diff options
Diffstat (limited to 'npc/quests/seals/sleipnir_seal.txt')
-rw-r--r-- | npc/quests/seals/sleipnir_seal.txt | 482 |
1 files changed, 241 insertions, 241 deletions
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 0684cc38b..533ae88df 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -80,7 +80,7 @@ yuno,164,200,4 script Noyee#G 4W_F_01,{ } que_god01,98,98,4 script Manager#G 1_F_04,{ - if (checkweight(908,500) == 0) { + if (checkweight(Spawn,500) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -230,224 +230,224 @@ que_god01,98,98,4 script Manager#G 1_F_04,{ .@god_treasure1 = rand(1,1000); if (RENEWAL) { if (.@god_treasure < 101) { - if (.@god_treasure1 < 210) getitem 2102,1; //Guard_ - else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_ - else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_ - else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_ - else getitem 2109,1; //Memorize_Book + if (.@god_treasure1 < 210) getitem Guard_,1; + else if (.@god_treasure1 < 420) getitem Buckler_,1; + else if (.@god_treasure1 < 630) getitem Shield_,1; + else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1; + else getitem Memorize_Book,1; } else if (.@god_treasure < 201) { - if (.@god_treasure1 < 48) getitem 2207,1; //Fancy_Flower - else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band - else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband - else if (.@god_treasure1 < 190) getitem 2215,1; //Flower_Hairband - else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_ - else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_ - else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_ - else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_ - else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_ - else if (.@god_treasure1 < 496) getitem 2236,1; //Santa's_Hat - else if (.@god_treasure1 < 544) getitem 2244,1; //Big_Sis'_Ribbon - else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents - else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance - else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace - else if (.@god_treasure1 < 736) getitem 2250,1; //Fillet - else if (.@god_treasure1 < 784) getitem 2251,1; //Holy_Bonnet - else if (.@god_treasure1 < 832) getitem 2252,1; //Star_Sparkling - else if (.@god_treasure1 < 880) getitem 2253,1; //Sunflower - else if (.@god_treasure1 < 940) getitem 2257,1; //Snowy_Horn - else getitem 2259,1; //Mini_Propeller + if (.@god_treasure1 < 48) getitem Fancy_Flower,1; + else if (.@god_treasure1 < 96) getitem Hair_Band,1; + else if (.@god_treasure1 < 150) getitem Cat_Hairband,1; + else if (.@god_treasure1 < 190) getitem Flower_Hairband,1; + else if (.@god_treasure1 < 238) getitem Biretta_,1; + else if (.@god_treasure1 < 290) getitem Turban_,1; + else if (.@god_treasure1 < 340) getitem Cap_,1; + else if (.@god_treasure1 < 348) getitem Helm_,1; + else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1; + else if (.@god_treasure1 < 448) getitem Circlet_,1; + else if (.@god_treasure1 < 496) getitem Santa's_Hat,1; + else if (.@god_treasure1 < 544) getitem Big_Sis'_Ribbon,1; + else if (.@god_treasure1 < 592) getitem Sweet_Gents,1; + else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1; + else if (.@god_treasure1 < 688) getitem Western_Grace,1; + else if (.@god_treasure1 < 736) getitem Fillet,1; + else if (.@god_treasure1 < 784) getitem Holy_Bonnet,1; + else if (.@god_treasure1 < 832) getitem Star_Sparkling,1; + else if (.@god_treasure1 < 880) getitem Sunflower,1; + else if (.@god_treasure1 < 940) getitem Snowy_Horn,1; + else getitem Mini_Propeller,1; } else if (.@god_treasure < 301) { - if (.@god_treasure1 < 160) getitem 2267,1; //Cigar - else if (.