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-rw-r--r--npc/quests/skills/swordman_skills.txt813
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diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index cd2dfafeb..8d1386ee6 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -1,374 +1,469 @@
-//===== eAthena Script =======================================
-//= Swordsman Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.
-//= 1.1 Added missing delitem [Lupus]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
-//= 1.5 Fixed exploits [Lupus]
-//= 1.5a Fixed some typos [IVBela]
-//============================================================
-
-
-
-//<-------------------------------------- Fatal Blow------------------------------------>\\
-prt_in,75,88,5 script Leon 85,{
- mes "[Leon]";
- if((BaseClass == Job_Swordman && JobLevel >=25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) goto L_Start;
- if(BaseJob == Job_Novice) goto L_Novice;
-
- mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
- next;
- mes "[Leon]";
- mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
- emotion e_heh;
- close;
-
-L_Novice:
- mes "Oh a novice.... I'm afraid I have nothing to offer you.";
- mes "I have no fun or nice things to say to anyone other then Swordsmen.";
- next;
- mes "[Leon]";
- mes "See you in a better world!";
- close;
-
-L_Start:
- if (FATALBLOW == 1) goto L_Check;
- if (getskilllv(145)>0) goto L_Done;
-
- if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman.";
- if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman.";
- mes "How did I know? Hahaha! Just look at that strong arm of yours!";
- next;
- mes "[Leon]";
- mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
- emotion e_heh;
- next;
- mes "[Leon]";
- if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that.";
- if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash.";
- if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
- next;
- mes "[Leon]";
- mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it.";
- mes "I decided to withdraw from the battlefield and research ways of making bash more powerful.";
- next;
- mes "[Leon]";
- mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!";
- next;
- mes "[Leon]";
- mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
- mes "With rigorous training, one can learn to stun an opponent with a mighty Bash.";
- next;
- mes "[Leon]";
- mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
- mes "However, I must warn you that a lot of hard work will be required.";
- next;
- mes "[Leon]";
- mes "So what do you think? Are you interested?";
- next;
- menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2;
-
- M_0:
- set FATALBLOW,1;
- mes "[Leon]";
- mes "Hahaha! I knew you love Bash as much as I do.";
- next;
- mes "[Leon]";
- mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:";
- mes "- 10 ^FF0000Fire Arrows^000000,";
- mes "- 10 ^FF0000Silver Arrows^000000,";
- mes "- 1 ^FF0000Banana Juice^000000,";
- mes "- 30 ^FF0000Tentacles^000000,";
- mes "- and 5 ^FF0000Royal Jelly^000000.";
- next;
- mes "[Leon]";
- mes "When you have gathered all of these items come back and see me.";
+izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
+ if (BaseClass == Job_Swordman) {
+ if (SWORD_SK < 1 && getskilllv(144) == 0) {
+ mes "[De Thomas]";
+ mes "Oh, no! You must have been hurt! Are you ok?";
+ mes "You must have fought hard to get such serious injuries..";
+ mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
+ next;
+ mes "[De Thomas]";
+ if (Sex == 0)
+ mes "For these swordsmen and knights, there is a wonderful skill.";
+ else
+ mes "For these swordswomen and knights, there is a wonderful skill young lady.";
+ mes "I present to you - HP Recovery While Moving!";
+ mes "Body moving is a splendid skill";
+ mes "that allows you to regain strength(HP)";
+ mes "while you are moving!";
+ next;
+ mes "[De Thomas]";
+ mes "It is currently under development";
+ mes "so it may not recover that much,";
