "Then come back later."; - if (Sex == 0) { - next; - mes " == He looked a lot waner =="; - mes " == and a lot more tired =="; - mes " == than usual. =="; + else { + mes "Anyway, I need to be"; + mes "working on a new project"; + mes "soon, so I suppose this is"; + mes "where we part ways for now."; + mes "But I must say, it was truly"; + mes "a great pleasure to meet you..."; } close; } - } else if(ALCHE_SK == 11) { + mes "[Pisruik]"; + mes "R-Really...?"; + mes "Well, if you ever change"; + mes "your mind, feel free to come"; + mes "back for me to teach you."; + if (Sex == 0) { + mes "And it's no trouble at all!"; + mes "I really enjoy your company..."; + } + close; + } + else if (ALCHE_SK == 11) { if (countitem(7434) == 0) { mes "[Pisruik]"; - mes "....I guess,"; - mes "You haven't found much use for that item."; + mes "Uh oh..."; + mes "You lost the thesis"; + mes "I wrote for you? I don't"; + mes "have the time to write"; + mes "another one for you now..."; close; - } else if(countitem(7434) == 1) { + } + else if (countitem(7434) == 1) { mes "[Pisruik]"; - mes "Has the item been very helpful to you?"; + mes "So, how have you been"; + mes "using the potions that"; + mes "I've taught you to make?"; + mes "Hopefully, they'll come"; + mes "in handy in your adventures."; close; - } else if(countitem(7434) > 1) { + } + else if (countitem(7434) > 1) { mes "[Pisruik]"; - mes "...."; - mes "Well....I'm selling these but"; - mes "It's not like I'll sign the books"; - mes "if you bring them in truckloads."; + mes "Huh, so copies of my"; + mes "thesis are circulating"; + mes "around in public? Well,"; + mes "I'm sorry, but I don't have"; + mes "time to autograph your copy..."; close; } } + else { + mes "[Pisruik]"; + mes "Mmm...?"; + mes "Did you need anything"; + mes "in particular? Though,"; + mes "I'm afraid someone in"; + mes "my position won't be"; + mes "much help to you."; + close; + } + } + else { mes "[Pisruik]"; - mes "?"; + mes "Mmm...?"; + mes "Did you need anything"; + mes "in particular? Though,"; + mes "I'm afraid someone in"; + mes "my position won't be"; + mes "much help to you."; close; } - mes "[Pisruik]"; - mes "What are you looking at!"; - mes "Go away!"; - close; - -L_no: - set ALCHE_SK, 5; - mes "[Pisruik]"; - mes "Well, too bad."; - mes "I guess I'll have to go get them myself..."; - mes "Well I kept my part of the deal"; - mes "So, you don't have anymore business with me"; - mes "right?"; - close; - -L_do: - set ALCHE_SK, 6; - mes "[Pisruik]"; - mes "Thanks a lot."; - mes "I'll be waiting for you."; - mes "Brewing clovers..."; - next; - switch( select( "Oh, what's that for?")) { - case 1: - } - mes "[Pisruik]"; - mes "Where do you use this?"; - mes "Well..its not brewing just clovers..."; - next; - mes "[Pisruik]"; - mes "It has some herbs in them as well,"; - mes "I don't have much experiences with adventuring"; - mes "so I can't get good quality herbs so"; - mes "I just dig them out from nearby"; - mes "and use them."; - next; - mes "[Pisruik]"; - mes "As you can see I have bad eyesight,"; - mes "and really bad heart"; - mes "so I have to avoid working too hard"; - mes "but these experiments are the only joy for me..."; - if (Sex == 0) { - mes "...I don't know if you understand."; - } - next; - mes "[Pisruik]"; - mes "I can get herbs myself"; - mes "But I can't really get"; - mes "Maneater Blossoms"; - mes "So I am asking for a favor from you."; - mes "Please have a safe trip."; - close; - -L_return: - mes "[Pisruik]"; - mes "Oh, are you trying to one up me now eh?"; - mes "Okay. I am a very poor guy but"; - mes "if I ever succeed with this"; - mes "I'll teach you the secrets for free."; - mes "How's that?"; - next; - switch( select( "Well I'm too busy...", "Well okay then...")) { - case 1: - goto L_no; - case 2: - goto L_do; - } } -yuno_in04,22,107,3 script Irahae 740,{ - mes "[Irahae]"; - mes "...."; - mes "....."; - mes "Ha Ha"; - mes "I've finally made it,"; - mes "A cursed chemical which"; - mes "Can dissolve anything..."; +yuno_in04,22,107,5 script Irache#qsk_al 740,{ + mes "[Irache]"; + mes "Heh heh heh...!"; + mes "It's done! With this"; + mes "formula, I can melt any"; + mes "substance in the world!"; + mes "Hahahaha! Nothing stands"; + mes "between me and world domi--"; next; - mes "[Irahae]"; - mes "....But test tube isn't melting..."; - mes "Did I fail again."; + mes "[Irache]"; + mes "OWWWW!"; + mes "The secret formula!"; + mes "It's burning through"; + mes "the test tube! I've made"; + mes "it too powerful! Confound it!"; close; } -yuno_in04,27,107,4 script Degas 748,{ +yuno_in04,27,107,4 script Degas#qsk_al 748,{ mes "[Degas]"; - mes "Ugh, only if I had money"; - mes "Person next to me always mutters about curses."; - mes "And the other four-eyed idiot"; - mes "Always coughs. Sigh"; + mes "It's such a pain working"; + mes "so close to these other"; + mes "scientists. The guy next"; + mes "time is always cackling"; + mes "about taking over the"; + mes "world and whatnot."; next; mes "[Degas]"; - mes "Only if I had some money"; - mes "I wouldn't have to go through this."; - mes "Sigh..."; + mes "And this other geek is"; + mes "always coughing. Between"; + mes "the two of them, it's far too"; + mes "noisy to focus on my research!"; + mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; close; } -yuno_in04,33,106,4 script Pile of Books 111,{ - mes "== There is a messy pile of =="; - mes "== Books and papers lying around. =="; - mes "== But the owner of the table still =="; - mes "== manages to find things that are needed. =="; +yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{ + mes "^3355FFIt's simply a pile"; + mes "of scattered documents."; + mes "Although it seems unorganized,"; + mes "it doesn't look like the people"; + mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it."; close; } +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics +//= Quest too [Lupus] +//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] +//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] +//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] +//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] +//= 1.8a replaced item "names" with item id [Lupus] //============================================================ -// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch) -//============================================================ - -//=====================Requires Bug Testing===================== -lhz_in01,46,125,6 script Rekenber Guard 867,{ - mes "[Rekenber Guard]"; - if(isequipped(2241) && isequipped(2243)){ - mes "......................"; - next; - switch(select("Nice day, huh?","Cancel")){ - case 1: - mes "[Rekenber Guard]"; - mes "..."; - close2; - warp "lhz_in01",282,172; - end; - break; - case 2: - close; - break; - } - } - else{ - mes "..."; - close; - } -} - -lhz_in01,199,137,8 script Scientist#2 865,{ - mes "[Scientist]"; - mes "Whoa whoa~!"; - mes "Please! Don't"; - mes "touch anything!"; - mes "I'm dealing with highly"; - mes "volatile chemicals here!"; - close; -} -lhz_in01,204,138,6 script Keshibien 750,{ - if(bioeth >= 2){ - //Unofficial text - mes "[Keshibien]"; - mes "Hello there~"; - mes "Are you looking for"; - mes "more information about"; - mes "homunculus?"; - next; - mes "[Keshibien]"; - mes "I shouldn't say"; - mes "anything, but look"; - mes "for someone named"; - mes "Bringel in Lighthalzen."; - if(bioeth == 2) set bioeth,3; - close; - //Unofficial text end - } - mes "[Keshibien]"; - mes "Hello there~"; - mes "You must be from"; - mes "Rune-Midgarts, right?"; - mes "It's nice to meet you."; - next; - mes "[Keshibien]"; - mes "I hear that the"; - mes "Alchemists from"; - mes "over there are pretty"; - mes "skilled. I wonder if I'll"; - mes "ever get the change to"; - mes "collaborate with any of them..."; - close; -} -lhz_in01,203,123,8 script Scientist#3 750,{ - mes "[Scientist]"; - mes "Alright. Pull one test"; - mes "tube out of the machine,"; - mes "replace the other test"; - mes "tube over here and then"; - mes "clean the first test tube?"; - next; - mes "[Scientist]"; - mes "Or do I clean the test tube,"; - mes "put it into the machine and"; - mes "then replace the other one?"; - mes "I'm so confused with this"; - mes "procedure! If only I didn't"; - mes "lose the instructions..."; - close; -} -lhz_in01,221,131,3 script Scientist#4 865,{ - mes "[Scientist]"; - mes "It takes so long for"; - mes "this device to process"; - mes "all the data and give me"; - mes "the results. Still, the wait"; - mes "heightens my anticipation..."; - close; -} -lhz_in01,218,141,0 script Alchemist#2 98,{ - mes "[Alchemist]"; - mes "Out of all humans,"; - mes "I believe Kellasus is"; - mes "the one who has come"; - mes "closest to discovering"; - mes "the secrets of life. He"; - mes "never fails to amaze me..."; - next; - mes "[Alchemist]"; - mes "I'm also impressed by the"; - mes "fact that he doesn't let his"; - mes "work keep him from being the"; - mes "best father and husband that"; - mes "he can for his family. He's"; - mes "an example for all of us."; - next; - mes "[Alchemist]"; - mes "Kellasus really is"; - mes "an amazing person."; - mes "There isn't one Alchemist"; - mes "that I know who doesn't look"; - mes "up to him in the realms of"; - mes "both science and personal life."; - close; -} -lhz_in01,224,140,8 script Kellasus 57,{ - if(MISC_QUEST&64){ - mes "[Kellasus]"; - mes "I already taught you"; - mes "skills of the homunculus..."; - if(getskilllv(238) == 0 && BaseJob == Job_Alchemist) skill 238,1,0; - close; - } - switch(bioeth){ - case 4: - mes "[Kellasus]"; - mes "...You're really hard to handle."; - mes "I don't think I should"; - mes "teach you biotechnology."; - mes "Besides that, you know"; - mes "nothing about homunculus!"; - next; - menu "I've learned that",-; - mes "[Kellasus]"; - mes "Oh really?"; - mes "I will have to test you"; - mes "on your knowledge of"; - mes "homunculus then."; - next; - mes "[Kellasus]"; - mes "First question."; - mes "What is the skill that lets the"; - mes "homunculus stay in peace?"; - input @kelques$; - next; - mes "[Kellasus]"; - if(@kelques$ != "Vaporize"){ - mes "Hmpf. I knew you had"; - mes "no knowledge on"; - mes "homunculus."; - close; - } - mes "That's right. Second question."; - mes "What is the item"; - mes "that is required to"; - mes "summon or create"; - mes "a homunculus?"; - input @kelques$; - next; - mes "[Kellasus]"; - if(@kelques$ != "Embryo"){ - mes "Hmpf. I knew you had"; - mes "no knowledge on"; - mes "homunculus."; - close; - } - mes "Correct. But this is not the end yet."; - mes "What is the name"; - mes "of a skill"; - mes "that could let you"; - mes "revive a homunculus?"; - input @kelques$; - next; - mes "[Kellasus]"; - if(@kelques$ != "Homunculus Resurrection"){ - mes "Hmpf. I knew you had"; - mes "no knowledge on"; - mes "homunculus."; - close; - } - mes "After all these discussions,"; - mes "I won't teach anyone"; - mes "the skills of homunculus."; - mes "The decision is final"; - mes "and that's it!"; - set bioeth,5; - close; - break; - case 5: - mes "[Kellasus]"; - mes "After all these discussions,"; - mes "I won't teach anyone"; - mes "the skills of homunculus."; - mes "The decision is final"; - mes "and that's it!"; - close; - break; - case 6: - //Unofficial text and story -.-; - mes "[Kellasus]"; - mes "Oh it's you again? You're really determined."; - mes "Well most of the Alchemist"; - mes "are people who never"; - mes "let go of their dreams"; - next; - menu "Let's talk about others",-; - mes "[Kellasus]"; - mes "You've spoke to my son?"; - mes "What did he say?"; - next; - mes "[Kellasus]"; - mes "..."; - next; - mes "[Kellasus]"; - mes "He wants me to get back? Okay, well..."; - mes "I guess you've deserved it."; - mes "Here you are, secrets of homunculus are yours now~"; - if(BaseJob == Job_Alchemist) skill 238,1,0; - set MISC_QUEST,MISC_QUEST|64; - set bioeth,0; - close; - default: - break; - } - switch(@keltalk){ - case 1: - //No official text to put here, so I just repeated first text - mes "[Kellasus]"; - mes "Hmm. Who decides what"; - mes "is right and wrong? What is"; - mes "meant to be known and what"; - mes "secrets were never intended"; - mes "for mankind to understand?"; - set @keltalk,2; - close; - break; - case 2: - mes "[Kellasus]"; - mes "Haven't I told you not to come back again?"; - mes "Please leave now!"; - mes "No matter what you do."; - mes "I won't teach you anything about homunculus"; - set @keltalk,3; - set bioeth,1; - close; - break; - case 3: - mes "[Kellasus]"; - mes "Haven't I told you not to come back again?"; - mes "Please leave now!"; - mes "No matter what you do."; - mes "I won't teach you anything about homunculus"; - close; - break; - default: - mes "[Kellasus]"; - mes "Hmm. Who decides what"; - mes "is right and wrong? What is"; - mes "meant to be known and what"; - mes "secrets were never intended"; - mes "for mankind to understand?"; - if(BaseJob == Job_Alchemist) set @keltalk,1; - close; - break; - } -} -lhz_in01,217,121,6 script Repairman 851,{ - mes "[Repairman]"; - mes "No wonder these things"; - mes "break all the time! These"; - mes "machines have been totally"; - mes "abused! Ugh, there's no"; - mes "appreciation for all of this"; - mes "convenient technology..."; - next; - mes "[Repairman]"; - mes "Yeah, all of this lab"; - mes "equipment is really sensitive,"; - mes "not to mention expensive. If"; - mes "you ever handle this stuff, you"; - mes "need to be extra cautious."; - close; -} -lhz_in01,225,122,4 script Skrajiad 754,{ - mes "[Skrajiad]"; - mes "Alchemy is wondrous..."; - mes "It incorporates every"; - mes "science and many other"; - mes "fields of knowledge that"; - mes "it's not enough to be jack"; - mes "of all trades... No..."; - next; - mes "[Skrajiad]"; - mes "In a sense, you must"; - mes "be a master of all trades"; - mes "to be proficient in Alchemy"; - mes "But it's incredibly rewarding to"; - mes "those of us who never stop asking"; - mes "how and why our world works."; - if(bioeth == 1) set bioeth,2; - close; -} -lhz_in02,269,273,4 script Bringel 709,{ -//Unofficial Text - if(bioeth == 3){ - mes "[Bringel]"; - mes "Oh, you're here to learn about Homunculus?"; - mes "Well, I can't really help you..."; - next; - mes "[Bringel]"; - mes "However, I've heard about a skill named"; - mes "Homunculus Resurrection."; - mes "It seems it is a very important thing"; - mes "for people working on them."; - set bioeth,4; - close; - } - mes "[Bringel]"; - mes "Isn't this hotel great?"; - mes "I can relax on the couch"; - mes "And not care about what I"; - mes "did in the past..."; - close; -} -lhz_in03,106,34,4 script Golin 706,{ -//Unofficial text - if(bioeth == 5){ - mes "[Golin]"; - mes "Did you see my"; - mes "daddy at the lab?"; - mes "Tell him I said hi!"; - set bioeth,6; - close; - } - mes "[Golin]"; - mes "Where's daddy?"; - mes "I really want"; - mes "daddy to come back"; - mes "from the lab."; - close; -} diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 7a69e290f..f8b346e3e 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -3,12 +3,991 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= [Aegis Conversion] +//= Quests for skills: Venom Knife, Sonic Acceleration //===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//============================================================ + +in_moc_16,14,27,5 script Assassin#realman 884,{ + if (BaseJob == Job_Assassin && ASSN_SK2 == 1) { + if (getskilllv(1004) == 