summaryrefslogtreecommitdiff
path: root/npc/quests/skills/novice_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r--npc/quests/skills/novice_skills.txt516
1 files changed, 258 insertions, 258 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index aab02da0e..ad736c6e2 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -1,258 +1,258 @@
-//===== eAthena Script =======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Customized novice skills quest
-//===== Additional Comments: =================================
-//= Fully working
-//============================================================
-
-
-
-
-//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
-prt_in.gat,235,133,4 script Nurse Aid 90,
-{
- mes "[Nurse Aid]";
- if(FIRSTAID == 1) goto L_GetAid;
- if(getskilllv(142)>0) goto L_GotAid;
-
- mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
- next;
- menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
-
- M_Nope:
- mes "[Nurse Aid]";
- mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
- close;
-
- M_Yep:
- mes "[Nurse Aid]";
- mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining.";
- next;
- mes "[Nurse Aid]";
- mes "I know because I've been treating a lot people lately who have been fighting them.";
- mes "There are so many injured now that I don't think I can continue treating anyone.";
- next;
- mes "[Nurse Aid]";
- mes "~Sigh~";
- next;
- mes "[Nurse Aid]";
- mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
- emotion 5;
- next;
- menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
-
- sM_Yes:
- mes "[Nurse Aid]";
- mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
- mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
- next;
- mes "[Nurse Aid]";
- mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
- next;
- mes "[Nurse Aid]";
- mes "Once you get job level 3 and have all of the items come back and see me ok.";
- set FIRSTAID,1;
- close;
-
- sM_No:
- mes "[Nurse Aid]";
- mes "Hey!...Where are you running too??...";
- emotion 4;
- close;
-
-L_GetAid:
- if((JobLevel < 3) || (CountItem(507) < 5 ) || (CountItem(705) < 5) || (CountItem(930) < 1)) goto sM_Yes;
- mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
- next;
- mes "....... 1 hour later.......";
- next;
- delitem 507,5;
- delitem 705,5;
- delitem 930,1;
- skill 142,1,0;
- set FIRSTAID,0;
- mes "[Nurse Aid]";
- mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion 21;
- close;
-
-L_GotAid:
- mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!";
- close;
-
-}
-
-
-//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
-prt_in.gat,73,87,2 script Bulma 98,
-{
- mes "[Bulma]";
- if(Class == Job_Novice) goto L_Novice;
-
-L_Other:
- mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion 18;
- next;
- mes "[Bulma]";
- mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion 20;
- close;
-
-L_Novice:
- if(JobLevel >= 7) goto L_Start;
- mes "Hello my young friend. You remind me of myself when I was young.....";
- mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
- next;
- mes "[Bulma]";
- mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
- mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
- close;
-
-L_Start:
- if(PLAYDEAD == 1) goto L_GetSkill;
- if(getskilllv(143)>0) goto L_GotSkill;
- mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
- mes "Look at me acting all sentimental like some old man........";
- next;
- mes "[Bulma]";
- mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
- mes "It may take some time but stay focused and never loose your determination.";
- next;
- mes "[Bulma]";
- mes "Hmm..... actually I might be able to help you out........";
- emotion 20;
- next;
- mes "[Bulma]";
- mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
- next;
- mes "[Bulma]";
- mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
- mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
- next;
- mes "[Bulma]";
- mes "I myself have used it as a novice and found it to be very usefull.";
- mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
- next;
- mes "[Bulma]";
- mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
- next;
- mes "[Bulma]";
- mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
- next;
- mes "[Bulma]";
- mes "First take this pill....";
- next;
- mes "(you take the pill) ~gulp~";
- next;
- mes "[Bulma]";
- mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
- mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
- next;
- mes "[Bulma]";
- mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
- mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
- next;
- mes "[Bulma]";
- mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
