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Diffstat (limited to 'npc/quests/skills/merchant_skills.txt')
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diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt deleted file mode 100644 index 8a187f70f..000000000 --- a/npc/quests/skills/merchant_skills.txt +++ /dev/null @@ -1,745 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf -//= Copyright (C) DracoRPG -//= Copyright (C) IVBela -//= Copyright (C) Silentdragon -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Merchant Skills Quests -//================= Description =========================================== -//= Quests for skills: Crazy Uproar, Change Cart, Cart Revolution -//================= Current Version ======================================= -//= 1.8 -//========================================================================= - -alberta,83,96,5 script Necko 4W_M_02,7,7,{ - if (BaseClass == Job_Merchant) { - if (getskilllv("MC_LOUD") == 1) { - mes "[Necko]"; - mes "I'm sorry. Necko's store is..."; - mes "Oh? Who's this?"; - mes "Pukakakakakakakakakaka!!!"; - mes "Long time no see!"; - mes "How are you?"; - mes "Nice to see you again!!"; - mes "Anything new?"; - mes "Wow~ I'm so glad to see you!"; - mes "You! Stop by once in a while!"; - mes "I might forget what you look like!"; - mes "Pukakakakakakakakaka!!!"; - mes "Very very nice to see you!!"; - mes "It's so nice to see you like this!"; - mes "Come to Alberta often!"; - mes "Killing two birds with one stone!!"; - mes "I get to see you, and shout also!!"; - mes "How much better can it get!!!"; - mes "Keuhahahahahahahaha!!"; - mes "Pukakakakakakakakakaka!!!"; - mes "Ppyakikakikakakakakakakaka!!"; - close; - } - else if (JobLevel < 15) { - mes "[Necko]"; - mes "Oh, did you come because"; - mes "you are infatuated with my voice?"; - mes "My voice is loud, isn't it!"; - mes "considering you can hear it from a distance."; - mes "And also."; - mes "(looks around)"; - next; - mes "[Necko]"; - mes "My voice isn't just loud!"; - mes "!"; - mes "Once you are about a level 15 merchant"; - mes "I will tell you the secret!"; - mes "Then, come again!!!"; - next; - mes "[Necko]"; - mes "Uahahahahahahahahahahahaha!"; - mes "Kyukwakakakakakakakakakaka!"; - close; - } - else if ((countitem(Scarlet_Jewel) > 6) && (countitem(Banana_Juice) > 0) && (countitem(Mushroom_Spore) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) { - mes "[Necko]"; - mes "Oh! You!"; - mes "You are qualified to learn how to shout!"; - mes "Learn how to shout with my help."; - mes "Would you like to learn Crazy Uproar?"; - next; - switch (select("Yes!!!!", "No.", "What is that?")) { - case 1: - mes "[Necko]"; - mes "Ahahahahaha!! Good!!!"; - mes "That's the spirit!"; - mes "Here we go!"; - next; - delitem Scarlet_Jewel,7; - delitem Banana_Juice,1; - delitem Mushroom_Spore,50; - skill "MC_LOUD",1,0; - mes "[Necko]"; - mes "You have learned Crazy Uproar!!"; - mes "Shout as much as you wish!"; - mes "Hahahahahahaha!"; - close; - case 2: - mes "[Necko]"; - mes "Eh... ok."; - mes "Pooooh..."; - close; - case 3: - mes "[Necko]"; - mes "Crazy Uproar uses your loud voice"; - mes "to boost battle spirit"; - mes "With 8 SP, you get an additional"; - mes "4 STR for 5 minutes!!!!!"; - mes "If you use it repeatedly"; - mes "it is 5 minutes from that point on."; - next; - mes "[Necko]"; - mes "Stay casual in everyday life,"; - mes "and when you need to fight"; - mes "it will gather your