0) { + mes "[Killtin]"; + mes "Ah yes, that's why you"; + mes "look so familiar. You're"; + mes "of those to whom I've taught"; + mes "the ^990099Venom Knife^000000 skill. So, what"; + mes "brings you to me this time?"; + next; + mes "[Killtin]"; + mes "What's that...?!"; + mes "You want me to teach"; + mes "it to you once again?"; + mes "It's a shame you've forgotten,"; + mes "but I suppose it can't be helped. Alright, alright, I'll teach you."; + next; + mes "[Killtin]"; + mes "First, you need to equip"; + mes "a Knife class weapon, and"; + mes "then cast Envenom on your"; + mes "knife. Throwing the blade?"; + mes "That's all in the wrist. Now,"; + mes "watch me closely and take note."; + next; + mes "[Killtin]"; + mes "You see? Having"; + mes "good form is essential"; + mes "to performing flawless"; + mes "technique. Always basics"; + mes "before the specifics. Now,"; + mes "why don't you give it a try?"; + specialeffect 65; //"Assassin#realman" EF_INVENOM + next; + mes "[Killtin]"; + mes "Good... Very good..."; + mes "Perfect form. Yes..."; + mes "Hmm. Are you sure that"; + mes "you forgot how to do this"; + mes "skill? I suppose that all you"; + mes "needed was a quick refresher."; + specialeffect2 65; // EF_INVENOM + next; + mes "[Killtin]"; + mes "Alright, I think it's"; + mes "safe to say that you've"; + mes "mastered the Venom Knife"; + mes "skill. Leave me now, and"; + mes "always fight for the honor"; + mes "of the Assassin Guild!"; + skill 1004,1,0; + close; + } + else { + mes "[Killtin]"; + mes "So how has that"; + mes "^990099Venom Knife^000000 skill"; + mes "been working for you?"; + mes "Be careful, and make sure"; + mes "that your victims always"; + mes "deserve what you give them!"; + close; + } + } + else if (ASSN_SK2 == 1 && ASSN_SK == 7) { + mes "[Killtin]"; + mes "So you've learned all of"; + mes "the specialized Assassin"; + mes "skills, eh? Don't let yourself"; + mes "become overconfident. Strive"; + mes "for even greater strength for"; + mes "the Assassin Guild's honor."; + close; + } + else if (ASSN_SK2 == 1) { + mes "[Killtin]"; + mes "So how has that"; + mes "^990099Venom Knife^000000 skill"; + mes "been working for you?"; + mes "Be careful, and make sure"; + mes "that your victims always"; + mes "deserve what you give them!"; + close; + } + else { + if (BaseJob == Job_Assassin) { + mes "[Killtin]"; + mes "Hm? Ah, you're definitely"; + mes "a member of the Assassin"; + mes "Guild. Great, you've come"; + mes "just at the right time."; + next; + mes "[Killtin]"; + mes "Our guildmaster recently"; + mes "succeeded in developing two"; + mes "new skills for Assassins. I've"; + mes "been charged with the task of"; + mes "teaching these new skills to"; + mes "all the members of our guild."; + next; + select("New skills?"); + mes "[Killtin]"; + mes "That's right, "+name+"."; + mes "The first skill specifically"; + mes "enhances the Sonic Blow"; + mes "skill, and the second skill"; + mes "is a long range attack that's"; + mes "named ''^990099Venom Knife^000000.''"; + next; + mes "[Killtin]"; + mes "If you have any questions,"; + mes "feel free to ask me about"; + mes "any of these new skills. It's"; + mes "my job to teach you as much"; + mes "as I can about them."; + next; + while(1) { + switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) { + case 1: + mes "[Killtin]"; + mes "If you've been an Assassin"; + mes "for a while, then you must"; + mes "be familiar with the Sonic"; + mes "Blow skill, which inflicts 8"; + mes "powerful strikes at an enemy"; + mes "in one blindingly fast attack."; + next; + mes "[Killtin]"; + mes "However, due to the speed"; + mes "involved in that skill, Sonic"; + mes "Blow isn't as accurate as it"; + mes "can be. After years of testing"; + mes "and research, our guildmaster"; + mes "developed a way to fix this."; + next; + mes "[Killtin]"; + mes "He created a new skill"; + mes "named ''Sonic Acceleration''"; + mes "that Assassins can cast on"; + mes "themselves in order to quickly"; + mes "detect and accurately strike"; + mes "the target's fatal points."; + next; + mes "[Killtin]"; + mes "In effect, Sonic Acceleration"; + mes "roughly doubles the damage"; + mes "that you can inflict with the"; + mes "Sonic Blow. If you use Sonic"; + mes "Blow pretty often, then this"; + mes "skill will be pretty useful."; + next; + mes "[Killtin]"; + mes "I suggest that you learn"; + mes "the Venom Knife skill from"; + mes "me first. Then, you can talk"; + mes "to Esmille, the beautiful"; + mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration."; + next; + break; + case 2: + mes "[Killtin]"; + mes "As you may well know, our"; + mes "job isn't really known for its"; + mes "long range attacks. Sure, we"; + mes "can use Bows, and we've got"; + mes "a few long distance skills, but"; + mes "their uses are kind of limited."; + next; + mes "[Killtin]"; + mes "This Venom Knife skill was"; + mes "developed with this weakness"; + mes "in long range attacking in mind. Basically, we use the Envenom"; + mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them."; + next; + break; + case 3: + mes "[Killtin]"; + mes "Now, if you like, I can"; + mes "teach you the ^009900Venom Knife^000000"; + mes "skill right now. It won't take"; + mes "that much time, so what do"; + mes "you say? You ready to learn?"; + next; + while(1) { + if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) { + mes "[Killtin]"; + mes "First, you need to equip"; + mes "a Knife class weapon, and"; + mes "then cast Envenom on your"; + mes "knife. Throwing the blade?"; + mes "That's all in the wrist. Now,"; + mes "watch me closely and take note."; + next; + mes "[Killtin]"; + mes "You see? Having"; + mes "good form is essential"; + mes "to performing flawless"; + mes "technique. Always basics"; + mes "before the specifics. Now,"; + mes "why don't you give it a try?"; + specialeffect 65; //"Assassin#realman" EF_INVENOM + next; + mes "[Killtin]"; + mes "Hey, that's pretty good."; + mes "You're catching on really"; + mes "quick. Heh heh, but still,"; + mes "I guess I can take a little"; + mes "bit of credit for my excellent"; + mes "instruction. Ah, very nice."; + next; + specialeffect2 65; // EF_INVENOM + next; + mes "[Killtin]"; + mes "Alright, you may need"; + mes "to practice a bit more"; + mes "of this skill, but for the most"; + mes "part, you can use Venom"; + mes "Knife pretty easily in battle."; + set ASSN_SK2,1; + set ASSN_SK,1; + skill 1004,1,0; + next; + mes "[Killtin]"; + mes "Well, that's all I can"; + mes "teach you. Use this skill"; + mes "expertly, and bring woe to"; + mes "your enemies for the honor"; + mes "of the Assassin Guild!"; + close; + } + if (.@teach ==1) { + mes "[Killtin]"; + mes "Y-you don't want to"; + mes "learn? Tough! It's my"; + mes "job to teach this Venom"; + mes "Knife skill to every member"; + mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!"; + next; + } + else { + mes "[Killtin]"; + mes "You can't refuse an"; + mes "order from our guildmaster..."; + mes "Like it or not, this skill will"; + mes "make you a better Assassin."; + mes "Trust me on this and just agree"; + mes "to learn the skill, will you?"; + next; + } + } + } + } + } + else if (BaseJob == Job_Thief) { + mes "[Killtin]"; + mes "A Thief...? Huh."; + mes "That's a respectable"; + mes "job. But listen, if you"; + mes "want me to be able to"; + mes "teach you anything, you'll"; + mes "need to get stronger first."; + close; + } + else { + mes "[Assassin]"; + mes "..............................."; + mes "Just keep moving."; + close; + } + } +} + +in_moc_16,23,27,5 script Assassin#realgirl 885,{ + if (BaseJob == Job_Assassin && ASSN_SK == 7) { + if (getskilllv(1003) == 0) { + mes "[Esmille]"; + mes "Mm? Ah, you've transcended"; + mes "and become an Assassin Cross"; + mes "as well. I understand the trouble that you must have gone through"; + mes "to be reborn with new strength."; + next; + mes "[Esmille]"; + mes "You probably need to learn"; + mes "the Sonic Acceleration skill"; + mes "again after having lost some"; + mes "of your memories. I truly"; + mes "sympathize, and am willing"; + mes "to teach it to you again."; + next; + if (getskilllv(136) == 0) { + mes "[Esmille]"; + mes "First, go and learn the"; + mes "Sonic Blow skill. The skill"; + mes "I will teach you is completely"; + mes "useless unless you learn how"; + mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + close; + } + mes "[Esmille]"; + mes "Now, right before you"; + mes "perform Sonic Blow, make"; + mes "sure your feet are positioned"; + mes "like this. Then, as smoothly"; + mes "and quickly as possible, shift"; + mes "your weight over to this side."; + specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Watch carefully, this"; + mes "is the most important"; + mes "part. See where my hands"; + mes "are and the angle of my"; + mes "arms? This is the form that"; + mes "you've got to memorize."; + specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Alright, that's all"; + mes "you need to know. Now,"; + mes "please try it so I can give"; + mes "you feedback on your form."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Hmm, you're shifting"; + mes "your weight kind of"; + mes "unsteadily. It might"; + mes "help if your center of"; + mes "gravity was like this..."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Ah, you're so very"; + mes "close to perfection."; + mes "Focus more on smoothly"; + mes "transitioning from your"; + mes "stance to executed action."; + next; + mes "[Esmille]"; + mes "Yes, that's it...!"; + mes "Very well executed."; + mes "Good work, "+ strcharinfo(0) +"."; + skill 1003,1,0; + set ASSN_SK,7; + next; + mes "[Esmille]"; + mes "Do you understand now?"; + mes "You should have no problem"; + mes "remembering this skill now."; + mes "I can teach you nothing more,"; + mes "so all I can do now is wish"; + mes "you luck on your journeys."; + close; + } + else { + mes "[Esmille]"; + mes "I trust that using"; + mes "Sonic Acceleration in"; + mes "battle has given you an"; + mes "edge over the enemy. Bring"; + mes "swift defeat to your foes for"; + mes "the Assassin Guild's honor."; + close; + } + } + else if (ASSN_SK == 7) { + mes "[Esmille]"; + mes "I trust that using"; + mes "Sonic Acceleration in"; + mes "battle has given you an"; + mes "edge over the enemy. Bring"; + mes "swift defeat to your foes for"; + mes "the Assassin Guild's honor."; + close; + } + else if (ASSN_SK == 6) { + mes "[Esmille]"; + mes "Please focus on the"; + mes "training... If we continue to"; + mes "be interrupted, you'll never"; + mes "be able to learn anything."; + mes "Now, please listen closely."; + next; + mes "[Esmille]"; + mes "Now, right before you"; + mes "perform Sonic Blow, make"; + mes "sure your feet are positioned"; + mes "like this. Then, as smoothly"; + mes "and quickly as possible, shift"; + mes "your weight over to this side."; + specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Watch carefully, this"; + mes "is the most important"; + mes "part. See where my hands"; + mes "are and the angle of my"; + mes "arms? This is the form that"; + mes "you've got to memorize."; + specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Alright, that's all"; + mes "you need to know. Now,"; + mes "please try it so I can give"; + mes "you feedback on your form."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Hmm, you're shifting"; + mes "your weight kind of"; + mes "unsteadily. It might"; + mes "help if your center of"; + mes "gravity was like this..."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "That's a little better."; + mes "Hmmm. Try to think of"; + mes "the enemy's weak point"; + mes "and follow through with"; + mes "the stabbing motion."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Ah, you're so very"; + mes "close to perfection."; + mes "Focus more on smoothly"; + mes "transitioning from your"; + mes "stance to executed action."; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Yes, that's it...!"; + mes "Very well executed."; + mes "Good work, "+ strcharinfo(0) +"."; + skill 1003,1,0; + set ASSN_SK,7; + next; + mes "[Esmille]"; + mes "Do you understand now?"; + mes "You should have no problem"; + mes "remembering this skill now."; + mes "I can teach you nothing more,"; + mes "so all I can do now is wish"; + mes "you luck on your journeys."; + close; + } + else if (ASSN_SK == 5) { + mes "[Esmille]"; + mes "So how is your little"; + mes "mission coming along?"; + mes "I trust that you've completed"; + mes "that task I assigned for you."; + next; + if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) { + select("How's this for treasure?"); + mes "[Esmille]"; + mes "Oh, that jewel...!"; + mes "It's so captivating~"; + mes "I haven't seen anything"; + mes "so beautiful in such a long"; + mes "time. You've done very well..."; + next; + mes "[Esmille]"; + mes "That jewel is yours"; + mes "to keep. In truth, I don't"; + mes "really need any treasure, just^FFFFFF ^000000 some proof your of qualification."; + mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration."; + set ASSN_SK,6; + next; + mes "[Esmille]"; + mes "Now, right before you"; + mes "perform Sonic Blow, make"; + mes "sure your feet are positioned"; + mes "like this. Then, as smoothly"; + mes "and quickly as possible, shift"; + mes "your weight over to this side."; + specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Watch carefully, this"; + mes "is the most important"; + mes "part. See where my hands"; + mes "are and the angle of my"; + mes "arms? This is the form that"; + mes "you've got to memorize."; + specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Alright, that's all"; + mes "you need to know. Now,"; + mes "please try it so I can give"; + mes "you feedback on your form."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Hmm, you're shifting"; + mes "your weight kind of"; + mes "unsteadily. It might"; + mes "help if your center of"; + mes "gravity was like this..."