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-rw-r--r--npc/quests/seals/sleipnir_seal.txt482
1 files changed, 241 insertions, 241 deletions
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt
index 0684cc38b..533ae88df 100644
--- a/npc/quests/seals/sleipnir_seal.txt
+++ b/npc/quests/seals/sleipnir_seal.txt
@@ -80,7 +80,7 @@ yuno,164,200,4 script Noyee#G 4W_F_01,{
}
que_god01,98,98,4 script Manager#G 1_F_04,{
- if (checkweight(908,500) == 0) {
+ if (checkweight(Spawn,500) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -230,224 +230,224 @@ que_god01,98,98,4 script Manager#G 1_F_04,{
.@god_treasure1 = rand(1,1000);
if (RENEWAL) {
if (.@god_treasure < 101) {
- if (.@god_treasure1 < 210) getitem 2102,1; //Guard_
- else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_
- else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_
- else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_
- else getitem 2109,1; //Memorize_Book
+ if (.@god_treasure1 < 210) getitem Guard_,1;
+ else if (.@god_treasure1 < 420) getitem Buckler_,1;
+ else if (.@god_treasure1 < 630) getitem Shield_,1;
+ else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1;
+ else getitem Memorize_Book,1;
}
else if (.@god_treasure < 201) {
- if (.@god_treasure1 < 48) getitem 2207,1; //Fancy_Flower
- else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band
- else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband
- else if (.@god_treasure1 < 190) getitem 2215,1; //Flower_Hairband
- else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_
- else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_
- else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_
- else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_
- else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_
- else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_
- else if (.@god_treasure1 < 496) getitem 2236,1; //Santa's_Hat
- else if (.@god_treasure1 < 544) getitem 2244,1; //Big_Sis'_Ribbon
- else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents
- else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance
- else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace
- else if (.@god_treasure1 < 736) getitem 2250,1; //Fillet
- else if (.@god_treasure1 < 784) getitem 2251,1; //Holy_Bonnet
- else if (.@god_treasure1 < 832) getitem 2252,1; //Star_Sparkling
- else if (.@god_treasure1 < 880) getitem 2253,1; //Sunflower
- else if (.@god_treasure1 < 940) getitem 2257,1; //Snowy_Horn
- else getitem 2259,1; //Mini_Propeller
+ if (.@god_treasure1 < 48) getitem Fancy_Flower,1;
+ else if (.@god_treasure1 < 96) getitem Hair_Band,1;
+ else if (.@god_treasure1 < 150) getitem Cat_Hairband,1;
+ else if (.@god_treasure1 < 190) getitem Flower_Hairband,1;
+ else if (.@god_treasure1 < 238) getitem Biretta_,1;
+ else if (.@god_treasure1 < 290) getitem Turban_,1;
+ else if (.@god_treasure1 < 340) getitem Cap_,1;
+ else if (.@god_treasure1 < 348) getitem Helm_,1;
+ else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1;
+ else if (.@god_treasure1 < 448) getitem Circlet_,1;
+ else if (.@god_treasure1 < 496) getitem Santa's_Hat,1;
+ else if (.@god_treasure1 < 544) getitem Big_Sis'_Ribbon,1;
+ else if (.@god_treasure1 < 592) getitem Sweet_Gents,1;
