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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Toms
-//= Copyright (C) DracoRPG
-//= Copyright (C) Reddozen
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Wizard Skills Quests
-//================= Description ===========================================
-//= Quests for skills: Sight Blaster
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
- if (BaseJob == Job_Wizard) {
- if (WIZ_SK == 100) {
- if (getskilllv("WZ_SIGHTBLASTER") == 0) {
- mes "[Meow]";
- mes "What...?! You forgot the";
- mes "awesome skill I taught you?";
- mes "Transcending's no excuse";
- mes "for forgetting! Alright, so you";
- mes "want me to teach you, eh?";
- mes "Alright, here's your lesson!";
- next;
- mes "^3355FF*BAM! BOOM! CRASH!*^000000";
- specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
- next;
- mes "[Meow]";
- mes "Don't you dare get";
- mes "hoity-toity with me, just";
- mes "because you've been reborn!";
- mes "You better remember how to";
- mes "do that skill before I give";
- mes "you another whupping!";
- next;
- mes "^3355FFYou miraculously recall";
- mes "the Sight Blaster skill before";
- mes "Meow can administer another";
- mes "vicious beating to you.";
- specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
- skill "WZ_SIGHTBLASTER",1,0;
- next;
- mes "[Meow]";
- mes "Remember now?";
- mes "Great. Now I'm going";
- mes "back to taking a nap.";
- mes "If you even think about";
- mes "bothering me, I'll make";
- mes "you regret it. Mark my word!";
- close;
- }
- else {
- mes "[Meow]";
- mes "Zzz... Zzz...";
- mes "Catherine... I'll";
- mes "make you sorry for";
- mes "turning me into a kitty...";
- mes "I'm gonna... Gonna... Zzz...";
- close;
- }
- }
- else if (WIZ_SK == 0) {
- mes "[Meow]";
- mes "*Yaaawn~*";
- mes "So sleeepy...";
- mes "Hm? Did you want";
- mes "to talk to me? Don't";
- mes "bother me if you've";
- mes "got nothing to say!";
- next;
- if (select("A cat?", "Now I'm sleepy, too...") == 1) {
- mes "[Meow]";
- mes "Yeah. Yeah, I'm a cat.";
- mes "For now, anyway. Damn that";
- mes "Catherine! She turned me into";
- mes "this form when I borrowed some";
- mes "gemstones without her consent.";
- mes "I was gonna tell her!";
- next;
- mes "[Meow]";
- mes "Once I become human";
- mes "again and regain my powers,";
- mes "I'm gonna go freakin' buck";
- mes "wild. Catherine, you, everyone.";
- mes "You're all turning into cats!";
- close;
- }
- mes "[Meow]";
- mes "Hah! Yeah...";
- mes "Taking a nap sounds like";
- mes "the best idea I've hear--oh.";
- mes "Wait. You're a Wizard, right?";
- mes "I was so sleepy, I didn't even";
- mes "notice. Ah, this is good~";
- next;
- mes "[Meow]";
- mes "Now, I'm supposed to be";
- mes "teaching Wizards this new";
- mes "skill on behalf of the Wizard";
- mes "Guild. Although I don't really";
- mes "want to, I pretty much don't have a choice. So what do you say?";
- next;
- if (select("Nah, I'm too sleepy...", "Sure, I'd like to learn a new skill.") == 1) {
- mes "[Meow]";
- mes "^333333*Yaaaawn*^000000";
- mes "Alright. If you wanna";
- mes "learn it later, then come";
- mes "back and remind me about";
- mes "the skill. Well then, back to";
- mes "napping... Zzz... Zzz...";
- close;
- }
- mes "[Meow]";
- mes "Really? Fine, fine.";
- mes "Just so you know, I'm";
- mes "only teaching this skill so";
- mes "that Catherine will return me";
- mes "to my human form. It's too";
- mes "humiliating to just be a cat!";
- next;
- mes "[Meow]";
- mes "Wait, now that I think";
- mes "about it, that dog Maria has";
- mes "been hanging about Catherine";
- mes "for the longest time, but she's";
- mes "never regained her human form.";
- mes "N-no! I can't lose hope now!";
- next;
- mes "[Meow]";
- mes "Oh, let's just get this over";
- mes "with. Now, you're aware that we";
- mes "Wizards have great long range";
- mes "attack skills, but we're weak";
- mes "in short range battles, right?";
- next;
- mes "[Meow]";
- mes "This new skill that I am";
- mes "going to teach you has been";
- mes "designed to compensate the";
- mes "Wizard class's weakness in";
- mes "close range combat. First,";
- mes "you chant the spell...";
