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Diffstat (limited to 'npc/quests/skills/swordsman_skills.txt')
-rw-r--r-- | npc/quests/skills/swordsman_skills.txt | 371 |
1 files changed, 371 insertions, 0 deletions
diff --git a/npc/quests/skills/swordsman_skills.txt b/npc/quests/skills/swordsman_skills.txt new file mode 100644 index 000000000..df3331525 --- /dev/null +++ b/npc/quests/skills/swordsman_skills.txt @@ -0,0 +1,371 @@ +//===== eAthena Script ======================================= +//= Swordsman Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Fully working +//=1.0a Now using functions found in "Global_Functions.txt" for +//= class checks. +//============================================================ + + + +//<-------------------------------------- Fatal Blow------------------------------------>\\ +prt_in.gat,75,88,5 script Leon 85, +{ + mes "[Leon]"; + if(callfunc("Is_Sword_Class")) goto L_Start; + if(Class == Job_Novice) goto L_Novice; + + mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry."; + next; + mes "[Leon]"; + mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!"; + emotion 18; + close; + +L_Novice: + mes "Oh a novice.... I'm afraid I have nothing to offer you."; + mes "I have no fun or nice things to say to anyone other then Swordsmen."; + next; + mes "[Leon]"; + mes "See you in a better world!"; + close; + +L_Start: + if (FATALBLOW == 1) goto L_Check; + if (getskilllv(145)>0) goto L_Done; + + if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman."; + if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman."; + mes "How did I know? Hahaha! Just look at that strong arm of yours!"; + next; + mes "[Leon]"; + mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!"; + emotion 18; + next; + mes "[Leon]"; + if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that."; + if(sex==0)mes "Now, now, don't be shy. It's ok for girls to like Bash."; + if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; + next; + mes "[Leon]"; + mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it."; + mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull."; + next; + mes "[Leon]"; + mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!"; + next; + mes "[Leon]"; + mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!"; + mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash."; + next; + mes "[Leon]"; + mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill."; + mes "However, I must warn you that a lot of hard work will be required."; + next; + mes "[Leon]"; + mes "So what do you think? Are you interested?"; + next; + menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2; + + M_0: + set FATALBLOW,1; + mes "[Leon]"; + mes "Hahaha! I knew you love Bash as much as I do."; + next; + mes "[Leon]"; + mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:"; + mes "- 10 ^FF0000Fire Arrows^000000,"; + mes "- 10 ^FF0000Silver Arrows^000000,"; + mes "- 1 ^FF0000Banana Juice^000000,"; + mes "- 30 ^FF0000Tentacles^000000,"; + mes "- and 5 ^FF0000Royal Jelly^000000."; + next; + mes "[Leon]"; + mes "When you have gathered all of these items come back and see me."; + close; + M_1: + mes "[Leon]"; + mes "I see... I must have misjudged you..."; + close; + M_2: + mes "[*Sushi King* Leon]"; + mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce."; + next; + mes "[*Sushi King* Leon]"; + mes "That way you get a richer flavor. Also, always eat the kind that is in season."; + mes "Eating in the order of white fish, then blue fish, will make it taste even better!"; + next; + mes "[*Sushi King* Leon]"; + mes "Mmmmm..... I love sushi!!!"; + emotion 33; + close; + +L_Check: + mes "So your back. Did you get what I asked for?"; + next; + mes "[Leon]"; + if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems; + if(getskilllv(5)<5) goto L_BashLvl; + + mes "Great work. You have everything I need for me to teach you Fatal Blow."; + next; + mes "[Leon]"; + mes "Ok, lets get started."; + next; + mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!.........."; + next; + mes "(5 hours later)"; + next; + mes "[Leon]"; + mes "Yes! That's it! You have just mastered Fatal Blow!"; + emotion 21; + next; + delitem 1752,10; + delitem 1751,10; + delitem 532,1; + delitem 962,30; + delitem 526,5; + skill 145,1,0; + set FATALBLOW,0; + mes "[Leon]"; + mes "Use it wisely young warrior!!"; + close; + + L_NoItems: + mes "Hmm... you still don't have enough items. Come back when you do."; + close; + L_BashLvl: + mes "Wait a minute... you have to train a little more before learning this skill."; + mes "You need to have at least a ^5555FFlevel 5 Bash^000000."; + close; + +L_Done: + mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it."; + next; + mes "[Leon]"; + mes "Go on and Bash the heck out of those monsters! Hahaha."; + emotion 18; + close; + +} + + +//<---------------------------------- Moving HP Recovery ---------------------------------->\\ +izlude_in.gat,175,130,2 script Knight De Thomas 98, +{ + mes "[Knight De Thomas]"; + if(callfunc("Is_Sword_Class")) goto L_Start; + +L_Other: + mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone."; + close; + +L_Start: + if (MOVHPREC == 1) goto L_Check; + if (getskilllv(144)>0) goto L_GotSkill; + mes "Oh no! You must have been hurt in battle! Are you ok?"; + mes "It must have been a hard fought battle for you to recieve such serious injuries...."; + emotion 19; + next; + mes "[Knight De Thomas]"; + mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice."; + mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP."; + next; + mes "[Knight De Thomas]"; + mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!"; + next; + mes "[Knight De