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-rw-r--r--npc/quests/seals/brisingamen_seal.txt280
1 files changed, 128 insertions, 152 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 45e80aaf0..a519a5e62 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -1,10 +1,10 @@
//===== Hercules Script ======================================
-//= Brisingamen seal unlocking NPCs.
-//===== By: ==================================================
+//= God Item Quest - Brisingamen Seal
+//===== By: ==================================================
//= SinSloth
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.7
+//===== Description: =========================================
//= Quest for breaking the seal of Brisingamen.
//===== Additional Comments: =================================
//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
@@ -15,12 +15,14 @@
//= 1.3a Changed some " + name +" to strcharinfo(0) [Samuray22]
//= 1.4 Replaced effect numerics with constants. [Samuray22]
//= 1.5 Corrected serverwide announcement. [L0ne_W0lf]
+//= 1.6 Updated RE/Pre-RE EXP. [Euphy]
+//= 1.7 Renewal script update. [Euphy]
//============================================================
-prt_fild08,175,374,3 script Bard#brising 51,{
+prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
cutin "god_nelluad01",2;
- if (($God2 > 49) && ($God3 < 100)){
- if (god_brising > 49){
+ if ($God2 >= $@god_check1 && $God3 < $@god_check2) {
+ if (god_brising > 49) {
mes "[Nelliorde]";
mes "Oh, I guess all is going well for you. So how has everything else been?";
next;
@@ -244,7 +246,7 @@ prt_fild08,175,374,3 script Bard#brising 51,{
break;
}
}
- else if((god_brising > 0) && (god_brising < 50)){
+ else if ((god_brising > 0) && (god_brising < 50)){
mes "[Nelliorde]";
mes "So, have you";
mes "met Mr. Kaili?";
@@ -782,7 +784,7 @@ prt_fild08,175,374,3 script Bard#brising 51,{
mes "represents the";
mes "heart of a poet!";
soundeffect "bragis_poem.wav",1;
- set Zeny,Zeny-500;
+ Zeny -= 500;
close2;
}
else {
@@ -800,7 +802,7 @@ prt_fild08,175,374,3 script Bard#brising 51,{
mes "and energetic music, eh?";
mes "As you wish~";
soundeffect "chaos_of_eternity.wav",1;
- set Zeny,Zeny-500;
+ Zeny -= 500;
close2;
}
else {
@@ -820,7 +822,7 @@ prt_fild08,175,374,3 script Bard#brising 51,{
mes "well with Assassins.";
mes "Don't you agree?";
soundeffect "assassin_of_sunset.wav",1;
- set Zeny,Zeny-500;
+ Zeny -= 500;
close2;
}
else {
@@ -838,12 +840,12 @@ prt_fild08,175,374,3 script Bard#brising 51,{
end;
}
-yuno_in04,47,113,1 script Studying Scholar#1 749,{
+yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
if (checkweight(908,200) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
- if ($God3 == 100) {
+ if ($God3 == $@god_check2) {
mes "[Studying Scholar]";
mes "Hmmm...";
mes "The highest quality Red Potion ever...";
@@ -852,7 +854,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{
mes "If only I could figure a way to balance the consistency of the ground Red Herbs mixed with the water. That part is most crucial...";
close;
}
- if ($God2 > 49) {
+ if ($God2 >= $@god_check1) {
if (god_brising == 50) {
mes "[Enrico Kaili]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -874,40 +876,36 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{
mes "[Enrico Kaili]";
mes "Oh! I'm so excited! I don't know what to do first! Should I report to His Majesty or publish my findings or...";
