diff options
Diffstat (limited to 'npc/quests/skills/alchemist_skills.txt')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 904 |
1 files changed, 452 insertions, 452 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 5e1cf0f1f..6aacfbdb2 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -1,453 +1,453 @@ -//===== eAthena Script =======================================
-//= Alchemist Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
-//= Quest too [Lupus]
-//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
-//============================================================
-
-
-//============================================================
-// ALCHEMIST - ELEMENTAL POTION CREATION
-//============================================================
-yuno_in04.gat,33,108,5 script Pislik 750,{
- mes "[Pislik]";
- if(BaseJob != Job_Alchem) goto L_noalche;
- if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
- if(JobLevel<40) goto L_nojob;
-
- mes "I'll teach you all I know, but";
- mes "you have to bring me some things";
- mes "first.";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottles,";
- mes "10 Hearts of Mermaid,";
- mes "10 Moth Dust,";
- mes "20 Maneater Blossoms and";
- mes "1 Geek Glasses";
- next;
-
- mes "[Pislik]";
- mes "Let me check your items.";
- next;
-
- if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
- delitem 715, 5;//Items: Yellow_Gemstone,
- delitem 1093, 4;//Items: Empty_Potion_Bottle,
- delitem 950, 10;//Items: Heart_of_Mermaid,
- delitem 1057, 10;//Items: Moth_Dust,
- delitem 1032, 20;//Items: Maneater_Blossom,
- delitem 2243, 1;//Items: Geek_Glasses,
- getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
-
- mes "[Pislik]";
- mes "I see you have what you need,";
- mes "so I'll give you my manual.";
- close;
-
-L_noitems:
- mes "[Pislik]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_noalche:
- mes "Sorry, but my knowledge is only about alchemy.";
- mes "I can't help you.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already given you";
- mes "my Elemental Potion Creation Guide...";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being an Alchemist.";
- close;
-}
-
-//============================================================
-// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
-//============================================================
-
-//=====================Requires Bug Testing=====================
-lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "......................";
- next;
- switch(select("Nice day, huh?","Cancel")){
- case 1:
- mes "[Rekenber Guard]";
- mes "...";
- close2;
- warp "lhz_in01.gat",282,172;
- end;
- break;
- case 2:
- close;
- break;
- }
- }
- else{
- mes "...";
- close;
- }
-}
-lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
- OnTouch:
- mes "[Researcher]";
- mes "This is a restricted";
- mes "area. Please leave";
- mes "immediately.";
- close2;
- warp "lhz_in01.gat",199,131;
- end;
-}
-
-lhz_in01.gat,285,169,7 script Researcher#2 865,{
-//Unknown Text
- mes "[Researcher]";
- mes "Hmm... I wonder...";
- close;
-}
-lhz_in01.gat,199,137,8 script Scientist#2 865,{
- mes "[Scientist]";
- mes "Whoa whoa~!";
- mes "Please! Don't";
- mes "touch anything!";
- mes "I'm dealing with highly";
- mes "volatile chemicals here!";
- close;
-}
-lhz_in01.gat,204,138,6 script Keshibien 750,{
- if(bioeth >= 2){
- //Unofficial text
- mes "[Keshibien]";
- mes "Hello there~";
- mes "Are you looking for";
- mes "more information about";
- mes "homunculus?";
- next;
- mes "[Keshibien]";
- mes "I shouldn't say";
- mes "anything, but look";
- mes "for someone named";
- mes "Bringel in Lighthalzen.";
- if(bioeth == 2) set bioeth,3;
- close;
- //Unofficial text end
- }
- mes "[Keshibien]";
- mes "Hello there~";
- mes "You must be from";
- mes "Rune-Midgarts, right?";
- mes "It's nice to meet you.";
- next;
- mes "[Keshibien]";
- mes "I hear that the";
- mes "Alchemists from";
- mes "over there are pretty";
- mes "skilled. I wonder if I'll";
- mes "ever get the change to";
- mes "collaborate with any of them...";
- close;
-}
-lhz_in01.gat,203,123,8 script Scientist#3 750,{
- mes "[Scientist]";
- mes "Alright. Pull one test";
- mes "tube out of the machine,";
- mes "replace the other test";
- mes "tube over here and then";