- emotion 18;
- next;
- mes "[Bulma]";
- mes "Well get going... GO! GO! GO! RUN!!!";
- emotion 27;
- set PLAYDEAD, 1;
- close;
-
-L_GetSkill:
- if(countitem(7039)<1) goto sL_NotRdy;
- mes "Good to see you again. Alright, lets start your training....";
- next;
- mes "[Bulma]";
- mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing.";
- next;
- mes "[Bulma]";
- mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
- next;
- mes "[Bulma]";
- mes "Now let us use this technique to develop your ability to Play Dead!";
- mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
- next;
- mes "[Bulma]";
- mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
- next;
- mes "~ several hours later ~";
- next;
- mes "[Bulma]";
- mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
- mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion 0;
- next;
- mes "[Bulma]";
- mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion 21;
- skill 143,1,0;
- delitem 7039, 1;
- set PLAYDEAD, 0;
- close;
-
- sL_NotRdy:
- mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion 0;
- next;
- mes "[Bulma]";
- mes "Now GO! Run! Run! RUN!!";
- emotion 27;
- close;
-
-L_GotSkill:
- mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead.";
- mes "That saved me many times in the past. I'm sure it has been saving you too.";
- next;
- mes "[Bulma]";
- mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can.";
- close;
-}
-
-
-//Newbie Assistant------------------------------------------------------------------------------
-prt_castle.gat,174,147,2 script Newbie Assistant 84,
-{
- mes "[Newbie Assistant]";
- if(Class == Job_Novice) goto L_Start;
-
-L_NonNov:
- mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion 1;
- close;
-L_Start:
- if(FIRSTAID==1 && countitem(930)==0) goto L_Aid;
- if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play;
- mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
- close;
-L_Aid:
- mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
- next;
- getitem 930,1;
- mes "[Newbie Assistant]";
- mes "You'll need it in order for her to teach you her exellent healing technique.";
- next;
- mes "[Newbie Assistant]";
- mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
- next;
- mes "[Newbie Assistant]";
- mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
- emotion 3;
- close;
-L_Play:
- mes "So Bulma sent you uh.... okay here you go.";
- getitem 7039,1;
- next;
- mes "Good luck on your adventure.";
- close;
-}
+//===== eAthena Script =======================================
+//= Novice Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Customized novice skills quest
+//===== Additional Comments: =================================
+//= Fully working
+//============================================================
+
+
+
+
+//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
+prt_in.gat,235,133,4 script Nurse Aid 90,
+{
+ mes "[Nurse Aid]";
+ if(FIRSTAID == 1) goto L_GetAid;
+ if(getskilllv(142)>0) goto L_GotAid;
+
+ mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
+ next;
+ menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
+
+ M_Nope:
+ mes "[Nurse Aid]";
+ mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
+ close;
+
+ M_Yep:
+ mes "[Nurse Aid]";
+ mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining.";
+ next;
+ mes "[Nurse Aid]";
+ mes "I know because I've been treating a lot people lately who have been fighting them.";
+ mes "There are so many injured now that I don't think I can continue treating anyone.";
+ next;
+ mes "[Nurse Aid]";
+ mes "~Sigh~";
+ next;
+ mes "[Nurse Aid]";
+ mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
+ emotion 5;
+ next;
+ menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
+
+ sM_Yes:
+ mes "[Nurse Aid]";
+ mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
+ mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
+ next;
+ mes "[Nurse Aid]";
+ mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
+ next;
+ mes "[Nurse Aid]";
+ mes "Once you get job level 3 and have all of the items come back and see me ok.";
+ set FIRSTAID,1;
+ close;
+
+ sM_No:
+ mes "[Nurse Aid]";
+ mes "Hey!...Where are you running too??...";
+ emotion 4;
+ close;
+
+L_GetAid:
+ if((JobLevel < 3) || (CountItem(507) < 5 ) || (CountItem(705) < 5) || (CountItem(930) < 1)) goto sM_Yes;
+ mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
+ next;
+ mes "....... 1 hour later.......";
+ next;
+ delitem 507,5;
+ delitem 705,5;
+ delitem 930,1;
+ skill 142,1,0;
+ set FIRSTAID,0;
+ mes "[Nurse Aid]";
+ mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
+ emotion 21;
+ close;
+
+L_GotAid:
+ mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!";
