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+//===== rAthena Script =======================================
+//= Alchemist Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen, Samuray22
+//===== Current Version: =====================================
+//= 2.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis COnversion]
+//= Quests for item: Elemental_Create_Book
+//= Quest for skill: Bioethics
+//===== Additional Comments: =================================
+//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf]
+//= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf]
+//= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22]
+//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf]
+//============================================================
+
+yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
+ if (BaseJob == Job_Alchemist) {
+ if (JobLevel < 40) {
+ mes "[Pisruik]";
+ mes "^333333*Cough cough*^000000";
+ mes "Damn, if only I had";
+ mes "a little more money";
+ mes "to buy some medicine.";
+ mes "I should have stayed";
+ mes "home today, but...";
+ close;
+ }
+ if (ALCHE_SK == 0) {
+ mes "[Pisruik]";
+ mes "^333333*Cough cough*^000000";
+ mes "Ugh, there's nothing";
+ mes "worse than working when";
+ mes "you're supposed to be resting.";
+ mes "H-hey! Um, what are you doing?";
+ set ALCHE_SK,1;
+ next;
+ mes "[Pisruik]";
+ mes "Q-quit looking at";
+ mes "my test results right";
+ mes "this inst--oh. Wait.";
+ mes "You're not one of the";
+ mes "researchers here. Huh.";
+ next;
+ mes "[Pisruik]";
+ mes "Uh... Don't you have";
+ mes "anything better to do";
+ mes "than to breathe down my";
+ mes "back? I'm trying to finish";
+ mes "something here! Oh, never";
+ mes "mind, I'm just cranky...";
+ close;
+ }
+ else if (ALCHE_SK == 1) {
+ mes "[Pisruik]";
+ mes "You again? You don't seem";
+ mes "to be doing any research here.";
+ mes "Is there something you need?";
+ mes "Though, I'm afraid I can't be";
+ mes "of very much help to you.";
+ next;
+ if (select("What are you working on?:I don't need anything, thanks.") == 1) {
+ mes "[Pisruik]";
+ mes "Well, I'm not sure if I can";
+ mes "give you all of the details.";
+ mes "You see, everyone here is";
+ mes "a researcher that can't afford";
+ mes "to rent a lab for himself. So we all ended up sharing this one.";
+ next;
+ mes "[Pisruik]";
+ mes "Even though we all pitched";
+ mes "in to rent this lab, we're all";
+ mes "getting pretty desperate. In";
+ mes "fact, a few of us have even";
+ mes "stolen work from each other.";
+ mes "That's pretty pathetic, huh?";
+ next;
+ mes "[Pisruik]";
+ mes "I guess that's what happens";
+ mes "when you're poor and don't";
+ mes "have a day job. Things are";
+ mes "so bad right now, I can't even";
+ mes "afford to get new materials!";
+ mes "What can I possibly do?";
+ next;
+ mes "[Pisruik]";
+ mes "Ah, I've got it! You're";
+ mes "an adventurer, right?";
+ mes "If you're still curious about";
+ mes "my research, I'll tell you more";
+ mes "about it if you help me out by";
+ mes "gathering some supplies for me.";
+ next;
+ mes "[Pisruik]";
+ mes "I guess it couldn't do";
+ mes "much harm if you knew what";
+ mes "I was working on, anyway.";
+ mes "I mean, we'd have to be working";
+ mes "on the same project for you to";
+ mes "benefit. So, what's your name?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am called "+ strcharinfo(0) +".";
+ next;
+ set ALCHE_SK,2;
+ mes "[Pisruik]";
+ mes "Ah, "+ strcharinfo(0) +".";
+ mes "Would you please bring";
+ mes "^6600005 Yellow Gemstones^000000,";
+ mes "^6600004 Empty Potion Bottles^000000,";
+ mes "^66000010 Hearts of Mermaids^000000,";
+ mes "and ^66000010 Moth Dust^000000?";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "If you came here to buy";
+ mes "Potion Manuals or something";
+ mes "like that, you've come to the";
+ mes "wrong guy. Everything you see";
+ mes "here is for the completion";
+ mes "of a personal project.";
+ close;
+ }
+ else if (ALCHE_SK == 2) {
+ mes "[Pisruik]";
+ mes "Great you're back!";
+ mes "Let's see, you were";
+ mes "supposed to bring me";
+ mes "4 Empty Potion Bottles...";
+ mes "And... And... What else";
+ mes "did I ask you to get?";
+ next;
+ switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) {
+ case 1:
+ mes "[Pisruik]";
+ mes "Right, right!";
+ mes "5 Yellow Gemstones.";
+ mes "That's what I needed.";
+ mes "I'm sure there was more,";
+ mes "but what I can't recall exactly... ^FFFFFF ^000000";
+ next;
+ if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
+ mes "[Pisruik]";
+ mes "Of course!";
+ mes "10 Hearts of Mermaid!";
+ mes "How could I forget that?";
+ mes "And then, the last thing";
+ mes "I asked you for was, um...";
+ next;
+ if (select("10 Frill:10 Moth Dust") == 1) {
+ mes "[Pisruik]";
+ mes "No, that can't have";
+ mes "been it. I already have";
+ mes "plenty of Frills. Hmmm...";
+ mes "What am I missing now?";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Right. I was just";
+ mes "about to say that.";
+ mes "So did you remember";
+ mes "to bring me everything?";
+ next;
+ if (select("No.:Yes!") == 1) {
+ if (rand(1,5) == 1) {
+ mes "[Pisruik]";
+ mes "You didn't...?";
+ mes "Oh, just admit it.";
+ mes "You don't want to";
+ mes "do this for me, right?";
+ mes "Don't go wasting your";
+ mes "time just for my sake.";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Not yet, huh?";
+ mes "Though I hope you can";
+ mes "bring me that stuff as";
+ mes "soon as possible, you";
+ mes "don't have to do it, you";
+ mes "know. Yeah, no big deal.";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Really now?";
+ mes "Well, let me check";
+ mes "what you brought to";
+ mes "make sure you didn't";
+ mes "forget anything. Hm...";
+ next;
+ if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) {
+ delitem 715,5; //Yellow_Gemstone
+ delitem 1093,4; //Empty_Potion
+ delitem 950,10; //Heart_Of_Mermaid
+ delitem 1057,10; //Moth_Dust
+ set ALCHE_SK,3;
+ mes "[Pisruik]";
+ mes "Great, it looks like";
+ mes "everything is here.";
+ mes "Alright, let me take";
+ mes "those. Now, guess what";
+ mes "I'll be making with the";
+ mes "materials you've brought.";
+ next;
+ switch(select("Medicine?:Bomb?")) {
+ case 1:
+ set ALCHE_SK,4;
+ mes "[Pisruik]";
+ mes "Hahahah, that's right!";
+ mes "I'm working on making";
+ mes "a new form of medicine.";
+ break;
+ case 2:
+ set ALCHE_SK,4;
+ mes "[Pisruik]";
+ mes "A bomb? Do I look like";
+ mes "a nutcase to you? No, no...";
+ mes "I'm developing a new form of";
+ mes "medicine. Sure, bombs make";
+ mes "good money, but where would";
+ mes "I test them? Here? No way!";