next;
- switch(select("^333333*Ahem!*^000000 My reward!")) {
- case 1:
- mes "[Enrico Kaili]";
- mes "Oh, right.";
- mes "Thank you for all the trouble you have endured for my sake. You are truly one of the best researchers I've ever met.";
- next;
- mes "[Enrico Kaili]";
- mes "Then as promised...";
- mes "I will give you something from my precious collection! Now, let me see what we have here...";
- next;
- mes "[Enrico Kaili]";
- mes "Please...";
- mes "Take this";
- set god_brising,50;
- getitem 616,1; // Old_Card_Album
- getexp 60000,0;
- next;
- mes "[Enrico Kaili]";
- mes "Please accept this as my way of thanking you for assisting in my";
- mes "research. If the opportunity arises, I would like to ask you for your help once again. Now please, take care.";
- if ($God3 < 100) set $God3,$God3 +1;
- if ($God3 == 50) {
- announce "The 3rd Seal of [Brisingamen] has appeared.",bc_all;
- }
- else if ($God3 == 100) {
- if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) {
- announce "Four seals have been released at the same time with the seal of [Brisingamen].",bc_all;
- }
- else {
- announce "The 3rd seal of [Brisingamen] has been released.",bc_all;
- }
- }
- }
- close;
+ select("^333333*Ahem!*^000000 My reward!");
+ mes "[Enrico Kaili]";
+ mes "Oh, right.";
+ mes "Thank you for all the trouble you have endured for my sake. You are truly one of the best researchers I've ever met.";
+ next;
+ mes "[Enrico Kaili]";
+ mes "Then as promised...";
+ mes "I will give you something from my precious collection! Now, let me see what we have here...";
+ next;
+ mes "[Enrico Kaili]";
+ mes "Please...";
+ mes "Take this.";
+ set god_brising,50;
+ getitem 616,1; // Old_Card_Album
+ getexp (checkre(3))?60000:600000,0;
+ next;
+ mes "[Enrico Kaili]";
+ mes "Please accept this as my way of thanking you for assisting in my";
+ mes "research. If the opportunity arises, I would like to ask you for your help once again. Now please, take care.";
+ if ($God3 < $@god_check2)
+ set $God3,$God3 +1;
+ if ($God3 == $@god_check1)
+ announce "The 3rd Seal of [Brisingamen] has appeared.",bc_all;
+ else if ($God3 == $@god_check2) {
+ if ($God1 == $@god_check2 && $God2 == $@god_check2 && $God3 == $@god_check2 && $God4 == $@god_check2)
+ announce "Four seals have been released at the same time with the seal of [Brisingamen].",bc_all;
+ else
+ announce "The 3rd seal of [Brisingamen] has been released.",bc_all;
+ }
+ close;
}
else if (god_brising == 48) {
mes "[Enrico Kaili]";
@@ -1259,7 +1257,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{
mes "If she'll let you look at her records, you can probably find out where he lives. Now why don't you talk to that lady towards the left part of this room?";
close;
}
- else if(god_brising == 2) {
+ else if (god_brising == 2) {
mes "[Enrico Kaili]";
mes "So, have you";
mes "considered my proposal?";
@@ -1396,8 +1394,8 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{
}
}
-prt_church,113,103,1 script Praying Man 798,{
- if ($God2 < 50) {
+prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
+ if ($God2 < $@god_check1) {
mes "[Praying Man]";
mes "Let everyone live a life";
mes "of happiness. Let there be";
@@ -1409,7 +1407,7 @@ prt_church,113,103,1 script Praying Man 798,{
mes "month's paycheck on...";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "[Praying Man]";
mes "Now is the time to reflect upon the past to prepare for the future.";