+ close;
+
+}
+
+
+//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
+prt_in.gat,73,87,2 script Bulma 98,
+{
+ mes "[Bulma]";
+ if(Class == Job_Novice) goto L_Novice;
+
+L_Other:
+ mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
+ emotion 18;
+ next;
+ mes "[Bulma]";
+ mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
+ emotion 20;
+ close;
+
+L_Novice:
+ if(JobLevel >= 7) goto L_Start;
+ mes "Hello my young friend. You remind me of myself when I was young.....";
+ mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
+ next;
+ mes "[Bulma]";
+ mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
+ mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
+ close;
+
+L_Start:
+ if(PLAYDEAD == 1) goto L_GetSkill;
+ if(getskilllv(143)>0) goto L_GotSkill;
+ mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
+ mes "Look at me acting all sentimental like some old man........";
+ next;
+ mes "[Bulma]";
+ mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
+ mes "It may take some time but stay focused and never loose your determination.";
+ next;
+ mes "[Bulma]";
+ mes "Hmm..... actually I might be able to help you out........";
+ emotion 20;
+ next;
+ mes "[Bulma]";
+ mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
+ next;
+ mes "[Bulma]";
+ mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
+ mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
+ next;
+ mes "[Bulma]";
+ mes "I myself have used it as a novice and found it to be very usefull.";
+ mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
+ next;
+ mes "[Bulma]";
+ mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
+ next;
+ mes "[Bulma]";
+ mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
+ next;
+ mes "[Bulma]";
+ mes "First take this pill....";
+ next;
+ mes "(you take the pill) ~gulp~";
+ next;
+ mes "[Bulma]";
+ mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
+ mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
+ next;
+ mes "[Bulma]";
+ mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
+ mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
+ next;
+ mes "[Bulma]";
+ mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
+ emotion 18;
+ next;
+ mes "[Bulma]";
+ mes "Well get going... GO! GO! GO! RUN!!!";
+ emotion 27;
+ set PLAYDEAD, 1;
+ close;
+
+L_GetSkill:
+ if(countitem(7039)<1) goto sL_NotRdy;
+ mes "Good to see you again. Alright, lets start your training....";
+ next;
+ mes "[Bulma]";
+ mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing.";
+ next;
+ mes "[Bulma]";
+ mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
+ next;
+ mes "[Bulma]";
+ mes "Now let us use this technique to develop your ability to Play Dead!";
+ mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
+ next;
+ mes "[Bulma]";
+ mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
+ next;
+ mes "~ several hours later ~";
+ next;
+ mes "[Bulma]";
+ mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
+ mes "What a wonderful performance! BRAVO! BRAVO!";
+ emotion 0;
+ next;
+ mes "[Bulma]";
+ mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
+ emotion 21;
+ skill 143,1,0;
+ delitem 7039, 1;
+ set PLAYDEAD, 0;
+ close;
+
+ sL_NotRdy:
+ mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
+ emotion 0;
+ next;
+ mes "[Bulma]";
+ mes "Now GO! Run! Run! RUN!!";
+ emotion 27;
+ close;
+
+L_GotSkill:
+ mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead.";
+ mes "That saved me many times in the past. I'm sure it has been saving you too.";
+ next;
+ mes "[Bulma]";
+ mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can.";
+ close;
+}
+
+
+//Newbie Assistant------------------------------------------------------------------------------
+prt_castle.gat,174,147,2 script Newbie Assistant 84,
+{
+ mes "[Newbie Assistant]";
+ if(Class == Job_Novice) goto L_Start;
+
+L_NonNov:
+ mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
+ emotion 1;
+ close;
+L_Start:
+ if(FIRSTAID==1 && countitem(930)==0) goto L_Aid;
+ if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play;
+ mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
+ close;
+L_Aid:
+ mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
+ next;
+ getitem 930,1;
+ mes "[Newbie Assistant]";
+ mes "You'll need it in order for her to teach you her exellent healing technique.";
+ next;
+ mes "[Newbie Assistant]";
+ mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
+ next;
+ mes "[Newbie Assistant]";
+ mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
+ emotion 3;
+ close;
+L_Play:
+ mes "So Bulma sent you uh.... okay here you go.";
+ getitem 7039,1;
+ next;
+ mes "Good luck on your adventure.";
+ close;
+}