summaryrefslogtreecommitdiff
path: root/npc/quests/skills/alchemist_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/skills/alchemist_skills.txt')
-rw-r--r--npc/quests/skills/alchemist_skills.txt1961
1 files changed, 969 insertions, 992 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index a19f66f71..1fa472e0f 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -3,1186 +3,1163 @@
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.8a
+//= 1.9
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis COnversion]
+//= Quests for item: Elemental_Create_Book
//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
-//= Quest too [Lupus]
-//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
-//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
-//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
-//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
-//= 1.8a replaced item "names" with item id [Lupus]
+//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
-
-//============================================================
-// ALCHEMIST - ELEMENTAL POTION CREATION
-//============================================================
-yuno_in04,33,108,6 script Pisruik Quv 883,{
- if (Class == Job_Alchemist || Class == Job_Creator) {
- if (JobLevel < 40 && Class == Job_Alchemist) {
+yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
+ if (BaseJob == Job_Alchemist) {
+ if (JobLevel < 40) {
mes "[Pisruik]";
- mes "Achoo!";
- mes "Sigh";
- mes "I can't afford the medicine..";
- mes "You need Job level 40!";
+ mes "^333333*Cough cough*^000000";
+ mes "Damn, if only I had";
+ mes "a little more money";
+ mes "to buy some medicine.";
+ mes "I should have stayed";
+ mes "home today, but...";
close;
- } else if(ALCHE_SK == 0) {
+ }
+ if (ALCHE_SK == 0) {
+ mes "[Pisruik]";
+ mes "^333333*Cough cough*^000000";
+ mes "Ugh, there's nothing";
+ mes "worse than working when";
+ mes "you're supposed to be resting.";
+ mes "H-hey! Um, what are you doing?";
+ set ALCHE_SK,1;
+ next;
mes "[Pisruik]";
- mes "Achoo!~";
- mes "Mixing chemical is so fun~ Achoo!";
- mes "Oi?";
- mes "What are you doing looking at other people's experiments!";
- set ALCHE_SK, 1;
+ mes "Q-quit looking at";
+ mes "my test results right";
+ mes "this inst--oh. Wait.";
+ mes "You're not one of the";
+ mes "researchers here. Huh.";
next;
mes "[Pisruik]";
- mes "Kids these days..";
- mes "Sigh..";
+ mes "Uh... Don't you have";
+ mes "anything better to do";
+ mes "than to breathe down my";
+ mes "back? I'm trying to finish";
+ mes "something here! Oh, never";
+ mes "mind, I'm just cranky...";
close;
- } else if(ALCHE_SK == 1) {
+ }
+ else if (ALCHE_SK == 1) {
mes "[Pisruik]";
- mes "Hey you are back!";
- mes "Hmm... it doesn't look like";
- mes "you are here to steal work";
- mes "what bring you to ";
- mes "places like this?";
+ mes "You again? You don't seem";
+ mes "to be doing any research here.";
+ mes "Is there something you need?";
+ mes "Though, I'm afraid I can't be";
+ mes "of very much help to you.";
next;
- switch( select( "What kind of experiment are you conducting?", "Im...well...")) {
- case 1:
+ if (select("What are you working on?:I don't need anything, thanks.") == 1) {
mes "[Pisruik]";
- mes "Can't you tell?";
- mes "...I guess its no use.";
- mes "Do you remember how I yelled";
- mes "last time because you were looking at my work?";
+ mes "Well, I'm not sure if I can";
+ mes "give you all of the details.";
+ mes "You see, everyone here is";
+ mes "a researcher that can't afford";
+ mes "to rent a lab for himself. So we all ended up sharing this one.";
next;
mes "[Pisruik]";
- mes "As you can see, this is a shared laboratory.";
- mes "It's for poor scientists";
- mes "who can't afford a private lab";
- mes "We pay a set amount of money to rent";
- mes "a part of the laboratory";
- mes "..and I'm one of them.";
+ mes "Even though we all pitched";
+ mes "in to rent this lab, we're all";
+ mes "getting pretty desperate. In";
+ mes "fact, a few of us have even";
+ mes "stolen work from each other.";
+ mes "That's pretty pathetic, huh?";
next;
mes "[Pisruik]";
- mes "Because the space is shared by so many, its scary here.";
- mes "There are people here who stole work from others";
- mes "and published them,";
- mes "and... it gets even worse. But";
- mes "since we are all poor, we can't do much about it.";
+ mes "I guess that's what happens";
+ mes "when you're poor and don't";
+ mes "have a day job. Things are";
+ mes "so bad right now, I can't even";
+ mes "afford to get new materials!";
+ mes "What can I possibly do?";
next;
mes "[Pisruik]";
- mes "Its not like we have";
- mes "other means of earning money,";
- mes "like that alchemist from far, far away";
- mes "who can earn money by";
- mes "selling items to villagers.";
+ mes "Ah, I've got it! You're";
+ mes "an adventurer, right?";
+ mes "If you're still curious about";
+ mes "my research, I'll tell you more";
+ mes "about it if you help me out by";
+ mes "gathering some supplies for me.";
next;
mes "[Pisruik]";
- mes "Items...";
- mes "Oh, I know";
- mes "You are an adventurer right?";
- mes "What's your name?";
+ mes "I guess it couldn't do";
+ mes "much harm if you knew what";
+ mes "I was working on, anyway.";
+ mes "I mean, we'd have to be working";
+ mes "on the same project for you to";
+ mes "benefit. So, what's your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+"...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am called "+ strcharinfo(0) +".";
next;
+ set ALCHE_SK,2;
mes "[Pisruik]";
- mes "If you can get me";
- mes "some items I need for experiments,";
- mes "I'll tell you what I'm making";
- mes "Since I know that we won't be doing";
- mes "experiments in the same area..";
- next;
- set ALCHE_SK, 2;
- mes "[Pisruik]";
- mes "Thing that I need right now are,";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottle,";
- mes "10 Heart of Mermaid,";
- mes "10 Powder of Butterfly.";
- mes "So come back when you've got the items.";
- close;
- case 2:
- mes "[Pisruik]";
- mes "You can buy them at the toolshop.";
- mes "Things in here are all";
- mes "personal properties.";
+ mes "Ah, "+ strcharinfo(0) +".";
+ mes "Would you please bring";
+ mes "^6600005 Yellow Gemstones^000000,";
+ mes "^6600004 Empty Potion Bottles^000000,";
+ mes "^66000010 Hearts of Mermaids^000000,";
+ mes "and ^66000010 Moth Dust^000000?";
close;
}
- } else if(ALCHE_SK == 2) {
mes "[Pisruik]";
- mes "Hey, "+strcharinfo(0)+"";