next;
@@ -1541,9 +1539,8 @@ prt_church,113,103,1 script Praying Man 798,{
mes "to Lowen.";
close;
}
- else if(god_brising == 5) {
- set @brising_try,rand(1,4);
- if(@brising_try == 1) {
+ else if (god_brising == 5) {
+ if (rand(1,4) == 1) {
mes "[Hermite Charles]";
mes "You're still here.";
mes "Does that mean you";
@@ -2070,8 +2067,7 @@ prt_church,113,103,1 script Praying Man 798,{
close;
}
}
- }
- else {
+ } else {
mes "[Sad-looking Man]";
mes "...";
mes "^333333*Sob...*";
@@ -2083,14 +2079,14 @@ prt_church,113,103,1 script Praying Man 798,{
}
}
-prt_castle,80,52,0 script Personnel Record#book1 111,{
- if ($God2 < 50) {
+prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
+ if ($God2 < $@god_check1) {
mes "[Librarian]";
mes "What are you doing?";
mes "Don't touch anything!";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "[Librarian]";
mes "What are you doing?";
mes "Don't touch anything!";
@@ -2266,14 +2262,14 @@ prt_castle,80,52,0 script Personnel Record#book1 111,{
}
//-----------librarian----------------------------------------------------------
-prt_castle,84,51,5 script Librarian#2 105,{
- if ($God2 < 50) {
+prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
+ if ($God2 < $@god_check1) {
mes "[Librarian]";
mes "What are you doing here?";
mes "Don't touch anything!";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "[Librarian]";
mes "What are you doing here?";
mes "Don't touch anything!";
@@ -2440,8 +2436,8 @@ prt_castle,84,51,5 script Librarian#2 105,{
}
-prontera,260,354,4 script Woman#Rosa Ellenen 101,{
- if ($God2 < 50){
+prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{
+ if ($God2 < $@god_check1){
mes "[Woman]";
mes "Hm?";
mes "What brings";
@@ -2451,7 +2447,7 @@ prontera,260,354,4 script Woman#Rosa Ellenen 101,{
mes "take a walk.";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "[Woman]";
mes "Hm?";
mes "What brings";
@@ -2461,7 +2457,7 @@ prontera,260,354,4 script Woman#Rosa Ellenen 101,{
mes "take a walk.";
close;
}
- if(god_brising > 33) {
+ if (god_brising > 33) {
mes "[Rosa Ellenen]";
mes "Are you the one";
mes "who visited me before?";
@@ -2566,8 +2562,8 @@ prontera,260,354,4 script Woman#Rosa Ellenen 101,{
}
-prontera,262,353,0 script Gravestone 111,{
- if($God2 > 49) {
+prontera,262,353,0 script Gravestone HIDDEN_NPC,{
+ if ($God2 > $@god_check1) {
if (god_brising > 33) {
mes "Lowen Ellenen";
mes " ";
@@ -2583,7 +2579,7 @@ prontera,262,353,0 script Gravestone 111,{
close;
}
}
- else {
+ else {
mes "^3355FFIt's just an";
mes "ordinary gravestone.^000000";
next;
@@ -2593,13 +2589,13 @@ prontera,262,353,0 script Gravestone 111,{
}
}
-gef_dun01,89,192,0 script #lowentrace 111,3,3,{
- if($God2 < 50) {
+gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
+ if ($God2 < $@god_check1) {
mes "^3355FFIt's just an old,";
mes "dry piece of wood.^000000";
close;
}
- if($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "^3355FFIt's just an old,";
mes "dry piece of wood.^000000";
close;
@@ -2611,7 +2607,7 @@ gef_dun01,89,192,0 script #lowentrace 111,3,3,{
switch(select("Yes:No")) {
case 1:
input @lowenstring$;
- if(@lowenstring$ == "Lowen") {
+ if (@lowenstring$ == "Lowen") {
if (god_brising == 30) {
mes "[Lowen Ellenen]";
mes "^6E7B8B...Y-you're...";
@@ -2652,8 +2648,7 @@ gef_dun01,89,192,0 script #lowentrace 111,3,3,{
mes "This place is too dangerous.^000000";
