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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Yommy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) DracoRPG
-//= Copyright (C) Reddozen
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Dancer Skills Quests
-//================= Description ===========================================
-//= Quests for skills: Charming Wink
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
- if (BaseJob == Job_Dancer && JobLevel > 39) {
- if (DANCER_SK == 0) {
- mes "[Canell]";
- mes "It's well known that we must";
- mes "be beautiful to captivate those";
- mes "who watch us dance. But to rely";
- mes "on just our outward appearance";
- mes "is a ghastly waste of our full";
- mes "potential as performers.";
- next;
- mes "[Canell]";
- mes "Yes, I can tell that you";
- mes "don't quite understand that";
- mes "the correct frame of mind is";
- mes "an essential element to true";
- mes "beauty. Now tell me, are you";
- mes "confident in your dancing...?";
- next;
- if (select("Of course, old crone!", "I... I'm not sure...") == 1) {
- mes "[Canell]";
- mes "Ho-ho~ I believe you've";
- mes "confused confidence with";
- mes "arrogance! The naive cannot";
- mes "tell there's a vitally important distinction between the two.";
- mes "Now... Prepare for punishment!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Ow...!";
- mes "Th-that whip!";
- mes "I-i-it huuuurts!";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- mes "[Canell]";
- mes "Awareness of your own flaws";
- mes "and faults is the first crucial";
- mes "step towards improvement.";
- mes "Yet your obvious neglect of";
- mes "your gift of dancing is...";
- mes "grounds for punishment!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "What the...? Ack!";
- mes "S-stop wh-whipping";
- mes "me! It... It stiiings!";
- specialeffect2 EF_HIT2;
- percentheal -10,0;
- next;
- mes "[Canell]";
- mes "Ho-ho~! Fortunately for";
- mes "you, I will teach you what";
- mes "you must learn to rise above";
- mes "your current limitations. When";
- mes "I'm finished with you, angels and demons won't resist your charms~";
- next;
- if (select("No way, you're not teaching me!", "Alright, I'll see what I can learn.") == 1) {
- mes "[Canell]";
- mes "So... You still haven't";
- mes "mastered the fine art of";
- mes "exuding charm and humility!";
- mes "There must be consequences";
- mes "for this blatant affront to our";
- mes "profession! Prepare yourself!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Nooooo--!";
- mes "Not that whip";
- mes "again! Arrgh, it's--";
- mes "It hurts so much!";
- specialeffect2 EF_HIT2;
- percentheal -10,0;
- close;
- }
- mes "[Canell]";
- mes "Ho-ho~ It's good that you";
- mes "recognize that you have much";
- mes "to learn. Well, let's not waste";
- mes "any time. Your first lesson will be on image training and self";
- mes "visualization. Now, for that...";
- next;
- mes "[Canell]";
- mes "...You must bring";
- mes "me ^FF00001 Crystal Mirror^000000!";
- mes "This tool is imperative";
- mes "to the lesson, so fetch it";
- mes "and bring it to me quickly!";
- DANCER_SK = 1;
- close;
- }
- else if (DANCER_SK == 1) {
- if (countitem(Crystal_Mirror) > 0) {
- mes "[Canell]";
- mes "Finally, you've come";
- mes "with the mirror. Now,";
- mes "look deeply and scrutinize";
- mes "your reflection. Gaze upon";
- mes "each blemish and fault, each";
- mes "charming trait of your face.";
- next;
- mes "[Canell]";
- mes "No face is perfect, but";
- mes "know that your face is yours";
- mes "alone, and that it is what gives you a beauty that can be no";
- mes "one else's. Now, repeat";
- mes "these truisms after me...";
- next;
- mes "[Canell]";
- mes "''I am beautiful...";
- mes "I am irresistable...''";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I am beautiful...";
