diff options
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 36185ee11..c362d42ae 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -31,7 +31,7 @@ prt_in.gat,75,88,5 script Leon 85,{ next;
mes "[Leon]";
mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
- emotion 18;
+ emotion e_heh;
close;
L_Novice:
@@ -52,7 +52,7 @@ L_Start: next;
mes "[Leon]";
mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Leon]";
if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that.";
@@ -109,7 +109,7 @@ L_Start: next;
mes "[*Sushi King* Leon]";
mes "Mmmmm..... I love sushi!!!";
- emotion 33;
+ emotion e_ok;
close;
L_Check:
@@ -134,7 +134,7 @@ L_Check: next;
mes "[Leon]";
mes "Yes! That's it! You have just mastered Fatal Blow!";
- emotion 21;
+ emotion e_no1;
next;
skill 145,1,0;
set FATALBLOW,0;
@@ -155,7 +155,7 @@ L_Done: next;
mes "[Leon]";
mes "Go on and Bash the heck out of those monsters! Hahaha.";
- emotion 18;
+ emotion e_heh;
close;
}
@@ -175,7 +175,7 @@ L_Start: if (getskilllv(144)>0) goto L_GotSkill;
mes "Oh no! You must have been hurt in battle! Are you ok?";
mes "It must have been a hard fought battle for you to recieve such serious injuries....";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Knight De Thomas]";
mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice.";
@@ -208,17 +208,17 @@ L_Start: mes "[Knight De Thomas]";
mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
- emotion 28;
+ emotion e_sob;
next;
mes "[Knight De Thomas]";
mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
- emotion 29;
+ emotion e_gg;
set MOVHPREC, 1;
close;
M_End:
mes "[Knight De Thomas]";
mes "What?? What did you say?.....";
- emotion 1;
+ emotion e_what;
close;
L_Check:
@@ -243,7 +243,7 @@ L_Check: next;
mes "[Knight De Thomas]";
mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
- emotion 21;
+ emotion e_no1;
close;
L_NoItems:
@@ -273,7 +273,7 @@ L_Other: next;
mes "[Juan]";
mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
- emotion 18;
+ emotion e_heh;
close;
L_Start:
@@ -320,7 +320,7 @@ L_Start: M_1:
mes "[Juan]";
mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
- emotion 32;
+ emotion e_pif;
close;
M_3:
mes "[Juan]";
@@ -334,7 +334,7 @@ L_Start: next;
mes "[Juan]";
mes "You can go on your way now.";
- emotion 33;
+ emotion e_ok;
close;
L_Check:
@@ -353,7 +353,7 @@ L_Check: next;
mes "[Juan]";
mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
- emotion 29;
+ emotion e_gg;
close;
L_NoItems:
@@ -368,6 +368,6 @@ L_GotSkill: mes "You have the eyes of a person who has seen death first hand!!";
mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
- emotion 0;
+ emotion e_gasp;
close;
}
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