close;
}
- }
- else {
+ } else {
close;
}
case 2:
@@ -2710,21 +2705,19 @@ gef_dun01,89,192,0 script #lowentrace 111,3,3,{
}
OnTouch:
- if((god_brising > 9) && (god_brising < 34)) {
+ if ((god_brising > 9) && (god_brising < 34)) {
emotion e_gasp;
}
end;
}
-gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
-
- if ($God2 < 50) {
+gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{
+ if ($God2 < $@god_check1) {
mes "^3355FFIt's just an old,";
mes "dry piece of wood.^000000";
close;
}
-
- if( $God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "^3355FFIt's just an old,";
mes "dry piece of wood.^000000";
close;
@@ -2736,8 +2729,8 @@ gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
switch(select("Yes:No")) {
case 1:
input @lowenstring$;
- if(@lowenstring$ == "Lowen") {
- if(god_brising == 31) {
+ if (@lowenstring$ == "Lowen") {
+ if (god_brising == 31) {
mes "[Lowen Ellenen]";
mes "^6E7B8BYou came back!";
mes "You'll be with me";
@@ -2758,7 +2751,7 @@ gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
mes "care of yourself...^000000";
close;
}
- } else if(god_brising == 30) {
+ } else if (god_brising == 30) {
mes "[Lowen Ellenen]";
mes "^6E7B8BAh yes. This is it.";
mes "You look very curious about me, yet I am amazed that you can hear my voice. Please let me tell you an old story.^000000";
@@ -2844,13 +2837,13 @@ gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
}
OnTouch:
- if((god_brising > 9) && (god_brising < 34)) {
+ if ((god_brising > 9) && (god_brising < 34)) {
emotion e_gasp;
}
end;
}
-que_god02,48,55,3 script Lowen Ellenen 745,{
+que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
if (god_brising == 30) {
mes "[Lowen Ellenen]";
mes "Can you see me now?";
@@ -2958,7 +2951,7 @@ que_god02,48,55,3 script Lowen Ellenen 745,{
}
}
-que_god02,54,64,4 script Soldier#1_brising 105,1,1,{
+que_god02,54,64,4 script Soldier#1_brising 8W_SOLDIER,1,1,{
if (god_brising == 31) {
mes "[Soldier]";
mes "Have you volunteered for monster subjugation? Would you like to start the mission now?";
@@ -3003,7 +2996,7 @@ OnTouch:
end;
}
-que_god02,55,64,4 script Soldier#2_brising 105,1,1,{
+que_god02,55,64,4 script Soldier#2_brising 8W_SOLDIER,1,1,{
mes "[Soldier]";
mes "Please back away.";
mes "You are not permitted";
@@ -3132,7 +3125,7 @@ OnSummon:
OnMobDeath:
set .brisinmobdead,.brisinmobdead -1;
- if(.brisinmobdead > 0) end;
+ if (.brisinmobdead > 0) end;
set god_brising,31;
hideoffnpc "Valkyrie#1";
end;
@@ -3153,31 +3146,14 @@ OnReset:
end;
}
-que_god02,173,58,4 script #doppelganger1 739,{
- end;
-}
-
-que_god02,175,55,4 script #doppelganger2 739,{
- end;
-}
+que_god02,173,58,4 script #doppelganger1 8_DOPPEL,{ end; }
+que_god02,175,55,4 script #doppelganger2 8_DOPPEL,{ end; }
+que_god02,175,54,1 script #lowen 4_F_CRU,{ end; }
+que_god02,178,49,1 script #knight1 4_M_CRU,{ end; }
+que_god02,168,53,7 script #knight2 4_M_JOB_KNIGHT2,{ end; }
+que_god02,167,58,4 script #knight3 4_M_CRU_OLD,{ end; }
-que_god02,175,54,1 script #lowen 745,{
- end;
-}
-
-que_god02,178,49,1 script #knight1 751,{
- end;
-}
-
-que_god02,168,53,7 script #knight2 734,{
- end;
-}
-
-que_god02,167,58,4 script #knight3 752,{
- end;
-}
-
-que_god02,174,49,0 script #lowenone 139,0,0,{
+que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{
OnTouch:
donpcevent "brisinsold2::OnSold2On";
@@ -3260,9 +3236,9 @@ OnTouch:
end;
}
-que_god02,124,59,7 script #hermite 798,{ end; }
