diff options
Diffstat (limited to 'npc/quests/seals/sleipnir_seal.txt')
-rw-r--r-- | npc/quests/seals/sleipnir_seal.txt | 4590 |
1 files changed, 2295 insertions, 2295 deletions
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index f6052e2fb..788a41702 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -1,2295 +1,2295 @@ -//===== eAthena Script =======================================
-//= Sleipnir seal unlocking NPCs.
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//= Quest for breaking the seal of Sleipnir.
-//===== Additional Comments: =================================
-// 1.0 First version. [MasterOfMuppets]
-//============================================================
-// Juno citizen Noyee
-yuno.gat,164,200,4 script Noyee#God 101,{
-
- if(BaseLevel < 70)
- {
- mes "[Noyee]";
- mes "Do you know that there are two different types of armor?";
- mes "There are general armors that you can purchase from NPC shops";
- next;
- mes "[Noyee]";
- mes "and ones that you can obtain by hunting monsters.";
- mes "The difference between the two is if they're slotted or not.";
- next;
- mes "[Noyee]";
- mes "Defence wise, both of them possess the same rate.";
- mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
- mes "it will enhance the armor with a different ability.";
- next;
- mes "[Noyee]";
- mes "At the same time, both of slotted armors or monster cards";
- mes "are very rare to obtain. Therefore, you seldom see";
- mes "those kinds in the market.";
- close;
- }
- if($God1 > 99)
- {
- mes "[Noyee]";
- mes "Do you know that there are two different types of armor?";
- mes "There are general armors that you can purchase from NPC shops";
- next;
- mes "[Noyee]";
- mes "and ones that you can obtain by hunting monsters.";
- mes "The difference between the two is if they're slotted or not.";
- next;
- mes "[Noyee]";
- mes "Defence wise, both of them possess the same rate.";
- mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
- mes "it will enhance the armor with a different ability.";
- next;
- mes "[Noyee]";
- mes "At the same time, both of slotted armors or monster cards";
- mes "are very rare to obtain. Therefore, you seldom see";
- mes "those kinds in the market.";
- close;
- }
- mes "[Noyee]";
- mes "Ah, I just remembered something.";
- mes "There is a very interesting place in ...";
- mes "It looks like a kind of laboratory but nobody knows";
- mes "what it is....";
- next;
- mes "[Noyee]";
- mes "Recently there have been many rumors going around";
- mes "the place...? I have no idea what people are talking about.";
- mes "Anyways, that place looks very interesting.";
- if(god_sl_1 == 0)set god_sl_1,1;
- close;
-
-}
-
-//Cukure Kirin
-que_god01.gat,98,98,4 script Manager#God 69,{
-
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 5000) goto NOT_OW;
- mes "- Wait a minute! -";
- mes "- Currently you are overweight. -";
- mes "- Please lighten your weight -";
- mes "- and try again. -";
- close;
-
-NOT_OW:
- if(BaseLevel < 70)
- {
- mes "[Cukure]";
- mes "Awww...";
- mes "I get too busy nowadays.";
- mes "I don't even have times for a date.";
- mes "Damn it....";
- next;
- mes "[Cukure]";
- mes "Wait, when was the last time I went on a date...?";
- mes "Umm....";
- mes "Awww....I am so busy...busy!";
- emotion 19;
- close;
- }
-
- if($God1 < 100)
- {
- if(god_sl_1 == 0)
- {
- mes "[Cukure]";
- mes "Awww...";
- mes "I get too busy nowadays.";
- mes "I don't even have times for a date.";
- mes "Damn it....";
- next;
- mes "[Cukure]";
- mes "Wait, when was the last time I went on a date...?";
- mes "Umm....";
- mes "Awww....I am so busy...busy!";
- emotion 19;
- close;
- }
- else if(god_sl_1 == 1)
- {
- mes "[Cukure]";
- mes "We research signs of Gods that were left behind in this world long time ago.";
- mes "Specifically, we are studying tools that represent the power of God.";
- next;
- mes "[Cukure]";
- mes "...";
- mes "Recently many of members except leaders";
- mes "have retired due to their personal matters and whatsoever.";
- mes "So we are running out of manpower.";
- next;
- mes "[Cukure]";
- mes "Because of the problem, we have stopped";
- mes "the most of researches on the progress.";
- mes "Speaking of which...";
- next;
- mes "[Cukure]";
- mes "Do you mind if I ask you to help our research?";
- mes "I will reward you afterwards.";
- next;
- switch( select( "I am kind of busy...", "Sure, why not." ) )
- {
- case 1:
- mes "[Cukure]";
- mes "Oh...are you?";
- mes "I see.";
- mes "Then, would you like to recommend someone";
- mes "who can help us to continue researches?";
- next;
- mes "[Cukure]";
- mes "I am so sorry to ask you of this, but....";
- mes "we are that understaffed...I hope you will understand.";
- mes ".......";
- close;
- break;
-
- case 2:
- mes "[Cukure]";
- mes "?! Are you sure?";
- mes "Hahahahaha~";
- mes "I am so glad to hear that.";
- next;
- mes "[Cukure]";
- mes "There are investigators inside.";
- mes "They will need your help, please go visit them.";
- next;
- mes "[Cukure]";
- mes "Oh, wait...";
- mes "Let me give you a temporary admission pass.";
- mes "Thank you so much for your help.";
- next;
- mes "^ff0000You have received a temporary admission pass.^000000";
- set god_sl_1,2;
- close;
- break;
-
- }
-
- }
- else if(god_sl_1 < 10)
- {
- mes "[Cukure]";
- mes "It seems very difficult to manage a laboratory.";
- mes "Other laboratories always try to take our members away or to interrupt our business...";
- mes "So I donnot have a personal life because of my job...";
- mes ".......";
- next;
- mes "[Cukure]";
- mes "Ah...umm....";
- mes "Hahahaha...";
- mes "What am I doing with a visitor...";
- mes "Heh, please disregard what I said.";
- mes "Hahahahaha...";
- close;
- }
- else if(god_sl_1 < 50)
- {
- mes "[Cukure]";
- mes "Ah, thank you for your help so far.";
- mes "I hope you will continue to help us.";
- mes "Although our investigators are kind of strange";
- mes "they are all nice. I hope you will understand even if they treat you rudely.";
- close;
- }
- else if(god_sl_1 == 50)
- {
- mes "[Cukure]";
- mes "Ah...~";
- mes "You gave us a great help.";
- mes "Hahahaha...";
- mes "We would have a harder time if you didn't help us.";
- next;
- mes "[Cukure]";
- mes "As you have noticed already,";
- mes "we have researched 'Sleipnir'";
- mes "if we can reproduct this 'godly item' or not.";
- next;
- mes "[Cukure]";
- mes "However....";
- mes "so far, the result shows that it is almost impossible with";
- mes "the technology we have.";
- mes "Hmmm...";
- next;
- mes "[Cukure]";
- mes "Anyways, we will continue to research";
- mes "with a hope.";
- next;
- mes "[Cukure]";
- mes "With your help, we succeeded to complete the basic reserach.";
- mes "From now on, we will plan out further research";
- mes "based on the result we made this time.";
- next;
- mes "[Cukure]";
- mes "Oh, since you helped us, I am going to reward you.";
- mes "Please give me a minute...";
- next;
- mes "[Cukure]";
- mes "There it is.";
- mes "It might not be a great reward but";
- mes "I hope you will take it as a token of my gratitute.";
- mes "Have a good travel!";
- if($God1 < 100)set $God1,$God1+1;
-
- if($God1 == 50)
- announce "The first seal of [Sleipnir] has appeared.",bc_all;
- else if($God1 == 100)
- {
- if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
- announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all;
- else
- announce "The seal of [Sleipnir] has been released.",bc_all;
- }
-
- set god_sl_1,51;
- set @god_treasure,rand(1,900);
- set @god_treasure1,rand(1,1000);
-
- if(@god_treasure < 101)
- {
- if(@god_treasure1 < 210)
- getitem 2102,1;
- else if(@god_treasure1 < 420)
- getitem 2104,1;
- else if(@god_treasure1 < 630)
- getitem 2106,1;
- else if(@god_treasure1 < 840)
- getitem 2108,1;
- else
- getitem 2109,1;
- }
-
- else if(@god_treasure < 201)
- {
- if(@god_treasure1 < 48)
- getitem 2207,1;
- else if(@god_treasure1 < 96)
- getitem 2210,1;
- else if(@god_treasure1 < 150)
- getitem 2213,1;
- else if(@god_treasure1 < 190)
- getitem 2215,1;
- else if(@god_treasure1 < 238)
- getitem 2217,1;
- else if(@god_treasure1 < 290)
- getitem 2223,1;
- else if(@god_treasure1 < 340)
- getitem 2227,1;
- else if(@god_treasure1 < 348)
- getitem 2229,1;
- else if(@god_treasure1 < 400)
- getitem 2231,1;
- else if(@god_treasure1 < 448)
- getitem 2233,1;
- else if(@god_treasure1 < 496)
- getitem 2236,1;
- else if(@god_treasure1 < 544)
- getitem 2244,1;
- else if(@god_treasure1 < 592)
- getitem 2245,1;
- else if(@god_treasure1 < 640)
- getitem 2247,1;
- else if(@god_treasure1 < 688)
- getitem 2248,1;
- else if(@god_treasure1 < 736)
- getitem 2250,1;
- else if(@god_treasure1 < 784)
- getitem 2251,1;
- else if(@god_treasure1 < 832)
- getitem 2252,1;
- else if(@god_treasure1 < 880)
- getitem 2253,1;
- else if(@god_treasure1 < 940)
- getitem 2257,1;
- else
- getitem 2259,1;
- }
-
- else if(@god_treasure < 301)
- {
- if(@god_treasure1 < 160)
- getitem 2267,1;
- else if(@god_treasure1 < 320)
- getitem 2262,1;
- else if(@god_treasure1 < 480)
- getitem 2263,1;
- else if(@god_treasure1 < 540)
- getitem 2265,1;
- else if(@god_treasure1 < 700)
- getitem 2266,1;
- else if(@god_treasure1 < 800)
- getitem 2260,1;
- else if(@god_treasure1 < 900)
- getitem 2269,1;
- else
- getitem 2270,1;
- }
-
- else if(@god_treasure < 401)
- {
- if(@god_treasure1 < 70)
- getitem 2298,1;
- else if(@god_treasure1 < 140)
- getitem 2275,1;
- else if(@god_treasure1 < 210)
- getitem 2276,1;
- else if(@god_treasure1 < 280)
- getitem 2277,1;
- else if(@god_treasure1 < 350)
- getitem 2279,1;
- else if(@god_treasure1 < 420)
- getitem 2254,1;
- else if(@god_treasure1 < 490)
- getitem 2299,1;
- else if(@god_treasure1 < 560)
- getitem 2287,1;
- else if(@god_treasure1 < 630)
- getitem 2289,1;
- else if(@god_treasure1 < 700)
- getitem 2290,1;
- else if(@god_treasure1 < 770)
- getitem 2291,1;
- else if(@god_treasure1 < 840)
- getitem 2294,1;
- else if(@god_treasure1 < 900)
- getitem 2295,1;
- else if(@god_treasure1 < 950)
- getitem 2271,1;
- else
- getitem 2285,1;
- }
-
- else if(@god_treasure < 501)
- {
- if(@god_treasure1 < 80)
- getitem 2306,1;
- else if(@god_treasure1 < 160)
- getitem 2308,1;
- else if(@god_treasure1 < 240)
- getitem 2310,1;
- else if(@god_treasure1 < 320)
- getitem 2311,1;
- else if(@god_treasure1 < 400)
- getitem 2313,1;
- else if(@god_treasure1 < 480)
- getitem 2315,1;
- else if(@god_treasure1 < 560)
- getitem 2329,1;
- else if(@god_treasure1 < 630)
- getitem 2320,1;
- else if(@god_treasure1 < 700)
- getitem 2322,1;
- else if(@god_treasure1 < 760)
- getitem 2324,1;
- else if(@god_treasure1 < 810)
- getitem 2326,1;
- else if(@god_treasure1 < 850)
- getitem 2317,1;
- else if(@god_treasure1 < 900)
- getitem 2331,1;
- else if(@god_treasure1 < 950)
- getitem 2333,1;
- else
- getitem 2336,1;
- }
-
- else if(@god_treasure < 601)
- {
- if(@god_treasure1 < 200)
- getitem 2402,1;
- else if(@god_treasure1 < 400)
- getitem 2404,1;
- else if(@god_treasure1 < 600)
- getitem 2406,1;
- else if(@god_treasure1 < 800)
- getitem 2407,1;
- else
- getitem 2409,1;
- }
-
- else if(@god_treasure < 701)
- {
- if(@god_treasure1 < 300)
- getitem 2502,1;
- else if(@god_treasure1 < 550)
- getitem 2504,1;
- else if(@god_treasure1 < 750)
- getitem 2506,1;
- else
- getitem 2508,1;
- }
-
- else if(@god_treasure < 801)
- {
- if(@god_treasure1 < 110)
- getitem 2601,1;
- else if(@god_treasure1 < 220)
- getitem 2602,1;
- else if(@god_treasure1 < 330)
- getitem 2603,1;
- else if(@god_treasure1 < 440)
- getitem 2604,1;
- else if(@god_treasure1 < 550)
- getitem 2605,1;
- else if(@god_treasure1 < 660)
- getitem 2607,1;
- else if(@god_treasure1 < 770)
- getitem 2608,1;
- else if(@god_treasure1 < 880)
- getitem 2617,1;
- else
- getitem 2618,1;
- }
-
- else
- {
- if(@god_treasure1 < 150)
- getitem 2288,1;
- else if(@god_treasure1 < 260)
- getitem 2297,1;
- else if(@god_treasure1 < 370)
- getitem 5087,1;
- else if(@god_treasure1 < 480)
- getitem 5088,1;
- else if(@god_treasure1 < 590)
- getitem 5089,1;
- else if(@god_treasure1 < 700)
- getitem 5090,1;
- else if(@god_treasure1 < 810)
- getitem 5046,1;
- else if(@god_treasure1 < 920)
- getitem 2264,1;
- else
- getitem 2225,1;
- }
- //endif
- next;
- mes "[Cukure]";
- mes "Ah....also,";
- mes "let me retrieve the temporary pass given to you.";
- mes "Well...";
- close;
- }
- else
- {
- mes "[Cukure]";
- mes "With your help, we succeeded to complete the basic reserach.";
- mes "From now on, we will plan out further research";
- mes "based on the result we made this time.";
- mes "That means I can go on a date...hahaha...";
- close;
- }
- }
- else
- {
- if(god_sl_1 == 0)
- {
- mes "[Cukure]";
- mes "Awww...";
- mes "I get too busy nowadays.";
- mes "I don't even have times for a date.";
- mes "Damn it....";
- next;
- mes "[Cukure]";
- mes "next;, when was the last time I went on a date...?";
- mes "Umm....";
- mes "Awww....I am so busy...busy!";
- emotion 19;
- close;
- }
- else if(god_sl_1 < 51)
- {
- mes "[Cukure]";
- mes "Ah, you came back.";
- mes "I know you were going to help us...";
- mes "but someone already did the job and";
- mes "we successfully finished the research.";
- next;
- mes "[Cukure]";
- mes "Thank you anways though.";
- mes "I hope you will come help us for the next research.";
- close;
- }
- else
- {
- mes "[Cukure]";