- mes "clean the first test tube?";
- next;
- mes "[Scientist]";
- mes "Or do I clean the test tube,";
- mes "put it into the machine and";
- mes "then replace the other one?";
- mes "I'm so confused with this";
- mes "procedure! If only I didn't";
- mes "lose the instructions...";
- close;
-}
-lhz_in01.gat,221,131,3 script Scientist#4 865,{
- mes "[Scientist]";
- mes "It takes so long for";
- mes "this device to process";
- mes "all the data and give me";
- mes "the results. Still, the wait";
- mes "heightens my anticipation...";
- close;
-}
-lhz_in01.gat,218,141,0 script Alchemist#2 98,{
- mes "[Alchemist]";
- mes "Out of all humans,";
- mes "I believe Kellasus is";
- mes "the one who has come";
- mes "closest to discovering";
- mes "the secrets of life. He";
- mes "never fails to amaze me...";
- next;
- mes "[Alchemist]";
- mes "I'm also impressed by the";
- mes "fact that he doesn't let his";
- mes "work keep him from being the";
- mes "best father and husband that";
- mes "he can for his family. He's";
- mes "an example for all of us.";
- next;
- mes "[Alchemist]";
- mes "Kellasus really is";
- mes "an amazing person.";
- mes "There isn't one Alchemist";
- mes "that I know who doesn't look";
- mes "up to him in the realms of";
- mes "both science and personal life.";
- close;
-}
-lhz_in01.gat,224,140,8 script Kellasus 57,{
- if(MISC_QUEST&64){
- mes "[Kellasus]";
- mes "I already taught you";
- mes "skills of the homunculus...";
- if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
- close;
- }
- switch(bioeth){
- case 4:
- mes "[Kellasus]";
- mes "...You're really hard to handle.";
- mes "I don't think I should";
- mes "teach you biotechnology.";
- mes "Besides that, you know";
- mes "nothing about homunculus!";
- next;
- menu "I've learned that",-;
- mes "[Kellasus]";
- mes "Oh really?";
- mes "I will have to test you";
- mes "on your knowledge of";
- mes "homunculus then.";
- next;
- mes "[Kellasus]";
- mes "First question.";
- mes "What is the skill that lets the";
- mes "homunculus stay in peace?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Vaporize"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "That's right. Second question.";
- mes "What is the item";
- mes "that is required to";
- mes "summon or create";
- mes "a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Embryo"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "Correct. But this is not the end yet.";
- mes "What is the name";
- mes "of a skill";
- mes "that could let you";
- mes "revive a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Homunculus Resurrection"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- set bioeth,5;
- close;
- break;
- case 5:
- mes "[Kellasus]";
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- close;
- break;
- case 6:
- //Unofficial text and story -.-;
- mes "[Kellasus]";
- mes "Oh it's you again? You're really determined.";
- mes "Well most of the Alchemist";
- mes "are people who never";
- mes "let go of their dreams";
- next;
- menu "Let's talk about others",-;
- mes "[Kellasus]";
- mes "You've spoke to my son?";
- mes "What did he say?";
- next;
- mes "[Kellasus]";
- mes "...";
- next;
- mes "[Kellasus]";
- mes "He wants me to get back? Okay, well...";
- mes "I guess you've deserved it.";
- mes "Here you are, secrets of homunculus are yours now~";
- if(BaseJob == Job_Alchem) skill 238,1,0;
- set MISC_QUEST,MISC_QUEST|64;
- set bioeth,0;
- close;
- default:
- break;
- }
- switch(@keltalk){
- case 1:
- //No official text to put here, so I just repeated first text
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- set @keltalk,2;
- close;
- break;
- case 2:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- set @keltalk,3;
- set bioeth,1;
- close;
- break;
- case 3:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- close;
- break;
- default:
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- if(BaseJob == Job_Alchem) set @keltalk,1;
- close;
- break;
- }
-}
-lhz_in01.gat,217,121,6 script Repairman 851,{
- mes "[Repairman]";
- mes "No wonder these things";
- mes "break all the time! These";
- mes "machines have been totally";
- mes "abused! Ugh, there's no";
- mes "appreciation for all of this";
- mes "convenient technology...";
- next;
- mes "[Repairman]";