- mes "The items that I asked for are...";
- mes "4 Empty Potion Botles";
- mes "and... er....";
- mes "What were they again?";
+ mes "If you came here to buy";
+ mes "Potion Manuals or something";
+ mes "like that, you've come to the";
+ mes "wrong guy. Everything you see";
+ mes "here is for the completion";
+ mes "of a personal project.";
+ close;
+ }
+ else if (ALCHE_SK == 2) {
+ mes "[Pisruik]";
+ mes "Great you're back!";
+ mes "Let's see, you were";
+ mes "supposed to bring me";
+ mes "4 Empty Potion Bottles...";
+ mes "And... And... What else";
+ mes "did I ask you to get?";
next;
- switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) {
+ switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) {
case 1:
mes "[Pisruik]";
- mes "5 Yellow Gemstones";
- mes "And...";
+ mes "Right, right!";
+ mes "5 Yellow Gemstones.";
+ mes "That's what I needed.";
+ mes "I'm sure there was more,";
+ mes "but what I can't recall exactly... ^FFFFFF ^000000";
next;
- switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) {
- case 1:
+ if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
mes "[Pisruik]";
- mes "10 Heart of Mermaid";
- mes "And...";
+ mes "Of course!";
+ mes "10 Hearts of Mermaid!";
+ mes "How could I forget that?";
+ mes "And then, the last thing";
+ mes "I asked you for was, um...";
next;
- switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) {
- case 1:
+ if (select("10 Frill:10 Moth Dust") == 1) {
+ mes "[Pisruik]";
+ mes "No, that can't have";
+ mes "been it. I already have";
+ mes "plenty of Frills. Hmmm...";
+ mes "What am I missing now?";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Right. I was just";
+ mes "about to say that.";
+ mes "So did you remember";
+ mes "to bring me everything?";
+ next;
+ if (select("No.:Yes!") == 1) {
+ if (rand(1,5) == 1) {
+ mes "[Pisruik]";
+ mes "You didn't...?";
+ mes "Oh, just admit it.";
+ mes "You don't want to";
+ mes "do this for me, right?";
+ mes "Don't go wasting your";
+ mes "time just for my sake.";
+ close;
+ }
mes "[Pisruik]";
- mes "Hmmmm no I don't really need that.";
- mes "I have a friend who gave me a bunch";
- mes "and I still have some left...";
- mes "What was it?";
+ mes "Not yet, huh?";
+ mes "Though I hope you can";
+ mes "bring me that stuff as";
+ mes "soon as possible, you";
+ mes "don't have to do it, you";
+ mes "know. Yeah, no big deal.";
close;
- case 2:
+ }
+ mes "[Pisruik]";
+ mes "Really now?";
+ mes "Well, let me check";
+ mes "what you brought to";
+ mes "make sure you didn't";
+ mes "forget anything. Hm...";
+ next;
+ if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) {
+ delitem 715,5; //Yellow_Gemstone
+ delitem 1093,4; //Empty_Potion
+ delitem 950,10; //Heart_Of_Mermaid
+ delitem 1057,10; //Moth_Dust
+ set ALCHE_SK,3;
mes "[Pisruik]";
- mes "Yes ,";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottle,";
- mes "10 Heart of Mermaid,";
- mes "10 Powder of Butterfly.";
- mes "Do you have all of them with you?";
+ mes "Great, it looks like";
+ mes "everything is here.";
+ mes "Alright, let me take";
+ mes "those. Now, guess what";
+ mes "I'll be making with the";
+ mes "materials you've brought.";
next;
- switch( select( "No.", "Yes!")) {
+ switch(select("Medicine?:Bomb?")) {
case 1:
- set .@fhit, rand(1,5);
- if (.@fhit == 1) {
- mes "[Pisruik]";
- mes "If you don't want to do it then tell me.";
- mes "I'm a busy person too!";
- close;
- }
- mes "[Pisruik]";
- mes "Hmmm...";
- mes "If you can, please hurry.";
- mes "Well, you don't have to do this, you know...";
- close;
+ set ALCHE_SK,4;
+ mes "[Pisruik]";
+ mes "Hahahah, that's right!";
+ mes "I'm working on making";
+ mes "a new form of medicine.";
+ break;
+ case 2:
+ set ALCHE_SK,4;
+ mes "[Pisruik]";
+ mes "A bomb? Do I look like";
+ mes "a nutcase to you? No, no...";
+ mes "I'm developing a new form of";
+ mes "medicine. Sure, bombs make";
+ mes "good money, but where would";
+ mes "I test them? Here? No way!";
+ break;
+ }
+ next;
+ mes "[Pisruik]";
+ mes "Anyway, this medicine";
+ mes "reacts with the human body's";
+ mes "digestive enzymes to initiate";
+ mes "temporary metabolic changes";
+ mes "that artificially stop heat";
+ mes "absorption into the body.";
+ next;
+ mes "[Pisruik]";
+ mes "The actual effect of this";
+ mes "medicine is that it greatly";
+ mes "increases the body's resistance";
+ mes "to most forms of heat! However,";
+ mes "it will also reduce resistance";
+ mes "to cold as a side effect.";
+ next;
+ mes "[Pisruik]";
+ mes "I know my medicine sounds";
+ mes "a little weird, but think of";
+ mes "the applications! If used in";
+ mes "the right situations, this";
+ mes "medicine may be quite handy.";
+ next;
+ mes "[Pisruik]";
+ mes "Ah, seeing as you're still";
+ mes "here, would you mind helping";
+ mes "me again? I need about, hmm,";
+ mes "20 Maneater Blossoms. If you";
+ mes "could bring them to me, it'd";
+ mes "really help me out a lot.";
+ next;
+ switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
+ case 1:
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
case 2:
+ set ALCHE_SK,6;
mes "[Pisruik]";
- mes "Let's see...";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
next;
- if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) {
- delitem 715, 5;
- delitem 1093, 4;
- delitem 950, 10;
- delitem 924,10;
- set ALCHE_SK, 3;
- mes "[Pisruik]";
- mes "Good.";
- mes "It doesn't seem like they are in a bad shape...";
- mes "Well I'll accept them.";
- mes "Let's see.. hmm";
- mes "What do you think I am making with all these?";
- next;
- switch( select( "Medicine?", "Bomb?")) {
- case 1:
- set ALCHE_SK, 4;
- mes "[Pisruik]";
- mes "Yes. It's medicine.";
- goto Alc_Exp;
- case 2:
- set ALCHE_SK, 4;
- mes "[Pisruik]";
- mes "Bomb? Hahaha. No.";
- mes "It's a medicine.";
- next;
- mes "[Pisruik]";
- mes "Of course, I could earn a lot of money";
- mes "by making bombs....BUT";
- mes "I don't want to end up dead";
- mes "because one of them blows up";
- mes "while I'm making it.";
- next;
- mes "[Pisruik]";
- mes "I just don't have";
- mes "a good place to do experiments.";
- mes "that's one of the reasons";
- mes "why we can't make powerful bombs";
- next;
- mes "[Pisruik]";
- mes "Well, not like I want to make it myself.";
- next;
- mes "[Pisruik]";
- }
- Alc_Exp:
- mes "You see,";
- mes "If this medicine can react";
- mes "in the body,";
- next;
- mes "[Pisruik]";
- mes "The body's composition changes";
- mes "very rapidly.";
