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-rw-r--r--npc/quests/seals/brisingamen_seal.txt171
1 files changed, 84 insertions, 87 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index a519a5e62..34e1a76b0 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -440,7 +440,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
next;
mes "[Nelliorde]";
mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!";
- set god_brising,1;
+ god_brising = 1;
close2;
break;
case 2:
@@ -888,7 +888,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "[Enrico Kaili]";
mes "Please...";
mes "Take this.";
- set god_brising,50;
+ god_brising = 50;
getitem 616,1; // Old_Card_Album
getexp (checkre(3))?60000:600000,0;
next;
@@ -896,7 +896,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "Please accept this as my way of thanking you for assisting in my";
mes "research. If the opportunity arises, I would like to ask you for your help once again. Now please, take care.";
if ($God3 < $@god_check2)
- set $God3,$God3 +1;
+ $God3 += 1;
if ($God3 == $@god_check1)
announce "The 3rd Seal of [Brisingamen] has appeared.",bc_all;
else if ($God3 == $@god_check2) {
@@ -961,7 +961,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "waiting for? Please";
mes "come back as soon";
mes "as possible.";
- set god_brising,48;
+ god_brising = 48;
close;
case 2:
mes "[" + strcharinfo(0) + "]";
@@ -981,7 +981,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "Hurry and seek him";
mes "out! And I thank you";
mes "in advance.";
- set god_brising,48;
+ god_brising = 48;
close;
}
}
@@ -1192,7 +1192,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "able to learn what";
mes "the goddess Freya has";
mes "left behind in Rune-Midgard...";
- set god_brising,40;
+ god_brising = 40;
close;
case 2:
mes "[Enrico Kaili]";
@@ -1211,7 +1211,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "able to learn what";
mes "the goddess Freya has";
mes "left behind in Rune-Midgard...";
- set god_brising,40;
+ god_brising = 40;
close;
}
}
@@ -1306,7 +1306,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "letter addressed to Hermite";
mes "Charles that is sealed with";
mes "red wax.^000000";
- set god_brising,3;
+ god_brising = 3;
close;
}
}
@@ -1329,7 +1329,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
next;
mes "[Enrico Kaili]";
mes "I suppose I can try to find another adventurer to help me. But if you change your mind later, please do not hesitate to lend me your assistance.";
- set god_brising,2;
+ god_brising = 2;
close;
case 2:
mes "[Enrico Kaili]";
@@ -1363,7 +1363,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "letter addressed to Hermite";
mes "Charles that is sealed with";
mes "red wax.^000000";
- set god_brising,3;
+ god_brising = 3;
close;
}
}
@@ -1395,7 +1395,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
}
prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
- if ($God2 < $@god_check1) {
+ if ($God2 < $@god_check1) {
mes "[Praying Man]";
mes "Let everyone live a life";
mes "of happiness. Let there be";
@@ -1475,7 +1475,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "You know everything now.";
mes "Please leave me alone.";
mes "^333333*Sigh...*^000000";
- set god_brising,35;
+ god_brising = 35;
close;
}
else if (god_brising > 19 && god_brising < 34) {
@@ -1495,7 +1495,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "for the trouble,";
mes "but I think you";
mes "better try again.";
- set god_brising,10;
+ god_brising = 10;
close;
}
else if (god_brising == 11) {
@@ -1519,7 +1519,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "killed her?!";
mes "Don't you understand";
mes "the way I feel?";
- set god_brising,20;
+ god_brising = 20;
close;
}
else if (god_brising == 10) {
@@ -1629,14 +1629,14 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "anything that";
mes "you can. I beg";
mes "of you...";
- set god_brising,10;
+ god_brising = 10;
close;
case 2:
mes "[Hermite Charles]";
