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-//===== Hercules Script ======================================
-//= Crusader Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.4
-//===== Description: =========================================
-//= [Official Conversion]
-//= Quests for skills: Shrink
-//===== Additional Comments: =================================
-//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//============================================================
-
-geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
- if (BaseJob == Job_Crusader) {
- if (CRUS_SK == 8 && getskilllv(CR_SHRINK) == 0) {
- mes "[Ford]";
- mes "Hey, it's been a while~";
- mes "And you even managed to";
- mes "become a Paladin. You must";
- mes "have forgotten how to perform";
- mes "the Shrink skill, so I'll teach";
- mes "it to you real quick... There!";
- CRUS_SK = 10;
- skill "CR_SHRINK",1,0;
- close;
- }
-
- else if (CRUS_SK == 0) {
- mes "[Ford]";
- mes "Damn! Why is it";
- mes "taking so long?";
- mes "Ah, finally, you've";
- mes "arrived! Quick, show me";
- mes "the ^FF0000report^000000 you've brought!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Excuse me...?";
- mes "Oh, you must have";
- mes "mistaken me for someone";
- mes "else. I really don't know";
- mes "what you're talking about.";
- next;
- mes "[Ford]";
- mes "What?! You're not one";
- mes "of the guards stationed";
- mes "at South Geffen? Oh, this";
- mes "is horrible. I apologize,";
- mes "I just assumed since you";
- if (Upper == 1)
- mes "were dressed like a Paladin...";
- else
- mes "were dressed like a Crusader...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I'm sorry...";
- mes "What's happening?";
- mes "Is something the matter?";
- mes "I'm an adventurer that";
- mes "goes by the name, "+ strcharinfo(0) +".";
- next;
- mes "[Ford]";
- mes "Well, I'm Leslie Ford,";
- mes "commander of the Prontera";
- mes "Crusader Guardians. We're";
- mes "charged with the duty of";
- mes "protecting adventurers and";
- mes "citizens from evil monsters.";
- next;
- mes "[Ford]";
- mes "There's been a recent surge";
- mes "in unprovoked violence from";
- mes "Goblins and they're making";
- mes "quite a bit of trouble for us.";
- mes "Our patrols are supposed to";
- mes "report on their activity to me.";
- next;
- mes "[Ford]";
- mes "However, today's report";
- mes "hasn't arrived yet, so I'm";
- mes "starting to fear that something";
- mes "has happened to the patrol.";
- mes "Unfortunately, my duties don't";
- mes "allow me to leave my post.";
- next;
- mes "[Ford]";
- mes "I'm getting desperate,";
- mes "and I don't have any choice";
- mes "but to ask for outside help.";
- mes "Since you're a fellow Crusader,";
- mes "I want to ask you if you would";
- mes "please lend me your aid.";
- next;
- switch(select("Sure.:I'm sorry, but I'm busy...")) {
- case 1:
- mes "[Ford]";
- mes "Great, thank you so much!";
- mes "Now, please go and seek";
- mes "out ^0000FFSloutii^000000 who should be";
- mes "stationed south of Geffen,";
- mes "and deliver his report to me.";
- mes "Your help is a great relief...";
- CRUS_SK = 1;
- close;
- case 2:
- mes "[Ford]";
- mes "Hm. I understand.";
- mes "I do not know what";
- mes "obligations that you";
- mes "have right now, but if";
- mes "your current task isn't";
- mes "urgent, please reconsider...";
- close;
- }
- close;
- }
- else if (CRUS_SK == 1) {
- mes "[Ford]";
- mes "Please search for";
- mes "^0000FFSloutii^000000 in the area south";
- mes "of Geffen, and he should";
- mes "give you his report on";
- mes "his patrol of the Goblins";
- mes "for you to deliver to me.";
- close;
- }
- else if (CRUS_SK == 2) {
- mes "[Ford]";
- mes "Wait, you've met with";