+ break;
+ }
+ next;
+ mes "[Pisruik]";
+ mes "Anyway, this medicine";
+ mes "reacts with the human body's";
+ mes "digestive enzymes to initiate";
+ mes "temporary metabolic changes";
+ mes "that artificially stop heat";
+ mes "absorption into the body.";
+ next;
+ mes "[Pisruik]";
+ mes "The actual effect of this";
+ mes "medicine is that it greatly";
+ mes "increases the body's resistance";
+ mes "to most forms of heat! However,";
+ mes "it will also reduce resistance";
+ mes "to cold as a side effect.";
+ next;
+ mes "[Pisruik]";
+ mes "I know my medicine sounds";
+ mes "a little weird, but think of";
+ mes "the applications! If used in";
+ mes "the right situations, this";
+ mes "medicine may be quite handy.";
+ next;
+ mes "[Pisruik]";
+ mes "Ah, seeing as you're still";
+ mes "here, would you mind helping";
+ mes "me again? I need about, hmm,";
+ mes "20 Maneater Blossoms. If you";
+ mes "could bring them to me, it'd";
+ mes "really help me out a lot.";
+ next;
+ switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
+ case 1:
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ case 2:
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Ha ha ha ha!";
+ mes "That's real business";
+ mes "like of you! Alright,";
+ mes "I may be poor, but if";
+ mes "you help me, I'll give you";
+ mes "the results of my research.";
+ next;
+ if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ }
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ }
+ }
+ else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) {
+ mes "[Pisruik]";
+ mes "So you knew what";
+ mes "you had to bring, came";
+ mes "to remind me what I had";
+ mes "forgotten, but didn't bring";
+ mes "anything? Weird. Ah well.";
+ mes "Come with the stuff next time.";
+ close;
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Oh, this isn't good, some";
+ mes "of the items I asked for are";
+ mes "missing. I'm sorry, but Alchemy";
+ mes "gets dangerously unpredictable";
+ mes "when things aren't used in just";
+ mes "the right amounts. Hmmm...";
+ next;
+ mes "[Pisruik]";
+ mes "Well, I can afford to";
+ mes "push my deadlines back";
+ mes "if you promise to return";
+ mes "with the materials I need";
+ mes "as soon as you possibly can.";
+ close;
+ }
+ }
+ mes "[Pisruik]";
+ mes "Large Jellopy?";
+ mes "Yes, Large--no.";
+ mes "Wait, that doesn't";
+ mes "sound right at all.";
+ mes "No, it was something";
+ mes "else I need you to get.";
+ close;
+ case 2:
+ mes "[Pisruik]";
+ mes "Blue Gemstones...?";
+ mes "No, that was for the";
+ mes "potion that increases";
+ mes "tolerance to the Water";
+ mes "property, I think. What's";
+ mes "wrong with my memory?!";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Red Gemstones...?";
+ mes "No, that was for the";
+ mes "potion that increases";
+ mes "tolerance to the Earth";
+ mes "property, I think. What's";
+ mes "wrong with my memory?!";
+ close;
+ }
+ }
+ else if (ALCHE_SK == 3) {
+ mes "[Pisruik]";
+ mes "Why did you just leave?";
+ mes "You didn't even let me";
+ mes "finish talking! Oh well,";
+ mes "maybe it's not your fault.";
+ mes "Anyway, just so you know,";
+ mes "I'm developing a new medicine.";
+ set ALCHE_SK,4;
+ close;
+ }
+ else if (ALCHE_SK == 4) {
+ //NPC dialogue interrupted
+ mes "[Pisruik]";
+ mes "Alright, did you";
+ mes "want to learn more";
+ mes "about the medicine that";
+ mes "I'm developing? I mean,";
+ mes "that's why you came, right?";
+ next;
+ if (select("No, thanks.:Yes, please.") == 1) {
+ mes "[Pisruik]";
+ mes "Alright then.";
+ mes "Really? Well, I'm";
+ mes "willing to spend the";
+ mes "time to explain it to";
+ mes "you. After all, you did";
+ mes "help me out just then.";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "I'm working on a new";
+ mes "form of medicine that,";
+ mes "hopefully, will be used";
+ mes "for the betterment and";
+ mes "protection of mankind!";
+ next;
+ mes "[Pisruik]";
+ mes "Anyway, this medicine";
+ mes "reacts with the human body's";
+ mes "digestive enzymes to initiate";
+ mes "temporary metabolic changes";
+ mes "that artificially stop heat";
+ mes "absorption into the body.";
+ next;
+ mes "[Pisruik]";
+ mes "The actual effect of this";
+ mes "medicine is that it greatly";
+ mes "increases the body's resistance";
+ mes "to most forms of heat! However,";
+ mes "it will also reduce resistance";
+ mes "to cold as a side effect.";
+ next;
+ mes "[Pisruik]";
+ mes "I know my medicine sounds";
+ mes "a little weird, but think of";
+ mes "the applications! If used in";
+ mes "the right situations, this";
+ mes "medicine may be quite handy.";
+ next;
+ mes "[Pisruik]";
+ mes "Ah, seeing as you're still";
+ mes "here, would you mind helping";
+ mes "me again? I need about, hmm,";
+ mes "20 Maneater Blossoms. If you";
+ mes "could bring them to me, it'd";
+ mes "really help me out a lot.";
+ next;
+ switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
+ case 1:
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ case 2:
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ case 3:
+ mes "[Pisruik]";
+ mes "Ha ha ha ha!";
+ mes "That's real business";
+ mes "like of you! Alright,";
+ mes "I may be poor, but if";
+ mes "you help me, I'll give you";
+ mes "the results of my research.";
+ next;
+ if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ set ALCHE_SK,5;
+ mes "[Pisruik]";
+ mes "I guess I'll have to gather";
+ mes "those on my own. Alright, well,";
+ mes "seeing as we've both gotten";
+ mes "what we wanted, I'll suppose";
+ mes "your business with me is done.";
+ close;
+ }
+ set ALCHE_SK,6;
+ mes "[Pisruik]";
+ mes "Thanks, I really";
+ mes "appreciate it. While";
+ mes "I'm waiting for you,";
+ mes "I can start boiling";
+ mes "the Clover extract.";
+ next;
+ select("Clover extract? What's that for?");
+ mes "[Pisruik]";
+ mes "Well, I need the Clover";
+ mes "extract for a compound";
+ mes "that I'm going to make with";
+ mes "the Maneater Blossoms. I'm";
+ mes "kind of weak, so I try not to";
+ mes "travel too far when I can.";
+ next;
+ mes "[Pisruik]";
+ mes "Yeah, ever since I was";
+ mes "little, I've had a weak";
+ mes "heart and bad eyesight.";
+ mes "The doctor tells me to avoid";
+ mes "stress and hard work, but";
+ mes "researching is my life.";
+ if (Sex == 0) {
+ next;
+ mes "[Pisruik]";
+ mes "I wonder...";
+ mes "If you understand";
+ mes "the way I feel, how";
+ mes "much I've had to sacrifice";
+ mes "for my dream. Heh, anyway...";
+ }
+ next;
+ mes "[Pisruik]";
+ mes "I hope you understand that";
+ mes "it's too dangerous for me to";
+ mes "gather Maneater Blossoms on";
+ mes "my own, so if I'm going to get";