@god_treasure1 < 320) getitem 2262,1; //Pierrot_Nose - else if (.@god_treasure1 < 480) getitem 2263,1; //Gangster_Patch - else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask - else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane - else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses - else if (.@god_treasure1 < 900) getitem 2269,1; //Centimental_Flower - else getitem 2270,1; //Centimental_Leaf + if (.@god_treasure1 < 160) getitem Cigar,1; + else if (.@god_treasure1 < 320) getitem Pierrot_Nose,1; + else if (.@god_treasure1 < 480) getitem Gangster_Patch,1; + else if (.@god_treasure1 < 540) getitem Ganster_Mask,1; + else if (.@god_treasure1 < 700) getitem Iron_Cane,1; + else if (.@god_treasure1 < 800) getitem Mini_Glasses,1; + else if (.@god_treasure1 < 900) getitem Centimental_Flower,1; + else getitem Centimental_Leaf,1; } else if (.@god_treasure < 401) { - if (.@god_treasure1 < 70) getitem 2298,1; //Green_Feeler - else if (.@god_treasure1 < 140) getitem 2275,1; //Red_Bandana - else if (.@god_treasure1 < 210) getitem 2276,1; //Eagle_Eyes - else if (.@god_treasure1 < 280) getitem 2277,1; //Nurse_Cap - else if (.@god_treasure1 < 350) getitem 2279,1; //Bomb_Wick - else if (.@god_treasure1 < 420) getitem 2282,1; //Spirit_Chain - else if (.@god_treasure1 < 490) getitem 2299,1; //Viking_Helm - else if (.@god_treasure1 < 560) getitem 2287,1; //Pirate_Bandana - else if (.@god_treasure1 < 630) getitem 2289,1; //Poo_Poo_Hat - else if (.@god_treasure1 < 700) getitem 2290,1; //Funeral_Costume - else if (.@god_treasure1 < 770) getitem 2291,1; //Masquerade - else if (.@god_treasure1 < 840) getitem 2294,1; //Star_Dust - else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker - else if (.@god_treasure1 < 950) getitem 2271,1; //Jack_A_Dandy - else getitem 2285,1; //Apple_Of_Archer + if (.@god_treasure1 < 70) getitem Green_Feeler,1; + else if (.@god_treasure1 < 140) getitem Red_Bandana,1; + else if (.@god_treasure1 < 210) getitem Eagle_Eyes,1; + else if (.@god_treasure1 < 280) getitem Nurse_Cap,1; + else if (.@god_treasure1 < 350) getitem Bomb_Wick,1; + else if (.@god_treasure1 < 420) getitem Spirit_Chain,1; + else if (.@god_treasure1 < 490) getitem Viking_Helm,1; + else if (.@god_treasure1 < 560) getitem Pirate_Bandana,1; + else if (.@god_treasure1 < 630) getitem Poo_Poo_Hat,1; + else if (.@god_treasure1 < 700) getitem Funeral_Costume,1; + else if (.@god_treasure1 < 770) getitem Masquerade,1; + else if (.@god_treasure1 < 840) getitem Star_Dust,1; + else if (.@god_treasure1 < 900) getitem Blinker,1; + else if (.@god_treasure1 < 950) getitem Jack_A_Dandy,1; + else getitem Apple_Of_Archer,1; } else if (.@god_treasure < 501) { - if (.@god_treasure1 < 80) getitem 2306,1; //Adventurere's_Suit_ - else if (.@god_treasure1 < 160) getitem 2308,1; //Mantle_ - else if (.@god_treasure1 < 240) getitem 2310,1; //Coat_ - else if (.@god_treasure1 < 320) getitem 2311,1; //Mink_Coat - else if (.@god_treasure1 < 400) getitem 2313,1; //Padded_Armor_ - else if (.@god_treasure1 < 480) getitem 2315,1; //Chain_Mail_ - else if (.@god_treasure1 < 560) getitem 2329,1; //Wooden_Mail_ - else if (.@god_treasure1 < 630) getitem 2320,1; //Formal_Suit - else if (.@god_treasure1 < 700) getitem 2322,1; //Silk_Robe_ - else if (.@god_treasure1 < 760) getitem 2324,1; //Scapulare_ - else if (.@god_treasure1 < 810) getitem 2326,1; //Saint_Robe_ - else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_ - else if (.@god_treasure1 < 900) getitem 2331,1; //Tights_ - else if (.@god_treasure1 < 950) getitem 2333,1; //Silver_Robe_ - else getitem 2336,1; //Thief_Clothes_ + if (.@god_treasure1 < 80) getitem Adventurere's_Suit_,1; + else if (.@god_treasure1 < 160) getitem Mantle_,1; + else if (.