- mes "Sloutii, but haven't";
- mes "received his report?";
- mes "Please go back to him";
- mes "and bring it to me, it's";
- mes "imperative that I read it!";
- close;
- }
- else if (CRUS_SK == 3) {
- mes "[Ford]";
- mes "Ah, you've returned!";
- mes "So how is Sloutii?";
- mes "Is everything all right?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Here, I've brought";
- mes "this report as soon as";
- mes "I could! You better read";
- mes "it, quick! Things seemed";
- mes "pretty bad when I left...";
- next;
- mes "[Ford]";
- mes "Goodness, there's blood all";
- mes "over the paper! Let's see...";
- mes "Oh no. This is an emergency";
- mes "situation! I need to report this to Sir Arga and request for";
- mes "backup immediately!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Wait, we need to do";
- mes "something about Sloutii.";
- mes "He was wounded by the";
- mes "Goblins, and I think he's";
- mes "in serious trouble.";
- next;
- mes "[Ford]";
- mes "The Goblins...?";
- mes "Oh no, you'll need the";
- mes "special antidote that you";
- mes "can get from Father Arthur";
- mes "to treat the poison in the";
- mes "knives these Goblins use.";
- next;
- mes "[Ford]";
- mes "While I request for backup,";
- mes "please go to ^0000FFProntera Church^000000";
- mes "and ask Father ^0000FFArthur^000000 for his";
- mes "antidote for Goblin Poison.";
- mes "If you don't hurry, it might";
- mes "be too late for Sloutii--!";
- CRUS_SK = 4;
- close;
- }
- else if (CRUS_SK == 4) {
- mes "[Ford]";
- mes "Please hurry and obtain";
- mes "the antidote for Goblin's";
- mes "poison from ^0000FFFather Arthur^000000";
- mes "in ^0000FFProntera Church^000000. Sloutii's";
- mes "life depends on you now.";
- close;
- }
- else if (CRUS_SK == 5) {
- mes "[Ford]";
- mes "You've already met";
- mes "Father Arthur? Good,";
- mes "now please hurry and";
- mes "get the antidote from him.";
- mes "Without it, Sloutii will slowly";
- mes "and excruciatingly perish!";
- close;
- }
- else if (CRUS_SK == 6) {
- mes "[Ford]";
- mes "You've already met";
- mes "Father Arthur? Good,";
- mes "now please hurry and";
- mes "get the antidote from him.";
- mes "Without it, Sloutii will slowly";
- mes "and excruciatingly perish!";
- close;
- }
- else if (CRUS_SK == 7) {
- mes "[Ford]";
- mes "Great, you've received";
- mes "the antidote from Father";
- mes "Arthur! Now, make haste";
- mes "and administer it to Sloutii";
- mes "stationed south of Geffen.";
- mes "Hurry, every second counts!";
- close;
- }
- else if (CRUS_SK == 8) {
- mes "[Ford]";
- mes "I hear that you were";
- mes "able to save Sloutii.";
- mes "For that, I am eternally";
- mes "grateful. We could use more";
- mes "people like you to serve in the";
- mes "Prontera Crusader Guardians...";
- next;
- mes "[Ford]";
- mes "I know that you adventurers";
- mes "prefer not to commit to these";
- mes "kinds of organizations, but";
- mes "your help will always be";
- mes "welcome here. I hope to";
- mes "see you again someday.";
- next;
- mes "[Ford]";
- mes "Thanks once again,";
- mes "and I hope to that you";
- mes "travel in safety. For now,";
- mes "this is farewell, "+ strcharinfo(0) +".";
- close;
- }
- else if (CRUS_SK == 10) {
- mes "[Ford]";
- mes "Hey, it's been a while~";
- mes "You should come by more";
- mes "often, and if you're really";
- mes "interested, you can enlist in";
- mes "my troops. We can really use";
- mes "somebody with your expertise.";
- close;
- }
- else {
- mes "[Ford]";
- mes "Great, you've received";
- mes "the antidote from Father";
- mes "Arthur! Now, make haste";
- mes "and administer it to Sloutii";
- mes "stationed south of Geffen.";
- mes "Hurry, every second counts!";
- close;
- }