- mes "Yeah, all of this lab";
- mes "equipment is really sensitive,";
- mes "not to mention expensive. If";
- mes "you ever handle this stuff, you";
- mes "need to be extra cautious.";
- close;
-}
-lhz_in01.gat,225,122,4 script Skrajiad 754,{
- mes "[Skrajiad]";
- mes "Alchemy is wondrous...";
- mes "It incorporates every";
- mes "science and many other";
- mes "fields of knowledge that";
- mes "it's not enough to be jack";
- mes "of all trades... No...";
- next;
- mes "[Skrajiad]";
- mes "In a sense, you must";
- mes "be a master of all trades";
- mes "to be proficient in Alchemy";
- mes "But it's incredibly rewarding to";
- mes "those of us who never stop asking";
- mes "how and why our world works.";
- if(bioeth == 1) set bioeth,2;
- close;
-}
-lhz_in02.gat,269,273,4 script Bringel 709,{
-//Unofficial Text
- if(bioeth == 3){
- mes "[Bringel]";
- mes "Oh, you're here to learn about Homunculus?";
- mes "Well, I can't really help you...";
- next;
- mes "[Bringel]";
- mes "However, I've heard about a skill named";
- mes "Homunculus Resurrection.";
- mes "It seems it is a very important thing";
- mes "for people working on them.";
- set bioeth,4;
- close;
- }
- mes "[Bringel]";
- mes "Isn't this hotel great?";
- mes "I can relax on the couch";
- mes "And not care about what I";
- mes "did in the past...";
- close;
-}
-lhz_in03.gat,106,34,4 script Golin 706,{
-//Unofficial text
- if(bioeth == 5){
- mes "[Golin]";
- mes "Did you see my";
- mes "daddy at the lab?";
- mes "Tell him I said hi!";
- set bioeth,6;
- close;
- }
- mes "[Golin]";
- mes "Where's daddy?";
- mes "I really want";
- mes "daddy to come back";
- mes "from the lab.";
- close;
+//===== eAthena Script ======================================= +//= Alchemist Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.5a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics +//= Quest too [Lupus] +//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] +//============================================================ + + +//============================================================ +// ALCHEMIST - ELEMENTAL POTION CREATION +//============================================================ +yuno_in04.gat,33,108,5 script Pislik 750,{ + mes "[Pislik]"; + if(BaseJob != Job_Alchem) goto L_noalche; + if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide, + if(JobLevel<40) goto L_nojob; + + mes "I'll teach you all I know, but"; + mes "you have to bring me some things"; + mes "first."; + mes "5 Yellow Gemstones,"; + mes "4 Empty Potion Bottles,"; + mes "10 Hearts of Mermaid,"; + mes "10 Moth Dust,"; + mes "20 Maneater Blossoms and"; + mes "1 Geek Glasses"; + next; + + mes "[Pislik]"; + mes "Let me check your items."; + next; + + if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses, + delitem 715, 5;//Items: Yellow_Gemstone, + delitem 1093, 4;//Items: Empty_Potion_Bottle, + delitem 950, 10;//Items: Heart_of_Mermaid, + delitem 1057, 10;//Items: Moth_Dust, + delitem 1032, 20;//Items: Maneater_Blossom, + delitem 2243, 1;//Items: Geek_Glasses, + getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide, + + mes "[Pislik]"; + mes "I see you have what you need,"; + mes "so I'll give you my manual."; + close; + +L_noitems: + mes "[Pislik]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_noalche: + mes "Sorry, but my knowledge is only about alchemy."; + mes "I can't help you."; + emotion e_gasp; + close; + +L_alreadyhave: + mes "I've already given you"; + mes "my Elemental Potion Creation Guide..."; + close; + +L_nojob: + mes "Come back when you've learned"; + mes "more about being an Alchemist."; + close; +} + +//============================================================ +// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch) +//============================================================ + +//=====================Requires Bug Testing===================== +lhz_in01.gat,46,125,6 script Rekenber Guard 867,{ + mes "[Rekenber Guard]"; + if(isequipped(2241) && isequipped(2243)){ + mes "......................"; + next; + switch(select("Nice day, huh?","Cancel")){ + case 1: + mes "[Rekenber Guard]"; + mes "..."; + close2; + warp "lhz_in01.gat",282,172; + end; + break; + case 2: + close; + break; + } + } + else{ + mes "..."; + close; + } +} +lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{ + OnTouch: + mes "[Researcher]"; + mes "This is a restricted"; + mes "area. Please leave"; + mes "immediately."; + close2; + warp "lhz_in01.gat",199,131; + end; +} + +lhz_in01.gat,285,169,7 script Researcher#2 865,{ +//Unknown Text + mes "[Researcher]"; + mes "Hmm... I wonder..."; + close; +} +lhz_in01.gat,199,137,8 script Scientist#2 865,{ + mes "[Scientist]"; + mes "Whoa whoa~!"; + mes "Please! Don't"; + mes "touch anything!"; + mes "I'm dealing with highly"; + mes "volatile chemicals here!"; + close; +} +lhz_in01.gat,204,138,6 script Keshibien 750,{ + if(bioeth >= 2){ + //Unofficial text + mes "[Keshibien]"; + mes "Hello there~"; + mes "Are you looking for"; + mes "more information about"; + mes "homunculus?"; + next; + mes "[Keshibien]"; + mes "I shouldn't say"; + mes "anything, but look"; + mes "for someone named"; + mes "Bringel in Lighthalzen."; + if(bioeth == 2) set bioeth,3; + close; + //Unofficial text end + } + mes "[Keshibien]"; + mes "Hello there~"; + mes "You must be from"; + mes "Rune-Midgarts, right?"; + mes "It's nice to meet you."; + next; + mes "[Keshibien]"; + mes "I hear that the"; + mes "Alchemists from"; + mes "over there are pretty"; + mes "skilled. I wonder if I'll"; + mes "ever get the change to"; + mes "collaborate with any of them..."; + close; +} +lhz_in01.gat,203,123,8 script Scientist#3 750,{ + mes "[Scientist]"; + mes "Alright. Pull one test"; + mes "tube out of the machine,"; + mes "replace the other test"; + mes "tube over here and then"; + mes "clean the first test tube?"; + next; + mes "[Scientist]"; + mes "Or do I clean the test tube,"; + mes "put it into the machine and"; + mes "then replace the other one?"; + mes "I'm so confused with this"; + mes "procedure! If only I didn't"; + mes "lose the instructions..."; + close; +} +lhz_in01.gat,221,131,3 script Scientist#4 865,{ + mes "[Scientist]"; + mes "It takes so long for"; + mes "this device to process"; + mes "all the data and give me"; + mes "the results. Still, the wait"; + mes "heightens my anticipation..."; + close; +} +lhz_in01.gat,218,141,0 script Alchemist#2 98,{ + mes "[Alchemist]"; + mes "Out of all humans,"; + mes "I believe Kellasus is"; + mes "the one who has come"; + mes "closest to discovering"; + mes "the secrets of life. He"; + mes "never fails to amaze me..."; + next; + mes "[Alchemist]"; + mes "I'm also impressed by the"; + mes "fact that he doesn't let his"; + mes "work keep him from being the"; + mes "best father and husband that"; + mes "he can for his family. He's"; + mes "an example for all of us."; + next; + mes "[Alchemist]"; + mes "Kellasus really is"; + mes "an amazing person."; + mes "There isn't one Alchemist"; + mes "that I know who doesn't look"; + mes "up to him in the realms of"; + mes "both science and personal life."; + close; +} +lhz_in01.gat,224,140,8 script Kellasus 57,{ + if(MISC_QUEST&64){ + mes "[Kellasus]"; + mes "I already taught you"; + mes "skills of the homunculus..."; + if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0; + close; + } + switch(bioeth){ + case 4: + mes "[Kellasus]"; + mes "...You're really hard to handle."; + mes "I don't think I should"; + mes "teach you biotechnology."; + mes "Besides that, you know"; + mes "nothing about homunculus!"; + next; + menu "I've learned that",-; + mes "[Kellasus]"; + mes "Oh really?"; + mes "I will have to test you"; + mes "on your knowledge of"; + mes "homunculus then."; + next; + mes "[Kellasus]"; + mes "First question."; + mes "What is the skill that lets the"; + mes "homunculus stay in peace?"; + input @kelques$; + next; + mes "[Kellasus]"; + if(@kelques$ != "Vaporize"){ + mes "Hmpf. I knew you had"; + mes "no knowledge on"; + mes "homunculus."; + close; + } + mes "That's right. Second question."; + mes "What is the item"; + mes "that is required to"; + mes "summon or create"; + mes "a homunculus?"; + input @kelques$; + next; + mes "[Kellasus]"; + if(@kelques$ != "Embryo"){ + mes "Hmpf. I knew you had"; + mes "no knowledge on"; + mes "homunculus."; + close; + } + mes "Correct. But this is not the end yet."; + mes "What is the name"; + mes "of a skill"; + mes "that could let you"; + mes "revive a homunculus?"; + input @kelques$; + next; + mes "[Kellasus]"; + if(@kelques$ != "Homunculus Resurrection"){ + mes "Hmpf. I knew you had"; + mes "no knowledge on"; + mes "homunculus."; + close; + } + mes "After all these discussions,"; + mes "I won't teach anyone"; + mes "the skills of homunculus."; + mes "The decision is final"; + mes "and that's it!"; + set bioeth,5; + close; + break; + case 5: + mes "[Kellasus]"; + mes "After all these discussions,"; + mes "I won't teach anyone"; + mes "the skills of homunculus."; + mes "The decision is final"; + mes "and that's it!"; + close; + break; + case 6: + //Unofficial text and story -.