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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) IVBela
-//= Copyright (C) MasterOfMuppets
-//= Copyright (C) Silentdragon
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Swordsman Skills Quests
-//================= Description ===========================================
-//= Quests for skills: Fatal Blow, Mobile HP Recovery, Auto-Berserk
-//================= Current Version =======================================
-//= 1.8.1
-//=========================================================================
-
-izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
- if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) {
- mes "[De Thomas]";
- mes "Oh, no! You must have been hurt! Are you ok?";
- mes "You must have fought hard to get such serious injuries..";
- mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
- next;
- mes "[De Thomas]";
- if (Sex == SEX_MALE) {
- mes "For these swordsmen and knights, there is a wonderful skill.";
- } else {
- mes "For these swordswomen and knights, there is a wonderful skill young lady.";
- }
- mes "I present to you - HP Recovery While Moving!";
- mes "Body moving is a splendid skill";
- mes "that allows you to regain strength(HP)";
- mes "while you are moving!";
- next;
- mes "[De Thomas]";
- mes "It is currently under development";
- mes "so it may not recover that much,";
- mes "but it will help a little.";
- mes "What do you think? Would you like to learn this skill?";
- next;
- switch (select("What a nice skill! I want to learn it!", "No, thank you.")) {
- case 1:
- mes "[De Thomas]";
- mes "Very well. I will tell you what you need to learn this skill.";
- mes "First, your job level must be higher than ^00880035^000000.";
- mes "You will also need ^008800200 Empty Bottles^000000.";
- mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
- next;
- mes "[De Thomas]";
- mes "Also, the armor you used in battle.";
- mes "This is also proof of an experienced fighter.";
- mes "For the armor... your armor is perfect!";
- mes "Bring your armor!";
- mes "Last but not least... bring me one ^008800Moth Wing^000000.";
- next;
- select("Eh? You need that, too?");
- mes "[De Thomas]";
- mes "Not really.. I don't really NEED it.";
- mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
- mes "Of course! It would be much easier for me to get it myself.";
- mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
- next;
- mes "[De Thomas]";
- mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
- mes "Please, find me one...*sniffsniff*";
- mes "If you don't...";
- sm_movingrecovery_x = 1;
- mes "You won't get anything! Muahahaha.";
- close;
- case 2:
- mes "[De Thomas]";
- mes "...";
- close;
- }
- }
- else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) {
- mes "[De Thomas]";
- mes "Oh, it's you?";
- mes "Long time no see!";
- mes "You seem healthier than before.";
- mes "Hahahaha!";
- mes "Take care! See you again!";
- close;
- }
- else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) {
- mes "[De Thomas]";
- mes "Welcome back...";
- mes "are you ready to learn Body Movin'?";
- next;
- switch (select("Yes.", "No, I'm not ready yet.")) {
- case 1:
- if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) {
- mes "[De Thomas]";
- mes "Let's see.....";
- next;
- mes "[De Thomas]";
- mes "Ok! I shall now teach you...";
- mes "...The Body Movin' skill!";
- next;
- delitem Empty_Bottle,200;
- delitem Wing_Of_Moth,1;
- skill "SM_MOVINGRECOVERY",1,0;
- sm_movingrecovery_x = 2;
- mes "[De Thomas]";
- mes "There you go!";
- mes "Try it yourself.";
- mes "But don't overdo it.";
- next;
- mes "[De Thomas]";
- mes "Oh yeah, I won't be needing your";
- mes "armor so you can keep it.";
- mes "Good luck now!";
- close;
- }
- else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
- mes "[De Thomas]";
- mes "Wait a second, your Job level isn't above ^00880035^000000!";
- mes "Come back when it is.";
- close;
- }
- else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) {
- mes "[De Thomas]";
- mes "You do not have all the items I asked for.";
- next;
- mes "[De Thomas]";
- mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
- close;
- }
- mes "[De Thomas]";
- mes "You do not have all the items I asked for.";
- next;
- mes "[De Thomas]";
- mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
- close;
- case 2:
- mes "[De Thomas]";
- mes "Is that so?";
- mes "Then come when you are prepared.";
- close;
- }
- }
- mes "[De Thomas]";
- mes "My name is De Thomas Carlos.";
- mes "Knight of Prontera's 3rd Calvary.";
- mes "I have a certain duty these days.";
