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Diffstat (limited to 'npc/quests/seals/god_weapon_creation.txt')
-rw-r--r-- | npc/quests/seals/god_weapon_creation.txt | 859 |
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diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt deleted file mode 100644 index 3f7cb40ea..000000000 --- a/npc/quests/seals/god_weapon_creation.txt +++ /dev/null @@ -1,859 +0,0 @@ -//===== rAthena Script ======================================= -//= God items creation NPCs -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] -//= 1.1 Updated several aspects of the script. [L0ne_W0lf] -//= 1.2 Corrected several incorrect item IDs. [L0ne_W0lf] -//============================================================ - -gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ - set .@GID,getcharid(2); - mes "[Dwarf Grunburti]"; - mes "A human?!"; - mes "This land is full"; - mes "of your kind. What"; - mes "brings you here?"; - next; - mes "[Dwarf Grunburti]"; - mes "Living in Midgard and away from"; - mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!"; - next; - switch(select("Ask him about Dwarves.:Ask him what he is doing.:Request weapon creation.:Cancel.")) { - case 1: - mes "[Dwarf Grunburti]"; - mes "What's to know about Dwarves?"; - mes "We're the toughest race. After all, we can live anywhere, no matter"; - mes "how harsh the environment may be."; - next; - mes "[Dwarf Grunburti]"; - mes "I doubt your feeble mind can comprehend the how unendurable"; - mes "it must be for you to live in my homeland, but you can try."; - mes "Try to imagine."; - next; - mes "[Dwarf Grunburti]"; - mes "Most of the knowledge and skills that you humans are so proud of were probably handed down from Dwarves."; - next; - mes "[Dwarf Grunburti]"; - mes "This is especially true in the"; - mes "case of smithing. Even the tools and weapons of the gods were made by my ancestors. You know that?"; - next; - mes "[Dwarf Grunburti]"; - mes "We have the greatest knowlege and skills, but have accepted our fate to live in the cold, barren lands of the Giants."; - close; - case 2: - mes "[Dwarf Grunburti]"; - mes "Did you just ask what I am doing here? Mwahahaha! Waiting for any humans stupid enough to come"; - mes "here so I can kick their ass!"; - next; - mes "[Dwarf Grunburti]"; - mes "Oh don't worry. I'd only humiliate myself by fighting with a weakling like you. Humans are so fragile, but they stubbornly cling to their arrogance and fight amongst"; - mes "each other."; - next; - mes "[Dwarf Grunburti]"; - mes "As a race, your people are just hopeless. I wouldn't even share the same continent with a human! But alas, I have no choice."; - next; - mes "[Dwarf Grunburti]"; - mes "The path to my hometown"; - mes "disappeared after the war 1,000 years ago. Somehow, I can no longer find the way through the Yggdrasil Tree that will take me back..."; - next; - mes "[Dwarf Grunburti]"; - mes "I'm stuck here in Rune-Midgard."; - mes "At least I was fortunate enough to find this cave. We Dwarves are most cozy living underground, after all."; - close; - case 3: - if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ - if (($God1 > 49) && ($God2 > 49) && ($God3 > 49) && ($God4 > 49) && (strcharinfo(0) == getguildmaster(.@GID))) { - mes "[Dwarf Grunburti]"; - mes "Hmm..."; - mes "I'll need some things to make a weapon for you. What exactly were you interested in having?"; - next; - switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { - case 1: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF4 Freya's Jewel"; - mes "4 Silver Ornament"; - mes "3 Snow Crystal"; - mes "3 Ripple"; - mes "3 Drifting Air"; - mes "2 Sapphire"; - mes "3 Pearl"; - mes "10 Opal"; - mes "5 Cursed Ruby"; - mes "20 Gold^000000"; - mes "1 Necklace^000000..."; - next; - mes "[Dwarf Grunburti]"; - mes "However, the time for me to create this Brisingamen has not yet come. You'll have to wait until the seals are released. Mwahahaha!"; - close; - case 2: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF1 