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-rw-r--r--npc/quests/skills/merchant_skills.txt575
1 files changed, 354 insertions, 221 deletions
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index b2f8a5acc..889123868 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -3,20 +3,20 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quests for skills: Crazy Uproar, Change Cart, Cart
// Revolution
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.6 Updated to latest available official file. [Masao]
//============================================================
-alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_LOUD") == 1) {
+alberta,83,96,5 script Necko 98,7,7,{
+ if (BaseJob == Job_Merchant) {
+ if (mc_loud_x == 1) {
mes "[Necko]";
mes "I'm sorry. Necko's store is...";
mes "Oh? Who's this?";
@@ -40,7 +40,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
mes "Ppyakikakikakakakakakakaka!!";
close;
}
- else if (BaseJob == Job_Merchant && JobLevel < 15) {
+ else if ((Class == Job_Merchant) && (JobLevel < 15)) {
mes "[Necko]";
mes "Oh, did you come because";
mes "you are infatuated with my voice?";
@@ -61,14 +61,14 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
mes "Kyukwakakakakakakakakakaka!";
close;
}
- else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) {
+ else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (BaseJob == Job_Merchant) & (JobLevel >= 15)) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
mes "Learn how to shout with my help.";
mes "Would you like to learn Crazy Uproar?";
next;
- switch(select("Yes!!!!:No.:What is that?")) {
+ switch (select("Yes!!!!:No.:What is that?")) {
case 1:
mes "[Necko]";
mes "Ahahahahaha!! Good!!!";
@@ -79,6 +79,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
delitem 532,1; //Banana_Juice
delitem 921,50; //Mushroom_Spore
skill "MC_LOUD",1,0;
+ set mc_loud_x,1;
mes "[Necko]";
mes "You have learned Crazy Uproar!!";
mes "Shout as much as you wish!";
@@ -166,24 +167,21 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
close;
}
- else {
- mes "[Necko]";
- mes "Necko's store is closed right now.";
- mes "come again later. Hehe~";
- close;
- }
+ mes "[Necko]";
+ mes "Necko's store is closed right now.";
+ mes "come again later. Hehe~";
+ close;
OnTouch:
mes "[!?]";
mes "Muahahahahahahahahahahahaha!!";
mes "Pukakakakakakakakakakakakaka!";
close;
-
}
-alberta,119,221,6 script Charlron#qsk_mc 107,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_CHANGECART") == 1) {
+alberta,119,221,6 script Charlron 107,5,5,{
+ if (BaseJob == Job_Merchant) {
+ if (mc_changecart_x == 1) {
mes "[Charlron]";
mes "Mmm? I was wondering who was making all";
mes "the raucus carrying around a cart.";
@@ -203,7 +201,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
mes "Be healthy~";
close;
}
- else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
+ else if ((BaseJob == Job_Merchant) && (JobLevel >= 30)) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
@@ -214,9 +212,9 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
mes "seem to fit your fame.";
mes "How pitiful.";
next;
- switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
+ switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
case 1:
- if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) {
+ if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) {
mes "[Charlron]";
mes "Haha! Ok, ok!";
mes "With the things you brought";
@@ -226,6 +224,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
delitem 998,10; //Iron
delitem 919,20; //Animal's_Skin
skill "MC_CHANGECART",1,0;
+ set mc_changecart_x,1;
mes "[Charlron]";
mes "Congratulations.";
mes "You can choose a cart";
@@ -246,25 +245,23 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
mes "Hahaha! Have a nice day!";
close;
}
- else {
- mes "[Charlron]";
- mes "Mmm... It's true that I";
- mes "change carts but...";
- mes "In order to do so, I need";
- mes "some materials to use.";
- next;
- mes "[Charlron]";
- mes "50 Trunks.";
- mes "10 Iron.";
- mes "20 Animal Skins.";
- mes "I need at least these things";
- mes "to change your cart.";
- next;
- mes "[Charlron]";
- mes "So come see me when you";
- mes "have prepared everything.";
- close;
- }
+ mes "[Charlron]";
+ mes "Mmm... It's true that I";
+ mes "change carts but...";
+ mes "In order to do so, I need";
+ mes "some materials to use.";
+ next;
+ mes "[Charlron]";
+ mes "50 Trunks.";
+ mes "10 Iron.";
+ mes "20 Animal Skins.";
+ mes "I need at least these things";
+ mes "to change your cart.";
+ next;
+ mes "[Charlron]";
+ mes "So come see me when you";
+ mes "have prepared everything.";
+ close;
case 2:
mes "[Charlron]";
mes "Oh no, you don't know at all?(changes tone)";
@@ -306,43 +303,39 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
close;
}
}
- else {
- mes "[Charlron]";
- mes "Welcome young one.";
- mes "Is selling fun? I am the";
- mes "merchant Charlron. I have been";
- mes "doing some research about.";
- mes "carts recently.";
- next;
- mes "[Charlron]";
- mes "Aren't you tired of that cart?";
- mes "Come to me if you want to";
- mes "change your cart. I'll do a good job.";
- mes "But, there are some conditions.";