- mes "Ehem! Need I say more.";
- close;
-}
-
-prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
-
- if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) {
- if (getskilllv("SM_FATALBLOW") == 1) {
- mes "[Leon]";
- mes "Eh?";
- mes "I was wondering who that was!";
- mes "Why it's you from before!";
- mes "Nice to see you again! How are you?";
- mes "Be careful! Hahaha!";
- close;
- }
- else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) {
- mes "[Leon]";
- mes "Ooh! You are more than ready";
- mes "to learn Fatal Blow!";
- mes "So how about it? Would you like to learn?";
- next;
- switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) {
- case 1:
- mes "[Leon]";
- mes "OK, lets begin!";
- next;
- delitem Fire_Arrow,10;
- delitem Silver_Arrow,10;
- delitem Banana_Juice,1;
- delitem Tentacle,30;
- delitem Royal_Jelly,5;
- skill "SM_FATALBLOW",1,0;
- mes "[Leon]";
- mes "Success!";
- mes "Go use your new skill to its full potential.";
- mes "Hahahahahahahaha!";
- close;
- case 2:
- mes "[Leon]";
- mes "I don't like you!!!";
- close;
- case 3:
- mes "[Leon]";
- mes "I developed this skill recently.";
- mes "When you use bash, depending ";
- mes "on your level, you can stun ";
- mes "your opponent. .";
- mes "You have learned bash, haven't you?";
- next;
- mes "[Leon]";
- mes "What do you think. Stun is";
- mes "a very useful technique. Don't you find this skill attractive?";
- mes "When you think you do, just come right back to me!";
- close;
- }
- }
- mes "[Leon]";
- mes "Ooh! A young and strong swordsman!";
- next;
- mes "[Leon]";
- mes "Wow, seeing your arm, you must enjoy using bash?";
- next;
- select("Eh, I... just...");
- mes "[Leon]";
- if (Sex == SEX_FEMALE) {
- mes "No need to be surprised.";
- mes "If you use a sword, of course you ought to have a good arm!";
- }
- else {
- mes "Nothing to be embarrassed about.";
- mes "Even if you are a female you need a strong arm to use a sword!";
- }
- mes "In times of only useless and lazy youngsters,";
- mes "I'm glad I met someone strong like you.";
- next;
- mes "[Leon]";
- mes "Yes, I would like to give a present to an awesome swordsman like you.";
- next;
- switch (select("What present?", "It's ok.")) {
- case 1:
- mes "[Leon]";
- mes "Haha nothing special, but a skill to attack the vital point!";
- next;
- case 2:
- mes "[Leon]";
- mes "...Haha nothing special, just a skill that aims at the vital spot!";
- next;
- }
- mes "[Leon]";
- mes "It's a skill I developed recently.";
- mes "When you use bash, depending on";
- mes "your level, your opponent can";
- mes "become stunned.";
- mes "You have learned bash, haven't you?";
- next;
- mes "[Leon]";
- mes "When I was a swordsman like you,";
- mes "I used to enjoy using Bash. Every time, I thought";
- mes "- maybe the attack would be more powerful";
- mes "if I use stun at the same time.";
- next;
- mes "[Leon]";
- mes "I drew back from the battlefield to do research";
- mes "and finally, I developed this wonderful new skill!";
- mes "Would you like to learn this skill?";
- next;
- switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) {
- case 1:
- mes "[Leon]";
- mes "Ok. I'll tell you the requirements.";
- mes "First you need to have level 5 Bash.";
- mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
- mes "They are.. somewhat like ingredients.";
- next;
- mes "[Leon]";
- mes "come to me again once you have all the materials.";
- mes "We shall talk then.";
- close;
- case 2:
- mes "[Leon]";
- mes "Hahahahahahahahahaha!";
- mes "... ";
- mes " ... ";
- mes " ...";
- mes "I'm at a loss of words!?";
- close;
- case 3:
- mes "[Sushi King Leon]";
- mes "The best way to eat sushi is";
- mes "with your hands.";
- mes "That is the basic.";
- mes "And dip the fish, not the rice,";
- mes "in the soy sauce.";
- next;
- mes "[Sushi King Leon]";
- mes "That way you get a richer flavor.";
- mes "Also, always eat the kind that is in season.";
- mes "Eating in the order of white fish then";
- mes "blue fish will make it taste better!";
- mes "Mmm! I like sushi~~!";
- close;
- }
- }
- mes "[Leon]";
- mes "Oh, no! I have nothing to offer you!";
- mes "I can't say nice and fun things to anyone";
- mes "other than swordsmen!";
- mes "See you in a better world!";
- close;
-
-OnTouch:
- mes "[Leon]";
- mes "Hahahahahahaha!";
- mes "Hahahahahahaha!";
- close;
-}
-
-prt_in,94,57,3 script Juan 4_M_03,4,4,{
- if (BaseClass == Job_Swordman) {
- if (getskilllv("SM_AUTOBERSERK") == 1) {
- mes "[Juan]";
- mes "Mmm? Long time no see!";
- mes "How are you?";
- mes "You got stronger than before.";
- mes "Many expect great things from you.";