+ mes "but it will help a little.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) {
+ mes "[De Thomas]";
+ mes "Very well. I will tell you what you need to learn this skill.";
+ mes "First, your job level must be higher than ^00880035^000000.";
+ mes "You will also need ^008800200 empty bottles^000000.";
+ mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
+ next;
+ mes "[De Thomas]";
+ mes "Also, the armor you used in battle.";
+ mes "This is also proof of an experienced fighter.";
+ mes "For the armor... your armor is perfect!";
+ mes "Bring your armor!";
+ mes "Last but not least... bring me one ^008800Moth Wing^000000.";
+ next;
+ select("Eh? You need that, too?");
+ mes "[De Thomas]";
+ mes "Not really.. I don't really NEED it.";
+ mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
+ mes "Of course! It would be much easier for me to get it myself.";
+ mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
+ next;
+ mes "[De Thomas]";
+ mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
+ mes "Please, find me one...*sniffsniff*";
+ mes "If you don't...";
+ set SWORD_SK,1;
+ mes "You won't get anything! Muahahaha.";
+ close;
+ }
+ mes "[De Thomas]";
+ mes "...";
+ close;
+ }
+ else if (SWORD_SK == 1 && getskilllv(144) == 0) {
+ mes "[De Thomas]";
+ mes "Welcome back...";
+ mes "are you ready to learn Body Movin'?";
+ next;
+ switch(select("Yes.:No, I'm not ready yet.")) {
+ case 1:
+ if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) {
+ mes "[De Thomas]";
+ mes "Let's see.....";
+ next;
+ mes "[De Thomas]";
+ mes "Ok! I shall now teach you...";
+ mes "..The Body Movin' skill!";
+ next;
+ delitem 713,200; //Empty_Bottle
+ delitem 1058,1; //Wing_Of_Moth
+ skill 144,1,0;
+ set SWORD_SK,0;
+ mes "[De Thomas]";
+ mes "There you go!";
+ mes "Try it yourself.";
+ mes "But don't overdo it.";
+ next;
+ mes "[De Thomas]";
+ mes "Oh yeah, I won't be needing your";
+ mes "armor so you can keep it.";
+ mes "..Good luck now!";
+ close;
+ }
+ else if (JobLevel < 35) {
+ mes "[De Thomas]";
+ mes "Wait a second your Job level isn't above ^00880035^000000!";
+ mes "Come back when it is.";
+ close;
+ }
+ else if (countitem(713) < 200 || countitem(1058) < 1) {
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ }
+ else {
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ }
+ case 2:
+ mes "[De Thomas]";
+ mes "Is that so?";
+ mes "Then come when you are prepared.";
+ close;
+ }
+ }
+ else {
+ mes "[De Thomas]";
+ mes "Oh, it's you?";
+ mes "Long time no see!";
+ mes "You seem healthier than before.";
+ mes "Hahahaha!";
+ mes "Take care! See you again!";
+ close;
+ }
+ }
+ else {
+ mes "[De Thomas]";
+ mes "My name is De Thomas Carlos.";
+ mes "Knight of Prontera's 3rd Calvary.";
+ mes "I have a certain duty these days.";
+ mes "Ehem! Need I say more.";
close;
- M_1:
- mes "[Leon]";
- mes "I see... I must have misjudged you...";
- close;
- M_2:
- mes "[*Sushi King* Leon]";
- mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce.";
- next;
- mes "[*Sushi King* Leon]";
- mes "That way you get a richer flavor. Also, always eat the kind that is in season.";
- mes "Eating in the order of white fish, then blue fish, will make it taste even better!";
- next;
- mes "[*Sushi King* Leon]";
- mes "Mmmmm..... I love sushi!!!";
- emotion e_ok;
- close;
-
-L_Check:
- mes "So you're back. Did you get what I asked for?";
- next;
- mes "[Leon]";
- if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
- if(getskilllv(5)<5) goto L_BashLvl;
- delitem 1752,10;
- delitem 1751,10;
- delitem 532,1;
- delitem 962,30;
- delitem 526,5;
- mes "Great work. You have everything I need for me to teach you Fatal Blow.";
- next;
- mes "[Leon]";
- mes "OK, lets get started.";
- next;
- mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
- next;
- mes "(5 hours later)";
- next;
- mes "[Leon]";
- mes "Yes! That's it! You have just mastered Fatal Blow!";
- emotion e_no1;
- next;
- skill 145,1,0;
- set FATALBLOW,0;
- mes "[Leon]";
- mes "Use it wisely young warrior!!";
- close;
-
