diff options
Diffstat (limited to 'npc/quests/seals/brisingamen_seal.txt')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 171 |
1 files changed, 84 insertions, 87 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index a519a5e62..34e1a76b0 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -440,7 +440,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ next; mes "[Nelliorde]"; mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!"; - set god_brising,1; + god_brising = 1; close2; break; case 2: @@ -888,7 +888,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "[Enrico Kaili]"; mes "Please..."; mes "Take this."; - set god_brising,50; + god_brising = 50; getitem 616,1; // Old_Card_Album getexp (checkre(3))?60000:600000,0; next; @@ -896,7 +896,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "Please accept this as my way of thanking you for assisting in my"; mes "research. If the opportunity arises, I would like to ask you for your help once again. Now please, take care."; if ($God3 < $@god_check2) - set $God3,$God3 +1; + $God3 += 1; if ($God3 == $@god_check1) announce "The 3rd Seal of [Brisingamen] has appeared.",bc_all; else if ($God3 == $@god_check2) { @@ -961,7 +961,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "waiting for? Please"; mes "come back as soon"; mes "as possible."; - set god_brising,48; + god_brising = 48; close; case 2: mes "[" + strcharinfo(0) + "]"; @@ -981,7 +981,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "Hurry and seek him"; mes "out! And I thank you"; mes "in advance."; - set god_brising,48; + god_brising = 48; close; } } @@ -1192,7 +1192,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "able to learn what"; mes "the goddess Freya has"; mes "left behind in Rune-Midgard..."; - set god_brising,40; + god_brising = 40; close; case 2: mes "[Enrico Kaili]"; @@ -1211,7 +1211,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "able to learn what"; mes "the goddess Freya has"; mes "left behind in Rune-Midgard..."; - set god_brising,40; + god_brising = 40; close; } } @@ -1306,7 +1306,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "letter addressed to Hermite"; mes "Charles that is sealed with"; mes "red wax.^000000"; - set god_brising,3; + god_brising = 3; close; } } @@ -1329,7 +1329,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ next; mes "[Enrico Kaili]"; mes "I suppose I can try to find another adventurer to help me. But if you change your mind later, please do not hesitate to lend me your assistance."; - set god_brising,2; + god_brising = 2; close; case 2: mes "[Enrico Kaili]"; @@ -1363,7 +1363,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "letter addressed to Hermite"; mes "Charles that is sealed with"; mes "red wax.^000000"; - set god_brising,3; + god_brising = 3; close; } } @@ -1395,7 +1395,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ } prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ - if ($God2 < $@god_check1) { + if ($God2 < $@god_check1) { mes "[Praying Man]"; mes "Let everyone live a life"; mes "of happiness. Let there be"; @@ -1475,7 +1475,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "You know everything now."; mes "Please leave me alone."; mes "^333333*Sigh...*^000000"; - set god_brising,35; + god_brising = 35; close; } else if (god_brising > 19 && god_brising < 34) { @@ -1495,7 +1495,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "for the trouble,"; mes "but I think you"; mes "better try again."; - set god_brising,10; + god_brising = 10; close; } else if (god_brising == 11) { @@ -1519,7 +1519,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "killed her?!"; mes "Don't you understand"; mes "the way I feel?"; - set god_brising,20; + god_brising = 20; close; } else if (god_brising == 10) { @@ -1629,14 +1629,14 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "anything that"; mes "you can. I beg"; mes "of you..."; - set god_brising,10; + god_brising = 10; close; case 2: mes "[Hermite Charles]"; mes "^333333*Sigh*^000000"; mes "I understand."; mes "But if you don't help me, then Kaili won't get the help he needs..."; - set god_brising,9; + god_brising = 9; close; } case 2: @@ -1649,7 +1649,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; mes "[Hermite Charles]"; mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore..."; - set god_brising,9; + god_brising = 9; close; case 3: mes "[Hermite Charles]"; @@ -1674,7 +1674,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "That was the last time..."; mes "Please find out anything"; mes "you can. I beg you..."; - set god_brising,10; + god_brising = 10; close; } case 2: @@ -1686,7 +1686,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "I won't waste any more of"; mes "your time. I'll accept Kaili's letter and wait until I find someone who'll listen to"; mes "my story and help me."; - set god_brising,5; + god_brising = 5; close; } } @@ -1715,7 +1715,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ switch(select("Leave him alone.:Give