- mes "We have succeeded to complete the basic reserach.";
- mes "From now on, we will plan out further research";
- mes "based on the result we made this time.";
- mes "That means I can go on a date...hahaha...";
- close;
- }
- }
-
-}
-
-// Hallandaute Lagunis - Wheel of the Unknown
-que_god01.gat,66,125,6 script Investigator#God1 89,{
-
- if($God2 < 100)
- {
- if(god_sl_1 == 2)set god_sl_1,11;
-
- if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
- {
- if(god_sl_2 == 0)
- {
- mes "[Hallandaute]";
- mes "Ah...are you the one who Ms. Kirin was talking about?";
- mes "Yes, she said you are going to assist us for the research.";
- mes "Hmmm...";
- next;
- mes "[Hallandaute]";
- mes "Frankly, we donnot need people who are not specialised in this field";
- mes "even if we are running out of manpower.";
- mes "But you can support us through doing stuffs that we are too lazy to do";
- mes "on our own....if you don't mind.";
- next;
- mes "[Hallandaute]";
- mes "Oh well...";
- mes "What would be a good job for you....";
- mes "Let me think...";
- mes "Ah...";
- next;
- mes "[Hallandaute]";
- mes "I got it.";
- mes "Can you go visit ^ff0000Metto^000000 for me?";
- mes "Please bring me his news.";
- next;
- mes "[Hallandaute]";
- mes "Since he is working on a similar subject as mine,";
- mes "I guess that he might be able to help me.";
- mes "He's in Juno, you can easily find him.";
- set god_sl_2,1;
- close;
- }
- else if(god_sl_2 == 1)
- {
- if (metto_q == 0)
- {
- mes "[Hallandaute]";
- mes "I guess you haven't seen him yet.";
- mes "Although he is kind of fastidious, he is not a bad guy at all.";
- mes "We have been friends for a long time";
- mes "since we work in the similar field.";
- next;
- mes "[Hallandaute]";
- mes "I am wondering how he has been doing.";
- mes "You can just ask him about his research progress.";
- mes "Thank you for your trouble.";
- close;
- }
- else if(metto_q < 9)
- {
- mes "[Hallandaute]";
- mes "Hmmm....";
- mes "I see....";
- mes "Thank you for your trouble...";
- mes "Hmmm...it seems he changed...";
- mes "hmmm..";
- close;
- }
- else
- {
- mes "[Hallandaute]";
- mes "?!";
- mes "...........";
- mes "Oh well.....";
- mes "I have never expected that the situation would turn into this way.";
- mes "Ummm....";
- emotion 20; //ET_SCRATCH
- next;
- mes "[Hallandaute]";
- mes "Oh well, it happened already. Okay, thank you for the help.";
- mes "Please wait for a moment.";
- mes "I have something to think about.";
- mes "Ummmmm...";
- emotion 9; //ET_THINK
- set god_sl_2,2;
- close;
- }
- }
- else if(god_sl_2 == 2)
- {
- if(rand(1,10) == 7)
- {
- mes "[Hallandaute]";
- mes "Ah...";
- mes "You came back.";
- mes "...Let me give you the gist of research I am working on.";
- next;
- mes "[Hallandaute]";
- mes "I am working on";
- mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
- mes "of '^ff0000Sleipnir^000000'.";
- mes "It looks like a normal cogwheel but";
- mes "I cannot figure out how it works.";
- next;
- mes "[Hallandaute]";
- mes "The most strange thing about this cogwheel is";
- mes "its material.";
- next;
- mes "[Hallandaute]";
- mes "It seems to be made out of steel but";
- mes "no matter how long I heated it up,";
- mes "it never responded to the heat.";
- mes "It worked the same when I tried to freeze it.";
- next;
- mes "[Hallandaute]";
- mes "Besides, it never responds to any kinds of impact either.";
- mes "No matter how hard it was crashed or dropped,";
- mes "it does not seem to be influenced.";
- next;
- mes "[Hallandaute]";
- mes "But I found out that this thing seems to be resonant with";
- mes "certain objects.";
- mes "Then again, it does not seem to work the same all the time.";
- next;
- mes "[Hallandaute]";
- mes "Let's say, it was resonant with an object 'A' but";
- mes "when I try again, it does not work at all with A.";
- mes "Surely, there should be some kind of conditions to satisfy";
- mes "in order to make it resonant...";
- mes "Hmm hmmm...";
- next;
- mes "[Hallandaute]";
- mes "Ah....";
- mes "I apologize for speaking things that are not important.";
- mes "Please disregard words I said.";
- mes "Thank you for your help anyways.";
- mes "Other investigators might need your help as well.";
- mes "Hmmm...";
- set god_sl_2,0;
- if(god_sl_1 == 11)
- set god_sl_1,12;
- if(god_sl_1 == 22)
- set god_sl_1,23;
- if(god_sl_1 == 33)
- set god_sl_1,34;
- if(god_sl_1 == 44)
- set god_sl_1,50;
- close;
- }
- else
- {
- mes "[Hallandaute]";
- mes "Oh, please give me a moment.";
- mes "I have something to organize.";
- mes "Ummm....";
- mes "Therefore...";
- mes "Mumble mumble...";
- close;
- }
- }
- else
- {
- mes "[Hallandaute]";
- mes "Hmmm...";
- mes "Therefore....";
- mes "It works this way...";
- mes "Umm....that is...";
- mes "Oh well, it would be better if it was in a good shape...";
- mes "Sigh...";
- close;
- }
- }
- else
- {
- mes "[Hallandaute]";
- mes "Ummm....";
- mes "So it will be......";
- mes "Bah! It is not easy to work on this by myself!";
- mes "It is always good to have an assistant.";
- next;
- mes "[Hallandaute]";
- mes "I can share the load of work with him.";
- mes "However, types of work affects on the types of assistant I need.";
- next;
- mes "[Hallandaute]";
- mes "For instance, if I am working on a project called 'A'";
- mes "I will need an assistant named 'G' who is specialised in the project.";
- mes "But if I am working on a project called 'B'";
- mes "I will need 'H' who is specialised in the project.";
- next;
- mes "[Hallandaute]";
- mes "Of course, there could be people who are good at everything.";
- mes "But since they are hard to find, we must choose right people for each project.";
- close;
- }
- }
- else
- {
- mes "[Hallandaute]";
- mes "Ummm....";
- mes "So it will be......";
- mes "Bah! It is not easy to work on this by myself!";
- mes "It is always good to have an assistant.";
- next;
- mes "[Hallandaute]";
- mes "I can share the load of work with him.";
- mes "However, types of work affects on the types of assistant I need.";
- next;
- mes "[Hallandaute]";
- mes "For instance, if I am working on a project called 'A'";
- mes "I will need an assistant named 'G' who is specialised in the project.";
- mes "But if I am working on a project called 'B'";
- mes "I will need 'H' who is specialised in the project.";
- next;
- mes "[Hallandaute]";
- mes "Of course, there could be people who are good at everything.";
- mes "But since they are hard to find, we must choose right people for each project.";
- close;
- }
-}
-
-//Aadin Keil - Feather of Angel Wing
-que_god01.gat,11,136,6 script Investigator#God2 742,{
-
- if($God1 < 100)
- {
- if(god_sl_1 == 2)set god_sl_1,21;
-
- if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
- {
- if(god_sl_2 == 0)
- {
- mes "[Aadin]";
- mes "*yawn*~";
- mes "Umm?";
- mes "Hmmmm....";
- next;
- mes "[Aadin]";
- mes "Nice to meet you.";
- mes "I know you are the temporary assistant joined this time.";
- mes "That's great, I was having a hard time to do something on my own.";
- next;
- mes "[Aadin]";
- mes "Okay...";
- mes "Let me explain what I am doing at this moment.";
- mes "I am studying 'Feather of Angel Wing' which is";
- mes "revealed to be the material of 'Sleipnir'.";
- next;
- mes "[Aadin]";
- mes "Especially I am focusing on the behind story";
- mes "of this feather like how it became the material of 'Sleipnir'.";
- mes "I was told that there is a person in 'Payon'";
- mes "who knows about the story.";
- mes "So I tried to send a staff to the village in order to";
- mes "gather information from him....";
- next;
- mes "[Aadin]";
- mes "But the situation does not allow me to use any of manpower in the laboratory...";
- mes "so I have been debating myself if I should go there on my own or not.";
- mes "Because I don't feel safe to leave this studying room with this feather alone.";
- next;
- mes "[Aadin]";
- mes "Therefore...";
- mes "as you might guessed already....";
- mes "I would like to ask you to go talk to the person in Payon";
- mes "about the story and come back to me.";
- next;
- mes "[Aadin]";
- mes "I assume that it should not be that difficult to find the person.";
- mes "But you must memorize every single word from him.";
- mes "The result of research could be affected by words you delievered to me.";
- next;
- mes "[Aadin]";
- mes "Thank you in advance.";
- mes "There is no time limit for this, but faster will be better...";
- mes "Have a good travel!";
- set god_sl_2,1;
- close;
- }
- else if(god_sl_2 == 1)
- {
- mes "[Aadin]";
- mes "You have not gone to Payon yet.";
- mes "Please leave to Payon as soon as possible.";
- mes "Have a good travel!";
- close;
- }
- else if(god_sl_2 == 2)
- {
- mes "[Aadin]";
- mes "Ah, you came back.";
- mes "So, have you memorized the story?";
- mes "Yes, I know it would be really convenient";
- mes "if they kept the story as a book.";
- mes "But it seems that they have some kind of rules that do not allow them";
- mes "to write down the story but to tell people by word of mouth.";
- next;
- mes "[Aadin]";
- mes "Okay, I am ready to listen.";
- mes "Please go ahead.";
- mes ".......";
- next;
- mes "[Aadin]";
- mes ".";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- mes "........";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- mes "........";
- mes ".........";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- mes "........";
- mes ".........";
- mes "..........";
- next;
- mes "[Aadin]";
- mes "Hmm......";
- mes "I see.";
- mes "Now I have a better understanding about it.";
- mes "Oh next;...";
- next;
- mes "[Aadin]";
- mes "It seems you missed some important part of the story!";
- mes "I am so sorry to tell you this but do you mind going back to Payon";
- mes "and listening the story again? I would like to listen to the story again.";
- set god_sl_2,3;
- close;
- }
- else if(god_sl_2 == 3)
- {
- mes "[Aadin]";
- mes "You haven't left to Payon yet.";
- mes "I hope you will leave as soon as possible.";
- mes "Even with the story you have brought, I think I can";
- mes "complete most part of the research.";
- close;
- }
- else if(god_sl_2 == 4)
- {
- mes "[Aadin]";
- mes "Oh, you came back.";
- mes "Okay, I am ready to listen.";
- mes "Please go ahead.";
- mes ".......";
- next;
- mes "[Aadin]";
- mes ".";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- mes "........";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- mes "........";
- mes ".........";
- next;
- mes "[Aadin]";
- mes ".";
- mes "..";
- mes "...";
- mes "....";
- mes ".....";
- mes "......";
- mes ".......";
- mes "........";
- mes ".........";
- mes "..........";
- next;
- mes "[Aadin]";
- mes "Hmm...I see.";
- mes "It seems your story is almost accurate as the original one.";
- mes "It is understandable that the story is differentiated by the person";
- mes "who is telling it since we share the story by word of mouth.";
- next;
- mes "[Aadin]";
- mes "Yes, most of my questions finally found their answers.";
- mes "At the same time, the story gave me new questions.";
- mes "Hmmm...this is not easy at all.";
- mes "Thank you for your help though.";
- set god_sl_2,0;
- if(god_sl_1 == 21)
- set god_sl_1,22;
- else if(god_sl_1 == 32)
- set god_sl_1,33;
- else if(god_sl_1 == 43)
- set god_sl_1,44;
- else if(god_sl_1 == 14)
- set god_sl_1,50;
- close;
- }
- }
- else
- {
- mes "[Aadin]";
- mes "Hmmm....";
- mes "Sometimes a legend or a myth";
- mes "tells two different stories within that are totally conflicting each other.";
- mes "You can find the reason by finding the origin of the stories.";
- close;
- }
- }
- else
- {
- mes "[Aadin]";
- mes "Hmmm....";
- mes "Sometimes a legend or a myth";
- mes "tells two different stories within that are totally conflicting each other.";
- mes "You can find the reason by finding the origin of the stories.";
- close;
- }
-
-}
-
-//Kurdt Jerremant - Spirit of Fish
-que_god01.gat,55,47,3 script Investigator#God3 803,{
-
- if ($God1 < 100)
- {
- if(god_sl_1 == 2)set god_sl_1,31;
-
- if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
- {
- if(god_sl_2 == 0)
- {
- mes "[Kurdt]";
- mes "Ah, you must be the new assistant.";
- mes "I am pleased to meet you.";
- next;
- mes "[Kurdt]";
- mes "I was kind of expecting a professional assistant";
- mes "but it is understandable since the situation does not allow us.";
- mes "Also, sometimes ordinary people";
- mes "make a better result than professional assistants.";
- mes "So I hope we will make a good team together.";
- next;
- mes "[Kurdt]";
- mes "In fact, I am almost at the end of the research,";
- mes "therefore I do not need that much of help...";
- mes "However, the last thing I need to do is pretty difficult";
- mes "for one to do alone...I was thinking to hire an agency from outside.";
- next;
- mes "[Kurdt]";
- mes "But! I don't need to do that now, since you are here.";
- mes "What I need now are materials to reproduce";
- mes "'Spirit of Fish'.";
- next;
- mes "[Kurdt]";
- mes "I am not sure yet if I can actually reproduce it or not.";
- mes "But we can at least try it.";
- next;
- mes "[Kurdt]";
- mes "Basically, you can go ahead and gather stuffs like";
- mes "'Fish Scales' or 'Fish Tails'";
- mes "or anything that you can obtain from marine life.";
- mes "I donnot need too many but about 10 of them.";