Thomas]"; + mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful."; + mes "What do you think? Would you like to learn this skill?"; + next; + menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End; + + M_0: + mes "[Knight De Thomas]"; + mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater."; + mes "This however doesn't apply to Knights or Crusaders. You will also need:"; + mes "^5555FF200 Empty Bottles^000000,"; + mes "^5555FF1 Padded Armour^000000,"; + mes "and ^5555FF1 Moth Wings^000000."; + next; + mes "[Knight De Thomas]"; + mes "The bottles are proof that you have fought feircely and have used many potions. The Padded Armor is proof of an experienced fighter."; + mes "The Moth Wings..... well... really aren't necessary. It's just that my niece recieved a bug hunting assignment for summer vacation......."; + next; + mes "[Knight De Thomas]"; + mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them......."; + next; + mes "[Knight De Thomas]"; + mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??"; + mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)...."; + emotion 28; + next; + mes "[Knight De Thomas]"; + mes "If you don't..... I won't teach you anything!! Muahahahaha!!"; + emotion 29; + set MOVHPREC, 1; + close; + M_End: + mes "[Knight De Thomas]"; + mes "What?? What did you say?....."; + emotion 1; + close; + +L_Check: + mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?...."; + next; + mes "[Knight De Thomas]"; + if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems; + if (Class==Job_Swordman && JobLevel < 35) goto L_LowLvl; + + mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin."; + next; + mes "(2 hours later)"; + next; + mes "[Knight De Thomas]"; + mes "Can you feel it? Can you feel the energy flowing in you while you move around?"; + mes "Haha! You have just learned HP Moving Recovery!"; + delitem 713,200; + delitem 1058,1; + skill 144,1,0; + set MOVHPREC, 0; + next; + mes "[Knight De Thomas]"; + mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^"; + emotion 21; + close; + + L_NoItems: + mes "As I said before you need to bring me these items:"; + mes "^5555FF200 Empty Bottles^000000,"; + mes "^5555FF1 Padded Armour^000000,"; + mes "and ^5555FF1 Moth Wings^000000."; + close; + L_LowLvl: + mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35."; + close; + L_GotSkill: + mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpfull."; + mes "Well, continued success on your adventure!"; + close; + +} + + +//<----------------------------------------- Auto-Berserk --------------------------------->\\ +prt_in.gat,94,57,3 script Juan 85, +{ + mes "[Juan]"; + if(callfunc("Is_Sword_Class")) goto L_Start; + +L_Other: + mes "So how's your adventure going? I hope there will be good days ahead of you."; + next; + mes "[Juan]"; + mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha...."; + emotion 18; + close; + +L_Start: + if (Class==Job_Swordman && JobLevel<34) goto L_LowLvl; + if (BERSERK == 1) goto L_Check; + if (getskilllv(146)>0) goto L_GotSkill; + + mes "Oh no! You have more injuries since the last time I saw you."; + mes "You went into battle like this? It seems like you're straining yourself."; + next; + mes "[Juan]"; + mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits."; + mes "So don't overestimate your own power."; + next; + mes "[Juan]"; + mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits....."; + next; + menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3; + + M_0: + mes "[Juan]"; + mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!"; + mes "When your health is low, you can call upon your hidden potential by provoking yourself."; + next; + mes "[Juan]"; + mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength."; + mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!"; + next; + mes "[Juan]"; + mes "The enemy will be shocked by your new found strength!!"; + mes "This skill is especially great for those who fight with a no-holds-bar mentality."; + next; + mes "[Juan]"; + mes "In order to learn this skill you will need to bring me the following items:"; + mes "^5555FF35 Powder of Butterfly,"; + mes "10 Horrendous Mouth,"; + mes "10 Decayed Nail^000000,"; + mes "and ^5555FF10 Honeys^000000!"; + next; + mes "[Juan]"; + mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again."; + set BERSERK, 1; + close; + M_1: + mes "[Juan]"; + mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me."; + emotion 32; + close; + M_3: + mes "[Juan]"; + mes "Keuuuuuuuuuuuuuuuuuuh!"; + mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!"; + mes "Keuaaaaaaaaaaaaaaaaaah!"; + close; + + L_LowLvl: + mes "Oh, nice to meet you."; + next; + mes "[Juan]"; + mes "You can go on your way now."; + emotion 33; + close; + +L_Check: + if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems; + mes "Good job my dear friend. You have all 4 of the items I asked for."; + mes "In return I will now teach you the skill: ^FF0000Berserk^000000."; + next; + mes "[Juan]"; + mes "Great job you have done well and deserve this skill."; + next; + delitem 924,35; + delitem 958,10; + delitem 957,10; + delitem 518,10; + skill 146,1,0; + set BERSERK, 0; + mes "[Juan]"; + mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!"; + emotion 29; + close; + + L_NoItems: + mes "[Juan]"; + mes "In order to learn this skill you will need to bring me the following items:"; + mes "^5555FF35 Powder of Butterfly,"; + mes "^10 Horrendous Mouth,"; + mes "^10 Decayed Nail^000000,"; + mes "and ^5555FF10 Honeys^000000!"; + close; +L_GotSkill: + + mes "You have the eyes of a person who has seen death first hand!!"; + mes "But, because of Berserk, I'm sure you have been able to escape it many times as well."; + emotion 0; + close; +} |