Gleipnir"; - mes "20 Gold"; - mes "10 Sapphire"; - mes "10 Oridecon"; - mes "1 Belt^000000"; - next; - mes "[Dwarf Grunburti]"; - mes "However, the seals on Megingjard have not yet been released. Until then, you'll have to wait! Bwahahaha!"; - close; - case 3: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF3 Wheel of the Unknown"; - mes "5 Feather of Angel Wing"; - mes "3 Sprit of Fish"; - mes "4 Amblem of the Sun God"; - mes "3 Breath of Spirit"; - mes "20 Gold"; - mes "10 Elunium"; - mes "1 Slotted Boots^000000"; - next; - mes "[Dwarf Grunburti]"; - mes "But even so, I can't create Sleipnir until the seals have been broken. Otherwise, you're out of luck, human. Hahaha~!"; - close; - case 4: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF2 Thor's Gauntlets"; - mes "4 Iron Maiden"; - mes "5 Wrath of Valkyrie"; - mes "5 Omen of Tempest"; - mes "5 Billow"; - mes "20 Oridecon"; - mes "5 Elunium"; - mes "40 Gold"; - mes "1 Stunner^000000"; - next; - mes "[Dwarf Grunburti]"; - mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!"; - close; - } - } - mes "[Dwarf Grunburti]"; - mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!"; - next; - mes "[Dwarf Grunburti]"; - mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!"; - close; - } - if (strcharinfo(0) != getguildmaster(.@GID)) { - mes "[Dwarf Grunburti]"; - mes "I'll only present"; - mes "my magnificent skills"; - mes "to a human of incredibly"; - mes "high standing!"; - next; - mes "[Dwarf Grunburti]"; - mes "Although I hate"; - mes "most humans, I have"; - mes "no choice but to respect the ones chosen by destiny. Go and bring your ^0000FFguildmaster^000000!"; - close; - } - mes "[Dwarf Grunburti]"; - mes "Although it is very humiliating to present my valuable skills to a human being..."; - next; - mes "[Dwarf Grunburti]"; - mes "All the seals have been released, and he who holds the Emperium is chosen by destiny. I have no choice but to respect you."; - next; - mes "[Dwarf Grunburti]"; - mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!"; - next; - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) { - mes "[Dwarf Grunburti]"; - mes "Hmm..."; - mes "I guess you"; - mes "want to have"; - mes "^0000FFBrisingamen^000000!"; - next; - } - else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt - mes "[Dwarf Grunburti]"; - mes "Hmm..."; - mes "I guess you"; - mes "want to have"; - mes "^0000FFMegingjard^000000!"; - next; - } - else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { - mes "[Dwarf Grunburti]"; - mes "Hmm..."; - mes "I guess you"; - mes "want to have"; - mes "^0000FFSleipnir^000000!"; - next; - } - else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { - mes "[Dwarf Grunburti]"; - mes "Hmm..."; - mes "I guess you"; - mes "want to have"; - mes "^0000FFMjolnir^000000!"; - next; - } - else { - mes "[Dwarf Grunburti]"; - mes "..."; - mes "......"; - next; - mes "[Dwarf Grunburti]"; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Dwarf Grunburti]"; - mes "..."; - mes "......"; - mes "........."; - mes "............."; - next; - mes "[Dwarf Grunburti]"; - mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!"; - next; - switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { - case 1: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF4 Freya's Jewel"; - mes "4 Silver Ornament"; - mes "3 Snow Crystal"; - mes "3 Ripple"; - mes "3 Drifting Air"; - mes "2 Sapphire"; - mes "3 Pearl"; - mes "10 Opal"; - mes "5 Cursed Ruby"; - mes "20 Gold^000000"; - mes "1 Necklace^000000..."; - next; - mes "[Dwarf Grunburti]"; - mes "Hmmm, but now"; - mes "that the seals have"; - mes "been released, you must hurry before another human can claim"; - mes "one of the godly items..."; - next; - mes "[Dwarf Grunburti]"; - mes "Hurry...!"; - mes "Once I forge"; - mes "Brisingamen,"; - mes "the seals will"; - mes "activate again!"; - close; - case 2: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF1 Gleipnir"; - mes "20 Gold"; - mes "10 Sapphire"; - mes "10 Oridecon"; - mes "1 