+ else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1;
+ else if (.@god_treasure1 < 688) getitem Western_Grace,1;
+ else if (.@god_treasure1 < 736) getitem Fillet,1;
+ else if (.@god_treasure1 < 784) getitem Holy_Bonnet,1;
+ else if (.@god_treasure1 < 832) getitem Star_Sparkling,1;
+ else if (.@god_treasure1 < 880) getitem Sunflower,1;
+ else if (.@god_treasure1 < 940) getitem Snowy_Horn,1;
+ else getitem Mini_Propeller,1;
}
else if (.@god_treasure < 301) {
- if (.@god_treasure1 < 160) getitem 2267,1; //Cigar
- else if (.@god_treasure1 < 320) getitem 2262,1; //Pierrot_Nose
- else if (.@god_treasure1 < 480) getitem 2263,1; //Gangster_Patch
- else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask
- else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane
- else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses
- else if (.@god_treasure1 < 900) getitem 2269,1; //Centimental_Flower
- else getitem 2270,1; //Centimental_Leaf
+ if (.@god_treasure1 < 160) getitem Cigar,1;
+ else if (.@god_treasure1 < 320) getitem Pierrot_Nose,1;
+ else if (.@god_treasure1 < 480) getitem Gangster_Patch,1;
+ else if (.@god_treasure1 < 540) getitem Ganster_Mask,1;
+ else if (.@god_treasure1 < 700) getitem Iron_Cane,1;
+ else if (.@god_treasure1 < 800) getitem Mini_Glasses,1;
+ else if (.@god_treasure1 < 900) getitem Centimental_Flower,1;
+ else getitem Centimental_Leaf,1;
}
else if (.@god_treasure < 401) {
- if (.@god_treasure1 < 70) getitem 2298,1; //Green_Feeler
- else if (.@god_treasure1 < 140) getitem 2275,1; //Red_Bandana
- else if (.@god_treasure1 < 210) getitem 2276,1; //Eagle_Eyes
- else if (.@god_treasure1 < 280) getitem 2277,1; //Nurse_Cap
- else if (.@god_treasure1 < 350) getitem 2279,1; //Bomb_Wick
- else if (.@god_treasure1 < 420) getitem 2282,1; //Spirit_Chain
- else if (.@god_treasure1 < 490) getitem 2299,1; //Viking_Helm
- else if (.@god_treasure1 < 560) getitem 2287,1; //Pirate_Bandana
- else if (.@god_treasure1 < 630) getitem 2289,1; //Poo_Poo_Hat
- else if (.@god_treasure1 < 700) getitem 2290,1; //Funeral_Costume
- else if (.@god_treasure1 < 770) getitem 2291,1; //Masquerade
- else if (.@god_treasure1 < 840) getitem 2294,1; //Star_Dust
- else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker
- else if (.@god_treasure1 < 950) getitem 2271,1; //Jack_A_Dandy
- else getitem 2285,1; //Apple_Of_Archer
+ if (.@god_treasure1 < 70) getitem Green_Feeler,1;
+ else if (.@god_treasure1 < 140) getitem Red_Bandana,1;
+ else if (.@god_treasure1 < 210) getitem Eagle_Eyes,1;
+ else if (.@god_treasure1 < 280) getitem Nurse_Cap,1;
+ else if (.@god_treasure1 < 350) getitem Bomb_Wick,1;
+ else if (.@god_treasure1 < 420) getitem Spirit_Chain,1;
+ else if (.@god_treasure1 < 490) getitem Viking_Helm,1;
+ else if (.@god_treasure1 < 560) getitem Pirate_Bandana,1;
+ else if (.@god_treasure1 < 630) getitem Poo_Poo_Hat,1;
+ else if (.@god_treasure1 < 700) getitem Funeral_Costume,1;
+ else if (.@god_treasure1 < 770) getitem Masquerade,1;
+ else if (.@god_treasure1 < 840) getitem Star_Dust,1;
+ else if (.@god_treasure1 < 900) getitem Blinker,1;
+ else if (.@god_treasure1 < 950) getitem Jack_A_Dandy,1;
+ else getitem Apple_Of_Archer,1;
}
else if (.@god_treasure < 501) {
- if (.@god_treasure1 < 80) getitem 2306,1; //Adventurere's_Suit_