- L_NoItems:
- mes "Hmm... you still don't have enough items. Come back when you do.";
- close;
- L_BashLvl:
- mes "Wait a minute... you have to train a little more before learning this skill.";
- mes "You need to have at least a ^5555FFlevel 5 Bash^000000.";
- close;
-
-L_Done:
- mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it.";
- next;
- mes "[Leon]";
- mes "Go on and Bash the heck out of those monsters! Hahaha.";
- emotion e_heh;
- close;
-
+ }
}
-
-//<---------------------------------- Moving HP Recovery ---------------------------------->\\
-izlude_in,175,130,2 script Knight De Thomas 98,{
- mes "[Knight De Thomas]";
- if(BaseClass == Job_Swordman) goto L_Start;
-
-L_Other:
- mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
- close;
-
-L_Start:
- if (MOVHPREC == 1) goto L_Check;
- if (getskilllv(144)>0) goto L_GotSkill;
- mes "Oh no! You must have been hurt in battle! Are you OK?";
- mes "It must have been a hard fought battle for you to receive such serious injuries....";
- emotion e_swt2;
- next;
- mes "[Knight De Thomas]";
- mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice.";
- mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP.";
- next;
- mes "[Knight De Thomas]";
- mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
- next;
- mes "[Knight De Thomas]";
- mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful.";
- mes "What do you think? Would you like to learn this skill?";
- next;
- menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End;
-
- M_0:
- mes "[Knight De Thomas]";
- mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater.";
- mes "This however doesn't apply to Knights or Crusaders. You will also need:";
- mes "^5555FF200 Empty Bottles^000000,";
- mes "^5555FF1 Padded Armour^000000,";
- mes "and ^5555FF1 Moth Wings^000000.";
- next;
- mes "[Knight De Thomas]";
- mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter.";
- mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation.......";
- next;
- mes "[Knight De Thomas]";
- mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
- next;
- mes "[Knight De Thomas]";
- mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
- mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
- emotion e_sob;
- next;
- mes "[Knight De Thomas]";
- mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
- emotion e_gg;
- set MOVHPREC, 1;
+prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
+ if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
+ if (getskilllv(145) == 1) {
+ mes "[Leon]";
+ mes "Eh?";
+ mes "I was wondering who that was!";
+ mes "Why it's you from before!";
+ mes "Nice to see you again! How are you?";
+ mes "Be careful! Hahaha!";
+ close;
+ }
+ else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) {
+ mes "[Leon]";
+ mes "Ooh! You are more than ready";
+ mes "to learn Fatal Blow!";
+ mes "So how about it? Would you like to learn?";
+ next;
+ switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
+ case 1:
+ mes "[Leon]";
+ mes "OK, lets begin!";
+ next;
+ delitem 1752,10; //Fire_Arrow
+ delitem 1751,10; //Silver_Arrow
+ delitem 532,1; //Banana_Juice
+ delitem 962,30; //Tentacle
+ delitem 526,5; //Royal_Jelly
+ skill 145,1,0;
+ mes "[Leon]";
+ mes "Success!";
+ mes "Go use your new skill to its full potential.";
+ mes "Hahahahahahahaha!";
+ close;
+ case 2:
+ mes "[Leon]";
+ mes "I don't like you!!!";
+ close;
+ case 3:
+ mes "[Leon]";
+ mes "I developed this skill recently.";
+ mes "When you use bash, depending ";
+ mes "on your level, you can stun ";
+ mes "your opponent. .";
+ mes "You have learned bash, haven't you?";
+ next;
+ mes "[Leon]";
+ mes "What do you think. Stun is";
+ mes "a very useful technique. Don't you find this skill attractive?";
+ mes "When you think you do, just come right back to me!";
+ close;
+ }
+ }
+ else {
+ mes "[Leon]";
+ mes "Ooh! A young and strong swordsman!";
+ next;
+ mes "[Leon]";
+ mes "Wow, seeing your arm, you must enjoy using bash?";
+ next;
+ select("Eh, I.. just...");
+ mes "[Leon]";