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "That's a little better."; + mes "Hmmm. Try to think of"; + mes "the enemy's weak point"; + mes "and follow through with"; + mes "the stabbing motion."; + next; + specialeffect2 121; // EF_SONICBLOW + next; + mes "[Esmille]"; + mes "Yes, that's it...!"; + mes "Very well executed."; + mes "Good work, "+ strcharinfo(0) +"."; + skill 1003,1,0; + set ASSN_SK,7; + next; + mes "[Esmille]"; + mes "Do you understand now?"; + mes "You should have no problem"; + mes "remembering this skill now."; + mes "I can teach you nothing more,"; + mes "so all I can do now is wish"; + mes "you luck on your journeys."; + close; + } + else { + mes "[Esmille]"; + mes "Hmmm..."; + close; + } + } + else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) { + mes "[Esmille]"; + mes "So how is your little"; + mes "mission coming along?"; + mes "If you've forgotten the"; + mes "location I've asked you to"; + mes "search for treasure, then"; + mes "I can briefly remind you."; + next; + mes "[Esmille]"; + mes "Find something valuable"; + if (ASSN_SK == 2) { + mes "for me by searching the"; + mes "^FF0000Coffins^000000 in the Sphinx."; + } + else if (ASSN_SK == 3) { + mes "for me by searching the"; + mes "^FF0000Stone Statues^000000 in the Sphinx."; + } + else if (ASSN_SK == 4) { + mes "in the ^FF0000flooded crypt in the"; + mes "bottom floor^000000 of the Pyramids."; + } + mes "Only the strong can explore"; + mes "that area, so doing this will"; + mes "prove your competency to me."; + close; + } + else if (ASSN_SK == 1) { + mes "[Esmille]"; + mes "Ah. Hello, comrade."; + mes "Have you heard about"; + mes "the latest news from"; + mes "the Assassin Guild?"; + mes "Ah, you've spoken to"; + mes "Killtin. Good, good..."; + next; + mes "[Esmille]"; + mes "Now, I've been charged"; + mes "with the responsibility of"; + mes "teaching the Sonic Acceleration skill to all interested Assassins."; + mes "I can tell you more about it if"; + mes "Killtin didn't fully explain."; + next; + while(1) { + switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) { + case 1: + mes "[Esmille]"; + mes "Sonic Acceleration is"; + mes "a ^FF0000support skill used in"; + mes "conjunction with Sonic Blow^000000."; + mes "Assassins can only cast this"; + mes "skill on themselves for their"; + mes "own personal benefit."; + next; + mes "[Esmille]"; + mes "If you're familiar with"; + mes "Sonic Blow, you'll know"; + mes "that it's difficult to inflict"; + mes "fatal damage with that skill."; + mes "It's far too fast to be able"; + mes "to attack very accurately..."; + next; + mes "[Esmille]"; + mes "However, by learning"; + mes "Sonic Acceleration, you"; + mes "can overcome this accuracy"; + mes "drawback and fulfill the full"; + mes "damage potential of the"; + mes "Sonic Blow skill."; + next; + mes "[Esmille]"; + mes "This skill is truly great."; + mes "And our guildmaster,"; + mes "the one who invented this"; + mes "skill, is also... He's a man"; + mes "amongst men, I must say."; + Emotion e_lv; + next; + break; + case 2: + mes "[Esmille]"; + mes "Ah, I'm glad to see"; + mes "that you're so enthusiastic"; + mes "about learning this skill."; + mes "But first, there we need to"; + mes "take care of the prerequisites... ^FFFFFF ^000000"; + next; + if (getskilllv(136) == 0) { + mes "[Esmille]"; + mes "First, go and learn the"; + mes "Sonic Blow skill. The skill"; + mes "I will teach you is completely"; + mes "useless unless you learn how"; + mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + close; + } + mes "[Esmille]"; + mes "Your task will be to bring"; + switch(rand(1,3)) { + case 1: + mes "treasure from the Sphinx."; + mes "Search the ^FF0000Coffins^000000 that"; + mes "are there for precious"; + mes "valuables. Consider this"; + mes "a test of your strength."; + set ASSN_SK,2; + next; + mes "[Esmille]"; + mes "Whether you can complete"; + mes "this task will determine"; + mes "if you are worthy enough"; + mes "for me to teach you the"; + mes "Sonic Acceleration skill."; + mes "Best of luck, and please hurry."; + close; + case 2: + mes "treasure from the Sphinx."; + mes "Search the ^FF0000Stone Statues^000000"; + mes "there for precious valuables."; + mes "Consider this excursion as"; + mes "a test of your strength."; + set ASSN_SK,3; + next; + mes "[Esmille]"; + mes "Whether you can complete"; + mes "this task will determine"; + mes "if you are worthy enough"; + mes "for me to teach you the"; + mes "Sonic Acceleration skill."; + mes "Best of luck, and please hurry."; + close; + case 3: + mes "treasure from the Pyramids."; + mes "Search the ^FF0000flooded crypt at"; + mes "the bottom floor for precious"; + mes "valuables^000000. Consider this as"; + mes "a test of your strength."; + set ASSN_SK,4; + next; + mes "[Esmille]"; + mes "Whether you can complete"; + mes "this task will determine"; + mes "if you are worthy enough"; + mes "for me to teach you the"; + mes "Sonic Acceleration skill."; + mes "Best of luck, and please hurry."; + close; + } + } + } + } + else { + if (BaseJob == Job_Assassin) { + mes "[Assassin]"; + mes "Ah. Hello, comrade."; + mes "Have you heard about"; + mes "the latest news from"; + mes "the Assassin Guild?"; + Emotion e_heh; + next; + select("News from the Assassin Guild?"); + mes "[Assassin]"; + mes "Hm. You must not have"; + mes "heard it, then. If you want"; + mes "to know more about it, you"; + mes "should speak to Killtin, who"; + mes "is right next to me. He will"; + mes "explain everything clearly."; + close; + } + mes "[Assassin]"; + mes "Hm. Do you know any"; + mes "Assassins? Tell them"; + mes "to come here if they"; + mes "haven't already."; + close; + } +} + +in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{ +OnTouch: + if (ASSN_SK == 2) { + mes "^3355FFIt's an ancient coffin"; + mes "with a broken lid that"; + mes "is slightly ajar. You"; + mes "momentarily catch a glint"; + mes "of something shining inside.^000000"; + specialeffect 71; //"Old Coffin#1" EF_CONE + next; + while(1) { + switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + case 1: + mes "^3355FFYou carefully put your"; + mes "hand inside the coffin"; + mes "and try to retrieve the"; + mes "shining object that"; + mes "you had glimpsed."; + mes "...............................^000000"; + next; + mes "^3355FFSomething inside"; + mes "the coffin bit your"; + mes "hand really hard!^000000"; + sc_start SC_Poison,30000,0; + sc_start SC_Bleeding,10000,0; + Emotion e_omg,1; + close; + case 2: + mes "^3355FFYou try to peek"; + mes "inside the coffin"; + mes "through the gap"; + mes "between the coffin's"; + mes "edge and the lid."; + mes "...............................^000000"; + next; + mes "^3355FFYou're barely able to"; + mes "perceive that something"; + mes "is squirming inside the"; + mes "coffin, but it's far too dark"; + mes "to see anything else.^000000"; + sc_start SC_Blind,30000,0; + next; + break; + case 3: + mes "^3355FFYou don't have the"; + mes "strength to move"; + mes "something as heavy"; + mes "as this coffin's lid...^000000"; + sc_start SC_Curse,30000,0; + next; + break; + case 4: + mes "^3355FFYou don't have the"; + mes "strength to turn this"; + mes "coffin upside down.^000000"; + next; + break; + case 5: + close; + } + } + } +} + +in_sphinx2,212,267,0 script Old Coffin#qsk_as -1,5,6,{ +OnTouch: + if (ASSN_SK == 2) { + mes "^3355FFIt's an ancient coffin"; + mes "with a broken lid that"; + mes "is slightly ajar. You"; + mes "momentarily catch a glint"; + mes "of something shining inside.^000000"; + specialeffect 71; //"Old Coffin#2" EF_CONE + next; + while(1) { + switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + case 1: + mes "^3355FFYou carefully put your"; + mes "hand inside the coffin"; + mes "and try to retrieve the"; + mes "shining object that"; + mes "you had glimpsed."; + mes "...............................^000000"; + next; + if (rand(1,3) != 3) { + mes "^3355FFYou carefully put your"; + mes "hand inside the coffin"; + mes "and try to retrieve the"; + mes "shining object that"; + mes "you had glimpsed."; + mes "...............................^000000"; + next; + mes "^3355FFSomething inside"; + mes "the coffin bit your"; + mes "hand really hard!^000000"; + sc_start SC_Poison,30000,0; + sc_start SC_Bleeding,10000,0; + Emotion e_omg,1; + close; + } + else { + mes "^3355FFYour fingers manage"; + mes "to find a solid object"; + mes "that you pull out of the"; + mes "coffin. You have obtained"; + mes "a Sapphire for Esmille.^000000"; + set ASSN_SK,5; + getitem 726,1; //Blue_Jewel + close; + } + case 2: + mes "^3355FFYou try to peek"; + mes "inside the coffin"; + mes "through the gap"; + mes "between the coffin's"; + mes "edge and the lid."; + mes "...............................^000000"; + next; + mes "^3355FFYou're barely able to"; + mes "perceive that something"; + mes "is squirming inside the"; + mes "coffin, but it's far too dark"; + mes "to see anything else.^000000"; + sc_start SC_Blind,30000,0; + next; + break; + case 3: + mes "^3355FFYou don't have the"; + mes "strength to move"; + mes "something as heavy"; + mes "as this coffin's lid...^000000"; + sc_start SC_Curse,30000,0; + next; + break; + case 4: + mes "^3355FFYou don't have the"; + mes "strength to turn this"; + mes "coffin upside down.^000000"; + next; + break; + case 5: + close; + } + } + } +} + +in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{ +OnTouch: + if (ASSN_SK == 3) { + specialeffect 71; //"Stone Statue#1" EF_CONE + mes "^3355FFThis ancient stone statue"; + mes "is covered with cracks and"; + mes "looks close to falling apart."; + mes "The glimmer of a shining object"; + mes "peers out from beneath one of"; + mes "the feet. The ground appears"; + mes "soft enough to dig through...^000000"; + specialeffect 71; //"Old Coffin#2" EF_CONE + next; + if (select("Dig to retrieve the shining object:Ignore it") == 1) { + mes "^3355FFAs your fingers dig into"; + mes "the soft ground, it emits^000000"; + if (rand(1,3) != 3){ + mes "^3355FFa yellow gas that clouds"; + mes "your senses and briefly"; + mes "knocks you unconscious.^000000"; + sc_start SC_Sleep,30000,0; + close; + } + mes "^3355FFa yellow gas. However, you"; + mes "hold your breath in and expel"; + mes "all gas in your lungs in time"; + mes "to escape its effects. You've"; + mes "retrieved a Ruby for Esmille.^000000"; + set ASSN_SK,5; + getitem 723,1; //Cardinal_Jewel + } + close; + } +} + +in_sphinx2,13,146,0 script Stone Statue#qsk_as -1,7,7,{ +OnTouch: + if (ASSN_SK == 3) { + specialeffect 71; //"Stone Statue#1" EF_CONE + mes "^3355FFThis ancient stone statue"; + mes "is covered with cracks and"; + mes "looks close to falling apart."; + mes "The glimmer of a shining object"; + mes "peers out from beneath one of"; + mes "the feet. The ground appears"; + mes "soft enough to dig through...^000000"; + specialeffect 71; //"Old Coffin#2" EF_CONE + next; + if (select("Dig to retrieve the shining object:Ignore it") == 1) { + mes "^3355FFAs your fingers dig into"; + mes "the soft ground, it emits^000000"; + if (rand(1,3) != 3) { + mes "^3355FFa yellow gas that clouds"; + mes "your senses and briefly"; + mes "knocks you unconscious.^000000"; + sc_start SC_Sleep,30000,0; + close; + } + mes "^3355FFa yellow gas. However, you"; + mes "hold your breath in and expel"; + mes "all gas in your lungs in time"; + mes "to escape its effects. Sadly,"; + mes "all you found was broken glass.^000000"; + Emotion e_omg,1; + } + close; + } +} + +moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{ +OnTouch: + if (ASSN_SK == 4) { + specialeffect 71; //"¡¡#crypt" EF_CONE + mes "^3355FFThere's something"; + mes "glimmering beneath"; + mes "the surface of the water...^000000"; + next; + if (select("Pick it up:Ignore it") == 1) { + mes "^3355FFAs soon as you dip your"; + mes "hand into the water, the"; + mes "water's freezing chill shoots"; + mes "up through your arm. You "; + mes "better hurry before you freeze!^000000"; + next; + if (rand(1,3) != 3) { + mes "^3355FFIt's too late!"; + mes "Your body has just"; + mes "been frozen solid.^000000"; + sc_start SC_Freeze,10000,0; + close; + } + mes "^3355FFYou quickly pick up"; + mes "the glimmering object"; + mes "before the water can"; + mes "freeze you. You obtained"; + mes "an Aquamarine for Esmille.^000000"; + set ASSN_SK,5; + getitem 720,1; //Skyblue_Jewel + } + close; + } +} + +//============================================================ +// Old changelog +//============================================================ //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' @@ -19,52 +998,3 @@ //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ - - -//============================================================ -// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE -//============================================================ -in_moc_16,14,21,3 script Kiltin 884,{ - mes "[Kiltin]"; - if(BaseJob!=Job_Assassin) goto L_nosin; - if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave; - - mes "I'll teach you all I know, but"; - mes "you need to steal some things"; - mes "for me:"; - mes "3 Sapphires"; - mes "1 Ruby"; - next; - - mes "[Kiltin]"; - mes "Let me check your items."; - next; - - if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby, - delitem 726, 3;//Items: Sapphire, - delitem 723, 1;//Items: Ruby, - - mes "[Kiltin]"; - mes "I see you have what you need,"; - mes "so I'll teach you my talent."; - skill 1003,1,0; - skill 1004,1,0; - close; - -L_noitems: - mes "[Kiltin]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; - close; - -L_nosin: - mes "Sorry, but I'm on service of Shadowmen."; - emotion e_gasp; - close; - -L_alreadyhave: - mes "I've already taught you"; - mes "everything I know..."; - close; -} diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 973e1c296..b4a79938b 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -3,714 +3,669 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Oficial quests for new skills for 2nd classes +//= [Aegis Conversion] +//= Quests for skills: Dubious Salesmanship, Greed //===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.3c Inverted the weight check for Greed [DracoRPG] -//= 1.4 Updated to the official One [Samuray22] -//= 1.5 replaced item "names" with item id. Fixed a bug with -//= item deletion [Lupus] +//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ -//============================================================ -// BLACKSMITH SKILL - UNFAIR TRICK -//============================================================ -//== AKKI - UNFAIR TRICK =================================== -geffen,178,72,5 script Akki 726,{ - if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) { - mes "[Akki]"; - mes "Woah~"; - mes "It's been a really long time~"; - mes "Maybe it's because you've trained so much"; - mes "but you are looking good~"; - mes "I will teach you the skill"; - mes "you learned before again~"; +geffen,178,72,3 script Akkie#qsk_bs 726,{ + if (BaseJob == Job_Blacksmith) { + if (BLACK_SK == 7 && getskilllv(1012) == 0) { + mes "[Akkie]"; + mes "I see that you've"; + mes "transcended since the"; + mes "last time we've met. Oh..."; + mes "You must have forgotten"; + mes "everything I've taught you."; + mes "Well, let me teach you again~"; + next; + mes "[Akkie]"; + mes "Actually, let me jog your"; + mes "memory with this counterfeit"; + mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; + mes "Dubious Salesmanship? You"; + mes "should be able to use it now..."; + set BLACK_SK,8; skill 1012,1,0; - set BLACK_SK, 8; close; - } else if(BLACK_SK == 8) { - mes "[Akki]"; - mes "It's been a long time~"; - mes "if you find time again"; - mes "feel free to drop by again~"; - mes "it's been planned me for to"; - mes "remain in this spot, hehe~"; - mes "Then, good luck on our travels."; - mes "Bye bye~"; + } + else if (BLACK_SK == 8) { + mes "[Akkie]"; + mes "Hi again~"; + mes "How has the smithing"; + mes "been coming along? Anyway,"; + mes "it was really nice of you to"; + mes "drop by and talk to me~"; + next; + mes "[Akkie]"; + mes "It can get a little boring"; + mes "teaching Dubious Salesmanship"; + mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; + mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; close; - } else if(Class == Job_Whitesmith || Class == Job_Blacksmith) { - if(JobLevel > 29) { + } + if (JobLevel > 29) { if (BLACK_SK == 0) { - mes "[Akki]"; - mes "Hello~"; - mes "The weather is wonderful today."; - mes "In a weather like this,"; - mes "vending is very good,"; - mes "but hunting is"; - mes "extraordinary as well."; - next; - mes "[Akki]"; - mes "I am blacksmith Akki,"; - mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths"; - mes "of the Blacksmith"; - mes "Guild."; - next; - mes "[Akki]"; - mes "The quest skill I teach,"; - mes " -^ff0000Unfairly Trick^000000 is-"; - mes "-^ff0000a skill that decreases^000000-"; - mes "-^ff0000zeny required for Mammonite by 10%^000000-"; - mes "-^ff0000 and it is a passive skill.