- mes "I am irresistable...";
- next;
- mes "[Intoxicated Canell]";
- mes "Louder!";
- mes "More feeling!";
- mes "''I am beautiful!";
- mes "I am irresistable!";
- mes "I am the most attractive";
- mes "woman in the whole world!''";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I am beautiful!";
- mes "I am irresistable!";
- mes "I am the most attractive";
- mes "woman in the whole world!";
- specialeffect2 EF_FLASHER;
- next;
- mes "^3355FFYour self esteem has";
- mes "sky rocketed. Fortunately,";
- mes "you've managed to avoid";
- mes "becoming a prima donna.^000000";
- delitem Crystal_Mirror,1;
- DANCER_SK = 2;
- close;
- }
- else {
- mes "[Frustrated Canell]";
- mes "Did I tell you to come";
- mes "back here without bringing";
- mes "^FF00001 Crystal Mirror^000000!? Now go";
- mes "and get it before I find";
- mes "reason to punish you!";
- specialeffect EF_CLAYMORE;
- close;
- }
- }
- else if (DANCER_SK == 2) {
- mes "[Canell]";
- mes "Yes, the first and most";
- mes "important step to becoming";
- mes "beautiful is to realize and";
- mes "accept your gorgeousness.";
- mes "Confidence first, then beauty.";
- mes "Never the other way around.";
- next;
- mes "[Canell]";
- mes "Now that you've established";
- mes "the proper attitude on beauty,";
- mes "it's time for you to learn an";
- mes "advanced technique of- shall";
- mes "we say- enticement. I know an";
- mes "expert that I highly recommend.";
- next;
- mes "[Canell]";
- mes "Go and find my sister";
- mes "in Prontera Chruch. If you";
- mes "mention me by name, she";
- mes "should be willing to teach";
- mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
- next;
- mes "^3355FFIt figures that she'd";
- mes "keep your mirror.^000000";
- emotion e_ag,1;
- DANCER_SK = 3;
- close;
- }
- else if (DANCER_SK > 2 && DANCER_SK < 7) {
- mes "[Canell]";
- mes "Ah, such a glamorous";
- mes "face and figure. My";
- mes "beauty is incompara--";
- mes "Oh! It's you. So did my";
- mes "sister in Prontera Church";
- mes "teach you anything yet?";
- emotion e_go;
- close;
- }
- else if (DANCER_SK == 7) {
- mes "[Canell]";
- mes "Ah, so were you";
- mes "able to find Aelle?";
- mes "Were you able to learn";
- mes "anything from her?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Actually, I only learned";
- mes "about winks, but not so";
- mes "much as how to do them.";
- mes "She... She got drunk and";
- mes "couldn't teach me more.";
- next;
- mes "[Canell]";
- mes "Oh, I should have known";
- mes "this would happen. Oh,";
- mes "well, I guess there's no way";
- mes "around it now. But you should";
- mes "know that gettng my sister";
- mes "drunk... is punishable.";
- next;
- mes "[Canell]";
- mes "Bam!";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "?!";
- mes "What the";
- mes "hell was that?";
- next;
- mes "[Canell]";
- mes "Now, a true Dancer should";
- mes "be able to figure out the";
- mes "secret to winking on her";
- mes "own. But since I'm such";
- mes "a kind woman, I will deign";
- mes "to explain it to you. Ho-ho~";
- next;
- mes "^3355FFKind woman...?";
- mes "But she just hit you!";
- mes "Lightly, of course, but";
- mes "still, a smack is a smack.^000000";
- DANCER_SK = 8;
- close;
- }
- else if (DANCER_SK == 8) {
- mes "[Canell]";
- mes "Alright, the secret to";
- mes "proper winking is to allow";
- mes "your eyelid to seductively";
- mes "move to a natural rhythm.";
- mes "Close your eye for a second, then open it slowly to this count.";
- next;
- mes "[Canell]";
- mes "Un, deux, trois~";
- mes "Look at me, do it";
- mes "like this. Un, deux, trois~";
- mes "Now, let me see you try it.";
- emotion e_no1;
- next;
- switch(select("Un deux trois~-", "Un, doux trois~", "Un, deux, trois~")) {
- default:
- mes "[Canell]";
- mes "No, no!";
- mes "That's wrong,";
- mes "completely wrong!";
