diff options
Diffstat (limited to 'npc/quests/seals/brisingamen_seal.txt')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index b9ba27221..312fb5819 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -13,7 +13,7 @@ // 1.0a Removed duplicates [Toms] //============================================================ -prt_fild08.gat,175,374,3 script Bard#brising 51,{ +prt_fild08,175,374,3 script Bard#brising 51,{ if ($God2 > 49 && $God3 < 100) { @@ -715,7 +715,7 @@ prt_fild08.gat,175,374,3 script Bard#brising 51,{ } -yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{ +yuno_in04,47,113,1 script Studying Scholar#1 749,{ if($God3 == 100) { @@ -2098,7 +2098,7 @@ yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{ } -prt_church.gat,113,103,1 script Praying Man 798,{ +prt_church,113,103,1 script Praying Man 798,{ if($God2 < 50) { @@ -2832,7 +2832,7 @@ prt_church.gat,113,103,1 script Praying Man 798,{ } -prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ +prt_castle,80,52,0 script Personnel Record#hiddenbook1 111,{ if($God2 < 50) { @@ -2894,7 +2894,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "out of here!"; set god_brising,30; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } else @@ -2906,7 +2906,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "Get the hell"; mes "out of here!"; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } } @@ -2969,7 +2969,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "Get the hell out of here!"; set god_brising,30; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } else @@ -2984,7 +2984,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "I didn't get"; mes "to finish reading!)"; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } } @@ -3000,7 +3000,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ //-----------librarian---------------------------------------------------------- -prt_castle.gat,84,51,5 script Librarian#2 105,{ +prt_castle,84,51,5 script Librarian#2 105,{ if($God2 < 50) { @@ -3168,7 +3168,7 @@ prt_castle.gat,84,51,5 script Librarian#2 105,{ } -prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{ +prontera,260,354,4 script Woman#Rosa Ellenen 101,{ if($God2 < 50) { @@ -3277,7 +3277,7 @@ prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{ } -prontera.gat,262,353,0 script Gravestone 111,{ +prontera,262,353,0 script Gravestone 111,{ if($God2 > 49) { @@ -3310,7 +3310,7 @@ prontera.gat,262,353,0 script Gravestone 111,{ } -gef_dun01.gat,89,192,0 script #lowentrace 111,3,3,{ +gef_dun01,89,192,0 script #lowentrace 111,3,3,{ if($God2 < 50) { @@ -3435,7 +3435,7 @@ OnTouch: } -gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{ +gef_dun01,203,48,0 script #lowentrace1 111,3,3,{ if($God2 < 50) { @@ -3472,7 +3472,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{ mes "^6E7B8BThank you,"; mes "thank you so much...^000000"; close2; - warp "que_god02.gat",47,53; + warp "que_god02",47,53; end; L_Sorry: mes "[Lowen Ellenen]"; @@ -3487,7 +3487,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{ mes "^6E7B8BAh yes. This is it."; mes "You look very curious about me, yet I am amazed that you can hear my voice. Please let me tell you an old story.