diff options
Diffstat (limited to 'npc/quests/quests_veins.txt')
-rw-r--r-- | npc/quests/quests_veins.txt | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 3de2318be..910e3a659 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5a +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -37,6 +37,7 @@ //= 1.4a Corrected a typo error ";;". [Toms] //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf] //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Stone Quest @@ -322,7 +323,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ mes "Look! Look what you did!"; mes "You made me screw up!"; next; - specialeffect 90; //EF_LORD + specialeffect EF_LORD; percentheal -30,0; next; mes "[Absar]"; @@ -335,7 +336,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ mes "[Absar]"; mes "Oh, no..."; next; - specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO + specialeffect EF_ASPERSIO; next; mes "[Absar]"; mes "How...?!"; @@ -416,7 +417,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ delitem 7561,2; //Ice_Heart set veins_stone,3; close2; - specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT + specialeffect EF_FIRESPLASHHIT; end; } mes "[Absar]"; @@ -3030,7 +3031,7 @@ veins,327,185,3 script Kid#camelcamel 944,{ mes "It's a promise, then."; mes "I'll see you later~"; set rachel_camel,25; - specialeffect2 253; // EF_ABSORBSPIRITS + specialeffect2 EF_ABSORBSPIRITS; getexp 1000000,700000; close; } @@ -6683,7 +6684,7 @@ thor_camp,159,74,3 script Colonel Vito#3 946,{ mes "[Colonel Vito]"; mes "You idiot!"; percentheal -10,0; - specialeffect2 1; // EF_HIT2 + specialeffect2 EF_HIT2; next; } mes "[Colonel Vito]"; @@ -7082,43 +7083,43 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{ mes "["+strcharinfo(0)+"]"; mes "Yes, sir!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "One!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Two!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Three!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Four!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Five!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Six!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Seven!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Eight!!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Nine!"; next; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; mes "["+strcharinfo(0)+"]"; mes "Ten!"; set aru_vol,20; @@ -7126,7 +7127,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{ } else if (aru_vol == 20) { mes "^3355FF*THUD*^000000"; - specialeffect 1; //EF_HIT2 + specialeffect EF_HIT2; emotion e_omg,1; next; mes "[Colonel Vito]"; @@ -7401,6 +7402,6 @@ ve_in,239,107,1 script Male Customer#ve2 943,{ mes "my only friend in"; mes "all the world..."; mes "A toast... To drinking!"; - specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO + specialeffect EF_ASPERSIO; close; } |