- mes "Can't you do it right?!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "O-ow!";
- mes "P-please...!";
- mes "Not the whip again!";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- case 3:
- mes "["+ strcharinfo(0) +"]";
- mes "Un, deux, trois~";
- emotion e_no1,1;
- specialeffect2 EF_FLASHER;
- next;
- mes "[Canell]";
- mes "Great, that's exactly";
- mes "how you do it. Now,";
- mes "don't forget, the elements";
- mes "of rhythm and naturalness";
- mes "are absolutely essential to";
- mes "this technique of enticement.";
- emotion e_kis;
- next;
- mes "[Canell]";
- mes "Now that you've mastered";
- mes "the art of winking, you.";
- mes "should know that you cannot";
- mes "allure those who are much";
- mes "stronger than you. So your";
- mes "winks won't work on everyone.";
- next;
- mes "[Canell]";
- mes "Of course, my winks don't";
- mes "have that drawback. Ho-ho~";
- mes "Anyway, it's time for us to part now. I hope that you grow to";
- mes "become a more glamorous and charming dancer in days to come.";
- emotion e_heh;
- next;
- mes "^3355FFYou have finally learned";
- mes "the Charming Wink skill.^000000";
- DANCER_SK = 9;
- specialeffect2 EF_ABSORBSPIRITS;
- skill "DC_WINKCHARM",1,0;
- close;
- }
- }
- else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
- mes "[Canell]";
- mes "Hm...?";
- mes "Is there anything";
- mes "more you wanted to";
- mes "ask me? Ah, you must";
- mes "be mesmerized by my";
- mes "beauty, aren't you?";
- emotion e_pif;
- next;
- mes "[Canell]";
- mes "Oh, to be so beautiful";
- mes "must be a sin! I should";
- mes "work in Prontera Church,";
- mes "just like my sister, to";
- mes "pray for forgiveness~";
- close;
- }
-
- else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
- mes "[Canell]";
- mes "Hm? Oh, I remember you!";
- mes "A Gypsy now, I see~ That";
- mes "look suits you. Now, I'm";
- mes "sure you've forgotten a few";
- mes "things since transcending,";
- mes "am I right? Watch this wink...";
- next;
- mes "[Canell]";
- mes "Remember now? It's all";
- mes "in the natural, seductive";
- mes "and rhythmic movement of";
- mes "the eyelid. I hope you use";
- mes "your Charming Wink to let";
- mes "your inner beauty shine~";
- next;
- mes "^3355FFYou have learned the";
- mes "Charming Wink skill.^000000";
- specialeffect2 EF_ABSORBSPIRITS;
- skill "DC_WINKCHARM",1,0;
- close;
- }
- }
- else if (BaseJob == Job_Dancer && JobLevel < 40) {
- mes "[Canell]";
- mes "Oh, you're such an";
- mes "adorable little girl! Ah,";
- mes "I'm sorry, but when you";
- mes "become a lady at, oh, I don't";
- mes "know, Job Level 40, then I'll";
- mes "be able to teach you something~";
- close;
- }
-
- else if (BaseJob != Job_Dancer) {
- if (Sex == 0) {
- mes "[Canell]";
- mes "Oh, what a cute";
- mes "little girl~! Such";
- mes "a chubby lil' belly,";
- mes "so cuuuuuuuuuuute~";
- close;
- }
- else {
- mes "[Canell]";
- mes "Hey there,";
- mes "handsome~";
- mes "^333333*Wink~*^000000";
- emotion e_kis;
- specialeffect2 EF_VALLENTINE2;
- next;
- mes "^3355FFStrangely enough,";
- mes "her wink has made";
- mes "your heart throb.^000000";
- close;
- }
- }
-}
-
-prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
- if (BaseJob == Job_Dancer) {
- if (DANCER_SK == 3) {
- mes "[Aelle]";
- mes "Pssst, hey! I got";
- mes "some cheap, but slightly";
- mes "illegal, warps to the Orc";
- mes "Dungeon, Glast Heim";
- mes "and the Dead Pit. So";
- mes "you want in on this?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Actually, um, I'm here";
- mes "to look for somebody.";
- mes "You wouldn't happen";
- mes "to know Canelle's";
- mes "sister, would you?";
- next;
- mes "[Aelle]";
- mes "Ah, so my stuck up";
- mes "sister sent you, huh?";
- mes "I should have known,";
- mes "judging from your clothes.";
- mes "So you want to become a";
- mes "more alluring performer, eh?";
- next;
- mes "[Aelle]";
- mes "Awww...";
- mes "That's disappointing.";
- mes "So... You didn't come";
- mes "here to buy these warps?";
- mes "You sure you don't want any?";
- DANCER_SK = 4;
- close;
- }
- else if (DANCER_SK == 4) {
- mes "[Aelle]";
- mes "Okay, okay...";
- mes "So you came for me to";
- mes "teach you some enticement";
- mes "technique or something, right?";
- mes "Huh. Well, this lecture I give?";
- mes "It's long and complicated.";
- next;
- mes "[Aelle]";
- mes "Talking and explaining";
- mes "all of the intricate details";
- mes "for so long will definitely";
- mes "parch my throat. So first, you";
- mes "gotta bring me a refreshing";
- mes "drink before we can begin...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Oh... Okay.";
- mes "Alright, I guess";
- mes "I can spare a potion";
- mes "or two, or maybe bring";
- mes "back a bottle of juic--";
- next;
- mes "[Aelle]";
- mes "Whoa, whoa, none of";
- mes "that junk! I want to";
- mes "have a real drink.";
- mes "You know, something";
- mes "more... ^FF0000Alcohol^000000ic.";
- next;
- mes "[Aelle]";
- mes "Oh, and I need some";
- mes "snacks to sustain all of";
- mes "my teaching energy! Yeah,";
- mes "some yummy fruit on a plate";
- mes "and some cookies too!";
- next;
- mes "[Aelle]";
- mes "Soooo, I wanna eat";
- mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
- mes "^FF00005 Well-Baked Cookies^000000. Ah,";
- mes "make sure you bring ^FF0000China^000000";
- mes "to serve them on, and don't";
- mes "forget the ^FF0000Alcohol^000000, okay?";
- next;
- mes "[Aelle]";
- mes "One last thing...!";
- mes "Don't let anyone here";
- mes "in the church know what";
- mes "we're doing. I don't wanna";
- mes "get in too much trouble!";
- DANCER_SK = 5;
- close;
- }
- else if (DANCER_SK == 5) {
- if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) {
- mes "[Aelle]";
- mes "Great, you've brought";
- mes "the food! It's a good thing";
- mes "I'm famished because";
- mes "I'm going to finish it all!";
- next;
- mes "^3355FFAelle devoured the";
- mes "food like a ravenous,";
- mes "hungry beast that had";
- mes "been deprived for too long.^000000";
- next;
- mes "[Aelle]";
- mes "That was sooo good!";
- mes "I haven't eaten so much";
- mes "in such a long time! Then";
- mes "again, you don't get many";
- mes "chances to pig out in church.";
- mes "Ah, that's right, the lesson!";
- next;
- mes "[Aelle]";
- mes "Now, the easiest, most";
- mes "subtle and most appealing";
- mes "gesture of all time is the";
- mes "^FF0000wink^000000. It's saved me in times";
- mes "of crisis, and mastering it";
- mes "will enhance your charms.";
- next;
- mes "[Aelle]";
- mes "To the untrained eye,";
- mes "the wink only looks like";
- mes "a simple movement, right?";
- mes "You close one eye, and then";
- mes "you reopen that eye. But if";
- mes "you do it right... If you...";
- next;
- mes "[Aelle]";
- mes "Oh, it's been so long";
- mes "since I've had so much";
- mes "to drink! Ugh, f-feeling";
- mes "kinda--anyway, j-just close";
- mes "and yer-- ^333333*burp*^000000 winking";
- mes "is so so so so eeeeeasy~";
- next;
- mes "[Drunken Aelle]";
- mes "Do it! Copy me as";
- mes "I do it! Wink, j-just";
- mes "like this, okay? Y' see?";
- mes "^333333*Wiiiiiiiiiiiiiink*^000000";
- emotion e_no1;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Wh-whoa...";
- mes "That was...";
- mes "It's so beautiful!";
- mes "And all with just";
- mes "a simple wink!";
- next;
- mes "[Totally Drunk Aelle]";
- mes "Y-yea... The...";
- mes "The secret ish...";
- mes "*Urp* It'sh in the--";
- mes "Bwahahahaahah!";
- mes "It's all spinning!";
- emotion e_heh;
- next;
- mes "^3355FFIn her drunken stupor,";
- mes "Aelle pummels you with";
- mes "her fists and laughs";
- mes "maniacally to herself.^000000";
- percentheal -10,0;