- mes "Let's see. For example,";
- mes "if we are talking about high temperatures..";
- mes "Originally, human body can't stand";
- mes "high temperatures.";
- next;
- mes "[Pisruik]";
- mes "Of course we can't stand in fire,";
- mes "but the reason why when we get burnt";
- mes "that part of skin dies, is because";
- mes "a part of body which transports material";
- mes "gets BBQ'ed and dies.";
- next;
- mes "[Pisruik]";
- mes "It's the same reason why we die";
- mes "from high fever.";
- mes "The experiments I'm conducting right now";;
- mes "will produce medicine";
- mes "which will make us immune to";
- mes "getting damaged by heat.";
- next;
- mes "[Pisruik]";
- mes "But there are side effects.";
- mes "You are going to be weak to";
- mes "the opposite property.";
- mes "Not like we can do much about it";
- mes "since we are doing this mechanically";
- next;
- mes "[Pisruik]";
- mes "'Creating' something implies";
- mes "that you are ready to take responsibilities";
- mes "of things that you didn't mean to do";
- mes "but happens anyways..";
- next;
- mes "[Pisruik]";
- mes "Anyways....";
- mes "I am going to need one more favor...";
- mes "because I need.. about 20 of";
- mes "Maneater Blossom to perform experiments on.";
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
next;
mes "[Pisruik]";
- mes "Could you go get them for me?";
- next;
- switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) {
- case 1:
- goto L_no;
- case 2:
- goto L_do;
- case 3:
- goto L_return;
- }
- } else {
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Ha ha ha ha!";
+ mes "That's real business";
+ mes "like of you! Alright,";
+ mes "I may be poor, but if";
+ mes "you help me, I'll give you";
+ mes "the results of my research.";
+ next;
+ if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ set ALCHE_SK,5;
mes "[Pisruik]";
- mes "You just told me that you would";
- mes "bring me the items and";
- mes "you didn't collect any?";
- mes "Argh...";
- mes "If you didn't want to do it";
- mes "you could have told me.";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ }
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
next;
mes "[Pisruik]";
- mes "Nevermind.";
- mes "I don't care whether if you come or not.";
- close;
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
}
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
}
}
- case 2:
- mes "[Pisruik]";
- mes "Oh, right. Large Jellopy.";
- mes "...wasn't what I asked for.";
- mes "I already have enough Large Jellopy";
- mes "with me right now...";
- mes "I asked for something else.";
- close;
+ else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) {
+ mes "[Pisruik]";
+ mes "So you knew what";
+ mes "you had to bring, came";
+ mes "to remind me what I had";
+ mes "forgotten, but didn't bring";
+ mes "anything? Weird. Ah well.";
+ mes "Come with the stuff next time.";
+ close;
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Oh, this isn't good, some";
+ mes "of the items I asked for are";
+ mes "missing. I'm sorry, but Alchemy";
+ mes "gets dangerously unpredictable";
+ mes "when things aren't used in just";
+ mes "the right amounts. Hmmm...";
+ next;
+ mes "[Pisruik]";
+ mes "Well, I can afford to";
+ mes "push my deadlines back";
+ mes "if you promise to return";
+ mes "with the materials I need";
+ mes "as soon as you possibly can.";
+ close;
+ }
}
+ mes "[Pisruik]";
+ mes "Large Jellopy?";
+ mes "Yes, Large--no.";
+ mes "Wait, that doesn't";
+ mes "sound right at all.";
+ mes "No, it was something";
+ mes "else I need you to get.";
+ close;
case 2:
mes "[Pisruik]";
- mes "Blue Gemstones...";
- mes "Did I ask for them?";
- mes "I'm sure that until yesterday I was making";
- mes "a medicine which would increase immunity to certain elements...";
- mes "Sigh...how would I continue the research with memory like this?";
+ mes "Blue Gemstones...?";
+ mes "No, that was for the";
+ mes "potion that increases";
+ mes "tolerance to the Water";
+ mes "property, I think. What's";
+ mes "wrong with my memory?!";
close;
case 3:
mes "[Pisruik]";
- mes "Red Gemstones...";
- mes "Did I ask for these?";
- mes "I'm sure that until yesterday I was making";
- mes "a medicine which would increase immunity to certain elements...";
- mes "Sigh...how would I continue the research with memory like this?";
+ mes "Red Gemstones...?";
+ mes "No, that was for the";
+ mes "potion that increases";
+ mes "tolerance to the Earth";
+ mes "property, I think. What's";
+ mes "wrong with my memory?!";
close;
}
- } else if(ALCHE_SK == 3) {
- mes "[Pisruik]";
- mes "?";
- mes "Where did you wander off to";
- mes "in the middle of my explanation?";
- next;
- set ALCHE_SK, 4;
+ }
+ else if (ALCHE_SK == 3) {
mes "[Pisruik]";
- mes "I am making a medicine right now.";
+ mes "Why did you just leave?";
+ mes "You didn't even let me";
+ mes "finish talking! Oh well,";
+ mes "maybe it's not your fault.";
+ mes "Anyway, just so you know,";
+ mes "I'm developing a new medicine.";
+ set ALCHE_SK,4;
close;
- } else if(ALCHE_SK == 4) {//When you stopped listening to his explanation
+ }
+ else if (ALCHE_SK == 4) {
+ //NPC dialogue interrupted
mes "[Pisruik]";
- mes "I told you that I am making a medicine...";
- mes "Do you need me to explain ?";
+ mes "Alright, did you";
+ mes "want to learn more";
+ mes "about the medicine that";
+ mes "I'm developing? I mean,";
+ mes "that's why you came, right?";
next;
- switch( select( "No", "Yes")) {
- case 1:
+ if (select("No, thanks.:Yes, please.") == 1) {
mes "[Pisruik]";
- mes "Well never mind then.";
- mes "I am really busy right now.";
+ mes "Alright then.";
+ mes "Really? Well, I'm";
+ mes "willing to spend the";
+ mes "time to explain it to";
+ mes "you. After all, you did";
+ mes "help me out just then.";
close;
- case 2:
- goto L_do;
}
- } else if(ALCHE_SK == 5) { //When you replied "no"
mes "[Pisruik]";
- mes "I told you I'm busy right?";
- mes "and if you keep wandering around here";
- mes "without any business";
- mes "people are going to turn hostile";
- mes "towards you. Okay?";
+ mes "I'm working on a new";
+ mes "form of medicine that,";
+ mes "hopefully, will be used";
+ mes "for the betterment and";
+ mes "protection of mankind!";
+ next;
+ mes "[Pisruik]";
+ mes "Anyway, this medicine";
+ mes "reacts with the human body's";
+ mes "digestive enzymes to initiate";
+ mes "temporary metabolic changes";
+ mes "that artificially stop heat";
+ mes "absorption into the body.";
+ next;