@god_treasure1 < 240) getitem Coat_,1; + else if (.@god_treasure1 < 320) getitem Mink_Coat,1; + else if (.@god_treasure1 < 400) getitem Padded_Armor_,1; + else if (.@god_treasure1 < 480) getitem Chain_Mail_,1; + else if (.@god_treasure1 < 560) getitem Wooden_Mail_,1; + else if (.@god_treasure1 < 630) getitem Formal_Suit,1; + else if (.@god_treasure1 < 700) getitem Silk_Robe_,1; + else if (.@god_treasure1 < 760) getitem Scapulare_,1; + else if (.@god_treasure1 < 810) getitem Saint_Robe_,1; + else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1; + else if (.@god_treasure1 < 900) getitem Tights_,1; + else if (.@god_treasure1 < 950) getitem Silver_Robe_,1; + else getitem Thief_Clothes_,1; } else if (.@god_treasure < 601) { - if (.@god_treasure1 < 200) getitem 2402,1; //Sandals_ - else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_ - else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_ - else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps - else getitem 2409,1; //Spiky_Heel + if (.@god_treasure1 < 200) getitem Sandals_,1; + else if (.@god_treasure1 < 400) getitem Shoes_,1; + else if (.@god_treasure1 < 600) getitem Boots_,1; + else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1; + else getitem Spiky_Heel,1; } else if (.@god_treasure < 701) { - if (.@god_treasure1 < 300) getitem 2502,1; //Hood_ - else if (.@god_treasure1 < 550) getitem 2504,1; //Muffler_ - else if (.@god_treasure1 < 750) getitem 2506,1; //Manteau_ - else getitem 2508,1; //Ragamuffin_Cape + if (.@god_treasure1 < 300) getitem Hood_,1; + else if (.@god_treasure1 < 550) getitem Muffler_,1; + else if (.@god_treasure1 < 750) getitem Manteau_,1; + else getitem Ragamuffin_Cape,1; } else if (.@god_treasure < 801) { - if (.@god_treasure1 < 110) getitem 2601,1; //Ring - else if (.@god_treasure1 < 220) getitem 2602,1; //Earring - else if (.@god_treasure1 < 330) getitem 2603,1; //Necklace - else if (.@god_treasure1 < 440) getitem 2604,1; //Glove - else if (.@god_treasure1 < 550) getitem 2605,1; //Brooch - else if (.@god_treasure1 < 660) getitem 2607,1; //Clip - else if (.@god_treasure1 < 770) getitem 2608,1; //Rosary - else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter - else getitem 2618,1; //Matyr's_Flea_Guard + if (.@god_treasure1 < 110) getitem Ring,1; + else if (.@god_treasure1 < 220) getitem Earring,1; + else if (.@god_treasure1 < 330) getitem Necklace,1; + else if (.@god_treasure1 < 440) getitem Glove,1; + else if (.@god_treasure1 < 550) getitem Brooch,1; + else if (.@god_treasure1 < 660) getitem Clip,1; + else if (.@god_treasure1 < 770) getitem Rosary,1; + else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1; + else getitem Matyr's_Flea_Guard,1; } else { - if (.@god_treasure1 < 150) getitem 2288,1; //Mr_Scream - else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask - else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01 - else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02 - else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03 - else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04 - else if (.@god_treasure1 < 810) getitem 5046,1; //Bongun_Hat - else if (.@god_treasure1 < 920) getitem 2264,1; //Munak_Turban - else getitem 2225,1; //Goggle_ + if (.@god_treasure1 < 150) getitem Mr_Scream,1; + else if (.@god_treasure1 < 260) getitem Goblini_Mask,1; + else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1; + else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1; + else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1; + else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1; + else if (.@god_treasure1 < 810) getitem Bongun_Hat,1; + else if (.@god_treasure1 < 920) getitem Munak_Turban,1; + else getitem Goggle_,1; } } else { if (.