+ mes "as much help as I can. Thanks";
+ mes "again for being cooperative.";
+ close;
+ }
+ }
+ else if (ALCHE_SK == 5) {
+ //refuse bringing Maneater Blossom
+ mes "[Pisruik]";
+ mes "I'm busy right now.";
+ mes "You didn't forget";
+ mes "anything did you?";
+ mes "If not, you better";
+ mes "get going and let";
+ mes "me do my work.";
+ next;
+ if (select("Alright, sorry to bother you.:Can I still help you?") == 1) {
+ mes "[Pisruik]";
+ mes "Yeah, whatever.";
+ mes "Just hurry up and leave";
+ mes "so that I can concentrate.";
+ close;
+ }
+ mes "[Pisruik]";
+ mes "Huh? What made you";
+ mes "change your mind? Well,";
+ mes "I can't afford not to accept";
+ mes "any help, so I guess that's";
+ mes "a \"Yes.\" Yeah, you can help.";
+ next;
+ mes "[Pisruik]";
+ mes "Alright, go and get me";
+ mes "20 Maneater Blossoms.";
+ mes "If I weren't so sickly, I'd get";
+ mes "them myself, but--*Cough* as";
+ mes "you can see, I don't feel so well. ^FFFFFF ^000000";
+ set ALCHE_SK,6;
+ next;
+ mes "[Pisruik]";
+ if (Sex == 0) {
+ mes "I... I really";
+ mes "appreciate your";
+ mes "willingness to help";
+ mes "me in my research...";
+ }
+ else {
+ mes "I hope you get those";
+ mes "items to me as soon as";
+ mes "you can. And don't flake";
+ mes "out on me this time!";
+ }
+ close;
+ }
+ else if (ALCHE_SK == 6) {
+ if (countitem(1032) > 19) {
+ delitem 1032,20; //Blossom_Of_Maneater
+ set ALCHE_SK,7;
+ mes "[Pisruik]";
+ mes "Thanks so much for";
+ mes "bringing me these";
+ mes "Maneater Blossoms.";
+ if (Sex == 0) {
+ mes "You don't know how";
+ mes "much this means to me~";
+ }
+ else {
+ mes "Now all I have to do";
+ mes "is mix these with the";
+ mes "Clover extract I prepared.";
+ }
+ next;
+ set ALCHE_SK,9;
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Pisruik]";
+ mes "Ah!";
+ mes "M-my face!";
+ next;
+ //...Pretty Boy mode -_-
+ mes "[Pisruik]";
+ mes "Hey...";
+ mes "Are you alright?";
+ mes "That was a pretty";
+ mes "big explosion...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Your glasses...";
+ mes "They're broken...";
+ next;
+ if (Sex == 0) {
+ mes "^3355FFThe explosion destroyed";
+ mes "Pisruik's glasses, revealing";
+ mes "the beautiful face of a";
+ mes "gorgeous, gorgeous man.^000000";
+ }
+ else {
+ mes "^3355FFThe explosion blew off";
+ mes "Pisruik's glasses. Without";
+ mes "them, he looks more like";
+ mes "a male model than a dorky";
+ mes "scientific researcher.^000000";
+ }
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy crap!";
+ mes "You're one";
+ mes "good looking guy!";
+ next;
+ mes "[Pisruik]";
+ mes "I c-can't see too";
+ mes "well without my glasses.";
+ mes "Well, at least I can tell";
+ mes "that you're not bleeding.";
+ mes "But are you alright?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh, I'm fine.";
+ mes "But what are you";
+ mes "going to do about";
+ mes "your glasses?";
+ next;
+ mes "[Pisruik]";
+ mes "Shoot, you're right.";
+ mes "I don't happen to have";
+ mes "an extra pair. Hey, can";
+ mes "you get me a pair of glasses,";
+ mes "the same kind I used to wear?";
+ next;
+ mes "[Pisruik]";
+ mes "I know it's too much";
+ mes "to ask you for, but I'm";
+ mes "almost blind without them.";
+ mes "I can't do very much if I can't";
+ mes "even see. I'm really sorry";
+ mes "about this, "+ strcharinfo(0) +".";
+ close;
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Would you come back with";
+ mes "20 Maneater Blossoms";
+ mes "so that I can finish this";
+ mes "medicine I'm working on?";
+ mes "Thanks, thanks, I've got";
+ mes "to hustle with this project...";
+ close;
+ }
+ }
+ else if (ALCHE_SK == 7) {
+ set ALCHE_SK,8;
+ mes "[Pisruik]";
+ mes "Hmmm...";
+ mes "Actually, I miscalculated";
+ mes "the number of Maneater";
+ mes "Blossoms that I need. Would";
+ mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ close;
+ }
+ else if (ALCHE_SK == 8) {
+ if (countitem(1032) > 0) {
+ delitem 1032,1; //Blossom_Of_Maneater
+ set ALCHE_SK,7;
+ mes "[Pisruik]";
+ mes "Thanks so much!";
+ mes "Now I finally have the";
+ mes "exact amount of Maneater";
+ mes "Blossoms that I'll need.";
+ if (Sex == 0) {
+ mes "I'm really sorry for putting";
+ mes "your through all this trouble.";
+ }
+ else {
+ mes "Finally, I begin the most";
+ mes "exciting part of this project!";
+ }
+ next;
+ set ALCHE_SK,9;
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Pisruik]";
+ mes "Ah!";
+ mes "M-my face!";
+ next;
+ //...Pretty Boy mode -_-
+ mes "[Pisruik]";
+ mes "Hey...";
+ mes "Are you alright?";
+ mes "That was a pretty";
+ mes "big explosion...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Your glasses...";
+ mes "They're broken...";
+ next;
+ if (Sex == 0) {
+ mes "^3355FFThe explosion destroyed";
+ mes "Pisruik's glasses, revealing";
+ mes "the beautiful face of a";
+ mes "gorgeous, gorgeous man.^000000";
+ }
+ else {
+ mes "^3355FFThe explosion blew off";
+ mes "Pisruik's glasses. Without";
+ mes "them, he looks more like";
+ mes "a male model than a dorky";
+ mes "scientific researcher.^000000";
+ }
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Holy crap!";
+ mes "You're one";
+ mes "good looking guy!";
+ next;
+ mes "[Pisruik]";
+ mes "I c-can't see too";
+ mes "well without my glasses.";
+ mes "Well, at least I can tell";
+ mes "that you're not bleeding.";
+ mes "But are you alright?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh, I'm fine.";
+ mes "But what are you";
+ mes "going to do about";
+ mes "your glasses?";
+ next;
+ mes "[Pisruik]";
+ mes "Shoot, you're right.";
+ mes "I don't happen to have";
+ mes "an extra pair. Hey, can";
+ mes "you get me a pair of glasses,";
+ mes "the same kind I used to wear?";
+ next;
+ mes "[Pisruik]";
+ mes "I know it's too much";
+ mes "to ask you for, but I'm";
+ mes "almost blind without them.";
+ mes "I can't do very much if I can't";
+ mes "even see. I'm really sorry";
+ mes "about this, "+ strcharinfo(0) +".";
+ close;
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Hmmm...";
+ mes "Actually, I miscalculated";
+ mes "the number of Maneater";
+ mes "Blossoms that I need. Would";
+ mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ close;
+ }
+ }
+ else if (ALCHE_SK == 9) {
+ mes "^3355FFPisruik is holding his";
+ mes "broken glasses, squinting";
+ mes "his eyes. It seems he like";
+ mes "he really does need them,";
+ mes "even if he looks much less";
+ mes "dorky without them.^000000";
+ next;
+ if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
+ if (countitem(2243) > 0) {
+ delitem 2243,1; //Spinning_Eyes
+ set ALCHE_SK,10;
+ //changes the quest steps by deicision.
