diff options
Diffstat (limited to 'npc/quests/quests_yuno.txt')
-rw-r--r-- | npc/quests/quests_yuno.txt | 270 |
1 files changed, 135 insertions, 135 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index 7044d21f7..53fd11525 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -1,135 +1,135 @@ -//===== eAthena Script =======================================
-//= Quests NPCs located in Yuno City
-//===== By: ==================================================
-//= DiaDz (v1.0)
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88]
-//= v1.2 Added part to Bro's for alchemist quest [Darkchild]
-//= 1.3 fixed that part of Alch Job Quest. [Lupus]
-//============================================================
-
-
-
-
-//===========================================================================
-yuno_in01.gat,103,158,4 script Bain 98,
-{
- set @name$, "[Bain]";
-
-OnStart:
- mes @name$;
- if (sleiphnir_q == 1) goto L_Check;
- mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do....";
- mes "The idea came from an old tale about a doll that acted like a real person.";
- next;
- mes @name$;
- mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today.";
- next;
- mes @name$;
- mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll.";
- mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......";
- next;
- mes @name$;
- mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??.....";
- next;
- menu "I'll get the items for you.",-, "Good luck.",M_End;
-
- mes @name$;
- mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance.";
- mes "Here are the items that we will be needing.......";
- callsub sF_List;
- set sleiphnir_q, 1;
- close;
-
- M_End:
- mes @name$;
- mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know.";
- close;
-
-L_Check:
- if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) ||
- (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf;
- mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help";
- next;
- delitem 974,1;
- delitem 612,5;
- delitem 7068,5;
- delitem 1003,5;
- delitem 7043,5;
- delitem 757,3;
- delitem 756,3;
- set Zeny, Zeny-2000;
- mes @name$;
-
- L_Alchemist:
- mes "Okay, let's try this out!";
- mes "Hold on for just a second!";
- next;
- mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
- next;
- mes "-Pakakakakakakakakakakakakakak";
- next;
- mes "-Shakakakakakakakakakakaakakak";
- next;
- mes @name$;
- mes "AHHH it is a success!";
- mes "I don't know if we can do anything else, but this time we have created";
- set @wowitem,rand(2);
- if(@wowitem == 0) mes "5 Ruby!";
- if(@wowitem == 0) getitem 723,5;
- if(@wowitem == 1) mes "3 Gold!";
- if(@wowitem == 1) getitem 969,3;
- next;
- //if u take Alchemist Job Quest then
- if(ALCH_Q == 6) set ALCH_Q2, 2;
- mes @name$;
- mes "Now that we know that it works,";
- mes "I don't have any need for this.";
- mes "Why don't you take it? Oh,";
- mes "and if you find anymore parts,";
- mes "bring them to me again. Heheheheh.";
- next;
- mes @name$;
- mes "Thank for helping me out.";
- mes "You have my eternal gratitude.";
- mes "I wish you luck in your journeys!";
- next;
- mes "And here is something for you, to show you how much we appreciate your help.";
- getitem 2410, 1;
- set sleiphnir_q, 0;
- close;
-
- L_NotEnuf:
- mes "In case you forgot, these are the items that we will need. I suggest you write them down......";
- callsub sF_List;
- close;
-
-sF_List:
- next;
- mes @name$;
- mes "^5533FF1 Mixture";
- mes "5 Mini-Furnaces";
- mes "5 Burnt Trees";
- mes "5 Coal";
- mes "5 Fine Sand";
- mes "3 Rough Elunium";
- mes "3 Rough Oridecon^000000";
- next;
- mes @name$;
- mes "We will also need ^5533FF2,000 zeny^000000.";
- mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe.";
- return;
-}
-
-//=====================================================================
-yuno_in01.gat,99,153,4 script Bajin 47,{
- set @name$, "[Bajin]";
- doevent "Bain::OnStart";
- close;
-}
+//===== eAthena Script ======================================= +//= Quests NPCs located in Yuno City +//===== By: ================================================== +//= DiaDz (v1.0) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88] +//= v1.2 Added part to Bro's for alchemist quest [Darkchild] +//= 1.3 fixed that part of Alch Job Quest. [Lupus] +//============================================================ + + + + +//=========================================================================== +yuno_in01.gat,103,158,4 script Bain 98, +{ + set @name$, "[Bain]"; + +OnStart: + mes @name$; + if (sleiphnir_q == 1) goto L_Check; + mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do...."; + mes "The idea came from an old tale about a doll that acted like a real person."; + next; + mes @name$; + mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today."; + next; + mes @name$; + mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll."; + mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......"; + next; + mes @name$; + mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??....."; + next; + menu "I'll get the items for you.",-, "Good luck.",M_End; + + mes @name$; + mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance."; + mes "Here are the items that we will be needing......."; + callsub sF_List; + set sleiphnir_q, 1; + close; + + M_End: + mes @name$; + mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know."; + close; + +L_Check: + if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) || + (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf; + mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help"; + next; + delitem 974,1; + delitem 612,5; + delitem 7068,5; + delitem 1003,5; + delitem 7043,5; + delitem 757,3; + delitem 756,3; + set Zeny, Zeny-2000; + mes @name$; + + L_Alchemist: + mes "Okay, let's try this out!"; + mes "Hold on for just a second!"; + next; + mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm"; + next; + mes "-Pakakakakakakakakakakakakakak"; + next; + mes "-Shakakakakakakakakakakaakakak"; + next; + mes @name$; + mes "AHHH it is a success!"; + mes "I don't know if we can do anything else, but this time we have created"; + set @wowitem,rand(2); + if(@wowitem == 0) mes "5 Ruby!"; + if(@wowitem == 0) getitem 723,5; + if(@wowitem == 1) mes "3 Gold!"; + if(@wowitem == 1) getitem 969,3; + next; + //if u take Alchemist Job Quest then + if(ALCH_Q == 6) set ALCH_Q2, 2; + mes @name$; + mes "Now that we know that it works,"; + mes "I don't have any need for this."; + mes "Why don't you take it? Oh,"; + mes "and if you find anymore parts,"; + mes "bring them to me again. Heheheheh."; + next; + mes @name$; + mes "Thank for helping me out."; + mes "You have my eternal gratitude."; + mes "I wish you luck in your journeys!"; + next; + mes "And here is something for you, to show you how much we appreciate your help."; + getitem 2410, 1; + set sleiphnir_q, 0; + close; + + L_NotEnuf: + mes "In case you forgot, these are the items that we will need. I suggest you write them down......"; + callsub sF_List; + close; + +sF_List: + next; + mes @name$; + mes "^5533FF1 Mixture"; + mes "5 Mini-Furnaces"; + mes "5 Burnt Trees"; + mes "5 Coal"; + mes "5 Fine Sand"; + mes "3 Rough Elunium"; + mes "3 Rough Oridecon^000000"; + next; + mes @name$; + mes "We will also need ^5533FF2,000 zeny^000000."; + mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe."; + return; +} + +//===================================================================== +yuno_in01.gat,99,153,4 script Bajin 47,{ + set @name$, "[Bajin]"; + doevent "Bain::OnStart"; + close; +} |