- }
- else {
- mes "[Ford]";
- mes "Ah, greetings.";
- mes "I'm sorry that I cannot";
- mes "assist you, adventurer,";
- mes "but I have something";
- mes "rather urgent to take care";
- mes "of. Now if you'll excuse me...";
- close;
- }
-}
-
-gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
- if (BaseJob == Job_Crusader) {
- if (Upper == 1 && getskilllv("CR_SHRINK")) {
- if (CRUS_SK == 8) {
- mes "[Sloutii]";
- mes "Hey pal, it's been";
- mes "a while. I still need";
- mes "to recuperate from my";
- mes "wounds, so if you want";
- mes "to learn Shrink, speak";
- mes "to Sir Ford, alright?";
- close;
- }
- else if (CRUS_SK == 10) {
- mes "[Sloutii]";
- mes "So how's that Shrink";
- mes "skill working out for you?";
- mes "Hopefully, it's saved your";
- mes "life as many times as it's";
- mes "saved mine. Anyway, I'll";
- mes "see you around, "+ strcharinfo(0) +"~";
- close;
- }
- }
- if (CRUS_SK == 1) {
- mes "[Soldier]";
- mes "Arrrrrghhh!";
- mes "M-my legs!";
- mes "What the hell";
- mes "have they done";
- mes "to my legs?!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Wh-what happened?";
- mes "Were you attacked?";
- next;
- mes "[Soldier]";
- mes "Y-yeah, I was on my way";
- mes "to report to Sir Ford on my";
- mes "regular patrol when I was";
- mes "attacked by these Goblins!";
- mes "I've got to warn my superiors!";
- mes "They're going to raid Geffen!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I actually spoke to";
- mes "Sir Ford! You must be";
- mes "Sloutii, right? He sent me";
- mes "to see what happened to you!";
- next;
- mes "[Sloutii]";
- mes "Great, p-perfect timing!";
- mes "Listen, you've got to send";
- mes "him this report. I-it contains";
- mes "details of my patrol and an";
- mes "urgent request for backup.";
- mes "U-ugh! We don't have time!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Wait...!";
- mes "But what about";
- mes "you? You're hurt...";
- next;
- mes "[Sloutii]";
- mes "I'll be damned if help";
- mes "is delayed on my account!";
- mes "Just hurry and get that";
- mes "report to Sir Ford! Now go!";
- mes "Now, if I can just get that";
- mes "report out of my-- OW! N-no...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "^333333(He's writhing in pain";
- mes "so much that he can't even";
- mes "give me his report. I better";
- mes "bring him a Red Potion to";
- mes "alleviate his suffering...)^000000";
- CRUS_SK = 2;
- close;
- }
- else if (CRUS_SK == 2) {
- if (countitem(501) > 0) {
- mes "["+ strcharinfo(0) +"]";
- mes "Here, please take";
- mes "this Red Potion.";
- mes "It just might help...";
- next;
- mes "[Sloutii]";
- mes "Oh, thank goodness!";
- mes "Arrrgh! Just pour it";
- mes "into the wound! I-it...";
- mes "It burns so much! Those";
- mes "Goblins must've cut me with";
- mes "something coated in poison!";
- next;
- mes "[Sloutii]";
- mes "Ah... Ahh...";
- mes "The bleeding hasn't";
- mes "stopped, but at least";
- mes "it's better. Here, take";
- mes "this report now and get it";
- mes "to Sir Ford. Hurry and go!";
- next;
- mes "^3355FFYou received Sloutii's";
- mes "patrol report. Some of the";
- mes "pages are smudged with";
- mes "the blood from his wound.^000000";
- delitem 501,1; //Red_Potion
- CRUS_SK = 3;
- close;
- }
- else {
- mes "[Sloutii]";
- mes "Hurry and t-take this";
- mes "report! L-let me just";
- mes "hand it to you and th--";
- mes "Arrrrgh! I-I can't move!";
- mes "It... It just hurts so much!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "^333333(I better bring him";
- mes "a Red Potion, otherwise";
- mes "I have no hope of getting";
- mes "that report without hurting him!) ";
- close;
- }
- }
- else if (CRUS_SK == 3) {
- mes "[Sloutii]";
- mes "We're running out";