+ mes "["+ strcharinfo(0) +"]";
+ mes "Here, why don't you";
+ mes "check I'm carrying and";
+ mes "see if there's a pair of";
+ mes "glasses that you can use?";
+ next;
+ mes "[Pisruik]";
+ mes "Huh? Oh, is that you?";
+ mes "Ah, this pair of glasses";
+ mes "works! Thanks a lot, now";
+ mes "I can see again! Now, let";
+ mes "me check the results of the";
+ mes "experiment we conducted.";
+ next;
+ mes "[Pisruik]";
+ mes "Okay, the test tube wasn't";
+ mes "damaged. Yes, according to";
+ mes "these readings, this medicine";
+ mes "should be fully functional!";
+ mes "I think it was a success!";
+ mes "Well, theoretically anyway.";
+ next;
+ mes "[Pisruik]";
+ mes "Hmm, changing the attributes";
+ mes "of the human body for certain";
+ mes "effects may cause controversy";
+ mes "later, but hopefully this thing";
+ mes "I've invented will be used for";
+ mes "good. Ah, that's right!";
+ next;
+ mes "[Pisruik]";
+ mes "Would you like me to";
+ mes "teach you everything I've";
+ mes "learned in my research? You";
+ mes "should be able to create a new";
+ mes "type of potion by making use of";
+ mes "the knowledge I can teach you.";
+ next;
+ if (select("Sure!:No, thanks.") == 1) {
+ mes "[Pisruik]";
+ mes "Great, "+ strcharinfo(0) +"!";
+ mes "I know I can trust you";
+ mes "to use this research for";
+ mes "good and noble ends. Now,";
+ mes "please read this thesis and";
+ mes "all of my additional notes...";
+ next;
+ mes "^3355FFPisruik thoroughly";
+ mes "explains the properties";
+ mes "of his medicine, the reaction";
+ mes "of the human organs to it, as";
+ mes "well as a few warnings about";
+ mes "the medicine's side effects.^000000";
+ next;
+ set ALCHE_SK,11;
+ getitem 7434,1; //Elemental_Create_Book
+ mes "[Pisruik]";
+ mes "Well, you should be";
+ mes "ready to make your own";
+ mes "potions that are a variation";
+ mes "of my medicine. But you'll";
+ mes "probably need to keep that";
+ mes "thesis as a ready reference.";
+ next;
+ mes "[Pisruik]";
+ if (Sex == 1) {
+ mes "Hopefully, we'll";
+ mes "meet again sometime";
+ mes "in the future. Good luck on";
+ mes "your journeys, adventurer.";
+ mes "*Cough cough* Now... What";
+ mes "will be my next project?";
+ }
+ else {
+ mes "Anyway, I need to be";
+ mes "working on a new project";
+ mes "soon, so I suppose this is";
+ mes "where we part ways for now.";
+ mes "But I must say, it was truly";
+ mes "a great pleasure to meet you...";
+ }
+ close;
+ }
+ mes "[Pisruik]";
+ mes "R-Really...?";
+ mes "Well, if you ever change";
+ mes "your mind, feel free to come";
+ mes "back for me to teach you.";
+ if (Sex == 0) {
+ mes "And it's no trouble at all!";
+ mes "I really enjoy your company...";
+ }
+ close;
+ }
+ else {
+ mes "^3355FFUnfortunately, there";
+ mes "is nothing in your inventory";
+ mes "that seems like a suitable";
+ mes "replacement for Pisruik's";
+ mes "broken glasses.^000000";
+ close;
+ }
+ }
+ mes "["+ strcharinfo(0) +"]";
+ mes "Listen, you look so";
+ mes "much better when you're";
+ mes "not wearing glasses.";
+ next;
+ mes "[Pisruik]";
+ mes "Excuse me,";
+ mes "come again?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hahahahhaha~!";
+ mes "No-nothing at all!";
+ close;
+ }
+ else if (ALCHE_SK == 10) {
+ mes "[Pisruik]";
+ mes "So, "+ strcharinfo(0) +",";
+ mes "Would you like me to";
+ mes "teach you the results";
+ mes "of the research I've''";
+ mes "been conducting?";
+ next;
+ if (select("Yes!:No, thanks.") == 1) {
+ mes "[Pisruik]";
+ mes "Great, "+ strcharinfo(0) +"!";
+ mes "I know I can trust you";
+ mes "to use this research for";
+ mes "good and noble ends. Now,";
+ mes "please read this thesis and";
+ mes "all of my additional notes...";
+ next;
+ mes "^3355FFPisruik thoroughly";
+ mes "explains the properties";
+ mes "of his medicine, the reaction";
+ mes "of the human organs to it, as";
+ mes "well as a few warnings about";
+ mes "the medicine's side effects.^000000";
+ next;
+ set ALCHE_SK,11;
+ getitem 7434,1; //Elemental_Create_Book
+ mes "[Pisruik]";
+ mes "Well, you should be";
+ mes "ready to make your own";
+ mes "potions that are a variation";
+ mes "of my medicine. But you'll";
+ mes "probably need to keep that";
+ mes "thesis as a ready reference.";
+ next;
+ mes "[Pisruik]";
+ if (Sex == 1) {
+ mes "Hopefully, we'll";
+ mes "meet again sometime";
+ mes "in the future. Good luck on";
+ mes "your journeys, adventurer.";
+ mes "*Cough cough* Now... What";
+ mes "will be my next project?";
+ }
+ else {
+ mes "Anyway, I need to be";
+ mes "working on a new project";
+ mes "soon, so I suppose this is";
+ mes "where we part ways for now.";
+ mes "But I must say, it was truly";
+ mes "a great pleasure to meet you...";
+ }
+ close;
+ }
+ mes "[Pisruik]";
+ mes "R-Really...?";
+ mes "Well, if you ever change";
+ mes "your mind, feel free to come";
+ mes "back for me to teach you.";
+ if (Sex == 0) {
+ mes "And it's no trouble at all!";
+ mes "I really enjoy your company...";
+ }
+ close;
+ }
+ else if (ALCHE_SK == 11) {
+ if (countitem(7434) == 0) {
+ mes "[Pisruik]";
+ mes "Uh oh...";
+ mes "You lost the thesis";
+ mes "I wrote for you? I don't";
+ mes "have the time to write";
+ mes "another one for you now...";
+ close;
+ }
+ else if (countitem(7434) == 1) {
+ mes "[Pisruik]";
+ mes "So, how have you been";
+ mes "using the potions that";
+ mes "I've taught you to make?";
+ mes "Hopefully, they'll come";
+ mes "in handy in your adventures.";
+ close;
+ }
+ else if (countitem(7434) > 1) {
+ mes "[Pisruik]";
+ mes "Huh, so copies of my";
+ mes "thesis are circulating";
+ mes "around in public? Well,";
+ mes "I'm sorry, but I don't have";
+ mes "time to autograph your copy...";
+ close;
+ }
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Mmm...?";
+ mes "Did you need anything";
+ mes "in particular? Though,";
+ mes "I'm afraid someone in";
+ mes "my position won't be";
+ mes "much help to you.";
+ close;
+ }
+ }
+ else {
+ mes "[Pisruik]";
+ mes "Mmm...?";
+ mes "Did you need anything";
+ mes "in particular? Though,";
+ mes "I'm afraid someone in";
+ mes "my position won't be";
+ mes "much help to you.";
+ close;
+ }
+}
+
+yuno_in04,22,107,5 script Irache#qsk_al 740,{
+ mes "[Irache]";
+ mes "Heh heh heh...!";
+ mes "It's done! With this";
+ mes "formula, I can melt any";
+ mes "substance in the world!";
+ mes "Hahahaha! Nothing stands";
+ mes "between me and world domi--";
+ next;
+ mes "[Irache]";
+ mes "OWWWW!";
+ mes "The secret formula!";
+ mes "It's burning through";
+ mes "the test tube! I've made";
+ mes "it too powerful! Confound it!";
+ close;
+}
+
+yuno_in04,27,107,4 script Degas#qsk_al 748,{
+ mes "[Degas]";
+ mes "It's such a pain working";
+ mes "so close to these other";
+ mes "scientists. The guy next";
+ mes "time is always cackling";
+ mes "about taking over the";
+ mes "world and whatnot.";
+ next;
+ mes "[Degas]";
+ mes "And this other geek is";
+ mes "always coughing. Between";
+ mes "the two of them, it's far too";
+ mes "noisy to focus on my research!";
+ mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
+ close;
+}
+
+yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{
+ mes "^3355FFIt's simply a pile";
+ mes "of scattered documents.";
+ mes "Although it seems unorganized,";
+ mes "it doesn't look like the people";
+ mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it.";
+ close;
+}
+
+// Start Bioethics quest
+lhz_in01,224,140,3 script Kellasus#qsk_al 57,{
+ if (BaseJob == Job_Alchemist && bioeth == 13) {
+ mes "[Kellasus]";
+ mes "Keep up the";
+ mes "good work. I get";
+ mes "the feeling that";
+ mes "our future might";