Belt^000000"; - next; - mes "[Dwarf Grunburti]"; - mes "Hmmm, but now"; - mes "that the seals have"; - mes "been released, you must hurry before another human can claim"; - mes "one of the godly items..."; - next; - mes "[Dwarf Grunburti]"; - mes "Hurry...!"; - mes "Once I forge"; - mes "Megingjard,"; - mes "the seals will"; - mes "activate again!"; - close; - case 3: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF3 Wheel of the Unknown"; - mes "5 Feather of Angel Wing"; - mes "3 Sprit of Fish"; - mes "4 Amblem of the Sun God"; - mes "3 Breath of Spirit"; - mes "20 Gold"; - mes "10 Elunium"; - mes "1 Slotted Boots^000000"; - next; - mes "[Dwarf Grunburti]"; - mes "Hmmm, but now"; - mes "that the seals have"; - mes "been released, you must hurry before another human can claim"; - mes "one of the godly items..."; - next; - mes "[Dwarf Grunburti]"; - mes "Hurry...!"; - mes "Once I forge"; - mes "Sleipnir,"; - mes "the seals will"; - mes "activate again!"; - close; - case 4: - mes "[Dwarf Grunburti]"; - mes "I will need..."; - mes "^0000FF2 Thor's Gauntlets"; - mes "4 Iron Maiden"; - mes "5 Wrath of Valkyrie"; - mes "5 Omen of Tempest"; - mes "5 Billow"; - mes "20 Oridecon"; - mes "5 Elunium"; - mes "40 Gold"; - next; - mes "[Dwarf Grunburti]"; - mes "Hmmm, but now"; - mes "that the seals have"; - mes "been released, you must hurry before another human can claim"; - mes "one of the godly items..."; - next; - mes "[Dwarf Grunburti]"; - mes "Hurry...!"; - mes "Once I forge"; - mes "the Mjolnir,"; - mes "the seals will"; - mes "activate again!"; - close; - } - } - mes "[Dwarf Grunburti]"; - mes "Hmpf."; - mes "I can't get any work done in here. Come with me to the ^0000FFunderground laboratory^000000 as my guest, human."; - next; - mes "[Dwarf Grunburti]"; - mes "Now hurry up! ^0000FFOnly one of each godly item^000000 will be given to the humans ^FF0000right after all the seals are released^000000!"; - close2; - warp "que_god01",214,63; - end; - case 4: - mes "[Dwarf Grunburti]"; - mes "Muhahahahahaha!"; - mes "Out of my sight,"; - mes "you dirty, filthy"; - mes "human...!"; - close; - } -} - -gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 826 -gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 826 -gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 826 - -que_god01,215,127,0 script #god_hopewarp1 111,{ - end; - -OnInit: - waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnStartArena",1; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "que_god01",155,63; - donpcevent "Grunburti#god::OnEnable"; - disablewaitingroomevent; - end; - -OnReset: - enablewaitingroomevent; - end; -} - -que_god01,214,128,0 script #que_godnpc1::GodEntrance 111,{ - mes "[Entrance Notice]"; - mes "Only the most"; - mes "worthy of humans"; - mes "will possess the"; - mes "power of the gods."; - close; -} -que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 111 -que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 111 - -que_god01,154,112,4 script Grunburti#god 826,{ - if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ - mes "[Dwarf Grunburti]"; - mes "One of the godly"; - mes "items has been created,"; - mes "and the seals have been"; - mes "restored. You'll have to"; - mes "wait until they're all"; - mes "released again...!"; - next; - mes "[Dwarf Grunburti]"; - mes "Bwahahahahahahaa!"; - mes "Even though you're"; - mes "just a human, I feel"; - mes "pity for you~"; - close; - } - set .@GID,getcharid(2); - if (strcharinfo(0) != getguildmaster(.