@god_treasure < 101) { - if (.@god_treasure1 < 210) getitem 2102,1; //Guard_ - else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_ - else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_ - else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_ - else getitem 2109,1; //Memorize_Book + if (.@god_treasure1 < 210) getitem Guard_,1; + else if (.@god_treasure1 < 420) getitem Buckler_,1; + else if (.@god_treasure1 < 630) getitem Shield_,1; + else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1; + else getitem Memorize_Book,1; } else if (.@god_treasure < 201) { - if (.@god_treasure1 < 48) getitem 2254,1; //Angelic_Chain - else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band - else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband - else if (.@god_treasure1 < 190) getitem 2255,1; //Satanic_Chain - else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_ - else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_ - else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_ - else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_ - else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_ - else if (.@god_treasure1 < 496) getitem 5053,1; //Spinx_Helm - else if (.@god_treasure1 < 544) getitem 5019,1; //Corsair - else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents - else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance - else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace - else if (.@god_treasure1 < 736) getitem 5166,1; //Spinx_Helm_ - else if (.@god_treasure1 < 784) getitem 5158,1; //Holy_Bonnet_ - else if (.@god_treasure1 < 832) getitem 2249,1; //Coronet - else if (.@god_treasure1 < 880) getitem 5157,1; //Viking_Helm_ - else if (.@god_treasure1 < 940) getitem 2285,1; //Apple_Of_Archer - else getitem 5093,1; //Blue_Coif_ + if (.@god_treasure1 < 48) getitem Angelic_Chain,1; + else if (.@god_treasure1 < 96) getitem Hair_Band,1; + else if (.@god_treasure1 < 150) getitem Cat_Hairband,1; + else if (.@god_treasure1 < 190) getitem Satanic_Chain,1; + else if (.@god_treasure1 < 238) getitem Biretta_,1; + else if (.@god_treasure1 < 290) getitem Turban_,1; + else if (.@god_treasure1 < 340) getitem Cap_,1; + else if (.@god_treasure1 < 348) getitem Helm_,1; + else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1; + else if (.@god_treasure1 < 448) getitem Circlet_,1; + else if (.@god_treasure1 < 496) getitem Spinx_Helm,1; + else if (.@god_treasure1 < 544) getitem Corsair,1; + else if (.@god_treasure1 < 592) getitem Sweet_Gents,1; + else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1; + else if (.@god_treasure1 < 688) getitem Western_Grace,1; + else if (.@god_treasure1 < 736) getitem Spinx_Helm_,1; + else if (.@god_treasure1 < 784) getitem Holy_Bonnet_,1; + else if (.@god_treasure1 < 832) getitem Coronet,1; + else if (.@god_treasure1 < 880) getitem Viking_Helm_,1; + else if (.@god_treasure1 < 940) getitem Apple_Of_Archer,1; + else getitem Blue_Coif_,1; } else if (.@god_treasure < 301) { - if (.@god_treasure1 < 160) getitem 5014,1; //Fin_Helm - else if (.@god_treasure1 < 320) getitem 5005,1; //Gas_Mask - else if (.@god_treasure1 < 480) getitem 5054,1; //Assasin_Mask - else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask - else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane - else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses - else if (.@god_treasure1 < 900) getitem 5113,1; //Angry_Mouth + if (.@god_treasure1 < 160) getitem Fin_Helm,1; + else if (.@god_treasure1 < 320) getitem Gas_Mask,1; + else if (.@god_treasure1 < 480) getitem Assasin_Mask,1; + else if (.@god_treasure1 < 540) getitem Ganster_Mask,1; + else if (.@god_treasure1 < 700) getitem Iron_Cane,1; + else if (.