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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Joseph
-//= Copyright (C) Toms
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Veins Quests
-//================= Description ===========================================
-//= Collection of Veins Quests
-//= Stone Quest:
-//= - Help an Old Man with his job.
-//= - Dialog obtained from iRO.
-//= - Variable in use: veins_stone (max 8)
-//= Spy Quest:
-//= - Help prove (or disprove) a bard's innocence.
-//= - Dialog obtained from iRO.
-//= - Variable in use: que_sch (max 26)
-//= Siblings Quest:
-//= - Help a boy save his little sister.
-//= - Dialog partially obtained from iRO.
-//= - Variable in use: rachel_camel (max 25)
-//= Thor Volcano Base Quest:
-//= - Missing addition to High Priest Zhed to start quest.
-//= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
-//= - Variable in use: rachel_camel (max 27)
-//================= Current Version =======================================
-//= 2.5
-//=========================================================================
-
-//== Stone Quest :: veins_stone ============================
-- script ::WincingOldMan_veins FAKE_NPC,{
- if ((MaxWeight - Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
- close;
- }
- if (veins_stone == 0) {
- mes "[Zabaroo]";
- mes "My back is killing me";
- mes "after stooping over to";
- mes "pick up stones all day long...";
- mes "The pain... It's unbearable!";
- next;
- switch(select("Bend with your knees, yo.", "Gosh, how bad is it?")) {
- case 1:
- mes "[Zabaroo]";
- mes "Whippersnapper!";
- mes "I didn't ask you for";
- mes "your advice! Don't";
- mes "patronize an old man!";
- close;
- case 2:
- mes "[Zabaroo]";
- mes "Oh, it hurts so much, it's";
- mes "almost crippling. But I don't";
- mes "have any choice. I need to";
- mes "get enough stops to fill";
- mes "this gap if I want to get";
- mes "paid. Arrrrgh, damn it!";
- next;
- mes "[Zabaroo]";
- mes "If I don't get enough";
- mes "money to pay for my";
- mes "granddaughter's medicine,";
- mes "I won't be able to buy any";
- mes "medicine for my granddaughter!";
- mes "And that will be horrible! Ag!";
- next;
- select("Can I help?");
- mes "[Zabaroo]";
- mes "I appreciate your kindness,";
- mes "stranger, but no. I have";
- mes "to do this on my own.";
- mes "A man must have his pride....";
- next;
- mes "^333333*Snap*^000000";
- next;
- mes "[Zabaroo]";
- mes "Argh! My back...!";
- mes "This was totally";
- mes "unforeseeable!";
- mes "Please! Please,";
- mes "for the love of Freya,";
- mes "please help me!";
- next;
- select("I will help you.");
- mes "[Zabaroo]";
- mes "Thank you!";
- mes "Thanks so much!";
- next;
- select("What do you want me to do?");
- mes "[Zabaroo]";
- mes "Ow-ow-ow! Oh... Okay...";
- mes "You see those all dark";
- mes "stones stuck in the ground?";
- mes "Those are what I need to";
- mes "pick up. Now don't go";
- mes "lifting rocks just yet...";
- next;
- mes "[Zabaroo]";
- mes "I asked some other old";
- mes "man in town, Absar, to";
- mes "make me something to help";
- mes "with my back. He was going";
- mes "to help me if I gave hi--";
- mes "ARGH! My back! It hurts!";
- next;
- mes "[Zabaroo]";
- mes "It hurts so bad! But it's";
- mes "especially painful right";
- mes "when I'm about to finish";
- mes "sentences in which I intend to";
- mes "tell you important informat--";
- mes "ARRRGH! Find Absar! Quickly!";
- next;
- while(1) {
- mes "[Zabaroo]";
- mes "Wait, wait...";
- mes "Maybe I can answer";
- mes "a few of your questions";
- mes "before my body is wracked";
- mes "with throbbing pain. Let's...";
- mes "Let's at least give it a try.";
- next;
