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-rw-r--r--npc/quests/seals/brisingamen_seal.txt150
1 files changed, 75 insertions, 75 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index b9ba27221..312fb5819 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -13,7 +13,7 @@
// 1.0a Removed duplicates [Toms]
//============================================================
-prt_fild08.gat,175,374,3 script Bard#brising 51,{
+prt_fild08,175,374,3 script Bard#brising 51,{
if ($God2 > 49 && $God3 < 100)
{
@@ -715,7 +715,7 @@ prt_fild08.gat,175,374,3 script Bard#brising 51,{
}
-yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{
+yuno_in04,47,113,1 script Studying Scholar#1 749,{
if($God3 == 100)
{
@@ -2098,7 +2098,7 @@ yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{
}
-prt_church.gat,113,103,1 script Praying Man 798,{
+prt_church,113,103,1 script Praying Man 798,{
if($God2 < 50)
{
@@ -2832,7 +2832,7 @@ prt_church.gat,113,103,1 script Praying Man 798,{
}
-prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
+prt_castle,80,52,0 script Personnel Record#hiddenbook1 111,{
if($God2 < 50)
{
@@ -2894,7 +2894,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "out of here!";
set god_brising,30;
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
else
@@ -2906,7 +2906,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "Get the hell";
mes "out of here!";
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
}
@@ -2969,7 +2969,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "Get the hell out of here!";
set god_brising,30;
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
else
@@ -2984,7 +2984,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
mes "I didn't get";
mes "to finish reading!)";
close2;
- warp "prt_castle.gat",94,37;
+ warp "prt_castle",94,37;
end;
}
}
@@ -3000,7 +3000,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{
//-----------librarian----------------------------------------------------------
-prt_castle.gat,84,51,5 script Librarian#2 105,{
+prt_castle,84,51,5 script Librarian#2 105,{
if($God2 < 50)
{
@@ -3168,7 +3168,7 @@ prt_castle.gat,84,51,5 script Librarian#2 105,{
}
-prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{
+prontera,260,354,4 script Woman#Rosa Ellenen 101,{
if($God2 < 50)
{
@@ -3277,7 +3277,7 @@ prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{
}
-prontera.gat,262,353,0 script Gravestone 111,{
+prontera,262,353,0 script Gravestone 111,{
if($God2 > 49)
{
@@ -3310,7 +3310,7 @@ prontera.gat,262,353,0 script Gravestone 111,{
}
-gef_dun01.gat,89,192,0 script #lowentrace 111,3,3,{
+gef_dun01,89,192,0 script #lowentrace 111,3,3,{
if($God2 < 50)
{
@@ -3435,7 +3435,7 @@ OnTouch:
}
-gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{
+gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
if($God2 < 50)
{
@@ -3472,7 +3472,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{
mes "^6E7B8BThank you,";
mes "thank you so much...^000000";
close2;
- warp "que_god02.gat",47,53;
+ warp "que_god02",47,53;
end;
L_Sorry:
mes "[Lowen Ellenen]";
@@ -3487,7 +3487,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{
mes "^6E7B8BAh yes. This is it.";
mes "You look very curious about me, yet I am amazed that you can hear my voice. Please let me tell you an old story.^000000";
close2;
- warp "que_god02.gat",47,53;
+ warp "que_god02",47,53;
end;
}
else if(god_brising == 25)
@@ -3576,7 +3576,7 @@ OnTouch:
}
-que_god02.gat,48,55,3 script Lowen Ellenen 745,{
+que_god02,48,55,3 script Lowen Ellenen 745,{
if(god_brising == 30)
{
@@ -3674,13 +3674,13 @@ que_god02.gat,48,55,3 script Lowen Ellenen 745,{