- next;
- mes "[Kurdt]";
- mes "I hope you will not have a hard time to gather them.";
- mes "Thank you for your trouble and have a good travel!";
- set god_sl_2,1;
- close;
- }
- else if(god_sl_2 == 1)
- {
- mes "[Kurdt]";
- mes "Ah, you came back.";
- mes "Okay, let me check what you have brought to me.";
- mes "Hmmm....";
- mes ".........";
- next;
- mes "[Kurdt]";
- mes "Hmmm......";
- mes "I could use these...";
- mes "and these too.....";
- mes "aaand those too......";
- mes "Umm.....";
- set @itemcount,0;
- if(countitem(918) > 8)set @itemcount,1;
- if(countitem(950) > 8)set @itemcount,@itemcount + 1;
- if(countitem(951) > 8)set @itemcount,@itemcount + 1;
- if(countitem(956) > 8)set @itemcount,@itemcount + 1;
- if(countitem(959) > 8)set @itemcount,@itemcount + 1;
- if(countitem(960) > 8)set @itemcount,@itemcount + 1;
- if(countitem(961) > 8)set @itemcount,@itemcount + 1;
- if(countitem(962) > 8)set @itemcount,@itemcount + 1;
- if(countitem(963) > 8)set @itemcount,@itemcount + 1;
- if(countitem(964) > 8)set @itemcount,@itemcount + 1;
- if(countitem(965) > 8)set @itemcount,@itemcount + 1;
- if(countitem(966) > 8)set @itemcount,@itemcount + 1;
- if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
- if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
- next;
- if(@itemcount > 14)
- {
- mes "[Kurdt]";
- mes "Ah....!";
- mes "You gathered everything I need.";
- mes "Thank you so much.";
- mes "With these, I can continue my research with no problem.";
- next;
- mes "[Kurdt]";
- mes "I didn't expect you to do such a good job...";
- mes "you are great!";
- mes "Thank you so much!";
- mes "Hahaha....";
- mes "Just like me, other investigator might need you to help them.";
-
- if(countitem(918) > 8)delitem 918,9;
- if(countitem(950) > 8)delitem 950,9;
- if(countitem(951) > 8)delitem 951,9;
- if(countitem(956) > 8)delitem 956,9;
- if(countitem(959) > 8)delitem 959,9;
- if(countitem(960) > 8)delitem 960,9;
- if(countitem(961) > 8)delitem 961,9;
- if(countitem(962) > 8)delitem 962,9;
- if(countitem(963) > 8)delitem 963,9;
- if(countitem(964) > 8)delitem 964,9;
- if(countitem(965) > 8)delitem 965,9;
- if(countitem(966) > 8)delitem 966,9;
- if(countitem(7013) > 8)delitem 7013,9;
- if(countitem(1054) > 8)delitem 1054,9;
- if(countitem(1053) > 8)delitem 1053,9;
- if(countitem(1052) > 8)delitem 1052,9;
- if(countitem(1051) > 8)delitem 1051,9;
- if(countitem(1050) > 8)delitem 1050,9;
- if(countitem(1024) > 8)delitem 1024,9;
- if(countitem(1023) > 8)delitem 1023,9;
-
- set god_sl_2,0;
- if(god_sl_1 == 31)
- set god_sl_1,32;
- if(god_sl_1 == 42)
- set god_sl_1,43;
- if(god_sl_1 == 13)
- set god_sl_1,14;
- if(god_sl_1 == 24)
- set god_sl_1,50;
- close;
- }
- else
- {
- mes "[Kurdt]";
- mes "Errr.........";
- mes "It does not seem to be enough for the research.";
- mes "Sorry for the trouble, please go gather some more.";
- close;
- }
- }
- }
- else
- {
- mes "[Kurdt]";
- mes "Hmmm....";
- mes "Studying somthing does not only require";
- mes "funds and manpower but enthusiasm and passion as well.";
- next;
- mes "[Kurdt]";
- mes "Some financiers are so ignorant that they think";
- mes "study only takes money and manpower.";
- mes "However, even if they have enough funds and much of manpower";
- mes "but they donnot give any motivation to the people who study";
- mes "then the study cannot be succeeded.";
- close;
- }
- }
- else
- {
- mes "[Kurdt]";
- mes "Hmmm....";
- mes "Studying somthing does not only require";
- mes "funds and manpower but enthusiasm and passion as well.";
- next;
- mes "[Kurdt]";
- mes "Some financiers are so ignorant that they think";
- mes "study only takes money and manpower.";
- mes "However, even if they have enough funds and much of manpower";
- mes "but they donnot give any motivation to the people who study";
- mes "then the study cannot be succeeded.";
- close;
- }
-
-}
-
-//Pavel Stheinus Breath of Spirit
-que_god01.gat,14,47,3 script Investigator#God4 713,{
-
- if($God1 < 100)
- {
- if(god_sl_1 == 2)set god_sl_1,41;
-
- if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
- {
- if(god_sl_2 == 0)
- {
- mes "[Pavel]";
- mes "*sniff sniff*...";
- mes "Achoo!";
- mes "Huh?";
- mes "Who are you....?";
- mes "....";
- next;
- mes "[Pavel]";
- mes "Ah, my apology.";
- mes "You must be the new assistant...Aaachoo!";
- mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
- mes "*sniff sniff*...";
- mes "*sniff*...hmmm...";
- next;
- mes "[Pavel]";
- mes "Umm....";
- mes "It is good to know that you are here to help me....";
- mes "However...Aaaachooo!";
- mes "*sniff sniff*...";
- next;
- mes "[Pavel]";
- mes "Hmm...Aaachooo!";
- mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
- mes "thing...*sniff sniff*~";
- set god_sl_2,1;
- close;
- }
- else if(god_sl_2 == 1)
- {
- mes "[Pavel]";
- mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
- mes "*glhk glhk*...";
- mes "Hmm hmm..";
- close;
- }
- else if(god_sl_2 == 2)
- {
- mes "[Pavel]";
- mes "*cough cough*...";
- mes "*sniff sniff*...";
- mes "So did you go look at that?";
- mes "Yeah, I don't think you understand even if you saw it.";
- mes "*glhk glhk*...";
- next;
- mes "[Pavel]";
- mes "AAAAACHHHOOO!";
- mes "That slab of stone...no wait...Achoo!";
- mes "The letters engaraved on the indescribable thing";
- mes "are ancient....Achoo! ...language that are....Achoo!";
- mes "no longer used nowadays.";
- next;
- mes "[Pavel]";
- mes "I cannot ...*glhk glhk* tell what ancient";
- mes "language..Achoo! it is...Achoo!";
- mes "So...err...hmm hmm *sniff sniff*";
- next;
- mes "[Pavel]";
- mes "Considering...Achoo! *sniff sniff* the material";
- mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
- mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
- mes "I guess...Aaaachoo!!!!! there must be some kind of";
- mes "device installed on *sniff sniff*...";
- next;
- mes "[Pavel]";
- mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
- mes "letters are not just engraved...*sniff sniff* Achhoo!!";
- mes "but something Achooo!! covers...Achooo!";
- mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
- next;
- mes "[Pavel]";
- mes "I must *cough cough* remove the device for...*cough cough*";
- mes "further research...*cough cough*...but look at me.";
- mes "I cannot even talk...*ghlk ghlk* clearly...";
- next;
- mes "[Pavel]";
- mes "Hmm *sniff sniff*...so I hope you don't";
- mes "mind Achoo!...helping me to remove Achoo!!...the device...";
- mes "Achoo! ~ Thank you....";
- mes "AAAACHHHOOOO~";
- set god_sl_2,3;
- close;
- }
- else if(god_sl_2 == 3)
- {
- mes "[Pavel]";
- mes "Aaaaa...Cccccchhhh...oooo..!";
- mes "*sniff sniff*...";
- mes "Err...what I meant was..AAACHHOOO!...";
- mes "*sniff sniff*...";
- close;
- }
- else if(god_sl_2 == 4)
- {
- mes "[Pavel]";
- mes "*cough*...";
- mes "......!!";
- mes "Oh...Acchhhoo!~";
- mes "Now I see...";
- mes "*sniff sniff*...";
- next;
- mes "[Pavel]";
- mes "I was~Achoo! right, Achoo!";
- mes "there was a device installed...Achoo! on it.";
- mes "I could...*cough cough* not...*sniff sniff*";
- mes "investigate...Achoo! the slab thoroughly...Achoo!";
- mes "because of this god damn flu making me sneeze.";
- next;
- mes "[Pavel]";
- mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
- mes "Haha....*ghlk ghlk*...you did a good job.";
- mes "*cough cough*..";
- set god_sl_2,0;
- if(god_sl_1 == 41)
- set god_sl_1,42;
- if(god_sl_1 == 12)
- set god_sl_1,13;
- if(god_sl_1 == 23)
- set god_sl_1,24;
- if(god_sl_1 == 34)
- set god_sl_1,50;
- close;
- }
- }
- else
- {
- mes "[Pavel]";
- mes "Umm....";
- mes "It is not that important whether or not";
- mes "we can embody a spirit into a shape.";
- mes "It is important whether we";
- mes "can prove the existance of spirit or not.";
- close;
- }
- }
- else
- {
- mes "[Pavel]";
- mes "Umm....";
- mes "It is not that important whether or not";
- mes "we can embody a spirit into a shape.";
- mes "It is important whether we";
- mes "can prove the existance of spirit or not.";
- close;
- }
-
-}
-
-que_god01.gat,20,48,0 script Slab#God 111,{
-
- if($God1 < 100)
- {
- if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
- {
- if(god_sl_2 == 1 || god_sl_2 == 2)
- {
- mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
- set god_sl_2,2;
- next;
- mes "Unknown letters are engraved on the slab of stone.";
- mes "They look like an ancient language.";
- mes "The slab of stone has been severely damaged";
- mes "to recognize every letter.";
- mes "As you touched the surface, it was warm.";
- mes "Definately, the slab didn't seem to be made of an ordinary stone.";
- close;
- }
- else if(god_sl_2 == 3)
- {
- mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
- next;
- mes "As you took a close look, you found strange traces on each letter.";
- mes "It seemed there was a kind of device installed on letters.";
- next;
- mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
- next;
- input @str$;
- if (@str$ == "dirdnl")
- {
- mes "Zap~";
- mes "As you pressed a word '^ff0000dirdnl^000000',";
- mes "the slab made a strange noise.";
- mes "However, there were no other changes other than the noise.";
- mes "You decided to touch other words.";
- next;
- mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
- next;
- }
- else
- {
- mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
- mes "You decided to think up something different.";
- close;
- }
- input @str$;
- if (@str$ == "tkaryf")
- {
- mes "Zap~";
- mes "As you pressed a word '^ff0000tkaryf^000000',";
- mes "the slab made a strange noise.";
- mes "However, there were no other changes other than the noise.";
- mes "You decided to touch other words.";
- next;
- mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
- next;
- }
- else
- {
- mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
- mes "You decided to think up something different.";
- close;
- }
- input @str$;
- if (@str$ == "ghswka")
- {
- mes "Zap~";
- mes "As you pressed a word '^ff0000ghswka^000000',";
- mes "the slab made a strange noise.";
- mes "However, there were no other changes other than the noise.";
- mes "You decided to touch other words.";
- next;
- mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
- next;
- }
- else
- {
- mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
- mes "You decided to think up something different.";
- close;
- }
- mes "Eeeeeeeeee~";
- mes "As you pressed the three words in order,";
- mes "the slab started vibrating with a strange noise.";
- mes "At the same time, the strange traces on letters slowly dissappeared";
- mes "and different letters appeared from underneath them.";
- next;
- mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
- mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
- mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
- mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
- next;
- mes "..........";
- mes "You still could not understand what those letters meant.";
- mes ".........";
- set god_sl_2,4;
- next;
- mes "After a while, those new letters dissappeared.";
- mes "It seemed that you could only cancel";
- mes "the device on the letters for a duration.";
- close;
- }
- else
- {
- mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "ghswkagks .........fusjs tmld.........";
- next;
- mes "The slab of stone has been severely damaged";
- mes "to recognize every letter.";
- mes "As you touched the surface, it was warm.";
- mes "Definately, the slab didn't seem to be made of an ordinary stone.";
- mes "You decided to not care about the stone any longer.";
- close;
- }
- }
- else
- {
- mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
- mes "............djswhgks wkdusdnlrnlfn";
- mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
- mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
- mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
- mes "ghswkagks .........fusjs tmld.........";
- next;
- mes "The slab of stone has been severely damaged";
- mes "to recognize every letter.";
- mes "As you touched the surface, it was warm.";
- mes "Definately, the slab didn't seem to be made of an ordinary stone.";
- close;
- }
- }
- else
- {
- mes "You found a slab of stone with strange letters engraved on the surface.";
- mes "You could not identify what language it was.";
- close;
- }
-
-}
-
-//Lania Grunkurque
-payon.gat,79,171,4 script Friar#God5 95,{
-
- if($God1 < 100)
- {
- if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
- {
- if(god_sl_2 == 1 || god_sl_2 == 3)
- {
- mes "[Lania]";
- mes "You can find good advice for yourself from folklores and legends.";
- mes "No matter how many years have passed and how improved people have,";
- mes "the basic of life will never change.";
- next;
- switch( select( "Umm.....", "I see." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "Well......";
- mes "You seem to have a business with me, may I ask?";
- mes "I will help you as much as I can.";
- next;
- mes "[Lania]";
- mes "It is no use to have a power to help others";
- mes "unless you use the power in a right purpose.";
- next;
-
- switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "I must misunderstood.";
- mes "However, feel free to ask me a help whenever you need it.";
- mes "It is also a training for me to help others.";
- mes "I hope you will be generous to others as well...";