- switch(select("What's with these stones?", "Where's the old man?", "Nothing.")) {
- case 1:
- mes "[Zabaroo]";
- mes "Well, we use these dark";
- mes "stones because they're";
- mes "pretty and easy to process.";
- mes "They're sort of a specialty";
- mes "of this town. I get paid to";
- mes "harvest these handy rocks.";
- next;
- mes "[Zabaroo]";
- mes "We can sell these to tourists,";
- mes "and we even have a factory";
- mes "that uses these stones.";
- mes "Still, it's not like the";
- mes "townspeople are getting";
- mes "rich off these stones.";
- next;
- mes "[Zabaroo]";
- mes "All of us are still";
- mes "barely making a living...";
- next;
- break;
- case 2:
- mes "[Zabaroo]";
- mes "Absar? He's inside";
- mes "the Tool Shop. You";
- mes "can't miss him... Just";
- mes "look for the man with";
- mes "the crazy eyes!";
- next;
- break;
- case 3:
- mes "[Zabaroo]";
- mes "Thanks for your help.";
- mes "If you can't find Absar";
- mes "in the Tool Shop, then";
- mes "you might want to stop";
- mes "by the Tavern. A-auuugh!";
- veins_stone = 1;
- close;
- }
- }
- }
- }
- else if (veins_stone == 1) {
- mes "[Zabaroo]";
- mes "Thanks for your help.";
- mes "If you can't find Absar";
- mes "in the Tool Shop, then";
- mes "you might want to stop";
- mes "by the Tavern. A-auuugh!";
- close;
- }
- else if ((veins_stone > 1) && (veins_stone < 4)) {
- mes "[Zabaroo]";
- mes "Geez, Absar sure can";
- mes "be fussy. Still, do your";
- mes "best to get what he wants.";
- mes "He won't help me otherwise!";
- mes "Other than that, he's not";
- mes "really that bad a guy...";
- close;
- }
- else if (veins_stone == 4) {
- mes "[Zabaroo]";
- mes "Oh good, you're back!";
- mes "Did you bring what";
- mes "Absar made for me?";
- next;
- select("Yes, here...");
- mes "[Zabaroo]";
- mes "So this is what he";
- mes "was talking about?";
- mes "How does it... Ah!";
- mes "Here we go! If I pull";
- mes "the handle, that end of";
- mes "the stick will pick stuff up!";
- next;
- mes "[Zabaroo]";
- mes "This is great! I won't";
- mes "have to bend over to pick";
- mes "up stones anymore! Heh,";
- mes "he must be awfully proud";
- mes "of this useful invention~";
- mes "I can imagine him strutting.";
- next;
- mes "[Zabaroo]";
- mes "Um, did he have anything";
- mes "to say after he gave this";
- mes "to you? I'm just curious.";
- next;
- select("This message...");
- mes "[Zabaroo]";
- mes "Oh... I thought he";
- mes "would forget all about";
- mes "that. Well, it's a relief";
- mes "to know that now. That's";
- mes "really very nice of him.";
- next;
- mes "[Zabaroo]";
- mes "I hate to ask you...";
- mes "But would you mind";
- mes "helping me out one";
- mes "more time?";
- next;
- select("Huh? What is it?");
- mes "[Zabaroo]";
- mes "Don't worry, it's not";
- mes "too hard. Would you just";
- mes "deliver the stones I gathered";
- mes "to the factory in town? It's";
- mes "near the airport or airship or";
- mes "something. It won't take long.";
- veins_stone = 5;
- close;
- }
- else if (veins_stone > 4 && veins_stone < 7) {
- mes "[Zabaroo]";
- mes "Thanks again for your help!";
- mes "What did Absar call this";
- mes "thing again? A Tactile...";
- mes "Extendable... Damn it...";
- mes "Why's the name so long?";
- mes "Anyway, it's usefull~";
- close;
- }
- else if (veins_stone == 7) {
- mes "[Zabaroo]";
- mes "Oh, you're back!";
- mes "I really appreciate all";
- mes "of your help. I don't have";
- mes "much, and I know you weren't";
- mes "expecting a reward, but I'd";
- mes "like to give you something.";
- next;
- mes "[Zabaroo]";
- mes "Ah, here we are. I found";
- mes "these while harvesting stones";
- mes "I was told that adventurers";
- mes "find these useful. Anyway,";
