diff options
Diffstat (limited to 'npc/quests/skills/blacksmith_skills.txt')
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 282 |
1 files changed, 141 insertions, 141 deletions
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index e0e6d305c..e46455771 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -1,141 +1,141 @@ -//===== eAthena Script =======================================
-//= Blacksmith Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// BLACKSMITH SKILL - GREED + UNFAIR TRICK
-//============================================================
-//== GOODDAY - GREED SKILL ===================================
-geffen.gat,172,53,7 script Goodday 826,{
- mes "[Goodday]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1013)) goto L_alreadyhave;
- if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
-
- mes "You look pretty strong, so I'll";
- mes "teach you a little trick I found";
- mes "while watching some wizards move";
- mes "things around without lifting a";
- mes "finger!";
- skill 1013,1,0;
- close;
-
-L_notstrong:
- mes "Come back when you're strong";
- mes "enough to handle the weight";
- mes "of my ability. You will need";
- mes "to be able to carry over 5000";
- mes "weight, and not be over 90%.";
- close;
-
-L_nosmith:
- mes "Geffen is such a great town.";
- mes "Don't you think so too?";
- next;
- emotion e_omg;
- mes "[Goodday]";
- mes "WHAT...";
- mes "You don't!";
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know, so I";
- mes "need to get back to my";
- mes "work.";
- close;
-}
-
-//== AKI - UNFAIR TRICK SKILL ==================================
-geffen.gat,178,72,7 script Aki 726,{
- mes "[Aki]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1012)) goto L_alreadyhave;
- if(getskilllv(1013)<1) goto L_nogreed;
- if(JobLevel<30) goto L_nojob;
- mes "We're going to need a few things";
- mes "for this lesson. Bring me:";
- mes "2 Steel";
- mes "8 Coal";
- mes "2 Iron Hammers";
- mes "1 Detrimindexta";
- mes "500 Zeny";
- next;
-
- mes "[Aki]";
- mes "Let me check your items.";
- next;
-
- if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
- delitem 999, 2;//Items: Steel,
- delitem 1003, 8;//Items: Coal,
- delitem 613, 2;//Items: Iron_Hammer,
- delitem 971, 1;//Items: Detrimindexta,
- set zeny, zeny-500;
-
- mes "[Aki]";
- mes "Good, You brought everything";
- mes "with you already! We'll start";
- mes "the process now.";
- skill 1012,1,0;
- next;
-
- specialeffect 183;
- mes "Wow, you're a fast learner.";
- mes "Enjoy your new talents!";
- close;
-
-L_noitems:
- mes "[Aki]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nosmith:
- mes "Don't mind Goodday over there.";
- mes "He thinks everyone should like";
- mes "this boring place!";
- emotion e_laugh;
- close;
-
-L_nogreed:
- mes "If you're looking for more";
- mes "to learn, then you should";
- mes "talk to Goodday over there";
- close;
-
-L_alreadyhave:
- mes "WOW, I guess you've learned";
- mes "all that the Blacksmiths of";
- mes "Geffen can teach. Good luck";
- mes "with your travels.";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being a Blacksmith.";
- mes "You will need a Job level of at";
- mes "least lv 30 to learn what I";
- mes "know.";
- close;
-}
+//===== eAthena Script ======================================= +//= Blacksmith Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// BLACKSMITH SKILL - GREED + UNFAIR TRICK +//============================================================ +//== GOODDAY - GREED SKILL =================================== +geffen.gat,172,53,7 script Goodday 826,{ + mes "[Goodday]"; + if(BaseJob!=Job_Blacksmith) goto L_nosmith; + if(getskilllv(1013)) goto L_alreadyhave; + if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong; + + mes "You look pretty strong, so I'll"; + mes "teach you a little trick I found"; + mes "while watching some wizards move"; + mes "things around without lifting a"; + mes "finger!"; + skill 1013,1,0; + close; + +L_notstrong: + mes "Come back when you're strong"; + mes "enough to handle the weight"; + mes "of my ability. You will need"; + mes "to be able to carry over 5000"; + mes "weight, and not be over 90%."; + close; + +L_nosmith: + mes "Geffen is such a great town."; + mes "Don't you think so too?"; + next; + emotion e_omg; + mes "[Goodday]"; + mes "WHAT..."; + mes "You don't!"; + close; + +L_alreadyhave: + mes "I've already taught you"; + mes "everything I know, so I"; + mes "need to get back to my"; + mes "work."; + close; +} + +//== AKI - UNFAIR TRICK SKILL ================================== +geffen.gat,178,72,7 script Aki 726,{ + mes "[Aki]"; + if(BaseJob!=Job_Blacksmith) goto L_nosmith; + if(getskilllv(1012)) goto L_alreadyhave; + if(getskilllv(1013)<1) goto L_nogreed; + if(JobLevel<30) goto L_nojob; + mes "We're going to need a few things"; + mes "for this lesson. Bring me:"; + mes "2 Steel"; + mes "8 Coal"; + mes "2 Iron Hammers"; + mes "1 Detrimindexta"; + mes "500 Zeny"; + next; + + mes "[Aki]"; + mes "Let me check your items."; + next; + + if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta, + delitem 999, 2;//Items: Steel, + delitem 1003, 8;//Items: Coal, + delitem 613, 2;//Items: Iron_Hammer, + delitem 971, 1;//Items: Detrimindexta, + set zeny, zeny-500; + + mes "[Aki]"; + mes "Good, You brought everything"; + mes "with you already! We'll start"; + mes "the process now."; + skill 1012,1,0; + next; + + specialeffect 183; + mes "Wow, you're a fast learner."; + mes "Enjoy your new talents!"; + close; + +L_noitems: + mes "[Aki]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_nosmith: + mes "Don't mind Goodday over there."; + mes "He thinks everyone should like"; + mes "this boring place!"; + emotion e_laugh; + close; + +L_nogreed: + mes "If you're looking for more"; + mes "to learn, then you should"; + mes "talk to Goodday over there"; + close; + +L_alreadyhave: + mes "WOW, I guess you've learned"; + mes "all that the Blacksmiths of"; + mes "Geffen can teach. Good luck"; + mes "with your travels."; + close; + +L_nojob: + mes "Come back when you've learned"; + mes "more about being a Blacksmith."; + mes "You will need a Job level of at"; + mes "least lv 30 to learn what I"; + mes "know."; + close; +} |