mes "^333333*Sigh*^000000";
mes "I understand.";
mes "But if you don't help me, then Kaili won't get the help he needs...";
- set god_brising,9;
+ god_brising = 9;
close;
}
case 2:
@@ -1649,7 +1649,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
mes "[Hermite Charles]";
mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore...";
- set god_brising,9;
+ god_brising = 9;
close;
case 3:
mes "[Hermite Charles]";
@@ -1674,7 +1674,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "That was the last time...";
mes "Please find out anything";
mes "you can. I beg you...";
- set god_brising,10;
+ god_brising = 10;
close;
}
case 2:
@@ -1686,7 +1686,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "I won't waste any more of";
mes "your time. I'll accept Kaili's letter and wait until I find someone who'll listen to";
mes "my story and help me.";
- set god_brising,5;
+ god_brising = 5;
close;
}
}
@@ -1715,7 +1715,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
switch(select("Leave him alone.:Give him Kaili's Letter.")) {
case 1:
mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000";
- set god_brising,4;
+ god_brising = 4;
close;
case 2:
mes "[Hermite Charles]";
@@ -1818,14 +1818,14 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "anything that";
mes "you can. I beg";
mes "of you...";
- set god_brising,10;
+ god_brising = 10;
close;
case 2:
mes "[Hermite Charles]";
mes "^333333*Sigh*^000000";
mes "I understand.";
mes "But if you don't help me, then Kaili won't get the help he needs...";
- set god_brising,9;
+ god_brising = 9;
close;
}
case 2:
@@ -1838,7 +1838,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
mes "[Hermite Charles]";
mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore...";
- set god_brising,9;
+ god_brising = 9;
close;
case 3:
mes "[Hermite Charles]";
@@ -1863,7 +1863,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "That was the last time...";
mes "Please find out anything";
mes "you can. I beg you...";
- set god_brising,10;
+ god_brising = 10;
close;
}
case 2:
@@ -1875,7 +1875,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "I won't waste any more of";
mes "your time. I'll accept Kaili's letter and wait until I find someone who'll listen to";
mes "my story and help me.";
- set god_brising,5;
+ god_brising = 5;
close;
}
}
@@ -1903,7 +1903,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
switch(select("Leave him alone.:Give him Kaili's Letter.")) {
case 1:
mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000";
- set god_brising,4;
+ god_brising = 4;
close;
case 2:
mes "[Hermite Charles]";
@@ -2006,14 +2006,14 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "anything that";
mes "you can. I beg";
mes "of you...";
- set god_brising,10;
+ god_brising = 10;
close;
case 2:
mes "[Hermite Charles]";
mes "^333333*Sigh*^000000";
mes "I understand.";
mes "But if you don't help me, then Kaili won't get the help he needs...";
- set god_brising,9;
+ god_brising = 9;
close;
}
case 2:
@@ -2026,7 +2026,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
mes "[Hermite Charles]";
mes "All I can do for her is just earnestly pray. I had no idea it'd be so horrible not to be able to see her anymore...";
- set god_brising,9;
+ god_brising = 9;
close;
case 3:
mes "[Hermite Charles]";
@@ -2051,7 +2051,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "That was the last time...";
mes "Please find out anything";
mes "you can. I beg you...";
- set god_brising,10;
+ god_brising = 10;
close;
}
case 2:
@@ -2063,7 +2063,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "I won't waste any more of";
mes "your time. I'll accept Kaili's letter and wait until I find someone who'll listen to";
mes "my story and help me.";
- set god_brising,5;
+ god_brising = 5;
close;
}
}
@@ -2110,7 +2110,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "saying anything. Huh.";
mes "Now let's see...";
next;
- set .@bookrand,rand(1,3);
+ .@bookrand = rand(1,3);
if (.@bookrand == 1) {