spirit."; - mes "Very useful, I must say!!!!"; - close; - } - } - mes "[Necko]"; - mes "Oh, were you charmed "; - mes "by my voice?"; - mes "Indeed, my voice is loud!"; - mes "You can hear it from so far away."; - mes "And also."; - mes "(looks around)"; - next; - mes "[Necko]"; - mes "My voice isn't JUST loud!"; - mes "I have learned the skill"; - mes "that lets me shout.."; - mes "The Crazy Uproar skill!"; - next; - mes "[Necko]"; - mes "Crazy Uproar uses your loud voice"; - mes "to boost battle spirit"; - mes "With 8 sp, you get an additional"; - mes "4 STR for 5 minutes!!!!!"; - mes "If you use it repeatedly"; - mes "it is 5 minutes from that point."; - next; - mes "[Necko]"; - mes "Stay casual in everyday life,"; - mes "but shout to gather more"; - mes "strength when you fight."; - mes "It is very useful!!!!"; - mes "To learn this skill, you first need"; - mes "to learn the essentials of sound!!!"; - next; - mes "[Necko]"; - mes "You can learn this in Payon"; - mes "from a singer with just a loud voice"; - mes "You can take lessons from him!"; - next; - mes "[Necko]"; - mes "But that person died!"; - mes "So you can't learn it anymore!"; - mes "Hahahahahahahaha!!!!"; - mes ".............................."; - mes "...Aww you look disappointed?"; - mes "Do you want to learn Crazy Uproar?"; - next; - mes "[Necko]"; - mes "Hmm... Shall I teach you?"; - mes "If you really want it, that is."; - mes "First, I must scorch the vocal cords."; - mes "There are some things needed to do so."; - next; - mes "[Necko]"; - mes "7 Pearls, 1 bottle of Banana Juice,"; - mes "and 50 mushroom spores!"; - mes "Then I'll scorch your vocal chord!"; - next; - mes "[Necko]"; - mes "See you when you are ready!"; - mes "I shall prepare my throat for then as well!!"; - mes "Bboowuuuuuuuuuuuuuuuuh~~~!!"; - close; - } - mes "[Necko]"; - mes "Necko's store is closed right now."; - mes "come again later. Hehe~"; - close; - -OnTouch: - mes "[!?]"; - mes "Muahahahahahahahahahahahaha!!"; - mes "Pukakakakakakakakakakakakaka!"; - close; -} - -alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ - if (BaseClass == Job_Merchant) { - if (getskilllv("MC_CHANGECART") == 1) { - mes "[Charlron]"; - mes "Mmm? I was wondering who was making all"; - mes "the raucus carrying around a cart."; - mes "It was you."; - mes "Yes, I remember you."; - mes "what do you think? The new cart..good, yeah?"; - next; - mes "[Charlron]"; - mes "Enjoy life."; - mes "Life isn't just simply moving"; - mes "forward..Slowly, looking around,"; - mes "dragging a heavy cart is"; - mes "the way us merchants live."; - mes "Then see you next time."; - next; - mes "[Charlron]"; - mes "Be healthy~"; - close; - } - else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) { - mes "[Charlron]"; - mes "Nice to see you fellow merchant"; - mes "If I remember correctly,"; - mes "you're that famous merchant"; - mes "these days."; - next; - mes "But your cart doesn't"; - mes "seem to fit your fame."; - mes "How pitiful."; - next; - switch (select("That's why I came here.", "What about my cart?", "Two pairs is pitiful?")) { - case 1: - if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) { - mes "[Charlron]"; - mes "Haha! Ok, ok!"; - mes "With the things you brought"; - mes "I will change your cart."; - next; - delitem Wooden_Block,50; - delitem Iron,10; - delitem Animal's_Skin,20; - skill "MC_CHANGECART",1,0; - mes "[Charlron]"; - mes "Congratulations."; - mes "You can choose a cart"; - mes "according