+ mes "be depending on you...";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 12) {
+ mes "[Kellasus]";
+ mes "Alright then, I'll begin";
+ mes "by teaching you ^FF0000Bioethics^000000,";
+ mes "the fundamental skill for";
+ mes "creating Homunculi.";
+ next;
+ mes "[Kellasus]";
+ mes "In order to master Bioethics,";
+ mes "you've got to appreciate the";
+ mes "sweetness of life and genuinely";
+ mes "care about living creatures.";
+ mes "And so, you must always take";
+ mes "care of your Homunculus.";
+ next;
+ mes "[Kellasus]";
+ mes "You must constantly check";
+ mes "to see if your Homunculus";
+ mes "is tired or hungry, or if it's";
+ mes "been hurt. You must also take";
+ mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner.";
+ next;
+ mes "[Kellasus]";
+ mes "When that nurturing attitude";
+ mes "becomes second nature to you,";
+ mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only";
+ mes "understand a relationship with a Homunculus through experience.";
+ next;
+ mes "[Kellasus]";
+ mes "Well, you should know enough";
+ mes "by now to create and care for";
+ mes "your own Homunculus. I trust";
+ mes "that you will be responsible";
+ mes "in your search for discoveries";
+ mes "that may benefit mankind.";
+ next;
+ mes "[Kellasus]";
+ mes "Before we part";
+ mes "ways, would you";
+ mes "tell me your name?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "My name is...";
+ mes "" + strcharinfo(0) + ".";
+ next;
+ set bioeth,13;
+ skill 238,1,0;
+ mes "[Kellasus]";
+ mes "Ah...";
+ mes "" + strcharinfo(0) + ".";
+ mes "I'll remember that. Goodbye";
+ mes "for now, and I hope that you";
+ mes "make a great contribution to";
+ mes "the world of Alchemy someday.";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 11) {
+ mes "[Kellasus]";
+ mes "Our viewpoints may be";
+ mes "different, but I'll agree that";
+ mes "there's too much potential in";
+ mes "studying Homunculi that I can";
+ mes "no longer ignore as a scientist";
+ mes "and as a humanitarian.";
+ next;
+ mes "[Kellasus]";
+ mes "If I teach you these skills,";
+ mes "you may be treading a moral";
+ mes "line. But I believe it should";
+ mes "be alright if you work to learn";
+ mes "something that will benefit";
+ mes "the greater good.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Does...";
+ mes "Does that mean";
+ mes "you'll teach me?";
+ next;
+ mes "[Kellasus]";
+ mes "Now don't get too excited.";
+ mes "I'm still unsure if Homunculus";
+ mes "Study should be open to all";
+ mes "Alchemists, but for now,";
+ mes "I believe I can trust you.";
+ next;
+ mes "[Kellasus]";
+ mes "However, you've got to";
+ mes "use the skills I teach you";
+ mes "to ultimately benefit other";
+ mes "people. It's not like I can force you to forget once you know how";
+ mes "to make Homunculi, understand?";
+ next;
+ set bioeth,12;
+ mes "[Kellasus]";
+ mes "Please give me a little";
+ mes "time to prepare my lesson";
+ mes "for you. It's been a very long";
+ mes "time since I've done this...";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 10) {
+ set bioeth,11;
+ mes "[Kellasus]";
+ mes "^333333*Sigh*^000000";
+ mes "I'm so confused...";
+ mes "There's no denying that";
+ mes "everything you said is right.";
+ mes "But now I don't know what";
+ mes "I should believe...";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 9) {
+ mes "[Kellasus]";
+ mes "Have you come to";
+ mes "ask me again to teach";
+ mes "you Homunculus skills?";
+ mes "You're awfully persistent,";
+ mes "but I suppose that might be";
+ mes "how you became an Alchemist...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I sort of came";
+ mes "here to ask about that.";
+ mes "But first, I heard a rumor";
+ mes "that your son was really";
+ mes "sick for a while...";
+ next;
+ mes "[Kellasus]";
+ mes "Y-yes. It's really";
+ mes "difficult for me to";
+ mes "talk about that time.";
+ mes "The thought of losing";
+ mes "my boy is too much to bear.";
+ mes "He means the world to me...";
+ next;
+ mes "[Kellasus]";
+ mes "I was so desperate to";
+ mes "keep my boy alive that";
+ mes "I would have sold my soul";
+ mes "without any regret. I'm more";
+ mes "than willing to sacrifice my";
+ mes "own life for his sake.";
+ next;
+ mes "[Kellasus]";
+ mes "Luckily, my son";
+ mes "recovered from his";
+ mes "disease and he is very";
+ mes "healthy nowadays. But";
+ mes "why are you reminding";
+ mes "me of something like this?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "You're right that the creation";
+ mes "of Homunculi brings up a moral";
+ mes "issue. But instead of morals,";
+ mes "I want to appeal to your sense";
+ mes "of humanitarianism if I can.";
+ next;
+ mes "[Kellasus]";
+ mes "I don't follow.";
+ mes "What exactly";
+ mes "do you mean by";
+ mes "humanitarianism?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I believe that the";
+ mes "study of Homunculi";
+ mes "could help us discover";
+ mes "the secret of life. There";
+ mes "is just too much";
+ mes "potential to do good to ignore.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I'm not interested in";
+ mes "creating new creatures or";
+ mes "playing God. What I do want";
+ mes "is the knowledge to cure people";
+ mes "regardless of the disease. No";
+ mes "matter how desperate it may be.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "It may be immoral to";
+ mes "create experimental life";
+ mes "forms and to sacrifice them,";
+ mes "but I'm willing to do that for";
+ mes "the people who may need";
+ mes "that cure I might discover...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "When your son was";
+ mes "sick, you were willing";
+ mes "to make sacrifices to see";
+ mes "that he recover. But still,";
+ mes "there are other people in the";
+ mes "world with worse ailments...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I want to study";
+ mes "Homunculi because";
+ mes "there's a chance that";
+ mes "I might be able to bring";
+ mes "hope to someone's";
+ mes "hopeless situation...";
+ next;
+ set bioeth,10;
+ mes "[Kellasus]";
+ mes "I've never...";
+ mes "I never thought...";
+ mes "I'm sorry. I need";
+ mes "some time alone...";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 8) {
+ mes "[Kellasus]";
+ mes "Although I admit that";
+ mes "you're capabile of learning";
+ mes "what I might be able to teach";
+ mes "you about Homunculi, I can't";
+ mes "in good conscience do it. I'm";
+ mes "sorry, but please give up.";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 7) {
+ mes "[Kellasus]";
+ mes "How many times must I tell";
+ mes "you? I'm sorry, but I can't teach you anything related to Homunculi.";
+ mes "It especially bothers me that you know nothing at all about them...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "But while I was gone,";
+ mes "I spent so much time";
+ mes "studying about Homunculi";
+ mes "from these Alchemy experts.";
+ mes "I guarantee that I'm qualified";
+ mes "to learn the fundamentals!";
+ next;
+ mes "[Kellasus]";
+ mes "Experts...? Ah, you mean";
+ mes "Skrajjad, Keshibien and";
+ mes "Broncher. My old colleages.";
+ mes "Alright. But I'll be the judge";
+ mes "of whether or not you learned";
+ mes "anything about Homunculi.";
+ next;
+ mes "[Kellasus]";
+ mes "I'm going to give you";
+ mes "several questions, so";
+ mes "I hope you answer all";
+ mes "of these correctly.";
+ mes "Are you ready?";
+ next;
+ mes "[Kellasus]";
+ mes "First question.";
+ mes "What skill, mastered";
+ mes "at Skill Level 1, allows";
+ mes "the caster to retreat a";
+ mes "Homunculus, putting it in";
+ mes "an inert state of hibernation?";