+ mes "[Pisruik]";
+ mes "The actual effect of this";
+ mes "medicine is that it greatly";
+ mes "increases the body's resistance";
+ mes "to most forms of heat! However,";
+ mes "it will also reduce resistance";
+ mes "to cold as a side effect.";
+ next;
+ mes "[Pisruik]";
+ mes "I know my medicine sounds";
+ mes "a little weird, but think of";
+ mes "the applications! If used in";
+ mes "the right situations, this";
+ mes "medicine may be quite handy.";
next;
- switch( select( "Okay okay.", "I was wondering if I could help.")) {
+ mes "[Pisruik]";
+ mes "Ah, seeing as you're still";
+ mes "here, would you mind helping";
+ mes "me again? I need about, hmm,";
+ mes "20 Maneater Blossoms. If you";
+ mes "could bring them to me, it'd";
+ mes "really help me out a lot.";
+ next;
+ switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
case 1:
+ set ALCHE_SK,5;
mes "[Pisruik]";
- mes "...";
- mes "Then go already.";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
close;
case 2:
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Ha ha ha ha!";
+ mes "That's real business";
+ mes "like of you! Alright,";
+ mes "I may be poor, but if";
+ mes "you help me, I'll give you";
+ mes "the results of my research.";
+ next;
+ if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ }
+ set ALCHE_SK,6;
mes "[Pisruik]";
- mes "...I don't know why you changed your mind";
- mes "But it doesn't matter as long as.";
- mes "I can continue my research";
- mes "Cough, Cough";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
next;
+ select("Clover extract? What's that for?");
mes "[Pisruik]";
- mes "...Sigh.";
- mes "If I didn't have any fits";
- mes "I could finish very quickly...";
- mes ".....is it asking for too much from my body?.";
- mes "hahaha...";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
next;
- set ALCHE_SK, 6;
mes "[Pisruik]";
- mes "20 Maneater Blossoms.";
- mes "That's all I need.";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
if (Sex == 0) {
- mes "...Please.";
- mes "It'd be great if you could bring it to me as soon as possible.";
- }
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
close;
}
- } else if(ALCHE_SK == 6) { //Second Item
+ }
+ else if (ALCHE_SK == 5) {
+ //refuse bringing Maneater Blossom
+ mes "[Pisruik]";
+ mes "I'm busy right now.";
+ mes "You didn't forget";
+ mes "anything did you?";
+ mes "If not, you better";
+ mes "get going and let";
+ mes "me do my work.";
+ next;
+ if (select("Alright, sorry to bother you.:Can I still help you?") == 1) {
+ mes "[Pisruik]";
+ mes "Yeah, whatever.";
+ mes "Just hurry up and leave";
+ mes "so that I can concentrate.";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Huh? What made you";
+ mes "change your mind? Well,";
+ mes "I can't afford not to accept";
+ mes "any help, so I guess that's";
+ mes "a \"Yes.\" Yeah, you can help.";
+ next;
+ mes "[Pisruik]";
+ mes "Alright, go and get me";
+ mes "20 Maneater Blossoms.";
+ mes "If I weren't so sickly, I'd get";
+ mes "them myself, but--*Cough* as";
+ mes "you can see, I don't feel so well. ^FFFFFF ^000000";
+ set ALCHE_SK,6;
+ next;
+ mes "[Pisruik]";
+ if (Sex == 0) {
+ mes "I... I really";
+ mes "appreciate your";
+ mes "willingness to help";
+ mes "me in my research...";
+ }
+ else {
+ mes "I hope you get those";
+ mes "items to me as soon as";
+ mes "you can. And don't flake";
+ mes "out on me this time!";
+ }
+ close;
+ }
+ else if (ALCHE_SK == 6) {
if (countitem(1032) > 19) {
- delitem 1032, 20;
- set ALCHE_SK, 7;
- mes "[Pisruij]";
- mes "...Thanks a lot.";
+ delitem 1032,20; //Blossom_Of_Maneater
+ set ALCHE_SK,7;
+ mes "[Pisruik]";
+ mes "Thanks so much for";
+ mes "bringing me these";
+ mes "Maneater Blossoms.";
if (Sex == 0) {
- mes "Thanks so much.. Doing all these for me...";
+ mes "You don't know how";
+ mes "much this means to me~";
+ }
+ else {
+ mes "Now all I have to do";
+ mes "is mix these with the";
+ mes "Clover extract I prepared.";
}
- mes "Okay, now if I add these blossoms to the clover brew";
- mes "Then...";
- mes "OY...";
next;
- set ALCHE_SK, 9;
- misceffect 183;
+ set ALCHE_SK,9;
+ specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
mes "[Pisruik]";
- mes "AHH!";
+ mes "Ah!";
+ mes "M-my face!";
next;
+ //...Pretty Boy mode -_-
mes "[Pisruik]";
- mes "Are you hurt anywhere?";
+ mes "Hey...";
+ mes "Are you alright?";
+ mes "That was a pretty";
+ mes "big explosion...";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Your glasses...";
- mes "They are broken in to pieces...";
- mes "....";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Your glasses...";
+ mes "They're broken...";
next;
if (Sex == 0) {
- mes " == The glasses he wore fell ==";
- mes " == and broke into pieces. ==";
- mes " == It was unbelievable that ==";
- mes " == The face underneath that glass ==";
- mes " == was that of a grumpy alchemist... ==";
- } else {
- mes " == I could not believe. ==";
- mes " == the difference between the face ==";
- mes " == which I was staring into, ==";
- mes " == and the one I just saw minutes ago ==";
+ mes "^3355FFThe explosion destroyed";
+ mes "Pisruik's glasses, revealing";
+ mes "the beautiful face of a";
+ mes "gorgeous, gorgeous man.^000000";
+ }
+ else {
+ mes "^3355FFThe explosion blew off";
+ mes "Pisruik's glasses. Without";
+ mes "them, he looks more like";
+ mes "a male model than a dorky";
+ mes "scientific researcher.^000000";
}
next;
- mes "["+strcharinfo(0)+"]";
- mes "....well.... errr...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy crap!";
+ mes "You're one";
+ mes "good looking guy!";
next;
mes "[Pisruik]";
- mes "Are you sure you are okay?";
- mes "Sorry, I can't see well without glasses";
- mes "So I can't really do anything except for";
- mes "Checking that there is no blood.";
+ mes "I c-can't see too";
+ mes "well without my glasses.";
+ mes "Well, at least I can tell";
+ mes "that you're not bleeding.";
+ mes "But are you alright?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Yeah I'm fine.";
- mes "But..Your glasses...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh, I'm fine.";
+ mes "But what are you";
+ mes "going to do about";
+ mes "your glasses?";
next;
mes "[Pisruik]";
- mes "....What am I going to do.";
- mes "I don't have a spare one right now...";
- mes "...";
+ mes "Shoot, you're right.";
+ mes "I don't happen to have";
+ mes "an extra pair. Hey, can";
+ mes "you get me a pair of glasses,";
+ mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