@GID)) { - mes "[Dwarf Grunburti]"; - mes "How in the..."; - mes "Get out of here!"; - next; - mes "[Dwarf Grunburti]"; - mes "How did one of you"; - mes "stupid humans get in"; - mes "here?! Only those who"; - mes "hold the Emperium can"; - mes "even think of entering"; - mes "this place...!"; - close; - } - mes "[Dwarf Grunburti]"; - mes "It's incredibly"; - mes "humiliating to do work for a human. But since destiny has chosen you as the bearer of an Emperium, I have no choice but to oblige your requests."; - next; - mes "[Dwarf Grunburti]"; - mes "We only have"; - mes "^FF000010 minutes^000000 to recreate one godly treasure. After that, the seals will restore themselves and I won't be able to create anything until they're released again..."; - next; - mes "[Dwarf Grunburti]"; - mes "^FF0000Don't be too slow^000000,"; - mes "otherwise ^FF0000I will give"; - mes "the chance to another"; - mes "human^000000 right away!"; - next; - mes "[Dwarf Grunburti]"; - mes "Now...!"; - mes "Choose the item"; - mes "you wish for me"; - mes "to create!"; - next; - switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { - case 1: - mes "[Dwarf Grunburti]"; - mes "B-Brisingamen?!"; - mes "I've never expected"; - mes "such insolence...!"; - mes "This necklace will never have any meaning in my eyes unless it's worn by the goddess Freya."; - next; - mes "[Dwarf Grunburti]"; - mes "But who am I to judge your worthiness? These treasures"; - mes "select their owners with their own will. Let's see if Brisingamen will find you worthy!"; - next; - mes "[Dwarf Grunburti]"; - mes "Once again, I need following materials in order to reproduce"; - mes "this godly treasure..."; - next; - mes "[Dwarf Grunburti]"; - mes "^0000FF4 Freya's Jewel"; - mes "4 Silver Ornament"; - mes "3 Snow Crystal"; - mes "3 Ripple"; - mes "3 Drifting Air"; - mes "2 Sapphire"; - mes "3 Pearl"; - mes "10 Opal"; - mes "5 Cursed Ruby"; - mes "20 Gold"; - mes "1 Necklace^000000"; - next; - switch(select("Make Brisingamen.:Cancel.")) { - case 1: - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace - mes "[Dwarf Grunburti]"; - mes "Never in my wildest"; - mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment."; - next; - if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ - mes "[Dwarf Grunburti]"; - mes "But..."; - mes "The seals"; - mes "have just been"; - mes "restored. You'll have to"; - mes "wait until they're all"; - mes "released again...!"; - next; - mes "[Dwarf Grunburti]"; - mes "Bwahahahahahahaa!"; - mes "Even though you're"; - mes "just a human, I feel"; - mes "pity for you~"; - close; - } - delitem 7073,4; //Jewel_Of_Prayer - delitem 7077,4; //Silver_Fancy - delitem 7088,3; //Crystal_Of_Snow - delitem 7090,3; //Slilince_Wave - delitem 7092,3; //Air_Stream - delitem 726,2; //Blue_Jewel - delitem 722,3; //Scarlet_Jewel - delitem 727,10; //White_Jewel - delitem 724,5; //Cardinal_Jewel_ - delitem 969,20; //Gold - delitem 2603,1; //Necklace - getitem 2630,1; // Brysinggamen - set $God1,0; - set $God2,0; - set $God3,0; - set $God4,0; - announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all; - mes "[Dwarf Grunburti]"; - mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen."; - close; - } - else { - mes "[Dwarf Grunburti]"; - mes "Idiot human!"; - mes "You didn't bring"; - mes "everything I need to"; - mes "recreate Brisingamen!"; - mes "Hurry...!"; - close; - } - case 2: - mes "[Dwarf Grunburti]"; - mes "Muhahahaha~"; - mes "Somehow, I figured"; - mes "you'd back out, human!"; - close; - } - case 2: - mes "[Dwarf Grunburti]"; - mes "M- Megingjard?!"; - mes "The girdle of might?!"; - next; - mes "[Dwarf Grunburti]"; - mes "This belt was worn long ago by Thor, the mightest warrior ever. But since these treasures select their owners, we'll see whether or not it recognizes you as worthy!"; - next; - mes "[Dwarf Grunburti]"; - mes "Once again, I need following materials in order to reproduce"; - mes "this godly treasure..."; - next; - mes "[Dwarf Grunburti]"; - mes "^0000FF1 Gleipnir"; - mes "20 Gold"; - mes "10 Sapphire"; - mes "10 Oridecon"; - mes "1 Belt^000000..."; - next; - switch(select("Make Megingjard.:Cancel.")) { - case 1: - if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) { - mes "[Dwarf Grunburti]"; - mes "Twenty years ago,"; - mes "I'd never believe that"; - mes "something so powerful and dangerous as Megingjard would end up in the hands of a human..."; - next; - if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ - mes "[Dwarf Grunburti]"; - mes "But..."; - mes "The seals"; - mes "have just