him Kaili's Letter.")) { case 1: mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000"; - set god_brising,4; + god_brising = 4; close; case 2: mes "[Hermite Charles]"; @@ -1818,14 +1818,14 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "anything that"; mes "you can. I beg"; mes "of you..."; - set god_brising,10; + god_brising = 10; close; case 2: mes "[Hermite Charles]"; mes "^333333*Sigh*^000000"; mes "I understand."; mes "But if you don't help me, then Kaili won't get the help he needs..."; - set god_brising,9; + god_brising = 9; close; } case 2: @@ -1838,7 +1838,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; mes "[Hermite Charles]"; mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore..."; - set god_brising,9; + god_brising = 9; close; case 3: mes "[Hermite Charles]"; @@ -1863,7 +1863,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "That was the last time..."; mes "Please find out anything"; mes "you can. I beg you..."; - set god_brising,10; + god_brising = 10; close; } case 2: @@ -1875,7 +1875,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "I won't waste any more of"; mes "your time. I'll accept Kaili's letter and wait until I find someone who'll listen to"; mes "my story and help me."; - set god_brising,5; + god_brising = 5; close; } } @@ -1903,7 +1903,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ switch(select("Leave him alone.:Give him Kaili's Letter.")) { case 1: mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000"; - set god_brising,4; + god_brising = 4; close; case 2: mes "[Hermite Charles]"; @@ -2006,14 +2006,14 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "anything that"; mes "you can. I beg"; mes "of you..."; - set god_brising,10; + god_brising = 10; close; case 2: mes "[Hermite Charles]"; mes "^333333*Sigh*^000000"; mes "I understand."; mes "But if you don't help me, then Kaili won't get the help he needs..."; - set god_brising,9; + god_brising = 9; close; } case 2: @@ -2026,7 +2026,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; mes "[Hermite Charles]"; mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore..."; - set god_brising,9; + god_brising = 9; close; case 3: mes "[Hermite Charles]"; @@ -2051,7 +2051,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "That was the last time..."; mes "Please find out anything"; mes "you can. I beg you..."; - set god_brising,10; + god_brising = 10; close; } case 2: @@ -2063,7 +2063,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "I won't waste any more of"; mes "your time. I'll accept Kaili's letter and wait until I find someone who'll listen to"; mes "my story and help me."; - set god_brising,5; + god_brising = 5; close; } } @@ -2110,7 +2110,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "saying anything. Huh."; mes "Now let's see..."; next; - set .@bookrand,rand(1,3); + .@bookrand = rand(1,3); if (.@bookrand == 1) { mes "[Personnel Record]"; mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000"; @@ -2145,7 +2145,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "who are you!"; mes "Get the hell"; mes "out of here!"; - set god_brising,30; + god_brising = 30; close2; warp "prt_castle",94,37; end; @@ -2178,7 +2178,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "information the"; mes "Librarian told me!"; next; - set .@bookrand,rand(1,3); + .@bookrand = rand(1,3); if (.@bookrand == 1) { mes "[" + strcharinfo(0) + "]"; mes "I should read this"; @@ -2230,7 +2230,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "who are you!"; mes "Get the hell"; mes "out of here!"; - set god_brising,30; + god_brising = 30; close2; warp "prt_castle",94,37; end; @@ -2242,7 +2242,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "who are you!"; mes "Get the hell"; mes "out of here!"; - set god_brising,26; + god_brising = 26; next; mes "["+ strcharinfo(0) +"]"; mes "(Nuts...!"; @@ -2269,13 +2269,13 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ mes "Don't touch anything!"; close; } - if ($God3 >= $@god_check2) { + if ($God3 >= $@god_check2) { mes "[Librarian]"; mes "What are you doing here?"; mes "Don't touch anything!"; close; } - if (god_brising > 24 && god_brising < 27) { + if (god_brising > 24 && god_brising < 27) { mes "[Librarian]"; mes "Zzzzz..."; mes "...Zzzzz..."; @@ -2283,8 +2283,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ next; mes "^3355FFThis librarian seems to be deeply asleep. It'd be smarter not to wake him if you want to check the Crusader Personnel Records.