- next;
- mes "[Charlron]";
- mes "I'm a pretty famous merchant,";
- mes "so I don't really deal with beginners.";
- mes "Once you are level 30";
- mes "I may consider establishing";
- mes "a deal with you.";
- close;
- }
- }
- else {
mes "[Charlron]";
- mes "I am a merchant that";
- mes "deals with many things, Charlron.";
- mes "If you ever find anything interesting";
- mes "come back and try to ";
- mes "negotiate a deal with me.";
+ mes "Welcome young one.";
+ mes "Is selling fun? I am the";
+ mes "merchant Charlron. I have been";
+ mes "doing some research about.";
+ mes "carts recently.";
+ next;
+ mes "[Charlron]";
+ mes "Aren't you tired of that cart?";
+ mes "Come to me if you want to";
+ mes "change your cart. I'll do a good job.";
+ mes "But, there are some conditions.";
+ next;
+ mes "[Charlron]";
+ mes "I'm a pretty famous merchant,";
+ mes "so I don't really deal with beginners.";
+ mes "Once you are level 30";
+ mes "I may consider establishing";
+ mes "a deal with you.";
close;
}
+ mes "[Charlron]";
+ mes "I am a merchant that";
+ mes "deals with many things, Charlron.";
+ mes "If you ever find anything interesting";
+ mes "come back and try to ";
+ mes "negotiate a deal with me.";
+ close;
}
-alberta,232,106,6 script Gershaun#qsk_mc 57,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_CARTREVOLUTION") == 1) {
+alberta,232,106,6 script Gershaun 57,5,5,{
+ if (BaseJob == Job_Merchant) {
+ if (mc_cartrevolution_x == 1) {
mes "[Gershaun]";
mes "Ah, long time no see!";
mes "Ohh, the red marks on your cart.";
@@ -356,7 +349,7 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
mes "Here! Hurry!";
close;
}
- else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
+ else if ((BaseJob == Job_Merchant) && (JobLevel >= 35)) {
mes "[Gershaun]";
mes "Ooh. You have a firm body";
mes "for a merchant. You must be";
@@ -364,81 +357,222 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
mes "Mmm you should be able to learn";
mes "Cart Revolution!";
next;
- switch(select("Hey~ that's why I came.:What's that?")) {
+ switch (select("Hey~ that's why I came.:What's that?")) {
case 1:
- switch(rand(1,3)) {
- case 1: setarray .@Quantity[0],2,20,30,20,5; break;
- case 2: setarray .@Quantity[0],2,15,25,15,5; break;
- case 3: setarray .@Quantity[0],2,23,32,23,6; break;
- }
- if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) {
- mes "[Gershaun]";
- mes "Hoho!";
- mes "Got it! I shall teach you";
- mes "Cart Revolution!";
- next;
- mes "[Gershaun]";
- mes "Ah, such a nice day!";
- mes "I shall reward those who";
- mes "eagerly swing their carts!";
- next;
- delitem 533,.@Quantity[0]; //Grape_Juice
- delitem 998,.@Quantity[1]; //Iron
- delitem 938,.@Quantity[2]; //Sticky_Mucus
- delitem 601,.@Quantity[3]; //Wing_Of_Fly
- delitem 962,.@Quantity[4]; //Tentacle
- skill "MC_CARTREVOLUTION",1,0;
- mes "[Gershaun]";
- mes "Now you can use Cart Revolution";
- mes "I expect you to make merchants";
- mes "famous by using this amazing";
- mes "destruction power. Muahahahahaha!!!";
- next;
+ set .@care_random,rand(1,3);
+ if (.@care_random == 1) {
+ if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) {
+ mes "[Gershaun]";
+ mes "Hoho!";
+ mes "Got it! I shall teach you";
+ mes "Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,2; //Grape_Juice
+ delitem 998,20; //Iron
+ delitem 938,30; //Sticky_Mucus
+ delitem 601,20; //Wing_Of_Fly
+ delitem 962,5; //Tentacle
+ skill "MC_CARTREVOLUTION",1,0;
+ set mc_cartrevolution_x,1;
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using this amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a great day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's banana juice!";
+ mes "Thank you very much!";
+ mes "...............Kaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very refreshing! Thank you! Goodbye!";
+ next;
+ mes "[Gershaun]";
+ mes "Hmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You are still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the Banana Juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Just bring those.";
+ mes "I'm not saying ONLY 30 or 20.";
+ mes "It depends on my condition!";
+ mes "Hahahaha!";
+ mes "I'll be waiting. Then byebye~";
+ close;
+ }
mes "[Gershaun]";
- mes "Have a great day!!";
+ mes "Mmm!";
+ mes "Nothing can be done without a refreshing drink!";
+ mes "How about starting a conversation";
+ mes "with at least a bottle of Banana Juice?";
close;
}
- else if (countitem(532) > 0) {
- mes "[Gershaun]";
- mes "Ooh!";
- mes "It's banana juice!";
- mes "Thank you very much!";
- mes "...............Kaah!";
- delitem 532,1; //Banana_Juice
- mes "Very refreshing! Thank you! Goodbye!";
- next;
- mes "[Gershaun]";
- mes "Hmm?";
- mes "You didn't leave yet?";
- mes "Ah! You are still attached";
- mes "to Cart Revolution!";
- mes "Ok then. Considering you brought";
- mes "the Banana Juice, I'll teach you.";
- next;
- mes "[Gershaun]";
- mes "It's not hard to teach you";
- mes "Cart Revolution, but I need you to prepare";
- mes "the materials to modify your cart.";
- mes "The items I need are..";
- next;
- // Do not "Correct" this dialog. It IS correct already.