^000000-."; - next; - mes "[Akki]"; - mes "Seeing from a professional's view,"; - mes " "+strcharinfo(0)+", you will"; - mes "find this skill useful"; - mes "if you get it."; - next; - mes "[Akki]"; - mes "How is it?"; - mes "Take a chance and learn it."; - next; - mes "["+strcharinfo(0)+"]"; - mes "............."; - mes "- Akki appears to be reading-"; - mes "-to me from a book called-"; - mes "-'Blacksmith Guild Guide.-"; - mes "-Can you put your faith in the blacksmith?-"; - mes ".................."; - next; - switch( select( "Learn it.", "Refuse.")) { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "I will learn it."; - next; - mes "[Akki]"; - mes "Good choice~!"; - mes "There is a skill,"; - mes "a sneaky one, that the guild"; - mes "was able to produce... hehe~~"; - next; - mes "[Akki]"; - mes "Well, then I will explain to you"; - mes "the basics of the skill."; - next; - mes "["+strcharinfo(0)+"]"; - mes "-Akki reopens the booklet-"; - mes "-and starts reading it.-"; - next; - mes "[Akki]"; - mes "The zeny used in"; - mes "Mammonite can be saved while"; - mes "still preserving the power with"; - mes "the skill.-^ff0000 Unfairly Trick^000000-is"; - mes "a trick skill that uses counterfeit"; - mes "zeny for your Mammonite"; - mes "during battles."; + mes "[Akkie]"; + mes "Hello there~"; + mes "Isn't it such a"; + mes "wonderful day today?"; + mes "It's perfect for hunting!"; + next; + mes "[Akkie]"; + mes "Um, let me introduce myself."; + mes "I'm Akkie, a representative of"; + mes "the Blacksmith Guild that has"; + mes "been dispatched to teach the"; + mes "Dubious Salesmanship skill to"; + mes "Blacksmiths and Master Smiths."; + next; + mes "[Akkie]"; + mes "This additional class"; + mes "skill enables you to reduce"; + mes "the amount of zeny spent to"; + mes "cast Mammonite by 10%. This"; + mes "Passive skill might come in"; + mes "handy for you, "+ strcharinfo(0) +"."; + next; + mes "[Akkie]"; + mes "Although I'm new at"; + mes "this, would you like"; + mes "for me to teach you"; + mes "Dubious Salesmanship?"; + next; + if (select("Sure.:No, thanks.") == 1) { + mes "["+ strcharinfo(0) +"]"; + mes "Sure. I'll try learning this"; + mes "new skill. Who knows?"; + mes "It might be really useful."; next; - mes "[Akki]"; - mes "To learn this skill, you must"; - mes "make counterfeit zeny first,"; - mes "so get every material"; - mes "I list and then"; - mes "come back to me."; + mes "[Akkie]"; + mes "Oh, that's great!"; + mes "You won't regret this!"; + mes "Now, let me explain how"; + mes "this skill works. Um, now"; + mes "where did I put that-- Ah."; + mes "Let me read these guidelines."; next; - mes "[Akki]"; - mes "The items needed are..."; - mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,"; - mes "And... um... hmm... um..."; - mes "um~~~~~~~~~~~"; + mes "[Akkie]"; + mes "Using Dubious Salesmanship,"; + mes "we can reduce Mammonite's"; + mes "zeny cost by 10% by forging"; + mes "fake zeny to use in the skill."; + mes "Since it's against enemies,"; + mes "we can let the forgery slide."; next; - mes "[Akki]"; - mes "Um~! Just a moment."; - mes "I'm still new here..."; - mes "I underlined it somewhere..."; - mes "Where is it...."; - mes "Where is it~?!!!~~~"; + mes "[Akkie]"; + mes "Now, I need you to bring"; + mes "some materials so that I can"; + mes "demonstrate the forging of"; + mes "counterfeit zeny. Please"; + mes "bring me 1 Steel, 5 Coal,"; + mes "1 Iron Hammer and... and..."; next; - mes "[Akki]"; - mes "-She turns pages frantically-"; + mes "[Akkie]"; + mes "Um, would you give"; + mes "me a minute to look"; + mes "up the information?"; + mes "I'm sorry about th-this..."; + mes "^333333(I thought I highlighted this"; + mes "in the manual. Where is it?)^000000"; next; - mes "[Akki]"; - mes "Oh yay, I found it!"; - mes "Found it, I found it~"; - mes "Then I will list it again."; + mes "[Akkie]"; + mes "Oh! Oh, I found it!"; + mes "L-let me start all"; + mes "over again. Uh..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "............"; next; - mes "[Akki]"; - mes "1 Steel, 5 Coal, 1 Iron Hammer,"; - mes "500 zeny to use as prints."; - mes "and 1 Detrimindexta required"; - mes "are listed here, hehe"; + mes "[Akkie]"; + mes "^0000FF1 Steel^000000,"; + mes "^0000FF5 Coal^000000,"; + mes "^0000FF1 Iron Hammer^000000,"; + mes "^0000FF500 zeny^000000 and"; + mes "^0000FF1 Detrimindexta^000000. Would"; + mes "you bring those, please?"; next; - mes "["+strcharinfo(0)+"]"; - mes "-......-"; - mes "-Could this girl-"; - mes "-really teach the skill...-"; + mes "["+ strcharinfo(0) +"]"; + mes "Sure, sure."; + mes "But are you actually"; + mes "able to teach me this"; + mes "skill? I mean..."; next; - mes "[Akki]"; - mes "Telling by "+strcharinfo(0)+"'s face"; - mes "you don't seem to trust me!!"; - mes "You, standing there!!!"; - mes "Is that really how"; - mes "you're thinking?!"; + mes "[Akkie]"; + mes "Oh no, I knew this was going to"; + mes "happen! I mean, um, it should"; + mes "be fine! I've been working here"; + mes "for 3 months a-and-- Just bring"; + mes "me the materials and I'll prove"; + mes "you can learn it e-easily!"; next; - mes "["+strcharinfo(0)+"]"; - mes "Yes. That is so."; - next; - mes "[Akki]"; - mes "Wahh, of course..."; - mes "But it's been only"; - mes "3 months since I joined!!!!!!"; - mes "I, Akki, do not give up."; - mes "Worry not, hang on~!!!"; - mes "Mwhahahahaha~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-......-"; - next; - mes "[Akki]"; - mes "Just bring the material"; - mes "and I will teach them to you."; - next; - mes "[Akki]"; - mes "Well, then go get the"; - mes "things I listed~"; - set BLACK_SK, 1; - next; - mes "[Akki]"; - mes "I'll list them again."; - mes "1 Steel, 5 Coals"; - mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta"; - mes "are needed."; - mes "Don't forget~"; - next; - mes "[Akki]"; - mes "Then~! Go began~!"; - mes "Meanwhile, I will be eating"; - mes "this melon bread I bought."; - mes "Yum..."; - close; - case 2: - mes "[Akki]"; - mes "Huh? What?!!"; - mes "You do not trust me"; - mes "yet?~"; - next; - mes "[Akki]"; - mes "Waaah! Please learn it~"; - mes "I will try hard~!!!"; - mes "Please~ Please~"; - next; - mes "[Akki]"; - mes "The blacksmith master"; - mes "told me to raise my"; - mes "reputation more~"; - mes "WAaaaah~~~"; - mes "Just one more time.. I...."; - mes "Waaaaaah~"; - next; - mes "[Akki]"; - mes "Too bad."; - mes "I'll get in trouble again."; - mes "Sobs~"; + mes "[Akkie]"; + mes "You've gotta trust me!"; + mes "You won't be disappointed,"; + mes "I promise! This skill is sooo"; + mes "useful! So just bring me those"; + mes "materials soon, alright?"; + set BLACK_SK,1; close; } - } else if(BLACK_SK == 1) { - if(countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { + mes "[Akkie]"; + mes "Wh-what?! But why not?"; + mes "A-am I not good enough"; + mes "for you? Please, I promise"; + mes "to do my best to teach you."; + mes "Besides, I've got to reach"; + mes "my quota for the guild..."; + close; + } + else if (BLACK_SK == 1) { + if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { if (Zeny >= 500) { - mes "[Akki]"; - mes "Oh yay~ you got all the materials?"; - mes "Let me see them~~"; - mes "Hmmm~~"; + mes "[Akkie]"; + mes "Oh, you came back~"; + mes "Now let me see if you"; + mes "brought everything we"; + mes "need to make counterfeit"; + mes "zeny so that I can teach"; + mes "you Dubious Salesmanship."; next; - mes "[Akki]"; - mes "Wow, perfect~"; - mes "Alright~!!"; - next; - mes "[Akki]"; - mes "First, I will test"; - mes "the skill myself with"; - mes "the materials, so"; - mes "wait a few"; - mes "moments~"; - delitem 1003, 5; - delitem 999, 1; - delitem 971, 1; - delitem 613, 1; - set Zeny, Zeny-500; - set BLACK_SK, 2; + mes "[Akkie]"; + mes "Good job, it looks like"; + mes "you've got what we need."; + mes "Alright, now please wait"; + mes "while I get these materials"; + mes "ready for forging, okay?"; + delitem 1003,5; //Coal + delitem 999,1; //Steel + delitem 971,1; //Detrimindexta + delitem 613,1; //Iron_Hammer + set zeny,zeny-500; + set BLACK_SK,2; + close; + } + else { + mes "[Akkie]"; + mes "Hmm, you have all the"; + mes "forging materials, but"; + mes "I still need 500 zeny."; + mes "We need that zeny to copy,"; + mes "or we won't be able to make"; + mes "convincing counterfeit money."; close; } - mes "[Akki]"; - mes "You need 500 zeny to use as prints"; - mes "but you haven't enough."; - mes "Go make yourself 500 zeny~"; + } + else { + mes "[Akkie]"; + mes "Oh, you came back~"; + mes "Now let me see if you"; + mes "brought everything we"; + mes "need to make counterfeit"; + mes "zeny so that I can teach"; + mes "you Dubious Salesmanship."; + next; + mes "[Akkie]"; + mes "Hmm, you're still"; + mes "missing a few things."; + mes "Let me tell you what you"; + mes "need to bring me once again"; + mes "so that we can start training"; + mes "you in the skill right away."; + next; + mes "[Akkie]"; + mes "^0000FF1 Steel^000000,"; + mes "^0000FF5 Coal^000000,"; + mes "^0000FF1 Iron Hammer^000000,"; + mes "^0000FF500 zeny^000000 and"; + mes "^0000FF1 Detrimindexta^000000."; + mes "Don't forget, okay?"; close; } - mes "[Akki]"; - mes "Did you get everything?"; - mes "Hmm, let's see..."; - mes "Uhoh, you're short~"; - next; - mes "[Akki]"; - mes "I will say it again,"; - mes "1 Steel, 5 Coals"; - mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta"; - mes "are needed."; - mes "Don't forget~"; - close; - } else if(BLACK_SK == 2) { - mes "[Akki]"; - mes "Oh~!!!"; - mes "You're here again~"; - mes "........"; - mes "Um~ Uummmm..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "............"; - next; - mes "[Akki]"; - mes "The truth is..."; - mes "I was making counterfeit"; - mes "and I failed... WAaah~!"; - mes "Sorry~ Just don't"; - mes "tell the guild master~~"; - mes "Wah wah~"; - next; - mes "[Akki]"; - mes "Give me one more chance~"; - mes "I really cann do well~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh really..."; - next; - mes "[Akki]"; - mes "Please please~"; - mes "1 Steel and 3 Coals"; - mes "Get it one more time~"; - mes "Pleeeaaassseee~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I guess..."; - mes "Is that all you need?"; - next; - mes "[Akki]"; - mes "Yes~!!! You're a kind person!"; - mes "You will live a long life~"; - mes "Hehe~"; + } + else if (BLACK_SK == 2) { + mes "[Akkie]"; + mes "A-ah! You came"; + mes "back sooner than"; + mes "I thought. Um, gee."; + mes "Hmm. How should"; + mes "I tell you this?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "..."; + mes "......"; + mes "........."; next; - mes "[Akki]"; - mes "To say it again,"; - mes "1 Steel"; - mes "and 3 Coals~!!!"; - mes "Good luck, have fun~!!!"; - mes "Go, go~!!!"; - set BLACK_SK, 3; + mes "[Akkie]"; + mes "I'm so sorry! I messed"; + mes "something up while I was"; + mes "making a counterfeit sample!"; + mes "I'm so sorry, please d-don't"; + mes "report me to the Blacksmith"; + mes "Guild! Give me one more chance!"; + next; + mes "[Akkie]"; + mes "I promise that next time"; + mes "I won't mess up! All I need"; + mes "is 1 Steel and 3 more Coals!"; + mes "Please d-don't be angry with"; + mes "me, it was just an accident!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Okay, okay..."; + mes "Are you sure that's"; + mes "all you need me to get?"; + next; + mes "[Akkie]"; + mes "Yes, yes! Oh, thank"; + mes "you for being so generous!"; + mes "Just bring me ^FF00001 Steel^000000 and"; + mes "^FF00003 Coals^000000 and we'll try again!"; + set BLACK_SK,3; close; - } else if(BLACK_SK == 3) { + } + else if (BLACK_SK == 3) { if (countitem(999) > 0 && countitem(1003) > 2) { - mes "[Akki]"; - mes "Oh~ You brought them~!"; - mes "Yay~ Really, thanks~"; - mes "I'll do better this time."; - mes "Wait a few moments."; - delitem 999, 1; - delitem 1003, 3; - set BLACK_SK, 4; + mes "[Akkie]"; + mes "Oh, thank you so"; + mes "much for bringing these"; + mes "materials. Alright, I'll try"; + mes "really hard to succeed"; + mes "this time. Just give me"; + mes "a minute to prepare..."; + delitem 999,1; //Steel + delitem 1003,3; //Coal + set BLACK_SK,4; close; } - mes "[Akki]"; - mes "To list the needed"; - mes "materials again.."; - mes "1 Steel and"; - mes "3 Coals~!"; - mes "Good luck, have fun~!!!"; - mes "Go, go~!!!"; + else { + mes "[Akkie]"; + mes "All I need you to do"; + mes "is bring me 1 Steel and"; + mes "3 Coals. Then I should"; + mes "be able to teach you the"; + mes "Dubious Salesmanship skill~"; close; - } else if(BLACK_SK == 4) { - mes "[Akki]"; - mes "..........."; - mes "........"; - mes "..........."; - next; - mes "["+strcharinfo(0)+"]"; - mes "...?"; - next; - mes "[Akki]"; + } + } + else if (BLACK_SK == 4) { + mes "[Akkie]"; + mes "......"; mes "........."; - mes "......."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What...no!!!"; - mes "again?!!!"; + mes "............"; next; - mes "[Akki]"; - mes "Waaah~"; - mes "While I was forging"; - mes "the Iron Hammer broke"; - mes "so I couldn't do it~"; - mes "Waaaaah sobs~~~~"; + mes "["+ strcharinfo(0) +"]"; + mes "...?"; next; - mes "["+strcharinfo(0)+"]"; - mes "-I need to get her another Iron Hammer-"; - mes "-I guess. argh.-"; - mes "-.......Why is..-"; - mes "-argh...tiring...-"; - set BLACK_SK, 5; + mes "["+ strcharinfo(0) +"]"; + mes "Oh no..."; + mes "Did... Did you..."; + mes "Did something happen?"; + next; + mes "[Akkie]"; + mes "*Sniff* I b-broke the"; + mes "Iron Hammer you gave"; + mes "me! I c-can't finish forging"; + mes "this without one! Waaah~"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^333333(I guess I should"; + mes "really bring her a new"; + mes "^FF0000Iron Hammer^333333, or else"; + mes "I'll never learn this skill!)