diff options
Diffstat (limited to 'npc/quests/seals/brisingamen_seal.txt')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index c04d4de54..6976517ce 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -454,7 +454,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "Excellent...!"; mes "So your name is..."; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; next; mes "[Nelliorde]"; mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!"; @@ -617,7 +617,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "Oh well well..."; mes "How could I ever"; mes "forget the lovely"; - mes ""+ strcharinfo(0) +"?"; + mes ""+ strcharinfo(PC_NAME) +"?"; } next; cutin "god_nelluad01",2; @@ -875,7 +875,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ if ($God2 >= $@god_check1) { if (god_brising == 50) { mes "[Enrico Kaili]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "you've returned."; next; mes "[Enrico Kaili]"; @@ -960,7 +960,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ next; switch(select("I'm not sure...", "I suppose you're right.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm not sure..."; mes "I mean, maybe"; mes "Alfrik would"; @@ -971,7 +971,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "That's a great idea! I'll wait here while you go and ask Alfrik. You're my only hope in completing this research!"; next; emotion e_hmm,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333I shouldn't have said anything...^000000)"; next; mes "[Enrico Kaili]"; @@ -982,11 +982,11 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ god_brising = 48; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I suppose"; mes "you're right."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Still, who knows what exactly is in the Pond of Freya's Golden Tears."; next; mes "[Enrico Kaili]"; @@ -1331,7 +1331,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ else if (god_brising == 1) { mes "[Enrico Kaili]"; mes "Ah, you've arrived!"; - mes "" + strcharinfo(0) + ", right?"; + mes "" + strcharinfo(PC_NAME) + ", right?"; mes "Yes, I was told by Nelliorde that you'd come. He always manages"; mes "to find me good, reliable help."; next; @@ -1630,7 +1630,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -1819,7 +1819,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -1906,7 +1906,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "sorry, Lowen."; mes "It's all fault..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me."; mes "I am looking"; mes "for someone named..."; @@ -2007,7 +2007,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -2111,18 +2111,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ close; } if (god_brising == 26) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should read this"; mes "from the point where"; mes "I left off..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh...?"; mes "What's this mark"; mes "here at the bottom?"; mes "Some kind of secret?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No wonder the librarian"; mes "seemed to hesitate before"; mes "saying anything. Huh."; @@ -2136,10 +2136,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "[Personnel Record]"; mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She was forced to leave the Crusaders?! That's ridiculous!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated..."; next; mes "[Personnel Record]"; @@ -2151,7 +2151,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "^663300However, this information"; mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They thought she brought"; mes "disgrace to the Crusaders?"; mes "This sounds pretty messy."; @@ -2183,14 +2183,14 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ else if (god_brising == 25) { mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lowen Ellenen..."; mes "Member of the"; mes "2nd squad..."; mes "Age 22..."; mes "Female..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Became a fugitive?"; mes "This isn't the same"; mes "information the"; @@ -2198,18 +2198,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ next; .@bookrand = rand(1,3); if (.@bookrand == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should read this"; mes "from the point where"; mes "I left off..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "What's this mark"; mes "here at the bottom?"; mes "Some kind of secret?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No wonder the librarian"; mes "seemed to hesitate before"; mes "saying anything. Huh."; @@ -2221,10 +2221,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "[Personnel Record]"; mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She was forced to leave the Crusaders?! That's ridiculous!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated..."; next; mes "[Personnel Record]"; @@ -2236,7 +2236,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "^663300However, this information"; mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They thought she brought"; mes "disgrace to the Crusaders?"; mes "This sounds pretty messy."; @@ -2262,7 +2262,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "out of here!"; god_brising = 26; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Nuts...!"; mes "I didn't get"; mes "to finish reading!)"; @@ -2404,7 +2404,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ close; } case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm looking"; mes "for Ellenen."; mes "Lowen Ellenen."; @@ -2880,7 +2880,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ next; switch(select("You were cursed...?", "You still have something to do.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You're saying..."; mes "The anger of your"; mes "comrades manifested"; @@ -2892,7 +2892,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "I have been trying my best to comfort their spirits for 2 years."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ever since you guys failed on a mission, you've spent two years here killing monsters?"; next; mes "[Lowen Ellenen]"; @@ -2930,10 +2930,10 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "help me?"; mes "How...?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You said this is the place where the subjugation mission happened, right? I'll fight with you!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Now come on, you don't deserve to feel guilty like this. Let's think about how we're gonna fight these monsters!"; next; mes "[Lowen Ellenen]"; @@ -2941,7 +2941,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "Thank you."; mes "Thank you so much."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now,"; mes "shall we go in?"; god_brising = 31; @@ -3172,11 +3172,11 @@ que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{ OnTouch: donpcevent "brisinsold2::OnSold2On"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I?"; mes "Isn't this...?