+ if (Sex == 0) {
+ mes "No need to be surprised.";
+ mes "If you use a sword, of course you ought to have a good arm!";
+ }
+ else {
+ mes "Nothing to be embarrassed about.";
+ mes "Even if you are a female you need a strong arm to use a sword!";
+ }
+ mes "In times of only useless and lazy youngsters,";
+ mes "I'm glad I met someone strong like you.";
+ next;
+ mes "[Leon]";
+ mes "Yes, I would like to give a present to an awesome swordsman like you.";
+ next;
+ switch(select("What present?:It's ok.")) {
+ case 1:
+ mes "[Leon]";
+ mes "Haha nothing special, but a skill to attack the vital point!";
+ next;
+ break;
+ case 2:
+ mes "[Leon]";
+ mes "...Haha nothing special, just a skill that aims at the vital spot!";
+ next;
+ break;
+ }
+ mes "[Leon]";
+ mes "It's a skill I developed recently.";
+ mes "When you use bash, depending on";
+ mes "your level, your opponent can";
+ mes "become stunned.";
+ mes "You have learned bash, haven¡¯t you?";
+ next;
+ mes "[Leon]";
+ mes "When I was a swordsman like you,";
+ mes "I used to enjoy using Bash. Every time, I thought";
+ mes "- maybe the attack would be more powerful";
+ mes "if I use stun at the same time.";
+ next;
+ mes "[Leon]";
+ mes "I drew back from the battlefield to do research";
+ mes "and finally, I developed this wonderful new skill!";
+ mes "Would you like to learn this skill?";
+ next;
+ switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
+ case 1:
+ mes "[Leon]";
+ mes "Ok. I'll tell you the requirements.";
+ mes "First you need to have level 5 Bash.";
+ mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
+ mes "They are.. somewhat like ingredients.";
+ next;
+ mes "[Leon]";
+ mes "come to me again once you have all the materials.";
+ mes "We shall talk then.";
+ close;
+ case 2:
+ mes "[Leon]";
+ mes "Hahahahahahahahahaha!";
+ mes "... ";
+ mes " ... ";
+ mes " ...";
+ mes "I'm at a loss of words!?";
+ close;
+ case 3:
+ mes "[Sushi King Leon]";
+ mes "The best way to eat sushi is";
+ mes "with your hands.";
+ mes "That is the basic.";
+ mes "And dip the fish, not the rice,";
+ mes "in the soy sauce.";
+ next;
+ mes "[Sushi King Leon]";
+ mes "That way you get a richer flavor.";
+ mes "Also, always eat the kind that is in season.";
+ mes "Eating in the order of white fish then";
+ mes "blue fish will make it taste better!";
+ mes "Mmm! I like sushi~~!";
+ close;
+ }
+ }
close;
- M_End:
- mes "[Knight De Thomas]";
- mes "What?? What did you say?.....";
- emotion e_what;
+ }
+ else {
+ mes "[Leon]";
+ mes "Oh, no! I have nothing to offer you!";
+ mes "I can't say nice and fun things to anyone";
+ mes "other than swordsmen!";
+ mes "See you in a better world!";
close;
+ }
-L_Check:
- mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?....";
- next;
- mes "[Knight De Thomas]";
- if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
- if (JobLevel<35 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
- delitem 713,200;
- delitem 1058,1;
- mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
- next;
- mes "(2 hours later)";
- next;
- mes "[Knight De Thomas]";
- mes "Can you feel it? Can you feel the energy flowing in you while you move around?";
- mes "Haha! You have just learned HP Moving Recovery!";
-//-- Padded armor does not have to be deleted! --
-// delitem 2312,1;
- skill 144,1,0;
- set MOVHPREC, 0;
- next;
- mes "[Knight De Thomas]";
- mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
- emotion e_no1;
+OnTouch:
+ mes "[Leon]";
+ mes "Hahahahahahaha!";
+ mes "Hahahahahahaha!";
close;
-
- L_NoItems:
- mes "As I said before you need to bring me these items:";
- mes "^5555FF200 Empty Bottles^000000,";
- mes "^5555FF1 Padded Armour^000000,";
- mes "and ^5555FF1 Moth Wings^000000.";
- close;
- L_LowLvl:
- mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35.";
- close;
- L_GotSkill:
- mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful.";
- mes "Well, continued success on your adventure!";
- close;
-
}
-
-//<----------------------------------------- Auto-Berserk --------------------------------->\\