- else if (.@god_treasure1 < 160) getitem 2308,1; //Mantle_
- else if (.@god_treasure1 < 240) getitem 2310,1; //Coat_
- else if (.@god_treasure1 < 320) getitem 2311,1; //Mink_Coat
- else if (.@god_treasure1 < 400) getitem 2313,1; //Padded_Armor_
- else if (.@god_treasure1 < 480) getitem 2315,1; //Chain_Mail_
- else if (.@god_treasure1 < 560) getitem 2329,1; //Wooden_Mail_
- else if (.@god_treasure1 < 630) getitem 2320,1; //Formal_Suit
- else if (.@god_treasure1 < 700) getitem 2322,1; //Silk_Robe_
- else if (.@god_treasure1 < 760) getitem 2324,1; //Scapulare_
- else if (.@god_treasure1 < 810) getitem 2326,1; //Saint_Robe_
- else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_
- else if (.@god_treasure1 < 900) getitem 2331,1; //Tights_
- else if (.@god_treasure1 < 950) getitem 2333,1; //Silver_Robe_
- else getitem 2336,1; //Thief_Clothes_
+ if (.@god_treasure1 < 80) getitem Adventurere's_Suit_,1;
+ else if (.@god_treasure1 < 160) getitem Mantle_,1;
+ else if (.@god_treasure1 < 240) getitem Coat_,1;
+ else if (.@god_treasure1 < 320) getitem Mink_Coat,1;
+ else if (.@god_treasure1 < 400) getitem Padded_Armor_,1;
+ else if (.@god_treasure1 < 480) getitem Chain_Mail_,1;
+ else if (.@god_treasure1 < 560) getitem Wooden_Mail_,1;
+ else if (.@god_treasure1 < 630) getitem Formal_Suit,1;
+ else if (.@god_treasure1 < 700) getitem Silk_Robe_,1;
+ else if (.@god_treasure1 < 760) getitem Scapulare_,1;
+ else if (.@god_treasure1 < 810) getitem Saint_Robe_,1;
+ else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1;
+ else if (.@god_treasure1 < 900) getitem Tights_,1;
+ else if (.@god_treasure1 < 950) getitem Silver_Robe_,1;
+ else getitem Thief_Clothes_,1;
}
else if (.@god_treasure < 601) {
- if (.@god_treasure1 < 200) getitem 2402,1; //Sandals_
- else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_
- else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_
- else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps
- else getitem 2409,1; //Spiky_Heel
+ if (.@god_treasure1 < 200) getitem Sandals_,1;
+ else if (.@god_treasure1 < 400) getitem Shoes_,1;
+ else if (.@god_treasure1 < 600) getitem Boots_,1;
+ else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1;
+ else getitem Spiky_Heel,1;
}
else if (.@god_treasure < 701) {
- if (.@god_treasure1 < 300) getitem 2502,1; //Hood_
- else if (.@god_treasure1 < 550) getitem 2504,1; //Muffler_
- else if (.@god_treasure1 < 750) getitem 2506,1; //Manteau_
- else getitem 2508,1; //Ragamuffin_Cape
+ if (.@god_treasure1 < 300) getitem Hood_,1;
+ else if (.@god_treasure1 < 550) getitem Muffler_,1;
+ else if (.@god_treasure1 < 750) getitem Manteau_,1;
+ else getitem Ragamuffin_Cape,1;
}
else if (.@god_treasure < 801) {
- if (.@god_treasure1 < 110) getitem 2601,1; //Ring
- else if (.@god_treasure1 < 220) getitem 2602,1; //Earring
- else if (.@god_treasure1 < 330) getitem 2603,1; //Necklace
- else if (.@god_treasure1 < 440) getitem 2604,1; //Glove
- else if (.@god_treasure1 < 550) getitem 2605,1; //Brooch
- else if (.@god_treasure1 < 660) getitem 2607,1; //Clip
- else if (.@god_treasure1 < 770) getitem 2608,1; //Rosary
- else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter
- else getitem 2618,1; //Matyr's_Flea_Guard
+ if (.@god_treasure1 < 110) getitem Ring,1;
+ else if (.@god_treasure1 < 220) getitem Earring,1;
