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Diffstat (limited to 'npc/quests/skills/sage_skills.txt')
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 496 |
1 files changed, 0 insertions, 496 deletions
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt deleted file mode 100644 index 9303f53c5..000000000 --- a/npc/quests/skills/sage_skills.txt +++ /dev/null @@ -1,496 +0,0 @@ -//===== Hercules Script ====================================== -//= Sage Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= -//= [Official Conversion] -//= Quests for skills: Create Converter, Elemental Change -//===== Additional Comments: ================================= -//= 1.4 Rescripted to Aegis 10.3 standards. [5511] -//= 1.5 Optimized. [Euphy] -//============================================================ - -yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ - if(BaseJob != Job_Sage) { - mes "[Mishuna]"; - mes "Good day, I'm Mishuna, one"; - mes "of the instructors here in the"; - mes "Schweicherbil Magic Academy."; - mes "By any chance, are you a Sage"; - mes "or Scholar? Oh... You're not?"; - next; - mes "[Mishuna]"; - mes "Oh, that's too bad."; - mes "My apologies. But if you"; - mes "happen to know any, or meet"; - mes "any in your journeys, please"; - mes "direct them to me if they haven't heard of the lessons I provide."; - next; - mes "[Mishuna]"; - mes "I'm sorry to bother"; - mes "you, and I thank you"; - mes "for your time. Good"; - mes "day to you, adventurer."; - close; - } - if(SAG_SK == 100) { - .@Element = getskilllv(SA_ELEMENTFIRE) + getskilllv(SA_ELEMENTGROUND) + getskilllv(SA_ELEMENTWIND) + getskilllv(SA_ELEMENTWATER); - .@Convert = getskilllv(SA_CREATECON); - if(.@Element && .@Convert) { - mes "[Mishuna]"; - mes "If you have any Sage or"; - mes "Scholar friends who haven't"; - mes "learned the skills from Sir"; - mes "Barmundt's scrolls, then"; - mes "please refer them to me."; - next; - mes "[Mishuna]"; - mes "I trust that you are"; - mes "finding that these"; - mes "element based skills"; - mes "are very useful in battle."; - mes "Knowledge truly equates"; - mes "to power in the long run..."; - close; - } - mes "[Mishuna]"; - mes "Ah, you must have"; - mes "forgotten what I taught"; - mes "you somehow. Perhaps"; - mes "you lost your copy of the"; - mes "skill scroll I gave you? No"; - mes "matter, I'll help you remember."; - next; - if(.@Element == 0) { - mes "[Mishuna]"; - mes "You'll be given the chance to"; - mes "choose which kind of ^FF0000Elemental"; - mes "Change^000000 skill that you want, even one that you didn't previously"; - mes "learn, so long as you fulfill"; - mes "the skill's requirements."; - next; - mes "[Mishuna]"; - mes "Keep in mind that once"; - mes "you learn your Elemental"; - mes "Change skill, you won't be"; - mes "able to change it. Now, which"; - mes "skill would you like to learn?"; - next; - setarray .@ReqSkill[0],280,283,282,281; - setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; - setarray .@skill[0],1018,1017,1019,1008; - setarray .@skill$[0],"Fire","Earth","Wind","Water"; - while(1) { - .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; - if(getskilllv(.@ReqSkill[.@i]) == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; - mes "required for ^FF0000"+.@skill$[.@i]+" Elemental"; - mes "Change^000000. You'll need to learn"; - mes "Endow "+.@ReqSkill$[.@i]+" or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000"+.@skill$[.@i]; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the "+.@skill$[.@i]+" Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill .@skill[.@i],1,0; - if(.@Convert == 0) - skill "SA_CREATECON",1,0; - next; - break; - } - } - } - else if(.@Convert == 0) { - mes "[Mishuna]"; - mes "Alright, I'm going"; - mes "to cast a spell that"; - mes "will help you remember"; - mes "the skills you forgot."; - mes "Don't move, and try to"; - mes "stay as still as possible..."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou successfully recalled"; - mes "the Elemental Coverter"; - mes "Creation skill and are"; - mes "able to use it again.