- mes "Hey. "+strcharinfo(0)+" ";
- mes "I'm sorry but could you go and";
- mes "get me a set of glasses just like the one";
- mes "I was wearing?";
- next;
- mes "[Pisruik]";
- mes "I can't move without my glasses";
- mes "So if you could get me a set";
- mes "I'd be really greatful...";
- mes "....Truly.";
- mes "Please?.";
+ mes "I know it's too much";
+ mes "to ask you for, but I'm";
+ mes "almost blind without them.";
+ mes "I can't do very much if I can't";
+ mes "even see. I'm really sorry";
+ mes "about this, "+ strcharinfo(0) +".";
close;
}
+ else {
mes "[Pisruik]";
- mes "Hmm...";
- mes "I need 20 more";
- mes "Maneater Blossom to do experiment...";
- next;
- mes " == Mesmerized in a deep thouht ==";
- mes " == While looking at the test tube. ==";
+ mes "Would you come back with";
+ mes "20 Maneater Blossoms";
+ mes "so that I can finish this";
+ mes "medicine I'm working on?";
+ mes "Thanks, thanks, I've got";
+ mes "to hustle with this project...";
close;
- } else if(ALCHE_SK == 7) {
- set ALCHE_SK, 8;
+ }
+ }
+ else if (ALCHE_SK == 7) {
+ set ALCHE_SK,8;
mes "[Pisruik]";
- mes "...Sigh it's not working as well as I thought it would.";
- mes "Could you get me another Maneater Blossom?...";
- mes "Please..?";
+ mes "Hmmm...";
+ mes "Actually, I miscalculated";
+ mes "the number of Maneater";
+ mes "Blossoms that I need. Would";
+ mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
close;
- } else if(ALCHE_SK == 8) {
+ }
+ else if (ALCHE_SK == 8) {
if (countitem(1032) > 0) {
- delitem 1032, 1;
- set ALCHE_SK, 7;
+ delitem 1032,1; //Blossom_Of_Maneater
+ set ALCHE_SK,7;
mes "[Pisruik]";
- mes "...Thanks.";
+ mes "Thanks so much!";
+ mes "Now I finally have the";
+ mes "exact amount of Maneater";
+ mes "Blossoms that I'll need.";
if (Sex == 0) {
- mes "..Looks like I've placed another burden on you.";
- mes "Sorry.";
+ mes "I'm really sorry for putting";
+ mes "your through all this trouble.";
+ }
+ else {
+ mes "Finally, I begin the most";
+ mes "exciting part of this project!";
}
- mes "Well then, all I have to do is add this and..";
- mes "Aha!...";
next;
- set ALCHE_SK, 9;
- donpcevent "Pisruik Quv::OnExplosion";
+ set ALCHE_SK,9;
+ specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
mes "[Pisruik]";
- mes "AHH!";
+ mes "Ah!";
+ mes "M-my face!";
next;
+ //...Pretty Boy mode -_-
mes "[Pisruik]";
- mes "Are you hurt anywhere?";
+ mes "Hey...";
+ mes "Are you alright?";
+ mes "That was a pretty";
+ mes "big explosion...";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Your glasses...";
- mes "They are broken in to pieces...";
- mes "....";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Your glasses...";
+ mes "They're broken...";
next;
if (Sex == 0) {
- mes " == The glasses he wore fell ==";
- mes " == and broke into pieces. ==";
- mes " == It was unbelievable that ==";
- mes " == The face underneath that glass ==";
- mes " == was that of a grumpy alchemist... ==";
- } else {
- mes " == I could not believe. ==";
- mes " == the difference between the face ==";
- mes " == which I was staring into, ==";
- mes " == and the one I just saw minutes ago ==";
+ mes "^3355FFThe explosion destroyed";
+ mes "Pisruik's glasses, revealing";
+ mes "the beautiful face of a";
+ mes "gorgeous, gorgeous man.^000000";
+ }
+ else {
+ mes "^3355FFThe explosion blew off";
+ mes "Pisruik's glasses. Without";
+ mes "them, he looks more like";
+ mes "a male model than a dorky";
+ mes "scientific researcher.^000000";
}
next;
- mes "["+strcharinfo(0)+"]";
- mes "....well.... errr...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy crap!";
+ mes "You're one";
+ mes "good looking guy!";
next;
mes "[Pisruik]";
- mes "Are you sure you are okay?";
- mes "Sorry, I can't see well without glasses";
- mes "So I can't really do anything except for";
- mes "Checking that there is no blood.";
+ mes "I c-can't see too";
+ mes "well without my glasses.";
+ mes "Well, at least I can tell";
+ mes "that you're not bleeding.";
+ mes "But are you alright?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "...Yeah I'm fine.";
- mes "But..Your glasses...";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh, I'm fine.";
+ mes "But what are you";
+ mes "going to do about";
+ mes "your glasses?";
next;
mes "[Pisruik]";
- mes "....What am I going to do.";
- mes "I don't have a spare one right now...";
- mes "...";
+ mes "Shoot, you're right.";
+ mes "I don't happen to have";
+ mes "an extra pair. Hey, can";
+ mes "you get me a pair of glasses,";
+ mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
- mes "Hey. "+strcharinfo(0)+" ";
- mes "I'm sorry but could you go and";
- mes "get me a set of glasses just like the one";
- mes "I was wearing?";
- next;
+ mes "I know it's too much";
+ mes "to ask you for, but I'm";
+ mes "almost blind without them.";
+ mes "I can't do very much if I can't";
+ mes "even see. I'm really sorry";
+ mes "about this, "+ strcharinfo(0) +".";
+ close;
+ }
+ else {
mes "[Pisruik]";
- mes "I can't move without my glasses";
- mes "So if you could get me a set";
- mes "I'd be really greatful...";
- mes "....Truly.";
- mes "Please?.";
+ mes "Hmmm...";
+ mes "Actually, I miscalculated";
+ mes "the number of Maneater";
+ mes "Blossoms that I need. Would";
+ mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
close;
}
- mes "[Pisruik]";
- mes "Hmm...";
- mes "I think I could do this";
- mes "If I had just one more";
- mes "Maneater Blossom...";
- next;
- mes " == Thinks very hard ==";
- mes " == While looking at the test tube. ==";
- close;
- } else if(ALCHE_SK == 9) {
- mes " == He is squinting at the ==";
- mes " == Remains of his broken glasses. ==";
- mes " == It seems like that no matter how you look at it ==";
- mes " == he looks much, much better ==";
- mes " == without his glasses. ==";
+ }
+ else if (ALCHE_SK == 9) {
+ mes "^3355FFPisruik is holding his";
+ mes "broken glasses, squinting";
+ mes "his eyes. It seems he like";
+ mes "he really does need them,";
+ mes "even if he looks much less";
+ mes "dorky without them.^000000";
next;
- switch( select( "Give 'Something'.", "Don't give him anything.")) {
- case 1:
- if (countitem(2203) > 0) {
- delitem 2203, 1;
- set ALCHE_SK, 10;
- mes " == I gave him the set of glasses ==";
+ if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
+ if (countitem(2243) > 0) {
+ delitem 2243,1; //Spinning_Eyes
+ set ALCHE_SK,10;
+ //changes the quest steps by deicision.