- mes "of time! Hurry and get";
- mes "my report to Sir Ford as";
- mes "soon as you possibly can!";
- close;
- }
- else if (CRUS_SK == 4) {
- mes "[Sloutii]";
- mes "Eeearrrgh--!";
- mes "My l-legs! Everything";
- mes "is starting to h-hurt!";
- next;
- mes "^3355FFSloutii fell unconscious,";
- mes "and it seems that the wounds";
- mes "in his legs are causing him";
- mes "much more suffering.^000000";
- close;
- }
- else if (CRUS_SK == 5) {
- mes "[Sloutii]";
- if (Upper == 1) {
- mes "Eeearrrgh--!";
- mes "My l-legs! Everything";
- mes "is starting to h-hurt!";
- next;
- mes "^3355FFSloutii fell unconscious,";
- mes "and it seems that the wounds";
- mes "in his legs are causing him";
- mes "much more suffering.^000000";
- }
- else {
- mes "........";
- mes ".........";
- next;
- mes "^3355FFSloutii is still";
- mes "unconscious. He'll";
- mes "die if his injuries aren't";
- mes "treated immediately.";
- mes "You'll have to help him";
- mes "as quickly as you can.^000000";
- }
- close;
- }
- else if (CRUS_SK == 6) {
- mes "[Sloutii]";
- mes "........";
- mes ".........";
- next;
- mes "^3355FFSloutii is still";
- mes "unconscious. He'll";
- mes "die if his injuries aren't";
- mes "treated immediately.";
- mes "You'll have to help him";
- mes "as quickly as you can.^000000";
- close;
- }
- else if (CRUS_SK == 7) {
- .@rand = rand(1,5);
- if (.@rand == 1 || .@rand == 5) {
- mes "^3355FFYou carefully pour the";
- mes "Goblin poison antidote";
- mes "into Sloutii's mouth.";
- mes "His throat struggles to";
- mes "swallow the antidote, but";
- mes "he manages to ingest it.^000000";
- next;
- mes "^3355FFMiraculously, the wounds";
- mes "inflicted by the Goblins";
- mes "begin to rapidly heal.^000000";
- next;
- mes "[Sloutii]";
- mes "Oh, wh-what happened?";
- mes "Am... Am I really still alive?";
- mes "Hey, it's you! You must've";
- mes "saved my life! I thought";
- mes "I was going to die for sure!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Well, it's a good thing";
- mes "I came in time. Sir Ford";
- mes "had me visit Father Arthur to";
- mes "make an antidote to save you.";
- mes "Ah, and I already delivered";
- mes "your report to Sir Ford.";
- next;
- mes "[Sloutii]";
- mes "Great! Now, let me repay you";
- mes "by teaching you a special skill";
- mes "developed by the Prontera Crusader Guardians. Using this skill helped";
- mes "me survive the attack by those";
- mes "Goblins. You ready to learn?";
- next;
- mes "[Sloutii]";
- mes "This skill is called";
- mes "''^0000FFShrink^000000,'' and it will";
- mes "knock enemies backwards";
- mes "when you successfully";
- mes "guard their attacks.";
- next;
- mes "[Sloutii]";
- mes "Now listen closely...";
- mes "To execute it, you've got";
- mes "to be able to concentrate";
- mes "and repel enemies using";
- mes "the right stance and mindset...";
- next;
- mes "[Sloutii]";
- mes "Great! You learned the";
- mes "skill! Now, I hope you use";
- mes "this ability to combat evil";
- mes "and protect the weak. Ah, and";
- mes "if I learn any new skills, I'll be sure to teach you right away.";
- CRUS_SK = 8;
- skill "CR_SHRINK",1,0;
- close;
- }
- mes "^3355FFYou carefully pour the";
- mes "Goblin poison antidote";
- mes "into Sloutii's mouth.";
- mes "His throat struggles to";
- mes "swallow the antidote, but";
- mes "he manages to ingest it.^000000";
- next;
- mes "^3355FFUnfortunately, nothing";
- mes "happened. The antidote";
- mes "proabably lost its effect";
- mes "while you were traveling";
- mes "from Father Arthur to Sloutii.";
- mes "You've got to return to Father";
- mes "Arthur and make another one.^000000";
- CRUS_SK = 9;
- close;
- }
- else if (CRUS_SK == 8 || CRUS_SK == 10) {