mes "How come...";
mes "You're here?";
close2;
- warp "geffen.gat",120,101;
+ warp "geffen",120,101;
end;
}
}
-que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{
+que_god02,54,64,4 script Soldier#1_brising 105,1,1,{
if(god_brising == 31)
{
@@ -3711,7 +3711,7 @@ que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{
OnTouch:
if(god_brising == 31)
{
- warp "que_god02.gat",174,49;
+ warp "que_god02",174,49;
donpcevent "#brisinsold::OnSold1Off";
donpcevent "#brisinsold2::OnSold2On";
end;
@@ -3723,13 +3723,13 @@ OnTouch:
mes "You are not permitted";
mes "to enter!";
close2;
- warp "que_god02.gat",51,59;
+ warp "que_god02",51,59;
end;
}
}
-que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{
+que_god02,55,64,4 script Soldier#2_brising 105,1,1,{
mes "[Soldier]";
mes "Please back away.";
@@ -3738,7 +3738,7 @@ que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{
close;
}
-que_god02.gat,1,1,1 script #brisinsold1 -1,{
+que_god02,1,1,1 script #brisinsold1 -1,{
OnSold1On:
enablenpc "Soldier#1_brising";
@@ -3749,11 +3749,11 @@ OnSold1Off:
end;
}
-que_god02.gat,1,1,1 script #brisinsold2 -1,{
+que_god02,1,1,1 script #brisinsold2 -1,{
OnInit:
disablenpc "Soldier#2_brising";
- areawarp "que_god02.gat",100,128,85,3,"geffen.gat",120,100;
+ areawarp "que_god02",100,128,85,3,"geffen",120,100;
end;
OnSold2On:
@@ -3762,19 +3762,19 @@ OnSold2On:
end;
OnTimer420000:
- mapannounce "que_god02.gat","Lowen's spirit is beginning to weaken...",0,0x70DBDB;
+ mapannounce "que_god02","Lowen's spirit is beginning to weaken...",0,0x70DBDB;
end;
OnTimer480000:
- mapannounce "que_god02.gat","Your presense in her past can't be maintained for much longer...",0,0x70DBDB;
+ mapannounce "que_god02","Your presense in her past can't be maintained for much longer...",0,0x70DBDB;
end;
OnTimer540000:
- mapannounce "que_god02.gat","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB;
+ mapannounce "que_god02","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB;
end;
OnTimer542000:
- areawarp "que_god02.gat",1,1,400,400,"geffen.gat",120,100;
+ areawarp "que_god02",1,1,400,400,"geffen",120,100;
end;
OnTimer550000:
@@ -3787,14 +3787,14 @@ OnTimer550500:
}
-que_god02.gat,1,1,1 script #Warp_brising -1,{
+que_god02,1,1,1 script #Warp_brising -1,{
OnWarp:
end;
}
-que_god02.gat,1,1,1 script #brisinsummon -1,{
+que_god02,1,1,1 script #brisinsummon -1,{
OnInit:
disablenpc "#doppelganger1";
@@ -3865,15 +3865,15 @@ OnLowen2Off:
OnSummon:
attachrid $@BrisinRID$;
- monster "que_god02.gat",34,128,"",1015,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",34,127,"",1015,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",80,127,"",1015,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",102,128,"",1036,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",130,128,"",1036,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",62,128,"",1041,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",64,127,"",1041,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",150,127,"",1041,1,"#brisinsummon::OnMobDeath";
- monster "que_god02.gat",176,127,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",102,128,"",1036,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",130,128,"",1036,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",62,128,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",64,127,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",150,127,"",1041,1,"#brisinsummon::OnMobDeath";
+ monster "que_god02",176,127,"",1041,1,"#brisinsummon::OnMobDeath";
set brisinmobdead,9;
end;
@@ -3897,24 +3897,24 @@ OnReset:
enablenpc "#hermite";