^000000"; - skill "SA_CREATECON",1,0; - next; - } - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then,"; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - else if(SAG_SK == 0) { - mes "[Mishuna]"; - mes "Good day, I'm Mishuna, one"; - mes "of the instructors here in the"; - mes "Schweicherbil Magic Academy."; - mes "How may I be of service?"; - next; - select("I seek new knowledge."); - mes "[Mishuna]"; - mes "Ah, you must be "+strcharinfo(0)+"."; - mes "I've looked forward to meeting"; - mes "you. In the noble pursuit of"; - mes "knowledge, might I suggest"; - mes "reading the recently restored"; - mes "scrolls of Sir Barmundt?"; - next; - mes "[Mishuna]"; - mes "Sir Barmundt's scrolls contain"; - mes "knowledge about the 4 elements,"; - mes "which are Fire, Water, Earth, and Wind. The knowledge of these"; - mes "scrolls can be applied in the"; - mes "use of 2 new Sage skills."; - next; - mes "[Mishuna]"; - mes "The first is called ^FF0000Elemental"; - mes "Change^000000, which enables you"; - mes "to change a monster's attribute"; - mes "according to the specific element of the Elemental Change skill"; - mes "that you have learned."; - next; - mes "[Mishuna]"; - mes "The second is called"; - mes "Elemental Converter Creation,"; - mes "which enables you to create"; - mes "converter items that are required to use the Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "Although the knowledge of"; - mes "these two skills has been"; - mes "lost for years, we've finally"; - mes "been able to recover most"; - mes "of it. So, do you think you're"; - mes "ready to learn these skills?"; - next; - if(select("Maybe later.:Yes, I am.") == 1) { - mes "[Mishuna]"; - mes "Ah, you must be busy right"; - mes "now. No problem, just come"; - mes "back when you think you're"; - mes "ready to learn. Well then,"; - mes "farewell and have a good day~"; - close; - } - mes "[Mishuna]"; - mes "Very well, then. First, you"; - mes "must learn the Elemental"; - mes "Coverter Creation skill, which"; - mes "is essential to learning the"; - mes "Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "Please bring the required"; - mes "materials so that we can"; - mes "construct a basic elemental"; - mes "converter in order for you to"; - mes "learn the skill. Let's see,"; - mes "you will need to bring..."; - next; - mes "[Mishuna]"; - mes "^ff00007 Horns^000000,"; - mes "^ff000012 Rainbow Shells^000000,"; - mes "^ff000010 Snail's Shells^000000,"; - mes "^ff00004 Blank Scrolls^000000 and"; - mes "^ff000010 Scorpion Tails^000000.^000000"; - next; - mes "[Mishuna]"; - mes "Alright, I shall be"; - mes "nexting here for your"; - mes "return. Remember that we"; - mes "need these items to create"; - mes "a converter so that you can learn the skill from my example..."; - SAG_SK = 1; - close; - } - else if(SAG_SK == 1) { - if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) { - mes "[Mishuna]"; - mes "Hm, you still haven't"; - mes "gathered all of the materials"; - mes "required to create an elemental"; - mes "coverter. Let me remind you"; - mes "what to bring so that you"; - mes "don't forget next time..."; - next; - mes "[Mishuna]"; - mes "^ff00007 Horns^000000,"; - mes "^ff000012 Rainbow Shells^000000,"; - mes "^ff000010 Snail's Shells^000000,"; - mes "^ff00004 Blank Scrolls^000000 and"; - mes "^ff000010 Scorpion Tails^000000.^000000"; - next; - mes "[Mishuna]"; - mes "Don't forget that we need"; - mes "all of these items to create"; - mes "a converter so that you can"; - mes "learn the Elemental Converter"; - mes "Creation skill by watching"; - mes "me demonstrate it for you."; - close; - } - else { - mes "[Mishuna]"; - mes "Great, you brought everything."; - mes "Now, let me explain the skill."; - mes "The skills you learn as a Sage"; - mes "determine what kind of elemental converters that you can craft."; - next; - mes "[Mishuna]"; - mes "The ^FF0000Endow Blaze^000000 skill enables"; - mes "you to create Fire elemental"; - mes "converters. The ^FF0000Endow Quake^000000"; - mes "skill enables the creation"; - mes "of Earth elemental converters."; - next; - mes "[Mishuna]"; - mes "^FF0000Endow Tornado^000000 enables"; - mes "the creation of Wind elemental"; - mes "converters, and ^FF0000Endow Tsunami^000000"; - mes "enables the creation of Water"; - mes "elemental converters. That"; - mes "all makes sense, right?"; - next; - mes "[Mishuna]"; - mes "Now, your elemental coverter"; - mes "creation success rate depends"; - mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,"; - mes "or Endow Tsunami skills, and"; - mes "your abilities."; - next; - mes "[Mishuna]"; - mes "Now, please take this copy"; - mes "of Barmundt's scroll, and use"; - mes "it as a reference when you try"; - mes "to craft elemental converters"; - mes "when you use the Elemental"; - mes "Converter Creation skill."; - next; - mes "^3355FFYou have learned the"; - mes "Elemental Converter"; - mes "Creation skill by reviewing"; - mes "your copy of Barmundt's scroll.