-prt_in,94,57,3 script Juan 85,{
- mes "[Juan]";
- if(BaseClass == Job_Swordman) goto L_Start;
-
-L_Other:
- mes "So how's your adventure going? I hope there will be good days ahead of you.";
- next;
- mes "[Juan]";
- mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
- emotion e_heh;
- close;
-
-L_Start:
- if (JobLevel<30 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
- if (BERSERK == 1) goto L_Check;
- if (getskilllv(146)>0) goto L_GotSkill;
-
- mes "Oh no! You have more injuries since the last time I saw you.";
- mes "You went into battle like this? It seems like you're straining yourself.";
- next;
- mes "[Juan]";
- mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits.";
- mes "So don't overestimate your own power.";
- next;
- mes "[Juan]";
- mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits.....";
- next;
- menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3;
-
- M_0:
- mes "[Juan]";
- mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!";
- mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
- next;
+prt_in,94,57,3 script Juan#qsk_sm 85,{
+ if (BaseClass == Job_Swordman) {
+ if (getskilllv(146) == 1) {
+ mes "[Juan]";
+ mes "Mmm? Long time no see!";
+ mes "How are you?";
+ mes "You got stronger than before.";
+ mes "Many expect great things from you.";
+ mes "You can do it.";
+ close;
+ }
+ else if (BaseJob == Job_Swordman && JobLevel < 10) {
+ mes "[?]";
+ mes "What are you?";
+ mes "Eh, still a beginner.";
+ mes "I'm busy, so go train a little more";
+ mes "before coming back.";
+ close;
+ }
+ else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) {
+ mes "[Juan]";
+ mes "Oh, nice to meet you.";
+ mes "You can be on your way. (smiley~)";
+ close;
+ }
+ else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) {
+ if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
+ mes "[Juan]";
+ mes "Ooh. Young swordsman!";
+ mes "You are ready to learn the";
+ mes "newest skill, Auto Berserk?!";
+ next;
+ switch(select("Hoho, I would like to learn it now.:What is that?")) {
+ case 1:
+ mes "[Juan]";
+ mes "Ok. Then..";
+ next;
+ delitem 924,35; //Powder_Of_Butterfly
+ delitem 958,10; //Horrendous_Mouth
+ delitem 957,10; //Decayed_Nail
+ delitem 518,10; //Honey
+ skill 146,1,0;
+ mes "[Juan]";
+ mes "You have just become a swordsman";
+ mes "that can use Auto Berserk.";
+ mes "You can go about ";
+ mes "and achieve great things!";
+ next;
+ mes "[Juan]";
+ mes "Good luck!";
+ next;
+ mes "[Juan]";
+ mes "....................................oh yeah.";
+ mes "I forgot to say something.";
+ mes "There are some things you must keep in mind.";
+ next;
+ mes "[Juan]";
+ mes "Once you regain health,";
+ mes "this skill will subside.";
+ mes "Also, there isn't really a time limit";
+ mes "but it can still disappear when";
+ mes "it is attacked with a skill that can";
+ mes "nullify provoke.";
+ next;
+ mes "[Juan]";
+ mes "If you don't remember these characteristics,";
+ mes "you may run into some problems on the battlefield";
+ mes "when the skill disappears all of a sudden.";
+ next;
+ mes "[Juan]";
+ mes "Then... bye for real~";
+ close;
+ case 2:
+ mes "[Juan]";
+ mes "Auto Berserk?";
+ mes "It's a skill crucial on the battlefield.";
+ mes "When your health is in red,";
+ mes "your hidden potential provokes yourself";
+ mes "to help you in battle.";
+ next;
+ mes "[Juan]";
+ mes "It is perfect for those that";
+ mes "fight on the battlefield like fire!";
+ mes "With your ability, you can learn";
+ mes "this skill right now.";
+ mes "Then, I shall tell you the necessary materials.";
+ next;
+ mes "[Juan]";
+ mes "You need 35 Powder of Butterfly.";
+ mes "The energy from the magnificent";
+ mes "wings of a butterfly will";
+ mes "help you gather your strength!";
+ mes "And 10 Horrendous Mouth.";
+ mes "10 Decayed Nail.";
+ mes "and last but not least...";
+ mes "10 Honey!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all that down?";
+ mes "As always, please come back";