mes "[Personnel Record]";
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
@@ -2145,7 +2145,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "who are you!";
mes "Get the hell";
mes "out of here!";
- set god_brising,30;
+ god_brising = 30;
close2;
warp "prt_castle",94,37;
end;
@@ -2178,7 +2178,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "information the";
mes "Librarian told me!";
next;
- set .@bookrand,rand(1,3);
+ .@bookrand = rand(1,3);
if (.@bookrand == 1) {
mes "[" + strcharinfo(0) + "]";
mes "I should read this";
@@ -2230,7 +2230,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "who are you!";
mes "Get the hell";
mes "out of here!";
- set god_brising,30;
+ god_brising = 30;
close2;
warp "prt_castle",94,37;
end;
@@ -2242,7 +2242,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "who are you!";
mes "Get the hell";
mes "out of here!";
- set god_brising,26;
+ god_brising = 26;
next;
mes "["+ strcharinfo(0) +"]";
mes "(Nuts...!";
@@ -2269,13 +2269,13 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
mes "Don't touch anything!";
close;
}
- if ($God3 >= $@god_check2) {
+ if ($God3 >= $@god_check2) {
mes "[Librarian]";
mes "What are you doing here?";
mes "Don't touch anything!";
close;
}
- if (god_brising > 24 && god_brising < 27) {
+ if (god_brising > 24 && god_brising < 27) {
mes "[Librarian]";
mes "Zzzzz...";
mes "...Zzzzz...";
@@ -2283,8 +2283,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
next;
mes "^3355FFThis librarian seems to be deeply asleep. It'd be smarter not to wake him if you want to check the Crusader Personnel Records.^000000";
close;
- }
- else if (god_brising == 10) {
+ } else if (god_brising == 10) {
mes "[Librarian]";
mes "All confidential personnel records are kept here in the royal library. However, you need authorization";
mes "for full access.";
@@ -2341,7 +2340,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
mes "I'm sorry, but";
mes "that's all I know.";
mes "Thank you...";
- set god_brising,11;
+ god_brising = 11;
close;
}
case 2:
@@ -2369,7 +2368,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
mes "information I have,";
mes "sir. I'm truly sorry";
mes "for your loss.";
- set god_brising,11;
+ god_brising = 11;
close;
}
else {
@@ -2416,7 +2415,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
next;
mes "[Librarian]";
mes "He retired from the service a few years ago. I'd like to give you his address, but we don't have any of that information.";
- set god_brising,12;
+ god_brising = 12;
close;
}
}
@@ -2526,10 +2525,9 @@ prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{
mes "Crusader Personnel";
mes "Records that might";
mes "explain something?";
- set god_brising,25;
+ god_brising = 25;
close;
- }
- else if ((god_brising) > 9 && (god_brising < 20)) {
+ } else if ((god_brising) > 9 && (god_brising < 20)) {
mes "[Rosa Ellenen]";
mes "This is my little";
mes "sister's grave...";
@@ -2548,10 +2546,9 @@ prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{
mes "[Rosa Ellenen]";
mes "Anyway, thank you for visiting";
mes "my little sister. It's good to know she has friends, even after she's passed on.";
- set god_brising,11;
+ god_brising = 11;
close;
- }
- else {
+ } else {
mes "[Rosa Ellenen]";
mes "Oh hello...";
mes "Have you come";
@@ -2588,7 +2585,7 @@ prontera,262,353,0 script Gravestone HIDDEN_NPC,{
close;
}
}
-
+
gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
if ($God2 < $@god_check1) {
mes "^3355FFIt's just an old,";
@@ -2694,7 +2691,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
mes "[The voice of a female]";
mes "^6E7B8BUm...";
mes "If you want to meet me again, just say my name out loud. '^000000Lowen^6E7B8B.'^000000";
- set god_brising,21;
+ god_brising = 21;
close;
}
}
@@ -2826,7 +2823,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{
mes "[The voice of a female]";
mes "^6E7B8BUm...";
mes "If you want to meet me again, just say my name out loud. '^000000Lowen^6E7B8B.'^000000";
- set god_brising,21;