+ else if (.@god_treasure1 < 330) getitem Necklace,1;
+ else if (.@god_treasure1 < 440) getitem Glove,1;
+ else if (.@god_treasure1 < 550) getitem Brooch,1;
+ else if (.@god_treasure1 < 660) getitem Clip,1;
+ else if (.@god_treasure1 < 770) getitem Rosary,1;
+ else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1;
+ else getitem Matyr's_Flea_Guard,1;
}
else {
- if (.@god_treasure1 < 150) getitem 2288,1; //Mr_Scream
- else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask
- else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01
- else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02
- else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03
- else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04
- else if (.@god_treasure1 < 810) getitem 5046,1; //Bongun_Hat
- else if (.@god_treasure1 < 920) getitem 2264,1; //Munak_Turban
- else getitem 2225,1; //Goggle_
+ if (.@god_treasure1 < 150) getitem Mr_Scream,1;
+ else if (.@god_treasure1 < 260) getitem Goblini_Mask,1;
+ else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1;
+ else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1;
+ else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1;
+ else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1;
+ else if (.@god_treasure1 < 810) getitem Bongun_Hat,1;
+ else if (.@god_treasure1 < 920) getitem Munak_Turban,1;
+ else getitem Goggle_,1;
}
} else {
if (.@god_treasure < 101) {
- if (.@god_treasure1 < 210) getitem 2102,1; //Guard_
- else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_
- else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_
- else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_
- else getitem 2109,1; //Memorize_Book
+ if (.@god_treasure1 < 210) getitem Guard_,1;
+ else if (.@god_treasure1 < 420) getitem Buckler_,1;
+ else if (.@god_treasure1 < 630) getitem Shield_,1;
+ else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1;
+ else getitem Memorize_Book,1;
}
else if (.@god_treasure < 201) {
- if (.@god_treasure1 < 48) getitem 2254,1; //Angelic_Chain
- else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band
- else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband
- else if (.@god_treasure1 < 190) getitem 2255,1; //Satanic_Chain
- else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_
- else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_
- else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_
- else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_
- else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_
- else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_
- else if (.@god_treasure1 < 496) getitem 5053,1; //Spinx_Helm
- else if (.@god_treasure1 < 544) getitem 5019,1; //Corsair
- else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents
- else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance
- else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace
- else if (.@god_treasure1 < 736) getitem 5166,1; //Spinx_Helm_
- else if (.@god_treasure1 < 784) getitem 5158,1; //Holy_Bonnet_
- else if (.@god_treasure1 < 832) getitem 2249,1; //Coronet
- else if (.@god_treasure1 < 880) getitem 5157,1; //Viking_Helm_
- else if (.@god_treasure1 < 940) getitem 2285,1; //Apple_Of_Archer
- else getitem 5093,1; //Blue_Coif_