^000000"; + set BLACK_SK,5; close; - } else if(BLACK_SK == 5) { + } + else if (BLACK_SK == 5) { if (countitem(613) > 0) { - mes "[Akki]"; - mes "Oh~!!"; - mes "You brought it~!"; - mes "So kind~"; + mes "[Akkie]"; + mes "^333333*Sniff*^000000 Did you"; + mes "r-really bring this"; + mes "Iron Hammer for me?"; + mes "Th-thank you for being so"; + mes "patient with my screwups..."; next; - mes "[Akki]"; - mes "Then I will really really"; - mes "teach you, so just"; - mes "wait a little~"; - delitem 613, 1; - set BLACK_SK, 6; + mes "[Akkie]"; + mes "Okay, would you"; + mes "give me a moment?"; + mes "I'm going to try"; + mes "one more time."; + delitem 613,1; //Iron_Hammer + set BLACK_SK,6; close; } - mes "[Akki]"; - mes "Iron Hammer is gone~"; - mes "Waaah~ What do I do~"; - mes "If you bring it one more time"; - mes "I promise to"; - mes "do my best~"; - close; - } else if(BLACK_SK == 6) { - mes "[Akki]"; - mes "WAAAAAAAAH~!!!"; - mes "AWwwwwn~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "OMG~!!!"; - mes "Not again?!!"; - next; - mes "[Akki]"; - mes "Tada~!!! Done~!!"; - mes "Hehehe~!!!"; - mes "I just wanted to scare you~"; - mes "haha~"; - next; - mes "[Akki]"; - mes "I finished the skill"; - mes "and tested it myself."; - mes "Now, with counterfeit I will teach,"; - mes "-^ff0000 Unfairly Trick^000000-skill"; - mes "to you, hehe~."; - next; - mes "[Akki]"; - mes "As a bonus, after you learn this,"; - mes "you can go to our teacher"; - mes "pay a visit to Goodday and have"; - mes "-^ff0000 Greed^000000- skill taught"; - mes "to you as well~."; - next; - mes "[Akki]"; - mes "Then I will teach you right away..."; - mes "Lend me a paper to write on"; - mes "and your ear~"; - mes "-whisper whisper~ whisper whisper~"; - next; - mes "[Akki]"; - mes "Use it as I taught you,"; - mes "hope it'll help."; - mes "I apologize for"; - mes "making so many mistakes"; - mes "in the process~."; - next; - mes "[Akki]"; - mes "Then, if you find time again"; - mes "come and visit me~"; - mes "I will probably be stuck here"; - mes "until I get promoted"; - mes "elsewhere, hehe~"; - mes "Then, bon voyage and."; - mes "bye bye~"; - set BLACK_SK, 7; + else { + mes "[Akkie]"; + mes "Waah~! I can't believe"; + mes "I broke the Iron Hammer!"; + mes "Would you please bring me"; + mes "another one so that I can"; + mes "finish this counterfeit zeny and teach you Dubious Salesmanship?"; + close; + } + } + else if (BLACK_SK == 6) { + mes "[Akkie]"; + mes "Oh, you're back!"; + mes "Yaaaay, I finally did it!"; + mes "I finished making a sample"; + mes "of counterfeit zeny and even"; + mes "tested it with Mammonite!"; + next; + mes "[Akkie]"; + mes "Oh, before you learn my"; + mes "skill, I'm supposed to tell you"; + mes "that my colleague, Goodman,"; + mes "can teach you another additional skill known as Greed. So you"; + mes "may want to look for him later."; + next; + mes "[Akkie]"; + mes "Okay, now the first part to"; + mes "learning Dubious Salesmanship"; + mes "is making this fake zeny. Watch"; + mes "this... Isn't it easy? Of course, you can only use this in battle to"; + mes "reduce Mammonite's zeny cost..."; + set BLACK_SK,7; skill 1012,1,0; + next; + mes "[Akkie]"; + mes "Also, 90% of the cost of"; + mes "Mammonite has to be real"; + mes "zeny or the skill will begin"; + mes "to lose effectiveness. Well,"; + mes "that's all for the lesson. Now you can use Dubious Salesmanship!"; + next; + mes "[Akkie]"; + mes "Thanks once again for"; + mes "putting up with my mistakes,"; + mes "I know it must have been really"; + mes "annoying. Anyway, I hope this"; + mes "skill is really useful for you."; + mes "Drop again sometime, okay?"; close; } - set @teach, rand(1,2); - if(@teach == 1) { - mes "[Akki]"; - mes "To achieve the new job quest"; - mes "-^ff0000Greed^000000- in your list"; - mes "go visit Goodday at Einbroch's"; - mes "blacksmith guild~."; + else { + if (rand(1,2) == 1) { + mes "[Akkie]"; + mes "Oh, have you spoken with"; + //mes "Goodman in Einbroch yet?"; + mes "Goodman in Geffen yet?"; + mes "He's the representative of"; + mes "the Blacksmith Guild that"; + mes "teaches the Greed skill."; + next; + mes "[Akkie]"; + mes "If you're serious about"; + mes "smithing goods, the Greed"; + mes "skill might be very convenient."; + mes "Though, I have to say that the"; + mes "skill's name is a little... Um."; + mes "Hmm... It sounds pretty bad~"; close; } - mes "[Akki]"; - mes "It's been a while~"; - mes "I will probably be stuck here"; - mes "until I get promoted"; - mes "elsewhere, hehe~"; - mes "Visit me often~"; - mes "Then, bon voyage and."; - mes "bye bye~"; - close; - } - mes "[Akki]"; - mes "My name is Akki, was hired by "; - mes "the Blacksmith Guild to teach."; - mes "and pass down the skills."; - mes "I apologize, but"; - mes ""+strcharinfo(0)+" is listed as low"; - mes "Job Level. You cannot learn it yet."; + else { + mes "[Akkie]"; + mes "Hi again~"; + mes "How has the smithing"; + mes "been coming along? Anyway,"; + mes "it was really nice of you to"; + mes "drop by and talk to me~"; + next; + mes "[Akkie]"; + mes "It can get a little boring"; + mes "teaching Dubious Salesmanship"; + mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; + mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; + close; + } + } + } + else { + mes "[Akkie]"; + if (Upper == 1) { + mes "Hello, "+ strcharinfo(0) +","; + mes "I'm here on behalf of the"; + mes "Blacksmith Guild to teach you"; + mes "a new skill. However, your Job"; + mes "Level is a little low right now"; + mes "for me to teach you anything..."; + next; + mes "[Akkie]"; + mes "But practice smithing"; + mes "a little bit more, and"; + mes "once you qualify, I'll be"; + mes "sure to teach you my skill!"; + mes "Goodbye and good luck~"; + } + else { + mes "Hello, I'm Akkie from"; + mes "the Blacksmith Guild. I'm"; + mes "here to teach this new skill"; + mes "to all interested Blacksmiths"; + mes "and Master Smiths, but it looks"; + mes "like your Job Level is too low..."; + next; + mes "[Akkie]"; + mes "I'm sorry, "+ strcharinfo(0) +","; + mes "But you'll qualify for the"; + mes "skill I teach after you"; + mes "raise your Job Level."; + mes "In the meantime, keep"; + mes "training, alright?"; + } + close; + } + } + else { + mes "[Akkie]"; + mes "Ah, today seems like"; + mes "a perfect day for forging."; + mes "I just feel like going behind"; + mes "a beautiful waterfall, getting"; + mes "some high quality materials,"; + mes "and just hammering things."; close; } - mes "[Akki]"; - mes "Good weather, isn't it?"; - mes "It is an excellent day for"; - mes "forging items."; - next; - mes "[Akki]"; - mes "I want to go by a shining stream"; - mes "with ultimate materials and"; - mes "blazing fire and forget myself"; - mes "something special~"; - close; } -//============================================================ -// BLACKSMITH SKILL - GREED -//============================================================ -//== GOODDAY - GREED SKILL =================================== -geffen,172,52,7 script Goodday 826,{ - if(Class == Job_WhiteSmith || Class == Job_Blacksmith) { - if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) { - mes "[Goodday]"; - mes "Oh ho~"; - mes "It's been a long time~"; - mes "Is it because you transcended?"; - mes "You look amazing~"; - mes "I will give you the skill you"; - mes "learned before again~"; +geffen,172,52,1 script Goodman#qsk_bs 826,{ + if (BaseJob == Job_Blacksmith) { + if (BLACK_SK2 == 2 && Upper == 1 && getskilllv(1013) == 0) { + mes "[Goodman]"; + mes "Ah, I see that you have"; + mes "transcended. It gladdens me"; + mes "to see Blacksmiths become"; + mes "Master Smiths for the sake"; + mes "of improving their craft."; + next; + mes "[Goodman]"; + mes "Hm? You've forgotten the"; + mes "Greed skill? You should"; + mes "remember how to use it now:"; + mes "just looking at me should"; + mes "jog the memories you require"; + mes "to use this skill once again~"; skill 1013,1,0; - set BLACK_SK2, 3; + set BLACK_SK2,3; close; - } else if(BLACK_SK2 == 3) { - mes "[Goodday]"; - mes "I wonder if you are using your skill"; - mes "properly now."; - mes "Don't get too greedy as you live"; - mes "and travel around, looking"; - mes "and learning new things."; + } + else if (BLACK_SK2 == 3) { + mes "[Goodman]"; + mes "How is your forging"; + mes "technique coming along?"; + mes "When the craft frustrates you,"; + mes "traveling will offer a good"; + mes "opportunity to relax, think,"; + mes "and collect materials."; close; - } else if(BLACK_SK2 == 0) { - mes "[Goodday]"; - mes "I am the one who is in charge"; - mes "of the quest-skills of Blacksmith."; - mes "My name is Master Gooday."; - mes "Most prefer just Gooday, though."; - next; - mes "[Goodday]"; - mes "A new skill was invented with"; - mes "Merchant Guild. Now, the Blacksmith guild"; - mes "is having an event to"; - mes "pass down teh skill to"; - mes "fellow members."; - next; - mes "[Goodday]"; - mes "Because of this event,"; - mes "We have to send even untrained"; - mes "blacksmiths out to teach skills."; - mes "Causes me intense troubles"; - mes "sometimes."; - next; - mes "[Goodday]"; - mes "Hmm, you look like a Blacksmith yourself."; - mes "Why don't you treat yourself to"; - mes "the new -^ff0000 Greed^000000-skill"; - mes "today?"; - mes "Whether you learn or not"; - mes "is your choice, but I think"; - mes "it's one very good"; - mes "skill~"; - next; - mes "[Goodday]"; - mes "If you want to learn, I will"; - mes "explain the skill to you and teach"; - mes "you all the basics of it."; - mes "How is it?"; - next; - switch( select( "Sure, I'd like to learn.", "Later~")) { - case 1: - mes "[Goodday]"; - mes "Mm, Good thinking."; - mes "The newly invented skill"; - mes "-^ff0000Greed^000000- allows you to"; - mes "automatically loot the items"; - mes "not picked up within 5x5 radius"; - mes "and place them into your inventory."; - mes "It's a very useful and convinient skill,"; - mes "I believe."; - next; - mes "[Goodday]"; - mes "While travelling, all kinds of items"; - mes "including rare and important ones"; - mes "can be achieved very quickly"; - mes "and put into your inventory."; - mes "Every merchant's dream,"; - mes "wouldn't you agree?"; - next; - mes "[Goodday]"; - mes "Since you decided to learn,"; - mes "before starting, you must"; - mes "go through a simple test"; - mes "to see if you qualify."; - mes "So listen carefully and follow"; - mes "directions."; - next; - mes "[Goodday]"; - mes "Now, go out and"; - mes "-^ff0000 Not mattering whether it is^000000-"; - mes "-^ff0000 Armour, Potion, Misc items, etc^000000-"; - mes "-^ff0000 Fill your inventory up^000000-"; - mes "-^ff0000 so that you cannot put^000000-"; - mes "-^ff0000 anything 500 weight or more into^000000-"; - mes "-^ff0000 your invenory and^000000-"; - mes "-^ff0000 return to me.^000000-"; - next; - mes "[Goodday]"; - mes "That is all that is"; - mes "required for teh skill."; - mes "Now get started."; - set BLACK_SK2, 1; - close; - case 2: - mes "[Goodday]"; - mes "Mm. Is that so?"; - mes "Ah, it is good to"; - mes "live your life busy"; - mes "when you're young."; - mes "Just use your time"; - mes "wisely."; + } + else { + if (BLACK_SK2 == 0) { + mes "[Goodman]"; + mes "Hey. I'm a Blacksmith"; + mes "skill master sent from the"; + mes "Blacksmith Guild. Everyone"; + mes "calls me Goodman. You're"; + if (Upper == 1) + mes "a Master Smith, aren't you?"; + else + mes "a Blackmith, aren't you?"; + mes "Pffft, rhetorical question."; + next; + mes "[Goodman]"; + mes "Good news. I'm in charge of"; + mes "teaching the skill, developed"; + mes "by the Blacksmith and Merchant"; + mes "Guilds, called ^FF0000Greed^000000. It's your"; + mes "choice whether you learn it,"; + mes "but I recommend that you do."; + next; + mes "[Goodman]"; + mes "If you want, I can start"; + mes "teaching you the Greed"; + mes "skill right now. So what"; + mes "do you say, kid?"; + next; + if (select("Sounds good!:Maybe later~") == 1) { + mes "[Goodman]"; + mes "Heh! Good choice. Now,"; + mes "the Greed skill automatically"; + mes "picks up all items in a 5*5"; + mes "cell area around the caster."; + mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; + next; + mes "[Goodman]"; + mes "First thing's first. I need to"; + mes "test you and see if you qualify"; + mes "to learn this skill. Go fill your Inventory with any items until"; + mes "it's so full, you can't put an"; + mes "item of 500 Weight in it."; + next; + mes "[Goodman]"; + mes "When you finish that"; + mes "task, come back and"; + mes "talk to me. Alright"; + mes "then, good luck~"; + set BLACK_SK2,1; + close; + } + mes "[Goodman]"; + mes "I see. It's good to be"; + mes "busy with other things,"; + mes "but remember that time is "; + mes "a commodity, and you should"; + mes "always spend it doing the most"; + mes "worthwhile stuff. Understand?"; close; } - } else if(BLACK_SK2 == 1) { - // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500), - if(checkweight(969,25) == 1) { - mes "[Goodday]"; - mes "Mm~ back already."; - mes "Well, without checking, I can tell"; - mes "you're quite off from"; - mes "what I asked for."; - mes "This is what I wanted."; - next; - mes "[Goodday]"; - mes "-^ff0000 Not mattering whether it is^000000-"; - mes "-^ff0000 Armour, Potion, Misc items, etc^000000-"; - mes "-^ff0000 Fill your inventory up^000000-"; - mes "-^ff0000 so that you cannot put^000000-"; - mes "-^ff0000 anything 500 weight or more into^000000-"; - mes "-^ff0000 your invenory and^000000-"; - mes "-^ff0000 return to me.^000000-"; - close; + else if (BLACK_SK2 == 1) { + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 5000) { + mes "[Goodman]"; + mes "Back already, eh?"; + mes "Alright, let me check"; + mes "the things you're carrying."; + mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; + next; + mes "[Goodman]"; + mes "Good work: you pass."; + mes "Do you realize now that the"; + mes "time and experience spent in"; + mes "gathering these items is worth"; + mes "more than their prices in zeny?"; + next; + mes "[Goodman]"; + if (Upper == 1) + mes "I believe that Master Smiths"; + else + mes "I believe that Blacksmiths"; + mes "should first and foremost be"; + mes "artisans. Being rich and famous"; + mes "is merely a side effect of that."; + if (Upper == 1) + mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; + else + mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; + next; + if (Upper == 1) { + mes "[Goodman]"; + mes "Now, if you don't place too"; + mes "much importance on an item's"; + mes "worth in terms of zeny, you'll"; + mes "be able to let go of them much"; + mes "more easily. Watch me do this."; + mes "See? Now you can do it too."; + next; + } + mes "[Goodman]"; + mes "The skill you learned is"; + mes "called Greed, but I hope"; + mes "you use it in a manner that"; + mes "is different than its name."; + mes "Don't forget that, and I hope"; + mes "you craft true masterpieces."; + skill 1013,1,0; + set BLACK_SK2,2; + close; + } + else { + mes "[Goodman]"; + mes "Hm. You've come back"; + mes "too early. And you didn't"; + mes "complete the objective that"; + mes "I set for you. Listen carefully. ^FFFFFF ^000000"; + next; + mes "[Goodman]"; + mes "Go fill your Inventory"; + mes "with any items until it"; + mes "becomes too full to place"; + mes "an item of 500 weight into it."; + mes "When you finish this task,"; + mes "come back and report to me."; + close; + } } - mes "[Goodday]"; - mes "Mm, back already?"; - mes "You came back earlier than expected."; - mes "Well, then allow me to see"; - mes "your bag."; - mes "Hmm~~~~~"; - next; - mes "[Goodday]"; - mes "Ah~ Hmm~"; - mes "Mm~ You did just as"; - mes "I asked you to. Good."; - mes "Alright, you pass the test."; - next; - mes "[Goodday]"; - mes "The time spent and experience"; - mes "gained while collecting the items"; - mes "are more important than the"; - mes "price that comes out when you"; - mes "sell the items."; - mes "I wanted to let you know that."; - next; - mes "[Goodday]"; - mes "Of course, as a blacksmith,"; - mes "you are expected to look at every"; - mes "item as a possibility to bring you zeny,"; - mes "but you are also capable"; - mes "personally of knowledge and"; - mes "honour, in my opinion."; - next; - mes "[Goodday]"; - mes "You may not think the test"; - mes "and the skill have any relationship"; - mes "to each other, but."; - mes "That was the test and teaching"; - mes "that my Master passed to me"; - mes "when I first became a"; - mes "blacksmith."; - next; - mes "[Goodday]"; - mes "There are too many people"; - mes "trying to gain money"; - mes "before anything in this world,"; - mes "and it pains me to see people"; - mes "living to see only money"; - mes "in their items and forgetting"; - mes "about honour and love of life."; - next; - mes "[Goodday]"; - mes "Forging items and weapons"; - mes "that your friends and others need"; - mes "and travelling the world to"; - mes "venture out and face danger yourself"; - mes "to seek the materials for refining"; - mes "is the purpose and honour"; - mes "of