+ mes "["+ strcharinfo(0) +"]";
+ mes "Here, why don't you";
+ mes "check I'm carrying and";
+ mes "see if there's a pair of";
+ mes "glasses that you can use?";
next;
mes "[Pisruik]";
- mes "Hm?";
- mes "Who? ..A, "+strcharinfo(0)+"?";
- mes "Thanks.";
- mes "Let's see...";
- mes "It did blow up but the test tube didn't break..";
+ mes "Huh? Oh, is that you?";
+ mes "Ah, this pair of glasses";
+ mes "works! Thanks a lot, now";
+ mes "I can see again! Now, let";
+ mes "me check the results of the";
+ mes "experiment we conducted.";
next;
mes "[Pisruik]";
- mes "Haha..I was surprized";
- mes "For no reason then.";
- mes "Let's see the result...";
- mes "...";
+ mes "Okay, the test tube wasn't";
+ mes "damaged. Yes, according to";
+ mes "these readings, this medicine";
+ mes "should be fully functional!";
+ mes "I think it was a success!";
+ mes "Well, theoretically anyway.";
next;
mes "[Pisruik]";
- mes "...Good Good.";
- mes "I think in theory, I have succeeded.";
- mes "Although it might have problems";
- mes "because of the ethics involved with";
- mes "giving chemicals to";
- mes "humans for purposes like this..";
+ mes "Hmm, changing the attributes";
+ mes "of the human body for certain";
+ mes "effects may cause controversy";
+ mes "later, but hopefully this thing";
+ mes "I've invented will be used for";
+ mes "good. Ah, that's right!";
next;
mes "[Pisruik]";
- mes "It's not like there haven't been";
- mes "those types of experiments so";
- mes "I think it'd be fine but.";
- mes "Oh...right.";
- mes ""+strcharinfo(0)+".";
- mes "Would you like to try this?";
+ mes "Would you like me to";
+ mes "teach you everything I've";
+ mes "learned in my research? You";
+ mes "should be able to create a new";
+ mes "type of potion by making use of";
+ mes "the knowledge I can teach you.";
next;
- mes "[Pisruik]";
- mes "You are someone who would like to";
- mes "go out side and run around";
- mes "so you will have times when you";
- mes "can put this to a good use";
- next;
- switch( select( "Certainly!", "no...")) {
- case 1:
+ if (select("Sure!:No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Well then could you read this";
- mes "Paper over for me?";
- mes "It was perfect in theory";
- mes "So I've already submitted my paper,";
- mes "so this is just a copy";
+ mes "Great, "+ strcharinfo(0) +"!";
+ mes "I know I can trust you";
+ mes "to use this research for";
+ mes "good and noble ends. Now,";
+ mes "please read this thesis and";
+ mes "all of my additional notes...";
next;
- mes " == He gave me a long lecture ==";
- mes " == about dangers and side effects ==";
- mes " == of the medicine ==";
+ mes "^3355FFPisruik thoroughly";
+ mes "explains the properties";
+ mes "of his medicine, the reaction";
+ mes "of the human organs to it, as";
+ mes "well as a few warnings about";
+ mes "the medicine's side effects.^000000";
next;
- set ALCHE_SK, 11;
- getitem 7434, 1;
+ set ALCHE_SK,11;
+ getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
- mes "...I think that";
- mes "You can put this to a good use.";
- mes "You have probably given it a good thought";
- mes "While collecting the items so";
- mes "You could understand it better than I do";
+ mes "Well, you should be";
+ mes "ready to make your own";
+ mes "potions that are a variation";
+ mes "of my medicine. But you'll";
+ mes "probably need to keep that";
+ mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == 1) {
- mes "If you visit me again";
- mes "I'll probably have another favor for you.";
- } else {
- mes "...Thanks for being here to talk to me.";
+ mes "Hopefully, we'll";
+ mes "meet again sometime";
+ mes "in the future. Good luck on";
+ mes "your journeys, adventurer.";
+ mes "*Cough cough* Now... What";
+ mes "will be my next project?";
}
- mes "Cough.. Cough";
- mes "Sigh. Well then, should I get started on the next experiement...";
- close;
- case 2:
- mes "[Pisruik]";
- mes "....Well too bad.";
- mes "If you change your mind";
- mes "Then come back later.";
- if (Sex == 0) {
- next;
- mes " == He looked a lot waner ==";
- mes " == and a lot more tired ==";
- mes " == than usual. ==";
+ else {
+ mes "Anyway, I need to be";
+ mes "working on a new project";
+ mes "soon, so I suppose this is";
+ mes "where we part ways for now.";
+ mes "But I must say, it was truly";
+ mes "a great pleasure to meet you...";
}
close;
}
+ mes "[Pisruik]";
+ mes "R-Really...?";
+ mes "Well, if you ever change";
+ mes "your mind, feel free to come";
+ mes "back for me to teach you.";
+ if (Sex == 0) {
+ mes "And it's no trouble at all!";
+ mes "I really enjoy your company...";
+ }
+ close;
+ }
+ else {
+ mes "^3355FFUnfortunately, there";
+ mes "is nothing in your inventory";
+ mes "that seems like a suitable";
+ mes "replacement for Pisruik's";
+ mes "broken glasses.^000000";
+ close;
}
- mes " == Don't have much to give to him. ==";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "...I think you look so much better without glasses...";
- next;
- mes "[Pisruik]";
- mes "Hmm?";
- mes "What did you just say?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Erm.. hahahaha.";
- mes "Nothing nothing!";
- close;
}
- } else if(ALCHE_SK == 10) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Listen, you look so";
+ mes "much better when you're";
+ mes "not wearing glasses.";
+ next;
mes "[Pisruik]";
- mes "I think in theory it's a success,";
- mes "Do you want to learn how to make it?";
+ mes "Excuse me,";
+ mes "come again?";
next;
- switch( select( "Yes!", "No...")) {
- case 1:
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hahahahhaha~!";
+ mes "No-nothing at all!";
+ close;
+ }
+ else if (ALCHE_SK == 10) {
+ mes "[Pisruik]";
+ mes "So, "+ strcharinfo(0) +",";
+ mes "Would you like me to";
+ mes "teach you the results";
+ mes "of the research I've''";
+ mes "been conducting?";
+ next;
+ if (select("Yes!:No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Well then could you read this";
- mes "Paper over for me?";
- mes "It was perfect in theory";
- mes "So I've already submitted my paper,";
- mes "so this is just a copy";
+ mes "Great, "+ strcharinfo(0) +"!";
+ mes "I know I can trust you";
+ mes "to use this research for";
+ mes "good and noble ends. Now,";
+ mes "please read this thesis and";
+ mes "all of my additional notes...";
next;
- mes " == He gave me a long lecture ==";
- mes " == about dangers and side effects ==";
- mes " == of the medicine ==";
+ mes "^3355FFPisruik thoroughly";
+ mes "explains the properties";
+ mes "of his medicine, the reaction";
+ mes "of the human organs to it, as";
+ mes "well as a few warnings about";
+ mes "the medicine's side effects.^000000";
next;
- set ALCHE_SK, 11;
- getitem 7434, 1;
+ set ALCHE_SK,11;
+ getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
- mes "...I think that";
- mes "You can put this to a good use.";
- mes "You have probably given it a good thought";
- mes "While collecting the items so";
- mes "You could understand it better than I do";
+ mes "Well, you should be";
+ mes "ready to make your own";
+ mes "potions that are a variation";
+ mes "of my medicine. But you'll";
+ mes "probably need to keep that";
+ mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == 1) {