- close;
- break;
-
- case 2:
- mes "[Lania]";
- mes "Umm.........";
- mes "I see.";
- mes "I think I can help you for that.";
- mes "Please give me some time to remember it....Sleipnir...";
- mes "Hmmm....";
- mes "..........";
- mes "...................";
- next;
- mes "[Lania]";
- mes "Ah.........";
- mes "I remember it now...";
- mes "Yes, Sleipnir was the name of Odin's stallion.";
- next;
- mes "[Lania]";
- mes "In the world of Gods, there were three legendary stallions.";
- mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
- mes "'Svadilfari (An unfortunate traveller)'";
- mes "'Gullfaxi (Golden Mane)'^000000.";
- next;
- mes "[Lania]";
- mes "Gullfaxi was owned by Hrungnir, the giant king and";
- mes "Svadilfari was owned by Hrimthurs.";
- mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
- next;
- mes "[Lania]";
- mes "Okay, now let's talk about how 'Sleipnir' was born.";
- mes "Well...we can see even Gods made mistakes";
- mes "through this story.";
- next;
- mes "[Lania]";
- mes "In Asgard the world of Gods,";
- mes "there was a huge rampart.";
- mes "Something happened and the rampart was destroyed.";
- mes "Since this castle wall was too huge, Gods could";
- mes "not dare to start mending it.";
- next;
- mes "[Lania]";
- mes "One day, a very skinny man rode a dark horse into Asgard.";
- mes "The man told Heimdall who was patrolling the wall";
- mes "that he had something to tell Odin regarding the rampart.";
- next;
- mes "[Lania]";
- mes "Since he was greatly concerned about the wall";
- mes "Heimdall didn't hesitate to report it to Odin.";
- mes "At the time, Odin was with other Gods in Valhala.";
- next;
- mes "[Lania]";
- mes "Man promised to Odin that he could";
- mes "build the rampart just like a new one";
- mes "in 18 months.";
- next;
- mes "[Lania]";
- mes "Although Odin felt something suspicious about the man,";
- mes "Gods needed to repair the wall as soon as possible.";
- mes "So, Odin asked him what he needed in return.";
- mes "He asked to give him the goddess 'Freya' and";
- mes "'the Sun and the Moon' as the payment.";
- next;
- mes "[Lania]";
- mes ".....";
- mes "Are you bored?";
- mes "If you are, let's talk about this later.";
- next;
- switch( select( "See you later.", "No, please go ahead." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "I understand that my story was not that interesting.";
- mes "I will try my best to satisfy you next time.";
- mes "Have a good travel.";
- close;
- break;
-
- case 2:
- mes "[Lania]";
- mes "Oh ok.";
- mes "Then let me continue the story.";
- next;
- break;
-
- }
-
- mes "[Lania]";
- mes "Gods were all stunned and became furious";
- mes "due to the man's request.";
- mes "He was asking everything that Gods have.";
- next;
- mes "[Lania]";
- mes "At this time, a God approached to Odin.";
- mes "It was the infamous Loki.";
- mes "Loki said to Odin that";
- mes "they could manipulate the man to repair";
- mes "the rampart without paying him anything in return.";
- next;
- mes "[Lania]";
- mes "Odin decided to follow Loki's suggestion.";
- mes "So Odin told the man that he must";
- mes "complete to repair the wall within 6 months";
- mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
- next;
- mes "[Lania]";
- mes ".....";
- mes "Are you bored?";
- mes "If you are, let's talk about this later.";
- next;
- switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "Ah....";
- mes "The story must be too long.";
- mes "My apology...";
- mes "Okay, I will next; for you to finish organizing the story...";
- next;
- mes "......................";
- mes "..................";
- mes "...............";
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes "..................";
- mes "...............";
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes "...............";
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes ".........";
- mes "......";
- next;
- mes "......";
- next;
- mes "[Lania]";
- mes "May I continue the story now?";
- next;
- menu "Yes, please.",-;
- mes "[Lania]";
- mes "Okay, here it goes.";
- next;
- break;
-
- case 2:
- mes "[Lania]";
- mes "I understand that my story was not that interesting.";
- mes "I will try my best to satisfy you next time.";
- mes "Have a good travel.";
- close;
- break;
-
- case 3:
- mes "[Lania]";
- mes "Oh ok.";
- mes "Then let me continue the story.";
- next;
- break;
-
- }
-
- mes "[Lania]";
- mes "Then the man asked Odin to let him";
- mes "use his horse for the reconstruction work.";
- mes "Because the horse looked very base and contemptible,";
- mes "Odin didn't think twice about his request but accepted it on right the second.";
- next;
- mes "[Lania]";
- mes "However, the man and the horse started repairing";
- mes "the rampart in an amazing speed.";
- mes "His skill was great but the horse's skill was greater than its owner";
- mes "to mend the wall.";
- mes "It was the legendary horse, Svadilfari.";
- next;
- mes "[Lania]";
- mes "As more time went by, more anxious Gods were.";
- mes "Because both of the castle wall menders";
- mes "looked like they would complete the reconstruction work";
- mes "even before the 6 months passed.";
- mes "So Gods took their anger and axiouty on Loki";
- mes "for his silly suggestion.";
- next;
- mes "[Lania]";
- mes "However, Loki seemed confident.";
- mes "He assured Gods to count on him.";
- mes "Although Gods didn't trust Loki for his slyness and wickedness,";
- mes "they decided to give him a chance since";
- mes "the situation was desperate.";
- next;
- mes "[Lania]";
- mes "And a strange thing happened. Ever since Loki";
- mes "assurred Gods for the result, the progress of the reconstruction";
- mes "had stopped. Just like a magic.";
- next;
- mes "[Lania]";
- mes ".....";
- mes "Are you bored?";
- mes "If you are, let's talk about this later.";
- next;
- switch( select( "See you later.", "No, please go ahead." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "I understand that my story was not that interesting.";
- mes "I will try my best to satisfy you next time.";
- mes "Have a good travel.";
- close;
- break;
-
- case 2:
- mes "[Lania]";
- mes "Oh ok.";
- mes "Then let me continue the story.";
- next;
- break;
-
- }
-
- mes "[Lania]";
- mes "Gods became curious so they decided to investigate the reason.";
- mes "The found Svadilfari fell in love with a beautiful mare";
- mes "and didn't work on repairing the rampart.";
- mes "So when the 6 months passed, the man";
- mes "finished everything but the castle gate to repair.";
- next;
- mes "[Lania]";
- mes "Gods were so happy to tell the man";
- mes "that they could not accept his payment request";
- mes "since he could not keep the contract.";
- mes "Man got into rage and claimed";
- mes "that Gods tricked him in order to avoid giving him";
- mes "'Freya' and 'the Sun and the Moon'.";
- next;
- mes "[Lania]";
- mes "And he revealed his true identity.";
- mes "He was a giant from Jotunnheim.";
- mes "He was so angry and started committing an outrage.";
- next;
- mes "[Lania]";
- mes ".....";
- mes "Are you bored?";
- mes "If you are, let's talk about this later.";
- next;
- switch( select( "See you later.", "No, please go ahead." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "I understand that my story was not that interesting.";
- mes "I will try my best to satisfy you next time.";
- mes "Have a good travel.";
- close;
- break;
-
- case 2:
- mes "[Lania]";
- mes "Oh ok.";
- mes "Then let me continue the story.";
- next;
- break;
-
- }
-
- mes "[Lania]";
- mes "Later on, this giant turned out to be Hrimthurs.";
- mes "However, even if Hrimthurs was commiting an outrage";
- mes "Gods did not worry about him at all.";
- mes "Because they had Thor, the giant hunter.";
- next;
- mes "[Lania]";
- mes "As Thor hurled his legendary hammer 'Mjolnir'";
- mes "at Hrimthurs, the giant's head was bursted into fragments";
- mes "and he fell to the hell.";
- next;
- mes "[Lania]";
- mes ".....";
- mes "Are you bored?";
- mes "If you are, let's talk about this later.";
- next;
- switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
- {
-
- case 1:
- mes "[Lania]";
- mes "Ah....";
- mes "The story must be too complicated for you to understand.";
- mes "My apology...";
- mes "Okay, I will wait for you to finish organizing the story...";
- next;
- mes "......................";
- mes "..................";
- mes "...............";
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes "..................";
- mes "...............";
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes "...............";
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes "............";
- mes ".........";
- mes "......";
- next;
- mes ".........";
- mes "......";
- next;
- mes "......";
- next;
- mes "[Lania]";
- mes "May I continue the story now?";
- next;
- menu "Yes, please.",-;
- mes "[Lania]";
- mes "Okay, here it goes.";
- next;
- break;
-
- case 2:
- mes "[Lania]";
- mes "I understand that my story was not that interesting.";
- mes "I will try my best to satisfy you next time.";
- mes "Have a good travel.";
- close;
- break;
-
- case 3:
- mes "[Lania]";
- mes "Oh ok.";
- mes "Then let me continue the story.";
- next;
- break;
-
- }
- mes "[Lania]";
- mes "After a while, Loki who looked tattered and worn out";
- mes "brought a strange looking pony with eight leggs to Asgard.";
- mes "And Loki introduced the pony as 'Sleipnir' and";
- mes "presented it to Odin.";
- mes "Odin thankfully accepted Loki's present.";
- next;
- mes "[Lania]";
- mes "The fact was Loki transformed into the mare that";
- mes "attracted Svadilfari and eventually he was impregnated";
- mes "of the pony. That was the story of";
- mes "how 'Sleipnir' was born.";
- next;
- mes "[Lania]";
- mes "We, friars only hand down this story by word of mouth.";
- mes "Therefore, small details might be different from the other.";
- mes "However, the fundamental story line should not be different.";
- next;
- mes "[Lania]";
- mes "I have not been able to practice myself that well,";
- mes "I am not that confident if I told you the story as much as the original story.";
- mes "But I hope you will understand that I did my best.";
- mes "That was all I could help you.";
- next;
- mes "[Lania]";
- mes "If you wish to listen to the story again,";
- mes "you are always welcomed.";
- mes "Have a safe travel.";
- if(god_sl_2 == 1)
- set god_sl_2,2;
- else if(god_sl_2 == 3)
- set god_sl_2,4;
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Lania]";
- mes "When you are in agony,";
- mes "please look back on your past.";
- mes "Just like legends or myths,";
- mes "yours is also a story of the past.";
- mes "You will find out a right solution from your past.";
- close;
- break;
- }
- }
- else
- {
- mes "[Lania]";
- mes "I told you everything I know.";
- mes "I hope it will be a help for you.";
- mes "Please be helpful for others...";
- close;
- }
- }
- else
- {
- mes "[Lania]";
- mes "............";
- mes "Training does not include only physical or mental practice.";
- mes "Leading a life and meeting people are also considered";
- mes "as a part of practice. Of course, everyone will have a different result.";
- close;
- }
- }
- else
- {
- mes "[Lania]";
- mes "............";
- mes "Training does not include only physical or mental practice.";
- mes "Leading a life and meeting people are also considered";
- mes "as a part of practice. Of course, everyone will have a different result.";
- close;
- }
-
-}
-
-// warp 0 -laboratory entrance
-que_god01.gat,84,95,0 script Switch#God0 111,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- close2;
- warp "que_god01.gat",60,88;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",60,88;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-// ¿öÇÁ 1¹ø -Ç϶õµµÆ®
-que_god01.gat,49,97,0 script Switch#God1 111,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",62,119;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",62,119;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-
-// ¿öÇÁ 2¹ø -¾Æµò
-que_god01.gat,19,97,0 script Switch#God2 111,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",12,119;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",12,119;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-que_god01.gat,14,80,0 script Switch#God3 111,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01",12,52;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",12,52;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-// ¿öÇÁ 4¹ø Äí¸£Æ®
-que_god01.gat,44,80,0 script Switch#God4 111,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",50,52;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
-
-que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{
-
- if(god_sl_1 > 1 && god_sl_1 < 51)
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "As you put your temporary pass onto the detector,";
- mes "the door was open.";
- next;
- warp "que_god01.gat",50,52;
- end;
- }
- else
- {
- mes "The door was locked.";
- mes "You looked around and found out a detector";
- mes "at the right side of the door.";
- mes "It seemed you need to put something onto";
- mes "the detector in order to open the door.";
- close;
- }
-
-}