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, I see."; mes "This must be the place where everything happened two years ago. Good, good..."; next; @@ -3190,7 +3190,7 @@ OnTouch: mes "We've got problems now."; next; mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?!"; mes "Doppelganger?!"; next; @@ -3199,7 +3199,7 @@ OnTouch: donpcevent "#brisinsummon::OnKnight2On"; donpcevent "#brisinsummon::OnKnight3On"; donpcevent "#brisinsummon::OnLowenOn"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What's going on?"; mes "Did you really fight with that creature? H-hey! Answer me!"; next; @@ -3234,7 +3234,7 @@ OnTouch: emotion e_gasp,0,"#knight2"; emotion e_gasp,0,"#knight3"; emotion e_gasp,0,"#lowen"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " ??!!!"; next; specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2"; @@ -3256,7 +3256,7 @@ que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; } que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{ OnTouch: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I?"; mes "Isn't that..."; mes "What's Hermite"; @@ -3280,7 +3280,7 @@ OnTouch: mes "Noooooooooo!!!"; next; donpcevent "#brisinsummon::OnHermiteOff"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where did he go?"; mes "Was... Was that"; mes "from his mind?"; @@ -3338,7 +3338,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "Are you giving me another chance? But I no longer have a body to fight monsters anymore..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry,"; mes "I'm with you!"; mes "Let's do it!"; @@ -3373,7 +3373,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "And..."; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "Your exploits are known to me. But I am curious as to what has brought you here?"; next; mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000"; @@ -3392,7 +3392,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Listen. This is"; mes "what you must find."; next; @@ -3442,7 +3442,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "made me laugh."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "I am speaking to the"; mes "spirit that rests within you, the girl to whom you lent your body so that she may learn the truth of the past."; next; @@ -3458,7 +3458,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "And..."; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "Your exploits are known to me. But I am curious as to what has brought you here?"; next; mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000"; @@ -3477,7 +3477,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Listen. This is"; mes "what you must find."; next; @@ -3547,31 +3547,31 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ next; switch(select("Adjust the puzzle.", "Quit.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, um..."; mes "I guess I should"; mes "choose a lyric..."; next; switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "we gave..."; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To that beautiful hair"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All of our hearts in"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The beauty of the stars"; .@point += 10; break; case 5: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To those dazzling eyes"; break; } @@ -3658,14 +3658,14 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ } close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh...?"; mes "Nothing happened."; mes "Did I do something wrong, or is this just a completely ordinary puzzle cube?"; close; } case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This..."; mes "This better not"; mes "be just some regular"; @@ -4014,14 +4014,14 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000"; emotion e_gasp,1; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Damn...!"; mes "I'm bleeding!"; mes "But why didn't"; mes "anything else"; mes "happen?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This rock had"; mes "better be one of"; mes "those secret rocks!"; @@ -4033,31 +4033,31 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ next; mes "^3355FFAfter peeling off the moss, a series of tiles, etched with faint words, are revealed on top of the rock. These tiles could be moved around, like in a puzzle.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Another puzzle?"; mes "This was just like when I had to give Alfrik's password. Okay, let me see..."; .@point = 0; next; switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "To the tear drops dripping on the way"; break; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Her lovely scent"; .@point += 10; break; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "We gave"; break; case 4: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "To the seducing red lips"; break; case 5: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Our hearts in"; break; } @@ -4142,7 +4142,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ } close; case 4: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333*Cough cough!*"; mes "Aaaack!"; mes "It's so dusty!"; @@ -4207,7 +4207,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{ mes "Then, that means"; mes "we can meet Freya again?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "I'm afraid not."; mes "Or, at least, that's"; @@ -4381,7 +4381,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "You mean my brother!"; mes "But he can only be revived if Alfrik is revived. What happened?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "Let me explain..."; next; @@ -4389,7 +4389,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "......"; mes "........."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...So I guess I need to wake up all four of you dwarves so that Brisingamen, which holds Freya's power, can be made again."; next; mes "[Berling]"; @@ -4457,7 +4457,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "give my name to a rude,"; mes "ill-bred human like yourself!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait..."; mes "Your name"; mes "is Berling?"; @@ -4502,12 +4502,12 @@ OnInit: mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bah, no way out."; close; } if ($God3 >= $@god_check2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bah, no way out."; close; } @@ -4518,46 +4518,46 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ close; } else if (god_brising == 45) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see."; mes "Um, that song."; mes "What was the first line...?"; next; input @dwarfsong1$; if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong1$ + ""; mes "Then...ummm.."; mes "The second line?"; next; input @dwarfsong2$; if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong2$ + ""; mes "Now, what was"; mes "the third line...?"; next; input @dwarfsong3$; if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong3$ + ""; mes "Now, the fourth"; mes "line after that..."; next; input @dwarfsong4$; if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong4$ + ""; mes "Alright, now"; mes "for the last line..."; next; input @dwarfsong5$; if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong5$ + ""; mes "Alright, let's give it a try."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + @dwarfsong1$ + ""; mes "" + @dwarfsong2$ + ""; mes "" + @dwarfsong3$ + ""; @@ -4591,12 +4591,12 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ OnTouch: if ($God2 < $@god_check1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Beh, no way out."; close; } if ($God3 >= $@god_check2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Beh, no way out."; close; } |