@god_treasure1 < 800) getitem Mini_Glasses,1; + else if (.@god_treasure1 < 900) getitem Angry_Mouth,1; else { // Pirate Dagger is iRO only, and requires extra files in client. //getitem 5305,1 //Pirate_Dagger - getitem 2270,1; //Centimental_Leaf + getitem Centimental_Leaf,1; } } else if (.@god_treasure < 401) { - if (.@god_treasure1 < 70) getitem 2286,1; //Elven_Ears - else if (.@god_treasure1 < 140) getitem 5002,1; //Gemmed_Crown - else if (.@god_treasure1 < 210) getitem 5147,1; //Baseball_Cap - else if (.@god_treasure1 < 280) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 350) getitem 5120,1; //Fedora_ - else if (.@god_treasure1 < 420) getitem 2261,1; //Prontera_Army_Cap - else if (.@god_treasure1 < 490) getitem 5162,1; //Bone_Helm_ - else if (.@god_treasure1 < 560) getitem 5030,1; //Panda_Cap - else if (.@god_treasure1 < 630) getitem 5109,1; //Red_Bonnet - else if (.@god_treasure1 < 700) getitem 5084,1; //Lazy_Raccoon - else if (.@god_treasure1 < 770) getitem 5168,1; //Bongun_Hat_ - else if (.@god_treasure1 < 840) getitem 2214,1; //Bunny_Band - else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker - else if (.@god_treasure1 < 950) getitem 5167,1; //Munak_Turban_ - else getitem 5018,1; //Feather_Bonnet + if (.@god_treasure1 < 70) getitem Elven_Ears,1; + else if (.@god_treasure1 < 140) getitem Gemmed_Crown,1; + else if (.@god_treasure1 < 210) getitem Baseball_Cap,1; + else if (.@god_treasure1 < 280) getitem Biretta_,1; + else if (.@god_treasure1 < 350) getitem Fedora_,1; + else if (.@god_treasure1 < 420) getitem Prontera_Army_Cap,1; + else if (.@god_treasure1 < 490) getitem Bone_Helm_,1; + else if (.@god_treasure1 < 560) getitem Panda_Cap,1; + else if (.@god_treasure1 < 630) getitem Red_Bonnet,1; + else if (.@god_treasure1 < 700) getitem Lazy_Raccoon,1; + else if (.@god_treasure1 < 770) getitem Bongun_Hat_,1; + else if (.@god_treasure1 < 840) getitem Bunny_Band,1; + else if (.@god_treasure1 < 900) getitem Blinker,1; + else if (.@god_treasure1 < 950) getitem Munak_Turban_,1; + else getitem Feather_Bonnet,1; } else if (.@god_treasure < 501) { - if (.@god_treasure1 < 85) getitem 2310,1; //Coat_ - else if (.@god_treasure1 < 170) getitem 2311,1; //Mink_Coat - else if (.@god_treasure1 < 255) getitem 2313,1; //Padded_Armor_ - else if (.@god_treasure1 < 340) getitem 2317,1; //Plate_Armor_ - else if (.@god_treasure1 < 425) getitem 2319,1; //Glittering_Clothes - else if (.@god_treasure1 < 510) getitem 2320,1; //Formal_Suit - else if (.@god_treasure1 < 595) getitem 2322,1; //Silk_Robe_ - else if (.@god_treasure1 < 680) getitem 2359,1; //Ninja_Suit_ - else if (.@god_treasure1 < 765) getitem 2326,1; //Saint_Robe_ - else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_ - else if (.@god_treasure1 < 935) getitem 2331,1; //Tights_ - else getitem 2336,1; //Thief_Clothes_ + if (.@god_treasure1 < 85) getitem Coat_,1; + else if (.@god_treasure1 < 170) getitem Mink_Coat,1; + else if (.@god_treasure1 < 255) getitem Padded_Armor_,1; + else if (.@god_treasure1 < 340) getitem Plate_Armor_,1; + else if (.@god_treasure1 < 425) getitem Glittering_Clothes,1; + else if (.@god_treasure1 < 510) getitem Formal_Suit,1; + else if (.@god_treasure1 < 595) getitem Silk_Robe_,1; + else if (.@god_treasure1 < 680) getitem Ninja_Suit_,1; + else if (.@god_treasure1 < 765) getitem Saint_Robe_,1; + else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1; + else if (.@god_treasure1 < 935) getitem Tights_,1; + else getitem Thief_Clothes_,1; } else if (.@god_treasure < 601) { - if (.@god_treasure1 < 200) getitem 2422,1; //High_Fashion_Sandals - else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_ - else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_ - else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps - else getitem 2412,1; //Grave_ + if (.