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Diffstat (limited to 'npc/quests/skills/rogue_skills.txt')
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 1368 |
1 files changed, 0 insertions, 1368 deletions
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt deleted file mode 100644 index c682d9977..000000000 --- a/npc/quests/skills/rogue_skills.txt +++ /dev/null @@ -1,1368 +0,0 @@ -//===== Hercules Script ====================================== -//= Rogue Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.8 -//===== Description: ========================================= -//= [Official Conversion] -//= Quests for skills: CLose Confine -//===== Additional Comments: ================================= -//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] -//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf] -//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf] -//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22] -//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] -//= 1.8 Some cleaning. [Euphy] -//============================================================ - -in_rogue,359,177,0 script #killershow01 -1,{ -OnInit: - disablenpc "#killershow01"; - end; - -OnEnable: - enablenpc "#killershow01"; - initnpctimer; - end; - -OnDisable: - stopnpctimer; - disablenpc "#killershow01"; - end; - -OnTimer1000: - enablenpc "Killer#Rogueguild"; - end; - -OnTimer120000: - disablenpc "Killer#Rogueguild"; - end; - -OnTimer150000: - disablenpc "Killer#Rogueguild"; - disablenpc "#killershow01"; - end; -} - -in_rogue,357,174,2 script Killer#Rogueguild 4_M_GEF_SOLDIER,1,1,{ -OnInit: - disablenpc "Killer#Rogueguild"; - end; - -OnTouch: - if (ROG_SK == 10) { - specialeffect2 EF_CHANGECOLD; - specialeffect EF_CHANGEWIND; - specialeffect2 EF_LIGHTSPHERE; - ROG_SK = 11; - mes "[Killer]"; - mes "Wh-what have"; - mes "you done to me?!"; - mes "C-can't... move!"; - next; - mes "[Haijara Greg]"; - mes "Oh? I didn't expect"; - mes "you to be able to cast"; - mes "Close Confine so soon!"; - mes "Amazing, just amazing!"; - mes "Now, this is a good chance"; - mes "for you to master the skill..."; - next; - mes "[Haijara Greg]"; - mes "Now pay attention."; - mes "I want you to practice"; - mes "predicting your opponent's"; - mes "movement intent on this killer."; - mes "You should be able to see which way he plans to move by his aura."; - next; - mes "[Haijara Greg]"; - mes "If he plans to move to left,"; - mes "his aura will be white. If he"; - mes "moves to the right, it will be"; - mes "yellow. If he intends to go"; - mes "backward, it will be pale red."; - next; - setarray .@Effects[1],EF_CHANGECOLD,EF_CHANGEWIND,EF_CHANGEEARTH; - for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) { - .@move_1 = rand(1,3); - specialeffect .@Effects[.@move_1]; - if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) { - mes "^3355FFThe killer remains"; - mes "unable to move and looks"; - mes "incredibly confused! Right"; - mes "now, you're using the Close"; - mes "Confine skill perfectly!^000000"; - specialeffect EF_POTION1; - specialeffect2 EF_POTION7; - } - else { - mes "^3355FFWait--!"; - mes "For some reason,"; - mes "you sense that's not"; - mes "the direction the killer"; - mes "is moving at this moment."; - mes "You naturally correct yourself.^000000"; - } - next; - } - mes "^3355FFYou successfully"; - mes "retrieved the priceless"; - mes "skill book written by the"; - mes "legendary Chae Takbae.^000000"; - close2; - disablenpc "Killer#Rogueguild"; - donpcevent "#killershow01::OnDisable"; - end; - } - else if (ROG_SK == 11) { - mes "[Killer]"; - mes "Grrrrr..."; - mes "S-still..."; - mes "C-can't... Move!"; - close2; - disablenpc "Killer#Rogueguild"; - donpcevent "#killershow01::OnDisable"; - end; - } - end; -} - -in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ - if (BaseJob == Job_Rogue) { - if (ROG_SK == 12 && Upper == 1) { - mes "[Haijara Greg]"; - mes "Hm? Ah, amnesia as"; - mes "resulting from transcending,"; - mes "eh? Then I will teach you the"; - mes "Close Confine skill once again."; - specialeffect2 EF_LIGHTSPHERE; - skill 1005,1,0; - ROG_SK = 13; - close; - } - else if (ROG_SK == 13 && Upper == 1) { - mes "[Haijara Greg]"; - mes "A Stalker, eh?"; - mes "Make sure that you"; - mes "use your abilities to"; - mes "malign foes that deserve"; - mes "to be stalked. Best of"; - mes "luck to you, adventurer."; - close; - } - else { - if (ROG_SK < 1) { - mes "[Haijara Greg]"; - mes "H-how did you find this"; - mes "place? I thought this panic"; - mes "room was supposed to be"; - mes "impenetrable, even by Rogues!"; - next; - mes "[Haijara Greg]"; - mes "This can't be good!"; - mes "It will only be a matter of"; - mes "time before they find me..."; - close; - } - else if (ROG_SK == 1) { - mes "[Haijara Greg]"; - mes "Wh-who are you,"; - mes "and how did you get"; - mes "in here? Identify yourself!"; - next; - if (select("I don't mean you any harm!:Give us what we want!") == 1) { - mes "[Haijara Greg]"; - mes "No...?"; - mes "Then... Then"; - mes "why have you come?"; - mes "It is no accident that"; - mes "you have found me."; - next; - if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) { - mes "[Haijara Greg]"; - mes "Hmm... Well, I suppose"; - if (Upper == 1) - mes "I can trust a fellow Stalker"; - else - mes "I can trust a fellow Rogue"; - mes "with my predictament. Honor"; - mes "among thieves and all that."; - mes "Alright. Have you ever heard"; - mes "the legend of Chae Takbae?"; - next; - if (select("No:Yes") == 1) { - mes "[Haijara Greg]"; - mes "100 years ago, Chae Takbae"; - mes "was the very first person to"; - mes "transcend his limits. He was"; - mes "also the very person to choose"; - mes "a different path, rather than the job order he previously had."; - next; - mes "[Haijara Greg]"; - mes "He was originally a Monk,"; - mes "but after transcending, he"; - mes "somehow became a Stalker."; - mes "Retaining his knowledge of"; - mes "the Monk's Root skill, he adapted it for the purposes of the Rogues."; - next; - mes "[Haijara Greg]"; - mes "Chae Takbae recorded the"; - mes "fundamentals for this new"; - mes "Rogue skill in a book that"; - mes "I was fortunate enough to"; - mes "obtain. But as soon as I got"; - mes "it, the blackmailing begain..."; - next; - mes "[Haijara Greg]"; - mes "There are unscrupulous"; - mes "parties that will use any"; - mes "means to take the book away"; - mes "from me. I can understand, as"; - mes "my sons and I have learned new"; - mes "skills from Takbae's writings."; - next; - mes "[Haijara Greg]"; - mes "However, I am running"; - mes "out of time and those men"; - mes "will inevitably find me."; - mes "Will you help me save"; - mes "myself and my sons?"; - next; - if (select("Sure!:Sorry, but I'm busy.") == 1) { - mes "[Haijara Greg]"; - mes "Oh, thank you so much!"; - mes "Listen, I can't risk being"; - mes "found, so would you take"; - mes "this letter to my youngest"; - mes "son, ^FF0000Louis Greg^000000? Hurry,"; - mes "there's not much time left!"; - ROG_SK = 2; - close; - } - mes "[Haijara Greg]"; - mes "I... I see."; - mes "But please realize"; - mes "that, if not you, who"; - mes "can I trust to help me?"; - close; - } - mes "[Haijara Greg]"; - mes "Then you would know the"; - mes "value of the skill book he has"; - mes "written that I now possess."; - mes "However, I'm hounded by men"; - mes "who will do anything to get it."; - mes "Would you please help me?"; - next; - if (select("Sure!:Sorry, but I'm busy.") == 1) { - mes "[Haijara Greg]"; - mes "Oh, thank you so much!"; - mes "Listen, I can't risk being"; - mes "found, so would you take"; - mes "this letter to my youngest"; - mes "son, ^FF0000Louis Greg^000000? Hurry,"; - mes "there's not much time left!"; - ROG_SK = 2; - close; - } - mes "[Haijara Greg]"; - mes "I... I see."; - mes "But please realize"; - mes "that, if not you, who"; - mes "can I trust to help me?"; - close; - } - mes "[Haijara Greg]"; - mes "Hm...?"; - mes "That seems unlikely, but"; - mes "I suppose I better give you"; - mes "the benefit of the doubt."; - mes "Well then, I hope that you"; - mes "can find your way out of here."; - close; - } - mes "[Haijara Greg]"; - mes "I see. So be it."; - mes "I'll show you the skill"; - mes "that you covet so much..."; - mes "^FF0000Close Confine^000000!"; - specialeffect EF_CHANGECOLD; - specialeffect2 EF_CHANGEWIND; - next; - mes "[Haijara Greg]"; - mes "Hmpf. Now you are"; - mes "helpless, allowing"; - mes "me to do this: ^FF0000Back Stab^000000!"; - specialeffect2 EF_COMBOATTACK5; - percentheal -95,0; - next; - mes "[Haijara Greg]"; - mes "Now get out of here."; - mes "Never show your greedy"; - mes "face in front of me again."; - mes "And just be happy that"; - mes "I haven't killed you!"; - ROG_SK = 1; - close; - } - else if (ROG_SK == 2) { - mes "[Haijara Greg]"; - mes "We're running out of"; - mes "time... Please bring this"; - mes "letter to my youngest son,"; - mes "^FF0000Louis^000000, as soon as you can!"; - mes "You can find him in the Rogue"; - mes "Guild near ^FF0000Hollgrehenn Junior^000000."; - close; - } - else if (ROG_SK == 3) { - mes "[Haijara Greg]"; - mes "Louis sent you to find"; - mes "^FF0000Thor^000000? He's in the Rogue"; - mes "Guild near ^FF0000Hermanthorn Jr.