- next;
- mes "[Meow]";
- mes "Then, for the skill's duration,";
- mes "you will be protected by a shield that will push back and damage";
- mes "enemies that approach too closely. Doesn't that sound really useful";
- mes "in heated battle situations?";
- next;
- select("I can push enemies away?");
- mes "[Meow]";
- mes "Sure you can, well, once you";
- mes "learn the skill. Hmm, but you";
- mes "need to have a good grasp on";
- mes "push back theory before you can";
- mes "learn the skill. Hmm, you might";
- mes "need a better explanation...";
- next;
- mes "[Meow]";
- mes "You know what? Knights are";
- mes "pretty much experts with skills";
- mes "that push enemies back, so go";
- mes "and find one who'll explain Push Back theory to you in Prontera.";
- next;
- mes "[Meow]";
- mes "Check the 11 o' clock";
- mes "direction on your Mini-Map";
- mes "in Prontera to find the Knight";
- mes "Chivalry. Someone there should";
- mes "be willing to teach you more";
- mes "about Push Backs in skills...";
- WIZ_SK = 1;
- close;
- }
- else if (WIZ_SK == 1) {
- mes "[Meow]";
- mes "What are you still doing";
- mes "here? Didn't I tell you to go";
- mes "to the Prontera Chivalry and";
- mes "ask someone there to teach";
- mes "you about Push Back theory?";
- close;
- }
- else if (WIZ_SK == 2) {
- mes "[Meow]";
- mes "Hm? Oh good, you learned";
- mes "the basics for pushing back";
- mes "enemies. Now you're almost";
- mes "ready to learn the skill that";
- mes "I'm supposed to teach you.";
- next;
- mes "[Meow]";
- mes "I'm no philanthropist, so";
- mes "I expect some tuition for all";
- mes "of my instruction and effort!";
- mes "Mmm, what would be good for";
- mes "my payment? Ah, I'm low on";
- mes "enchanted stones right now~";
- next;
- mes "[Meow]";
- mes "Go and bring me";
- mes "^FF000010 Crystal Blues^000000,";
- mes "^FF000010 Green Lives^000000,";
- mes "^FF000010 Red Bloods^000000 and";
- mes "^FF000010 Winds of Verdure^000000.";
- next;
- mes "[Meow]";
- mes "It's not that much,";
- mes "so don't complain and";
- mes "come back as soon as you";
- mes "can. While you're out there,";
- mes "I'm going to take another nap~";
- WIZ_SK = 3;
- close;
- }
- else if (WIZ_SK == 3) {
- if (countitem(Crystal_Blue) < 10 || countitem(Yellow_Live) < 10 || countitem(Boody_Red) < 10 || countitem(Wind_Of_Verdure) < 10) {
- mes "[Meow]";
- mes "^333333*Yaaaaaawn~*^000000 Hm?";
- mes "H-how dare you come";
- mes "back without everything";
- mes "I asked you for?! You";
- mes "forgot what to bring,";
- mes "didn't you? Grrrr...";
- next;
- mes "[Meow]";
- mes "I said to bring";
- mes "^ff000010 Crystal Blues^000000,";
- mes "^ff000010 Green Lives^000000,";
- mes "^ff000010 Red Bloods^000000 and";
- mes "^ff000010 Winds of Verdure^000000!";
- next;
- mes "[Meow]";
- mes "Don't forget this time!";
- mes "And don't even think of";
- mes "waking me up until you";
- mes "find everything I asked for!";
- close;
- }
- mes "[Meow]";
- mes "*Yaaaawn~* Wh-wha?";
- mes "Oh, it's you. So did you";
- mes "bring the stones I wanted?";
- mes "Mmm. Good, let me see if";
- mes "you brought them all...";
- mes "One, two, three...";
- next;
- mes "[Meow]";
- mes ".................";
- mes "Screw it. I don't feel";
- mes "like counting this all.";
- mes "Let me just take these,";
- mes "and teach you the skill";
- mes "so I can go back to sleep.";
- next;
- mes "[Meow]";
- mes "This skill is called,";
- mes "''^FF0000Sight Blaster^000000.'' Pretty";
- mes "cool, eh? Anyway, it's a Fire";
- mes "attribute skill that requires";
- mes "you to cast Sight before you";
- mes "can activate it. Now try it.";
- next;
- specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
- mes "^3355FF*BAM! BOOM!*^000000";
- next;
- mes "[Meow]";
- mes "......";
- mes "Huh. Not exactly right,";
- mes "but not too bad for a first";
- mes "try. Remember to will the";
- mes "push back to happen. Ergh,";
- mes "let's try it once again, okay?";
- next;
- mes "[Meow]";
- mes "You gotta will it.";
- mes "Push! Push with";
- mes "your freakin' mind!";
- mes "Well, push the flames";
- mes "you summoned with Sight";
- mes "with your mind. Not that hard!";
- next;
- mes "[Meow]";