- mes "If you visit me again";
- mes "I'll probably have another favor for you.";
- } else {
- mes "...Thanks for being here to talk to me.";
+ mes "Hopefully, we'll";
+ mes "meet again sometime";
+ mes "in the future. Good luck on";
+ mes "your journeys, adventurer.";
+ mes "*Cough cough* Now... What";
+ mes "will be my next project?";
}
- mes "Cough.. Cough";
- mes "Sigh. Well then should I get started on the next experiement...";
- close;
- case 2:
- mes "[Pisruik]";
- mes "....Well too bad.";
- mes "If you change your mind";
- mes "Then come back later.";
- if (Sex == 0) {
- next;
- mes " == He looked a lot waner ==";
- mes " == and a lot more tired ==";
- mes " == than usual. ==";
+ else {
+ mes "Anyway, I need to be";
+ mes "working on a new project";
+ mes "soon, so I suppose this is";
+ mes "where we part ways for now.";
+ mes "But I must say, it was truly";
+ mes "a great pleasure to meet you...";
}
close;
}
- } else if(ALCHE_SK == 11) {
+ mes "[Pisruik]";
+ mes "R-Really...?";
+ mes "Well, if you ever change";
+ mes "your mind, feel free to come";
+ mes "back for me to teach you.";
+ if (Sex == 0) {
+ mes "And it's no trouble at all!";
+ mes "I really enjoy your company...";
+ }
+ close;
+ }
+ else if (ALCHE_SK == 11) {
if (countitem(7434) == 0) {
mes "[Pisruik]";
- mes "....I guess,";
- mes "You haven't found much use for that item.";
+ mes "Uh oh...";
+ mes "You lost the thesis";
+ mes "I wrote for you? I don't";
+ mes "have the time to write";
+ mes "another one for you now...";
close;
- } else if(countitem(7434) == 1) {
+ }
+ else if (countitem(7434) == 1) {
mes "[Pisruik]";
- mes "Has the item been very helpful to you?";
+ mes "So, how have you been";
+ mes "using the potions that";
+ mes "I've taught you to make?";
+ mes "Hopefully, they'll come";
+ mes "in handy in your adventures.";
close;
- } else if(countitem(7434) > 1) {
+ }
+ else if (countitem(7434) > 1) {
mes "[Pisruik]";
- mes "....";
- mes "Well....I'm selling these but";
- mes "It's not like I'll sign the books";
- mes "if you bring them in truckloads.";
+ mes "Huh, so copies of my";
+ mes "thesis are circulating";
+ mes "around in public? Well,";
+ mes "I'm sorry, but I don't have";
+ mes "time to autograph your copy...";
close;
}
}
+ else {
+ mes "[Pisruik]";
+ mes "Mmm...?";
+ mes "Did you need anything";
+ mes "in particular? Though,";
+ mes "I'm afraid someone in";
+ mes "my position won't be";
+ mes "much help to you.";
+ close;
+ }
+ }
+ else {
mes "[Pisruik]";
- mes "?";
+ mes "Mmm...?";
+ mes "Did you need anything";
+ mes "in particular? Though,";
+ mes "I'm afraid someone in";
+ mes "my position won't be";
+ mes "much help to you.";
close;
}
- mes "[Pisruik]";
- mes "What are you looking at!";
- mes "Go away!";
- close;
-
-L_no:
- set ALCHE_SK, 5;
- mes "[Pisruik]";
- mes "Well, too bad.";
- mes "I guess I'll have to go get them myself...";
- mes "Well I kept my part of the deal";
- mes "So, you don't have anymore business with me";
- mes "right?";
- close;
-
-L_do:
- set ALCHE_SK, 6;
- mes "[Pisruik]";
- mes "Thanks a lot.";
- mes "I'll be waiting for you.";
- mes "Brewing clovers...";
- next;
- switch( select( "Oh, what's that for?")) {
- case 1:
- }
- mes "[Pisruik]";
- mes "Where do you use this?";
- mes "Well..its not brewing just clovers...";
- next;
- mes "[Pisruik]";
- mes "It has some herbs in them as well,";
- mes "I don't have much experiences with adventuring";
- mes "so I can't get good quality herbs so";
- mes "I just dig them out from nearby";
- mes "and use them.";
- next;
- mes "[Pisruik]";
- mes "As you can see I have bad eyesight,";
- mes "and really bad heart";
- mes "so I have to avoid working too hard";
- mes "but these experiments are the only joy for me...";
- if (Sex == 0) {
- mes "...I don't know if you understand.";
- }
- next;
- mes "[Pisruik]";
- mes "I can get herbs myself";
- mes "But I can't really get";
- mes "Maneater Blossoms";
- mes "So I am asking for a favor from you.";
- mes "Please have a safe trip.";
- close;
-
-L_return:
- mes "[Pisruik]";
- mes "Oh, are you trying to one up me now eh?";
- mes "Okay. I am a very poor guy but";
- mes "if I ever succeed with this";
- mes "I'll teach you the secrets for free.";
- mes "How's that?";
- next;
- switch( select( "Well I'm too busy...", "Well okay then...")) {
- case 1:
- goto L_no;
- case 2:
- goto L_do;
- }
}
-yuno_in04,22,107,3 script Irahae 740,{
- mes "[Irahae]";
- mes "....";
- mes ".....";
- mes "Ha Ha";
- mes "I've finally made it,";
- mes "A cursed chemical which";
- mes "Can dissolve anything...";
+yuno_in04,22,107,5 script Irache#qsk_al 740,{
+ mes "[Irache]";
+ mes "Heh heh heh...!";
+ mes "It's done! With this";
+ mes "formula, I can melt any";
+ mes "substance in the world!";
+ mes "Hahahaha! Nothing stands";
+ mes "between me and world domi--";
next;
- mes "[Irahae]";
- mes "....But test tube isn't melting...";
- mes "Did I fail again.";
+ mes "[Irache]";
+ mes "OWWWW!";
+ mes "The secret formula!";
+ mes "It's burning through";
+ mes "the test tube! I've made";
+ mes "it too powerful! Confound it!";
close;
}
-yuno_in04,27,107,4 script Degas 748,{
+yuno_in04,27,107,4 script Degas#qsk_al 748,{
mes "[Degas]";
- mes "Ugh, only if I had money";
- mes "Person next to me always mutters about curses.";
- mes "And the other four-eyed idiot";
- mes "Always coughs. Sigh";
+ mes "It's such a pain working";
+ mes "so close to these other";
+ mes "scientists. The guy next";
+ mes "time is always cackling";
+ mes "about taking over the";
+ mes "world and whatnot.";
next;
mes "[Degas]";
- mes "Only if I had some money";
- mes "I wouldn't have to go through this.";
- mes "Sigh...";
+ mes "And this other geek is";
+ mes "always coughing. Between";
+ mes "the two of them, it's far too";
+ mes "noisy to focus on my research!";
+ mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
close;
}
-yuno_in04,33,106,4 script Pile of Books 111,{
- mes "== There is a messy pile of ==";
- mes "== Books and papers lying around. ==";
- mes "== But the owner of the table still ==";
- mes "== manages to find things that are needed. ==";
+yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{
+ mes "^3355FFIt's simply a pile";
+ mes "of scattered documents.";
+ mes "Although it seems unorganized,";
+ mes "it doesn't look like the people";
+ mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it.";
close;
}
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
+//= Quest too [Lupus]
+//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
+//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
+//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
+//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
+//= 1.8a replaced item "names" with item id [Lupus]
//============================================================
-// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
-//============================================================
-
-//=====================Requires Bug Testing=====================
-lhz_in01,46,125,6 script Rekenber Guard 867,{
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "......................";
- next;
- switch(select("Nice day, huh?","Cancel")){
- case 1:
- mes "[Rekenber Guard]";
- mes "...";
- close2;
