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-rw-r--r--npc/quests/seals/brisingamen_seal.txt6
-rw-r--r--npc/quests/seals/megingard_seal.txt16
-rw-r--r--npc/quests/seals/mjolnir_seal.txt36
3 files changed, 29 insertions, 29 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 6976517ce..5bbc4d3d0 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -3369,7 +3369,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
next;
mes "[Valkyrie]";
mes "Your soul and spirit will be reborn in Valhalla as a holy warrior preparing for the holy war.";
- specialeffect2 EF_BLESSING;
+ specialeffect(EF_BLESSING, AREA, playerattached());
next;
mes "[Valkyrie]";
mes "And...";
@@ -3454,7 +3454,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "[Valkyrie]";
mes "Your soul and";
mes "spirit will be reborn in Valhalla as a holy warrior preparing for the holy war.";
- specialeffect2 EF_BLESSING;
+ specialeffect(EF_BLESSING, AREA, playerattached());
next;
mes "[Valkyrie]";
mes "And...";
@@ -4443,7 +4443,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
next;
mes "[Berling]";
mes "Memorize all five lines of this song exactly. Now take this golden teardrop and please seek out Grer.";
- specialeffect2 EF_IMPOSITIO;
+ specialeffect(EF_IMPOSITIO, AREA, playerattached());
god_brising = 44;
close2;
hideonnpc "Berling#1";
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index 228268602..96a634a4e 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -3186,27 +3186,27 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
mes "imbue you with the";
mes "^666666last vestiges of my strength^000000...";
specialeffect EF_BEGINSPELL5;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
next;
mes "[Egnigem]";
mes "May the heavens";
mes "answer me as I call upon the";
mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace.";
specialeffect EF_BEGINSPELL6;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
next;
mes "[Egnigem]";
mes "May you always shine with";
mes "the light of truth. Let the light within you eradicate the shadows";
mes "of deception, fear and malice.";
specialeffect EF_BEGINSPELL6;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
next;
mes "[Egnigem]";
mes "By the holy power";
mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness.";
specialeffect EF_LOCKON;
- specialeffect2 EF_HOLYCROSS;
+ specialeffect(EF_HOLYCROSS, AREA, playerattached());
god_eremes = 27;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 2700,0;
@@ -3244,27 +3244,27 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
mes "imbue you with the";
mes "^666666last vestiges of my strength^000000...";
specialeffect EF_BEGINSPELL5;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
next;
mes "[Egnigem]";
mes "May the heavens";
mes "answer me as I call upon the";
mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace.";
specialeffect EF_BEGINSPELL6;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
next;
mes "[Egnigem]";
mes "May you always shine with";
mes "the light of truth. Let the light within you eradicate the shadows";
mes "of deception, fear and malice.";
specialeffect EF_BEGINSPELL6;
- specialeffect2 EF_HOLYHIT;
+ specialeffect(EF_HOLYHIT, AREA, playerattached());
next;
mes "[Egnigem]";
mes "By the holy power";
mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness.";
specialeffect EF_LOCKON;
- specialeffect2 EF_HOLYCROSS;
+ specialeffect(EF_HOLYCROSS, AREA, playerattached());
god_eremes = 27;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 2700,0;
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index e4775cfb2..746167f20 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -1150,7 +1150,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (.@p_atk == 4) {
- specialeffect2 EF_HEAL;
+ specialeffect(EF_HEAL, AREA, playerattached());
.@p_vit += 10;
mes "--------------------";
mes "" + strcharinfo(PC_NAME) + "";
@@ -1186,7 +1186,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "lost " + .@damage + " HP!";
}
else if (.@p_atk == 0) {
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
.@p_vit -= 10;
mes "--------------------";
mes "You were hit by";
@@ -1245,7 +1245,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "Sudri attacks the legs!";
}
if (.@n_atk == .@p_def) {
- specialeffect2 EF_GUARD;
+ specialeffect(EF_GUARD, AREA, playerattached());
if (.@p_def == 1) {
mes "--------------------";
mes "" + strcharinfo(PC_NAME) + "";
@@ -1277,7 +1277,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + "";
mes "counters!";
if (.@count == 1) {
- specialeffect2 EF_AUTOCOUNTER;
+ specialeffect(EF_AUTOCOUNTER, AREA, playerattached());
specialeffect EF_MAGNUMBREAK;
.@n_vit -= 20;
mes "You successfully";
@@ -1291,7 +1291,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else {
- specialeffect2 EF_CRASHEARTH;
+ specialeffect(EF_CRASHEARTH, AREA, playerattached());
.@p_vit -= 30;
mes "You've taken";
mes "critical damage";
@@ -1301,7 +1301,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (.@n_atk == 1) {
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1311,7 +1311,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 2) {
- specialeffect2 EF_HIT2;
+ specialeffect(EF_HIT2, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1321,7 +1321,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 3) {
- specialeffect2 EF_HIT4;
+ specialeffect(EF_HIT4, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1331,7 +1331,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 0) {
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1558,7 +1558,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (.@p_atk == 4) {
- specialeffect2 EF_HEAL;
+ specialeffect(EF_HEAL, AREA, playerattached());
.@p_vit += 10;
mes "--------------------";
mes "" + strcharinfo(PC_NAME) + "";
@@ -1594,7 +1594,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "lost " + .@damage + " HP!";
}
else if (.@p_atk == 0) {
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
.@p_vit -= 10;
mes "--------------------";
mes "You were hit by";
@@ -1653,7 +1653,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "Sudri attacks the legs!";
}
if (.@n_atk == .@p_def) {
- specialeffect2 EF_GUARD;
+ specialeffect(EF_GUARD, AREA, playerattached());
if (.@p_def == 1) {
mes "--------------------";
mes "" + strcharinfo(PC_NAME) + " quickly dodged,";
@@ -1684,7 +1684,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + "";
mes "counters!";
if (.@count == 1) {
- specialeffect2 EF_AUTOCOUNTER;
+ specialeffect(EF_AUTOCOUNTER, AREA, playerattached());
specialeffect EF_MAGNUMBREAK;
.@n_vit -= 20;
mes "You successfully";
@@ -1698,7 +1698,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else {
- specialeffect2 EF_CRASHEARTH;
+ specialeffect(EF_CRASHEARTH, AREA, playerattached());
.@p_vit -= 30;
mes "You've taken";
mes "critical damage";
@@ -1708,7 +1708,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
}
else if (.@n_atk == 1) {
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1718,7 +1718,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 2) {
- specialeffect2 EF_HIT2;
+ specialeffect(EF_HIT2, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1728,7 +1728,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 3) {
- specialeffect2 EF_HIT4;
+ specialeffect(EF_HIT4, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
@@ -1738,7 +1738,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 0) {
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";