^000000"; close; - } - else if (god_brising == 10) { + } else if (god_brising == 10) { mes "[Librarian]"; mes "All confidential personnel records are kept here in the royal library. However, you need authorization"; mes "for full access."; @@ -2341,7 +2340,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ mes "I'm sorry, but"; mes "that's all I know."; mes "Thank you..."; - set god_brising,11; + god_brising = 11; close; } case 2: @@ -2369,7 +2368,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ mes "information I have,"; mes "sir. I'm truly sorry"; mes "for your loss."; - set god_brising,11; + god_brising = 11; close; } else { @@ -2416,7 +2415,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ next; mes "[Librarian]"; mes "He retired from the service a few years ago. I'd like to give you his address, but we don't have any of that information."; - set god_brising,12; + god_brising = 12; close; } } @@ -2526,10 +2525,9 @@ prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{ mes "Crusader Personnel"; mes "Records that might"; mes "explain something?"; - set god_brising,25; + god_brising = 25; close; - } - else if ((god_brising) > 9 && (god_brising < 20)) { + } else if ((god_brising) > 9 && (god_brising < 20)) { mes "[Rosa Ellenen]"; mes "This is my little"; mes "sister's grave..."; @@ -2548,10 +2546,9 @@ prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{ mes "[Rosa Ellenen]"; mes "Anyway, thank you for visiting"; mes "my little sister. It's good to know she has friends, even after she's passed on."; - set god_brising,11; + god_brising = 11; close; - } - else { + } else { mes "[Rosa Ellenen]"; mes "Oh hello..."; mes "Have you come"; @@ -2588,7 +2585,7 @@ prontera,262,353,0 script Gravestone HIDDEN_NPC,{ close; } } - + gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "^3355FFIt's just an old,"; @@ -2694,7 +2691,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ mes "[The voice of a female]"; mes "^6E7B8BUm..."; mes "If you want to meet me again, just say my name out loud. '^000000Lowen^6E7B8B.'^000000"; - set god_brising,21; + god_brising = 21; close; } } @@ -2826,7 +2823,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{ mes "[The voice of a female]"; mes "^6E7B8BUm..."; mes "If you want to meet me again, just say my name out loud. '^000000Lowen^6E7B8B.'^000000"; - set god_brising,21; + god_brising = 21; close; } } @@ -2929,7 +2926,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "[" + strcharinfo(0) + "]"; mes "Now,"; mes "shall we go in?"; - set god_brising,31; + god_brising = 31; close; } } @@ -2952,7 +2949,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ } que_god02,54,64,4 script Soldier#1_brising 8W_SOLDIER,1,1,{ - if (god_brising == 31) { + if (god_brising == 31) { mes "[Soldier]"; mes "Have you volunteered for monster subjugation? Would you like to start the mission now?"; next; @@ -3040,7 +3037,7 @@ OnTimer550500: end; } - + que_god02,1,1,1 script #brisinsummon -1,{ OnInit: @@ -3111,7 +3108,7 @@ OnLowen2Off: end; OnSummon: - set .brisinmobdead,9; + .brisinmobdead = 9; monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath"; monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath"; monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath"; @@ -3124,9 +3121,9 @@ OnSummon: end; OnMobDeath: - set .brisinmobdead,.brisinmobdead -1; + --.brisinmobdead; if (.brisinmobdead > 0) end; - set god_brising,31; + god_brising = 31; hideoffnpc "Valkyrie#1"; end; @@ -3237,7 +3234,7 @@ OnTouch: } que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; } - + que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{ OnTouch: @@ -3400,7 +3397,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "I shall send you"; mes "back to where you"; mes "belong."; - set god_brising,34; + god_brising = 34; next; mes "[Valkyrie]"; mes "For Odin's honor..."; @@ -3484,7 +3481,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "I shall send you"; mes "back to where you"; mes "belong."; - set god_brising,34; + god_brising = 34; next; mes "[Valkyrie]"; mes "For Odin's honor..."; @@ -3553,7 +3550,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ case 4: mes "[" + strcharinfo(0) + "]"; mes "The beauty of the stars"; - set .@point,.@point + 10; + .@point += 10; break; case 5: mes "[" + strcharinfo(0) + "]"; @@ -3566,7 +3563,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ break; case 2: mes "Wanes in comparison."; - set .@point,.@point + 10; + .@point += 10; break; case 3: mes "All of our hearts in"; @@ -3593,13 +3590,13 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ break; case 5: mes "We lost our hearts"; - set .@point,.@point + 10; + .@point += 10; break; } switch(select("To that golden hair:To that beautiful hair:All of our hearts in:To the steps in:To those dazzling eyes")) { case 1: mes "To that golden hair"; - set .@point,.@point + 10; + .@point += 10; break; case 2: mes "To that beautiful hair"; @@ -3623,7 +3620,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ break; case 3: mes "And those dazzling eyes."; - set .@point,.@point + 10; + .