+ next;
+ input .@input$;
+ if (.@input$ == "Vaporize") {
+ mes "[Kellasus]";
+ mes "Hmm, not bad. So you've";
+ mes "been studying. Now, the second";
+ mes "question. What is the item, whose name indicates a very early stage";
+ mes "of Homunculus development, used for the Call Homunculus skill?";
+ next;
+ input .@input$;
+ if (.@input$ == "Embryo") {
+ mes "[Kellasus]";
+ mes "Huh. You got that one";
+ mes "right too. Alright, third";
+ mes "question. What is the";
+ mes "name of the skill, mastered";
+ mes "at Skill Level 5, which allows";
+ mes "you to resurrect Homunculi?";
+ next;
+ input .@input$;
+ if (.@input$ == "Homunculus Resurrection") {
+ mes "[Kellasus]";
+ mes "So you have been putting";
+ mes "a lot of effort in studying";
+ mes "this. I really admire your";
+ mes "dedication and it looks like";
+ mes "you've got the potential to";
+ mes "be a really great Alchemist.";
+ next;
+ mes "[Kellasus]";
+ mes "Still, even though you're";
+ mes "qualified to learn all the";
+ mes "Homunculus skills, I choose";
+ mes "not to teach them based on";
+ mes "my own personal principles.";
+ mes "Nothing can change my mind.";
+ next;
+ mes "[Kellasus]";
+ mes "I admit that I'm proud";
+ mes "of the progress you've";
+ mes "made, but I just can't";
+ mes "bring myself to be a part";
+ mes "of what I believe to be an";
+ mes "abuse of the gift of life.";
+ next;
+ set bioeth,8;
+ mes "[Kellasus]";
+ mes "There's just so much";
+ mes "risk! I don't think I can";
+ mes "bear to be responsible for";
+ mes "any of the consequences that";
+ mes "may come with the existence";
+ mes "of artificially created life.";
+ close;
+ }
+ else {
+ mes "[Kellasus]";
+ mes "I'm disappointed...";
+ mes "I really thought you";
+ mes "had learned everything";
+ mes "you could about Homunculi,";
+ mes "but it looks like there are a";
+ mes "few gaps in your knowledge.";
+ close;
+ }
+ }
+ else {
+ mes "[Kellasus]";
+ mes "Hmm... It looks like";
+ mes "you still haven't learned";
+ mes "enough about Homunculi.";
+ mes "Even if I wanted to teach";
+ mes "you, it looks like you're";
+ mes "not quite ready to learn...";
+ close;
+ }
+ }
+ else {
+ mes "[Kellasus]";
+ mes "You'd be able to get";
+ mes "the first question right";
+ mes "if you were really serious";
+ mes "about studying Homunculi.";
+ mes "You'd better just give up and";
+ mes "find a new alchemic interest.";
+ close;
+ }
+ }
+ if (BaseJob == Job_Alchemist && bioeth > 3) {
+ mes "[Kellasus]";
+ mes "I'm sorry, but";
+ mes "I refuse to teach";
+ mes "you anything related";
+ mes "to the Homunculus skills.";
+ next;
+ mes "[Kellasus]";
+ mes "I should feel insulted that";
+ mes "you asked me, but once there";
+ mes "was a time when I was more";
+ mes "like you, so I can understand";
+ mes "how you feel. However, my";
+ mes "views are much different now...";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 3) {
+ mes "[Kellasus]";
+ mes "Oh, hello, what";
+ mes "brings you this way?";
+ mes "As your senior in the";
+ mes "field of Alchemy, I can";
+ mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem...";
+ next;
+ if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I want you to";
+ mes "teach me how to";
+ mes "create a Homunculus.";
+ next;
+ mes "[Kellasus]";
+ mes "...";
+ mes "Come again?";
+ mes "I don't think I heard";
+ mes "what you said quite right.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I said...";
+ mes "I want you to";
+ mes "teach me the skills";
+ mes "for Homunculus creation.";
+ next;
+ mes "[Kellasus]";
+ mes "After all of my talk...";
+ mes "My warnings about knowledge";
+ mes "that should be forbidden to";
+ mes "Alchemists, you want to go";
+ mes "and create a Homunculus?!";
+ next;
+ mes "[Kellasus]";
+ mes "Perhaps I never should";
+ mes "have mentioned that subject.";
+ mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to ";
+ mes "learn those skills. Yes, it's";
+ mes "true that I could teach you...";
+ next;
+ set bioeth,4;
+ mes "[Kellasus]";
+ mes "But I refuse to pass down";
+ mes "my knowledge of Homunculi";
+ mes "to anyone for any reason.";
+ mes "Surely, you must know that";
+ mes "by now. I'm stupefied that you";
+ mes "even had the audacity to ask!";
+ close;
+ }
+ mes "[Kellasus]";
+ mes "No? Well, I suppose";
+ mes "learning something on";
+ mes "your own is good, but";
+ mes "sometimes it's good to ask";
+ mes "for help from those who are";
+ mes "more experienced than you.";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 2) {
+ mes "[Kellasus]";
+ mes "Ah, you've returned...";
+ mes "Now, you must be wondering";
+ mes "why I have been warning you";
+ mes "about the dangers of using";
+ mes "Alchemy to obtain knowledge";
+ mes "that should be forbidden.";
+ next;
+ mes "[Kellasus]";
+ mes "It is better that you know now";
+ mes "than to find out later and not";
+ mes "be prepared. There is a skill";
+ mes "in Alchemy that transgresses";
+ mes "the natural laws by creating";
+ mes "life not intended by God.";
+ next;
+ mes "[Kellasus]";
+ mes "It is an extremely";
+ mes "dangerous skill that was";
+ mes "developed out of human";
+ mes "arrogance. Life is a beautiful";
+ mes "thing, a precious gift, that";
+ mes "we dare not tamper with.";
+ next;
+ mes "[Kellasus]";
+ mes "My greatest shame in";
+ mes "life is my contribution to";
+ mes "that field of knowledge. At";
+ mes "that time I was young and";
+ mes "headstrong, too proud to";
+ mes "admit I was playing God.";
+ next;
+ mes "[Kellasus]";
+ mes "I even went so far as to";
+ mes "become the most skilled";
+ mes "Alchemist in the creation";
+ mes "of ^FF0000Homunculi^000000. But I've";
+ mes "changed my ways. I don't...";
+ mes "I'll never create one again.";
+ next;
+ mes "[Kellasus]";
+ mes "Alchemy is an incredible";
+ mes "field of study, and it's great";
+ mes "that you've dedicated yourself";
+ mes "to it, but always remember that";
+ mes "this science has great potential for abuse, as well as for good.";
+ next;
+ mes "[Kellasus]";
+ mes "I only fear that your quest";
+ mes "for knowledge, your insatiable";
+ mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the";
+ mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea.";
+ next;
+ set bioeth,3;
+ mes "[Kellasus]";
+ mes "Remember that all life is";
+ mes "precious. If your motives";
+ mes "are good, and untainted by";
+ mes "the desire for fame or fortune,";
+ mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine.";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 1) {
+ mes "[Kellasus]";
+ mes "Ah, it's you again.";
+ mes "Since you're here, let";
+ mes "me ask you a question.";
+ mes "What exactly do you";
+ mes "think of Alchemy?";
+ next;
+ mes "[Kellasus]";
+ mes "Wait. Don't answer";
+ mes "that. As someone more";
+ mes "experienced in this field,";
+ mes "I believe that the answer";
+ mes "to that question is more";
+ mes "complicated than you think.";
+ next;
+ mes "[Kellasus]";
+ mes "Most people see Alchemists";
+ mes "as greedy scientists, assuming";
+ mes "that we use our skills exclusively for^FFFFFF.^000000the transmutation of gold. Of";
+ mes "course, learning how to do that";
+ mes "is part of our basic training.";
+ next;
+ mes "[Kellasus]";
+ mes "But learning transmutation";
+ mes "is part of something bigger.";
+ mes "All Alchemists must strive to";
+ mes "harness nature for the good";
+ mes "of mankind. To do this requires";
+ mes "the study of every science.";
+ next;
+ mes "[Kellasus]";
+ mes "The fields of Medicine,";
+ mes "Chemistry, Biology, Geology,";
+ mes "Astronomy, Astrology, Geomancy,";
+ mes "Mathematics, Physics and even";