^000000"; - specialeffect2 EF_ABSORBSPIRITS; - delitem 904,10; // Scorpion_Tail - delitem 947,7; // Horn - delitem 1013,12; // Rainbow_Shell - delitem 946,10; // Snail's_Shell - delitem 7433,4; // Blank_Scroll - SAG_SK = 2; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Wow, "+strcharinfo(0)+"!"; - mes "You learned that skill"; - mes "really quickly! No wonder"; - mes "people say that you're one"; - mes "of the best Sages around!"; - next; - mes "[Mishuna]"; - mes "Now you're ready to"; - mes "learn the other skill,"; - mes "Elemental Change. Alright,"; - mes "I need to prepare a few things"; - mes "for this lesson, so we'll meet"; - mes "and discuss this later, okay?"; - close; - } - } - else if(SAG_SK == 2) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; - next; - } - mes "[Mishuna]"; - mes "You'll be given the chance to"; - mes "choose which kind of ^FF0000Elemental"; - mes "Change^000000 skill that you want, even one that you didn't previously"; - mes "learn, so long as you fulfill"; - mes "the skill's requirements."; - next; - mes "[Mishuna]"; - mes "Keep in mind that once"; - mes "you learn your Elemental"; - mes "Change skill, you won't be"; - mes "able to change it. Now, which"; - mes "skill would you like to learn?"; - next; - setarray .@ReqSkill[0],280,283,282,281; - setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; - setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; - setarray .@skill$[0],"Fire","Earth","Wind","Water"; - while(1) { - .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; - if(getskilllv(.@ReqSkill[.@i]) == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you have not"; - mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; - mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow"; - mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, then. Please"; - mes "bring the following items"; - mes "so that you can learn the"; - mes .@skill$[.@i]+" Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,"; - mes "^FF00001 Payon Solution^000000 and"; - mes "^FF00001 Morroc Solution^000000. Please"; - mes "return to me once you have"; - mes "all the materials ready."; - SAG_SK = 10 * (.@i+1); //10,20,30,40 - close; - } - } - } - else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; - next; - } - .@i = (SAG_SK/10) - 1; - setarray .@ReqItem[0],990,993,992,991; - setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; - setarray .@skill[0],1018,1017,1019,1008; - setarray .@skill$[0],"Fire","Earth","Wind","Water"; - if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { - mes "[Mishuna]"; - mes "Are you having trouble"; - mes "gathering all the required"; - mes "items? Just in case, let me"; - mes "remind you of what you need"; - mes "to bring me to learn the "+.@skill$[.@i]; - mes "Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "don't forget and have the"; - mes "materials ready for the next"; - mes "time you see me, alright?"; - close; - } - mes "[Mishuna]"; - mes "Ah, you're back. I can now"; - mes "finally teach you about the"; - mes .@skill$[.@i]+" Elemental Change skill."; - mes "This skill has the chance to"; - mes "permanently change a targeted"; - mes "monster's attribute to "+.@skill$[.@i]+"."; - next; - mes "[Mishuna]"; - mes "Remember that you must"; - mes "use an elemental converter to"; - mes "cast this skill, and that it has a success rate, similarly to the"; - mes "Elemental Converter Creation"; - mes "skill. So be aware of that."; - next; - mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; - mes "I'm going to cast a spell"; - mes "that will help you memorize"; - mes "the "+.@skill$[.@i]+" Elemental Change"; - mes "skill. Try to stay still..."; - next; - mes "^3355FFMishuna begins to chant"; - mes "a strange incantation as"; - mes "a soft blue glow surrounds"; - mes "his body and slowly grows"; - mes "brighter and more intense.^000000"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "@#$%^~ Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - delitem .@ReqItem[.@i],20; - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion - SAG_SK = 100; - skill .@skill[.@i],1,0; - next; - mes "[Mishuna]"; - mes strcharinfo(0)+"..."; - mes "I'm happy to say that you've"; - mes "successfully memorized the"; - mes .@skill$[.@i]+" Elemental Change skill."; - mes "I hope that it serves you well"; - mes "in battle. Farewell for now~"; - close; - } - else { - mes "[Mishuna]"; - mes "If you have any Sage or"; - mes "Scholar friends who haven't"; - mes "learned the skills from Sir"; - mes "Barmundt's scrolls, then"; - mes "please refer them to me."; - next; - mes "[Mishuna]"; - mes "I trust that you are"; - mes "finding that these"; - mes "element based skills"; - mes "are very useful in battle."; - mes "Knowledge truly equates"; - mes "to power in the long run..."; - close; - } -} - -//============================================================ -// Old changelog -//===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.3c Fixed some typos [IVBela] -//============================================================ |