- // You're not suposed to know the exact amount to bring.
- mes "[Gershaun]";
- mes "First I need 20 Irons to make the cart";
- mes "durable. Then 30 Sticky Mucus to absorb";
- mes "the shock.";
- mes "And about 20 Fly Wings and 5 Tentacles?";
- mes "And 2 bottles of Grape Juice for me!";
- next;
+ if (.@care_random == 2) {
+ if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) {
+ mes "[Gershaun]";
+ mes "Mmm that's good!";
+ mes "Great! I shall teach you";
+ mes "...Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,2; //Grape_Juice
+ delitem 998,15; //Iron
+ delitem 938,25; //Sticky_Mucus
+ delitem 601,15; //Wing_Of_Fly
+ delitem 962,5; //Tentacle
+ skill "MC_CARTREVOLUTION",1,0;
+ set mc_cartrevolution_x,1;
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using its amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a good day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's banana juice!";
+ mes "Thanks a lot!";
+ mes "...............Kaaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very good! Thank you! Good-bye!";
+ next;
+ mes "[Gershaun]";
+ mes "Mmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You're still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the banana juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Bring these to me.";
+ mes "But that doesn't mean I want only 30 and 20.";
+ mes "It all depends on my condition!";
+ mes "Just bring me these for now.";
+ mes "Hahahaha!";
+ mes "I'm looking forward to it. Good bye then~";
+ close;
+ }
mes "[Gershaun]";
- mes "Just bring those.";
- mes "I'm not saying ONLY 30 or 20.";
- mes "It depends on my condition!";
- mes "Hahahaha!";
- mes "I'll be waiting. Then byebye~";
+ mes "Mmm!";
+ mes "Nothing's free nowadays!";
+ mes "How about trying to start a conversation";
+ mes "by offering a bottle of Banana Juice or something?";
close;
}
- else {
+ if (.@care_random == 3) {
+ if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) {
+ mes "[Gershaun]";
+ mes "Mmm that's good!";
+ mes "Great! I shall teach you";
+ mes "...Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,2; //Grape_Juice
+ delitem 998,23; //Iron
+ delitem 938,32; //Sticky_Mucus
+ delitem 601,23; //Wing_Of_Fly
+ delitem 962,6; //Tentacle
+ skill "MC_CARTREVOLUTION",1,0;
+ set mc_cartrevolution_x, 1;
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using its amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a good day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's Banana Juice!";
+ mes "Thanks a lot!";
+ mes "...............Kaaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very good! Thank you! Good-bye!";
+ next;
+ mes "[Gershaun]";
+ mes "Mmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You're still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the banana juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Just bring those.";
+ mes "I'm not saying ONLY 30 or 20.";
+ mes "It depends on my condition!";
+ mes "Hahahaha!";
+ mes "I'll be waiting. Then byebye~";
+ close;
+ }
mes "[Gershaun]";
mes "Mmm!";
mes "Nothing can be done without a refreshing drink!";
@@ -500,95 +634,94 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
close;
}
}
- else {
+ mes "[Gershaun]";
+ mes "Mmm, a young merchant.";
+ mes "You must use carts, too.";
+ mes "Since you need to do business.";
+ mes "But is that all?";
+ next;
+ mes "[Gershaun]";
+ mes "I did research about a different";
+ mes "way to use the cart.";
+ mes "I tried cooking ramen";
+ mes "and even tried jump-roping.";
+ mes "But none of them were able";
+ mes "to satisfy me.";
+ next;
+ switch (select("I know, I know.:...?")) {
+ case 1:
mes "[Gershaun]";
- mes "Mmm, a young merchant.";
- mes "You must use carts, too.";
- mes "Since you need to do business.";
- mes "But is that all?";
+ mes "...no, what I'm saying is.";
+ close;
+ case 2:
+ mes "[Gershaun]";
+ mes "In despair, I wandered";
+ mes "through the fields with my cart.";