@god_treasure1 < 200) getitem High_Fashion_Sandals,1; + else if (.@god_treasure1 < 400) getitem Shoes_,1; + else if (.@god_treasure1 < 600) getitem Boots_,1; + else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1; + else getitem Grave_,1; } else if (.@god_treasure < 701) { - if (.@god_treasure1 < 200) getitem 2513,1; //Celestial_Robe - else if (.@god_treasure1 < 400) getitem 2504,1; //Muffler_ - else if (.@god_treasure1 < 600) getitem 2506,1; //Manteau_ - else if (.@god_treasure1 < 800) getitem 2514,1; //Pauldron - else getitem 2508,1; //Ragamuffin_Cape + if (.@god_treasure1 < 200) getitem Celestial_Robe,1; + else if (.@god_treasure1 < 400) getitem Muffler_,1; + else if (.@god_treasure1 < 600) getitem Manteau_,1; + else if (.@god_treasure1 < 800) getitem Pauldron,1; + else getitem Ragamuffin_Cape,1; } else if (.@god_treasure < 801) { - if (.@god_treasure1 < 110) getitem 1122,1; //Ring_ - else if (.@god_treasure1 < 220) getitem 2622,1; //Earring_ - else if (.@god_treasure1 < 330) getitem 2623,1; //Necklace_ - else if (.@god_treasure1 < 440) getitem 2624,1; //Glove_ - else if (.@god_treasure1 < 550) getitem 2625,1; //Brooch_ - else if (.@god_treasure1 < 660) getitem 2607,1; //Clip - else if (.@god_treasure1 < 770) getitem 2626,1; //Rosary_ - else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter - else getitem 2671,1; //Thimble_Of_Archer_ + if (.@god_treasure1 < 110) getitem Ring_Pommel_Saber,1; //Ring_ + else if (.@god_treasure1 < 220) getitem Earring_,1; + else if (.@god_treasure1 < 330) getitem Necklace_,1; + else if (.@god_treasure1 < 440) getitem Glove_,1; + else if (.@god_treasure1 < 550) getitem Brooch_,1; + else if (.@god_treasure1 < 660) getitem Clip,1; + else if (.@god_treasure1 < 770) getitem Rosary_,1; + else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1; + else getitem Thimble_Of_Archer_,1; } else { - if (.@god_treasure1 < 150) getitem 2281,1; //Phantom_Of_Opera - else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask - else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01 - else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02 - else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03 - else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04 - else if (.@god_treasure1 < 810) getitem 5086,1; //Alarm_Mask - else if (.@god_treasure1 < 920) getitem 2292,1; //Welding_Mask - else getitem 5006,1; //Machoman_Glasses + if (.@god_treasure1 < 150) getitem Phantom_Of_Opera,1; + else if (.@god_treasure1 < 260) getitem Goblini_Mask,1; + else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1; + else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1; + else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1; + else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1; + else if (.@god_treasure1 < 810) getitem Alarm_Mask,1; + else if (.@god_treasure1 < 920) getitem Welding_Mask,1; + else getitem Machoman_Glasses,1; } } next; @@ -968,64 +968,64 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ mes "And these too. Oh!"; mes "You adventurers carry"; mes "a lot of things, don't you?"; - if (countitem(918) > 8) { + if (countitem(Sticky_Webfoot) > 8) { ++.@count_sl_1; } - if (countitem(950) > 8) { + if (countitem(Heart_Of_Mermaid) > 8) { ++.@count_sl_1; } - if (countitem(951) > 8) { + if (countitem(Fin) > 8) { ++.@count_sl_1; } - if (countitem(956) > 8) { + if (countitem(Gill) > 8) { ++.@count_sl_1; } - if (countitem(959) > 8) { + if (countitem(Rotten_Scale) > 8) { ++.@count_sl_1; } - if (countitem(960) > 8) { + if (countitem(Nipper) > 8) { ++.@count_sl_1; } - if (countitem(961) > 8) { + if (countitem(Conch) > 8) { ++.@count_sl_1; } - if (countitem(962) > 8) { + if (countitem(Tentacle) > 8) { ++.