+ mes "Philosophy must all be learned";
+ mes "by the competent Alchemist.";
+ next;
+ set bioeth,2;
+ mes "[Kellasus]";
+ mes "Once you've entered the";
+ mes "exciting vastness of Alchemy,";
+ mes "there is no turning back. Do";
+ mes "your best to learn all that you";
+ mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind.";
+ close;
+ }
+ if (BaseJob == Job_Alchemist) {
+ mes "[Kellasus]";
+ mes "You're another";
+ mes "practitioner of";
+ mes "Alchemy, aren't you?";
+ mes "It's been a long time";
+ mes "since I've spoken to";
+ mes "such a young colleague...";
+ next;
+ mes "[Kellasus]";
+ mes "As your elder colleague,";
+ mes "I encourage you to focus";
+ mes "on your training. Enlighten";
+ mes "yourself and satisfy your";
+ mes "curiosity by solving the";
+ mes "riddles of science.";
+ next;
+ mes "[Kellasus]";
+ mes "But heed my words...";
+ mes "There are secrets of";
+ mes "science that must never";
+ mes "be discovered by humans.";
+ mes "Do not be so proud as to";
+ mes "seek out forbidden truths.";
+ next;
+ set bioeth,1;
+ mes "[Kellasus]";
+ mes "Good luck in your";
+ mes "studies, and I hope";
+ mes "you never use your";
+ mes "search for answers as";
+ mes "an excuse to give in to";
+ mes "greed and obsession.";
+ close;
+ }
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ next;
+ mes "[Kellasus]";
+ mes "There are many who would";
+ mes "agree that God alone wields";
+ mes "authority over life and death.";
+ mes "But Alchemy does provide";
+ mes "a way for the audacious...";
+ close;
+}
+
+lhz_in01,225,122,5 script Skrajjad#qsk_al 754,{
+ if (BaseJob == Job_Alchemist && bioeth > 4) {
+ mes "[Skrajjad]";
+ mes "I've taught you everything";
+ mes "I can about the Homunculi.";
+ mes "I hope that I've been of some";
+ mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe.";
+ next;
+ mes "[Skrajjad]";
+ mes "If you haven't already done";
+ mes "so, please visit Keshibien,";
+ mes "master of the Call Homunculus";
+ mes "skill. He's a kind person who's";
+ mes "always willing to go out of his";
+ mes "way to help young scientists.";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 4) {
+ mes "[Skrajjad]";
+ mes "Ah, you're the one";
+ mes "who had the courage";
+ mes "to ask Kellasus to teach";
+ mes "you Alchemy. I must say";
+ mes "that I admire your attitude,";
+ if (Sex)
+ mes "young lad. Now, don't worry...";
+ else
+ mes "young lass. Now, don't worry...";
+ next;
+ mes "[Skrajjad]";
+ mes "I understand how you";
+ mes "must feel after Kellasus";
+ mes "refused to teach you his";
+ mes "methods, but that does not";
+ mes "mean that you'll never learn";
+ mes "how to create a Homunculus.";
+ next;
+ mes "[Skrajjad]";
+ mes "I believe you'll be able to learn what you desire if you manage to";
+ mes "train under all of the Homunculus experts. When you show how serious";
+ mes "you are about this, then Kellasus might change his mind about you.";
+ next;
+ mes "[Skrajjad]";
+ mes "Let give teach you my";
+ mes "Homunculus specialty,";
+ mes "the ^FF0000Vaporize^000000 skill. Actually,";
+ mes "it's useless without Kellasus's";
+ mes "technique, but it should be a";
+ mes "good enough starting point.";
+ next;
+ mes "[Skrajjad]";
+ mes "The Vaporize skill";
+ mes "is an Alchemist skill";
+ mes "that deals solely with";
+ mes "Homunculi. Vaporize is";
+ mes "mastered at Skill Level 1.";
+ next;
+ mes "[Skrajjad]";
+ mes "This skill allows you to";
+ mes "reduce your Homunculus";
+ mes "to vapor so that it is in an";
+ mes "inert chemical state. It's";
+ mes "very similar to hibernation";
+ mes "when you think about it.";
+ next;
+ mes "[Skrajjad]";
+ mes "Now, if you want to";
+ mes "bring back a vaporized";
+ mes "Homunculus, you will need";
+ mes "to know the ^FF0000Call Homunculus^000000";
+ mes "which you can learn from";
+ mes "Keshibien. Just remember...";
+ next;
+ mes "[Skrajjad]";
+ mes "Homunculi are living";
+ mes "creatures, so don't go";
+ mes "and vaporize and recall";
+ mes "them recklessly. That sort";
+ mes "of behavior would be inhumane.";
+ next;
+ mes "[Skrajjad]";
+ mes "''Show respect for all life";
+ mes "forms.'' That's the creed";
+ mes "for the Homuculus expert.";
+ mes "Now go and find ^FF0000Keshibien^000000";
+ mes "so that he can teach you";
+ mes "the Call Homunculus skill.";
+ next;
+ set bioeth,5;
+ mes "[Skrajjad]";
+ mes "Good luck in";
+ mes "your studies";
+ mes "and I hope you";
+ mes "find the answers";
+ mes "that you are seeking.";
+ close;
+ }
+ mes "[Skrajjad]";
+ mes "Alchemy is wondrous...";
+ mes "It incorporates every";
+ mes "science and many other";
+ mes "fields of knowledge that";
+ mes "it's not enough to be jack";
+ mes "of all trades... No...";
+ next;
+ mes "[Skrajjad]";
+ mes "In a sense, you must";
+ mes "be a master of all trades";
+ mes "to be proficient in Alchemy.";
+ mes "But it's incredibly rewarding to those of us who never stop asking";
+ mes "how and why our world works.";
+ close;
+}
+
+lhz_in01,204,138,5 script Keshibien#qsk_al 750,{
+ if (BaseJob == Job_Alchemist && bioeth > 5) {
+ mes "[Keshibien]";
+ mes "I hope that you";
+ mes "can make good use";
+ mes "of what I've taught you.";
+ mes "I'm glad that I was able";
+ mes "to contribute something to";
+ mes "your learning of Alchemy.";
+ next;
+ mes "[Keshibien]";
+ mes "Now, the only person qualified";
+ mes "to teach you the Homunculus";
+ mes "Resurrection skill is Brocher.";
+ mes "He's... He's a character, but";
+ mes "he's also a great teacher.";
+ next;
+ mes "[Keshibien]";
+ mes "Now...";
+ mes "Where could he be?";
+ mes "I know he likes to drink,";
+ mes "so maybe you can find him";
+ mes "some place where they serve";
+ mes "alcohol in Lighthalzen?";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 5) {
+ mes "[Keshibien]";
+ mes "Oh! You must be the";
+ mes "one Skrajjad told me";
+ mes "about. So you've come";
+ mes "so I can teach you the";
+ mes "Call Homunculus skill?";
+ next;
+ mes "[Keshibien]";
+ mes "First of all, it's always";
+ mes "a pleasure to meet another";
+ mes "colleague. I'm Keshibien, and";
+ mes "although I'm an expert on this";
+ mes "particular skill, overall I'm just a run of the mill Alchemist.";
+ next;
+ mes "[Keshibien]";
+ mes "Anyway, the Call Homunculus";
+ mes "skill requires knowledge of the";
+ mes "Vaporize skill and is mastered";
+ mes "at Skill Level 1. This skill allows you to summon a Homunculus.";
+ mes "Pretty simple so far, right?";
+ next;
+ mes "[Keshibien]";
+ mes "Now, you can summon a";
+ mes "vaporized Homunculus if";
+ mes "you happen to have one.";
+ mes "Otherwise, you can just";
+ mes "create one through using";
+ mes "this skill and these items...";
+ next;
+ mes "[Keshibien]";
+ mes "^FF00001 Embryo^000000,";
+ mes "^FF00001 Glass Tube^000000,";
+ mes "^FF00001 Seed of Life^000000 and";
+ mes "^FF00001 Morning Dew of Yggdrasil^000000.";
+ next;
+ mes "[Keshibien]";
+ mes "Well, that's all the";
+ mes "technical information";
+ mes "I have to share with you.";
+ mes "Always remember to treat";
+ mes "your Homunculus well. Eh,";
+ mes "once you summon one, anyway.";
+ next;
+ mes "[Keshibien]";
+ mes "But before you can do";
+ mes "that, you need to learn";
+ mes "the techniques that only";
+ mes "Kellasus can teach you.";
+ mes "For now, go to ^FF0000Broncher^000000";
+ mes "and learn from him, okay?";
+ next;
+ mes "[Keshibien]";
+ mes "Broncher happens";
+ mes "to specialize in the";
+ mes "Homunculus Resurrection";
+ mes "skill. You should be able to";
+ mes "find him somewhere in town,";
+ mes "though I'm unsure where...";
+ next;
+ set bioeth,6;
+ mes "[Keshibien]";