+ god_brising = 21;
close;
}
}
@@ -2929,7 +2926,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "[" + strcharinfo(0) + "]";
mes "Now,";
mes "shall we go in?";
- set god_brising,31;
+ god_brising = 31;
close;
}
}
@@ -2952,7 +2949,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
}
que_god02,54,64,4 script Soldier#1_brising 8W_SOLDIER,1,1,{
- if (god_brising == 31) {
+ if (god_brising == 31) {
mes "[Soldier]";
mes "Have you volunteered for monster subjugation? Would you like to start the mission now?";
next;
@@ -3040,7 +3037,7 @@ OnTimer550500:
end;
}
-
+
que_god02,1,1,1 script #brisinsummon -1,{
OnInit:
@@ -3111,7 +3108,7 @@ OnLowen2Off:
end;
OnSummon:
- set .brisinmobdead,9;
+ .brisinmobdead = 9;
monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath";
monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath";
monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath";
@@ -3124,9 +3121,9 @@ OnSummon:
end;
OnMobDeath:
- set .brisinmobdead,.brisinmobdead -1;
+ --.brisinmobdead;
if (.brisinmobdead > 0) end;
- set god_brising,31;
+ god_brising = 31;
hideoffnpc "Valkyrie#1";
end;
@@ -3237,7 +3234,7 @@ OnTouch:
}
que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; }
-
+
que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{
OnTouch:
@@ -3400,7 +3397,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "I shall send you";
mes "back to where you";
mes "belong.";
- set god_brising,34;
+ god_brising = 34;
next;
mes "[Valkyrie]";
mes "For Odin's honor...";
@@ -3484,7 +3481,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "I shall send you";
mes "back to where you";
mes "belong.";
- set god_brising,34;
+ god_brising = 34;
next;
mes "[Valkyrie]";
mes "For Odin's honor...";
@@ -3553,7 +3550,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
case 4:
mes "[" + strcharinfo(0) + "]";
mes "The beauty of the stars";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 5:
mes "[" + strcharinfo(0) + "]";
@@ -3566,7 +3563,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
break;
case 2:
mes "Wanes in comparison.";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 3:
mes "All of our hearts in";
@@ -3593,13 +3590,13 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
break;
case 5:
mes "We lost our hearts";
- set .@point,.@point + 10;
+ .@point += 10;
break;
}
switch(select("To that golden hair:To that beautiful hair:All of our hearts in:To the steps in:To those dazzling eyes")) {
case 1:
mes "To that golden hair";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 2:
mes "To that beautiful hair";
@@ -3623,7 +3620,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
break;
case 3:
mes "And those dazzling eyes.";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 4:
mes "To the steps in";
@@ -3736,7 +3733,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "Now...";
mes "Leave me";
mes "in peace.";
- set god_brising,49;
+ god_brising = 49;
close2;
hideonnpc "Alfrik#1";
end;
@@ -3801,7 +3798,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "[Alfrik]";
mes "Go wake all my brothers!";
mes "Let's see if the Brisingamen can be made once again! First, go and wake Dvalin before the gods and giants find out!";
- set god_brising,41;
+ god_brising = 41;
close2;
hideonnpc "Alfrik#1";
end;
@@ -3855,7 +3852,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "[Alfrik]";
mes "Go wake all my brothers!";
mes "Let's see if the Brisingamen can be made once again! First, go and wake Dvalin before the gods and giants find out!";
- set god_brising,41;
+ god_brising = 41;
close2;
hideonnpc "Alfrik#1";
end;
@@ -3893,7 +3890,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "We surrendered our hearts";
mes "To those tender teardrops";
mes "Those seductive red lips.^000000";
- set god_brising,42;
+ god_brising = 42;
close2;
hideonnpc "Alfrik#1";
end;
@@ -3931,7 +3928,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "We surrendered our hearts";
mes "To those tender teardrops";