- mes "I hope you like these rocks...";
- veins_stone = 8;
- getexp RENEWAL_EXP?30000:300000,0;
- getitem Elunium,3;
- close;
- }
- else if (veins_stone > 7) {
- mes "[Zabaroo]";
- mes "Thanks to you and Absar,";
- mes "my poor back hasn't been";
- mes "bothering me at all lately.";
- mes "I should be taking better";
- mes "care of myself at my age...";
- close;
- }
-}
-
-ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
- if (veins_stone == 0) {
- mes "[Absar]";
- mes "Bwahahaha!";
- mes "Once... Once this is completed, I'll...";
- mes "Mwahahahahahahahah!";
- close;
- }
- else if (veins_stone == 1) {
- mes "[Absar]";
- mes "I'm so close to";
- mes "completion. Now, if";
- mes "I just turn this here...";
- next;
- if (select("Excuse me...", "........") == 1) {
- mes "[Absar]";
- mes "What?! Who dares";
- mes "disturb me?! N-no!";
- mes "Look! Look what you did!";
- mes "You made me screw up!";
- next;
- specialeffect EF_LORD;
- percentheal -30,0;
- next;
- mes "[Absar]";
- mes "!@#$%#@#$!*~";
- mes "F$#@#%^^^&&!";
- close2;
- warp "ve_in",262,309;
- end;
- }
- mes "[Absar]";
- mes "Oh, no...";
- next;
- specialeffect EF_ASPERSIO;
- next;
- mes "[Absar]";
- mes "How...?!";
- mes "No! I failed again!";
- mes "D-DAAAAAAAAAAAMN IIIII--";
- next;
- mes "[Absar]";
- mes "Huh? What are you...";
- mes "What do you want?";
- next;
- select("Oh, I-I'm...");
- mes "[Absar]";
- mes "Spit it out. Tell me";
- mes "what you want, not your";
- mes "name. Hurry, can't you";
- mes "see that I'm busy?";
- next;
- if (select("I... I'm sorry.", "I'm here for Mr. Zabaroo...") == 1) {
- mes "[Absar]";
- mes "If only you didn't";
- mes "interrupt me! Then";
- mes "I'd already have...";
- mes "Ugh! Back to work!";
- close;
- }
- mes "[Absar]";
- mes "Zabaroo? What does...";
- mes "Oh. Never mind. I think";
- mes "I remember what he asked";
- mes "me to make him. So did";
- mes "you bring all the materials?";
- next;
- if (select("Yes", "What materials...?") == 1) {
- mes "[Absar]";
- mes "Great, we can get";
- mes "started and m--";
- mes "Liar. You don't even know";
- mes "what you're supposed to";
- mes "bring me, do you?!";
- mes "Get out of here!";
- close2;
- warp "ve_in",262,309;
- end;
- }
- mes "[Absar]";
- mes "Of course. I didn't tell him";
- mes "what materials I needed";
- mes "anyway. Heh heh! Now, this";
- mes "is what I need you to bring.";
- mes "Listen up, okay? And hurry.";
- next;
- mes "[Absar]";
- mes "^4D4DFF5 Maneater Roots^000000,";
- mes "^4D4DFF2 Glacial Hearts^000000, and";
- mes "^4D4DFF5 Steel^000000. If you don't";
- mes "come back soon, then";
- mes "I won't help you. I've got";
- mes "projects I'm working on!";
- veins_stone = 2;
- close;
- }
- else if (veins_stone == 2) {
- if (countitem(Steel) > 4 && countitem(Root_Of_Maneater) > 4 && countitem(Ice_Heart) > 1) {
- mes "[Absar]";
- mes "Good, you finally";
- mes "brought everthing.";
- mes "I was just about to";
- mes "give up on you, so";
- mes "consider yourself lucky!";
- next;
- mes "[Absar]";
- mes "Give me a second.";
- mes "You won't have to";
- mes "wait long to see";
- mes "my great invention!";
- delitem Steel,5;
- delitem Root_Of_Maneater,5;
- delitem Ice_Heart,2;
- veins_stone = 3;
- close2;
- specialeffect EF_FIRESPLASHHIT;
- end;
- }
- mes "[Absar]";
- mes "What the hell?";
- mes "Hurry and bring";
- mes "^4D4DFF5 Maneater Roots^000000,";
- mes "^4D4DFF2 Glacial Hearts^000000, and";
- mes "^4D4DFF5 Steel^000000! Do you think";
- mes "I'm doing this for fun?!";
- close;
- }
- else if (veins_stone == 3) {
- mes "[Absar]";
- mes "Here you are...";
- mes "Well, I don't know";
- mes "if you appreciate";
- mes "inventions, but this";
- mes "is a Tactile Extendable";