been"; - mes "restored. You'll have to"; - mes "wait until they're all"; - mes "released again...!"; - next; - mes "[Dwarf Grunburti]"; - mes "Bwahahahahahahaa!"; - mes "Even though you're"; - mes "just a human, I feel"; - mes "pity for you~"; - close; - } - delitem 7058,1; //Gullraifnir - delitem 969,20; //Gold - delitem 726,10; //Blue_Jewel - delitem 984,10; //Oridecon - delitem 2627,1; //Belt - getitem 2629,1; // Magingiorde - set $God1,0; - set $God2,0; - set $God3,0; - set $God4,0; - announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; - mes "[Dwarf Grunburti]"; - mes "Here..."; - mes "Be careful with how"; - mes "you use the strength"; - mes "of a god. Just a fair"; - mes "warning, human..."; - close; - } - else { - mes "[Dwarf Grunburti]"; - mes "Idiot human!"; - mes "You didn't bring"; - mes "everything I need to"; - mes "recreate Megingjard!"; - mes "Hurry...!"; - close; - } - case 2: - mes "[Dwarf Grunburti]"; - mes "Muhahahaha~"; - mes "Somehow, I figured"; - mes "you'd back out, human!"; - close; - } - case 3: - mes "[Dwarf Grunburti]"; - mes "Sleipnir..."; - mes "Now, understand"; - mes "that I can't create"; - mes "the eight-legged stallion"; - mes "of legend. However..."; - next; - mes "[Dwarf Grunburti]"; - mes "I can create a pair"; - mes "of shoes that will possess the power of Sleipnir. It's a strange, but feasible process..."; - next; - mes "[Dwarf Grunburti]"; - mes "Once again, I need following materials in order to reproduce"; - mes "this godly treasure..."; - next; - mes "[Dwarf Grunburti]"; - mes "^0000FF3 Wheel of the Unknown"; - mes "5 Feather of Angel Wing"; - mes "3 Sprit of Fish"; - mes "4 Amblem of the Sun God"; - mes "3 Breath of Spirit"; - mes "20 Gold"; - mes "10 Elunium"; - mes "1 Slotted Boots^000000..."; - next; - switch(select("Make Sleipnir.:Cancel.")) { - case 1: - if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { - mes "[Dwarf Grunburti]"; - mes "I never believed"; - mes "that the speed of"; - mes "Sleipnir would be"; - mes "used by a human."; - mes "Give me a moment..."; - next; - if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ - mes "[Dwarf Grunburti]"; - mes "But..."; - mes "The seals"; - mes "have just been"; - mes "restored. You'll have to"; - mes "wait until they're all"; - mes "released again...!"; - next; - mes "[Dwarf Grunburti]"; - mes "Bwahahahahahahaa!"; - mes "Even though you're"; - mes "just a human, I feel"; - mes "pity for you~"; - close; - } - delitem 7076,3; //Mystery_Wheel - delitem 7079,5; //Feather_Of_Angel - delitem 7083,3; //Soul_Of_Fish - delitem 7086,4; //Symbol_Of_Sun - delitem 7087,3; //Breath_Of_Soul - delitem 969,20; //Gold - delitem 985,10; //Elunium - delitem 2406,1; //Boots_ - getitem 2410,1; // Sleipnir - set $God1,0; - set $God2,0; - set $God3,0; - set $God4,0; - announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; - mes "[Dwarf Grunburti]"; - mes "There..."; - mes "Wear these, and"; - mes "move with the speed of"; - mes "the legendary Sleipnir..."; - close; - } - else { - mes "[Dwarf Grunburti]"; - mes "Idiot human!"; - mes "You didn't bring"; - mes "everything I need to"; - mes "recreate Sleipnir!"; - mes "Hurry...!"; - close; - } - case 2: - mes "[Dwarf Grunburti]"; - mes "Muhahahaha~"; - mes "Somehow, I figured"; - mes "you'd back out, human!"; - close; - } - case 4: - mes "[Dwarf Grunburti]"; - mes "M-M-Mjolnir!?"; - mes "Even though the"; - mes "moment is at hand,"; - mes "I can scarcely believe..."; - next; - mes "[Dwarf Grunburti]"; - mes "^333333*Sigh...