- mes "Finally...!";
- mes "You actually learned it!";
- mes "That took way too much effort,";
- mes "but at least we're done here.";
- specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
- delitem Crystal_Blue,10;
- delitem Yellow_Live,10;
- delitem Boody_Red,10;
- delitem Wind_Of_Verdure,10;
- WIZ_SK = 100;
- skill "WZ_SIGHTBLASTER",1,0;
- next;
- mes "[Meow]";
- mes "I'm so tired from all of";
- mes "this teaching. I think I'll";
- mes "take a well deserved nap";
- mes "right now. Go on your way,";
- mes "and if you know any Wizards,";
- mes "send 'em to me, I guess.";
- close;
- }
- else {
- mes "[Meow]";
- mes "Zzz... Zzz...";
- mes "Catherine... I'll";
- mes "make you sorry for";
- mes "turning me into a kitty...";
- mes "I'm gonna... Gonna... Zzz...";
- close;
- }
- }
- else {
- mes "[Meow]";
- mes "*Yaaawn~*";
- mes "So sleeepy...";
- mes "Hm? Did you want";
- mes "to talk to me? Don't";
- mes "bother me if you've";
- mes "got nothing to say!";
- next;
- if (select("A cat?", "Now I'm sleepy, too...") == 1) {
- mes "[Meow]";
- mes "Yeah. Yeah, I'm a cat.";
- mes "For now, anyway. Damn that";
- mes "Catherine! She turned me into";
- mes "this form when I borrowed some";
- mes "gemstones without her consent.";
- mes "I was gonna tell her!";
- next;
- mes "[Meow]";
- mes "Once I become human";
- mes "again and regain my powers,";
- mes "I'm gonna go freakin' buck";
- mes "wild. Catherine, you, everyone.";
- mes "You're all turning into cats!";
- close;
- }
- mes "[Meow]";
- mes "Hah! Yeah...";
- mes "Taking a nap sounds like";
- mes "the best idea I've heard";
- mes "all day. Hm. ^333333*Yaaawwn~*^000000";
- mes "There we go, time to sleep...";
- mes "ZzzzzzzZZZzzz... ZzZzzzz...";
- close;
- }
-}
-
-prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
- if (WIZ_SK == 1) {
- mes "[Simon]";
- mes "Ah, you must be a skilled";
- mes "practitioner of magic. Mmm,";
- mes "you must one of those Wizards.";
- mes "High Wizards? I can't really";
- mes "tell the difference. Ah, may";
- mes "I be of service to you?";
- next;
- if (select("I'm fine, thank you.", "I want to learn about push backs.") == 1) {
- mes "[Simon]";
- mes "I'm surprised that you chose";
- mes "to practice magic: judging";
- mes "from your build, I'd say that";
- mes "you'd be well suited to wielding a sword. Haha, but that's just";
- mes "a humble Knight's opinion.";
- close;
- }
- mes "[Simon]";
- mes "Wait, are you asking me";
- mes "to teach you a Push-Back";
- mes "attack technique? You can";
- mes "defend yourself using spells";
- mes "like Fire Wall or Fire Bolt";
- mes "much more effectively, right?";
- next;
- select("But at close range...");
- mes "[Simon]";
- mes "Oh, I see. Yeah, Wizards";
- mes "aren't very effective in close";
- mes "range battles. Okay, I can see";
- mes "why you'd want to learn some";
- mes "Push-Back technique. Alright,";
- mes "I can teach you a few basics.";
- next;
- mes "[Simon]";
- mes "Now, every adventurer knows";
- mes "the fundamentals of attacking.";
- mes "You strike, and then ready your";
- mes "next action, which is either";
- mes "another strike, a dodge or a";
- mes "guard. Simple stuff, right?";
- next;
- mes "[Simon]";
- mes "To push an enemy back, you've";
- mes "got to attack using a strike";
- mes "with continuous force. It's all";
- mes "in the follow through. Now, if";
- mes "you strike the head, the push";
- mes "distance will be too short.";
- next;
- mes "[Simon]";
- mes "If you deliver a pushing";
- mes "strike to the legs, your";
- mes "enemy will fall towards you.";
- mes "The best target for pushing";
- mes "attacks is the torso since it";
- mes "allows more control of the push.";
- next;
- mes "[Simon]";
- mes "Well, I've explained";
- mes "pushing as best as I can.";
- mes "Concentrate and practice the";
- mes "theory on your own, and you";
- mes "should be able to do it. Good luck on your travels, adventurer~";
- WIZ_SK = 2;
- close;
- }
- else {
- mes "[Simon]";
- mes "Make no mistake:";
- mes "swordplay is an art.";
- mes "The techniques may seem";
- mes "brutish at first glance, but";
- mes "there's a keen strategy that";
- mes "Knights innately understand.";
- close;
- }
-}