- mes "Clamp-Release Mechanism!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Tack... What...?";
- next;
- mes "[Absar]";
- mes "...............................";
- mes "You can use this to pick";
- mes "things up. From a distance.";
- next;
- mes "[Absar]";
- mes "Anyway, when you get back";
- mes "to Zabaroo, let me him know";
- mes "that he doesn't owe me";
- mes "anything anymore. He'll...";
- mes "He'll know what I mean...";
- veins_stone = 4;
- close;
- }
- mes "[Absar]";
- mes "It's a ''Tactile Extendable";
- mes "Clamp-Release Mechanism.''";
- mes "What's so hard to understand";
- mes "about that? Hmpf! I know!";
- mes "It must be the educational";
- mes "system! They're to blame!";
- close;
-}
-
-ve_in02,37,28,4 script Factory Manager 4_M_HUMAN_01,{
- if (veins_stone && veins_stone < 5) {
- mes "[Mirhen]";
- mes "Hey, employees only beyond this point!";
- mes "Geez, don't we have a sigh that says that?";
- mes "We should get one...";
- mes "Anyway, get out of here.";
- close2;
- warp "veins",269,221;
- end;
- }
- else if (veins_stone == 5) {
- mes "[Mirhen]";
- mes "Hey, employees only";
- mes "beyond this point!";
- mes "Geez, don't we have";
- mes "a sign that says that?";
- mes "We should get one...";
- mes "Anyway, get out of here.";
- next;
- if (select("I'm sorry.", "I've brought these...") == 1) {
- mes "[Mirhen]";
- mes "You're sorry,";
- mes "I get it. Ummm...";
- mes "Aren't you leaving?";
- close;
- }
- mes "[Mirhen]";
- mes "Huh? What's this name";
- mes "tag? Zabaroo? Wait a sec...";
- mes "You're definitely not him!";
- next;
- select("I'm here on his behalf.");
- mes "[Mirhen]";
- mes "Ah, I get it. Zabaroo's";
- mes "back has really been";
- mes "bothering him lately.";
- mes "Okay, we can bend the";
- mes "rules a bit in this situation.";
- next;
- mes "[Mirhen]";
- mes "Bring those rocks over";
- mes "to Bahed over there.";
- mes "He'll take care of them.";
- veins_stone = 6;
- close;
- }
- mes "[Mirhen]";
- mes "Hetarium ...";
- mes "What's so special about";
- mes "it? I mean, it looks just like";
- mes "Iron Ore. Why the hell is";
- mes "it like classified info?";
- next;
- mes "[Mirhen]";
- mes "I wish I could return to";
- mes "Rekenber Headquarters...";
- mes "I hate being stuck here";
- mes "gathering silly rocks in";
- mes "the middle of nowhere.";
- close;
-}
-
-ve_in02,54,49,2 script Factory Worker#ve1 4_M_DESERT,{
- if (veins_stone < 6) {
- mes "[Bahed]";
- mes "lately, I've been feeling so weak...";
- mes "I heard the guy before me had to quit because he also started feeling weak.";
- next;
- mes "[Bahed]";
- mes "It couldn't be...";
- mes "It couldn't be because of this 'Hetarium'...";
- mes "That's just plain crazy...";
- close;
- }
- else if (veins_stone == 6) {
- mes "[Bahed]";
- mes "Oh, you got the rocks?";
- mes "You brought them for Zabaroo?";
- mes "Oh, how is he doing? I hear";
- mes "he threw out his back.";
- next;
- select("He still hurts.");
- mes "[Bahed]";
- mes "Oh no... I'm so sorry";
- mes "to hear that. I hope he";
- mes "feels better soon. Anyway,";
- mes "why don't you bring the";
- mes "rocks over here?";
- next;
- mes "[Bahed]";
- mes "Let me confirm Zabaroo's";
- mes "quota for today. Ah, and";
- mes "don't worry, we pay him";
- mes "for his quotas regularly.";
- next;
- select("I have a question...");
- mes "[Bahed]";
- mes "Hm? What'd you want";
- mes "to know? I can't say that";
- mes "I know everything, but";
- mes "I'll try my best to tell you";
- mes "what I know. I mean,";
- mes "you helped Zabaroo, so...";
- next;
- select("What's this Hetarium??");
- mes "[Bahed]";
- mes "Well, it hasn't been that";
- mes "long since these rocks";
- mes "attracted attention outside";