^000000,"; - mes "isn't he? I'm sorry that you"; - mes "have to visit my sons one by"; - mes "one... I know it's impractical."; - close; - } - else if (ROG_SK == 4) { - mes "[Haijara Greg]"; - mes "Ah, looking for ^FF0000Jay^000000, eh?"; - mes "He's near ^FF0000Antonio Jr.^000000 here"; - mes "in the Rogue Guild. Or at"; - mes "least, he's usually there."; - close; - } - else if (ROG_SK == 5) { - mes "[Haijara Greg]"; - mes "Oh, you're back!"; - mes "And you've brought"; - mes "a letter from Jay."; - mes "Good, good, let me"; - mes "read what he has to say..."; - ROG_SK = 6; - next; - mes "[Haijara Greg]"; - mes "Ah, great news! He's"; - mes "contacted the Rogue Guild"; - mes "to request extra protection"; - mes "and to alert their guard. I can"; - mes "finally relax just a little now. No one messes with Rogues."; - next; - mes "[Haijara Greg]"; - mes "Thank you very much for"; - mes "your help. I would be in"; - mes "hiding forever if it weren't"; - mes "for you. In return, let me"; - mes "offer you the chance to learn"; - mes "Chae Takbae's secret skill."; - next; - mes "[Haijara Greg]"; - mes "Please speak to ^FF0000Thor^000000"; - mes "and tell him that I've"; - mes "permitted you to learn"; - mes "the skill I have taught"; - mes "all of my sons. He'll"; - mes "comply, I'm sure of it."; - close; - } - else if (ROG_SK == 6) { - mes "[Haijara Greg]"; - mes "Please ask Thor to teach"; - mes "you Chae Takbae's secret"; - mes "Rogue skill. Understand that"; - mes "I can't teach you this skill"; - mes "with the equipment here in"; - mes "this sloven panic room."; - close; - } - else if (ROG_SK == 7) { - mes "[Haijara Greg]"; - mes "Hm...? Aren't you"; - mes "supposed to be in the"; - mes "middle of training to learn"; - mes "that skill? Please speak to"; - mes "Thor and complete your training. "; - close; - } - else if (ROG_SK == 8) { - mes "[Haijara Greg]"; - mes "You've completed the"; - mes "training? Ah, that's quite"; - mes "exceptional. However, you"; - mes "should speak to Thor first..."; - close; - } - else if (ROG_SK == 9) { - mes "[Haijara Greg]"; - mes "Oh, you've come back!"; - mes "I hear that you've completed"; - mes "the training and are ready"; - mes "to hear about the applications"; - mes "for the Close Confine skill."; - next; - mes "[Haijara Greg]"; - mes "Wah! What th--?!"; - mes "Stop! P-please, stop"; - mes "that man! We can't let"; - mes "him steal that book!"; - specialeffect EF_COMBOATTACK5; - donpcevent "Killer#Rogueguild::OnEnable"; - ROG_SK = 10; - close; - } - else if (ROG_SK == 10) { - mes "[Haijara Greg]"; - mes "That man just stole the"; - mes "Close Confine skill book!"; - mes "Please! Don't let him get"; - mes "away! That book is priceless!"; - donpcevent "#killershow01::OnEnable"; - close; - } - else if (ROG_SK == 11) { - donpcevent "Killer#Rogueguild::OnDisable"; - donpcevent "#killershow01::OnDisable"; - mes "^3355FFYou returned the"; - mes "skill book written by"; - mes "Chae Takbae to Haijara.^000000"; - next; - mes "[Haijara Greg]"; - mes "Thanks so much for your"; - mes "assistance. Now, if you'd"; - mes "like to know some detailed"; - mes "information about Close"; - mes "Confine, I can tell you more"; - mes "about the skill if you like."; - next; - if (select("Yes, please.:No, thanks.") == 1) { - mes "[Haijara Greg]"; - mes "As you must know,"; - mes "Close Confine immobilizes"; - mes "an enemy that is very close"; - mes "to you. However, there are"; - mes "a few nuances regarding its"; - mes "use on players or monsters."; - next; - mes "[Haijara Greg]"; - mes "Now, Close Confine is"; - mes "similar to the Monk's skill,"; - mes "Root, but it only inhibits the"; - mes "enemy's movement, not"; - mes "its attack capabilities."; - next; - mes "[Haijara Greg]"; - mes "With the exception of"; - mes "Back Stab, which we can"; - mes "only use once during Close"; - mes "Confine's duration, we can"; - mes "use any skill during the"; - mes "Close Confine status."; - next; - mes "[Haijara Greg]"; - mes "Enemies affected by"; - mes "Close Confine can escape"; - mes "by using Fly Wing, Butterfly"; - mes "Wings, or the Teleport or"; - mes "Hiding skills. However, only"; - mes "Hiding is active during WoE."; - next; - mes "[Haijara Greg]"; - mes "Therefore, Close Confine"; - mes "can be a very useful skill"; - mes "during Guild War sieges, given"; - mes "that the target doesn't use the"; - mes "the Hiding skill to get away."; - next; - mes "[Haijara Greg]"; - mes "With the exception of Boss"; - mes "monsters, Close Confine"; - mes "will immobilize monsters for"; - mes "10 seconds, giving Rogues"; - mes "new possibilities when"; - mes "hunting in a party."; - next; - mes "[Haijara Greg]"; - mes "Well, that's all I can tell"; - mes "you about Close Confine."; - mes "I hope that you can learn"; - mes "more about this skill through"; - mes "practice, and that you become as great a legend as Chae Takbae."; - ROG_SK = 12; - skill 1005,1,0; - specialeffect2 EF_LIGHTSPHERE; - close; - } - mes "[Haijara Greg]"; - mes "All right then..."; - mes "I hope that you can"; - mes "learn more about Close"; - mes "Confine through diligent"; - mes "practice. Good luck, and"; - mes "thanks again for your help."; - ROG_SK = 12; - skill 1005,1,0; - specialeffect2 EF_LIGHTSPHERE; - close; - } - mes "[Haijara Greg]"; - mes "Thank you for helping"; - mes "me protect this priceless"; - mes "skill book. I hope that the"; - mes "next time we meet, we'll be"; - mes "comrades on the battlefield..."; - close; - } - } - else { - mes "[Haijara Greg]"; - mes "H-how did you find this"; - mes "place? I thought this panic"; - mes "room was supposed to be"; - mes "impenetrable, even by Rogues!"; - next; - mes "[Haijara Greg]"; - mes "This can't be good!"; - mes "It will only be a matter of"; - mes "time before they find me..."; - next; - mes "[Haijara Greg]"; - mes "Please..."; - mes "Find me a Stalker"; - mes "or a Rogue that I can"; - mes "trust and send him to"; - mes "help me! I don't have "; - mes "much time left..."; - close; - } -} - -in_rogue,152,29,0 script Louis Greg#rogueguild 4_M_02,{ - if (BaseJob == Job_Rogue || Class == Job_Thief_High) { - if (ROG_SK < 1) { - mes "[Louis Greg]"; - mes "My father just..."; - mes "He just vanished!"; - mes "He was teaching me and"; - mes "my brothers a new skill,"; - mes "but lately he began acting"; - mes "paranoid for some reason..."; - next; - mes "[Louis Greg]"; - mes "Maybe he went into hiding?"; - mes "I know there's a hidden panic"; - mes "room in the Rogue Guild, but"; - mes "even I don't know where to find"; - mes "it. I hope everything's okay..."; - ROG_SK = 1; - close; - } - else if (ROG_SK == 1) { - mes "[Louis Greg]"; - mes "Father did warn that"; - mes "people might come after us"; - mes "if they're learned about the"; - mes "new skill we were learning."; - mes "Maybe he went into hiding in"; - mes "the Rogue Guild's panic room..."; - close; - } - else if (ROG_SK == 2) { - mes "[Louis Greg]"; - mes "What's this...?"; - mes "A letter from my"; - mes "father? Oh, he must"; - mes "be alright! Quick, let"; - mes "me read it right away!"; - ROG_SK = 3; - next; - mes "[Louis Greg]"; - mes "Oh no, he may be safe for"; - mes "now, but father is being hunted"; - mes "by some dangerous people? My"; - mes "brother Thor will want to know"; - mes "about this. Let me write him"; - mes "a letter really quickly..."; - next; - mes "[Louis Greg]"; - mes "I know that I'm in no"; - mes "position to ask any favors,"; - mes "but I guess my father must"; - mes "trust you. Please, would you"; - mes "take my letter and deliver it"; - mes "to my older brother, Thor?"; - next; - mes "[Louis Greg]"; - mes "You can find Thor"; - mes "next to Hermanthorn Jr."; - mes "inside the Rogue Guild."; - mes "I'd really appreciate it if"; - mes "you could help my family."; - close; - } - else if (ROG_SK == 3) { - mes "[Louis Greg]"; - mes "My elder brother, ^FF0000Thor^000000,"; - mes "must know about this right"; - mes "away! Please bring him this"; - mes "letter for me. He should be"; - mes "near ^FF0000Hermanthorn Jr.