+ if (.@god_treasure1 < 48) getitem Angelic_Chain,1;
+ else if (.@god_treasure1 < 96) getitem Hair_Band,1;
+ else if (.@god_treasure1 < 150) getitem Cat_Hairband,1;
+ else if (.@god_treasure1 < 190) getitem Satanic_Chain,1;
+ else if (.@god_treasure1 < 238) getitem Biretta_,1;
+ else if (.@god_treasure1 < 290) getitem Turban_,1;
+ else if (.@god_treasure1 < 340) getitem Cap_,1;
+ else if (.@god_treasure1 < 348) getitem Helm_,1;
+ else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1;
+ else if (.@god_treasure1 < 448) getitem Circlet_,1;
+ else if (.@god_treasure1 < 496) getitem Spinx_Helm,1;
+ else if (.@god_treasure1 < 544) getitem Corsair,1;
+ else if (.@god_treasure1 < 592) getitem Sweet_Gents,1;
+ else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1;
+ else if (.@god_treasure1 < 688) getitem Western_Grace,1;
+ else if (.@god_treasure1 < 736) getitem Spinx_Helm_,1;
+ else if (.@god_treasure1 < 784) getitem Holy_Bonnet_,1;
+ else if (.@god_treasure1 < 832) getitem Coronet,1;
+ else if (.@god_treasure1 < 880) getitem Viking_Helm_,1;
+ else if (.@god_treasure1 < 940) getitem Apple_Of_Archer,1;
+ else getitem Blue_Coif_,1;
}
else if (.@god_treasure < 301) {
- if (.@god_treasure1 < 160) getitem 5014,1; //Fin_Helm
- else if (.@god_treasure1 < 320) getitem 5005,1; //Gas_Mask
- else if (.@god_treasure1 < 480) getitem 5054,1; //Assasin_Mask
- else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask
- else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane
- else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses
- else if (.@god_treasure1 < 900) getitem 5113,1; //Angry_Mouth
+ if (.@god_treasure1 < 160) getitem Fin_Helm,1;
+ else if (.@god_treasure1 < 320) getitem Gas_Mask,1;
+ else if (.@god_treasure1 < 480) getitem Assasin_Mask,1;
+ else if (.@god_treasure1 < 540) getitem Ganster_Mask,1;
+ else if (.@god_treasure1 < 700) getitem Iron_Cane,1;
+ else if (.@god_treasure1 < 800) getitem Mini_Glasses,1;
+ else if (.@god_treasure1 < 900) getitem Angry_Mouth,1;
else {
// Pirate Dagger is iRO only, and requires extra files in client.
//getitem 5305,1 //Pirate_Dagger
- getitem 2270,1; //Centimental_Leaf
+ getitem Centimental_Leaf,1;
}
}
else if (.@god_treasure < 401) {
- if (.@god_treasure1 < 70) getitem 2286,1; //Elven_Ears
- else if (.@god_treasure1 < 140) getitem 5002,1; //Gemmed_Crown
- else if (.@god_treasure1 < 210) getitem 5147,1; //Baseball_Cap
- else if (.@god_treasure1 < 280) getitem 2217,1; //Biretta_
- else if (.@god_treasure1 < 350) getitem 5120,1; //Fedora_
- else if (.@god_treasure1 < 420) getitem 2261,1; //Prontera_Army_Cap
- else if (.@god_treasure1 < 490) getitem 5162,1; //Bone_Helm_
- else if (.@god_treasure1 < 560) getitem 5030,1; //Panda_Cap
- else if (.@god_treasure1 < 630) getitem 5109,1; //Red_Bonnet
- else if (.@god_treasure1 < 700) getitem 5084,1; //Lazy_Raccoon
- else if (.@god_treasure1 < 770) getitem 5168,1; //Bongun_Hat_
- else if (.@god_treasure1 < 840) getitem 2214,1; //Bunny_Band
- else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker
- else if (.@god_treasure1 < 950) getitem 5167,1; //Munak_Turban_
- else getitem 5018,1; //Feather_Bonnet
+ if (.@god_treasure1 < 70) getitem Elven_Ears,1;
+ else if (.@god_treasure1 < 140) getitem Gemmed_Crown,1;
