summaryrefslogtreecommitdiff
path: root/npc/quests/quests_yuno.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/quests_yuno.txt')
-rw-r--r--npc/quests/quests_yuno.txt270
1 files changed, 135 insertions, 135 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index 7044d21f7..53fd11525 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -1,135 +1,135 @@
-//===== eAthena Script =======================================
-//= Quests NPCs located in Yuno City
-//===== By: ==================================================
-//= DiaDz (v1.0)
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88]
-//= v1.2 Added part to Bro's for alchemist quest [Darkchild]
-//= 1.3 fixed that part of Alch Job Quest. [Lupus]
-//============================================================
-
-
-
-
-//===========================================================================
-yuno_in01.gat,103,158,4 script Bain 98,
-{
- set @name$, "[Bain]";
-
-OnStart:
- mes @name$;
- if (sleiphnir_q == 1) goto L_Check;
- mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do....";
- mes "The idea came from an old tale about a doll that acted like a real person.";
- next;
- mes @name$;
- mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today.";
- next;
- mes @name$;
- mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll.";
- mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......";
- next;
- mes @name$;
- mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??.....";
- next;
- menu "I'll get the items for you.",-, "Good luck.",M_End;
-
- mes @name$;
- mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance.";
- mes "Here are the items that we will be needing.......";
- callsub sF_List;
- set sleiphnir_q, 1;
- close;
-
- M_End:
- mes @name$;
- mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know.";
- close;
-
-L_Check:
- if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) ||
- (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf;
- mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help";
- next;
- delitem 974,1;
- delitem 612,5;
- delitem 7068,5;
- delitem 1003,5;
- delitem 7043,5;
- delitem 757,3;
- delitem 756,3;
- set Zeny, Zeny-2000;
- mes @name$;
-
- L_Alchemist:
- mes "Okay, let's try this out!";
- mes "Hold on for just a second!";
- next;
- mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
- next;
- mes "-Pakakakakakakakakakakakakakak";
- next;
- mes "-Shakakakakakakakakakakaakakak";
- next;
- mes @name$;
- mes "AHHH it is a success!";
- mes "I don't know if we can do anything else, but this time we have created";
- set @wowitem,rand(2);
- if(@wowitem == 0) mes "5 Ruby!";
- if(@wowitem == 0) getitem 723,5;
- if(@wowitem == 1) mes "3 Gold!";
- if(@wowitem == 1) getitem 969,3;
- next;
- //if u take Alchemist Job Quest then
- if(ALCH_Q == 6) set ALCH_Q2, 2;
- mes @name$;
- mes "Now that we know that it works,";
- mes "I don't have any need for this.";
- mes "Why don't you take it? Oh,";
- mes "and if you find anymore parts,";
- mes "bring them to me again. Heheheheh.";
- next;
- mes @name$;
- mes "Thank for helping me out.";
- mes "You have my eternal gratitude.";
- mes "I wish you luck in your journeys!";
- next;
- mes "And here is something for you, to show you how much we appreciate your help.";
- getitem 2410, 1;
- set sleiphnir_q, 0;
- close;
-
- L_NotEnuf:
- mes "In case you forgot, these are the items that we will need. I suggest you write them down......";
- callsub sF_List;
- close;
-
-sF_List:
- next;
- mes @name$;
- mes "^5533FF1 Mixture";
- mes "5 Mini-Furnaces";
- mes "5 Burnt Trees";
- mes "5 Coal";
- mes "5 Fine Sand";
- mes "3 Rough Elunium";
- mes "3 Rough Oridecon^000000";
- next;
- mes @name$;
- mes "We will also need ^5533FF2,000 zeny^000000.";
- mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe.";
- return;
-}
-
-//=====================================================================
-yuno_in01.gat,99,153,4 script Bajin 47,{
- set @name$, "[Bajin]";
- doevent "Bain::OnStart";
- close;
-}
+//===== eAthena Script =======================================
+//= Quests NPCs located in Yuno City
+//===== By: ==================================================
+//= DiaDz (v1.0)
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88]
+//= v1.2 Added part to Bro's for alchemist quest [Darkchild]
+//= 1.3 fixed that part of Alch Job Quest. [Lupus]
+//============================================================
+
+
+
+
+//===========================================================================
+yuno_in01.gat,103,158,4 script Bain 98,
+{
+ set @name$, "[Bain]";
+
+OnStart:
+ mes @name$;
+ if (sleiphnir_q == 1) goto L_Check;
+ mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do....";
+ mes "The idea came from an old tale about a doll that acted like a real person.";
+ next;
+ mes @name$;
+ mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today.";
+ next;
+ mes @name$;
+ mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll.";
+ mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......";
+ next;
+ mes @name$;
+ mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??.....";
+ next;
+ menu "I'll get the items for you.",-, "Good luck.",M_End;
+
+ mes @name$;
+ mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance.";
+ mes "Here are the items that we will be needing.......";
+ callsub sF_List;
+ set sleiphnir_q, 1;
+ close;
+
+ M_End:
+ mes @name$;
+ mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know.";
+ close;
+
+L_Check:
+ if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) ||
+ (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf;
+ mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help";
+ next;
+ delitem 974,1;
+ delitem 612,5;
+ delitem 7068,5;
+ delitem 1003,5;
+ delitem 7043,5;
+ delitem 757,3;
+ delitem 756,3;
+ set Zeny, Zeny-2000;
+ mes @name$;
+
+ L_Alchemist:
+ mes "Okay, let's try this out!";
+ mes "Hold on for just a second!";
+ next;
+ mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
+ next;
+ mes "-Pakakakakakakakakakakakakakak";
+ next;
+ mes "-Shakakakakakakakakakakaakakak";
+ next;
+ mes @name$;
+ mes "AHHH it is a success!";
+ mes "I don't know if we can do anything else, but this time we have created";
+ set @wowitem,rand(2);
+ if(@wowitem == 0) mes "5 Ruby!";
+ if(@wowitem == 0) getitem 723,5;
+ if(@wowitem == 1) mes "3 Gold!";
+ if(@wowitem == 1) getitem 969,3;
+ next;
+ //if u take Alchemist Job Quest then
+ if(ALCH_Q == 6) set ALCH_Q2, 2;
+ mes @name$;
+ mes "Now that we know that it works,";
+ mes "I don't have any need for this.";
+ mes "Why don't you take it? Oh,";
+ mes "and if you find anymore parts,";
+ mes "bring them to me again. Heheheheh.";
+ next;
+ mes @name$;
+ mes "Thank for helping me out.";
+ mes "You have my eternal gratitude.";
+ mes "I wish you luck in your journeys!";
+ next;
+ mes "And here is something for you, to show you how much we appreciate your help.";
+ getitem 2410, 1;
+ set sleiphnir_q, 0;
+ close;
+
+ L_NotEnuf:
+ mes "In case you forgot, these are the items that we will need. I suggest you write them down......";
+ callsub sF_List;
+ close;
+
+sF_List:
+ next;
+ mes @name$;
+ mes "^5533FF1 Mixture";
+ mes "5 Mini-Furnaces";
+ mes "5 Burnt Trees";
+ mes "5 Coal";
+ mes "5 Fine Sand";
+ mes "3 Rough Elunium";
+ mes "3 Rough Oridecon^000000";
+ next;
+ mes @name$;
+ mes "We will also need ^5533FF2,000 zeny^000000.";
+ mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe.";
+ return;
+}
+
+//=====================================================================
+yuno_in01.gat,99,153,4 script Bajin 47,{
+ set @name$, "[Bajin]";
+ doevent "Bain::OnStart";
+ close;
+}