to your taste."; - mes "And now you don't even need"; - mes "me to help you. All you"; - mes "need is some SP."; - next; - mes "[Charlron]"; - mes "Convenient, don't you think?"; - mes "Oh and one more thing!"; - mes "Each time you level, you can"; - mes "have a new different cart"; - mes "So work hard."; - next; - mes "[Charlron]"; - mes "But anyways, it looks very nice on you!"; - mes "Hahaha! Have a nice day!"; - close; - } - mes "[Charlron]"; - mes "Mmm... It's true that I"; - mes "change carts but..."; - mes "In order to do so, I need"; - mes "some materials to use."; - next; - mes "[Charlron]"; - mes "50 Trunks."; - mes "10 Iron."; - mes "20 Animal Skins."; - mes "I need at least these things"; - mes "to change your cart."; - next; - mes "[Charlron]"; - mes "So come see me when you"; - mes "have prepared everything."; - close; - case 2: - mes "[Charlron]"; - mes "Oh no, you don't know at all?(changes tone)"; - mes "A new way to show off a merchant's ego!"; - mes "An expression of an excellent brain!"; - mes "Change Cart is a skill that"; - mes "makes a merchant stand out!"; - next; - mes "[Charlron]"; - mes "A fun skill that allows you to"; - mes "use a cart according to your"; - mes "level with only 40 SP!"; - next; - mes "[Charlron]"; - mes "That is Change Cart!"; - mes "A basic skill for any merchant."; - mes "I'll teach you how to make"; - mes "one so watch carefully, and"; - mes "do exactly what I do to make"; - mes "your own in the future!"; - next; - mes "[Charlron]"; - mes "But, since it's the first time"; - mes "you need to prepare some materials."; - mes "50 Trunks!"; - mes "10 Iron!"; - mes "20 Animal skins!"; - mes "-bring these please!"; - next; - mes "[Charlron]"; - mes "All we have to do is"; - mes "make one using those materials,"; - mes "so come back when you are ready."; - mes "Ok?"; - close; - case 3: - mes "[Charlron]"; - mes "...it's not 'CARD'!"; - close; - } - } - mes "[Charlron]"; - mes "Welcome young one."; - mes "Is selling fun? I am the"; - mes "merchant Charlron. I have been"; - mes "doing some research about."; - mes "carts recently."; - next; - mes "[Charlron]"; - mes "Aren't you tired of that cart?"; - mes "Come to me if you want to"; - mes "change your cart. I'll do a good job."; - mes "But, there are some conditions."; - next; - mes "[Charlron]"; - mes "I'm a pretty famous merchant,"; - mes "so I don't really deal with beginners."; - mes "Once you are level 30"; - mes "I may consider establishing"; - mes "a deal with you."; - close; - } - mes "[Charlron]"; - mes "I am a merchant that"; - mes "deals with many things, Charlron."; - mes "If you ever find anything interesting"; - mes "come back and try to "; - mes "negotiate a deal with me."; - close; -} - -- script ::Gershaun_alberta FAKE_NPC,{ - if (BaseClass == Job_Merchant) { - if (getskilllv("MC_CARTREVOLUTION") == 1) { - mes "[Gershaun]"; - mes "Ah, long time no see!"; - mes "Ohh, the red marks on your cart."; - mes "They must be the marks of 'it'..."; - mes "Seems like I have taught you the skill correctly!"; - next; - mes "[Gershaun]"; - mes "You have blood like mine in you!"; - mes "Mmm! After all!!"; - mes "I'm happy! Scratch my back!"; - mes "Here! Hurry!"; - close; - } - else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) { - mes "[Gershaun]"; - mes "Ooh. You have a firm body"; - mes "for a merchant. You must be"; - mes "very good a carrying things!?"; - mes "Mmm you should be able to learn"; - mes "Cart Revolution!"; - next; - switch (select("Hey~ that's why I came.", "What's that?")) { - case 1: - .