enablenpc "Lowen Ellenen#2";
disablenpc "Valkyrie#1";
- killmonster "que_god02.gat","#brisinsummon::OnMobDeath";
+ killmonster "que_god02","#brisinsummon::OnMobDeath";
}
-que_god02.gat,173,58,4 script #doppelganger1 739,{
+que_god02,173,58,4 script #doppelganger1 739,{
OnEmoGasp:
emotion e_gasp;
end;
}
-que_god02.gat,175,55,4 script #doppelganger2 739,{
+que_god02,175,55,4 script #doppelganger2 739,{
OnCast:
specialeffect 59;
end;
}
-que_god02.gat,175,54,1 script #lowen 745,{
+que_god02,175,54,1 script #lowen 745,{
OnEmoGasp:
emotion e_gasp;
@@ -3925,7 +3925,7 @@ OnCast:
end;
}
-que_god02.gat,178,49,1 script #knight1 751,{
+que_god02,178,49,1 script #knight1 751,{
OnEmoGasp:
emotion e_gasp;
@@ -3936,7 +3936,7 @@ OnEmoGo:
end;
}
-que_god02.gat,168,53,7 script #knight2 734,{
+que_god02,168,53,7 script #knight2 734,{
OnEmoGasp:
emotion e_gasp;
@@ -3947,7 +3947,7 @@ OnEmoGo:
end;
}
-que_god02.gat,167,58,4 script #knight3 752,{
+que_god02,167,58,4 script #knight3 752,{
OnEmoGasp:
emotion e_gasp;
@@ -3958,7 +3958,7 @@ OnEmoGo:
end;
}
-que_god02.gat,174,49,0 script #lowenone 139,0,0,{
+que_god02,174,49,0 script #lowenone 139,0,0,{
OnTouch:
donpcevent "brisinsold2::OnSold2On";
@@ -3978,7 +3978,7 @@ OnTouch:
mes "It wasn't any";
mes "trouble getting down here. But... We've got problems now.";
next;
- mapannounce "que_god02.gat","D...Doppelganger!!!",0,0x9CFF00;
+ mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00;
mes "[" + strcharinfo(0) + "]";
mes "What...?!";
mes "Doppelganger?!";
@@ -3997,7 +3997,7 @@ OnTouch:
mes "The commendant gave us the order...";
mes "And then..? And then what happened to me..?";
next;
- mapannounce "que_god02.gat","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
+ mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
mes "^4E2F2F[Crusader Commander]";
mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
donpcevent "#knight1::OnEmoGo";
@@ -4016,7 +4016,7 @@ OnTouch:
mes "Cast Grand Cross, now!^000000";
next;
donpcevent "#lowen::OnCast";
- mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
+ mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
donpcevent "#brisinsummon::OnDoppel1Off";
donpcevent "#brisinsummon::OnDoppel2On";
donpcevent "#knight1::OnEmoGasp";
@@ -4031,7 +4031,7 @@ OnTouch:
mes "Lowen!";
mes "Noooooooooo!!!";
close2;
- warp "que_god02.gat",120,52;
+ warp "que_god02",120,52;
donpcevent "#brisinsummon::OnDoppel2Off";
donpcevent "#brisinsummon::OnKnight1Off";
donpcevent "#brisinsummon::OnKnight2Off";
@@ -4040,9 +4040,9 @@ OnTouch:
end;
}
-que_god02.gat,124,59,7 script #hermite 798,{ end; }
+que_god02,124,59,7 script #hermite 798,{ end; }
-que_god02.gat,120,52,0 script #monologue 139,0,0,{
+que_god02,120,52,0 script #monologue 139,0,0,{
OnTouch:
mes "[" + strcharinfo(0) + "]";
@@ -4061,7 +4061,7 @@ OnTouch:
mes "Using that's committing suicide! Lowen, don't do it!";
mes "Don't do that, Lowen!";
next;
- mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
+ mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
mes "[Hermite Charles]";
mes "Lowen!";
mes "Noooooooooo!!!";
@@ -4071,7 +4071,7 @@ OnTouch:
mes "Where did he go?";
mes "Was... Was that";
mes "from his mind?";
- mapannounce "que_god02.gat","What happened?! L-Lowen's gone!!",0,0xA8A8A8;
+ mapannounce "que_god02","What happened?! L-Lowen's gone!!",0,0xA8A8A8;
next;
mes "[Lowen Ellenen]";
mes "...";
@@ -4079,12 +4079,12 @@ OnTouch:
mes "I know...";
mes "What happened...";
close2;
- warp "que_god02.gat",18,127;
+ warp "que_god02",18,127;
end;
}
-que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{
+que_god02,21,127,3 script Lowen Ellenen#2 745,{