- mes "You can do it.";
- close;
- }
- else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
- mes "[?]";
- mes "What are you?";
- mes "Eh, still a beginner.";
- mes "I'm busy, so go train a little more";
- mes "before coming back.";
- close;
- }
- else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
- mes "[Juan]";
- mes "Oh, nice to meet you.";
- mes "You can be on your way. (smiley~)";
- close;
- }
- else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) {
- mes "[Juan]";
- mes "Ooh. Young swordsman!";
- mes "You are ready to learn the";
- mes "newest skill, Auto Berserk?!";
- next;
- switch (select("Hoho, I would like to learn it now.", "What is that?")) {
- case 1:
- mes "[Juan]";
- mes "Ok. Then...";
- next;
- delitem Powder_Of_Butterfly,35;
- delitem Horrendous_Mouth,10;
- delitem Decayed_Nail,10;
- delitem Honey,10;
- skill "SM_AUTOBERSERK",1,0;
- mes "[Juan]";
- mes "You have just become a swordsman";
- mes "that can use Auto Berserk.";
- mes "You can go about ";
- mes "and achieve great things!";
- next;
- mes "[Juan]";
- mes "Good luck!";
- next;
- mes "[Juan]";
- mes "....................................oh yeah.";
- mes "I forgot to say something.";
- mes "There are some things you must keep in mind.";
- next;
- mes "[Juan]";
- mes "Once you regain health,";
- mes "this skill will subside.";
- mes "Also, there isn't really a time limit";
- mes "but it can still disappear when";
- mes "it is attacked with a skill that can";
- mes "nullify provoke.";
- next;
- mes "[Juan]";
- mes "If you don't remember these characteristics,";
- mes "you may run into some problems on the battlefield";
- mes "when the skill disappears all of a sudden.";
- next;
- mes "[Juan]";
- mes "Then... bye for real~";
- close;
- case 2:
- mes "[Juan]";
- mes "Auto Berserk?";
- mes "It's a skill crucial on the battlefield.";
- mes "When your health is in red,";
- mes "your hidden potential provokes yourself";
- mes "to help you in battle.";
- next;
- mes "[Juan]";
- mes "It is perfect for those that";
- mes "fight on the battlefield like fire!";
- mes "With your ability, you can learn";
- mes "this skill right now.";
- mes "Then, I shall tell you the necessary materials.";
- next;
- mes "[Juan]";
- mes "You need 35 Powder of Butterfly.";
- mes "The energy from the magnificent";
- mes "wings of a butterfly will";
- mes "help you gather your strength!";
- mes "And 10 Horrendous Mouth.";
- mes "10 Decayed Nail.";
- mes "and last but not least...";
- mes "10 Honey!";
- next;
- mes "[Juan]";
- mes "Did you get all that down?";
- mes "As always, please come back";
- mes "when you are ready.";
- mes "I look forward to seeing you again.";
- close;
- }
- }
- mes "[Juan]";
- mes "Oh no, you have more injuries";
- mes "since the last time I saw you.";
- mes "You went into battle like this?";
- mes "Seems like you are straining yourself.";
- next;
- mes "[Juan]";
- mes "Even though you may have a lot of strength";
- mes "you can't do much when you reach your limits so";
- mes "don't overestimate your powers.";
- mes "Of course you could always use the";
- mes "skill we developed to overcome these limits.";
- next;
- switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) {
- case 1:
- mes "[Juan]";
- mes "The skill is called Berserk.";
- mes "It is deemed the flower of a battlefield.";
- mes "When your health is red,";
- mes "your hidden potential is provokes yourself";
- mes "to help you in battle.";
- next;
- mes "[Juan]";
- mes "It is perfect for those that";
- mes "fight on the battlefield like fire!";
- mes "With your ability, you can learn";
- mes "this skill right now.";
- mes "Then, I shall tell you the necessary materials.";
- next;
- mes "[Juan]";
- mes "You need 35 Powder of Butterfly.";
- mes "The energy from the magnificent";
- mes "wings of a butterfly will";
- mes "help you gather your strength!";
- mes "And 10 Horrendous Mouth.";
- mes "10 Decayed Nail.";
- mes "and last but not least...";
- mes "10 Honeys!";
- next;
- mes "[Juan]";
- mes "Did you get all that down?";
- mes "As always, please come back";
- mes "when you are ready.";
- mes "I look forward to seeing you again.";
- close;
- case 2:
- mes "[Juan]";
- mes "Bleh, were you fooled all your life.";
- mes "I don't know. Don't talk to me.";
- close;
- case 3:
- mes "[Juan]";
- mes "Keuuuuuuuuuuuuuh!";
- mes "Ooowwwwwuuuuuuuuuuuuuhhh!";
- mes "Keuaaaaaaaaaaah!";
- close;
- }
- }
- mes "[Juan]";
- mes "Are you enjoying your trip?";
- mes "I hope you have nice days ahead of you.";
- mes "Ah, I am just a kind knight Juan.";
- mes "Don't worry about me too much. Hahaha...";
- close;
-}