+que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; }
-que_god02,120,52,0 script #monologue 139,0,0,{
+que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{
OnTouch:
mes "[" + strcharinfo(0) + "]";
@@ -3306,7 +3282,7 @@ OnTouch:
}
-que_god02,21,127,3 script Lowen Ellenen#2 745,{
+que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{
mes "[Lowen Ellenen]";
mes "I was a fool.";
mes "Now I remember Hermite. He must have been the one who rescued me. But when I came to my senses, no one was there.";
@@ -3357,7 +3333,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 745,{
end;
}
-que_god02,178,127,3 script Valkyrie#1 811,{
+que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
if (god_brising == 31) {
mes "[Valkyrie]";
@@ -3530,14 +3506,14 @@ que_god02,178,127,3 script Valkyrie#1 811,{
}
}
-xmas,38,105,0 script #brisindwarf1 111,3,3,{
- if ($God2 < 50) {
+xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
+ if ($God2 < $@god_check1) {
mes "^3355FFA lot of snow";
mes "is heavily piled";
mes "here on the ground.^000000";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "^3355FFA lot of snow";
mes "is heavily piled";
mes "here on the ground.^000000";
@@ -3698,13 +3674,13 @@ xmas,38,105,0 script #brisindwarf1 111,3,3,{
}
OnTouch:
- if(god_brising > 39) {
+ if (god_brising > 39) {
emotion e_gasp,1;
}
end;
}
-xmas,36,103,4 script Alfrik#1 826,{
+xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
if (god_brising == 49) {
mes "[Alfrik]";
mes "I've got nothing";
@@ -3997,13 +3973,13 @@ OnInit:
end;
}
-prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{
- if ($God2 < 50) {
+prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
+ if ($God2 < $@god_check1) {
mes "^3355FFIt's just an";
mes "ordinary rock.^000000";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "^3355FFIt's just an";
mes "ordinary rock.^000000";
close;
@@ -4165,13 +4141,13 @@ prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{
}
OnTouch:
- if(god_brising > 41) {
+ if (god_brising > 41) {
emotion e_gasp,1;
}
end;
}
-prt_fild02,185,270,3 script Dvalin#1 826,{
+prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{
if (god_brising > 43) {
mes "[Dvalin]";
mes "A human?";
@@ -4190,7 +4166,7 @@ prt_fild02,185,270,3 script Dvalin#1 826,{
hideonnpc "Dvalin#1";
end;
}
- else if(god_brising == 42) {
+ else if (god_brising == 42) {
mes "[Dvalin]";
mes "Wah, it's not Alfrik?";
mes "Who are you to wake Dvalin?";
@@ -4275,7 +4251,7 @@ prt_fild02,185,270,3 script Dvalin#1 826,{
end;
}
}
- else if(god_brising == 43) {
+ else if (god_brising == 43) {
mes "[Dvalin]";
mes "Why do you keep calling me? I did everything I can do for you. I even gave you the key to the question.";
next;
@@ -4294,12 +4270,12 @@ OnInit:
}
-mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{
- if ($God2 < 50) {
+mjolnir_09,85,129,0 script #brisindwarf3 HIDDEN_NPC,3,3,{
+ if ($God2 < $@god_check1) {
mes "^3355FFThe sight of this bubbling stream refreshes you just by looking at it.^000000";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "^3355FFThe sight of this bubbling stream refreshes you just by looking at it.^000000";
close;
}
@@ -4359,14 +4335,14 @@ mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{
}
OnTouch:
- if(god_brising > 42) {
+ if (god_brising > 42) {
emotion e_gasp,1;
}
end;
}
-mjolnir_09,87,129,3 script Berling#1 826,{
- if(god_brising > 44) {
+mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
+ if (god_brising > 44) {
mes "[Berling]";
mes "You're the one that's awakened us? Hahaha, perhaps that's a sign we may see Freya again! Hahahaha!";
next;
@@ -4376,7 +4352,7 @@ mjolnir_09,87,129,3 script Berling#1 826,{
hideonnpc "OnBerling#1";
end;
}
- else if(god_brising == 43) {
+ else if (god_brising == 43) {
mes "[Berling]";
mes "What the...?";
mes "It's a human?!";
@@ -4481,7 +4457,7 @@ mjolnir_09,87,129,3 script Berling#1 826,{
end;
}
}
- else if(god_brising == 44) {
+ else if (god_brising == 44) {
mes "[Berling]";
mes "Did you already forget the lyrics? Let me tell them to you again, so don't forget this time.";
next;
@@ -4509,13 +4485,13 @@ OnInit:
end;
}
-mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{
- if ($God2 < 50) {
+mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
+ if ($God2 < $@god_check1) {
mes "[" + strcharinfo(0) + "]";
mes "Bah, no way out.";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "[" + strcharinfo(0) + "]";
mes "Bah, no way out.";
close;
@@ -4533,35 +4509,35 @@ mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{
mes "What was the first line...?";
next;
input @dwarfsong1$;
- if(@dwarfsong1$ == "No jewel in the world can compare.") set @point,@point +1;
- mes "[" + strcharinfo(0) + "]";
+ if (@dwarfsong1$ == "No jewel in the world can compare.") set @point,@point +1;
+ mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong1$ + "";
mes "Then...ummm..";
mes "The second line?";
next;
input @dwarfsong2$;
- if(@dwarfsong2$ == "Our masterpiece made from love.") set @point,@point +1;
+ if (@dwarfsong2$ == "Our masterpiece made from love.") set @point,@point +1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong2$ + "";
mes "Now, what was";
mes "the third line...?";
next;
input @dwarfsong3$;
- if(@dwarfsong3$ == "She wanted the dazzling necklace.") set @point,@point +1;
+ if (@dwarfsong3$ == "She wanted the dazzling necklace.") set @point,@point +1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong3$ + "";
mes "Now, the fourth";
mes "line after that...";
next;
input @dwarfsong4$;
- if(@dwarfsong4$ == "We wanted the goddess of beauty.") set @point,@point +1;
+ if (@dwarfsong4$ == "We wanted the goddess of beauty.") set @point,@point +1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong4$ + "";
mes "Alright, now";
mes "for the last line...";
next;
input @dwarfsong5$;
- if(@dwarfsong5$ == "Our happiest times were with her.") set @point,@point +1;
+ if (@dwarfsong5$ == "Our happiest times were with her.") set @point,@point +1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong5$ + "";
mes "Alright, let's give it a try.";
@@ -4599,12 +4575,12 @@ mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{
}
OnTouch:
- if ($God2 < 50) {
+ if ($God2 < $@god_check1) {
mes "[" + strcharinfo(0) + "]";
mes "Beh, no way out.";
close;
}
- if ($God3 > 99) {
+ if ($God3 >= $@god_check2) {
mes "[" + strcharinfo(0) + "]";
mes "Beh, no way out.";
close;
@@ -4667,7 +4643,7 @@ OnTimer301000:
end;
}
-mjo_dun02,126,34,1 script Grer#1 826,{
+mjo_dun02,126,34,1 script Grer#1 4_M_DWARF,{
if (god_brising > 47) {
mes "[Grer]";
mes "As we promised,";
@@ -4676,7 +4652,7 @@ mjo_dun02,126,34,1 script Grer#1 826,{
hideonnpc "Grer#1";
end;
}
- else if(god_brising == 46) {
+ else if (god_brising == 46) {
mes "[Grer]";
mes "My name is Grer.";
mes "I should have been";