+ mes "Anyway, it was really";
+ mes "nice to meet you. Hopefully,";
+ mes "you'll be able to learn how";
+ mes "to fully use a Homunculus";
+ mes "someday soon. Still, you'll";
+ mes "need to convince Kellasus...";
+ close;
+ }
+ mes "[Keshibien]";
+ mes "Hello there~";
+ mes "You must be from";
+ mes "Rune-Midgarts, right?";
+ mes "It's nice to meet you.";
+ next;
+ mes "[Keshibien]";
+ mes "I hear that the";
+ mes "Alchemists from";
+ mes "over there are pretty";
+ mes "skilled. I wonder if I'll";
+ mes "ever get the chance to";
+ mes "collaborate with any of them...";
+ close;
+}
+
+lhz_in02,278,273,3 script Broncher#qsk_al 709,{
+ if (BaseJob == Job_Alchemist && bioeth > 6) {
+ mes "[Broncher]";
+ mes "You again? Didn't I already";
+ mes "teach you the Homunculus";
+ mes "Resurrection skill? Come";
+ mes "on, there's nothing else";
+ mes "I can do for you. Lemme";
+ mes "enjoy myself here...";
+ next;
+ mes "[Broncher]";
+ mes "If you didn't already,";
+ mes "go and bother Kellasus";
+ mes "and get him to teach you the";
+ mes "basic Homunculus techniques.";
+ mes "Now go away, you're sobering";
+ mes "me up! Go on, get outta here!";
+ close;
+ }
+ if (BaseJob == Job_Alchemist && bioeth == 6) {
+ mes "[Broncher]";
+ mes "^333333*Hiccup!*^000000";
+ mes "Oh man...";
+ mes "Oh man, this stuff";
+ mes "is great! Yeah. Yeah,";
+ mes "this really hits the spot.";
+ next;
+ mes "[Brocher]";
+ mes "Holy crap! Y-you're that";
+ mes "Alchemist that Skrajjad";
+ mes "told me to expect! Wha--?";
+ mes "You already visited Keshibien?";
+ mes "Crap! I thought you wouldn't";
+ mes "get here for another... Hour!";
+ next;
+ mes "[Broncher]";
+ mes "Oh, forget sobering.";
+ mes "I'll just teach you the";
+ mes "^FF0000Homunculus Resurrection^000000";
+ mes "skill. It's one of the last";
+ mes "skills you need to learn";
+ mes "for Homunculi, anyway.";
+ next;
+ mes "[Broncher]";
+ mes "Yes, you can literally";
+ mes "bring Homunculi back";
+ mes "from the dead. Oh, and you";
+ mes "should know that this skill is";
+ mes "mastered at Skill Level 5.";
+ next;
+ mes "[Broncher]";
+ mes "To bring your";
+ mes "Homunculus back from";
+ mes "the dead, you just push";
+ mes "this button, the one that's";
+ mes "labeled, ''Homunculus";
+ mes "Resurrection.'' Easy, right?";
+ next;
+ mes "[Broncher]";
+ mes "Well, lesson's over.";
+ mes "You know everything you";
+ mes "need to know about using";
+ mes "Homunculus Resurrection.";
+ mes "But you still need Kellasus";
+ mes "to teach you the fundamentals.";
+ set bioeth,7;
+ next;
+ mes "[Broncher]";
+ mes "Without those basic";
+ mes "techiques, everything";
+ mes "you've studied from us";
+ mes "will be for nothing. So...";
+ mes "Lots of luck convincing";
+ mes "Kellasus to teach you.";
+ next;
+ mes "[Broncher]";
+ mes "Now leave alone";
+ mes "and let me enjoy";
+ mes "all of this alcohol";
+ mes "in solitude, alright?";
+ close;
+ }
+ mes "[Broncher]";
+ mes "^333333*Hiccup~*^000000";
+ mes "Oh yeah, this is";
+ mes "the stuff! I call it...";
+ mes "My ''Anti-Sobriety''";
+ mes "formula! Can't think";
+ mes "of a finer thing created...";
+ close;
+}
+
+lhz_in03,106,34,3 script Koring#qsk_al 706,{
+ if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) {
+ mes "[Koring]";
+ mes "My daddy is the bestest";
+ mes "Alchemist! He's sooooo";
+ mes "smart, and I never heard";
+ mes "him be wrong before!";
+ next;
+ mes "[Koring]";
+ mes "Daddy's been thinking";
+ mes "a lot lately and I don't";
+ mes "know why. Daddy gets ";
+ mes "really serious when he's ";
+ mes "worried about something.";
+ next;
+ mes "[Koring]";
+ mes "He's always trying hard";
+ mes "to make me happy and to ";
+ mes "help me when I have problems.";
+ mes "Like the time I was really sick... ^FFFFFF ^000000";
+ next;
+ mes "[Koring]";
+ mes "Daddy did his best to make";
+ mes "some medicine to help me, ";
+ mes "and he looked all over for any";
+ mes "doctor who could cure me. For";
+ mes "a while, I was really scared,";
+ mes "but my Daddy never gave up.";
+ next;
+ if (bioeth == 8) set bioeth,9;
+ mes "[Koring]";
+ mes "He might be a little";
+ mes "grumpy now, but my ";
+ mes "Daddy is still the best!";
+ mes "I hope he feels better soon.";
+ close;
+ }
+ mes "[Koring]";
+ mes "How did my Daddy get";
+ mes "so smart? I wish I could";
+ mes "learn things as fast as";
+ mes "him so that I can be an";
+ mes "Alchemist too when I grow up!";
+ close;
+}
+
+lhz_in03,109,31,5 script Beninne#qsk_al 90,{
+ if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) {
+ mes "[Beninne]";
+ mes "You've met my husband,";
+ mes "Kellasus? He's either a";
+ mes "very stubborn or determined";
+ mes "man, depending on how you";
+ mes "want to look at it. Once his";
+ mes "mind's made up, he won't budge!";
+ next;
+ mes "[Beninne]";
+ mes "He's a very good husband";
+ mes "and father, but I feel like it";
+ mes "takes the entire world to";
+ mes "change his mind once he's ";
+ mes "convinced that he's right";
+ mes "about something.";
+ next;
+ mes "[Beninne]";
+ mes "Of course, if you manage";
+ mes "to prove him wrong, he will";
+ mes "do everything he can to make";
+ mes "up for it. Kellasus has been";
+ mes "like that since I first met him.";
+ next;
+ mes "[Beninne]";
+ mes "It feels so nice to";
+ mes "have someone like that";
+ mes "to be protective of you.";
+ mes "Kellasus loves his work,";
+ mes "but he loves his family even";
+ mes "more. Amazing, isn't it?";
+ close;
+ }
+ mes "[Beninne]";
+ mes "Most people think that";
+ mes "being a scientist's wife";
+ mes "would be so difficult. I must";
+ mes "be lucky that my husband is";
+ mes "such a good family man, even";
+ mes "though he may be an Alchemist.";
+ close;
+}
+
+lighthalzen,226,210,3 script Nannan#qsk_al 86,{
+ mes "[Nannan]";
+ mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,";
+ mes "scholarly types, their faces always buried in books and studying. But";
+ mes "I managed to find one who doesn't fit that nerdy stereotype at all.";
+ next;
+ mes "[Nannan]";
+ mes "This guy, what's-his-face,";
+ mes "Broncher, is always wasting";
+ mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning";
+ mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type.";
+ next;
+ mes "[Nannan]";
+ mes "I don't know how much";
+ mes "help he'd be to an aspiring";
+ mes "Alchemist, but in my opinion,";
+ mes "the man is a fully fledged";
+ mes "genius! At least, compared";
+ mes "to a street guy like me...";
+ close;
+}
+
+lhz_in01,218,141,7 script Alchemist#qsk_al 98,{
+ mes "[Alchemist]";
+ mes "Out of all humans,";
+ mes "I believe Kellasus is";
+ mes "the one who has come";
+ mes "closest to discovering";
+ mes "the secrets of life. He";
+ mes "never fails to amaze me...";
+ next;
+ mes "[Alchemist]";
+ mes "I'm also impressed by the";
+ mes "fact that he doesn't let his";
+ mes "work keep him from being the";
+ mes "best father and husband that";
+ mes "he can for his family. He's";
+ mes "an example for all of us.";
+ next;
+ mes "[Alchemist]";
+ mes "Kellasus really is";
+ mes "an amazing person.";
+ mes "There isn't one Alchemist";
+ mes "that I know who doesn't look";
+ mes "up to him in the realms of";
+ mes "both science and personal life.";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
+//= Quest too [Lupus]
+//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
+//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
+//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
+//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
+//= 1.8a replaced item "names" with item id [Lupus]
+//============================================================