+ else if (.@god_treasure1 < 210) getitem Baseball_Cap,1;
+ else if (.@god_treasure1 < 280) getitem Biretta_,1;
+ else if (.@god_treasure1 < 350) getitem Fedora_,1;
+ else if (.@god_treasure1 < 420) getitem Prontera_Army_Cap,1;
+ else if (.@god_treasure1 < 490) getitem Bone_Helm_,1;
+ else if (.@god_treasure1 < 560) getitem Panda_Cap,1;
+ else if (.@god_treasure1 < 630) getitem Red_Bonnet,1;
+ else if (.@god_treasure1 < 700) getitem Lazy_Raccoon,1;
+ else if (.@god_treasure1 < 770) getitem Bongun_Hat_,1;
+ else if (.@god_treasure1 < 840) getitem Bunny_Band,1;
+ else if (.@god_treasure1 < 900) getitem Blinker,1;
+ else if (.@god_treasure1 < 950) getitem Munak_Turban_,1;
+ else getitem Feather_Bonnet,1;
} else if (.@god_treasure < 501) {
- if (.@god_treasure1 < 85) getitem 2310,1; //Coat_
- else if (.@god_treasure1 < 170) getitem 2311,1; //Mink_Coat
- else if (.@god_treasure1 < 255) getitem 2313,1; //Padded_Armor_
- else if (.@god_treasure1 < 340) getitem 2317,1; //Plate_Armor_
- else if (.@god_treasure1 < 425) getitem 2319,1; //Glittering_Clothes
- else if (.@god_treasure1 < 510) getitem 2320,1; //Formal_Suit
- else if (.@god_treasure1 < 595) getitem 2322,1; //Silk_Robe_
- else if (.@god_treasure1 < 680) getitem 2359,1; //Ninja_Suit_
- else if (.@god_treasure1 < 765) getitem 2326,1; //Saint_Robe_
- else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_
- else if (.@god_treasure1 < 935) getitem 2331,1; //Tights_
- else getitem 2336,1; //Thief_Clothes_
+ if (.@god_treasure1 < 85) getitem Coat_,1;
+ else if (.@god_treasure1 < 170) getitem Mink_Coat,1;
+ else if (.@god_treasure1 < 255) getitem Padded_Armor_,1;
+ else if (.@god_treasure1 < 340) getitem Plate_Armor_,1;
+ else if (.@god_treasure1 < 425) getitem Glittering_Clothes,1;
+ else if (.@god_treasure1 < 510) getitem Formal_Suit,1;
+ else if (.@god_treasure1 < 595) getitem Silk_Robe_,1;
+ else if (.@god_treasure1 < 680) getitem Ninja_Suit_,1;
+ else if (.@god_treasure1 < 765) getitem Saint_Robe_,1;
+ else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1;
+ else if (.@god_treasure1 < 935) getitem Tights_,1;
+ else getitem Thief_Clothes_,1;
}
else if (.@god_treasure < 601) {
- if (.@god_treasure1 < 200) getitem 2422,1; //High_Fashion_Sandals
- else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_
- else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_
- else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps
- else getitem 2412,1; //Grave_
+ if (.@god_treasure1 < 200) getitem High_Fashion_Sandals,1;
+ else if (.@god_treasure1 < 400) getitem Shoes_,1;
+ else if (.@god_treasure1 < 600) getitem Boots_,1;
+ else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1;
+ else getitem Grave_,1;
}
else if (.@god_treasure < 701) {
- if (.@god_treasure1 < 200) getitem 2513,1; //Celestial_Robe
- else if (.@god_treasure1 < 400) getitem 2504,1; //Muffler_
- else if (.@god_treasure1 < 600) getitem 2506,1; //Manteau_
- else if (.@god_treasure1 < 800) getitem 2514,1; //Pauldron
- else getitem 2508,1; //Ragamuffin_Cape
+ if (.@god_treasure1 < 200) getitem Celestial_Robe,1;
+ else if (.@god_treasure1 < 400) getitem Muffler_,1;
+ else if (.@god_treasure1 < 600) getitem Manteau_,1;
+ else if (.@god_treasure1 < 800) getitem Pauldron,1;
+ else getitem Ragamuffin_Cape,1;
}
else if (.@god_treasure < 801) {