@point += 10; break; case 4: mes "To the steps in"; @@ -3736,7 +3733,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "Now..."; mes "Leave me"; mes "in peace."; - set god_brising,49; + god_brising = 49; close2; hideonnpc "Alfrik#1"; end; @@ -3801,7 +3798,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "[Alfrik]"; mes "Go wake all my brothers!"; mes "Let's see if the Brisingamen can be made once again! First, go and wake Dvalin before the gods and giants find out!"; - set god_brising,41; + god_brising = 41; close2; hideonnpc "Alfrik#1"; end; @@ -3855,7 +3852,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "[Alfrik]"; mes "Go wake all my brothers!"; mes "Let's see if the Brisingamen can be made once again! First, go and wake Dvalin before the gods and giants find out!"; - set god_brising,41; + god_brising = 41; close2; hideonnpc "Alfrik#1"; end; @@ -3893,7 +3890,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "We surrendered our hearts"; mes "To those tender teardrops"; mes "Those seductive red lips.^000000"; - set god_brising,42; + god_brising = 42; close2; hideonnpc "Alfrik#1"; end; @@ -3931,7 +3928,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ mes "We surrendered our hearts"; mes "To those tender teardrops"; mes "Those seductive red lips.^000000"; - set god_brising,42; + god_brising = 42; close2; hideonnpc "Alfrik#1"; end; @@ -4021,7 +4018,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "[" + strcharinfo(0) + "]"; mes "Another puzzle?"; mes "This was just like when I had to give Alfrik's password. Okay, let me see..."; - set .@point,0; + .@point = 0; next; switch(select("To the tear drops dripping on the way:Her lovely scent:We gave:To the seducing red lips:Our hearts in")) { case 1: @@ -4031,7 +4028,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ case 2: mes "["+ strcharinfo(0) +"]"; mes "Her lovely scent"; - set .@point,.@point + 10; + .@point += 10; break; case 3: mes "["+ strcharinfo(0) +"]"; @@ -4049,7 +4046,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ switch(select("Still lingers in the wind.:To the scent drifted in the wind:We gave:To the seducing red lips:Our hearts in")) { case 1: mes "Still lingers in the wind."; - set .@point,.@point + 10; + .@point += 10; break; case 2: mes "To the scent drifted in the wind"; @@ -4075,7 +4072,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ break; case 4: mes "We surrendered our hearts"; - set .@point,.@point + 10; + .@point += 10; case 5: mes "Our hearts in"; break; @@ -4089,7 +4086,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ break; case 3: mes "To those tender teardrops"; - set .@point,.@point + 10; + .@point += 10; break; case 4: mes "To the seducing red lips"; @@ -4113,7 +4110,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ break; case 5: mes "Those seductive red lips"; - set .@point,.@point + 10; + .@point += 10; break; } next; @@ -4245,7 +4242,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{ mes "you are the one who"; mes "can answer the question."; mes "Hahahaha!"; - set god_brising,43; + god_brising = 43; close2; hideonnpc "Dvalin#1"; end; @@ -4429,7 +4426,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "[Berling]"; mes "Memorize all five lines of this song exactly. Now take this golden teardrop and please seek out Grer."; specialeffect2 EF_IMPOSITIO; - set god_brising,44; + god_brising = 44; close2; hideonnpc "Berling#1"; end; @@ -4509,35 +4506,35 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ mes "What was the first line...?"; next; input @dwarfsong1$; - if (@dwarfsong1$ == "No jewel in the world can compare.") set @point,@point +1; + if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1; mes "[" + strcharinfo(0) + "]"; mes " " + @dwarfsong1$ + ""; mes "Then...ummm.."; mes "The second line?"; next; input @dwarfsong2$; - if (@dwarfsong2$ == "Our masterpiece made from love.") set @point,@point +1; + if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1; mes "[" + strcharinfo(0) + "]"; mes " " + @dwarfsong2$ + ""; mes "Now, what was"; mes "the third line...?"; next; input @dwarfsong3$; - if (@dwarfsong3$ == "She wanted the dazzling necklace.") set @point,@point +1; + if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1; mes "[" + strcharinfo(0) + "]"; mes " " + @dwarfsong3$ + ""; mes "Now, the fourth"; mes "line after that..."; next; input @dwarfsong4$; - if (@dwarfsong4$ == "We wanted the goddess of beauty.") set @point,@point +1; + if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1; mes "[" + strcharinfo(0) + "]"; mes " " + @dwarfsong4$ + ""; mes "Alright, now"; mes "for the last line..."; next; input @dwarfsong5$; - if (@dwarfsong5$ == "Our happiest times were with her.") set @point,@point +1; + if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1; mes "[" + strcharinfo(0) + "]"; mes " " + @dwarfsong5$ + ""; mes "Alright, let's give it a try."; @@ -4555,7 +4552,7 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ mes "Wha--?"; mes "Berling"; mes "did send you!"; - set god_brising,46; + god_brising = 46; stopnpctimer; close; } @@ -4599,7 +4596,7 @@ OnTouch: mes "Lies! Lies!"; mes "Prove it!"; mes "Prove yourself!"; - set god_brising,45; + god_brising = 45; initnpctimer; close; case 2: @@ -4691,7 +4688,7 @@ mjo_dun02,126,34,1 script Grer#1 4_M_DWARF,{ mes "Okay, you"; mes "may go back now!"; mes "Farewell."; - set god_brising,47; + god_brising = 47; close2; hideonnpc "Grer#1"; end; |