+ mes "when you are ready.";
+ mes "I look forward to seeing you again.";
+ close;
+ }
+ }
+ }
mes "[Juan]";
- mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength.";
- mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!";
+ mes "Oh no, you have more injuries";
+ mes "since the last time I saw you.";
+ mes "You went into battle like this?";
+ mes "Seems like you are straining yourself.";
next;
mes "[Juan]";
- mes "The enemy will be shocked by your new found strength!!";
- mes "This skill is especially great for those who fight with a no-holds-bar mentality.";
+ mes "Even though you may have a lot of strength";
+ mes "you can't do much when you reach your limits so";
+ mes "don't overestimate your powers.";
+ mes "Of course you could always use the";
+ mes "skill we developed to overcome these limits.";
next;
+ switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
+ case 1:
+ mes "[Juan]";
+ mes "The skill is called Berserk.";
+ mes "It is deemed the flower of a battlefield.";
+ mes "When your health is red,";
+ mes "your hidden potential is provokes yourself";
+ mes "to help you in battle.";
+ next;
+ mes "[Juan]";
+ mes "It is perfect for those that";
+ mes "fight on the battlefield like fire!";
+ mes "With your ability, you can learn";
+ mes "this skill right now.";
+ mes "Then, I shall tell you the necessary materials.";
+ next;
+ mes "[Juan]";
+ mes "You need 35 Powder of Butterfly.";
+ mes "The energy from the magnificent";
+ mes "wings of a butterfly will";
+ mes "help you gather your strength!";
+ mes "And 10 Horrendous Mouth.";
+ mes "10 Decayed Nail.";
+ mes "and last but not least...";
+ mes "10 Honeys!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all that down?";
+ mes "As always, please come back";
+ mes "when you are ready.";
+ mes "I look forward to seeing you again.";
+ close;
+ case 2:
+ mes "[Juan]";
+ mes "Bleh, were you fooled all your life.";
+ mes "I don't know. Don't talk to me.";
+ close;
+ case 3:
+ mes "[Juan]";
+ mes "Keuuuuuuuuuuuuuh!";
+ mes "Ooowwwwwuuuuuuuuuuuuuhhh!";
+ mes "Keuaaaaaaaaaaah!";
+ close;
+ }
+ }
+ else {
mes "[Juan]";
- mes "In order to learn this skill you will need to bring me the following items:";
- mes "^5555FF35 Powder of Butterfly,";
- mes "10 Horrendous Mouth,";
- mes "10 Decayed Nail^000000,";
- mes "and ^5555FF10 Honeys^000000!";
- next;
- mes "[Juan]";
- mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again.";
- set BERSERK, 1;
+ mes "Are you enjoying your trip?";
+ mes "I hope you have nice days ahead of you.";
+ mes "Ah, I am just a kind knight Juan.";
+ mes "Don't worry about me too much. Hahaha...";
close;
- M_1:
- mes "[Juan]";
- mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
- emotion e_pif;
- close;
- M_3:
- mes "[Juan]";
- mes "Keuuuuuuuuuuuuuuuuuuh!";
- mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!";
- mes "Keuaaaaaaaaaaaaaaaaaah!";
- close;
-
- L_LowLvl:
- mes "Oh, nice to meet you.";
- next;
- mes "[Juan]";
- mes "You can go on your way now.";
- emotion e_ok;
- close;
-
-L_Check:
- if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems;
- delitem 924,35;
- delitem 958,10;
- delitem 957,10;
- delitem 518,10;
- mes "Good job my dear friend. You have all 4 of the items I asked for.";
- mes "In return I will now teach you the skill: ^FF0000Berserk^000000.";
- next;
- mes "[Juan]";
- mes "Great job you have done well and deserve this skill.";
- skill 146,1,0;
- set BERSERK, 0;
- next;
- mes "[Juan]";
- mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
- emotion e_gg;
- close;
-
- L_NoItems:
- mes "[Juan]";
- mes "In order to learn this skill you will need to bring me the following items:";
- mes "^5555FF35 Powder of Butterfly,";
- mes "10 Horrendous Mouth,";
- mes "10 Decayed Nail^000000,";
- mes "and ^5555FF10 Honeys^000000!";
- close;
-L_GotSkill:
-
- mes "You have the eyes of a person who has seen death first hand!!";
- mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
- emotion e_gasp;
- close;
-}
+ }
+} \ No newline at end of file