diff options
Diffstat (limited to 'npc/quests/skills/archer_skills.txt')
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt new file mode 100644 index 000000000..226d86179 --- /dev/null +++ b/npc/quests/skills/archer_skills.txt @@ -0,0 +1,211 @@ +//===== eAthena Script =======================================
+//= Archer Skill Quest
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Arrow crafting, Arrow Repel skills
+//===== Additional Comments: =================================
+//= v1.0 Roberto message text is based off RO npc. Jason message
+//= text is custom from old version.
+//= All items are from official quests though.[kobra_k88]
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploits [Lupus]
+//============================================================
+
+
+
+//<======================== Roberto: Arrow crafting =========================>\\
+morocc.gat,121,109,5 script Roberto 88,{
+ mes "[Roberto]";
+ if (baseClass == Job_Archer) goto L_Start;
+
+L_Other:
+ mes "Eh?... First time seeing an archer of something? Why don't you just";
+ mes "go about your business and leave me be. I only talk to high level";
+ mes "Archer types........";
+ emotion 1;
+ close;
+L_Start:
+ if (BaseJob==Job_Archer && JobLevel<35) goto L_LowLvl;
+ if (getskilllv(147)>0) goto L_GotSkill;
+ if (ARWCRFT == 1) goto L_GetSkill;
+ mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
+ mes "converse for a while, eh? Let me start off by talking about my";
+ mes "childhood.... . . . . . . . . . . .";
+ next;
+ mes "[Roberto]";
+ mes "When I turned 15, I decided I'd work for a Blacksmith........";
+ next;
+ mes "[Roberto]";
+ mes "............... ~(blah blah blah)~...................";
+ next;
+ mes "[Roberto]";
+ mes ".... man was my Junior Prom a mess...........";
+ next;
+ mes "[Roberto]";
+ mes "..~(blah blah)~........ ~(blah blah)~.........";
+ next;
+ mes "(many grueling hours later.....)";
+ next;
+ mes "[Roberto]";
+ mes "So that's how I found out how to create all of these different";
+ mes "kinds of arrows for myself. It definately comes in handy.";
+ next;
+ mes "[Roberto]";
+ mes "Say, would you like me to teach you? We've had such a nice talk";
+ mes "that I feel like can trust you with this knowledge.......";
+ next;
+ menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1;
+
+ M_0:
+ mes "[Roberto]";
+ mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow";
+ mes "Crafting'^000000, you must first bring me these items:";
+ mes "^FF335520 Resin,";
+ mes "7 Poison Spores,";
+ mes "41 Pointed Scales,";
+ mes "13 Trunks,";
+ mes "1 Red potion^000000";
+ set ARWCRFT, 1;
+ emotion 5;
+ close;
+ M_1:
+ mes "[Roberto]";
+ mes "................................................................";
+ emotion 7;
+ next;
+ mes "[Roberto]";
+ mes "Let me teach you this special skill.... It's called, my boot up";
+ mes "your A........";
+ emotion 32;
+ next;
+ mes "!!!!SMACK!!!!";
+ percentheal -5,0;
+ close;
+
+L_GetSkill:
+ if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
+ delitem 907, 20;
+ delitem 7033, 7;
+ delitem 906, 41;
+ delitem 1019, 13;
+ delitem 501, 1;
+ mes "You've brought all of the items... very good. Lets begin.....";
+ next;
+ mes "~ hands you a very long list of ingredients ~";
+ next;
+ mes "[Roberto]";
+ mes "There you are. Your all set.";
+ next;
+ mes ".......................";
+ next;
+ mes "[Roberto]";
+ mes "Hmm?...... What do you mean 'that's it'?....... What else were you";
+ mes "expecting...... With that list you will be able to make any kind of";
+ mes "arrows you want.......";
+ next;
+ mes "[Roberto]";
+ mes "I hope you didn't expect some kind of elaborate ceremony or some";
+ mes "kind of unique and lengthy training.......";
+ next;
+ skill 147,1,0;
+ set ARWCRFT, 0;
+ mes "[Roberto]";
+ mes "...... Well good luck and have fun making arrows. I've got other";
+ mes "things to do if you don't mind.......";
+ close;
+
+ L_NotEnuf:
+ mes "You don't have everything I need.";
+ next;
+ goto M_0;
+L_GotSkill:
+ mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
+ mes "on making those arrows..... For us Archer types there can never be";
+ mes "to many arrows.....";
+ close;
+L_LowLvl:
+ mes "Hmm?... Do you have something to say to me? Unfortunately I have";
+ mes "nothing to say to you.....";
+ emotion 1;
+ next;
+ mes "[Roberto]";
+ mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
+ mes "as yourself always seem to end abrubtly..... Maybe if you trained a";
+ mes "little bit longer we would have more to talk about............";
+ close;
+}
+
+
+//<============================== Arrow Repel ===============================>\\
+payon.gat,103,63,5 script Jason 88,{
+ mes "[Jason]";
+ if (baseClass == Job_Archer) goto L_Start;
+
+L_Other:
+ mes "What does life need from a lonely lad like me?";
+ close;
+L_Start:
+ if (getskilllv(148)>0) goto L_GotSkill;
+ if (BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
+ if (ARWREP == 1) goto L_Check;
+ mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
+ mes "teach you the skill, but only if you help me get the ingredients";
+ mes "for my Grandma's soup.";
+ next;
+ mes "[Jason]";
+ mes "Arrow Repel allows you to use your arrows to repel, push back, an";
+ mes "enemy and keep them at a distance. This is a great skill for us";
+ mes "Archer types.";
+ next;
+
+ L_List:
+ mes "[Jason]";
+ mes "I need the following:";
+ mes "- 2 ^FF0000Emeralds^000000";
+ mes "- 3 ^FF0000Yoyo tails^000000";
+ mes "- 10 ^FF0000Tentacles^000000";
+ mes "- 10 ^FF0000Bill of birds^000000";
+ mes "- 36 ^FF0000Banana Juices^000000";
+ next;
+ mes "[Jason]";
+ mes "Hurry hurry!";
+ set ARWREP, 1;
+ close;
+
+L_LowLvl:
+ mes "Oh I think you're a bit inexperienced to learn anything from me,";
+ mes "come back later! Maybe around ^5533FFjob level 35^000000 or so.....";
+ close;
+
+L_Check:
+ if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
+ delitem 721,2;
+ delitem 942,3;
+ delitem 962,10;
+ delitem 925,10;
+ delitem 532,36;
+ mes "OH! Marvelous you brought me all the ingredients!";
+ mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
+ next;
+ skill 148,1,0;
+ set ARWREP, 0;
+ mes "[Jason]";
+ mes "There you go! Happy hunting in the future.";
+ close;
+
+ L_NotEnuf:
+ mes "You don't have everything I need.";
+ next;
+ goto L_List;
+L_GotSkill:
+ mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
+ close;
+}
|