- specialeffect2 EF_HIT2;
- emotion e_dots,1;
- delitem Alchol,1;
- delitem Apple,1;
- delitem Banana,3;
- delitem Well_Baked_Cookie,5;
- delitem White_Platter,1;
- DANCER_SK = 6;
- close;
- }
- else {
- mes "[Aelle]";
- mes "How can you expect";
- mes "me to teach you anything";
- mes "if I faint in the middle of";
- mes "the lesson? That's right,";
- mes "I'll need some nourishing,";
- mes "yet delicious, snacks to eat~";
- next;
- mes "[Aelle]";
- mes "Soooo, I wanna eat";
- mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
- mes "^FF00005 Well-Baked Cookies^000000. Ah,";
- mes "make sure you bring ^FF0000China^000000";
- mes "to serve them on, and don't";
- mes "forget the ^FF0000Alcohol^000000, okay?";
- close;
- }
- }
- else if (DANCER_SK == 6) {
- mes "["+ strcharinfo(0) +"]";
- mes "You still haven't told";
- mes "me the secret to making";
- mes "a simple wink have so";
- mes "much provocative charm.";
- mes "I really need to--";
- next;
- mes "[Totally Hammered Aelle]";
- mes "ZzzZzz... Huh?";
- mes "Yesh, I know, I'm...";
- mes "I'm a geeenius, yeah...";
- mes "...ZzzzZzzzZzZzzzZZZzz...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "W-wake up!";
- mes "I went through";
- mes "all this trouble to";
- mes "learn this technique!";
- next;
- mes "[Annoyed Aelle]";
- mes "SHADDUP!";
- mes "I'M SHLEEEEEPY!";
- mes "G-go away. Talk to";
- mes "Canell, my sister...";
- mes "...ZzzzzZzZZZzzzZZ....";
- DANCER_SK = 7;
- close2;
- warp "prontera",156,272;
- end;
- }
- else if (DANCER_SK > 6 && DANCER_SK < 8) {
- mes "["+ strcharinfo(0) +"]";
- mes "Aelle, I really";
- mes "need you to teach";
- mes "me everything else";
- mes "I need to know about";
- mes "winking and--";
- next;
- mes "[Aelle]";
- mes "^333333*Hiccup*^000000 Zzz--wha?";
- mes "I need ta teach you";
- mes "to go'way. Talk to my";
- mes "sister, too tired now.";
- mes "Go lemme alone girl!";
- close2;
- warp "prontera",156,272;
- end;
- }
- else if (DANCER_SK > 8) {
- mes "[Sober Aelle]";
- mes "Ohhh...";
- mes "H-headache...";
- emotion e_an;
- next;
- mes "[Aelle]";
- mes "Oh, wow, look at you!";
- mes "I can tell that you've";
- mes "become much more";
- mes "beautiful. Yes, you're";
- mes "more elegant and refined";
- mes "than I can remember.";
- next;
- mes "[Aelle]";
- mes "Always believe in your";
- mes "beauty, wield your charm";
- mes "like a weapon... And anything";
- mes "you desire in this world can";
- mes "be yours! Bwahahahahaha!";
- close;
- }
- else {
- mes "[Aelle]";
- mes "Pssst, hey! I got";
- mes "some cheap, but slightly";
- mes "illegal, warps to the Orc";
- mes "Dungeon, Glast Heim";
- mes "and the Dead Pit. So";
- mes "you want in on this?";
- next;
- mes "[??????]";
- mes "Sister Aelle...";
- mes "Are you still trying";
- mes "to sell illegal warps";
- mes "again? Sister Aelle?";
- next;
- mes "[Aelle]";
- mes "Oh crap, it's the pastor!";
- mes "Shhh, if anybody asks you,";
- mes "I wasn't doing anything!";
- emotion e_omg;
- next;
- mes "[Aelle]";
- mes "Thanks, hon...";
- mes "I know you can";
- mes "keep my contraband";
- mes "our little secret. ^333333*Wink*^000000";
- emotion e_no1;
- close;
- }
- }
- else {
- mes "[Aelle]";
- mes "Pssst, hey! I got";
- mes "some cheap, but slightly";
- mes "illegal, warps to the Orc";
- mes "Dungeon, Glast Heim";
- mes "and the Dead Pit. So";
- mes "you want in on this?";
- next;
- mes "[??????]";
- mes "Sister Aelle...";
- mes "Are you still trying";
- mes "to sell illegal warps";
- mes "again? Sister Aelle?";
- next;
- mes "[Aelle]";
- mes "Oh crap, it's the pastor!";
- mes "Shhh, if anybody asks you,";
- mes "I wasn't doing anything!";
- emotion e_omg;
- next;
- mes "[Aelle]";
- mes "Thanks, hon...";
- mes "I know you can";
- mes "keep my contraband";
- mes "our little secret. ^333333*Wink*^000000";
- emotion e_no1;
- close;
- }
-}