diff options
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 7a4673543..ba3a74558 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -16,7 +16,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ if (BaseClass == Job_Swordman) { - if (SWORD_SK < 1 && getskilllv(144) == 0) { + if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { mes "[De Thomas]"; mes "Oh, no! You must have been hurt! Are you ok?"; mes "You must have fought hard to get such serious injuries.."; @@ -71,7 +71,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ mes "..."; close; } - else if (SWORD_SK == 1 && getskilllv(144) == 0) { + else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { mes "[De Thomas]"; mes "Welcome back..."; mes "are you ready to learn Body Movin'?"; @@ -88,7 +88,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ next; delitem 713,200; //Empty_Bottle delitem 1058,1; //Wing_Of_Moth - skill 144,1,0; + skill "SM_MOVINGRECOVERY",1,0; set SWORD_SK,0; mes "[De Thomas]"; mes "There you go!"; @@ -152,7 +152,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { - if (getskilllv(145) == 1) { + if (getskilllv("SM_FATALBLOW") == 1) { mes "[Leon]"; mes "Eh?"; mes "I was wondering who that was!"; @@ -177,7 +177,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ delitem 532,1; //Banana_Juice delitem 962,30; //Tentacle delitem 526,5; //Royal_Jelly - skill 145,1,0; + skill "SM_FATALBLOW",1,0; mes "[Leon]"; mes "Success!"; mes "Go use your new skill to its full potential."; @@ -312,7 +312,7 @@ OnTouch: prt_in,94,57,3 script Juan#qsk_sm 85,{ if (BaseClass == Job_Swordman) { - if (getskilllv(146) == 1) { + if (getskilllv("SM_AUTOBERSERK") == 1) { mes "[Juan]"; mes "Mmm? Long time no see!"; mes "How are you?"; @@ -351,7 +351,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ delitem 958,10; //Horrendous_Mouth delitem 957,10; //Decayed_Nail delitem 518,10; //Honey - skill 146,1,0; + skill "SM_AUTOBERSERK",1,0; mes "[Juan]"; mes "You have just become a swordsman"; mes "that can use Auto Berserk."; |