-; + mes "[Kellasus]"; + mes "Oh it's you again? You're really determined."; + mes "Well most of the Alchemist"; + mes "are people who never"; + mes "let go of their dreams"; + next; + menu "Let's talk about others",-; + mes "[Kellasus]"; + mes "You've spoke to my son?"; + mes "What did he say?"; + next; + mes "[Kellasus]"; + mes "..."; + next; + mes "[Kellasus]"; + mes "He wants me to get back? Okay, well..."; + mes "I guess you've deserved it."; + mes "Here you are, secrets of homunculus are yours now~"; + if(BaseJob == Job_Alchem) skill 238,1,0; + set MISC_QUEST,MISC_QUEST|64; + set bioeth,0; + close; + default: + break; + } + switch(@keltalk){ + case 1: + //No official text to put here, so I just repeated first text + mes "[Kellasus]"; + mes "Hmm. Who decides what"; + mes "is right and wrong? What is"; + mes "meant to be known and what"; + mes "secrets were never intended"; + mes "for mankind to understand?"; + set @keltalk,2; + close; + break; + case 2: + mes "[Kellasus]"; + mes "Haven't I told you not to come back again?"; + mes "Please leave now!"; + mes "No matter what you do."; + mes "I won't teach you anything about homunculus"; + set @keltalk,3; + set bioeth,1; + close; + break; + case 3: + mes "[Kellasus]"; + mes "Haven't I told you not to come back again?"; + mes "Please leave now!"; + mes "No matter what you do."; + mes "I won't teach you anything about homunculus"; + close; + break; + default: + mes "[Kellasus]"; + mes "Hmm. Who decides what"; + mes "is right and wrong? What is"; + mes "meant to be known and what"; + mes "secrets were never intended"; + mes "for mankind to understand?"; + if(BaseJob == Job_Alchem) set @keltalk,1; + close; + break; + } +} +lhz_in01.gat,217,121,6 script Repairman 851,{ + mes "[Repairman]"; + mes "No wonder these things"; + mes "break all the time! These"; + mes "machines have been totally"; + mes "abused! Ugh, there's no"; + mes "appreciation for all of this"; + mes "convenient technology..."; + next; + mes "[Repairman]"; + mes "Yeah, all of this lab"; + mes "equipment is really sensitive,"; + mes "not to mention expensive. If"; + mes "you ever handle this stuff, you"; + mes "need to be extra cautious."; + close; +} +lhz_in01.gat,225,122,4 script Skrajiad 754,{ + mes "[Skrajiad]"; + mes "Alchemy is wondrous..."; + mes "It incorporates every"; + mes "science and many other"; + mes "fields of knowledge that"; + mes "it's not enough to be jack"; + mes "of all trades... No..."; + next; + mes "[Skrajiad]"; + mes "In a sense, you must"; + mes "be a master of all trades"; + mes "to be proficient in Alchemy"; + mes "But it's incredibly rewarding to"; + mes "those of us who never stop asking"; + mes "how and why our world works."; + if(bioeth == 1) set bioeth,2; + close; +} +lhz_in02.gat,269,273,4 script Bringel 709,{ +//Unofficial Text + if(bioeth == 3){ + mes "[Bringel]"; + mes "Oh, you're here to learn about Homunculus?"; + mes "Well, I can't really help you..."; + next; + mes "[Bringel]"; + mes "However, I've heard about a skill named"; + mes "Homunculus Resurrection."; + mes "It seems it is a very important thing"; + mes "for people working on them."; + set bioeth,4; + close; + } + mes "[Bringel]"; + mes "Isn't this hotel great?"; + mes "I can relax on the couch"; + mes "And not care about what I"; + mes "did in the past..."; + close; +} +lhz_in03.gat,106,34,4 script Golin 706,{ +//Unofficial text + if(bioeth == 5){ + mes "[Golin]"; + mes "Did you see my"; + mes "daddy at the lab?"; + mes "Tell him I said hi!"; + set bioeth,6; + close; + } + mes "[Golin]"; + mes "Where's daddy?"; + mes "I really want"; + mes "daddy to come back"; + mes "from the lab."; + close; }
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