^000000 here"; - mes "inside the Rogue Guild."; - close; - } - else if (ROG_SK == 4) { - mes "[Louis Greg]"; - mes "You're looking for my"; - mes "brother, Jay? He's usually"; - mes "hanging out here in the"; - mes "Rogue Guild with Antonio Jr."; - close; - } - else if (ROG_SK == 5) { - mes "[Louis Greg]"; - mes "If you need to speak"; - mes "to my father, he's still"; - mes "probably in the hidden panic"; - mes "room inside the Rogue Guild."; - mes "I still don't know where that"; - mes "place could possibly be..."; - close; - } - else if (ROG_SK == 6) { - mes "[Louis Greg]"; - mes "You want to learn the"; - mes "secret Rogue skill? Oh,"; - mes "you should probably talk"; - mes "to ^FF0000Thor^000000 about that. I..."; - mes "I'm really bad at explaining"; - mes "things to people. Really bad."; - close; - } - else if (ROG_SK == 7) { - mes "[Louis Greg]"; - mes "Hm? You're in the middle"; - mes "of learning the secret Rogue"; - mes "skill, aren't you? Ooh, then"; - mes "you're not supposed to be here"; - mes "just yet. Please go back and"; - mes "talk to ^FF0000Thor^000000 again, okay?"; - close; - } - else if (ROG_SK == 8) { - mes "[Louis Greg]"; - mes "Oh, oh!"; - mes "You're done with"; - mes "the training? Ah,"; - mes "then you need to"; - mes "talk to Thor again!"; - close; - } - else if (ROG_SK == 9) { - mes "[Louis Greg]"; - mes "You wanted to learn"; - mes "more about Close Confine?"; - mes "Ugh, then you better speak"; - mes "to my father. I just learned"; - mes "that skill myself, you know."; - close; - } - else if (ROG_SK == 11) { - mes "[Louis Greg]"; - mes "I just heard from my"; - mes "brothers that Chae Takbae"; - mes "developed Close Confine"; - mes "as a way to brutally beat his"; - mes "enemies, keeping them from"; - mes "running away. Is that true?"; - close; - } - mes "[Louis Greg]"; - mes "Wow, you're really"; - mes "great! I wish I were"; - mes "as powerful as you."; - mes "I hate being a kid!"; - close; - } - mes "[Louis Greg]"; - mes "Why'd I become a Rogue?"; - mes "I guess I just like being"; - mes "sneaky. That, and being"; - mes "moral and law abiding is"; - mes "just too tough, you know?"; - close; -} - -in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ - if (BaseJob == Job_Rogue || Class == Job_Thief_High) { - if (ROG_SK < 1) { - mes "[Thor Greg]"; - mes "Where did father go?"; - mes "I hope those weird men"; - mes "didn't get to him. With"; - mes "any luck, he's hidden in"; - mes "the panic room, but still..."; - ROG_SK = 1; - close; - } - else if (ROG_SK == 1) { - mes "[Thor Greg]"; - mes "Hm... My father might"; - mes "be hiding in the panic"; - mes "room. I've never been able"; - mes "to find it, but Markie says"; - mes "that the entrance is cleverly"; - mes "hidden to her left. Hmmm..."; - close; - } - else if (ROG_SK == 2) { - mes "[Thor Greg]"; - mes "Are you looking for"; - mes "my little brother, ^FF0000Louis^000000?"; - mes "Oh, he's always hanging"; - mes "around that ^FF0000Hollgrehenn Jr.^000000"; - mes "here in the Rogue Guild."; - mes "What did you need him for?"; - close; - } - else if (ROG_SK == 3) { - mes "[Thor Greg]"; - mes "What's this you're"; - mes "giving me? A letter"; - mes "from Louis? Let's see..."; - ROG_SK = 4; - next; - mes "[Thor Greg]"; - mes "Oh God, father's in"; - mes "serious trouble! I better"; - mes "tell my older brother, Jay,"; - mes "right away! Quick, find ^FF0000Jay^000000"; - mes "next to ^FF0000Antonio Jr.^000000 here in"; - mes "the guild! P-please hurry!"; - close; - } - else if (ROG_SK == 4) { - mes "[Thor Greg]"; - mes "You can find Jay hanging"; - mes "out with Antonio Jr. here"; - mes "inside the Rogue Guild. "; - mes "Please bring him the letter"; - mes "I've written as soon as possible! "; - close; - } - else if (ROG_SK == 5) { - mes "[Thor Greg]"; - mes "Hopefully, father hasn't"; - mes "gone outside of the Rogue"; - mes "Guild's panic room. That"; - mes "may be the only place"; - mes "where he's safe..."; - close; - } - else if (ROG_SK == 6) { - mes "[Thor Greg]"; - mes "What's that? Father"; - mes "wanted me to teach you"; - mes "the secret Rogue skill?"; - mes "Alright, I'll train you in the"; - mes "same way father did. Would"; - mes "you like an explanation first?"; - next; - mes "[Thor Greg]"; - mes "If you don't want an"; - mes "explanation, I'll just"; - mes "send you to the training"; - mes "ground right away so that"; - mes "you can learn ^FF0000Close Confine^000000."; - next; - if (select("Listen to Explanation:Go to Training Ground") == 1) { - mes "[Thor Greg]"; - mes "Alright, the very first step"; - mes "to learning ^FF0000Close Confine^000000"; - mes "is to master blocking your"; - mes "enemy's movement. I'll send"; - mes "you to a special training"; - mes "ground so you can practice."; - next; - mes "[Thor Greg]"; - mes "There, you'll encounter our"; - mes "training partner. Approach her"; - mes "closely and make sure that you"; - mes "predict and block her movements"; - mes "to the left, right or backward. Get ready, I'm sending you now..."; - close2; - warp "in_rogue",89,114; - end; - } - warp "in_rogue",89,114; - end; - } - else if (ROG_SK == 7) { - mes "[Thor