diff options
Diffstat (limited to 'npc/quests/seals/mjolnir_seal.txt')
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 803b42bf2..e4775cfb2 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -1077,9 +1077,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit = 100; while(1) { mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "initiated"; mes "an attack!"; next; @@ -1103,23 +1103,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@n_def = rand(1,3); .@damage = rand(15,25); if (.@p_atk == 1) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "attacks Sudri's head!"; } else if (.@p_atk == 2) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "strikes Sudri's chest!"; } else if (.@p_atk == 3) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "aims for Sudri's legs!"; } else if (.@p_atk == 4) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "requests a break!"; } else { - mes "" + strcharinfo(0) + "'s"; + mes "" + strcharinfo(PC_NAME) + "'s"; mes "weak point revealed!"; } if (.@p_atk == .@n_def) { @@ -1130,7 +1130,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "your attack by twisting"; mes "his small, yet svelte, body."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } else if (.@n_def == 2) { mes "--------------------"; @@ -1138,7 +1138,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack by crossing"; mes "his stout arms."; mes "--------------------"; - mes "" + strcharinfo(0) + "'s attack is blocked!"; + mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!"; } else if (.@n_def == 3) { mes "--------------------"; @@ -1146,14 +1146,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack with a graceful"; mes "leap to the heavens."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } } else if (.@p_atk == 4) { specialeffect2 EF_HEAL; .@p_vit += 10; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "has gained 10 HP!"; } else if (.@p_atk == 1) { @@ -1192,7 +1192,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "You were hit by"; mes "Sudri's counter attack!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 10 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!"; if (.@p_vit < 1) { mes "Defeated..."; next; @@ -1206,13 +1206,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ close; } if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " wins!"; + mes "" + strcharinfo(PC_NAME) + " wins!"; next; break; } next; mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; mes "Sudri attacks...!"; next; @@ -1248,7 +1248,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "quickly dodged!"; mes "Sudri's arms were"; mes "too short and missed!"; @@ -1257,7 +1257,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 2) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "barely blocked"; mes "Sudri's attack."; mes "--------------------"; @@ -1265,7 +1265,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 3) { mes "--------------------"; - mes "" + strcharinfo(0) + " jumped,"; + mes "" + strcharinfo(PC_NAME) + " jumped,"; mes "dodged Sudri's attack at ease."; mes "--------------------"; mes "Sudri has failed to attack."; @@ -1274,7 +1274,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ else if (.@p_def == 4) { .@count = rand(1,4); mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { specialeffect2 EF_AUTOCOUNTER; @@ -1285,7 +1285,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri has lost 20 HP!"; if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " won!"; + mes "" + strcharinfo(PC_NAME) + " won!"; next; break; } @@ -1297,7 +1297,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "critical damage"; mes "on your weak spot!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 30 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!"; } } else if (.@n_atk == 1) { @@ -1305,41 +1305,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the head!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { specialeffect2 EF_HIT2; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the chest!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { specialeffect2 EF_HIT4; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the legs!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { specialeffect2 EF_HIT5; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hits "+ strcharinfo(0) +""; + mes "hits "+ strcharinfo(PC_NAME) +""; mes "during a moment of"; mes "absent-mindedness!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else { mes "--------------------"; @@ -1485,9 +1485,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit = 100; while(1) { mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "initiated"; mes "an attack!"; next; @@ -1511,23 +1511,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@n_def = rand(1,3); .@damage = rand(15,25); if (.@p_atk == 1) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "attacks Sudri's head!"; } else if (.@p_atk == 2) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "strikes Sudri's chest!"; } else if (.@p_atk == 3) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "aims for Sudri's legs!"; } else if (.@p_atk == 4) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "requests a break!"; } else { - mes "" + strcharinfo(0) + "'s"; + mes "" + strcharinfo(PC_NAME) + "'s"; mes "weak point revealed!"; } if (.@p_atk == .@n_def) { @@ -1538,7 +1538,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "your attack by twisting"; mes "his small, yet svelte, body."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } else if (.@n_def == 2) { mes "--------------------"; @@ -1546,7 +1546,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack by crossing"; mes "his stout arms."; mes "--------------------"; - mes "" + strcharinfo(0) + "'s attack is blocked!"; + mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!"; } else if (.@n_def == 3) { mes "--------------------"; @@ -1554,14 +1554,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack with a graceful"; mes "leap to the heavens."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } } else if (.@p_atk == 4) { specialeffect2 EF_HEAL; .@p_vit += 10; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "has gained 10 HP!"; } else if (.@p_atk == 1) { @@ -1600,7 +1600,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "You were hit by"; mes "Sudri's counter attack!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 10 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!"; if (.@p_vit < 1) { mes "Defeated..."; next; @@ -1614,13 +1614,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ close; } if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " wins!"; + mes "" + strcharinfo(PC_NAME) + " wins!"; next; break; } next; mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; mes "Sudri attacks...!"; next; @@ -1656,7 +1656,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + " quickly dodged,"; + mes "" + strcharinfo(PC_NAME) + " quickly dodged,"; mes "Sudri's arms were too"; mes "short to reach at you."; mes "--------------------"; @@ -1664,7 +1664,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 2) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "barely blocked"; mes "Sudri's attack."; mes "--------------------"; @@ -1672,7 +1672,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 3) { mes "--------------------"; - mes "" + strcharinfo(0) + " jumped,"; + mes "" + strcharinfo(PC_NAME) + " jumped,"; mes "dodged Sudri's attack at ease."; mes "--------------------"; mes "Sudri has failed to attack."; @@ -1681,7 +1681,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ else if (.@p_def == 4) { .@count = rand(1,4); mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { specialeffect2 EF_AUTOCOUNTER; @@ -1692,7 +1692,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri has lost 20 HP!"; if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " won!"; + mes "" + strcharinfo(PC_NAME) + " won!"; next; break; } @@ -1704,7 +1704,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "critical damage"; mes "on your weak spot!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 30 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!"; } } else if (.@n_atk == 1) { @@ -1712,41 +1712,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the head!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { specialeffect2 EF_HIT2; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the chest!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { specialeffect2 EF_HIT4; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the legs!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { specialeffect2 EF_HIT5; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hits "+ strcharinfo(0) +""; + mes "hits "+ strcharinfo(PC_NAME) +""; mes "during a moment of"; mes "absent-mindedness!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else { mes "--------------------"; |