mes "[Lowen Ellenen]";
mes "I was a fool.";
@@ -4114,7 +4114,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{
mes "[Lowen Ellenen]";
mes "I went back to that place. I fought and I fought, trying to make penance for what I had done wrong...";
next;
- mapannounce "que_god02.gat","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93;
+ mapannounce "que_god02","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93;
mes "[Lowen Ellenen]";
mes "That voice...";
mes "Isn't this...?";
@@ -4134,7 +4134,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{
}
-que_god02.gat,178,127,3 script Valkyrie#1 811,{
+que_god02,178,127,3 script Valkyrie#1 811,{
if(god_brising == 31)
{
@@ -4209,7 +4209,7 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{
enablenpc "#hermite";
enablenpc "Lowen Ellenen#2";
disablenpc "Valkyrie#1";
- warp "geffen.gat",120,101;
+ warp "geffen",120,101;
end;
L_No:
mes "[Valkyrie]";
@@ -4289,13 +4289,13 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{
enablenpc "#hermite";
enablenpc "Lowen Ellenen#2";
disablenpc "Valkyrie#1";
- warp "geffen.gat",120,101;
+ warp "geffen",120,101;
end;
}
}
-xmas.gat,38,105,0 script #brisindwarf1 111,3,3,{
+xmas,38,105,0 script #brisindwarf1 111,3,3,{
if($God2 < 50)
{
@@ -4482,7 +4482,7 @@ OnAlfrikOff:
}
-xmas.gat,36,103,4 script Alfrik#1 826,{
+xmas,36,103,4 script Alfrik#1 826,{
if (god_brising == 49)
{
@@ -4764,7 +4764,7 @@ xmas.gat,36,103,4 script Alfrik#1 826,{
}
-prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{
+prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{
if($God2 < 50)
{
@@ -4787,7 +4787,7 @@ prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{
menu "Step on it.",-,"Sweep the surface.",L_Sweep,"Scratch the surface.",L_Scratch,"Kick it.",L_Kick;
mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward into the ground, and you fall downward...^000000";
close2;
- warp "prt_fild02.gat",165,224;
+ warp "prt_fild02",165,224;
end;
L_Sweep:
mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000";
@@ -4953,7 +4953,7 @@ OnDvalinOff:
end;
}
-prt_fild02.gat,185,270,3 script Dvalin#1 826,{
+prt_fild02,185,270,3 script Dvalin#1 826,{
if (god_brising > 43)
{
@@ -5061,7 +5061,7 @@ prt_fild02.gat,185,270,3 script Dvalin#1 826,{
}
-mjolnir_09.gat,85,129,0 script #brisindwarf3 111,3,3,{
+mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{
if($God2 < 50)
{
@@ -5150,7 +5150,7 @@ OnBerlingOff:
end;
}
-mjolnir_09.gat,87,129,3 script Berling#1 826,{
+mjolnir_09,87,129,3 script Berling#1 826,{
if(god_brising > 44)
{
@@ -5278,7 +5278,7 @@ mjolnir_09.gat,87,129,3 script Berling#1 826,{
}
-mjo_dun02.gat,126,36,0 script #brisindwarf4 111,3,3,{
+mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{
if($God2 < 50)
{
@@ -5423,24 +5423,24 @@ OnTouch:
}
else
{
- warp "mjo_dun02.gat",118,56;
+ warp "mjo_dun02",118,56;
end;
}
OnTimer1000:
- mapannounce "mjo_dun02.gat","Grer: Hurry and show that I can trust you!",0,0x70DBDB;
+ mapannounce "mjo_dun02","Grer: Hurry and show that I can trust you!",0,0x70DBDB;
end;
OnTimer240000:
- mapannounce "mjo_dun02.gat","Grer: Grrr, I won't wait much longer!",0,0x70DBDB;
+ mapannounce "mjo_dun02","Grer: Grrr, I won't wait much longer!",0,0x70DBDB;
end;
OnTimer298000:
- mapannounce "mjo_dun02.gat","Grer: Farewell, human!",0,0x70DBDB;
+ mapannounce "mjo_dun02","Grer: Farewell, human!",0,0x70DBDB;
end;
OnTimer300000:
- warp "mjo_dun02.gat",118,56;
+ warp "mjo_dun02",118,56;
disablenpc "Grer#1";
end;
@@ -5461,7 +5461,7 @@ OnGrerOff:
end;
}
-mjo_dun02.gat,126,34,1 script Grer#1 826,{
+mjo_dun02,126,34,1 script Grer#1 826,{
if(god_brising > 47)
{