*^000000"; - mes "This is almost a disgrace to gods and the Dwarf race. But perhaps, wielding Mjolnir may be your destiny..."; - next; - mes "[Dwarf Grunburti]"; - mes "Once again, I need following materials in order to reproduce"; - mes "this godly treasure..."; - next; - mes "[Dwarf Grunburti]"; - mes "^0000FF2 Thor's Gauntlets"; - mes "4 Iron Maiden"; - mes "5 Wrath of Valkyrie"; - mes "5 Omen of Tempest"; - mes "5 Billow"; - mes "20 Oridecon"; - mes "5 Elunium"; - mes "40 Gold"; - mes "1 Stunner^000000..."; - next; - switch(select("Make Mjolnir.:Cancel.")) { - case 1: - if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { - mes "[Dwarf Grunburti]"; - mes "Do not disgrace"; - mes "Thor, lord of Thunder,"; - mes "or you will regret it."; - mes "Mark my words..."; - next; - if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ - mes "[Dwarf Grunburti]"; - mes "But..."; - mes "The seals"; - mes "have just been"; - mes "restored. You'll have to"; - mes "wait until they're all"; - mes "released again...!"; - next; - mes "[Dwarf Grunburti]"; - mes "Bwahahahahahahaa!"; - mes "Even though you're"; - mes "just a human, I feel"; - mes "pity for you~"; - close; - } - delitem 7074,2; //Iron_Glove - delitem 7075,4; //Iron_Maiden - delitem 7078,5; //Anger_Of_Valkurye - delitem 7089,5; //Indication_Of_Tempest - delitem 7091,5; //Rough_Billows - delitem 984,20; //Oridecon - delitem 985,5; //Elunium - delitem 969,40; //Gold - delitem 1522,1; //Stunner - getitem 1530,1; // Mjolnir - set $God1,0; - set $God2,0; - set $God3,0; - set $God4,0; - announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all; - mes "[Dwarf Grunburti]"; - mes "It's done."; - mes "Take it. How does"; - mes "it feel to hold the world's most powerful weapon in your grasp?"; - close; - } - else { - mes "[Dwarf Grunburti]"; - mes "Idiot human!"; - mes "You didn't bring"; - mes "everything I need"; - mes "to recreate Mjolnir!"; - mes "Hurry...!"; - close; - } - case 2: - mes "[Dwarf Grunburti]"; - mes "Muhahahaha~"; - mes "Somehow, I figured"; - mes "you'd back out, human!"; - close; - } - } - end; - -OnEnable: - initnpctimer; - end; - -OnTimer10000: - mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",bc_map; - end; - -OnTimer610000: - mapannounce "que_god01","You're too slow! I'm going to give another human a chance! Next!",bc_map; - end; - -OnTimer612000: - areawarp "que_god01",154,67,4,7,"prontera",156,324; - areawarp "que_god01",154,82,4,7,"prontera",156,324; - areawarp "que_god01",145,99,9,9,"prontera",156,324; - areawarp "que_god01",164,99,9,9,"prontera",156,324; - areawarp "que_god01",145,118,9,9,"prontera",156,324; - areawarp "que_god01",164,118,9,9,"prontera",156,324; - end; - -OnTimer615000: - donpcevent "god_wep_warpmaster::OnDisable"; - donpcevent " #god_hopewarp1::Onreset"; - stopnpctimer; - end; -} - -/* -que_god01,293,3,0 script Godly Item Quests Related#god 90,{ - mes "[Use in case of emergency]"; - mes "Please enter password."; - mes "If you wish to cancel, please enter 0."; - next; - input .@input,0,4001; - if (.@input < 0 || .@input > 4000) { - mes "[Use in case of emergency]"; - mes "Password is incorrect."; - close; - } - else if(.@input == 0) { - mes "[Use in case of emergency]"; - mes "You have canceled your request."; - close; - } - else if(.@input == 1854) { - mes "[Use in case of emergency]"; - mes "What services would you like to use?"; - next; - switch(select("Turn off Warps.:Reset Timer.:Reset chat room.")) { - case 1: - mes "[Use in case of emergency]"; - mes "Press the 'Next' button to turn off warps."; - next; - areawarp "que_god01",154,67,4,7,"prontera",156,324; - areawarp "que_god01",154,82,4,7,"prontera",156,324; - areawarp "que_god01",145,99,9,9,"prontera",156,324; - areawarp "que_god01",164,99,9,9,"prontera",156,324; - areawarp "que_god01",145,118,9,9,"prontera",156,324; - areawarp "que_god01",164,118,9,9,"prontera",156,324; - mes "[Use in case of emergency]"; - mes "You have successfully turned off warps."; - close; - case 2: - mes "[Use in case of emergency]"; - mes "Press the 'Next' button to reset timer."; - next; - donpcevent "Grunburti#god::OnEnable"; - mes "[Use in case of emergency]"; - mes "You have successfully reset timer."; - close; - case 3: - mes "[Use in case of emergency]"; - mes "Please press the 'Next' button to reset the arena chat room in que_god01."; - next; - donpcevent " #god_hopewarp1::Onreset"; - mes "[Use in case of emergency]"; - mes "You have successfully reset the arena chat room (Laboratory Entrance 1/2)."; - close; - } - } -} -*/ |