^000000"; close2; - warp "que_god02.gat",47,53; + warp "que_god02",47,53; end; } else if(god_brising == 25) @@ -3576,7 +3576,7 @@ OnTouch: } -que_god02.gat,48,55,3 script Lowen Ellenen 745,{ +que_god02,48,55,3 script Lowen Ellenen 745,{ if(god_brising == 30) { @@ -3674,13 +3674,13 @@ que_god02.gat,48,55,3 script Lowen Ellenen 745,{ mes "How come..."; mes "You're here?"; close2; - warp "geffen.gat",120,101; + warp "geffen",120,101; end; } } -que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{ +que_god02,54,64,4 script Soldier#1_brising 105,1,1,{ if(god_brising == 31) { @@ -3711,7 +3711,7 @@ que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{ OnTouch: if(god_brising == 31) { - warp "que_god02.gat",174,49; + warp "que_god02",174,49; donpcevent "#brisinsold::OnSold1Off"; donpcevent "#brisinsold2::OnSold2On"; end; @@ -3723,13 +3723,13 @@ OnTouch: mes "You are not permitted"; mes "to enter!"; close2; - warp "que_god02.gat",51,59; + warp "que_god02",51,59; end; } } -que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{ +que_god02,55,64,4 script Soldier#2_brising 105,1,1,{ mes "[Soldier]"; mes "Please back away."; @@ -3738,7 +3738,7 @@ que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{ close; } -que_god02.gat,1,1,1 script #brisinsold1 -1,{ +que_god02,1,1,1 script #brisinsold1 -1,{ OnSold1On: enablenpc "Soldier#1_brising"; @@ -3749,11 +3749,11 @@ OnSold1Off: end; } -que_god02.gat,1,1,1 script #brisinsold2 -1,{ +que_god02,1,1,1 script #brisinsold2 -1,{ OnInit: disablenpc "Soldier#2_brising"; - areawarp "que_god02.gat",100,128,85,3,"geffen.gat",120,100; + areawarp "que_god02",100,128,85,3,"geffen",120,100; end; OnSold2On: @@ -3762,19 +3762,19 @@ OnSold2On: end; OnTimer420000: - mapannounce "que_god02.gat","Lowen's spirit is beginning to weaken...",0,0x70DBDB; + mapannounce "que_god02","Lowen's spirit is beginning to weaken...",0,0x70DBDB; end; OnTimer480000: - mapannounce "que_god02.gat","Your presense in her past can't be maintained for much longer...",0,0x70DBDB; + mapannounce "que_god02","Your presense in her past can't be maintained for much longer...",0,0x70DBDB; end; OnTimer540000: - mapannounce "que_god02.gat","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB; + mapannounce "que_god02","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB; end; OnTimer542000: - areawarp "que_god02.gat",1,1,400,400,"geffen.gat",120,100; + areawarp "que_god02",1,1,400,400,"geffen",120,100; end; OnTimer550000: @@ -3787,14 +3787,14 @@ OnTimer550500: } -que_god02.gat,1,1,1 script #Warp_brising -1,{ +que_god02,1,1,1 script #Warp_brising -1,{ OnWarp: end; } -que_god02.gat,1,1,1 script #brisinsummon -1,{ +que_god02,1,1,1 script #brisinsummon -1,{ OnInit: disablenpc "#doppelganger1"; @@ -3865,15 +3865,15 @@ OnLowen2Off: OnSummon: attachrid $@BrisinRID$; - monster "que_god02.gat",34,128,"",1015,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",34,127,"",1015,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",80,127,"",1015,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",102,128,"",1036,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",130,128,"",1036,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",62,128,"",1041,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",64,127,"",1041,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",150,127,"",1041,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",176,127,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",102,128,"",1036,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",130,128,"",1036,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",62,128,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",64,127,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",150,127,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",176,127,"",1041,1,"#brisinsummon::OnMobDeath"; set brisinmobdead,9; end; @@ -3897,24 +3897,24 @@ OnReset: enablenpc "#hermite"; enablenpc "Lowen Ellenen#2"; disablenpc "Valkyrie#1"; - killmonster "que_god02.gat","#brisinsummon::OnMobDeath"; + killmonster "que_god02","#brisinsummon::OnMobDeath"; } -que_god02.gat,173,58,4 script #doppelganger1 739,{ +que_god02,173,58,4 script #doppelganger1 739,{ OnEmoGasp: emotion e_gasp; end; } -que_god02.gat,175,55,4 script #doppelganger2 739,{ +que_god02,175,55,4 script #doppelganger2 739,{ OnCast: specialeffect 59; end; } -que_god02.gat,175,54,1 script #lowen 745,{ +que_god02,175,54,1 script #lowen 745,{ OnEmoGasp: emotion e_gasp; @@ -3925,7 +3925,7 @@ OnCast: end; } -que_god02.gat,178,49,1 script #knight1 751,{ +que_god02,178,49,1 script #knight1 751,{ OnEmoGasp: emotion e_gasp; @@ -3936,7 +3936,7 @@ OnEmoGo: end; } -que_god02.gat,168,53,7 script #knight2 734,{ +que_god02,168,53,7 script #knight2 734,{ OnEmoGasp: emotion e_gasp; @@ -3947,7 +3947,7 @@ OnEmoGo: end; } -que_god02.gat,167,58,4 script #knight3 752,{ +que_god02,167,58,4 script #knight3 752,{ OnEmoGasp: emotion e_gasp; @@ -3958,7 +3958,7 @@ OnEmoGo: end; } -que_god02.gat,174,49,0 script #lowenone 139,0,0,{ +que_god02,174,49,0 script #lowenone 139,0,0,{ OnTouch: donpcevent "brisinsold2::OnSold2On"; @@ -3978,7 +3978,7 @@ OnTouch: mes "It wasn't any"; mes "trouble getting down here. But... We've got problems now."; next; - mapannounce "que_god02.gat","D...Doppelganger!!!",0,0x9CFF00; + mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00; mes "[" + strcharinfo(0) + "]"; mes "What...?!"; mes "Doppelganger?!"; @@ -3997,7 +3997,7 @@ OnTouch: mes "The commendant gave us the order..."; mes "And then..? And then what happened to me..?"; next; - mapannounce "que_god02.gat","Everyone, stay calm! Get into your positions!",0,0x9CFF00; + mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00; mes "^4E2F2F[Crusader Commander]"; mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000"; donpcevent "#knight1::OnEmoGo"; @@ -4016,7 +4016,7 @@ OnTouch: mes "Cast Grand Cross, now!^000000"; next; donpcevent "#lowen::OnCast"; - mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8; + mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; donpcevent "#brisinsummon::OnDoppel1Off"; donpcevent "#brisinsummon::OnDoppel2On"; donpcevent "#knight1::OnEmoGasp"; @@ -4031,7 +4031,7 @@ OnTouch: mes "Lowen!"; mes "Noooooooooo!!!"; close2; - warp "que_god02.gat",120,52; + warp "que_god02",120,52; donpcevent "#brisinsummon::OnDoppel2Off"; donpcevent "#brisinsummon::OnKnight1Off"; donpcevent "#brisinsummon::OnKnight2Off"; @@ -4040,9 +4040,9 @@ OnTouch: end; } -que_god02.gat,124,59,7 script #hermite 798,{ end; } +que_god02,124,59,7 script #hermite 798,{ end; } -que_god02.gat,120,52,0 script #monologue 139,0,0,{ +que_god02,120,52,0 script #monologue 139,0,0,{ OnTouch: mes "[" + strcharinfo(0) + "]"; @@ -4061,7 +4061,7 @@ OnTouch: mes "Using that's committing suicide! Lowen, don't do it!"; mes "Don't do that, Lowen!"; next; - mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8; + mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; mes "[Hermite Charles]"; mes "Lowen!"; mes "Noooooooooo!!!"; @@ -4071,7 +4071,7 @@ OnTouch: mes "Where did he go?"; mes "Was... Was that"; mes "from his mind?"; - mapannounce "que_god02.gat","What happened?! L-Lowen's gone!!",0,0xA8A8A8; + mapannounce "que_god02","What happened?! L-Lowen's gone!!",0,0xA8A8A8; next; mes "[Lowen Ellenen]"; mes "..."; @@ -4079,12 +4079,12 @@ OnTouch: mes "I know..."; mes "What happened..."; close2; - warp "que_god02.gat",18,127; + warp "que_god02",18,127; end; } -que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{ +que_god02,21,127,3 script Lowen Ellenen#2 745,{ mes "[Lowen Ellenen]"; mes "I was a fool."; @@ -4114,7 +4114,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{ mes "[Lowen Ellenen]"; mes "I went back to that place. I fought and I fought, trying to make penance for what I had done wrong..."; next; - mapannounce "que_god02.gat","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93; + mapannounce "que_god02","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93; mes "[Lowen Ellenen]"; mes "That voice..."; mes "Isn't this...?"; @@ -4134,7 +4134,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{ } -que_god02.gat,178,127,3 script Valkyrie#1 811,{ +que_god02,178,127,3 script Valkyrie#1 811,{ if(god_brising == 31) { @@ -4209,7 +4209,7 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{ enablenpc "#hermite"; enablenpc "Lowen Ellenen#2"; disablenpc "Valkyrie#1"; - warp "geffen.gat",120,101; + warp "geffen",120,101; end; L_No: mes "[Valkyrie]"; @@ -4289,13 +4289,13 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{ enablenpc "#hermite"; enablenpc "Lowen Ellenen#2"; disablenpc "Valkyrie#1"; - warp "geffen.gat",120,101; + warp "geffen",120,101; end; } } -xmas.gat,38,105,0 script #brisindwarf1 111,3,3,{ +xmas,38,105,0 script #brisindwarf1 111,3,3,{ if($God2 < 50) { @@ -4482,7 +4482,7 @@ OnAlfrikOff: } -xmas.gat,36,103,4 script Alfrik#1 826,{ +xmas,36,103,4 script Alfrik#1 826,{ if (god_brising == 49) { @@ -4764,7 +4764,7 @@ xmas.gat,36,103,4 script Alfrik#1 826,{ } -prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{ +prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{ if($God2 < 50) { @@ -4787,7 +4787,7 @@ prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{ menu "Step on it.",-,"Sweep the surface.",L_Sweep,"Scratch the surface.",L_Scratch,"Kick it.",L_Kick; mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward into the ground, and you fall downward...^000000"; close2; - warp "prt_fild02.gat",165,224; + warp "prt_fild02",165,224; end; L_Sweep: mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000"; @@ -4953,7 +4953,7 @@ OnDvalinOff: end; } -prt_fild02.gat,185,270,3 script Dvalin#1 826,{ +prt_fild02,185,270,3 script Dvalin#1 826,{ if (god_brising > 43) { @@ -5061,7 +5061,7 @@ prt_fild02.gat,185,270,3 script Dvalin#1 826,{ } -mjolnir_09.gat,85,129,0 script #brisindwarf3 111,3,3,{ +mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{ if($God2 < 50) { @@ -5150,7 +5150,7 @@ OnBerlingOff: end; } -mjolnir_09.gat,87,129,3 script Berling#1 826,{ +mjolnir_09,87,129,3 script Berling#1 826,{ if(god_brising > 44) { @@ -5278,7 +5278,7 @@ mjolnir_09.gat,87,129,3 script Berling#1 826,{ } -mjo_dun02.gat,126,36,0 script #brisindwarf4 111,3,3,{ +mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{ if($God2 < 50) { @@ -5423,24 +5423,24 @@ OnTouch: } else { - warp "mjo_dun02.gat",118,56; + warp "mjo_dun02",118,56; end; } OnTimer1000: - mapannounce "mjo_dun02.gat","Grer: Hurry and show that I can trust you!",0,0x70DBDB; + mapannounce "mjo_dun02","Grer: Hurry and show that I can trust you!",0,0x70DBDB; end; OnTimer240000: - mapannounce "mjo_dun02.gat","Grer: Grrr, I won't wait much longer!",0,0x70DBDB; + mapannounce "mjo_dun02","Grer: Grrr, I won't wait much longer!",0,0x70DBDB; end; OnTimer298000: - mapannounce "mjo_dun02.gat","Grer: Farewell, human!",0,0x70DBDB; + mapannounce "mjo_dun02","Grer: Farewell, human!",0,0x70DBDB; end; OnTimer300000: - warp "mjo_dun02.gat",118,56; + warp "mjo_dun02",118,56; disablenpc "Grer#1"; end; @@ -5461,7 +5461,7 @@ OnGrerOff: end; } -mjo_dun02.gat,126,34,1 script Grer#1 826,{ +mjo_dun02,126,34,1 script Grer#1 826,{ if(god_brising > 47) { |