mes "Those seductive red lips.^000000";
- set god_brising,42;
+ god_brising = 42;
close2;
hideonnpc "Alfrik#1";
end;
@@ -4021,7 +4018,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "[" + strcharinfo(0) + "]";
mes "Another puzzle?";
mes "This was just like when I had to give Alfrik's password. Okay, let me see...";
- set .@point,0;
+ .@point = 0;
next;
switch(select("To the tear drops dripping on the way:Her lovely scent:We gave:To the seducing red lips:Our hearts in")) {
case 1:
@@ -4031,7 +4028,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
case 2:
mes "["+ strcharinfo(0) +"]";
mes "Her lovely scent";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 3:
mes "["+ strcharinfo(0) +"]";
@@ -4049,7 +4046,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
switch(select("Still lingers in the wind.:To the scent drifted in the wind:We gave:To the seducing red lips:Our hearts in")) {
case 1:
mes "Still lingers in the wind.";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 2:
mes "To the scent drifted in the wind";
@@ -4075,7 +4072,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
break;
case 4:
mes "We surrendered our hearts";
- set .@point,.@point + 10;
+ .@point += 10;
case 5:
mes "Our hearts in";
break;
@@ -4089,7 +4086,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
break;
case 3:
mes "To those tender teardrops";
- set .@point,.@point + 10;
+ .@point += 10;
break;
case 4:
mes "To the seducing red lips";
@@ -4113,7 +4110,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
break;
case 5:
mes "Those seductive red lips";
- set .@point,.@point + 10;
+ .@point += 10;
break;
}
next;
@@ -4245,7 +4242,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{
mes "you are the one who";
mes "can answer the question.";
mes "Hahahaha!";
- set god_brising,43;
+ god_brising = 43;
close2;
hideonnpc "Dvalin#1";
end;
@@ -4429,7 +4426,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "[Berling]";
mes "Memorize all five lines of this song exactly. Now take this golden teardrop and please seek out Grer.";
specialeffect2 EF_IMPOSITIO;
- set god_brising,44;
+ god_brising = 44;
close2;
hideonnpc "Berling#1";
end;
@@ -4509,35 +4506,35 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
mes "What was the first line...?";
next;
input @dwarfsong1$;
- if (@dwarfsong1$ == "No jewel in the world can compare.") set @point,@point +1;
+ if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong1$ + "";
mes "Then...ummm..";
mes "The second line?";
next;
input @dwarfsong2$;
- if (@dwarfsong2$ == "Our masterpiece made from love.") set @point,@point +1;
+ if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong2$ + "";
mes "Now, what was";
mes "the third line...?";
next;
input @dwarfsong3$;
- if (@dwarfsong3$ == "She wanted the dazzling necklace.") set @point,@point +1;
+ if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong3$ + "";
mes "Now, the fourth";
mes "line after that...";
next;
input @dwarfsong4$;
- if (@dwarfsong4$ == "We wanted the goddess of beauty.") set @point,@point +1;
+ if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong4$ + "";
mes "Alright, now";
mes "for the last line...";
next;
input @dwarfsong5$;
- if (@dwarfsong5$ == "Our happiest times were with her.") set @point,@point +1;
+ if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1;
mes "[" + strcharinfo(0) + "]";
mes " " + @dwarfsong5$ + "";
mes "Alright, let's give it a try.";
@@ -4555,7 +4552,7 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
mes "Wha--?";
mes "Berling";
mes "did send you!";
- set god_brising,46;
+ god_brising = 46;
stopnpctimer;
close;
}
@@ -4599,7 +4596,7 @@ OnTouch:
mes "Lies! Lies!";
mes "Prove it!";
mes "Prove yourself!";
- set god_brising,45;
+ god_brising = 45;
initnpctimer;
close;
case 2:
@@ -4691,7 +4688,7 @@ mjo_dun02,126,34,1 script Grer#1 4_M_DWARF,{
mes "Okay, you";
mes "may go back now!";
mes "Farewell.";
- set god_brising,47;
+ god_brising = 47;
close2;
hideonnpc "Grer#1";
end;