@care_random = rand(1,3); - if (.@care_random == 1) { - if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 19) && (countitem(Sticky_Mucus) > 29) && (countitem(Wing_Of_Fly) > 19) && (countitem(Tentacle) > 4)) { - mes "[Gershaun]"; - mes "Hoho!"; - mes "Got it! I shall teach you"; - mes "Cart Revolution!"; - next; - mes "[Gershaun]"; - mes "Ah, such a nice day!"; - mes "I shall reward those who"; - mes "eagerly swing their carts!"; - next; - delitem Grape_Juice,2; - delitem Iron,20; - delitem Sticky_Mucus,30; - delitem Wing_Of_Fly,20; - delitem Tentacle,5; - skill "MC_CARTREVOLUTION",1,0; - mes "Now you can use Cart Revolution"; - mes "I expect you to make merchants"; - mes "famous by using this amazing"; - mes "destruction power. Muahahahahaha!!!"; - next; - mes "[Gershaun]"; - mes "Have a great day!!"; - close; - } - else if (countitem(Banana_Juice) > 0) { - mes "[Gershaun]"; - mes "Ooh!"; - mes "It's banana juice!"; - mes "Thank you very much!"; - mes "...............Kaah!"; - delitem Banana_Juice,1; - mes "Very refreshing! Thank you! Goodbye!"; - next; - mes "[Gershaun]"; - mes "Hmm?"; - mes "You didn't leave yet?"; - mes "Ah! You are still attached"; - mes "to Cart Revolution!"; - mes "Ok then. Considering you brought"; - mes "the Banana Juice, I'll teach you."; - next; - mes "[Gershaun]"; - mes "It's not hard to teach you"; - mes "Cart Revolution, but I need you to prepare"; - mes "the materials to modify your cart."; - mes "The items I need are.."; - next; - mes "[Gershaun]"; - mes "First I need 20 Irons to make the cart"; - mes "durable. Then 30 Sticky Mucus to absorb"; - mes "the shock."; - mes "And about 20 Fly Wings and 5 Tentacles?"; - mes "And 2 bottles of Grape Juice for me!"; - next; - mes "[Gershaun]"; - mes "Just bring those."; - mes "I'm not saying ONLY 30 or 20."; - mes "It depends on my condition!"; - mes "Hahahaha!"; - mes "I'll be waiting. Then byebye~"; - close; - } - mes "[Gershaun]"; - mes "Mmm!"; - mes "Nothing can be done without a refreshing drink!"; - mes "How about starting a conversation"; - mes "with at least a bottle of Banana Juice?"; - close; - } - if (.@care_random == 2) { - if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 14) && (countitem(Sticky_Mucus) > 24) && (countitem(Wing_Of_Fly) > 14) && (countitem(Tentacle) > 4)) { - mes "[Gershaun]"; - mes "Mmm that's good!"; - mes "Great! I shall teach you"; - mes "...Cart Revolution!"; - next; - mes "[Gershaun]"; - mes "Ah, such a nice day!"; - mes "I shall reward those who"; - mes "eagerly swing their carts!"; - next; - delitem Grape_Juice,2; - delitem Iron,15; - delitem Sticky_Mucus,25; - delitem Wing_Of_Fly,15; - delitem Tentacle,5; - skill "MC_CARTREVOLUTION",1,0; - mes "Now you can use Cart Revolution"; - mes "I expect you to make merchants"; - mes "famous by using its amazing"; - mes "destruction power. Muahahahahaha!!!"; - next; - mes "[Gershaun]"; - mes "Have a good day!!"; - close; - } - else if (countitem(Banana_Juice) > 0) { - mes "[Gershaun]"; - mes "Ooh!"; - mes "It's banana juice!"; - mes "Thanks a lot!"; - mes "...............Kaaah!"; - delitem Banana_Juice,1; - mes "Very good! Thank you! Good-bye!"; - next; - mes "[Gershaun]"; - mes "Mmm?"; - mes "You didn't leave yet?"; - mes "Ah! You're still attached"; - mes "to Cart Revolution!"; - mes "Ok then. Considering you brought"; - mes "the banana juice, I'll teach you."; - next; - mes "[Gershaun]"; - mes "It's not hard to teach you"; - mes "Cart Revolution, but I need you to prepare"; - mes "the materials to modify your cart."; - mes "The items I need are.."; - next; - mes "[Gershaun]"; - mes "First I need 20 Irons to make the cart"; - mes "durable. Then 30 Sticky Mucus to absorb"; - mes "the shock."; - mes "And about 20 Fly Wings and 5 Tentacles?"; - mes "And 2 bottles of Grape Juice for me!"; - next; - mes "[Gershaun]"; - mes "Bring these to me."; - mes "But that doesn't mean I want only 30 and 20."; - mes "It all depends on my condition!"; - mes "Just bring me these for now."; - mes "Hahahaha!"; - mes "I'm looking forward to it. Good bye then~"; - close; - } - mes "[Gershaun]"; - mes "Mmm!"; - mes "Nothing's free nowadays!"; - mes "How about trying to start a conversation"; - mes "by offering a bottle of Banana Juice or something?"; - close; - } - if (.@care_random == 3) { - if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 22) && (countitem(Sticky_Mucus) > 31) && (countitem(Wing_Of_Fly) > 22) && (countitem(Tentacle) > 5)) { - mes "[Gershaun]"; - mes "Mmm that's good!"; - mes "Great! I shall teach you"; - mes "...Cart Revolution!"; - next; - mes "[Gershaun]"; - mes "Ah, such a nice day!"; - mes "I shall reward those who"; - mes "eagerly swing their carts!"; - next; - delitem Grape_Juice,2; - delitem Iron,23; - delitem Sticky_Mucus,32; - delitem Wing_Of_Fly,23; - delitem Tentacle,6; - skill "MC_CARTREVOLUTION",1,0; - mes "Now you can use Cart Revolution"; - mes "I expect you to make merchants"; - mes "famous by using its amazing"; - mes "destruction power. Muahahahahaha!!!"; - next; - mes "[Gershaun]"; - mes "Have a good day!!"; - close; - } - else if (countitem(Banana_Juice) > 0) { - mes "[Gershaun]"; - mes "Ooh!"; - mes "It's Banana Juice!"; - mes "Thanks a lot!"; - mes "...............Kaaah!"; - delitem Banana_Juice,1; - mes "Very good! Thank you! Good-bye!"; - next; - mes "[Gershaun]"; - mes "Mmm?"; - mes "You didn't leave yet?"; - mes "Ah! You're still attached"; - mes "to Cart Revolution!"; - mes "Ok then. Considering you brought"; - mes "the banana juice, I'll teach you."; - next; - mes "[Gershaun]"; - mes "It's not hard to teach you"; - mes "Cart Revolution, but I need you to prepare"; - mes "the materials to modify your cart."; - mes "The items I need are.."; - next; - mes "[Gershaun]"; - mes "First I need 20 Irons to make the cart"; - mes "durable. Then 30 Sticky Mucus to absorb"; - mes "the shock."; - mes "And about 20 Fly Wings and 5 Tentacles?"; - mes "And 2 bottles of Grape Juice for me!"; - next; - mes "[Gershaun]"; - mes "Just bring those."; - mes "I'm not saying ONLY 30 or 20."; - mes "It depends on my condition!"; - mes "Hahahaha!"; - mes "I'll be waiting. Then byebye~"; - close; - } - mes "[Gershaun]"; - mes "Mmm!"; - mes "Nothing can be done without a refreshing drink!"; - mes "How about starting a conversation"; - mes "with at least a bottle of Banana Juice?"; - close; - } - case 2: - mes "[Gershaun]"; - mes "... you don't seem to know"; - mes "about Cart Revolution."; - mes "Ok, I'll tell you a story"; - mes "I've never told anyone before."; - mes "Listen carefully."; - next; - mes "[Gershaun]"; - mes "I did research about a different"; - mes "way to use the cart."; - mes "I tried cooking ramen"; - mes "and even tried jump-roping."; - mes "But none of them were able"; - mes "to satisfy me."; - next; - mes "[Gershaun]"; - mes "In despair, I wandered"; - mes "through the