- if (.@god_treasure1 < 110) getitem 1122,1; //Ring_
- else if (.@god_treasure1 < 220) getitem 2622,1; //Earring_
- else if (.@god_treasure1 < 330) getitem 2623,1; //Necklace_
- else if (.@god_treasure1 < 440) getitem 2624,1; //Glove_
- else if (.@god_treasure1 < 550) getitem 2625,1; //Brooch_
- else if (.@god_treasure1 < 660) getitem 2607,1; //Clip
- else if (.@god_treasure1 < 770) getitem 2626,1; //Rosary_
- else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter
- else getitem 2671,1; //Thimble_Of_Archer_
+ if (.@god_treasure1 < 110) getitem Ring_Pommel_Saber,1; //Ring_
+ else if (.@god_treasure1 < 220) getitem Earring_,1;
+ else if (.@god_treasure1 < 330) getitem Necklace_,1;
+ else if (.@god_treasure1 < 440) getitem Glove_,1;
+ else if (.@god_treasure1 < 550) getitem Brooch_,1;
+ else if (.@god_treasure1 < 660) getitem Clip,1;
+ else if (.@god_treasure1 < 770) getitem Rosary_,1;
+ else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1;
+ else getitem Thimble_Of_Archer_,1;
}
else {
- if (.@god_treasure1 < 150) getitem 2281,1; //Phantom_Of_Opera
- else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask
- else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01
- else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02
- else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03
- else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04
- else if (.@god_treasure1 < 810) getitem 5086,1; //Alarm_Mask
- else if (.@god_treasure1 < 920) getitem 2292,1; //Welding_Mask
- else getitem 5006,1; //Machoman_Glasses
+ if (.@god_treasure1 < 150) getitem Phantom_Of_Opera,1;
+ else if (.@god_treasure1 < 260) getitem Goblini_Mask,1;
+ else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1;
+ else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1;
+ else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1;
+ else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1;
+ else if (.@god_treasure1 < 810) getitem Alarm_Mask,1;
+ else if (.@god_treasure1 < 920) getitem Welding_Mask,1;
+ else getitem Machoman_Glasses,1;
}
}
next;
@@ -968,64 +968,64 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{
mes "And these too. Oh!";
mes "You adventurers carry";
mes "a lot of things, don't you?";
- if (countitem(918) > 8) {
+ if (countitem(Sticky_Webfoot) > 8) {
++.@count_sl_1;
}
- if (countitem(950) > 8) {
+ if (countitem(Heart_Of_Mermaid) > 8) {
++.@count_sl_1;
}
- if (countitem(951) > 8) {
+ if (countitem(Fin) > 8) {
++.@count_sl_1;
}
- if (countitem(956) > 8) {
+ if (countitem(Gill) > 8) {
++.@count_sl_1;
}
- if (countitem(959) > 8) {
+ if (countitem(Rotten_Scale) > 8) {
++.@count_sl_1;
}
- if (countitem(960) > 8) {
+ if (countitem(Nipper) > 8) {
++.@count_sl_1;
}
- if (countitem(961) > 8) {
+ if (countitem(Conch) > 8) {
++.@count_sl_1;
}
- if (countitem(962) > 8) {
+ if (countitem(Tentacle) > 8) {
++.@count_sl_1;
}
- if (countitem(963) > 8) {
+ if (countitem(Sharp_Scale) > 8) {
++.@count_sl_1;
}
- if (countitem(964) > 8) {
+ if (countitem(Crap_Shell) > 8) {
++.@count_sl_1;
}
- if (countitem(965) > 8) {
+ if (countitem(Clam_Shell) > 8) {
++.@count_sl_1;
}
- if (countitem(966) > 8) {
+ if (countitem(Flesh_Of_Clam) > 8) {
++.@count_sl_1;
}
- if (countitem(7013) > 8) {
+ if (countitem(Coral_Reef) > 8) {
++.@count_sl_1;
