diff options
Diffstat (limited to 'npc/quests/skills/mage_skills.txt')
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 236 |
1 files changed, 118 insertions, 118 deletions
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 7b94c3deb..608c2a9b5 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -1,118 +1,118 @@ -//===== eAthena Script =======================================
-//= Mage Skill Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{
- mes "[BLIZZARDRISS]";
- if(baseClass == Job_Mage) goto L_Start;
-
-L_Other:
- mes "What new magic spells will I discover today......??";
- emotion e_hmm;
- close;
-
-L_Start:
- if(@ENRGYCOAT) goto L_GetSkill;
- if(getskilllv(157)>0) goto L_GotSkill;
- mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
- next;
- menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End;
-
- M_0:
- mes "[BLIZZARDRISS]";
- mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful.";
- next;
- mes "[BLIZZARDRISS]";
- mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Only highly trained magic users can learn this amazing spell.";
- mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!";
- next;
- mes "[BLIZZARDRISS]";
- mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?";
- next;
- menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End;
-
- sM_0:
- mes "[BLIZZARDRISS]";
- mes "In order for me to teach you this spell I will need the following items:";
- mes "^5533FF 3 Glass Beads,";
- mes " 1 One Carat Diamond,";
- mes " 5 Shells,^000000";
- mes " and ^5533FF1 Solid shell^000000.";
- next;
- mes "[BLIZZARDRISS]";
- mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed.";
- mes "Wizards and Sages are high level magic users and can learn the skill at any job level.";
- next;
- mes "[BLIZZARDRISS]";
- mes "When you are fully trained and have all of the required items come back and see me.";
- set @ENRGYCOAT, 1;
- close;
-
- sM_End:
- mes "[BLIZZARDRISS]";
- mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!";
- emotion e_an;
- close;
-
- M_End:
- mes "[BLIZZARDRISS]";
- mes "The wise man must have patience! Prepare yourself and return when you are ready.";
- close;
-
-L_GetSkill:
- if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl;
- if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items;
- delitem 746,3;
- delitem 730,1;
- delitem 935,5;
- delitem 943,1;
- mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you.";
- next;
- mes "~ several hours later ~";
- next;
- skill 157,1,0;
- set @ENRGYCOAT,0;
- mes "[BLIZZARDRISS]";
- mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
- emotion e_no1;
- close;
-
- L_JobLvl:
- mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'.";
- emotion e_what;
- close;
-
- L_Items:
- mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':";
- mes "^5533FF 3 Glass Beads,";
- mes " 1 One Carat Diamond,";
- mes " 5 Shells,^000000";
- mes " and ^5533FF1 Solid shell^000000.";
- emotion e_what;
- close;
-
-L_GotSkill:
- mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
- close;
-}
+//===== eAthena Script ======================================= +//= Mage Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ + + + +geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{ + mes "[BLIZZARDRISS]"; + if(baseClass == Job_Mage) goto L_Start; + +L_Other: + mes "What new magic spells will I discover today......??"; + emotion e_hmm; + close; + +L_Start: + if(@ENRGYCOAT) goto L_GetSkill; + if(getskilllv(157)>0) goto L_GotSkill; + mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!"; + next; + menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End; + + M_0: + mes "[BLIZZARDRISS]"; + mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful."; + next; + mes "[BLIZZARDRISS]"; + mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; + next; + mes "[BLIZZARDRISS]"; + mes "Only highly trained magic users can learn this amazing spell."; + mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!"; + next; + mes "[BLIZZARDRISS]"; + mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?"; + next; + menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End; + + sM_0: + mes "[BLIZZARDRISS]"; + mes "In order for me to teach you this spell I will need the following items:"; + mes "^5533FF 3 Glass Beads,"; + mes " 1 One Carat Diamond,"; + mes " 5 Shells,^000000"; + mes " and ^5533FF1 Solid shell^000000."; + next; + mes "[BLIZZARDRISS]"; + mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed."; + mes "Wizards and Sages are high level magic users and can learn the skill at any job level."; + next; + mes "[BLIZZARDRISS]"; + mes "When you are fully trained and have all of the required items come back and see me."; + set @ENRGYCOAT, 1; + close; + + sM_End: + mes "[BLIZZARDRISS]"; + mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!"; + emotion e_an; + close; + + M_End: + mes "[BLIZZARDRISS]"; + mes "The wise man must have patience! Prepare yourself and return when you are ready."; + close; + +L_GetSkill: + if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl; + if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items; + delitem 746,3; + delitem 730,1; + delitem 935,5; + delitem 943,1; + mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you."; + next; + mes "~ several hours later ~"; + next; + skill 157,1,0; + set @ENRGYCOAT,0; + mes "[BLIZZARDRISS]"; + mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!"; + emotion e_no1; + close; + + L_JobLvl: + mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'."; + emotion e_what; + close; + + L_Items: + mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':"; + mes "^5533FF 3 Glass Beads,"; + mes " 1 One Carat Diamond,"; + mes " 5 Shells,^000000"; + mes " and ^5533FF1 Solid shell^000000."; + emotion e_what; + close; + +L_GotSkill: + mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey."; + close; +} |