blacksmith."; - next; - mes "[Goodday]"; - mes "The name of the skill"; - mes "I will give to you is called"; - mes "-^ff0000 Greed^000000- but"; - mes "I hope it will be used as"; - mes "another meaning to you"; - mes "once you receive it."; - next; - mes "[Goodday]"; - mes "Then here is your skill."; - skill 1013,1,0; - set BLACK_SK2, 2; + else { + mes "[Goodman]"; + mes "How have you been using"; + mes "the Greed skill? Hopefully,"; + mes "it has been convenient in"; + mes "your efforts to forge goods"; + mes "of greater quality for all"; + mes "of your comrades."; close; - } else if(BLACK_SK2 == 2) { - mes "[Goodday]"; - mes "I wonder if you are using your skill"; - mes "properly now."; - mes "Don't get too greedy as you live"; - mes "and travel around, looking"; - mes "and learning new things."; - close; + } } } - mes "[Goodday]"; - mes "On a day like this, I want to put"; - mes "my backpack on and climb a dangerous"; - mes "mountain where all kinds of goods lie"; - mes "and go off collecting them."; - mes "Why don't you become a"; - mes "blacksmith someday?"; + mes "[Goodman]"; + mes "I feel like exploring"; + mes "the mountains to look for"; + mes "rare and interesting items"; + mes "that I can use in forging."; + mes "For me, that's the greatest"; + mes "pleasure of being a Blacksmith."; close; } + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Inverted the weight check for Greed [DracoRPG] +//= 1.4 Updated to the official One [Samuray22] +//= 1.5 replaced item "names" with item id. Fixed a bug with +//= item deletion [Lupus] +//============================================================ diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 210b4ca47..89f8e93f4 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -3,12 +3,817 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= [Aegis Conversion] +//= Quests for skills: Shrink //===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//============================================================ + +geffen,110,117,3 script Ford#11 752,{ + if (BaseJob == Job_Crusader) { + if (CRUS_SK == 8 && getskilllv(1002) == 0) { + mes "[Ford]"; + mes "Hey, it's been a while~"; + mes "And you even managed to"; + mes "become a Paladin. You must"; + mes "have forgotten how to perform"; + mes "the Shrink skill, so I'll teach"; + mes "it to you real quick... There!"; + set CRUS_SK,10; + skill 1002,1,0; + close; + } + + else if (CRUS_SK == 0) { + mes "[Ford]"; + mes "Damn! Why is it"; + mes "taking so long?"; + mes "Ah, finally, you've"; + mes "arrived! Quick, show me"; + mes "the ^FF0000report^000000 you've brought!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Excuse me...?"; + mes "Oh, you must have"; + mes "mistaken me for someone"; + mes "else. I really don't know"; + mes "what you're talking about."; + next; + mes "[Ford]"; + mes "What?! You're not one"; + mes "of the guards stationed"; + mes "at South Geffen? Oh, this"; + mes "is horrible. I apologize,"; + mes "I just assumed since you"; + if (Upper == 1) + mes "were dressed like a Paladin..."; + else + mes "were dressed like a Crusader..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I'm sorry..."; + mes "What's happening?"; + mes "Is something the matter?"; + mes "I'm an adventurer that"; + mes "goes by the name, "+ strcharinfo(0) +"."; + next; + mes "[Ford]"; + mes "Well, I'm Leslie Ford,"; + mes "commander of the Prontera"; + mes "Crusader Guardians. We're"; + mes "charged with the duty of"; + mes "protecting adventurers and"; + mes "citizens from evil monsters."; + next; + mes "[Ford]"; + mes "There's been a recent surge"; + mes "in unprovoked violence from"; + mes "Goblins and they're making"; + mes "quite a bit of trouble for us."; + mes "Our patrols are supposed to"; + mes "report on their activity to me."; + next; + mes "[Ford]"; + mes "However, today's report"; + mes "hasn't arrived yet, so I'm"; + mes "starting to fear that something"; + mes "has happened to the patrol."; + mes "Unfortunately, my duties don't"; + mes "allow me to leave my post."; + next; + mes "[Ford]"; + mes "I'm getting desperate,"; + mes "and I don't have any choice"; + mes "but to ask for outside help."; + mes "Since you're a fellow Crusader,"; + mes "I want to ask you if you would"; + mes "please lend me your aid."; + next; + switch(select("Sure.:I'm sorry, but I'm busy...")) { + case 1: + mes "[Ford]"; + mes "Great, thank you so much!"; + mes "Now, please go and seek"; + mes "out ^0000FFSloutii^000000 who should be"; + mes "stationed south of Geffen,"; + mes "and deliver his report to me."; + mes "Your help is a great relief..."; + set CRUS_SK,1; + close; + case 2: + mes "[Ford]"; + mes "Hm. I understand."; + mes "I do not know what"; + mes "obligations that you"; + mes "have right now, but if"; + mes "your current task isn't"; + mes "urgent, please reconsider..."; + close; + } + close; + } + else if (CRUS_SK == 1) { + mes "[Ford]"; + mes "Please search for"; + mes "^0000FFSloutii^000000 in the area south"; + mes "of Geffen, and he should"; + mes "give you his report on"; + mes "his patrol of the Goblins"; + mes "for you to deliver to me."; + close; + } + else if (CRUS_SK == 2) { + mes "[Ford]"; + mes "Wait, you've met with"; + mes "Sloutii, but haven't"; + mes "received his report?"; + mes "Please go back to him"; + mes "and bring it to me, it's"; + mes "imperative that I read it!"; + close; + } + else if (CRUS_SK == 3) { + mes "[Ford]"; + mes "Ah, you've returned!"; + mes "So how is Sloutii?"; + mes "Is everything all right?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Here, I've brought"; + mes "this report as soon as"; + mes "I could! You better read"; + mes "it, quick! Things seemed"; + mes "pretty bad when I left..."; + next; + mes "[Ford]"; + mes "Goodness, there's blood all"; + mes "over the paper! Let's see..."; + mes "Oh no. This is an emergency"; + mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for"; + mes "backup immediately!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait, we need to do"; + mes "something about Sloutii."; + mes "He was wounded by the"; + mes "Goblins, and I think he's"; + mes "in serious trouble."; + next; + mes "[Ford]"; + mes "The Goblins...?"; + mes "Oh no, you'll need the"; + mes "special antidote that you"; + mes "can get from Father Arthur"; + mes "to treat the poison in the"; + mes "knives these Goblins use."; + next; + mes "[Ford]"; + mes "While I request for backup,"; + mes "please go to ^0000FFProntera Church^000000"; + mes "and ask Father ^0000FFArthur^000000 for his"; + mes "antidote for Goblin Poison."; + mes "If you don't hurry, it might"; + mes "be too late for Sloutii--!"; + set CRUS_SK,4; + close; + } + else if (CRUS_SK == 4) { + mes "[Ford]"; + mes "Please hurry and obtain"; + mes "the antidote for Goblin's"; + mes "poison from ^0000FFFather Arthur^000000"; + mes "in ^0000FFProntera Church^000000. Sloutii's"; + mes "life depends on you now."; + close; + } + else if (CRUS_SK == 5) { + mes "[Ford]"; + mes "You've already met"; + mes "Father Arthur? Good,"; + mes "now please hurry and"; + mes "get the antidote from him."; + mes "Without it, Sloutii will slowly"; + mes "and excruciatingly perish!"; + close; + } + else if (CRUS_SK == 6) { + mes "[Ford]"; + mes "You've already met"; + mes "Father Arthur? Good,"; + mes "now please hurry and"; + mes "get the antidote from him."; + mes "Without it, Sloutii will slowly"; + mes "and excruciatingly perish!"; + close; + } + else if (CRUS_SK == 7) { + mes "[Ford]"; + mes "Great, you've received"; + mes "the antidote from Father"; + mes "Arthur! Now, make haste"; + mes "and administer it to Sloutii"; + mes "stationed south of Geffen."; + mes "Hurry, every second counts!"; + close; + } + else if (CRUS_SK == 8) { + mes "[Ford]"; + mes "I hear that you were"; + mes "able to save Sloutii."; + mes "For that, I am eternally"; + mes "grateful. We could use more"; + mes "people like you to serve in the"; + mes "Prontera Crusader Guardians..."; + next; + mes "[Ford]"; + mes "I know that you adventurers"; + mes "prefer not to commit to these"; + mes "kinds of organizations, but"; + mes "your help will always be"; + mes "welcome here. I hope to"; + mes "see you again someday."; + next; + mes "[Ford]"; + mes "Thanks once again,"; + mes "and I hope to that you"; + mes "travel in safety. For now,"; + mes "this is farewell, "+ strcharinfo(0) +"."; + close; + } + else if (CRUS_SK == 10) { + mes "[Ford]"; + mes "Hey, it's been a while~"; + mes "You should come by more"; + mes "often, and if you're really"; + mes "interested, you can enlist in"; + mes "my troops. We can really use"; + mes "somebody with your expertise."; + close; + } + else { + mes "[Ford]"; + mes "Great, you've received"; + mes "the antidote from Father"; + mes "Arthur! Now, make haste"; + mes "and administer it to Sloutii"; + mes "stationed south of Geffen."; + mes "Hurry, every second counts!"; + close; + } + } + else { + mes "[Ford]"; + mes "Ah, greetings."; + mes "I'm sorry that I cannot"; + mes "assist you, adventurer,"; + mes "but I have something"; + mes "rather urgent to take care"; + mes "of. Now if you'll excuse me..."; + close; + } +} + +gef_fild13,297,242,3 script Soldier#277 751,{ + if (BaseJob == Job_Crusader) { + if (Upper == 1 && getskilllv(1002)) { + if (CRUS_SK == 8) { + mes "[Sloutii]"; + mes "Hey pal, it's been"; + mes "a while. I still need"; + mes "to recuperate from my"; + mes "wounds, so if you want"; + mes "to learn Shrink, speak"; + mes "to Sir Ford, alright?"; + close; + } + else if (CRUS_SK == 10) { + mes "[Sloutii]"; + mes "So how's that Shrink"; + mes "skill working out for you?"; + mes "Hopefully, it's saved your"; + mes "life as many times as it's"; + mes "saved mine. Anyway, I'll"; + mes "see you around, "+ strcharinfo(0) +"~"; + close; + } + } + if (CRUS_SK == 1) { + mes "[Soldier]"; + mes "Arrrrrghhh!"; + mes "M-my legs!"; + mes "What the hell"; + mes "have they done"; + mes "to my legs?!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wh-what happened?"; + mes "Were you attacked?"; + next; + mes "[Soldier]"; + mes "Y-yeah, I was on my way"; + mes "to report to Sir Ford on my"; + mes "regular patrol when I was"; + mes "attacked by these Goblins!"; + mes "I've got to warn my superiors!"; + mes "They're going to raid Geffen!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I actually spoke to"; + mes "Sir Ford! You must be"; + mes "Sloutii, right? He sent me"; + mes "to see what happened to you!"; + next; + mes "[Sloutii]"; + mes "Great, p-perfect timing!"; + mes "Listen, you've got to send"; + mes "him this report. I-it contains"; + mes "details of my patrol and an"; + mes "urgent request for backup."; + mes "U-ugh! We don't have time!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait...!"; + mes "But what about"; + mes "you? You're hurt..."; + next; + mes "[Sloutii]"; + mes "I'll be damned if help"; + mes "is delayed on my account!"; + mes "Just hurry and get that"; + mes "report to Sir Ford! Now go!"; + mes "Now, if I can just get that"; + mes "report out of my-- OW! N-no..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^333333(He's writhing in pain"; + mes "so much that he can't even"; + mes "give me his report. I better"; + mes "bring him a Red Potion to"; + mes "alleviate his suffering...)^000000"; + set CRUS_SK,2; + close; + } + else if (CRUS_SK == 2) { + if (countitem(501) > 0) { + mes "["+ strcharinfo(0) +"]"; + mes "Here, please take"; + mes "this Red Potion."; + mes "It just might help..."; + next; + mes "[Sloutii]"; + mes "Oh, thank goodness!"; + mes "Arrrgh! Just pour it"; + mes "into the wound! I-it..."; + mes "It burns so much! Those"; + mes "Goblins must've cut me with"; + mes "something coated in poison!"; + next; + mes "[Sloutii]"; + mes "Ah... Ahh..."; + mes "The bleeding hasn't"; + mes "stopped, but at least"; + mes "it's better. Here, take"; + mes "this report now and get it"; + mes "to Sir Ford. Hurry and go!"; + next; + mes "^3355FFYou received Sloutii's"; + mes "patrol report. Some of the"; + mes "pages are smudged with"; + mes "the blood from his wound.^000000"; + delitem 501,1; //Red_Potion + set CRUS_SK,3; + close; + } + else { + mes "[Sloutii]"; + mes "Hurry and t-take this"; + mes "report! L-let me just"; + mes "hand it to you and th--"; + mes "Arrrrgh! I-I can't move!"; + mes "It... It just hurts so much!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^333333(I better bring him"; + mes "a Red Potion, otherwise"; + mes "I have no hope of getting"; + mes "that report without hurting him!) ^FFFFFF ^000000"; + close; + } + } + else if (CRUS_SK == 3) { + mes "[Sloutii]"; + mes "We're running out"; + mes "of time! Hurry and get"; + mes "my report to Sir Ford as"; + mes "soon as you possibly can!"; + close; + } + else if (CRUS_SK == 4) { + mes "[Sloutii]"; + mes "Eeearrrgh--!"; + mes "My l-legs! Everything"; + mes "is starting to h-hurt!"; + next; + mes "^3355FFSloutii fell unconscious,"; + mes "and it seems that the wounds"; + mes "in his legs are causing him"; + mes "much more suffering.^000000"; + close; + } + else if (CRUS_SK == 5) { + mes "[Sloutii]"; + if (upper == 1) { + mes "Eeearrrgh--!"; + mes "My l-legs! Everything"; + mes "is starting to h-hurt!"; + next; + mes "^3355FFSloutii fell unconscious,"; + mes "and it seems that the wounds"; + mes "in his legs are causing him"; + mes "much more suffering.^000000"; + } + else { + mes "........"; + mes "........."; + next; + mes "^3355FFSloutii is still"; + mes "unconscious. He'll"; + mes "die if his injuries aren't"; + mes "treated immediately."; + mes "You'll have to help him"; + mes "as quickly as you can.^000000"; + } + close; + } + else if (CRUS_SK == 6) { + mes "[Sloutii]"; + mes "........"; + mes "........."; + next; + mes "^3355FFSloutii is still"; + mes "unconscious. He'll"; + mes "die if his injuries aren't"; + mes "treated immediately."; + mes "You'll have to help him"; + mes "as quickly as you can.^000000"; + close; + } + else if (CRUS_SK == 7) { + set .@rand,rand(1,5); + if (.@rand == 1 || .@rand == 5) { + mes "^3355FFYou carefully pour the"; + mes "Goblin poison antidote"; + mes "into Sloutii's mouth."; + mes "His throat struggles to"; + mes "swallow the antidote, but"; + mes "he manages to ingest it.^000000"; + next; + mes "^3355FFMiraculously, the wounds"; + mes "inflicted by the Goblins"; + mes "begin to rapidly heal.^000000"; + next; + mes "[Sloutii]"; + mes "Oh, wh-what happened?"; + mes "Am... Am I really still alive?"; + mes "Hey, it's you! You must've"; + mes "saved my life! I thought"; + mes "I was going to die for sure!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Well, it's a good thing"; + mes "I came in time. Sir Ford"; + mes "had me visit Father Arthur to"; + mes "make an antidote to save you."; + mes "Ah, and I already delivered"; + mes "your report to Sir Ford."; + next; + mes "[Sloutii]"; + mes "Great! Now, let me repay you"; + mes "by teaching you a special skill"; + mes "developed by the Prontera Crusader Guardians. Using this skill helped"; + mes "me survive the attack by those"; + mes "Goblins. You ready to learn?"; + next; + mes "[Sloutii]"; + mes "This skill is called"; + mes "''^0000FFShrink^000000,'' and it will"; + mes "knock enemies backwards"; + mes "when you successfully"; + mes "guard their attacks."; + next; + mes "[Sloutii]"; + mes "Now listen closely..."; + mes "To execute it, you've got"; + mes "to be able to concentrate"; + mes "and repel enemies using"; + mes "the right stance and mindset..."; + next; + mes "[Sloutii]"; + mes "Great! You learned the"; + mes "skill! Now, I hope you use"; + mes "this ability to combat evil"; + mes "and protect the weak. Ah, and"; + mes "if I learn any new skills, I'll be sure to teach you right away."; + set CRUS_SK,8; + skill 1002,1,0; + close; + } + mes "^3355FFYou carefully pour the"; + mes "Goblin poison antidote"; + mes "into Sloutii's mouth."; + mes "His throat struggles to"; + mes "swallow the antidote, but"; + mes "he manages to ingest it.