@count_sl_1; } - if (countitem(963) > 8) { + if (countitem(Sharp_Scale) > 8) { ++.@count_sl_1; } - if (countitem(964) > 8) { + if (countitem(Crap_Shell) > 8) { ++.@count_sl_1; } - if (countitem(965) > 8) { + if (countitem(Clam_Shell) > 8) { ++.@count_sl_1; } - if (countitem(966) > 8) { + if (countitem(Flesh_Of_Clam) > 8) { ++.@count_sl_1; } - if (countitem(7013) > 8) { + if (countitem(Coral_Reef) > 8) { ++.@count_sl_1; } - if (countitem(1054) > 8) { + if (countitem(Lip_Of_Ancient_Fish) > 8) { ++.@count_sl_1; } - if (countitem(1053) > 8) { + if (countitem(Tooth_Of_Ancient_Fish) > 8) { ++.@count_sl_1; } - if (countitem(1052) > 8) { + if (countitem(Single_Cell) > 8) { ++.@count_sl_1; } - if (countitem(1051) > 8) { + if (countitem(Detonator) > 8) { ++.@count_sl_1; } - if (countitem(1050) > 8) { + if (countitem(Tendon) > 8) { ++.@count_sl_1; } - if (countitem(1024) > 8) { + if (countitem(Chinese_Ink) > 8) { ++.@count_sl_1; } - if (countitem(1023) > 8) { + if (countitem(Fish_Tail) > 8) { ++.@count_sl_1; } next; @@ -1048,65 +1048,65 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ mes "other researchers"; mes "who might need your help in completing their projects. Why don't you ask around to see if"; mes "they need anything?"; - if (countitem(918) > 8) { - delitem 918,9; //Sticky_Webfoot + if (countitem(Sticky_Webfoot) > 8) { + delitem Sticky_Webfoot,9; } - if (countitem(950) > 8) { - delitem 950,9; //Heart_Of_Mermaid + if (countitem(Heart_Of_Mermaid) > 8) { + delitem Heart_Of_Mermaid,9; } - if (countitem(951) > 8) { - delitem 951,9; //Fin + if (countitem(Fin) > 8) { + delitem Fin,9; } - if (countitem(956) > 8) { - delitem 956,9; //Gill + if (countitem(Gill) > 8) { + delitem Gill,9; } - if (countitem(959) > 8) { - delitem 959,9; //Rotten_Scale + if (countitem(Rotten_Scale) > 8) { + delitem Rotten_Scale,9; } - if (countitem(960) > 8) { - delitem 960,9; //Nipper + if (countitem(Nipper) > 8) { + delitem Nipper,9; } - if (countitem(961) > 8) { - delitem 961,9; //Conch + if (countitem(Conch) > 8) { + delitem Conch,9; } - if (countitem(962) > 8) { - delitem 962,9; //Tentacle + if (countitem(Tentacle) > 8) { + delitem Tentacle,9; } - if (countitem(963) > 8) { - delitem 963,9; //Sharp_Scale + if (countitem(Sharp_Scale) > 8) { + delitem Sharp_Scale,9; } - if (countitem(964) > 8) { - delitem 964,9; //Crap_Shell + if (countitem(Crap_Shell) > 8) { + delitem Crap_Shell,9; } - if (countitem(965) > 8) { - delitem 965,9; //Clam_Shell + if (countitem(Clam_Shell) > 8) { + delitem Clam_Shell,9; } - if (countitem(966) > 8) { - delitem 966,9; //Flesh_Of_Clam + if (countitem(Flesh_Of_Clam) > 8) { + delitem Flesh_Of_Clam,9; } - if (countitem(1023) > 8) { - delitem 1023,9; //Fish_Tail + if (countitem(Fish_Tail) > 8) { + delitem Fish_Tail,9; } - if (countitem(1024) > 8) { - delitem 1024,9; //Chinese_Ink + if (countitem(Chinese_Ink) > 8) { + delitem Chinese_Ink,9; } - if (countitem(1050) > 8) { - delitem 1050,9; //Tendon + if (countitem(Tendon) > 8) { + delitem Tendon,9; } - if (countitem(1051) > 8) { - delitem 1051,9; //Detonator + if (countitem(Detonator) > 8) { + delitem Detonator,9; } - if (countitem(1052) > 8) { - delitem 1052,9; //Single_Cell + if (countitem(Single_Cell) > 8) { + delitem Single_Cell,9; } - if (countitem(1053) > 8) { - delitem 1053,9; //Tooth_Of_Ancient_Fish + if (countitem(Tooth_Of_Ancient_Fish) > 8) { + delitem Tooth_Of_Ancient_Fish,9; } - if (countitem(1054) > 8) { - delitem 1054,9; //Lip_Of_Ancient_Fish + if (countitem(Lip_Of_Ancient_Fish) > 8) { + delitem Lip_Of_Ancient_Fish,9; } - if (countitem(7013) > 8) { - delitem 7013,9; //Coral_Reef + if (countitem(Coral_Reef) > 8) { + delitem Coral_Reef,9; } god_sl_2 = 0; if (god_sl_1 ==31) { |