+//===== eAthena Script ======================================= +//= Sleipnir seal unlocking NPCs. +//===== By: ================================================== +//= MasterOfMuppets +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= Quest for breaking the seal of Sleipnir. +//===== Additional Comments: ================================= +// 1.0 First version. [MasterOfMuppets] +//============================================================ +// Juno citizen Noyee +yuno.gat,164,200,4 script Noyee#God 101,{ + + if(BaseLevel < 70) + { + mes "[Noyee]"; + mes "Do you know that there are two different types of armor?"; + mes "There are general armors that you can purchase from NPC shops"; + next; + mes "[Noyee]"; + mes "and ones that you can obtain by hunting monsters."; + mes "The difference between the two is if they're slotted or not."; + next; + mes "[Noyee]"; + mes "Defence wise, both of them possess the same rate."; + mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; + mes "it will enhance the armor with a different ability."; + next; + mes "[Noyee]"; + mes "At the same time, both of slotted armors or monster cards"; + mes "are very rare to obtain. Therefore, you seldom see"; + mes "those kinds in the market."; + close; + } + if($God1 > 99) + { + mes "[Noyee]"; + mes "Do you know that there are two different types of armor?"; + mes "There are general armors that you can purchase from NPC shops"; + next; + mes "[Noyee]"; + mes "and ones that you can obtain by hunting monsters."; + mes "The difference between the two is if they're slotted or not."; + next; + mes "[Noyee]"; + mes "Defence wise, both of them possess the same rate."; + mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; + mes "it will enhance the armor with a different ability."; + next; + mes "[Noyee]"; + mes "At the same time, both of slotted armors or monster cards"; + mes "are very rare to obtain. Therefore, you seldom see"; + mes "those kinds in the market."; + close; + } + mes "[Noyee]"; + mes "Ah, I just remembered something."; + mes "There is a very interesting place in ..."; + mes "It looks like a kind of laboratory but nobody knows"; + mes "what it is...."; + next; + mes "[Noyee]"; + mes "Recently there have been many rumors going around"; + mes "the place...? I have no idea what people are talking about."; + mes "Anyways, that place looks very interesting."; + if(god_sl_1 == 0)set god_sl_1,1; + close; + +} + +//Cukure Kirin +que_god01.gat,98,98,4 script Manager#God 69,{ + + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 5000) goto NOT_OW; + mes "- Wait a minute! -"; + mes "- Currently you are overweight. -"; + mes "- Please lighten your weight -"; + mes "- and try again. -"; + close; + +NOT_OW: + if(BaseLevel < 70) + { + mes "[Cukure]"; + mes "Awww..."; + mes "I get too busy nowadays."; + mes "I don't even have times for a date."; + mes "Damn it...."; + next; + mes "[Cukure]"; + mes "Wait, when was the last time I went on a date...?"; + mes "Umm...."; + mes "Awww....I am so busy...busy!"; + emotion 19; + close; + } + + if($God1 < 100) + { + if(god_sl_1 == 0) + { + mes "[Cukure]"; + mes "Awww..."; + mes "I get too busy nowadays."; + mes "I don't even have times for a date."; + mes "Damn it...."; + next; + mes "[Cukure]"; + mes "Wait, when was the last time I went on a date...?"; + mes "Umm...."; + mes "Awww....I am so busy...busy!"; + emotion 19; + close; + } + else if(god_sl_1 == 1) + { + mes "[Cukure]"; + mes "We research signs of Gods that were left behind in this world long time ago."; + mes "Specifically, we are studying tools that represent the power of God."; + next; + mes "[Cukure]"; + mes "..."; + mes "Recently many of members except leaders"; + mes "have retired due to their personal matters and whatsoever."; + mes "So we are running out of manpower."; + next; + mes "[Cukure]"; + mes "Because of the problem, we have stopped"; + mes "the most of researches on the progress."; + mes "Speaking of which..."; + next; + mes "[Cukure]"; + mes "Do you mind if I ask you to help our research?"; + mes "I will reward you afterwards."; + next; + switch( select( "I am kind of busy...", "Sure, why not." ) ) + { + case 1: + mes "[Cukure]"; + mes "Oh...are you?"; + mes "I see."; + mes "Then, would you like to recommend someone"; + mes "who can help us to continue researches?"; + next; + mes "[Cukure]"; + mes "I am so sorry to ask you of this, but...."; + mes "we are that understaffed...I hope you will understand."; + mes "......."; + close; + break; + + case 2: + mes "[Cukure]"; + mes "?! Are you sure?"; + mes "Hahahahaha~"; + mes "I am so glad to hear that."; + next; + mes "[Cukure]"; + mes "There are investigators inside."; + mes "They will need your help, please go visit them."; + next; + mes "[Cukure]"; + mes "Oh, wait..."; + mes "Let me give you a temporary admission pass."; + mes "Thank you so much for your help."; + next; + mes "^ff0000You have received a temporary admission pass.^000000"; + set god_sl_1,2; + close; + break; + + } + + } + else if(god_sl_1 < 10) + { + mes "[Cukure]"; + mes "It seems very difficult to manage a laboratory."; + mes "Other laboratories always try to take our members away or to interrupt our business..."; + mes "So I donnot have a personal life because of my job..."; + mes "......."; + next; + mes "[Cukure]"; + mes "Ah...umm...."; + mes "Hahahaha..."; + mes "What am I doing with a visitor..."; + mes "Heh, please disregard what I said."; + mes "Hahahahaha..."; + close; + } + else if(god_sl_1 < 50) + { + mes "[Cukure]"; + mes "Ah, thank you for your help so far."; + mes "I hope you will continue to help us."; + mes "Although our investigators are kind of strange"; + mes "they are all nice. I hope you will understand even if they treat you rudely."; + close; + } + else if(god_sl_1 == 50) + { + mes "[Cukure]"; + mes "Ah...~"; + mes "You gave us a great help."; + mes "Hahahaha..."; + mes "We would have a harder time if you didn't help us."; + next; + mes "[Cukure]"; + mes "As you have noticed already,"; + mes "we have researched 'Sleipnir'"; + mes "if we can reproduct this 'godly item' or not."; + next; + mes "[Cukure]"; + mes "However...."; + mes "so far, the result shows that it is almost impossible with"; + mes "the technology we have."; + mes "Hmmm..."; + next; + mes "[Cukure]"; + mes "Anyways, we will continue to research"; + mes "with a hope."; + next; + mes "[Cukure]"; + mes "With your help, we succeeded to complete the basic reserach."; + mes "From now on, we will plan out further research"; + mes "based on the result we made this time."; + next; + mes "[Cukure]"; + mes "Oh, since you helped us, I am going to reward you."; + mes "Please give me a minute..."; + next; + mes "[Cukure]"; + mes "There it is."; + mes "It might not be a great reward but"; + mes "I hope you will take it as a token of my gratitute."; + mes "Have a good travel!"; + if($God1 < 100)set $God1,$God1+1; + + if($God1 == 50) + announce "The first seal of [Sleipnir] has appeared.",bc_all; + else if($God1 == 100) + { + if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) + announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all; + else + announce "The seal of [Sleipnir] has been released.",bc_all; + } + + set god_sl_1,51; + set @god_treasure,rand(1,900); + set @god_treasure1,rand(1,1000); + + if(@god_treasure < 101) + { + if(@god_treasure1 < 210) + getitem 2102,1; + else if(@god_treasure1 < 420) + getitem 2104,1; + else if(@god_treasure1 < 630) + getitem 2106,1; + else if(@god_treasure1 < 840) + getitem 2108,1; + else + getitem 2109,1; + } + + else if(@god_treasure < 201) + { + if(@god_treasure1 < 48) + getitem 2207,1; + else if(@god_treasure1 < 96) + getitem 2210,1; + else if(@god_treasure1 < 150) + getitem 2213,1; + else if(@god_treasure1 < 190) + getitem 2215,1; + else if(@god_treasure1 < 238) + getitem 2217,1; + else if(@god_treasure1 < 290) + getitem 2223,1; + else if(@god_treasure1 < 340) + getitem 2227,1; + else if(@god_treasure1 < 348) + getitem 2229,1; + else if(@god_treasure1 < 400) + getitem 2231,1; + else if(@god_treasure1 < 448) + getitem 2233,1; + else if(@god_treasure1 < 496) + getitem 2236,1; + else if(@god_treasure1 < 544) + getitem 2244,1; + else if(@god_treasure1 < 592) + getitem 2245,1; + else if(@god_treasure1 < 640) + getitem 2247,1; + else if(@god_treasure1 < 688) + getitem 2248,1; + else if(@god_treasure1 < 736) + getitem 2250,1; + else if(@god_treasure1 < 784) + getitem 2251,1; + else if(@god_treasure1 < 832) + getitem 2252,1; + else if(@god_treasure1 < 880) + getitem 2253,1; + else if(@god_treasure1 < 940) + getitem 2257,1; + else + getitem 2259,1; + } + + else if(@god_treasure < 301) + { + if(@god_treasure1 < 160) + getitem 2267,1; + else if(@god_treasure1 < 320) + getitem 2262,1; + else if(@god_treasure1 < 480) + getitem 2263,1; + else if(@god_treasure1 < 540) + getitem 2265,1; + else if(@god_treasure1 < 700) + getitem 2266,1; + else if(@god_treasure1 < 800) + getitem 2260,1; + else if(@god_treasure1 < 900) + getitem 2269,1; + else + getitem 2270,1; + } + + else if(@god_treasure < 401) + { + if(@god_treasure1 < 70) + getitem 2298,1; + else if(@god_treasure1 < 140) + getitem 2275,1; + else if(@god_treasure1 < 210) + getitem 2276,1; + else if(@god_treasure1 < 280) + getitem 2277,1; + else if(@god_treasure1 < 350) + getitem 2279,1; + else if(@god_treasure1 < 420) + getitem 2254,1; + else if(@god_treasure1 < 490) + getitem 2299,1; + else if(@god_treasure1 < 560) + getitem 2287,1; + else if(@god_treasure1 < 630) + getitem 2289,1; + else if(@god_treasure1 < 700) + getitem 2290,1; + else if(@god_treasure1 < 770) + getitem 2291,1; + else if(@god_treasure1 < 840) + getitem 2294,1; + else if(@god_treasure1 < 900) + getitem 2295,1; + else if(@god_treasure1 < 950) + getitem 2271,1; + else + getitem 2285,1; + } + + else if(@god_treasure < 501) + { + if(@god_treasure1 < 80) + getitem 2306,1; + else if(@god_treasure1 < 160) + getitem 2308,1; + else if(@god_treasure1 < 240) + getitem 2310,1; + else if(@god_treasure1 < 320) + getitem 2311,1; + else if(@god_treasure1 < 400) + getitem 2313,1; + else if(@god_treasure1 < 480) + getitem 2315,1; + else if(@god_treasure1 < 560) + getitem 2329,1; + else if(@god_treasure1 < 630) + getitem 2320,1; + else if(@god_treasure1 < 700) + getitem 2322,1; + else if(@god_treasure1 < 760) + getitem 2324,1; + else if(@god_treasure1 < 810) + getitem 2326,1; + else if(@god_treasure1 < 850) + getitem 2317,1; + else if(@god_treasure1 < 900) + getitem 2331,1; + else if(@god_treasure1 < 950) + getitem 2333,1; + else + getitem 2336,1; + } + + else if(@god_treasure < 601) + { + if(@god_treasure1 < 200) + getitem 2402,1; + else if(@god_treasure1 < 400) + getitem 2404,1; + else if(@god_treasure1 < 600) + getitem 2406,1; + else if(@god_treasure1 < 800) + getitem 2407,1; + else + getitem 2409,1; + } + + else if(@god_treasure < 701) + { + if(@god_treasure1 < 300) + getitem 2502,1; + else if(@god_treasure1 < 550) + getitem 2504,1; + else if(@god_treasure1 < 750) + getitem 2506,1; + else + getitem 2508,1; + } + + else if(@god_treasure < 801) + { + if(@god_treasure1 < 110) + getitem 2601,1; + else if(@god_treasure1 < 220) + getitem 2602,1; + else if(@god_treasure1 < 330) + getitem 2603,1; + else if(@god_treasure1 < 440) + getitem 2604,1; + else if(@god_treasure1 < 550) + getitem 2605,1; + else if(@god_treasure1 < 660) + getitem 2607,1; + else if(@god_treasure1 < 770) + getitem 2608,1; + else if(@god_treasure1 < 880) + getitem 2617,1; + else + getitem 2618,1; + } + + else + { + if(@god_treasure1 < 150) + getitem 2288,1; + else if(@god_treasure1 < 260) + getitem 2297,1; + else if(@god_treasure1 < 370) + getitem 5087,1; + else if(@god_treasure1 < 480) + getitem 5088,1; + else if(@god_treasure1 < 590) + getitem 5089,1; + else if(@god_treasure1 < 700) + getitem 5090,1; + else if(@god_treasure1 < 810) + getitem 5046,1; + else if(@god_treasure1 < 920) + getitem 2264,1; + else + getitem 2225,1; + } + //endif + next; + mes "[Cukure]"; + mes "Ah....also,"; + mes "let me retrieve the temporary pass given to you."; + mes "Well..."; + close; + } + else + { + mes "[Cukure]"; + mes "With your help, we succeeded to complete the basic reserach."; + mes "From now on, we will plan out further research"; + mes "based on the result we made this time."; + mes "That means I can go on a date...hahaha..."; + close; + } + } + else + { + if(god_sl_1 == 0) + { + mes "[Cukure]"; + mes "Awww..."; + mes "I get too busy nowadays."; + mes "I don't even have times for a date."; + mes "Damn it...."; + next; + mes "[Cukure]"; + mes "next;, when was the last time I went on a date...?"; + mes "Umm...."; + mes "Awww....I am so busy...busy!"; + emotion 19; + close; + } + else if(god_sl_1 < 51) + { + mes "[Cukure]"; + mes "Ah, you came back."; + mes "I know you were going to help us..."; + mes "but someone already did the job and"; + mes "we successfully finished the research."; + next; + mes "[Cukure]"; + mes "Thank you anways though."; + mes "I hope you will come help us for the next research."; + close; + } + else + { + mes "[Cukure]"; + mes "We have succeeded to complete the basic reserach."; + mes "From now on, we will plan out further research"; + mes "based on the result we made this time."; + mes "That means I can go on a date...hahaha..."; + close; + } + } + +} + +// Hallandaute Lagunis - Wheel of the Unknown +que_god01.gat,66,125,6 script Investigator#God1 