+ mes "After wandering dazed day after day..";
+ mes "I met a very strong monster.";
+ mes "Life was in danger!";
+ mes "Why me - a weaponless, armor-less merchant!";
next;
mes "[Gershaun]";
- mes "I did research about a different";
- mes "way to use the cart.";
- mes "I tried cooking ramen";
- mes "and even tried jump-roping.";
- mes "But none of them were able";
- mes "to satisfy me.";
+ mes "I was scared to death.. thinking";
+ mes "and hoping that this wasn't the";
+ mes "last of me. With little hope left";
+ mes "I tried the last thing possible.";
+ mes "I used my cart to hit the monster!";
+ mes "And then! And then!";
next;
- if (select("I know, I know.:...?") == 2) {
- mes "[Gershaun]";
- mes "In despair, I wandered";
- mes "through the fields with my cart.";
- mes "After wandering dazed day after day..";
- mes "I met a very strong monster.";
- mes "Life was in danger!";
- mes "Why me - a weaponless, armor-less merchant!";
- next;
- mes "[Gershaun]";
- mes "I was scared to death.. thinking";
- mes "and hoping that this wasn't the";
- mes "last of me. With little hope left";
- mes "I tried the last thing possible.";
- mes "I used my cart to hit the monster!";
- mes "And then! And then!";
- next;
- mes "[Gershaun]";
- mes "The monster died in one hit.";
- mes "It was then that I realized something.";
- mes "Carts can become weapons, too!";
- mes "I finally realized that we can";
- mes "attack with carts!";
- next;
- mes "[Gershaun]";
- mes "Cart Revolution!";
- mes "That's the new attack skill I developed.";
- mes "Using 12 SP you lift your cart";
- mes "to hit your opponent..";
- mes "right in the head!";
- next;
- mes "[Gershaun]";
- mes "The heavier your cart is, the";
- mes "stronger you can attack! With one hit,";
- mes "your opponent will be hurt and";
- mes "forced to back off!";
- next;
+ mes "[Gershaun]";
+ mes "The monster died in one hit.";
+ mes "It was then that I realized something.";
+ mes "Carts can become weapons, too!";
+ mes "I finally realized that we can";
+ mes "attack with carts!";
+ next;
+ mes "[Gershaun]";
+ mes "Cart Revolution!";
+ mes "That's the new attack skill I developed.";
+ mes "Using 12 SP you lift your cart";
+ mes "to hit your opponent..";
+ mes "right in the head!";
+ next;
+ mes "[Gershaun]";
+ mes "The heavier your cart is, the";
+ mes "stronger you can attack! With one hit,";
+ mes "your opponent will be hurt and";
+ mes "forced to back off!";
+ next;
+ mes "[Gershaun]";
+ mes "Would you like to learn this skill?";
+ next;
+ switch (select("Yes!!:I want to learn sushi skills...")) {
+ case 1:
mes "[Gershaun]";
- mes "Would you like to learn this skill?";
- next;
- switch(select("Yes!!:I want to learn sushi skills...")) {
- case 1:
- mes "[Gershaun]";
- mes "Ok!";
- mes "I'll give you special training!";
- mes "First you need health!";
- mes "Get yourself to merchant";
- mes "level 35!";
- mes "We'll talk after that!";
- close;
- case 2:
- mes "[Sushi King Gershaun]";
- if (Sex)
- mes "Stupid girl!";
- else
- mes "Stupid boy!";
- mes "It's way to early for you to";
- mes "even put your hands on sushi!";
- close;
+ mes "Ok!";
+ mes "I'll give you special training!";
+ mes "First you need health!";
+ mes "Get yourself to merchant";
+ mes "level 35!";
+ mes "We'll talk after that!";
+ close;
+ case 2:
+ mes "[Sushi King Gershaun]";
+ if (Sex > 1) {
+ mes "Stupid girl!";
}
+ else {
+ mes "Stupid boy!";
+ }
+ mes "It's way to early for you to";
+ mes "even put your hands on sushi!";
+ close;
}
- mes "[Gershaun]";
- mes "...no, what I'm saying is.";
- close;
}
-
- }
- else {
- mes "[Gershaun]";
- mes "If it doesn't work, make it work.";
- mes "If it doesn't work, make it work.";
- mes "If it doesn't work, make it work.";
- close;
}
+ mes "[Gershaun]";
+ mes "If it doesn't work, make it work.";
+ mes "If it doesn't work, make it work.";
+ mes "If it doesn't work, make it work.";
+ close;
}
//============================================================