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-rw-r--r--npc/quests/quests_veins.txt37
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 3de2318be..910e3a659 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5a
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= 1.4a Corrected a typo error ";;". [Toms]
//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Stone Quest
@@ -322,7 +323,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{
mes "Look! Look what you did!";
mes "You made me screw up!";
next;
- specialeffect 90; //EF_LORD
+ specialeffect EF_LORD;
percentheal -30,0;
next;
mes "[Absar]";
@@ -335,7 +336,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{
mes "[Absar]";
mes "Oh, no...";
next;
- specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
+ specialeffect EF_ASPERSIO;
next;
mes "[Absar]";
mes "How...?!";
@@ -416,7 +417,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{
delitem 7561,2; //Ice_Heart
set veins_stone,3;
close2;
- specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
+ specialeffect EF_FIRESPLASHHIT;
end;
}
mes "[Absar]";
@@ -3030,7 +3031,7 @@ veins,327,185,3 script Kid#camelcamel 944,{
mes "It's a promise, then.";
mes "I'll see you later~";
set rachel_camel,25;
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
getexp 1000000,700000;
close;
}
@@ -6683,7 +6684,7 @@ thor_camp,159,74,3 script Colonel Vito#3 946,{
mes "[Colonel Vito]";
mes "You idiot!";
percentheal -10,0;
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
next;
}
mes "[Colonel Vito]";
@@ -7082,43 +7083,43 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
mes "["+strcharinfo(0)+"]";
mes "Yes, sir!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "One!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Two!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Three!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Four!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Five!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Six!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Seven!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Eight!!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Nine!";
next;
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Ten!";
set aru_vol,20;
@@ -7126,7 +7127,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
}
else if (aru_vol == 20) {
mes "^3355FF*THUD*^000000";
- specialeffect 1; //EF_HIT2
+ specialeffect EF_HIT2;
emotion e_omg,1;
next;
mes "[Colonel Vito]";
@@ -7401,6 +7402,6 @@ ve_in,239,107,1 script Male Customer#ve2 943,{
mes "my only friend in";
mes "all the world...";
mes "A toast... To drinking!";
- specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO
+ specialeffect EF_ASPERSIO;
close;
}