89,{ + + if($God2 < 100) + { + if(god_sl_1 == 2)set god_sl_1,11; + + if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44) + { + if(god_sl_2 == 0) + { + mes "[Hallandaute]"; + mes "Ah...are you the one who Ms. Kirin was talking about?"; + mes "Yes, she said you are going to assist us for the research."; + mes "Hmmm..."; + next; + mes "[Hallandaute]"; + mes "Frankly, we donnot need people who are not specialised in this field"; + mes "even if we are running out of manpower."; + mes "But you can support us through doing stuffs that we are too lazy to do"; + mes "on our own....if you don't mind."; + next; + mes "[Hallandaute]"; + mes "Oh well..."; + mes "What would be a good job for you...."; + mes "Let me think..."; + mes "Ah..."; + next; + mes "[Hallandaute]"; + mes "I got it."; + mes "Can you go visit ^ff0000Metto^000000 for me?"; + mes "Please bring me his news."; + next; + mes "[Hallandaute]"; + mes "Since he is working on a similar subject as mine,"; + mes "I guess that he might be able to help me."; + mes "He's in Juno, you can easily find him."; + set god_sl_2,1; + close; + } + else if(god_sl_2 == 1) + { + if (metto_q == 0) + { + mes "[Hallandaute]"; + mes "I guess you haven't seen him yet."; + mes "Although he is kind of fastidious, he is not a bad guy at all."; + mes "We have been friends for a long time"; + mes "since we work in the similar field."; + next; + mes "[Hallandaute]"; + mes "I am wondering how he has been doing."; + mes "You can just ask him about his research progress."; + mes "Thank you for your trouble."; + close; + } + else if(metto_q < 9) + { + mes "[Hallandaute]"; + mes "Hmmm...."; + mes "I see...."; + mes "Thank you for your trouble..."; + mes "Hmmm...it seems he changed..."; + mes "hmmm.."; + close; + } + else + { + mes "[Hallandaute]"; + mes "?!"; + mes "..........."; + mes "Oh well....."; + mes "I have never expected that the situation would turn into this way."; + mes "Ummm...."; + emotion 20; //ET_SCRATCH + next; + mes "[Hallandaute]"; + mes "Oh well, it happened already. Okay, thank you for the help."; + mes "Please wait for a moment."; + mes "I have something to think about."; + mes "Ummmmm..."; + emotion 9; //ET_THINK + set god_sl_2,2; + close; + } + } + else if(god_sl_2 == 2) + { + if(rand(1,10) == 7) + { + mes "[Hallandaute]"; + mes "Ah..."; + mes "You came back."; + mes "...Let me give you the gist of research I am working on."; + next; + mes "[Hallandaute]"; + mes "I am working on"; + mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace"; + mes "of '^ff0000Sleipnir^000000'."; + mes "It looks like a normal cogwheel but"; + mes "I cannot figure out how it works."; + next; + mes "[Hallandaute]"; + mes "The most strange thing about this cogwheel is"; + mes "its material."; + next; + mes "[Hallandaute]"; + mes "It seems to be made out of steel but"; + mes "no matter how long I heated it up,"; + mes "it never responded to the heat."; + mes "It worked the same when I tried to freeze it."; + next; + mes "[Hallandaute]"; + mes "Besides, it never responds to any kinds of impact either."; + mes "No matter how hard it was crashed or dropped,"; + mes "it does not seem to be influenced."; + next; + mes "[Hallandaute]"; + mes "But I found out that this thing seems to be resonant with"; + mes "certain objects."; + mes "Then again, it does not seem to work the same all the time."; + next; + mes "[Hallandaute]"; + mes "Let's say, it was resonant with an object 'A' but"; + mes "when I try again, it does not work at all with A."; + mes "Surely, there should be some kind of conditions to satisfy"; + mes "in order to make it resonant..."; + mes "Hmm hmmm..."; + next; + mes "[Hallandaute]"; + mes "Ah...."; + mes "I apologize for speaking things that are not important."; + mes "Please disregard words I said."; + mes "Thank you for your help anyways."; + mes "Other investigators might need your help as well."; + mes "Hmmm..."; + set god_sl_2,0; + if(god_sl_1 == 11) + set god_sl_1,12; + if(god_sl_1 == 22) + set god_sl_1,23; + if(god_sl_1 == 33) + set god_sl_1,34; + if(god_sl_1 == 44) + set god_sl_1,50; + close; + } + else + { + mes "[Hallandaute]"; + mes "Oh, please give me a moment."; + mes "I have something to organize."; + mes "Ummm...."; + mes "Therefore..."; + mes "Mumble mumble..."; + close; + } + } + else + { + mes "[Hallandaute]"; + mes "Hmmm..."; + mes "Therefore...."; + mes "It works this way..."; + mes "Umm....that is..."; + mes "Oh well, it would be better if it was in a good shape..."; + mes "Sigh..."; + close; + } + } + else + { + mes "[Hallandaute]"; + mes "Ummm...."; + mes "So it will be......"; + mes "Bah! It is not easy to work on this by myself!"; + mes "It is always good to have an assistant."; + next; + mes "[Hallandaute]"; + mes "I can share the load of work with him."; + mes "However, types of work affects on the types of assistant I need."; + next; + mes "[Hallandaute]"; + mes "For instance, if I am working on a project called 'A'"; + mes "I will need an assistant named 'G' who is specialised in the project."; + mes "But if I am working on a project called 'B'"; + mes "I will need 'H' who is specialised in the project."; + next; + mes "[Hallandaute]"; + mes "Of course, there could be people who are good at everything."; + mes "But since they are hard to find, we must choose right people for each project."; + close; + } + } + else + { + mes "[Hallandaute]"; + mes "Ummm...."; + mes "So it will be......"; + mes "Bah! It is not easy to work on this by myself!"; + mes "It is always good to have an assistant."; + next; + mes "[Hallandaute]"; + mes "I can share the load of work with him."; + mes "However, types of work affects on the types of assistant I need."; + next; + mes "[Hallandaute]"; + mes "For instance, if I am working on a project called 'A'"; + mes "I will need an assistant named 'G' who is specialised in the project."; + mes "But if I am working on a project called 'B'"; + mes "I will need 'H' who is specialised in the project."; + next; + mes "[Hallandaute]"; + mes "Of course, there could be people who are good at everything."; + mes "But since they are hard to find, we must choose right people for each project."; + close; + } +} + +//Aadin Keil - Feather of Angel Wing +que_god01.gat,11,136,6 script Investigator#God2 742,{ + + if($God1 < 100) + { + if(god_sl_1 == 2)set god_sl_1,21; + + if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) + { + if(god_sl_2 == 0) + { + mes "[Aadin]"; + mes "*yawn*~"; + mes "Umm?"; + mes "Hmmmm...."; + next; + mes "[Aadin]"; + mes "Nice to meet you."; + mes "I know you are the temporary assistant joined this time."; + mes "That's great, I was having a hard time to do something on my own."; + next; + mes "[Aadin]"; + mes "Okay..."; + mes "Let me explain what I am doing at this moment."; + mes "I am studying 'Feather of Angel Wing' which is"; + mes "revealed to be the material of 'Sleipnir'."; + next; + mes "[Aadin]"; + mes "Especially I am focusing on the behind story"; + mes "of this feather like how it became the material of 'Sleipnir'."; + mes "I was told that there is a person in 'Payon'"; + mes "who knows about the story."; + mes "So I tried to send a staff to the village in order to"; + mes "gather information from him...."; + next; + mes "[Aadin]"; + mes "But the situation does not allow me to use any of manpower in the laboratory..."; + mes "so I have been debating myself if I should go there on my own or not."; + mes "Because I don't feel safe to leave this studying room with this feather alone."; + next; + mes "[Aadin]"; + mes "Therefore..."; + mes "as you might guessed already...."; + mes "I would like to ask you to go talk to the person in Payon"; + mes "about the story and come back to me."; + next; + mes "[Aadin]"; + mes "I assume that it should not be that difficult to find the person."; + mes "But you must memorize every single word from him."; + mes "The result of research could be affected by words you delievered to me."; + next; + mes "[Aadin]"; + mes "Thank you in advance."; + mes "There is no time limit for this, but faster will be better..."; + mes "Have a good travel!"; + set god_sl_2,1; + close; + } + else if(god_sl_2 == 1) + { + mes "[Aadin]"; + mes "You have not gone to Payon yet."; + mes "Please leave to Payon as soon as possible."; + mes "Have a good travel!"; + close; + } + else if(god_sl_2 == 2) + { + mes "[Aadin]"; + mes "Ah, you came back."; + mes "So, have you memorized the story?"; + mes "Yes, I know it would be really convenient"; + mes "if they kept the story as a book."; + mes "But it seems that they have some kind of rules that do not allow them"; + mes "to write down the story but to tell people by word of mouth."; + next; + mes "[Aadin]"; + mes "Okay, I am ready to listen."; + mes "Please go ahead."; + mes "......."; + next; + mes "[Aadin]"; + mes "."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + mes "........"; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + mes "........"; + mes "........."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + mes "........"; + mes "........."; + mes ".........."; + next; + mes "[Aadin]"; + mes "Hmm......"; + mes "I see."; + mes "Now I have a better understanding about it."; + mes "Oh next;..."; + next; + mes "[Aadin]"; + mes "It seems you missed some important part of the story!"; + mes "I am so sorry to tell you this but do you mind going back to Payon"; + mes "and listening the story again? I would like to listen to the story again."; + set god_sl_2,3; + close; + } + else if(god_sl_2 == 3) + { + mes "[Aadin]"; + mes "You haven't left to Payon yet."; + mes "I hope you will leave as soon as possible."; + mes "Even with the story you have brought, I think I can"; + mes "complete most part of the research."; + close; + } + else if(god_sl_2 == 4) + { + mes "[Aadin]"; + mes "Oh, you came back."; + mes "Okay, I am ready to listen."; + mes "Please go ahead."; + mes "......."; + next; + mes "[Aadin]"; + mes "."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + mes "........"; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + mes "........"; + mes "........."; + next; + mes "[Aadin]"; + mes "."; + mes ".."; + mes "..."; + mes "...."; + mes "....."; + mes "......"; + mes "......."; + mes "........"; + mes "........."; + mes ".........."; + next; + mes "[Aadin]"; + mes "Hmm...I see."; + mes "It seems your story is almost accurate as the original one."; + mes "It is understandable that the story is differentiated by the person"; + mes "who is telling it since we share the story by word of mouth."; + next; + mes "[Aadin]"; + mes "Yes, most of my questions finally found their answers."; + mes "At the same time, the story gave me new questions."; + mes "Hmmm...this is not easy at all."; + mes "Thank you for your help though."; + set god_sl_2,0; + if(god_sl_1 == 21) + set god_sl_1,22; + else if(god_sl_1 == 32) + set god_sl_1,33; + else if(god_sl_1 == 43) + set god_sl_1,44; + else if(god_sl_1 == 14) + set god_sl_1,50; + close; + } + } + else + { + mes "[Aadin]"; + mes "Hmmm...."; + mes "Sometimes a legend or a myth"; + mes "tells two different stories within that are totally conflicting each other."; + mes "You can find the reason by finding the origin of the stories."; + close; + } + } + else + { + mes "[Aadin]"; + mes "Hmmm...."; + mes "Sometimes a legend or a myth"; + mes "tells two different stories within that are totally conflicting each other."; + mes "You can find the reason by finding the origin of the stories."; + close; + } + +} + +//Kurdt Jerremant - Spirit of Fish +que_god01.gat,55,47,3 script Investigator#God3 803,{ + + if ($God1 < 100) + { + if(god_sl_1 == 2)set god_sl_1,31; + + if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24) + { + if(god_sl_2 == 0) + { + mes "[Kurdt]"; + mes "Ah, you must be the new assistant."; + mes "I am pleased to meet you."; + next; + mes "[Kurdt]"; + mes "I was kind of expecting a professional assistant"; + mes "but it is understandable since the situation does not allow us."; + mes "Also, sometimes ordinary people"; + mes "make a better result than professional assistants."; + mes "So I hope we will make a good team together."; + next; + mes "[Kurdt]"; + mes "In fact, I am almost at the end of the research,"; + mes "therefore I do not need that much of help..."; + mes "However, the last thing I need to do is pretty difficult"; + mes "for one to do alone...I was thinking to hire an agency from outside."; + next; + mes "[Kurdt]"; + mes "But! I don't need to do that now, since you are here."; + mes "What I need now are materials to reproduce"; + mes "'Spirit of Fish'."; + next; + mes "[Kurdt]"; + mes "I am not sure yet if I can actually reproduce it or not."; + mes "But we can at least try it."; + next; + mes "[Kurdt]"; + mes "Basically, you can go ahead and gather stuffs like"; + mes "'Fish Scales' or 'Fish Tails'"; + mes "or anything that you can obtain from marine life."; + mes "I donnot need too many but about 10 of them."; + next; + mes "[Kurdt]"; + mes "I hope you will not have a hard time to gather them."; + mes "Thank you for your trouble and have a good travel!"; + set god_sl_2,1; + close; + } + else if(god_sl_2 == 1) + { + mes "[Kurdt]"; + mes "Ah, you came back."; + mes "Okay, let me check what you have brought to me."; + mes "Hmmm...."; + mes "........."; + next; + mes "[Kurdt]"; + mes "Hmmm......"; + mes "I could use these..."; + mes "and these too....."; + mes "aaand those too......"; + mes "Umm....."; + set @itemcount,0; + if(countitem(918) > 8)set @itemcount,1; + if(countitem(950) > 8)set @itemcount,@itemcount + 1; + if(countitem(951) > 8)set @itemcount,@itemcount + 1; + if(countitem(956) > 8)set @itemcount,@itemcount + 1; + if(countitem(959) > 8)set @itemcount,@itemcount + 1; + if(countitem(960) > 8)set @itemcount,@itemcount + 1; + if(countitem(961) > 8)set @itemcount,@itemcount + 1; + if(countitem(962) > 8)set @itemcount,@itemcount + 1; + if(countitem(963) > 8)set @itemcount,@itemcount + 1; + if(countitem(964) > 8)set @itemcount,@itemcount + 1; + if(countitem(965) > 8)set @itemcount,@itemcount + 1; + if(countitem(966) > 8)set @itemcount,@itemcount + 1; + if(countitem(7013) > 8)set @itemcount,@itemcount + 1; + if(countitem(1054) > 8)set @itemcount,@itemcount + 1; + if(countitem(1053) > 8)set @itemcount,@itemcount + 1; + if(countitem(1052) > 8)set @itemcount,@itemcount + 1; + if(countitem(1051) > 8)set @itemcount,@itemcount + 1; + if(countitem(1050) > 8)set @itemcount,@itemcount + 1; + if(countitem(1024) > 8)set @itemcount,@itemcount + 1; + if(countitem(1023) > 8)set @itemcount,@itemcount + 1; + next; + if(@itemcount > 14) + { + mes "[Kurdt]"; + mes "Ah....!"; + mes "You gathered everything I need."; + mes "Thank you so much."; + mes "With these, I can continue my research with no problem."; + next; + mes "[Kurdt]"; + mes "I didn't expect you to do such a good job..."; + mes "you are great!"; + mes "Thank you so much!"; + mes "Hahaha...."; + mes "Just like me, other investigator might need you to help them."; + + if(countitem(918) > 8)delitem 918,9; + if(countitem(950) > 8)delitem 950,9; + if(countitem(951) > 8)delitem 951,9; + if(countitem(956) > 8)delitem 956,9; + if(countitem(959) > 8)delitem 959,9; + if(countitem(960) > 8)delitem 960,9; + if(countitem(961) > 8)delitem 961,9; + if(countitem(962) > 8)delitem 962,9; + if(countitem(963) > 8)delitem 963,9; + if(countitem(964) > 8)delitem 964,9; + if(countitem(965) > 8)delitem 965,9; + if(countitem(966) > 8)delitem 966,9; + if(countitem(7013) > 8)delitem 7013,9; + if(countitem(1054) > 8)delitem 1054,9; + if(countitem(1053) > 8)delitem 1053,9; + if(countitem(1052) > 8)delitem 1052,9; + if(countitem(1051) > 8)delitem 1051,9; + if(countitem(1050) > 8)delitem 1050,9; + if(countitem(1024) > 8)delitem 1024,9; + if(countitem(1023) > 8)delitem 1023,9; + + set god_sl_2,0; + if(god_sl_1 == 31) + set god_sl_1,32; + if(god_sl_1 == 42) + set god_sl_1,43; + if(god_sl_1 == 13) + set god_sl_1,14; + if(god_sl_1 == 24) + set god_sl_1,50; + close; + } + else + { + mes "[Kurdt]"; + mes "Errr........."; + mes "It does not seem to be enough for the research."; + mes "Sorry for the trouble, please go gather some more."; + close; + } + } + } + else + { + mes "[Kurdt]"; + mes "Hmmm...."; + mes "Studying somthing does not only require"; + mes "funds and manpower but enthusiasm and passion as well."; + next; + mes "[Kurdt]"; + mes "Some financiers are so ignorant that they think"; + mes "study only takes money and manpower."; + mes "However, even if they have enough funds and much of manpower"; + mes "but they donnot give any motivation to the people who study"; + mes "then the study cannot be succeeded."; + close; + } + } + else + { + mes "[Kurdt]"; + mes "Hmmm...."; + mes "Studying somthing does not only require"; + mes "funds and manpower but enthusiasm and passion as well."; + next; + mes "[Kurdt]"; + mes "Some financiers are so ignorant that they think"; + mes "study only takes money and manpower."; + mes "However, even if they have enough funds and much of manpower"; + mes "but they donnot give any motivation to the people who study"; + mes "then the study cannot be succeeded."; + close; + } + +} + +//Pavel Stheinus Breath of Spirit +que_god01.gat,14,47,3 script Investigator#God4 713,{ + + if($God1 < 100) + { + if(god_sl_1 == 2)set god_sl_1,41; + + if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) + { + if(god_sl_2 == 0) + { + mes "[Pavel]"; + mes "*sniff sniff*..."; + mes "Achoo!"; + mes "Huh?"; + mes "Who are you....?"; + mes "...."; + next; + mes "[Pavel]"; + mes "Ah, my apology."; + mes "You must be the new assistant...Aaachoo!"; + mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu..."; + mes "*sniff sniff*..."; + mes "*sniff*...hmmm..."; + next; + mes "[Pavel]"; + mes "Umm...."; + mes "It is good to know that you are here to help me...."; + mes "However...Aaaachooo!"; + mes "*sniff sniff*..."; + next; + mes "[Pavel]"; + mes "Hmm...Aaachooo!"; + mes "Anyways, go look at...Aaachoo! that...Aaachoo!"; + mes "thing...*sniff sniff*~"; + set god_sl_2,1; + close; + } + else if(god_sl_2 == 1) + { + mes "[Pavel]"; + mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!"; + mes "*glhk glhk*..."; + mes "Hmm hmm.."; + close; + } + else if(god_sl_2 == 2) + { + mes "[Pavel]"; + mes "*cough cough*..."; + mes "*sniff sniff*..."; + mes "So did you go look at that?"; + mes "Yeah, I don't think you understand even if you saw it."; + mes "*glhk glhk*..."; + next; + mes "[Pavel]"; + mes "AAAAACHHHOOO!"; + mes "That slab of stone...no wait...Achoo!"; + mes "The letters engaraved on the indescribable thing"; + mes "are ancient....Achoo! ...language that are....Achoo!"; + mes "no longer used nowadays."; + next; + mes "[Pavel]"; + mes "I cannot ...*glhk glhk* tell what ancient"; + mes "language..Achoo! it is...Achoo!"; + mes "So...err...hmm hmm *sniff sniff*"; + next; + mes "[Pavel]"; + mes "Considering...Achoo! *sniff sniff* the material"; + mes "Achoo! Achoo! used for the slab...*sniff sniff*,"; + mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone..."; + mes "I guess...Aaaachoo!!!!! there must be some kind of"; + mes "device installed on *sniff sniff*..."; + next; + mes "[Pavel]"; + mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*"; + mes "letters are not just engraved...*sniff sniff* Achhoo!!"; + mes "but something Achooo!! covers...Achooo!"; + mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*"; + next; + mes "[Pavel]"; + mes "I must *cough cough* remove the device for...*cough cough*"; + mes "further research...*cough cough*...but look at me."; + mes "I cannot even talk...*ghlk ghlk* clearly..."; + next; + mes "[Pavel]"; + mes "Hmm *sniff sniff*...so I hope you don't"; + mes "mind Achoo!...helping me to remove Achoo!!...the device..."; + mes "Achoo! ~ Thank you...."; + mes "AAAACHHHOOOO~"; + set god_sl_2,3; + close; + } + else if(god_sl_2 == 3) + { + mes "[Pavel]"; + mes "Aaaaa...Cccccchhhh...oooo..!"; + mes "*sniff sniff*..."; + mes "Err...what I meant was..AAACHHOOO!..."; + mes "*sniff sniff*..."; + close; + } + else if(god_sl_2 == 4) + { + mes "[Pavel]"; + mes "*cough*..."; + mes "......!!"; + mes "Oh...Acchhhoo!~"; + mes "Now I see..."; + mes "*sniff sniff*..."; + next; + mes "[Pavel]"; + mes "I was~Achoo! right, Achoo!"; + mes "there was a device installed...Achoo! on it."; + mes "I could...*cough cough* not...*sniff sniff*"; + mes "investigate...Achoo! the slab thoroughly...Achoo!"; + mes "because of this god damn flu making me sneeze."; + next; + mes "[Pavel]"; + mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*"; + mes "Haha....*ghlk ghlk*...you did a good job."; + mes "*cough cough*.."; + set god_sl_2,0; + if(god_sl_1 == 41) + set god_sl_1,42; + if(god_sl_1 == 12) + set god_sl_1,13; + if(god_sl_1 == 23) + set god_sl_1,24; + if(god_sl_1 == 34) + set god_sl_1,50; + close; + } + } + else + { + mes "[Pavel]"; + mes "Umm...."; + mes "It is not that important whether or not"; + mes "we can embody a spirit into a shape."; + mes "It is important whether we"; + mes "can prove the existance of spirit or not."; + close; + } + } + else + { + mes "[Pavel]"; + mes "Umm...."; + mes "It is not that important whether or not"; + mes "we can embody a spirit into a shape."; + mes "It is important whether we"; + mes "can prove the existance of spirit or not."; + close; + } + +} + +que_god01.gat,20,48,0 script Slab#God 111,{ + + if($God1 < 100) + { + if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) + { + if(god_sl_2 == 1 || god_sl_2 == 2) + { + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + set god_sl_2,2; + next; + mes "Unknown letters are engraved on the slab of stone."; + mes "They look like an ancient language."; + mes "The slab of stone has been severely damaged"; + mes "to recognize every letter."; + mes "As you touched the surface, it was warm."; + mes "Definately, the slab didn't seem to be made of an ordinary stone."; + close; + } + else if(god_sl_2 == 3) + { + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks.........fusjs tmld........."; + next; + mes "As you took a close look, you found strange traces on each letter."; + mes "It seemed there was a kind of device installed on letters."; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + input @str$; + if (@str$ == "dirdnl") + { + mes "Zap~"; + mes "As you pressed a word '^ff0000dirdnl^000000',"; + mes "the slab made a strange noise."; + mes "However, there were no other changes other than the noise."; + mes "You decided to touch other words."; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + } + else + { + mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; + mes "You decided to think up something different."; + close; + } + input @str$; + if (@str$ == "tkaryf") + { + mes "Zap~"; + mes "As you pressed a word '^ff0000tkaryf^000000',"; + mes "the slab made a strange noise."; + mes "However, there were no other changes other than the noise."; + mes "You decided to touch other words."; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + } + else + { + mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; + mes "You decided to think up something different."; + close; + } + input @str$; + if (@str$ == "ghswka") + { + mes "Zap~"; + mes "As you pressed a word '^ff0000ghswka^000000',"; + mes "the slab made a strange noise."; + mes "However, there were no other changes other than the noise."; + mes "You decided to touch other words."; + next; + mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "^ff00ffghswka^000000gks ........fusjs tmld........."; + next; + } + else + { + mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; + mes "You decided to think up something different."; + close; + } + mes "Eeeeeeeeee~"; + mes "As you pressed the three words in order,"; + mes "the slab started vibrating with a strange noise."; + mes "At the same time, the strange traces on letters slowly dissappeared"; + mes "and different letters appeared from underneath them."; + next; + mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh"; + mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn"; + mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns"; + mes "ghswkagks tkatnfusjs tmldaldgks akrnl"; + next; + mes ".........."; + mes "You still could not understand what those letters meant."; + mes "........."; + set god_sl_2,4; + next; + mes "After a while, those new letters dissappeared."; + mes "It seemed that you could only cancel"; + mes "the device on the letters for a duration."; + close; + } + else + { + mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "ghswkagks .........fusjs tmld........."; + next; + mes "The slab of stone has been severely damaged"; + mes "to recognize every letter."; + mes "As you touched the surface, it was warm."; + mes "Definately, the slab didn't seem to be made of an ordinary stone."; + mes "You decided to not care about the stone any longer."; + close; + } + } + else + { + mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; + mes "............djswhgks wkdusdnlrnlfn"; + mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; + mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; + mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; + mes "ghswkagks .........fusjs tmld........."; + next; + mes "The slab of stone has been severely damaged"; + mes "to recognize every letter."; + mes "As you touched the surface, it was warm."; + mes "Definately, the slab didn't seem to be made of an ordinary stone."; + close; + } + } + else + { + mes "You found a slab of stone with strange letters engraved on the surface."; + mes "You could not identify what language it was."; + close; + } + +} + +//Lania Grunkurque +payon.gat,79,171,4 script Friar#God5 95,{ + + if($God1 < 100) + { + if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) + { + if(god_sl_2 == 1 || god_sl_2 == 3) + { + mes "[Lania]"; + mes "You can find good advice for yourself from folklores and legends."; + mes "No matter how many years have passed and how improved people have,"; + mes "the basic of life will never change."; + next; + switch( select( "Umm.....", "I see." ) ) + { + + case 1: + mes "[Lania]"; + mes "Well......"; + mes "You seem to have a business with me, may I ask?"; + mes "I will help you as much as I can."; + next; + mes "[Lania]"; + mes "It is no use to have a power to help others"; + mes "unless you use the power in a right purpose."; + next; + + switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) ) + { + + case 1: + mes "[Lania]"; + mes "I must misunderstood."; + mes "However, feel free to ask me a help whenever you need it."; + mes "It is also a training for me to help others."; + mes "I hope you will be generous to others as well..."; + close; + break; + + case 2: + mes "[Lania]"; + mes "Umm........."; + mes "I see."; + mes "I think I can help you for that."; + mes "Please give me some time to remember it....Sleipnir..."; + mes "Hmmm...."; + mes ".........."; + mes "..................."; + next; + mes "[Lania]"; + mes "Ah........."; + mes "I remember it now..."; + mes "Yes, Sleipnir was the name of Odin's stallion."; + next; + mes "[Lania]"; + mes "In the world of Gods, there were three legendary stallions."; + mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'"; + mes "'Svadilfari (An unfortunate traveller)'"; + mes "'Gullfaxi (Golden Mane)'^000000."; + next; + mes "[Lania]"; + mes "Gullfaxi was owned by Hrungnir, the giant king and"; + mes "Svadilfari was owned by Hrimthurs."; + mes "Also, 'Svadilfari' was the father of 'Sleipnir'."; + next; + mes "[Lania]"; + mes "Okay, now let's talk about how 'Sleipnir' was born."; + mes "Well...we can see even Gods made mistakes"; + mes "through this story."; + next; + mes "[Lania]"; + mes "In Asgard the world of Gods,"; + mes "there was a huge rampart."; + mes "Something happened and the rampart was destroyed."; + mes "Since this castle wall was too huge, Gods could"; + mes "not dare to start mending it."; + next; + mes "[Lania]"; + mes "One day, a very skinny man rode a dark horse into Asgard."; + mes "The man told Heimdall who was patrolling the wall"; + mes "that he had something to tell Odin regarding the rampart."; + next; + mes "[Lania]"; + mes "Since he was greatly concerned about the wall"; + mes "Heimdall didn't hesitate to report it to Odin."; + mes "At the time, Odin was with other Gods in Valhala."; + next; + mes "[Lania]"; + mes "Man promised to Odin that he could"; + mes "build the rampart just like a new one"; + mes "in 18 months."; + next; + mes "[Lania]"; + mes "Although Odin felt something suspicious about the man,"; + mes "Gods needed to repair the wall as soon as possible."; + mes "So, Odin asked him what he needed in return."; + mes "He asked to give him the goddess 'Freya' and"; + mes "'the Sun and the Moon' as the payment."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, let's talk about this later."; + next; + switch( select( "See you later.", "No, please go ahead." ) ) + { + + case 1: + mes "[Lania]"; + mes "I understand that my story was not that interesting."; + mes "I will try my best to satisfy you next time."; + mes "Have a good travel."; + close; + break; + + case 2: + mes "[Lania]"; + mes "Oh ok."; + mes "Then let me continue the story."; + next; + break; + + } + + mes "[Lania]"; + mes "Gods were all stunned and became furious"; + mes "due to the man's request."; + mes "He was asking everything that Gods have."; + next; + mes "[Lania]"; + mes "At this time, a God approached to Odin."; + mes "It was the infamous Loki."; + mes "Loki said to Odin that"; + mes "they could manipulate the man to repair"; + mes "the rampart without paying him anything in return."; + next; + mes "[Lania]"; + mes "Odin decided to follow Loki's suggestion."; + mes "So Odin told the man that he must"; + mes "complete to repair the wall within 6 months"; + mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, let's talk about this later."; + next; + switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) + { + + case 1: + mes "[Lania]"; + mes "Ah...."; + mes "The story must be too long."; + mes "My apology..."; + mes "Okay, I will next; for you to finish organizing the story..."; + next; + mes "......................"; + mes ".................."; + mes "..............."; + mes "............"; + mes "........."; + mes "......"; + next; + mes ".................."; + mes "..............."; + mes "............"; + mes "........."; + mes "......"; + next; + mes "..............."; + mes "............"; + mes "........."; + mes "......"; + next; + mes "............"; + mes "........."; + mes "......"; + next; + mes "........."; + mes "......"; + next; + mes "......"; + next; + mes "[Lania]"; + mes "May I continue the story now?"; + next; + menu "Yes, please.",-; + mes "[Lania]"; + mes "Okay, here it goes."; + next; + break; + + case 2: + mes "[Lania]"; + mes "I understand that my story was not that interesting."; + mes "I will try my best to satisfy you next time."; + mes "Have a good travel."; + close; + break; + + case 3: + mes "[Lania]"; + mes "Oh ok."; + mes "Then let me continue the story."; + next; + break; + + } + + mes "[Lania]"; + mes "Then the man asked Odin to let him"; + mes "use his horse for the reconstruction work."; + mes "Because the horse looked very base and contemptible,"; + mes "Odin didn't think twice about his request but accepted it on right the second."; + next; + mes "[Lania]"; + mes "However, the man and the horse started repairing"; + mes "the rampart in an amazing speed."; + mes "His skill was great but the horse's skill was greater than its owner"; + mes "to mend the wall."; + mes "It was the legendary horse, Svadilfari."; + next; + mes "[Lania]"; + mes "As more time went by, more anxious Gods were."; + mes "Because both of the castle wall menders"; + mes "looked like they would complete the reconstruction work"; + mes "even before the 6 months passed."; + mes "So Gods took their anger and axiouty on Loki"; + mes "for his silly suggestion."; + next; + mes "[Lania]"; + mes "However, Loki seemed confident."; + mes "He assured Gods to count on him."; + mes "Although Gods didn't trust Loki for his slyness and wickedness,"; + mes "they decided to give him a chance since"; + mes "the situation was desperate."; + next; + mes "[Lania]"; + mes "And a strange thing happened. Ever since Loki"; + mes "assurred Gods for the result, the progress of the reconstruction"; + mes "had stopped. Just like a magic."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, let's talk about this later."; + next; + switch( select( "See you later.", "No, please go ahead." ) ) + { + + case 1: + mes "[Lania]"; + mes "I understand that my story was not that interesting."; + mes "I will try my best to satisfy you next time."; + mes "Have a good travel."; + close; + break; + + case 2: + mes "[Lania]"; + mes "Oh ok."; + mes "Then let me continue the story."; + next; + break; + + } + + mes "[Lania]"; + mes "Gods became curious so they decided to investigate the reason."; + mes "The found Svadilfari fell in love with a beautiful mare"; + mes "and didn't work on repairing the rampart."; + mes "So when the 6 months passed, the man"; + mes "finished everything but the castle gate to repair."; + next; + mes "[Lania]"; + mes "Gods were so happy to tell the man"; + mes "that they could not accept his payment request"; + mes "since he could not keep the contract."; + mes "Man got into rage and claimed"; + mes "that Gods tricked him in order to avoid giving him"; + mes "'Freya' and 'the Sun and the Moon'."; + next; + mes "[Lania]"; + mes "And he revealed his true identity."; + mes "He was a giant from Jotunnheim."; + mes "He was so angry and started committing an outrage."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, let's talk about this later."; + next; + switch( select( "See you later.", "No, please go ahead." ) ) + { + + case 1: + mes "[Lania]"; + mes "I understand that my story was not that interesting."; + mes "I will try my best to satisfy you next time."; + mes "Have a good travel."; + close; + break; + + case 2: + mes "[Lania]"; + mes "Oh ok."; + mes "Then let me continue the story."; + next; + break; + + } + + mes "[Lania]"; + mes "Later on, this giant turned out to be Hrimthurs."; + mes "However, even if Hrimthurs was commiting an outrage"; + mes "Gods did not worry about him at all."; + mes "Because they had Thor, the giant hunter."; + next; + mes "[Lania]"; + mes "As Thor hurled his legendary hammer 'Mjolnir'"; + mes "at Hrimthurs, the giant's head was bursted into fragments"; + mes "and he fell to the hell."; + next; + mes "[Lania]"; + mes "....."; + mes "Are you bored?"; + mes "If you are, let's talk about this later."; + next; + switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) + { + + case 1: + mes "[Lania]"; + mes "Ah...."; + mes "The story must be too complicated for you to understand."; + mes "My apology..."; + mes "Okay, I will wait for you to finish organizing the story..."; + next; + mes "......................"; + mes ".................."; + mes "..............."; + mes "............"; + mes "........."; + mes "......"; + next; + mes ".................."; + mes "..............."; + mes "............"; + mes "........."; + mes "......"; + next; + mes "..............."; + mes "............"; + mes "........."; + mes "......"; + next; + mes "............"; + mes "........."; + mes "......"; + next; + mes "........."; + mes "......"; + next; + mes "......"; + next; + mes "[Lania]"; + mes "May I continue the story now?"; + next; + menu "Yes, please.",-; + mes "[Lania]"; + mes "Okay, here it goes."; + next; + break; + + case 2: + mes "[Lania]"; + mes "I understand that my story was not that interesting."; + mes "I will try my best to satisfy you next time."; + mes "Have a good travel."; + close; + break; + + case 3: + mes "[Lania]"; + mes "Oh ok."; + mes "Then let me continue the story."; + next; + break; + + } + mes "[Lania]"; + mes "After a while, Loki who looked tattered and worn out"; + mes "brought a strange looking pony with eight leggs to Asgard."; + mes "And Loki introduced the pony as 'Sleipnir' and"; + mes "presented it to Odin."; + mes "Odin thankfully accepted Loki's present."; + next; + mes "[Lania]"; + mes "The fact was Loki transformed into the mare that"; + mes "attracted Svadilfari and eventually he was impregnated"; + mes "of the pony. That was the story of"; + mes "how 'Sleipnir' was born."; + next; + mes "[Lania]"; + mes "We, friars only hand down this story by word of mouth."; + mes "Therefore, small details might be different from the other."; + mes "However, the fundamental story line should not be different."; + next; + mes "[Lania]"; + mes "I have not been able to practice myself that well,"; + mes "I am not that confident if I told you the story as much as the original story."; + mes "But I hope you will understand that I did my best."; + mes "That was all I could help you."; + next; + mes "[Lania]"; + mes "If you wish to listen to the story again,"; + mes "you are always welcomed."; + mes "Have a safe travel."; + if(god_sl_2 == 1) + set god_sl_2,2; + else if(god_sl_2 == 3) + set god_sl_2,4; + close; + break; + } + break; + + case 2: + mes "[Lania]"; + mes "When you are in agony,"; + mes "please look back on your past."; + mes "Just like legends or myths,"; + mes "yours is also a story of the past."; + mes "You will find out a right solution from your past."; + close; + break; + } + } + else + { + mes "[Lania]"; + mes "I told you everything I know."; + mes "I hope it will be a help for you."; + mes "Please be helpful for others..."; + close; + } + } + else + { + mes "[Lania]"; + mes "............"; + mes "Training does not include only physical or mental practice."; + mes "Leading a life and meeting people are also considered"; + mes "as a part of practice. Of course, everyone will have a different result."; + close; + } + } + else + { + mes "[Lania]"; + mes "............"; + mes "Training does not include only physical or mental practice."; + mes "Leading a life and meeting people are also considered"; + mes "as a part of practice. Of course, everyone will have a different result."; + close; + } + +} + +// warp 0 -laboratory entrance +que_god01.gat,84,95,0 script Switch#God0 111,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + close2; + warp "que_god01.gat",60,88; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",60,88; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +// ¿öÇÁ 1¹ø -Ç϶õµµÆ® +que_god01.gat,49,97,0 script Switch#God1 111,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",62,119; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",62,119; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + + +// ¿öÇÁ 2¹ø -¾Æµò +que_god01.gat,19,97,0 script Switch#God2 111,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",12,119; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",12,119; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +que_god01.gat,14,80,0 script Switch#God3 111,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01",12,52; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",12,52; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +// ¿öÇÁ 4¹ø Äí¸£Æ® +que_god01.gat,44,80,0 script Switch#God4 111,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",50,52; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} + +que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{ + + if(god_sl_1 > 1 && god_sl_1 < 51) + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "As you put your temporary pass onto the detector,"; + mes "the door was open."; + next; + warp "que_god01.gat",50,52; + end; + } + else + { + mes "The door was locked."; + mes "You looked around and found out a detector"; + mes "at the right side of the door."; + mes "It seemed you need to put something onto"; + mes "the detector in order to open the door."; + close; + } + +} |