- mes "[Sloutii]";
- mes "Hey, it's you~";
- mes "So how have you been?";
- mes "If you ever get some free";
- mes "time, come by and maybe";
- mes "we can practice our swordplay.";
- close;
- }
- else if (CRUS_SK == 9) {
- mes "^3355FFThe antidote you";
- mes "previously administered";
- mes "had no effect. You've got";
- mes "to try again by returning to";
- mes "Father Arthur and making";
- mes "a new antidote for Sloutii.^000000";
- close;
- }
- else {
- mes "[Sloutii]";
- mes "Please be careful around";
- mes "this area. Goblins are known";
- mes "to attack any humans that";
- mes "they encounter. And lately,";
- mes "they've been getting even more violent, so stay on the lookout.";
- close;
- }
- }
- else {
- mes "[Sloutii]";
- mes "Please be careful around";
- mes "this area. Goblins are known";
- mes "to attack any humans that";
- mes "they encounter. And lately,";
- mes "they've been getting even more violent, so stay on the lookout.";
- close;
- }
-}
-
-prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
- if (BaseJob == Job_Crusader) {
- if (Upper == 1 && getskilllv("CR_SHRINK")) {
- if (CRUS_SK == 8) {
- mes "[Father Arthur]";
- mes "Oh, a Paladin now,";
- mes "are you? Ah, I'm quite";
- mes "proud of you. After all, I've";
- mes "known you back when you";
- mes "were a brave Crusader.";
- next;
- mes "[Father Arthur]";
- mes "I hope that you continue to";
- mes "use your power to combat";
- mes "the forces of evil and to";
- mes "protect the weak. May your";
- mes "heart guide your actions.";
- close;
- }
- else if (CRUS_SK == 10) {
- mes "[Father Arthur]";
- mes "Ah, have you been well?";
- mes "It is good to see you under";
- mes "more pleasant circumstances.";
- mes "Nonetheless, if you think that";
- mes "I can be of service to you, then please let me know right away.";
- close;
- }
- }
- if (CRUS_SK == 4) {
- mes "[Father Arthur]";
- mes "Greetings.";
- mes "How may I be of";
- mes "service to you today?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Someone was wounded";
- mes "by Goblins, and I was told";
- mes "by Sir Ford that you're the";
- mes "only one who can make the";
- mes "Goblin Poison Antidote.";
- next;
- mes "[Father Arthur]";
- mes "Saints preserve us,";
- mes "the Goblins are indeed";
- mes "cruel and merciless!";
- mes "Unfortunately, I'm fresh";
- mes "out of Goblin Poison Antidote";
- mes "and must make it from scratch.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Tell me what you";
- mes "need to make it, and";
- mes "I'll bring you all of the";
- mes "materials right away!";
- next;
- mes "[Father Arthur]";
- mes "Ah, yes. Bring me";
- mes "^0000FF20 Sticky Mucus^000000,";
- mes "^0000FF3 Empty Bottles^000000,";
- mes "^0000FF5 Jellopies^000000...";
- next;
- mes "[Father Arthur]";
- mes "...^0000FF1 Coal^000000,";
- mes "^0000FF1 Grape^000000,";
- mes "^0000FF3 Cyfar^000000 and";
- mes "^0000FF1 Unripe Apple^000000.";
- mes "Now hurry, he won't";
- mes "last long if he's poisoned!";
- CRUS_SK = 5;
- close;
- }
- else if (CRUS_SK == 5) {
- if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
- mes "[Father Arthur]";
- mes "Ah, you've returned.";
- mes "Now let me check to";
- mes "see if you've brought";
- mes "everything needed to";
- mes "create the antidote.";
- next;
- mes "[Father Arthur]";
- mes "Good, good. It looks";
- mes "like everything is ready.";
- mes "Now, before I begin, I should";
- mes "tell you that the antidote has";
- mes "a time limit of effectiveness.";
- next;
- mes "[Father Arthur]";
- mes "However, there's no way";
- mes "to accurately predict when";
- mes "the antidote will become";
- mes "ineffective until you try it.";
- mes "Therefore, you may have to";
- mes "return to me for a new batch.";