fields with my cart."; - mes "After wandering dazed day after day.."; - mes "I met a very strong monster."; - mes "Life was in danger!"; - mes "Why me - a weaponless, armor-less merchant!"; - next; - mes "[Gershaun]"; - mes "I was scared to death.. thinking"; - mes "and hoping that this wasn't the"; - mes "last of me. With little hope left"; - mes "I tried the last thing possible."; - mes "I used my cart to hit the monster!"; - next; - mes "[Gershaun]"; - mes "The monster died in one hit."; - mes "It was then that I realized something."; - mes "Carts can become weapons, too!"; - mes "I finally realized that we can"; - mes "attack with carts!"; - next; - mes "[Gershaun]"; - mes "Cart Revolution!"; - mes "That's the new attack skill I developed."; - mes "Using 12 SP you lift your cart"; - mes "to hit your opponent.."; - mes "right in the head!"; - next; - mes "[Gershaun]"; - mes "The heavier your cart is, the"; - mes "stronger you can attack! With one hit,"; - mes "your opponent will be hurt and"; - mes "forced to back off!"; - mes "This is Cart Revolution!"; - close; - } - } - mes "[Gershaun]"; - mes "Mmm, a young merchant."; - mes "You must use carts, too."; - mes "Since you need to do business."; - mes "But is that all?"; - next; - mes "[Gershaun]"; - mes "I did research about a different"; - mes "way to use the cart."; - mes "I tried cooking ramen"; - mes "and even tried jump-roping."; - mes "But none of them were able"; - mes "to satisfy me."; - next; - switch (select("I know, I know.", "...?")) { - case 1: - mes "[Gershaun]"; - mes "...no, what I'm saying is."; - close; - case 2: - mes "[Gershaun]"; - mes "In despair, I wandered"; - mes "through the fields with my cart."; - mes "After wandering dazed day after day.."; - mes "I met a very strong monster."; - mes "Life was in danger!"; - mes "Why me - a weaponless, armor-less merchant!"; - next; - mes "[Gershaun]"; - mes "I was scared to death.. thinking"; - mes "and hoping that this wasn't the"; - mes "last of me. With little hope left"; - mes "I tried the last thing possible."; - mes "I used my cart to hit the monster!"; - mes "And then! And then!"; - next; - mes "[Gershaun]"; - mes "The monster died in one hit."; - mes "It was then that I realized something."; - mes "Carts can become weapons, too!"; - mes "I finally realized that we can"; - mes "attack with carts!"; - next; - mes "[Gershaun]"; - mes "Cart Revolution!"; - mes "That's the new attack skill I developed."; - mes "Using 12 SP you lift your cart"; - mes "to hit your opponent.."; - mes "right in the head!"; - next; - mes "[Gershaun]"; - mes "The heavier your cart is, the"; - mes "stronger you can attack! With one hit,"; - mes "your opponent will be hurt and"; - mes "forced to back off!"; - next; - mes "[Gershaun]"; - mes "Would you like to learn this skill?"; - next; - switch (select("Yes!!", "I want to learn sushi skills...")) { - case 1: - mes "[Gershaun]"; - mes "Ok!"; - mes "I'll give you special training!"; - mes "First you need health!"; - mes "Get yourself to merchant"; - mes "level 35!"; - mes "We'll talk after that!"; - close; - case 2: - mes "[Sushi King Gershaun]"; - if (Sex > 1) { - mes "Stupid girl!"; - } - else { - mes "Stupid boy!"; - } - mes "It's way to early for you to"; - mes "even put your hands on sushi!"; - close; - } - } - } - mes "[Gershaun]"; - mes "If it doesn't work, make it work."; - mes "If it doesn't work, make it work."; - mes "If it doesn't work, make it work."; - close; -} |