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Diffstat (limited to 'npc/quests/skills/archer_skills.txt')
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt new file mode 100644 index 000000000..0fbb4d270 --- /dev/null +++ b/npc/quests/skills/archer_skills.txt @@ -0,0 +1,287 @@ +//===== rAthena Script ======================================= +//= Archer Skill Quest +//===== By: ================================================== +//= rAthena dev team +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quest for skills: Arrow Crafting, Arrow Repel +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Updated to latest available official file. +//= also fixed Item issue [bugreport:5607]. [Masao] +//= 1.7 Fixed JobLevel requirements. [Euphy] +//============================================================ + +moc_ruins,118,99,5 script Roberto 88,{ + if (BaseClass == Job_Archer) { + if (getskilllv("AC_MAKINGARROW") == 1) { + mes "[Roberto]"; + mes "Ooh, you're from my home town!"; + mes "Nice to see you!"; + mes "How are you?"; + mes "Ah! That arrow!"; + mes "You made it, didn't you!"; + next; + mes "[Roberto]"; + mes "Haha...!"; + mes "Do you think it's a lot better?"; + mes "Haha... anyways, I am glad."; + mes "Come back with once in a while"; + mes "with news from home."; + mes "Then byebye~"; + close; + } + else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) { + mes "[Roberto]"; + mes "Eh!"; + mes " "; + mes "You are..."; + next; + if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0) && (BaseClass == Job_Archer) && (JobLevel >= 30)) { + mes "[Roberto]"; + mes "You brought them!"; + mes "Thank you very much."; + mes "Then, as I promised, I will teach you the skill."; + next; + delitem 907,20; //Resin + delitem 921,7; //Mushroom_Spore + delitem 906,41; //Tough_Scalelike_Stem + delitem 1019,13; //Wooden_Block + delitem 501,1; //Red_Potion + skill "AC_MAKINGARROW",1,0; + mes "[Roberto]"; + mes "No need to worry about arrows now."; + mes "Oh, and did you happen to see"; + mes "someone called Jason in Payon?"; + mes "Be careful. He is a"; + mes "ferocious one."; + next; + mes "[Roberto]"; + mes "You just have to be careful of Jason in Payon."; + mes "Remember."; + mes "Then bubye~ Thank you for the presents~"; + close; + } + mes "[Roberto]"; + mes "An archer in Morroc!?"; + mes "Nice to see you! Meeting a fellow"; + mes "archer in a place like this! *sniffsniff*!"; + mes "I came alone to Morroc.."; + mes "but I was a newcomer, and the pressure... waaah~"; + mes "I was very lonely~"; + next; + switch (select("It must be hard. It's ok have faith.:Keep suffering.")) { + case 1: + mes "[Roberto]"; + mes "Yes. Thank you..."; + mes "You must be having a hard"; + mes "time in a place like this."; + mes "Isn't it hard to find arrows?"; + mes "That's why I make my own."; + next; + menu "Eh, really?!",-; + mes "[Roberto]"; + mes "Yeah! I gather different items"; + mes "and make arrows using them."; + mes "It is a useful skill to help me"; + mes "survive alone in this tough world."; + mes "If you'd like, I can teach you."; + next; + menu "That would be wonderful.",-; + mes "[Roberto]"; + mes "But.. I can't do it for free."; + mes "Nothing is free in this world~"; + mes "Mmm... How about this?"; + mes "You bring me what I ask for."; + mes "Then I will teach you the skill."; + next; + mes "[Roberto]"; + mes "I've been very lonely since I left my hometown."; + mes "I would like to treat my homesick-ness"; + mes "with things from there."; + mes "Bring me 20 Resins from the trees in the "; + mes "Payon forest, and 1 Red Potion"; + mes "sold in the store."; + next; + mes "[Roberto]"; + mes "Also, 13 Trunks from the Willows that"; + mes "lives near the Payon Forest,"; + mes "41 Pointed Scale,"; + mes "7 Mushroom Spores."; + mes "If you bring me all of these."; + next; + mes "[Roberto]"; + mes "I will teach you the skill."; + mes "Then.. I'll be waiting."; + mes "For news from our home."; + close; + case 2: + mes "[Roberto]"; + if (Sex > 1) { + mes "...hey miss."; + } + else { + mes "...hey mister."; + } + mes "...be careful at night."; + close; + } + } + mes "[Roberto]"; + mes "Hmm... Do you"; + mes "have something to say?"; + mes "I have nothing."; + mes "Difference in levels"; + mes "cuts off conversations."; + close; + } + mes "[?]"; + mes "Eh... First time seeing an archer or something?"; + mes "Just go where you were going."; + mes "I only talk to high level archers."; + mes "Won't open my mouth otherwise!"; + close; +} + +payon,103,63,3 script Jason 88,3,3,{ + if (BaseClass == Job_Archer) { + if (getskilllv("AC_CHARGEARROW") == 1) { + mes "[Jason]"; + mes "Eh, we meet again."; + mes "Ehhhh so weird."; + mes "Whenever I see someone again"; + mes "I start eh-ing a lot."; + mes "Ehhh... anyways nice to see you again."; + mes "Ehhhh... don't come any more ehh..."; + close; + } + else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) { + mes "[Jason]"; + mes "Darn... my wound isn't healing."; + mes "Bleh.. I was too careless... "; + mes "to become like this.. err..."; + mes "But still, hurting me like this"; + mes "giving me so many injuries..."; + next; + mes "What should I do about Roberto."; + mes "Mmmm... Ah!"; + mes "You? How long have you been there?"; + mes "Mmm... very high level."; + mes "Someone like you would definitely be"; + mes "able to know how to use Arrow Repel."; + next; + switch (select("What is that?:Teach me.")) { + case 1: + mes "[Jason]"; + mes "...you're kidding, right?"; + mes "Oh my, you don't even know"; + mes "Arrow Repel at that level?"; + mes "You're a strange person."; + next; + mes "[Jason]"; + mes "(Jason was in the lala land.)"; + next; + mes "[Jason]"; + mes "Well, ok. I'll teach you what"; + mes "Arrow Repel is."; + next; + mes "[Jason]"; + mes "Arrow Repel is a skill that allows you to"; + mes "push the opponent away as soon as you attack."; + mes "You can only use it when you aim exactly"; + mes "at the target. But unlike magic, "; + mes "it doesn't de-spell."; + next; + mes "[Jason]"; + mes "It is very useful for an archer"; + mes "that is weak in close ranges."; + mes "If you would like to learn,"; + mes "come find me again."; + mes "There are some necessary materials."; + next; + mes "[Jason]"; + mes "First, because you must modify a bow"; + mes "bring a crossbow you do not use."; + mes "10 Tentacles, 10 Bill of Birds,"; + mes "3 Yoyo Tails.. these are very elastic."; + mes "Also, 2 Emeralds. And last but not least..."; + mes "36 bottles of Banana Juice that I love!"; + next; + mes "[Jason]"; + mes "......Ehem!"; + mes "If you bring all of these,"; + mes "I shall teach you Arrow Repel."; + mes "Then, see you again."; + mes "(I'm going to be mad if you don't bring the Banana Juice.)"; + close; + case 2: + if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) { + mes "[Jason]"; + mes "Ok! Perfect!"; + mes "I shall teach you the nationally"; + mes "renowned skill, Arrow Repel!"; + next; + delitem 721,2; //Azure_Jewel + delitem 942,3; //Yoyo_Tail + delitem 962,10; //Tentacle + delitem 925,10; //Bill_Of_Birds + delitem 532,36; //Banana_Juice + skill "AC_CHARGEARROW",1,0; + mes "[Jason]"; + mes "Oh, works better than I expected!"; + mes "Won't be needing to modify the bow!"; + mes "You can take this back~"; + mes "And enjoy using your newly inherited"; + mes "skill in fields and dungeons!"; + mes "He~heh~!"; + close; + } + mes "[Jason]"; + mes "Mmm... too bad."; + mes "You are missing some things."; + mes "Once again, you need 2 Emeralds,"; + mes "3 Yoyo Tails, 10 Tentacles,"; + mes "10 Bill of Birds, and last but"; + mes "not least 36 bottles of Banana juice!"; + next; + mes "[Jason]"; + mes "Make sure you have all of them and come again!"; + close; + } + } + mes "[Jason]"; + mes "Ooh... you are an archer."; + mes "If you try a little more"; + mes "you will have a great"; + mes "reputation as an archer!"; + mes "Exert yourself!"; + close; + } + mes "[?]"; + mes "What does life need from"; + mes "a lonely lad like me?"; + close; + +OnTouch: + mes "[???]"; + mes "Errrrrrr..."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +//= v1.0 Roberto message text is based off RO npc. Jason message +//= text is custom from old version. +//= All items are from official quests though.[kobra_k88] +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ |