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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) rAthena Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) eAthena Dev Team
-//= Copyright (C) Masao
-//= Copyright (C) IVBela
-//= Copyright (C) Silentdragon
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Archer Skill Quest
-//================= Description ===========================================
-//= Quest for skills: Arrow Crafting, Arrow Repel
-//================= Current Version =======================================
-//= 1.7
-//=========================================================================
-
-moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{
- if (BaseClass == Job_Archer) {
- if (getskilllv("AC_MAKINGARROW") == 1) {
- mes "[Roberto]";
- mes "Ooh, you're from my home town!";
- mes "Nice to see you!";
- mes "How are you?";
- mes "Ah! That arrow!";
- mes "You made it, didn't you!";
- next;
- mes "[Roberto]";
- mes "Haha...!";
- mes "Do you think it's a lot better?";
- mes "Haha... anyways, I am glad.";
- mes "Come back with once in a while";
- mes "with news from home.";
- mes "Then byebye~";
- close;
- }
- else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
- mes "[Roberto]";
- mes "Eh!";
- mes " ";
- mes "You are...";
- next;
- if ((countitem(Resin) > 19) && (countitem(Mushroom_Spore) > 6) && (countitem(Pointed_Scale) > 40) && (countitem(Wooden_Block) > 12) && (countitem(Red_Potion) > 0)) {
- mes "[Roberto]";
- mes "You brought them!";
- mes "Thank you very much.";
- mes "Then, as I promised, I will teach you the skill.";
- next;
- delitem Resin,20;
- delitem Mushroom_Spore,7;
- delitem Pointed_Scale,41; //Tough_Scalelike_Stem
- delitem Wooden_Block,13;
- delitem Red_Potion,1;
- skill "AC_MAKINGARROW",1,0;
- mes "[Roberto]";
- mes "No need to worry about arrows now.";
- mes "Oh, and did you happen to see";
- mes "someone called Jason in Payon?";
- mes "Be careful. He is a";
- mes "ferocious one.";
- next;
- mes "[Roberto]";
- mes "You just have to be careful of Jason in Payon.";
- mes "Remember.";
- mes "Then bubye~ Thank you for the presents~";
- close;
- }
- mes "[Roberto]";
- mes "An archer in Morroc!?";
- mes "Nice to see you! Meeting a fellow";
- mes "archer in a place like this! *sniffsniff*!";
- mes "I came alone to Morroc..";
- mes "but I was a newcomer, and the pressure... waaah~";
- mes "I was very lonely~";
- next;
- switch (select("It must be hard. It's ok have faith.", "Keep suffering.")) {
- case 1:
- mes "[Roberto]";
- mes "Yes. Thank you...";
- mes "You must be having a hard";
- mes "time in a place like this.";
- mes "Isn't it hard to find arrows?";
- mes "That's why I make my own.";
- next;
- select("Eh, really?!");
- mes "[Roberto]";
- mes "Yeah! I gather different items";
- mes "and make arrows using them.";
- mes "It is a useful skill to help me";
- mes "survive alone in this tough world.";
- mes "If you'd like, I can teach you.";
- next;
- select("That would be wonderful.");
- mes "[Roberto]";
- mes "But.. I can't do it for free.";
- mes "Nothing is free in this world~";
- mes "Mmm... How about this?";
- mes "You bring me what I ask for.";
- mes "Then I will teach you the skill.";
- next;
- mes "[Roberto]";
- mes "I've been very lonely since I left my hometown.";
- mes "I would like to treat my homesick-ness";
- mes "with things from there.";
- mes "Bring me 20 Resins from the trees in the ";
- mes "Payon forest, and 1 Red Potion";
- mes "sold in the store.";
- next;
- mes "[Roberto]";
- mes "Also, 13 Trunks from the Willows that";
- mes "lives near the Payon Forest,";
- mes "41 Pointed Scale,";
- mes "7 Mushroom Spores.";
- mes "If you bring me all of these.";
- next;
- mes "[Roberto]";
- mes "I will teach you the skill.";
- mes "Then.. I'll be waiting.";
- mes "For news from our home.";
- close;
- case 2:
- mes "[Roberto]";
- mes "...hey "+ (Sex == SEX_MALE ? "mister" : "miss") +".";
- mes "...be careful at night.";
- close;
- }
- }
- mes "[Roberto]";
- mes "Hmm... Do you";
- mes "have something to say?";
- mes "I have nothing.";
- mes "Difference in levels";
- mes "cuts off conversations.";
- close;
- }
- mes "[?]";
- mes "Eh... First time seeing an archer or something?";
- mes "Just go where you were going.";
- mes "I only talk to high level archers.";
- mes "Won't open my mouth otherwise!";
- close;
-}
-
-payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{
- if (BaseClass == Job_Archer) {
- if (getskilllv("AC_CHARGEARROW") == 1) {
- mes "[Jason]";
- mes "Eh, we meet again.";
- mes "Ehhhh so weird.";
- mes "Whenever I see someone again";
- mes "I start eh-ing a lot.";
- mes "Ehhh... anyways nice to see you again.";
- mes "Ehhhh... don't come any more ehh...";
- close;
- }
- else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
- mes "[Jason]";
- mes "Darn... my wound isn't healing.";
- mes "Bleh.. I was too careless... ";
- mes "to become like this.. err...";
- mes "But still, hurting me like this";
- mes "giving me so many injuries...";
- next;
- mes "What should I do about Roberto.";
- mes "Mmmm... Ah!";
- mes "You? How long have you been there?";
- mes "Mmm... very high level.";
- mes "Someone like you would definitely be";
- mes "able to know how to use Arrow Repel.";
- next;
- switch (select("What is that?", "Teach me.")) {
- case 1:
- mes "[Jason]";
- mes "...you're kidding, right?";
- mes "Oh my, you don't even know";
- mes "Arrow Repel at that level?";
- mes "You're a strange person.";
- next;
- mes "[Jason]";
- mes "(Jason was in the lala land.)";
- next;
- mes "[Jason]";
- mes "Well, ok. I'll teach you what";
- mes "Arrow Repel is.";
- next;
- mes "[Jason]";
- mes "Arrow Repel is a skill that allows you to";
- mes "push the opponent away as soon as you attack.";
- mes "You can only use it when you aim exactly";
- mes "at the target. But unlike magic, ";
- mes "it doesn't de-spell.";
- next;
- mes "[Jason]";
- mes "It is very useful for an archer";
- mes "that is weak in close ranges.";
- mes "If you would like to learn,";
- mes "come find me again.";
- mes "There are some necessary materials.";
- next;
- mes "[Jason]";
- mes "First, because you must modify a bow";
- mes "bring a crossbow you do not use.";
- mes "10 Tentacles, 10 Bill of Birds,";
- mes "3 Yoyo Tails.. these are very elastic.";
- mes "Also, 2 Emeralds. And last but not least...";
- mes "36 bottles of Banana Juice that I love!";
- next;
- mes "[Jason]";
- mes "......Ehem!";
- mes "If you bring all of these,";
- mes "I shall teach you Arrow Repel.";
- mes "Then, see you again.";
- mes "(I'm going to be mad if you don't bring the Banana Juice.)";
- close;
- case 2:
- if ((countitem(Azure_Jewel) > 1) && (countitem(Yoyo_Tail) > 2) && (countitem(Tentacle) > 9) && (countitem(Bill_Of_Birds) > 9) && (countitem(Banana_Juice) > 35)) {
- mes "[Jason]";
- mes "Ok! Perfect!";
- mes "I shall teach you the nationally";
- mes "renowned skill, Arrow Repel!";
- next;
- delitem Azure_Jewel,2;
- delitem Yoyo_Tail,3;
- delitem Tentacle,10;
- delitem Bill_Of_Birds,10;
- delitem Banana_Juice,36;
- skill "AC_CHARGEARROW",1,0;
- mes "[Jason]";
- mes "Oh, works better than I expected!";
- mes "Won't be needing to modify the bow!";
- mes "You can take this back~";
- mes "And enjoy using your newly inherited";
- mes "skill in fields and dungeons!";
- mes "He~heh~!";
- close;
- }
- mes "[Jason]";
- mes "Mmm... too bad.";
- mes "You are missing some things.";
- mes "Once again, you need 2 Emeralds,";
- mes "3 Yoyo Tails, 10 Tentacles,";
- mes "10 Bill of Birds, and last but";
- mes "not least 36 bottles of Banana juice!";
- next;
- mes "[Jason]";
- mes "Make sure you have all of them and come again!";
- close;
- }
- }
- mes "[Jason]";
- mes "Ooh... you are an archer.";
- mes "If you try a little more";
- mes "you will have a great";
- mes "reputation as an archer!";
- mes "Exert yourself!";
- close;
- }
- mes "[?]";
- mes "What does life need from";
- mes "a lonely lad like me?";
- close;
-
-OnTouch:
- mes "[???]";
- mes "Errrrrrr...";
- close;
-}