Greg]"; - mes "Alright, I'm going to break"; - mes "the fourth wall here and assume"; - mes "you were disconnected from the"; - mes "game. Would you like to return"; - mes "to the training ground in order"; - mes "to learn ^FF0000Close Confine^000000?"; - next; - if (select("Yes, please.:No, thanks.") == 1) { - mes "[Thor Greg]"; - mes "Alright, the very first step"; - mes "to learning ^FF0000Close Confine^000000"; - mes "is to master blocking your"; - mes "enemy's movement. I'll send"; - mes "you to a special training"; - mes "ground so you can practice."; - next; - mes "[Thor Greg]"; - mes "There, you'll encounter our"; - mes "training partner. Approach her"; - mes "closely and make sure that you"; - mes "predict and block her movements"; - mes "to the left, right or backward. Get ready, I'm sending you now..."; - ROG_SK = 6; - close2; - warp "in_rogue",89,114; - end; - } - mes "[Thor Greg]"; - mes "Alright, alright."; - mes "When you feel ready"; - mes "to resume training,"; - mes "just let me know."; - close; - - } - else if (ROG_SK == 8) { - mes "[Thor Greg]"; - mes "Ah, I hear from Kienna"; - mes "that you've completed your"; - mes "training. Congratulations!"; - mes "Now, please speak to my"; - mes "father so that he can explain the Close Confine skill in detail."; - ROG_SK = 9; - close; - } - else if (ROG_SK == 9) { - mes "[Thor Greg]"; - mes "Please talk to my father"; - mes "so that he can explain the"; - mes "nuances of the Close Confine"; - mes "skill to you. He should still be in the Rogue Guild's panic room."; - close; - } - else if (ROG_SK == 11) { - mes "[Thor Greg]"; - mes "You know, Chae Takbae"; - mes "would say, ''I'm Chae"; - mes "Takbae. And you are...?''"; - mes "to opponents, and right"; - mes "before they could answer,"; - mes "he'd beat them to a pulp."; - next; - mes "[Thor Greg]"; - mes "He really is"; - mes "a legendary hero"; - mes "amongst Rogues...!"; - close; - } - mes "[Thor Greg]"; - mes "Hm...?"; - mes "It seems that"; - mes "you're much stronger"; - mes "than even me. There's"; - mes "probably not too many"; - mes "people who'd mess with you..."; - close; - } - mes "[Thor Greg]"; - mes "Hmm, gank this, gank"; - mes "that. *Sigh* It's my most"; - mes "shameful fault: I spend zeny"; - mes "almost as quickly as I can"; - mes "steal it. It's irresponsible..."; - close; -} - -in_rogue,181,114,3 script Jay Greg#rogueguild 4_M_03,{ - if (BaseJob == Job_Rogue || Class == Job_Thief_High) { - if (ROG_SK < 1) { - mes "[Jay Greg]"; - mes "My father must be hidden"; - mes "in the Rogue Guild's panic"; - mes "room. Strangely, my brothers"; - mes "and I can never find it and"; - mes "figure out whether he's safe..."; - ROG_SK = 1; - next; - mes "[Jay Greg]"; - mes "Recently, he's been pursued"; - mes "by these strange men who've"; - mes "been threatening our family."; - mes "Well, he did just teach us"; - mes "a new skill, so he can use"; - mes "that to protect himself..."; - close; - } - else if (ROG_SK == 1) { - mes "[Jay Greg]"; - mes "I'm guessing my father"; - mes "hid himself in the Rogue"; - mes "Guild's panic room. We can"; - mes "never find it, but supposedly"; - mes "the entrance is hidden close"; - mes "to Markie somewhere."; - close; - } - else if (ROG_SK == 2) { - mes "[Jay Greg]"; - mes "You're looking for"; - mes "Louis, my little brother?"; - mes "He's here in the Rouge Guild,"; - mes "so it shouldn't be too hard to"; - mes "find him. He's probably just"; - mes "standing near Hollgrehen Jr."; - close; - } - else if (ROG_SK == 3) { - mes "[Jay Greg]"; - mes "Thor? He should be"; - mes "around the Rogue Guild"; - mes "somewhere. Have you tried"; - mes "looking around Hermathorn Jr.?"; - close; - } - else if (ROG_SK == 4) { - mes "[Jay Greg]"; - mes "A letter for me...?"; - mes "Ah, it's from Thor, so"; - mes "I guess I better read"; - mes "it right away. Hmmm..."; - ROG_SK = 5; - next; - mes "[Jay Greg]"; - mes "I see... I must report"; - mes "this to the Rogue Guild"; - mes "right away, and send a reply"; - mes "to my father. Hmm. Let me"; - mes "write him a letter right now."; - mes "Please give me a moment..."; - next; - mes "[Jay Greg]"; - mes "There, it's done. Please"; - mes "give this to my father with"; - mes "all the haste you can muster."; - mes "I know it's much to ask, but"; - mes "I cannot find the way to the"; - mes "hidden panic room myself..."; - close; - } - else if (ROG_SK == 5) { - mes "[Jay Greg]"; - mes "Please give my reply"; - mes "to my father as soon as"; - mes "you can. He's still hidden"; - mes "in the Rogue Guild's panic"; - mes "room. That is, if our enemies"; - mes "still haven't found him yet."; - close; - } - else if (ROG_SK == 6) { - mes "[Jay Greg]"; - mes "You need to train for"; - mes "the Close Confine skill?"; - mes "I think Thor is the only"; - mes "one with access to the"; - mes "training ground, so"; - mes "talk to him first."; - close; - } - else if (ROG_SK == 7) { - mes "[Jay Greg]"; - mes "You need to train for"; - mes "the Close Confine skill?"; - mes "I think Thor is the only"; - mes "one with access to the"; - mes "training ground, so"; - mes "talk to him first."; - close; - } - else if (ROG_SK == 8) { - mes "[Jay Greg]"; - mes "Ah, you finished the"; - mes "training for Close Confine,"; - mes "did you? Great, now go and"; - mes "tell my brother, Thor."; - close; - } - else if (ROG_SK == 9) { - mes "[Jay Greg]"; - mes "Hm. You should probably"; - mes "talk to my father to learn"; - mes "more of the nuances about"; - mes "the Close Confine skill."; - mes "Have you seen him in the"; - mes "Rogue Guild's panic room?"; - close; - } - else if (ROG_SK == 12) { - mes "[Jay Greg]"; - mes "Chae Takbae sure"; - mes "seemed like a stubborn,"; - mes "thuggish guy. But he must"; - mes "have been pretty smart to"; - mes "invent some of his own skills."; - close; - } - mes "[Jay Greg]"; - mes "I get the feeling"; - mes "that you're going to"; - mes "be one of the best Rogues"; - mes "around, if you already aren't."; - close; - } - mes "[Jay Greg]"; - mes "Ever since I learned"; - mes "Intimdate, I've gotten"; - mes "real punchy, maybe even"; - mes "masochistic. I mean, if they"; - mes "hit you with a skill, you can"; - mes "hit them back with it!"; - close; -} - -prt_are01,150,150,0 script #1strecog -1,10,10,{ -OnTouch: - donpcevent "#1st5min::OnEnable"; - donpcevent "#1stmove::OnEnable"; - disablenpc "#1strecog"; - end; -} - -prt_are01,135,135,0 script #1st5min -1,{ -OnInit: - disablenpc "#1st5min"; - end; - -OnEnable: - enablenpc "#1st5min"; - initnpctimer; - end; - -OnDisable: - stopnpctimer; - disablenpc "#1st5min"; - end; - -OnTimer1000: - mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00"; - end; - -OnTimer310000: - mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00"; - end; - -OnTimer315000: - mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00"; - disablenpc "Kienna#1st"; - disablenpc "Kienna#2nd"; - disablenpc "Kienna#3rd"; - disablenpc "Kienna#4th"; - disablenpc "Kienna#5th"; - disablenpc "Kienna#6th"; - disablenpc "Kienna#7th"; - disablenpc "Kienna#8th"; - donpcevent "#1stmove::OnDisable"; - enablenpc "#1strecog"; - donpcevent "Waiting Room#rogue10::OnEnable"; - stopnpctimer; - mapwarp "prt_are01","in_rogue",264,124; - end; -} - -prt_are01,135,135,0 script #1stmove -1,{ -OnInit: - disablenpc "#1stmove"; - end; - -OnEnable: - enablenpc "#1stmove"; - initnpctimer; - end; - -OnTimer3000: - mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00"; - end; - -OnTimer5000: - switch(rand(1,8)) { - case 1: - enablenpc "Kienna#1st"; - break; - case 2: - enablenpc "Kienna#2nd"; - break; - case 3: - enablenpc "Kienna#3rd"; - break; - case 4: - enablenpc "Kienna#4th"; - break; - case 5: - enablenpc "Kienna#5th"; - break; - case 6: - enablenpc "Kienna#6th"; - break; - case 7: - enablenpc "Kienna#7th"; - break; - case 8: - enablenpc "Kienna#8th"; - } - end; - -OnTimer8000: - disablenpc "Kienna#1st"; - disablenpc "Kienna#2nd"; - disablenpc "Kienna#3rd"; - disablenpc "Kienna#4th"; - disablenpc "Kienna#5th"; - disablenpc "Kienna#6th"; - disablenpc "Kienna#7th"; - disablenpc "Kienna#8th"; - end; - -OnTimer9000: - stopnpctimer; - donpcevent "#1stmove::OnEnable"; - mapwarp "prt_are01","prt_are01",150,150; - end; - -OnDisable: - stopnpctimer; - disablenpc "#1stmove"; - end; -} - -prt_are01,149,162,0 script Kienna#1st 8_F_GIRL,1,1,{ - end; -OnTouch: - callfunc "F_Kienna",strnpcinfo(2); - end; -} -prt_are01,136,150,0 duplicate(Kienna#1st) Kienna#2nd 8_F_GIRL,1,1 -prt_are01,150,138,0 duplicate(Kienna#1st) Kienna#3rd 8_F_GIRL,1,1 -prt_are01,163,147,0 duplicate(Kienna#1st) Kienna#4th 8_F_GIRL,1,1 -prt_are01,134,140,0 duplicate(Kienna#1st) Kienna#5th 8_F_GIRL,1,1 -prt_are01,161,140,0 duplicate(Kienna#1st) Kienna#6th 8_F_GIRL,1,1 -prt_are01,161,160,0 duplicate(Kienna#1st) Kienna#7th 8_F_GIRL,1,1 -prt_are01,138,159,0 duplicate(Kienna#1st) Kienna#8th 8_F_GIRL,1,1 - -function script F_Kienna { - if (ROG_SK == 6) { - donpcevent "#1stmove::OnDisable"; - mes "[Kienna]"; - mes "Alright, in this"; - mes "exercise, you'll need"; - mes "to predict which way I'm"; - mes "going to move and block"; - mes "me from moving, essentially"; - mes "immobilizing me. Get ready~"; - ROG_SK = 7; - next; - for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) { - .@move_1 = rand(1,3); - if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) { - mes "[Kienna]"; - mes "Huh...?"; - mes "You blocked me!"; - mes "Very nice work~"; - specialeffect EF_POTION1; - specialeffect2 EF_POTION7; - ++.@suc_1; - } - else { - mes "[Kienna]"; - mes "Sorry, but I wasn't"; - mes "moving in that direction."; - mes "Your block attempt failed..."; - } - next; - } - mes "[Kienna]"; - mes "Alright, we're done"; - mes "here. You earned a"; - switch(.@suc_1) { - case 10: - mes "training grade of ''^0000FFS^000000.''"; - mes "That's a perfect score!"; - break; - case 9: - mes "training grade of ''^0000FFA^000000.''"; - mes "You're really good at this!"; - break; - case 8: - mes "training grade of ''^0000FFB +^000000.''"; - mes "That's very commendable!"; - break; - case 7: - mes "training grade of ''^0000FFB^000000.''"; - mes "That's very nice work~"; - break; - case 6: - mes "training grade of ''^0000FFC +^000000.''"; - mes "Not too bad, but you"; - mes "just barely passed!"; - break; - case 5: - mes "training grade of ''^FF0000C^000000.''"; - break; - case 4: - mes "training grade of ''^FF0000D+^000000.''"; - break; - case 3: - mes "training grade of ''^FF0000D^000000.''"; - break; - case 2: - mes "training grade of ''^FF0000F^000000.''"; - break; - case 1: - mes "training grade of ''^FF0000F -^000000.''"; - break; - case 0: - mes "training grade of..."; - mes "Actually, I'm not able"; - mes "to calculate it. What"; - mes "could have happened?!"; - } - next; - if (.@suc_1 > 5) { - mes "[Kienna]"; - mes "I'm happy to say that"; - mes "you've completed your"; - mes "training! Let me send"; - mes "you back to Thor Greg"; - mes "now so that you can finish"; - mes "learning ^FF0000Close Confine^000000."; - ROG_SK = 8; - disablenpc "Kienna#"+getarg(0); - donpcevent "#1st5min::OnDisable"; - enablenpc "#1strecog"; - close2; - donpcevent "Waiting Room#rogue10::OnEnable"; - warp "in_rogue",264,124; - end; - } - else { - mes "[Kienna]"; - mes "Hm. With this grade,"; - mes "I don't think you're"; - mes "quite ready to finish"; - mes "learning Close Confine."; - mes "Would you like to try the"; - mes "training exercise again?"; - next; - if (select("Yes!:No, thanks.") == 1) { - disablenpc "Kienna#"+getarg(0); - donpcevent "#1stmove::OnEnable"; - ROG_SK = 6; - warp "prt_are01",150,150; - end; - } - disablenpc "Kienna#"+getarg(0); - donpcevent "#1st5min::OnDisable"; - enablenpc "#1strecog"; - ROG_SK = 6; - donpcevent "Waiting Room#rogue10::OnEnable"; - warp "in_rogue",264,124; - end; - } - } - else if (ROG_SK == 7) { - mes "[Kienna]"; - mes "You must have canceled"; - mes "your training in the middle"; - mes "of the exercise. I'm sorry,"; - mes "but you'll have to start"; - mes "from the very beginning"; - mes "of this training."; - ROG_SK = 6; - close2; - disablenpc "Kienna#"+getarg(0); - donpcevent "#1stmove::OnEnable"; - warp "prt_are01",150,150; - end; - } - else if (ROG_SK == 8) { - mes "[Kienna]"; - mes "You've already completed"; - mes "the training exercise for"; - mes "the Close Confine skill."; - mes "You no longer have need"; - mes "for my assistance."; - close2; - donpcevent "Waiting Room#rogue10::OnEnable"; - warp "in_rogue",264,124; - end; - } - else { - mes "[Kienna]"; - mes "I'm sorry, but I don't"; - mes "think you belong here."; - mes "Let me send you to the"; - mes "Rogue Guild if you're lost..."; - close2; - donpcevent "Waiting Room#rogue10::OnEnable"; - warp "in_rogue",264,124; - end; - } - -OnInit: - disablenpc "Kienna#1st"; - disablenpc "Kienna#2nd"; - disablenpc "Kienna#3rd"; - disablenpc "Kienna#4th"; - disablenpc "Kienna#5th"; - disablenpc "Kienna#6th"; - disablenpc "Kienna#7th"; - disablenpc "Kienna#8th"; - end; -} - -in_rogue,88,119,3 script Waiting Room#rogue10 4_M_ROGUE,{ -OnEnable: - enablenpc "Waiting Room#rogue10"; - enablewaitingroomevent "Waiting Room#rogue10"; - end; - -OnInit: - waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1; - enablewaitingroomevent "Waiting Room#rogue10"; - end; - -OnStartArena: - warpwaitingpc "prt_are01",150,150; - disablewaitingroomevent "Waiting Room#rogue10"; - end; -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//============================================================ |