diff options
Diffstat (limited to 'npc/quests/seals')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 6 | ||||
-rw-r--r-- | npc/quests/seals/megingard_seal.txt | 16 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 36 |
3 files changed, 29 insertions, 29 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 6976517ce..5bbc4d3d0 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -3369,7 +3369,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "Your soul and spirit will be reborn in Valhalla as a holy warrior preparing for the holy war."; - specialeffect2 EF_BLESSING; + specialeffect(EF_BLESSING, AREA, playerattached()); next; mes "[Valkyrie]"; mes "And..."; @@ -3454,7 +3454,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "[Valkyrie]"; mes "Your soul and"; mes "spirit will be reborn in Valhalla as a holy warrior preparing for the holy war."; - specialeffect2 EF_BLESSING; + specialeffect(EF_BLESSING, AREA, playerattached()); next; mes "[Valkyrie]"; mes "And..."; @@ -4443,7 +4443,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ next; mes "[Berling]"; mes "Memorize all five lines of this song exactly. Now take this golden teardrop and please seek out Grer."; - specialeffect2 EF_IMPOSITIO; + specialeffect(EF_IMPOSITIO, AREA, playerattached()); god_brising = 44; close2; hideonnpc "Berling#1"; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 228268602..96a634a4e 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -3186,27 +3186,27 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ mes "imbue you with the"; mes "^666666last vestiges of my strength^000000..."; specialeffect EF_BEGINSPELL5; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); next; mes "[Egnigem]"; mes "May the heavens"; mes "answer me as I call upon the"; mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace."; specialeffect EF_BEGINSPELL6; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); next; mes "[Egnigem]"; mes "May you always shine with"; mes "the light of truth. Let the light within you eradicate the shadows"; mes "of deception, fear and malice."; specialeffect EF_BEGINSPELL6; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); next; mes "[Egnigem]"; mes "By the holy power"; mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness."; specialeffect EF_LOCKON; - specialeffect2 EF_HOLYCROSS; + specialeffect(EF_HOLYCROSS, AREA, playerattached()); god_eremes = 27; if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 2700,0; @@ -3244,27 +3244,27 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ mes "imbue you with the"; mes "^666666last vestiges of my strength^000000..."; specialeffect EF_BEGINSPELL5; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); next; mes "[Egnigem]"; mes "May the heavens"; mes "answer me as I call upon the"; mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace."; specialeffect EF_BEGINSPELL6; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); next; mes "[Egnigem]"; mes "May you always shine with"; mes "the light of truth. Let the light within you eradicate the shadows"; mes "of deception, fear and malice."; specialeffect EF_BEGINSPELL6; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); next; mes "[Egnigem]"; mes "By the holy power"; mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness."; specialeffect EF_LOCKON; - specialeffect2 EF_HOLYCROSS; + specialeffect(EF_HOLYCROSS, AREA, playerattached()); god_eremes = 27; if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 2700,0; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index e4775cfb2..746167f20 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -1150,7 +1150,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } } else if (.@p_atk == 4) { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); .@p_vit += 10; mes "--------------------"; mes "" + strcharinfo(PC_NAME) + ""; @@ -1186,7 +1186,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "lost " + .@damage + " HP!"; } else if (.@p_atk == 0) { - specialeffect2 EF_HIT5; + specialeffect(EF_HIT5, AREA, playerattached()); .@p_vit -= 10; mes "--------------------"; mes "You were hit by"; @@ -1245,7 +1245,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "Sudri attacks the legs!"; } if (.@n_atk == .@p_def) { - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); if (.@p_def == 1) { mes "--------------------"; mes "" + strcharinfo(PC_NAME) + ""; @@ -1277,7 +1277,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { - specialeffect2 EF_AUTOCOUNTER; + specialeffect(EF_AUTOCOUNTER, AREA, playerattached()); specialeffect EF_MAGNUMBREAK; .@n_vit -= 20; mes "You successfully"; @@ -1291,7 +1291,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } } else { - specialeffect2 EF_CRASHEARTH; + specialeffect(EF_CRASHEARTH, AREA, playerattached()); .@p_vit -= 30; mes "You've taken"; mes "critical damage"; @@ -1301,7 +1301,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } } else if (.@n_atk == 1) { - specialeffect2 EF_HIT5; + specialeffect(EF_HIT5, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1311,7 +1311,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { - specialeffect2 EF_HIT2; + specialeffect(EF_HIT2, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1321,7 +1321,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { - specialeffect2 EF_HIT4; + specialeffect(EF_HIT4, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1331,7 +1331,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { - specialeffect2 EF_HIT5; + specialeffect(EF_HIT5, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1558,7 +1558,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } } else if (.@p_atk == 4) { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); .@p_vit += 10; mes "--------------------"; mes "" + strcharinfo(PC_NAME) + ""; @@ -1594,7 +1594,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "lost " + .@damage + " HP!"; } else if (.@p_atk == 0) { - specialeffect2 EF_HIT5; + specialeffect(EF_HIT5, AREA, playerattached()); .@p_vit -= 10; mes "--------------------"; mes "You were hit by"; @@ -1653,7 +1653,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "Sudri attacks the legs!"; } if (.@n_atk == .@p_def) { - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); if (.@p_def == 1) { mes "--------------------"; mes "" + strcharinfo(PC_NAME) + " quickly dodged,"; @@ -1684,7 +1684,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { - specialeffect2 EF_AUTOCOUNTER; + specialeffect(EF_AUTOCOUNTER, AREA, playerattached()); specialeffect EF_MAGNUMBREAK; .@n_vit -= 20; mes "You successfully"; @@ -1698,7 +1698,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } } else { - specialeffect2 EF_CRASHEARTH; + specialeffect(EF_CRASHEARTH, AREA, playerattached()); .@p_vit -= 30; mes "You've taken"; mes "critical damage"; @@ -1708,7 +1708,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } } else if (.@n_atk == 1) { - specialeffect2 EF_HIT5; + specialeffect(EF_HIT5, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1718,7 +1718,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { - specialeffect2 EF_HIT2; + specialeffect(EF_HIT2, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1728,7 +1728,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { - specialeffect2 EF_HIT4; + specialeffect(EF_HIT4, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; @@ -1738,7 +1738,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { - specialeffect2 EF_HIT5; + specialeffect(EF_HIT5, AREA, playerattached()); .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; |