- warp "lhz_in01",282,172;
- end;
- break;
- case 2:
- close;
- break;
- }
- }
- else{
- mes "...";
- close;
- }
-}
-
-lhz_in01,199,137,8 script Scientist#2 865,{
- mes "[Scientist]";
- mes "Whoa whoa~!";
- mes "Please! Don't";
- mes "touch anything!";
- mes "I'm dealing with highly";
- mes "volatile chemicals here!";
- close;
-}
-lhz_in01,204,138,6 script Keshibien 750,{
- if(bioeth >= 2){
- //Unofficial text
- mes "[Keshibien]";
- mes "Hello there~";
- mes "Are you looking for";
- mes "more information about";
- mes "homunculus?";
- next;
- mes "[Keshibien]";
- mes "I shouldn't say";
- mes "anything, but look";
- mes "for someone named";
- mes "Bringel in Lighthalzen.";
- if(bioeth == 2) set bioeth,3;
- close;
- //Unofficial text end
- }
- mes "[Keshibien]";
- mes "Hello there~";
- mes "You must be from";
- mes "Rune-Midgarts, right?";
- mes "It's nice to meet you.";
- next;
- mes "[Keshibien]";
- mes "I hear that the";
- mes "Alchemists from";
- mes "over there are pretty";
- mes "skilled. I wonder if I'll";
- mes "ever get the change to";
- mes "collaborate with any of them...";
- close;
-}
-lhz_in01,203,123,8 script Scientist#3 750,{
- mes "[Scientist]";
- mes "Alright. Pull one test";
- mes "tube out of the machine,";
- mes "replace the other test";
- mes "tube over here and then";
- mes "clean the first test tube?";
- next;
- mes "[Scientist]";
- mes "Or do I clean the test tube,";
- mes "put it into the machine and";
- mes "then replace the other one?";
- mes "I'm so confused with this";
- mes "procedure! If only I didn't";
- mes "lose the instructions...";
- close;
-}
-lhz_in01,221,131,3 script Scientist#4 865,{
- mes "[Scientist]";
- mes "It takes so long for";
- mes "this device to process";
- mes "all the data and give me";
- mes "the results. Still, the wait";
- mes "heightens my anticipation...";
- close;
-}
-lhz_in01,218,141,0 script Alchemist#2 98,{
- mes "[Alchemist]";
- mes "Out of all humans,";
- mes "I believe Kellasus is";
- mes "the one who has come";
- mes "closest to discovering";
- mes "the secrets of life. He";
- mes "never fails to amaze me...";
- next;
- mes "[Alchemist]";
- mes "I'm also impressed by the";
- mes "fact that he doesn't let his";
- mes "work keep him from being the";
- mes "best father and husband that";
- mes "he can for his family. He's";
- mes "an example for all of us.";
- next;
- mes "[Alchemist]";
- mes "Kellasus really is";
- mes "an amazing person.";
- mes "There isn't one Alchemist";
- mes "that I know who doesn't look";
- mes "up to him in the realms of";
- mes "both science and personal life.";
- close;
-}
-lhz_in01,224,140,8 script Kellasus 57,{
- if(MISC_QUEST&64){
- mes "[Kellasus]";
- mes "I already taught you";
- mes "skills of the homunculus...";
- if(getskilllv(238) == 0 && BaseJob == Job_Alchemist) skill 238,1,0;
- close;
- }
- switch(bioeth){
- case 4:
- mes "[Kellasus]";
- mes "...You're really hard to handle.";
- mes "I don't think I should";
- mes "teach you biotechnology.";
- mes "Besides that, you know";
- mes "nothing about homunculus!";
- next;
- menu "I've learned that",-;
- mes "[Kellasus]";
- mes "Oh really?";
- mes "I will have to test you";
- mes "on your knowledge of";
- mes "homunculus then.";
- next;
- mes "[Kellasus]";
- mes "First question.";
- mes "What is the skill that lets the";
- mes "homunculus stay in peace?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Vaporize"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "That's right. Second question.";
- mes "What is the item";
- mes "that is required to";
- mes "summon or create";
- mes "a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Embryo"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "Correct. But this is not the end yet.";
- mes "What is the name";
- mes "of a skill";
- mes "that could let you";
- mes "revive a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Homunculus Resurrection"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- set bioeth,5;
- close;
- break;
- case 5:
- mes "[Kellasus]";
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- close;
- break;
- case 6:
- //Unofficial text and story -.-;
- mes "[Kellasus]";
- mes "Oh it's you again? You're really determined.";
- mes "Well most of the Alchemist";
- mes "are people who never";
- mes "let go of their dreams";
- next;
- menu "Let's talk about others",-;
- mes "[Kellasus]";
- mes "You've spoke to my son?";
- mes "What did he say?";
- next;
- mes "[Kellasus]";
- mes "...";
- next;
- mes "[Kellasus]";
- mes "He wants me to get back? Okay, well...";
- mes "I guess you've deserved it.";
- mes "Here you are, secrets of homunculus are yours now~";
- if(BaseJob == Job_Alchemist) skill 238,1,0;
- set MISC_QUEST,MISC_QUEST|64;
- set bioeth,0;
- close;
- default:
- break;
- }
- switch(@keltalk){
- case 1:
- //No official text to put here, so I just repeated first text
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- set @keltalk,2;
- close;
- break;
- case 2:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- set @keltalk,3;
- set bioeth,1;
- close;
- break;
- case 3:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- close;
- break;
- default:
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- if(BaseJob == Job_Alchemist) set @keltalk,1;
- close;
- break;
- }
-}
-lhz_in01,217,121,6 script Repairman 851,{
- mes "[Repairman]";
- mes "No wonder these things";
- mes "break all the time! These";
- mes "machines have been totally";
- mes "abused! Ugh, there's no";
- mes "appreciation for all of this";
- mes "convenient technology...";
- next;
- mes "[Repairman]";
- mes "Yeah, all of this lab";
- mes "equipment is really sensitive,";
- mes "not to mention expensive. If";
- mes "you ever handle this stuff, you";
- mes "need to be extra cautious.";
- close;
-}
-lhz_in01,225,122,4 script Skrajiad 754,{
- mes "[Skrajiad]";
- mes "Alchemy is wondrous...";
- mes "It incorporates every";
- mes "science and many other";
- mes "fields of knowledge that";
- mes "it's not enough to be jack";
- mes "of all trades... No...";
- next;
- mes "[Skrajiad]";
- mes "In a sense, you must";
- mes "be a master of all trades";
- mes "to be proficient in Alchemy";
- mes "But it's incredibly rewarding to";
- mes "those of us who never stop asking";
- mes "how and why our world works.";
- if(bioeth == 1) set bioeth,2;
- close;
-}
-lhz_in02,269,273,4 script Bringel 709,{
-//Unofficial Text
- if(bioeth == 3){
- mes "[Bringel]";
- mes "Oh, you're here to learn about Homunculus?";
- mes "Well, I can't really help you...";
- next;
- mes "[Bringel]";
- mes "However, I've heard about a skill named";
- mes "Homunculus Resurrection.";
- mes "It seems it is a very important thing";
- mes "for people working on them.";
- set bioeth,4;
- close;
- }
- mes "[Bringel]";
- mes "Isn't this hotel great?";
- mes "I can relax on the couch";
- mes "And not care about what I";
- mes "did in the past...";
- close;
-}
-lhz_in03,106,34,4 script Golin 706,{
-//Unofficial text
- if(bioeth == 5){
- mes "[Golin]";
- mes "Did you see my";
- mes "daddy at the lab?";
- mes "Tell him I said hi!";
- set bioeth,6;
- close;
- }
- mes "[Golin]";
- mes "Where's daddy?";
- mes "I really want";
- mes "daddy to come back";
- mes "from the lab.";
- close;
-}