}
- if (countitem(1054) > 8) {
+ if (countitem(Lip_Of_Ancient_Fish) > 8) {
++.@count_sl_1;
}
- if (countitem(1053) > 8) {
+ if (countitem(Tooth_Of_Ancient_Fish) > 8) {
++.@count_sl_1;
}
- if (countitem(1052) > 8) {
+ if (countitem(Single_Cell) > 8) {
++.@count_sl_1;
}
- if (countitem(1051) > 8) {
+ if (countitem(Detonator) > 8) {
++.@count_sl_1;
}
- if (countitem(1050) > 8) {
+ if (countitem(Tendon) > 8) {
++.@count_sl_1;
}
- if (countitem(1024) > 8) {
+ if (countitem(Chinese_Ink) > 8) {
++.@count_sl_1;
}
- if (countitem(1023) > 8) {
+ if (countitem(Fish_Tail) > 8) {
++.@count_sl_1;
}
next;
@@ -1048,65 +1048,65 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{
mes "other researchers";
mes "who might need your help in completing their projects. Why don't you ask around to see if";
mes "they need anything?";
- if (countitem(918) > 8) {
- delitem 918,9; //Sticky_Webfoot
+ if (countitem(Sticky_Webfoot) > 8) {
+ delitem Sticky_Webfoot,9;
}
- if (countitem(950) > 8) {
- delitem 950,9; //Heart_Of_Mermaid
+ if (countitem(Heart_Of_Mermaid) > 8) {
+ delitem Heart_Of_Mermaid,9;
}
- if (countitem(951) > 8) {
- delitem 951,9; //Fin
+ if (countitem(Fin) > 8) {
+ delitem Fin,9;
}
- if (countitem(956) > 8) {
- delitem 956,9; //Gill
+ if (countitem(Gill) > 8) {
+ delitem Gill,9;
}
- if (countitem(959) > 8) {
- delitem 959,9; //Rotten_Scale
+ if (countitem(Rotten_Scale) > 8) {
+ delitem Rotten_Scale,9;
}
- if (countitem(960) > 8) {
- delitem 960,9; //Nipper
+ if (countitem(Nipper) > 8) {
+ delitem Nipper,9;
}
- if (countitem(961) > 8) {
- delitem 961,9; //Conch
+ if (countitem(Conch) > 8) {
+ delitem Conch,9;
}
- if (countitem(962) > 8) {
- delitem 962,9; //Tentacle
+ if (countitem(Tentacle) > 8) {
+ delitem Tentacle,9;
}
- if (countitem(963) > 8) {
- delitem 963,9; //Sharp_Scale
+ if (countitem(Sharp_Scale) > 8) {
+ delitem Sharp_Scale,9;
}
- if (countitem(964) > 8) {
- delitem 964,9; //Crap_Shell
+ if (countitem(Crap_Shell) > 8) {
+ delitem Crap_Shell,9;
}
- if (countitem(965) > 8) {
- delitem 965,9; //Clam_Shell
+ if (countitem(Clam_Shell) > 8) {
+ delitem Clam_Shell,9;
}
- if (countitem(966) > 8) {
- delitem 966,9; //Flesh_Of_Clam
+ if (countitem(Flesh_Of_Clam) > 8) {
+ delitem Flesh_Of_Clam,9;
}
- if (countitem(1023) > 8) {
- delitem 1023,9; //Fish_Tail
+ if (countitem(Fish_Tail) > 8) {
+ delitem Fish_Tail,9;
}
- if (countitem(1024) > 8) {
- delitem 1024,9; //Chinese_Ink
+ if (countitem(Chinese_Ink) > 8) {
+ delitem Chinese_Ink,9;
}
- if (countitem(1050) > 8) {
- delitem 1050,9; //Tendon
+ if (countitem(Tendon) > 8) {
+ delitem Tendon,9;
}
- if (countitem(1051) > 8) {
- delitem 1051,9; //Detonator
+ if (countitem(Detonator) > 8) {
+ delitem Detonator,9;
}
- if (countitem(1052) > 8) {
- delitem 1052,9; //Single_Cell
+ if (countitem(Single_Cell) > 8) {
+ delitem Single_Cell,9;
}
- if (countitem(1053) > 8) {
- delitem 1053,9; //Tooth_Of_Ancient_Fish
+ if (countitem(Tooth_Of_Ancient_Fish) > 8) {
+ delitem Tooth_Of_Ancient_Fish,9;
}
- if (countitem(1054) > 8) {
- delitem 1054,9; //Lip_Of_Ancient_Fish
+ if (countitem(Lip_Of_Ancient_Fish) > 8) {
+ delitem Lip_Of_Ancient_Fish,9;
}
- if (countitem(7013) > 8) {
- delitem 7013,9; //Coral_Reef
+ if (countitem(Coral_Reef) > 8) {
+ delitem Coral_Reef,9;
}
god_sl_2 = 0;
if (god_sl_1 ==31) {