^000000"; + next; + mes "^3355FFUnfortunately, nothing"; + mes "happened. The antidote"; + mes "proabably lost its effect"; + mes "while you were traveling"; + mes "from Father Arthur to Sloutii."; + mes "You've got to return to Father"; + mes "Arthur and make another one.^000000"; + set CRUS_SK,9; + close; + } + else if (CRUS_SK == 8 || CRUS_SK == 10) { + mes "[Sloutii]"; + mes "Hey, it's you~"; + mes "So how have you been?"; + mes "If you ever get some free"; + mes "time, come by and maybe"; + mes "we can practice our swordplay."; + close; + } + else if (CRUS_SK == 9) { + mes "^3355FFThe antidote you"; + mes "previously administered"; + mes "had no effect. You've got"; + mes "to try again by returning to"; + mes "Father Arthur and making"; + mes "a new antidote for Sloutii.^000000"; + close; + } + else { + mes "[Sloutii]"; + mes "Please be careful around"; + mes "this area. Goblins are known"; + mes "to attack any humans that"; + mes "they encounter. And lately,"; + mes "they've been getting even more violent, so stay on the lookout."; + close; + } + } + else { + mes "[Sloutii]"; + mes "Please be careful around"; + mes "this area. Goblins are known"; + mes "to attack any humans that"; + mes "they encounter. And lately,"; + mes "they've been getting even more violent, so stay on the lookout."; + close; + } +} + +prt_church,87,127,3 script Pastor#1011 755,{ + if (BaseJob == Job_Crusader) { + if (Upper == 1 && getskilllv(1002)) { + if (CRUS_SK == 8) { + mes "[Father Arthur]"; + mes "Oh, a Paladin now,"; + mes "are you? Ah, I'm quite"; + mes "proud of you. After all, I've"; + mes "known you back when you"; + mes "were a brave Crusader."; + next; + mes "[Father Arthur]"; + mes "I hope that you continue to"; + mes "use your power to combat"; + mes "the forces of evil and to"; + mes "protect the weak. May your"; + mes "heart guide your actions."; + close; + } + else if (CRUS_SK == 10) { + mes "[Father Arthur]"; + mes "Ah, have you been well?"; + mes "It is good to see you under"; + mes "more pleasant circumstances."; + mes "Nonetheless, if you think that"; + mes "I can be of service to you, then please let me know right away."; + close; + } + } + if (CRUS_SK == 4) { + mes "[Father Arthur]"; + mes "Greetings."; + mes "How may I be of"; + mes "service to you today?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Someone was wounded"; + mes "by Goblins, and I was told"; + mes "by Sir Ford that you're the"; + mes "only one who can make the"; + mes "Goblin Poison Antidote."; + next; + mes "[Father Arthur]"; + mes "Saints preserve us,"; + mes "the Goblins are indeed"; + mes "cruel and merciless!"; + mes "Unfortunately, I'm fresh"; + mes "out of Goblin Poison Antidote"; + mes "and must make it from scratch."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Tell me what you"; + mes "need to make it, and"; + mes "I'll bring you all of the"; + mes "materials right away!"; + next; + mes "[Father Arthur]"; + mes "Ah, yes. Bring me"; + mes "^0000FF20 Sticky Mucus^000000,"; + mes "^0000FF3 Empty Bottles^000000,"; + mes "^0000FF5 Jellopies^000000..."; + next; + mes "[Father Arthur]"; + mes "...^0000FF1 Coal^000000,"; + mes "^0000FF1 Grape^000000,"; + mes "^0000FF3 Cyfar^000000 and"; + mes "^0000FF1 Unripe Apple^000000."; + mes "Now hurry, he won't"; + mes "last long if he's poisoned!"; + set CRUS_SK,5; + close; + } + else if (CRUS_SK == 5) { + if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) { + mes "[Father Arthur]"; + mes "Ah, you've returned."; + mes "Now let me check to"; + mes "see if you've brought"; + mes "everything needed to"; + mes "create the antidote."; + next; + mes "[Father Arthur]"; + mes "Good, good. It looks"; + mes "like everything is ready."; + mes "Now, before I begin, I should"; + mes "tell you that the antidote has"; + mes "a time limit of effectiveness."; + next; + mes "[Father Arthur]"; + mes "However, there's no way"; + mes "to accurately predict when"; + mes "the antidote will become"; + mes "ineffective until you try it."; + mes "Therefore, you may have to"; + mes "return to me for a new batch."; + next; + mes "[Father Arthur]"; + mes "These materials should"; + mes "be enough for multiple"; + mes "dosages, so you won't have"; + mes "to worry about collecting"; + mes "materials again. Now, give"; + mes "me a moment to distill this..."; + delitem 938,20; //Sticky_Mucus + delitem 619,1; //Unripe_Apple + delitem 909,5; //Jellopy + delitem 514,1; //Grape + delitem 1003,1; //Coal + delitem 7053,3; //Cyfar + delitem 713,3; //Empty_Bottle + set CRUS_SK,6; + close; + } + else { + mes "[Father Arthur]"; + mes "I'm sorry, but these"; + mes "aren't enough materials"; + mes "in order for me to distill the"; + mes "antidote. Hmm, what were"; + mes "the required materials again?"; + next; + mes "[Father Arthur]"; + mes "Ah, yes. Bring me"; + mes "^0000FF20 Sticky Mucus^000000,"; + mes "^0000FF3 Empty Bottles^000000,"; + mes "^0000FF5 Jellopies^000000..."; + next; + mes "[Father Arthur]"; + mes "...^0000FF1 Coal^000000,"; + mes "^0000FF1 Grape^000000,"; + mes "^0000FF3 Cyfar^000000 and"; + mes "^0000FF1 Unripe Apple^000000."; + mes "Now hurry, he won't"; + mes "last long if he's poisoned!"; + close; + } + } + else if (CRUS_SK == 6) { + mes "[Father Arthur]"; + mes "Your timing must be"; + mes "divinely inspired: I've"; + mes "just completed the Goblin"; + mes "Poison Antidote. Now please"; + mes "listen very carefully to me..."; + next; + mes "[Father Arthur]"; + mes "I can't guarantee if this"; + mes "antidote will work. If it"; + mes "loses its effectiveness before"; + mes "you arrive, you'll have to come"; + mes "back and get a fresh new dose."; + next; + mes "[Father Arthur]"; + mes "You've got to hurry over"; + mes "to the wounded as quickly"; + mes "as possible. Now, as soon as"; + mes "I hand this to you, you've got"; + mes "to run there as fast as you"; + mes "can: a man's life is at stake!"; + next; + mes "[Father Arthur]"; + mes "Here, take the"; + mes "antidote. Now go!"; + mes "Godspeed, adventurer!"; + set CRUS_SK,7; + close; + } + else if (CRUS_SK == 7) { + mes "[Father Arthur]"; + mes "You haven't left yet?!"; + mes "Hurry over to the wounded"; + mes "and administer the antidote!"; + mes "You'll have to come back for"; + mes "a fresh batch of antidote if"; + mes "you arrive there too late!"; + close; + } + else if (CRUS_SK == 8) { + mes "[Father Arthur]"; + mes "Ah, so the antidote"; + mes "worked and that man is"; + mes "expected to fully recover?"; + mes "Good, good. It does my heart"; + mes "good to hear he's much better."; + close; + } + else if (CRUS_SK == 9) { + mes "[Father Arthur]"; + mes "The antidote failed?!"; + mes "We have no choice, but"; + mes "to try it again. Here, let"; + mes "me quickly distill a new"; + mes "dosage for you. Wait, wait..."; + mes "Ah! There! I've finished it!"; + next; + mes "[Father Arthur]"; + mes "Now take this fresh"; + mes "antidote and run as"; + mes "fast as you can to"; + mes "the wounded! Go!"; + set CRUS_SK,7; + close; + } + else if (CRUS_SK == 10) { + mes "[Father Arthur]"; + mes "Ah, have you been well?"; + mes "It is good to see you under"; + mes "more pleasant circumstances."; + mes "Nonetheless, if you think that"; + mes "I can be of service to you, then please let me know right away."; + close; + } + else { + mes "[Father Arthur]"; + mes "Ah, hello there~"; + mes "Welcome to Prontera"; + mes "Church. Please relax here,"; + mes "enjoy the silence, and invite"; + mes "spiritual calm into your heart."; + close; + } + } + else { + mes "[Father Arthur]"; + mes "Ah, hello there~"; + mes "Welcome to Prontera"; + mes "Church. Please relax here,"; + mes "enjoy the silence, and invite"; + mes "spiritual calm into your heart."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' @@ -19,89 +824,3 @@ //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ - - -//============================================================ -// CRUSADER SKILL - SHRINK -//============================================================ -geffen,110,118,3 script Ford 752,{ - mes "[Ford]"; - if(BaseJob!=Job_Crusader) goto L_nocruz; - if(getskilllv(1002)) goto L_alreadyhave; - mes "Maybe I'll teach you a little skill"; - mes "if you bring me a few things..."; - mes "Bring me these items and we'll"; - mes "see if I feel like giving it to you."; - next; - mes "[Ford]"; - mes "1 Red Potion"; - mes "20 Sticky Mucus"; - mes "3 Empty Bottles"; - mes "5 Jellopies"; - mes "1 Unripe Apple"; - mes "1 Grape"; - mes "1 Coal"; - mes "3 Cyfars"; - next; - - mes "[Ford]"; - mes "Let me check your items."; - next; - - if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar, - delitem 501, 1;//Items: Red_Potion, - delitem 938, 20;//Items: Sticky_Mucus, - delitem 713, 3;//Items: Empty_Bottle, - delitem 909, 5;//Items: Jellopy, - delitem 619, 1;//Items: Unripe_Apple, - delitem 514, 1;//Items: Grape, - delitem 1003, 1;//Items: Coal, - delitem 7053, 3;//Items: Cyfar, - mes "[Ford]"; - mes "Time to roll my lucky dice."; - mes "Good luck, I almost never lose."; -//TODO: add DICE emotions? 8) - emotion e_gg; - next; - if(rand(1,6)!=3) goto L_lose; - emotion 58; - next; - - skill 1002,1,0; - mes "[Ford]"; - mes "I can't believe I lost!"; - mes "I NEVER lose..."; - emotion e_sob; - close; - -L_noitems: - mes "[Ford]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; - close; - -L_lose: - emotion 63; - next; - mes "[Ford]"; - mes "I win again!!"; - mes "I'm not teaching you"; - mes "anything this time. Come"; - mes "back if you want to Try"; - mes "again"; - close; - -L_nocruz: - mes "If you are not a Crusader,"; - mes "then you have no business"; - mes "with me..."; - close; - -L_alreadyhave: - mes "Hey, you were lucky I"; - mes "even taught you the"; - mes "skill I did! Don't press"; - mes "your luck."; - close; -} diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index c3fa5e40d..dff750206 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -3,12 +3,727 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= [Aegis Conversion] +//= Quests for skills: Charming Wink //===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//============================================================ + +comodo,204,127,5 script Canell#qsk_dan01 724,{ + if (BaseJob == Job_Dancer && JobLevel > 39) { + if (DANCER_SK == 0) { + mes "[Canell]"; + mes "It's well known that we must"; + mes "be beautiful to captivate those"; + mes "who watch us dance. But to rely"; + mes "on just our outward appearance"; + mes "is a ghastly waste of our full"; + mes "potential as performers."; + next; + mes "[Canell]"; + mes "Yes, I can tell that you"; + mes "don't quite understand that"; + mes "the correct frame of mind is"; + mes "an essential element to true"; + mes "beauty. Now tell me, are you"; + mes "confident in your dancing...?"; + next; + if (select("Of course, old crone!:I... I'm not sure...") == 1) { + mes "[Canell]"; + mes "Ho-ho~ I believe you've"; + mes "confused confidence with"; + mes "arrogance! The naive cannot"; + mes "tell there's a vitally important distinction between the two."; + mes "Now... Prepare for punishment!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Ow...!"; + mes "Th-that whip!"; + mes "I-i-it huuuurts!"; + specialeffect2 1; // EF_HIT2 + percentheal -5,0; + close; + } + mes "[Canell]"; + mes "Awareness of your own flaws"; + mes "and faults is the first crucial"; + mes "step towards improvement."; + mes "Yet your obvious neglect of"; + mes "your gift of dancing is..."; + mes "grounds for punishment!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "What the...? Ack!"; + mes "S-stop wh-whipping"; + mes "me! It... It stiiings!"; + specialeffect2 1; // EF_HIT2 + percentheal -10,0; + next; + mes "[Canell]"; + mes "Ho-ho~! Fortunately for"; + mes "you, I will teach you what"; + mes "you must learn to rise above"; + mes "your current limitations. When"; + mes "I'm finished with you, angels and demons won't resist your charms~"; + next; + if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) { + mes "[Canell]"; + mes "So... You still haven't"; + mes "mastered the fine art of"; + mes "exuding charm and humility!"; + mes "There must be consequences"; + mes "for this blatant affront to our"; + mes "profession! Prepare yourself!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Nooooo--!"; + mes "Not that whip"; + mes "again! Arrgh, it's--"; + mes "It hurts so much!"; + specialeffect2 1; // EF_HIT2 + percentheal -10,0; + close; + } + mes "[Canell]"; + mes "Ho-ho~ It's good that you"; + mes "recognize that you have much"; + mes "to learn. Well, let's not waste"; + mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; + mes "visualization. Now, for that..."; + next; + mes "[Canell]"; + mes "...You must bring"; + mes "me ^FF00001 Crystal Mirror^000000!"; + mes "This tool is imperative"; + mes "to the lesson, so fetch it"; + mes "and bring it to me quickly!"; + set DANCER_SK,1; + close; + } + else if (DANCER_SK == 1) { + if (countitem(747) > 0) { + mes "[Canell]"; + mes "Finally, you've come"; + mes "with the mirror. Now,"; + mes "look deeply and scrutinize"; + mes "your reflection. Gaze upon"; + mes "each blemish and fault, each"; + mes "charming trait of your face."; + next; + mes "[Canell]"; + mes "No face is perfect, but"; + mes "know that your face is yours"; + mes "alone, and that it is what gives you a beauty that can be no"; + mes "one else's. Now, repeat"; + mes "these truisms after me..."; + next; + mes "[Canell]"; + mes "''I am beautiful..."; + mes "I am irresistable...''"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I am beautiful..."; + mes "I am irresistable..."; + next; + mes "[Intoxicated Canell]"; + mes "Louder!"; + mes "More feeling!"; + mes "''I am beautiful!"; + mes "I am irresistable!"; + mes "I am the most attractive"; + mes "woman in the whole world!''"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I am beautiful!"; + mes "I am irresistable!"; + mes "I am the most attractive"; + mes "woman in the whole world!"; + specialeffect2 99; // EF_FLASHER + next; + mes "^3355FFYour self esteem has"; + mes "sky rocketed. Fortunately,"; + mes "you've managed to avoid"; + mes "becoming a prima donna.^000000"; + delitem 747,1; //Crystal_Mirror + set DANCER_SK,2; + close; + } + else { + mes "[Frustrated Canell]"; + mes "Did I tell you to come"; + mes "back here without bringing"; + mes "^FF00001 Crystal Mirror^000000!? Now go"; + mes "and get it before I find"; + mes "reason to punish you!"; + specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE + close; + } + } + else if (DANCER_SK == 2) { + mes "[Canell]"; + mes "Yes, the first and most"; + mes "important step to becoming"; + mes "beautiful is to realize and"; + mes "accept your gorgeousness."; + mes "Confidence first, then beauty."; + mes "Never the other way around."; + next; + mes "[Canell]"; + mes "Now that you've established"; + mes "the proper attitude on beauty,"; + mes "it's time for you to learn an"; + mes "advanced technique of- shall"; + mes "we say- enticement. I know an"; + mes "expert that I highly recommend."; + next; + mes "[Canell]"; + mes "Go and find my sister"; + mes "in Prontera Chruch. If you"; + mes "mention me by name, she"; + mes "should be willing to teach"; + mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~"; + next; + mes "^3355FFIt figures that she'd"; + mes "keep your mirror.