- next;
- mes "[Father Arthur]";
- mes "These materials should";
- mes "be enough for multiple";
- mes "dosages, so you won't have";
- mes "to worry about collecting";
- mes "materials again. Now, give";
- mes "me a moment to distill this...";
- delitem 938,20; //Sticky_Mucus
- delitem 619,1; //Unripe_Apple
- delitem 909,5; //Jellopy
- delitem 514,1; //Grape
- delitem 1003,1; //Coal
- delitem 7053,3; //Cyfar
- delitem 713,3; //Empty_Bottle
- CRUS_SK = 6;
- close;
- }
- else {
- mes "[Father Arthur]";
- mes "I'm sorry, but these";
- mes "aren't enough materials";
- mes "in order for me to distill the";
- mes "antidote. Hmm, what were";
- mes "the required materials again?";
- next;
- mes "[Father Arthur]";
- mes "Ah, yes. Bring me";
- mes "^0000FF20 Sticky Mucus^000000,";
- mes "^0000FF3 Empty Bottles^000000,";
- mes "^0000FF5 Jellopies^000000...";
- next;
- mes "[Father Arthur]";
- mes "...^0000FF1 Coal^000000,";
- mes "^0000FF1 Grape^000000,";
- mes "^0000FF3 Cyfar^000000 and";
- mes "^0000FF1 Unripe Apple^000000.";
- mes "Now hurry, he won't";
- mes "last long if he's poisoned!";
- close;
- }
- }
- else if (CRUS_SK == 6) {
- mes "[Father Arthur]";
- mes "Your timing must be";
- mes "divinely inspired: I've";
- mes "just completed the Goblin";
- mes "Poison Antidote. Now please";
- mes "listen very carefully to me...";
- next;
- mes "[Father Arthur]";
- mes "I can't guarantee if this";
- mes "antidote will work. If it";
- mes "loses its effectiveness before";
- mes "you arrive, you'll have to come";
- mes "back and get a fresh new dose.";
- next;
- mes "[Father Arthur]";
- mes "You've got to hurry over";
- mes "to the wounded as quickly";
- mes "as possible. Now, as soon as";
- mes "I hand this to you, you've got";
- mes "to run there as fast as you";
- mes "can: a man's life is at stake!";
- next;
- mes "[Father Arthur]";
- mes "Here, take the";
- mes "antidote. Now go!";
- mes "Godspeed, adventurer!";
- CRUS_SK = 7;
- close;
- }
- else if (CRUS_SK == 7) {
- mes "[Father Arthur]";
- mes "You haven't left yet?!";
- mes "Hurry over to the wounded";
- mes "and administer the antidote!";
- mes "You'll have to come back for";
- mes "a fresh batch of antidote if";
- mes "you arrive there too late!";
- close;
- }
- else if (CRUS_SK == 8) {
- mes "[Father Arthur]";
- mes "Ah, so the antidote";
- mes "worked and that man is";
- mes "expected to fully recover?";
- mes "Good, good. It does my heart";
- mes "good to hear he's much better.";
- close;
- }
- else if (CRUS_SK == 9) {
- mes "[Father Arthur]";
- mes "The antidote failed?!";
- mes "We have no choice, but";
- mes "to try it again. Here, let";
- mes "me quickly distill a new";
- mes "dosage for you. Wait, wait...";
- mes "Ah! There! I've finished it!";
- next;
- mes "[Father Arthur]";
- mes "Now take this fresh";
- mes "antidote and run as";
- mes "fast as you can to";
- mes "the wounded! Go!";
- CRUS_SK = 7;
- close;
- }
- else if (CRUS_SK == 10) {
- mes "[Father Arthur]";
- mes "Ah, have you been well?";
- mes "It is good to see you under";
- mes "more pleasant circumstances.";
- mes "Nonetheless, if you think that";
- mes "I can be of service to you, then please let me know right away.";
- close;
- }
- else {
- mes "[Father Arthur]";
- mes "Ah, hello there~";
- mes "Welcome to Prontera";
- mes "Church. Please relax here,";
- mes "enjoy the silence, and invite";
- mes "spiritual calm into your heart.";
- close;
- }
- }
- else {
- mes "[Father Arthur]";
- mes "Ah, hello there~";
- mes "Welcome to Prontera";
- mes "Church. Please relax here,";
- mes "enjoy the silence, and invite";
- mes "spiritual calm into your heart.";
- close;
- }
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================