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-rw-r--r--npc/quests/skills/swordman_skills.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index e66043bef..ffecc8311 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -116,7 +116,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
next;
switch (select("Yes.:No, I'm not ready yet.")) {
case 1:
- if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) {
+ if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) {
mes "[De Thomas]";
mes "Let's see.....";
next;
@@ -124,8 +124,8 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Ok! I shall now teach you...";
mes "...The Body Movin' skill!";
next;
- delitem 713,200; //Empty_Bottle
- delitem 1058,1; //Wing_Of_Moth
+ delitem Empty_Bottle,200;
+ delitem Wing_Of_Moth,1;
skill "SM_MOVINGRECOVERY",1,0;
sm_movingrecovery_x = 2;
mes "[De Thomas]";
@@ -145,7 +145,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Come back when it is.";
close;
}
- else if ((countitem(713) < 200) || (countitem(1058) < 1)) {
+ else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) {
mes "[De Thomas]";
mes "You do not have all the items I asked for.";
next;
@@ -186,7 +186,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "Be careful! Hahaha!";
close;
}
- else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) {
+ else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) {
mes "[Leon]";
mes "Ooh! You are more than ready";
mes "to learn Fatal Blow!";
@@ -197,11 +197,11 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "[Leon]";
mes "OK, lets begin!";
next;
- delitem 1752,10; //Fire_Arrow
- delitem 1751,10; //Silver_Arrow
- delitem 532,1; //Banana_Juice
- delitem 962,30; //Tentacle
- delitem 526,5; //Royal_Jelly
+ delitem Fire_Arrow,10;
+ delitem Silver_Arrow,10;
+ delitem Banana_Juice,1;
+ delitem Tentacle,30;
+ delitem Royal_Jelly,5;
skill "SM_FATALBLOW",1,0;
mes "[Leon]";
mes "Success!";
@@ -353,7 +353,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "You can be on your way. (smiley~)";
close;
}
- else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) {
+ else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) {
mes "[Juan]";
mes "Ooh. Young swordsman!";
mes "You are ready to learn the";
@@ -364,10 +364,10 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "[Juan]";
mes "Ok. Then...";
next;
- delitem 924,35; //Powder_Of_Butterfly
- delitem 958,10; //Horrendous_Mouth
- delitem 957,10; //Decayed_Nail
- delitem 518,10; //Honey
+ delitem Powder_Of_Butterfly,35;
+ delitem Horrendous_Mouth,10;
+ delitem Decayed_Nail,10;
+ delitem Honey,10;
skill "SM_AUTOBERSERK",1,0;
mes "[Juan]";
mes "You have just become a swordsman";