^000000"; + Emotion e_ag,1; + set DANCER_SK,3; + close; + } + else if (DANCER_SK > 2 && DANCER_SK < 7) { + mes "[Canell]"; + mes "Ah, such a glamorous"; + mes "face and figure. My"; + mes "beauty is incompara--"; + mes "Oh! It's you. So did my"; + mes "sister in Prontera Church"; + mes "teach you anything yet?"; + Emotion e_go; + close; + } + else if (DANCER_SK == 7) { + mes "[Canell]"; + mes "Ah, so were you"; + mes "able to find Aelle?"; + mes "Were you able to learn"; + mes "anything from her?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Actually, I only learned"; + mes "about winks, but not so"; + mes "much as how to do them."; + mes "She... She got drunk and"; + mes "couldn't teach me more."; + next; + mes "[Canell]"; + mes "Oh, I should have known"; + mes "this would happen. Oh,"; + mes "well, I guess there's no way"; + mes "around it now. But you should"; + mes "know that gettng my sister"; + mes "drunk... is punishable."; + next; + mes "[Canell]"; + mes "Bam!"; + specialeffect2 1; // EF_HIT2 + percentheal -5,0; + next; + mes "["+ strcharinfo(0) +"]"; + mes "?!"; + mes "What the"; + mes "hell was that?"; + next; + mes "[Canell]"; + mes "Now, a true Dancer should"; + mes "be able to figure out the"; + mes "secret to winking on her"; + mes "own. But since I'm such"; + mes "a kind woman, I will deign"; + mes "to explain it to you. Ho-ho~"; + next; + mes "^3355FFKind woman...?"; + mes "But she just hit you!"; + mes "Lightly, of course, but"; + mes "still, a smack is a smack.^000000"; + set DANCER_SK,8; + close; + } + else if (DANCER_SK == 8) { + mes "[Canell]"; + mes "Alright, the secret to"; + mes "proper winking is to allow"; + mes "your eyelid to seductively"; + mes "move to a natural rhythm."; + mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; + next; + mes "[Canell]"; + mes "Un, deux, trois~"; + mes "Look at me, do it"; + mes "like this. Un, deux, trois~"; + mes "Now, let me see you try it."; + Emotion e_no1; + next; + switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) { + default: + mes "[Canell]"; + mes "No, no!"; + mes "That's wrong,"; + mes "completely wrong!"; + mes "Can't you do it right?!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "O-ow!"; + mes "P-please...!"; + mes "Not the whip again!"; + specialeffect2 1; // EF_HIT2 + percentheal -5,0; + close; + case 3: + mes "["+ strcharinfo(0) +"]"; + mes "Un, deux, trois~"; + Emotion e_no1,1; + specialeffect2 99; // EF_FLASHER + next; + mes "[Canell]"; + mes "Great, that's exactly"; + mes "how you do it. Now,"; + mes "don't forget, the elements"; + mes "of rhythm and naturalness"; + mes "are absolutely essential to"; + mes "this technique of enticement."; + Emotion e_kis; + next; + mes "[Canell]"; + mes "Now that you've mastered"; + mes "the art of winking, you."; + mes "should know that you cannot"; + mes "allure those who are much"; + mes "stronger than you. So your"; + mes "winks won't work on everyone."; + next; + mes "[Canell]"; + mes "Of course, my winks don't"; + mes "have that drawback. Ho-ho~"; + mes "Anyway, it's time for us to part now. I hope that you grow to"; + mes "become a more glamorous and charming dancer in days to come."; + Emotion e_heh; + next; + mes "^3355FFYou have finally learned"; + mes "the Charming Wink skill.^000000"; + set DANCER_SK,9; + specialeffect2 253; // EF_ABSORBSPIRITS + skill 1011,1,0; + close; + } + } + else if (DANCER_SK > 8 && getskilllv(1011)) { + mes "[Canell]"; + mes "Hm...?"; + mes "Is there anything"; + mes "more you wanted to"; + mes "ask me? Ah, you must"; + mes "be mesmerized by my"; + mes "beauty, aren't you?"; + Emotion e_pif; + next; + mes "[Canell]"; + mes "Oh, to be so beautiful"; + mes "must be a sin! I should"; + mes "work in Prontera Church,"; + mes "just like my sister, to"; + mes "pray for forgiveness~"; + close; + } + + else if (DANCER_SK == 9 && getskilllv(1011) == 0) { + mes "[Canell]"; + mes "Hm? Oh, I remember you!"; + mes "A Gypsy now, I see~ That"; + mes "look suits you. Now, I'm"; + mes "sure you've forgotten a few"; + mes "things since transcending,"; + mes "am I right? Watch this wink..."; + next; + mes "[Canell]"; + mes "Remember now? It's all"; + mes "in the natural, seductive"; + mes "and rhythmic movement of"; + mes "the eyelid. I hope you use"; + mes "your Charming Wink to let"; + mes "your inner beauty shine~"; + next; + mes "^3355FFYou have learned the"; + mes "Charming Wink skill.^000000"; + specialeffect2 253; // EF_ABSORBSPIRITS + skill 1011,1,0; + close; + } + } + else if (BaseJob == Job_Dancer && JobLevel < 40) { + mes "[Canell]"; + mes "Oh, you're such an"; + mes "adorable little girl! Ah,"; + mes "I'm sorry, but when you"; + mes "become a lady at, oh, I don't"; + mes "know, Job Level 40, then I'll"; + mes "be able to teach you something~"; + close; + } + + else if (BaseJob != Job_Dancer) { + if (Sex == 0) { + mes "[Canell]"; + mes "Oh, what a cute"; + mes "little girl~! Such"; + mes "a chubby lil' belly,"; + mes "so cuuuuuuuuuuute~"; + close; + } + else { + mes "[Canell]"; + mes "Hey there,"; + mes "handsome~"; + mes "^333333*Wink~*^000000"; + Emotion e_kis; + specialeffect2 364; // EF_VALLENTINE2 + next; + mes "^3355FFStrangely enough,"; + mes "her wink has made"; + mes "your heart throb.^000000"; + close; + } + } +} + +prontera,183,333,1 script Aelle#qsk_dan02 79,{ + if (BaseJob == Job_Dancer) { + if (DANCER_SK == 3) { + mes "[Aelle]"; + mes "Pssst, hey! I got"; + mes "some cheap, but slightly"; + mes "illegal, warps to the Orc"; + mes "Dungeon, Glast Heim"; + mes "and the Dead Pit. So"; + mes "you want in on this?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Actually, um, I'm here"; + mes "to look for somebody."; + mes "You wouldn't happen"; + mes "to know Canelle's"; + mes "sister, would you?"; + next; + mes "[Aelle]"; + mes "Ah, so my stuck up"; + mes "sister sent you, huh?"; + mes "I should have known,"; + mes "judging from your clothes."; + mes "So you want to become a"; + mes "more alluring performer, eh?"; + next; + mes "[Aelle]"; + mes "Awww..."; + mes "That's disappointing."; + mes "So... You didn't come"; + mes "here to buy these warps?"; + mes "You sure you don't want any?"; + set DANCER_SK,4; + close; + } + else if (DANCER_SK == 4) { + mes "[Aelle]"; + mes "Okay, okay..."; + mes "So you came for me to"; + mes "teach you some enticement"; + mes "technique or something, right?"; + mes "Huh. Well, this lecture I give?"; + mes "It's long and complicated."; + next; + mes "[Aelle]"; + mes "Talking and explaining"; + mes "all of the intricate details"; + mes "for so long will definitely"; + mes "parch my throat. So first, you"; + mes "gotta bring me a refreshing"; + mes "drink before we can begin..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Oh... Okay."; + mes "Alright, I guess"; + mes "I can spare a potion"; + mes "or two, or maybe bring"; + mes "back a bottle of juic--"; + next; + mes "[Aelle]"; + mes "Whoa, whoa, none of"; + mes "that junk! I want to"; + mes "have a real drink."; + mes "You know, something"; + mes "more... ^FF0000Alcohol^000000ic."; + next; + mes "[Aelle]"; + mes "Oh, and I need some"; + mes "snacks to sustain all of"; + mes "my teaching energy! Yeah,"; + mes "some yummy fruit on a plate"; + mes "and some cookies too!"; + next; + mes "[Aelle]"; + mes "Soooo, I wanna eat"; + mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; + mes "^FF00005 Well-Baked Cookies^000000. Ah,"; + mes "make sure you bring ^FF0000China^000000"; + mes "to serve them on, and don't"; + mes "forget the ^FF0000Alcohol^000000, okay?"; + next; + mes "[Aelle]"; + mes "One last thing...!"; + mes "Don't let anyone here"; + mes "in the church know what"; + mes "we're doing. I don't wanna"; + mes "get in too much trouble!"; + set DANCER_SK,5; + close; + } + else if (DANCER_SK == 5) { + if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) { + mes "[Aelle]"; + mes "Great, you've brought"; + mes "the food! It's a good thing"; + mes "I'm famished because"; + mes "I'm going to finish it all!"; + next; + mes "^3355FFAelle devoured the"; + mes "food like a ravenous,"; + mes "hungry beast that had"; + mes "been deprived for too long.^000000"; + next; + mes "[Aelle]"; + mes "That was sooo good!"; + mes "I haven't eaten so much"; + mes "in such a long time! Then"; + mes "again, you don't get many"; + mes "chances to pig out in church."; + mes "Ah, that's right, the lesson!"; + next; + mes "[Aelle]"; + mes "Now, the easiest, most"; + mes "subtle and most appealing"; + mes "gesture of all time is the"; + mes "^FF0000wink^000000. It's saved me in times"; + mes "of crisis, and mastering it"; + mes "will enhance your charms."; + next; + mes "[Aelle]"; + mes "To the untrained eye,"; + mes "the wink only looks like"; + mes "a simple movement, right?"; + mes "You close one eye, and then"; + mes "you reopen that eye. But if"; + mes "you do it right... If you..."; + next; + mes "[Aelle]"; + mes "Oh, it's been so long"; + mes "since I've had so much"; + mes "to drink! Ugh, f-feeling"; + mes "kinda--anyway, j-just close"; + mes "and yer-- ^333333*burp*^000000 winking"; + mes "is so so so so eeeeeasy~"; + next; + mes "[Drunken Aelle]"; + mes "Do it! Copy me as"; + mes "I do it! Wink, j-just"; + mes "like this, okay? Y' see?"; + mes "^333333*Wiiiiiiiiiiiiiink*^000000"; + Emotion e_no1; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wh-whoa..."; + mes "That was..."; + mes "It's so beautiful!"; + mes "And all with just"; + mes "a simple wink!"; + next; + mes "[Totally Drunk Aelle]"; + mes "Y-yea... The..."; + mes "The secret ish..."; + mes "*Urp* It'sh in the--"; + mes "Bwahahahaahah!"; + mes "It's all spinning!"; + Emotion e_heh; + next; + mes "^3355FFIn her drunken stupor,"; + mes "Aelle pummels you with"; + mes "her fists and laughs"; + mes "maniacally to herself.^000000"; + percentheal -10,0; + specialeffect2 1; // EF_HIT2 + Emotion e_dots,1; + delitem 970,1; //Alchol + delitem 512,1; //Apple + delitem 513,3; //Banana + delitem 538,5; //Well_Baked_Cookie + delitem 736,1; //White_Platter + set DANCER_SK,6; + close; + } + else { + mes "[Aelle]"; + mes "How can you expect"; + mes "me to teach you anything"; + mes "if I faint in the middle of"; + mes "the lesson? That's right,"; + mes "I'll need some nourishing,"; + mes "yet delicious, snacks to eat~"; + next; + mes "[Aelle]"; + mes "Soooo, I wanna eat"; + mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; + mes "^FF00005 Well-Baked Cookies^000000. Ah,"; + mes "make sure you bring ^FF0000China^000000"; + mes "to serve them on, and don't"; + mes "forget the ^FF0000Alcohol^000000, okay?"; + close; + } + } + else if (DANCER_SK == 6) { + mes "["+ strcharinfo(0) +"]"; + mes "You still haven't told"; + mes "me the secret to making"; + mes "a simple wink have so"; + mes "much provocative charm."; + mes "I really need to--"; + next; + mes "[Totally Hammered Aelle]"; + mes "ZzzZzz... Huh?"; + mes "Yesh, I know, I'm..."; + mes "I'm a geeenius, yeah..."; + mes "...ZzzzZzzzZzZzzzZZZzz..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "W-wake up!"; + mes "I went through"; + mes "all this trouble to"; + mes "learn this technique!"; + next; + mes "[Annoyed Aelle]"; + mes "SHADDUP!"; + mes "I'M SHLEEEEEPY!"; + mes "G-go away. Talk to"; + mes "Canell, my sister..."; + mes "...ZzzzzZzZZZzzzZZ...."; + set DANCER_SK,7; + close2; + warp "prontera",156,272; + end; + } + else if (DANCER_SK > 6 && DANCER_SK < 8) { + mes "["+ strcharinfo(0) +"]"; + mes "Aelle, I really"; + mes "need you to teach"; + mes "me everything else"; + mes "I need to know about"; + mes "winking and--"; + next; + mes "[Aelle]"; + mes "^333333*Hiccup*^000000 Zzz--wha?"; + mes "I need ta teach you"; + mes "to go'way. Talk to my"; + mes "sister, too tired now."; + mes "Go lemme alone girl!"; + close2; + warp "prontera",156,272; + end; + } + else if (DANCER_SK > 8) { + mes "[Sober Aelle]"; + mes "Ohhh..."; + mes "H-headache..."; + Emotion e_an; + next; + mes "[Aelle]"; + mes "Oh, wow, look at you!"; + mes "I can tell that you've"; + mes "become much more"; + mes "beautiful. Yes, you're"; + mes "more elegant and refined"; + mes "than I can remember."; + next; + mes "[Aelle]"; + mes "Always believe in your"; + mes "beauty, wield your charm"; + mes "like a weapon... And anything"; + mes "you desire in this world can"; + mes "be yours! Bwahahahahaha!"; + close; + } + else { + mes "[Aelle]"; + mes "Pssst, hey! I got"; + mes "some cheap, but slightly"; + mes "illegal, warps to the Orc"; + mes "Dungeon, Glast Heim"; + mes "and the Dead Pit. So"; + mes "you want in on this?"; + next; + mes "[??????]"; + mes "Sister Aelle..."; + mes "Are you still trying"; + mes "to sell illegal warps"; + mes "again? Sister Aelle?"; + next; + mes "[Aelle]"; + mes "Oh crap, it's the pastor!"; + mes "Shhh, if anybody asks you,"; + mes "I wasn't doing anything!"; + Emotion e_omg; + next; + mes "[Aelle]"; + mes "Thanks, hon..."; + mes "I know you can"; + mes "keep my contraband"; + mes "our little secret. ^333333*Wink*^000000"; + Emotion e_no1; + close; + } + } + else { + mes "[Aelle]"; + mes "Pssst, hey! I got"; + mes "some cheap, but slightly"; + mes "illegal, warps to the Orc"; + mes "Dungeon, Glast Heim"; + mes "and the Dead Pit. So"; + mes "you want in on this?"; + next; + mes "[??????]"; + mes "Sister Aelle..."; + mes "Are you still trying"; + mes "to sell illegal warps"; + mes "again? Sister Aelle?"; + next; + mes "[Aelle]"; + mes "Oh crap, it's the pastor!"; + mes "Shhh, if anybody asks you,"; + mes "I wasn't doing anything!"; + Emotion e_omg; + next; + mes "[Aelle]"; + mes "Thanks, hon..."; + mes "I know you can"; + mes "keep my contraband"; + mes "our little secret. ^333333*Wink*^000000"; + Emotion e_no1; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' @@ -19,56 +734,3 @@ //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] //============================================================ - - -//============================================================ -// DANCER - WINK OF CHARM -//============================================================ -comodo,205,171,7 script Chanel 724,{ - mes "[Chanel]"; - if(BaseJob!=Job_Dancer) goto L_nodancer; - if(getskilllv(1011)) goto L_alreadyhave; - mes "I'll teach you all I know for:"; - mes "1 Crystal Mirror"; - mes "1 Alcohol"; - mes "1 China"; - mes "1 Apple"; - mes "3 Bananas"; - mes "5 Well-baked Cookies"; - next; - - mes "[Chanel]"; - mes "Let me check your items."; - next; - - if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie, - delitem 747, 1;//Items: Crystal_Mirror, - delitem 970, 1;//Items: Alcohol, - delitem 736, 1;//Items: China, - delitem 512, 1;//Items: Apple, - delitem 513, 3;//Items: Banana, - delitem 538, 5;//Items: Well-baked_Cookie, - - mes "[Chanel]"; - mes "I see you have what you need,"; - mes "so I'll teach you my talent."; - skill 1011,1,0; - close; - -L_noitems: - mes "[Chanel]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; - close; - -L_nodancer: - mes "Hum... you don't seem to be a musician"; - emotion e_gasp; - close; - -L_alreadyhave: - mes "I've already taught you"; - mes "everything I know..."; - close; -} |