- mes "of town. Before all this,";
- mes "the townspeople just";
- mes "made carvings out of them.";
- next;
- mes "[Bahed]";
- mes "Then, all of a sudden,";
- mes "these people from--I guess";
- mes "it was Schwaltzvalt--came";
- mes "and bought a lot of these";
- mes "stones. Later, they even built";
- mes "this factory to process them!";
- next;
- mes "[Bahed]";
- mes "Oh, they tried using machines";
- mes "to harvest these stones, but";
- mes "they all broke down too soon.";
- mes "That's why they hired people";
- mes "in Veins to collect them.";
- next;
- mes "[Bahed]";
- mes "I'm not sure many people";
- mes "know who owns this factory.";
- mes "Maybe it's Rekenber? Yes,";
- mes "I saw one of their corporate";
- mes "airships come to town, so";
- mes "I think it might be them.";
- next;
- select("How do they use Hetarium??");
- mes "[Bahed]";
- mes "I'm not really sure. I just";
- mes "happened to overhear some";
- mes "of the higher ups mention";
- mes "something about hearts?";
- mes "Pieces of hearts? Doesn't";
- mes "make any sense to me.";
- next;
- mes "[Bahed]";
- mes "All I gathered was that";
- mes "they were using the stones";
- mes "to build a machine related";
- mes "to those hearts. That's";
- mes "all I know. Anyway, please";
- mes "leave the stones over there~";
- veins_stone = 7;
- close;
- }
- mes "[Bahed]";
- mes "Everyday I feel";
- mes "weaker and weaker...";
- mes "Could this be chronic";
- mes "fatigue syndrome? Ugh...";
- close;
-}
-
-ve_in02,68,39,7 script Factory Worker#ve2 4_M_DESERT,{
- mes "[Worker]";
- mes "What the heck are these rocks?";
- mes "They're ordinary stones, aren't they?";
- mes "They don't pay me enough here...";
- close;
-}
-
-//== Spy Quest :: veins_secret =============================
-prontera,202,122,0 script Kid#sch 4_F_KID2,{
- if (que_sch == 0) {
- mes "[Rooney]";
- mes "Where the heck";
- mes "is it? I don't... Where...?";
- mes "He's got to be around here";
- mes "somewhere, I think...";
- next;
- select("What's wrong?", "...");
- mes "[Rooney]";
- mes "Oh, it's just...";
- mes "Some guy sent me on a";
- mes "delivery errand, but I can't";
- mes "find the recipient. He said";
- mes "that I can't miss him, but";
- mes "I still can't figure it out.";
- next;
- mes "[Rooney]";
- mes "I should have asked for";
- mes "the exact location. I mean,";
- mes "if I don't find him, then I'll";
- mes "never get paid for doing";
- mes "this delivery. ^333333*Sigh*^000000";
- next;
- if (select("Sounds tough. Good luck!", "Do you need any help?") == 1) {
- mes "[Rooney]";
- mes "Thanks. I think";
- mes "I just might need it.";
- mes "Where could this guy";
- mes "be? If he's expecting";
- mes "a delivery, he should";
- mes "make himself easy to find...";
- close;
- }
- mes "[Rooney]";
- mes "Yeah, sure, it'd be great";
- mes "if you could help me. Let's";
- mes "see, I need to deliver this";
- mes "letter to a bard named...";
- mes "It was... Ah, ^FF0000Lasda Midar^000000!";
- next;
- mes "[Rooney]";
- mes "I've looked everywhere";
- mes "in town for someone that";
- mes "looks like a Bard, but I'm";
- mes "not having any luck. If you";
- mes "find him, would you tell me?";
- que_sch = 1;
- close;
- }
- else if (que_sch == 1) {
- mes "[Rooney]";
- mes "I still haven't";
- mes "found Lasda Midar.";
- mes "Would you let me know";
- mes "if you find him so that";
- mes "I can deliver his letter?";
- close;
- }
- else if (que_sch == 2) {
- if (Zeny < 100) {
- mes "[Rooney]";
- mes "Lasda Midar...";
- mes "Where the heck";
- mes "could that guy be?";
- close;
- }
- mes "[Rooney]";
- mes "Wow, did you really";
- mes "find Lasda Midar?";
- mes "Why couldn't I find him?";
- mes "Anyway, thank you so much";
- mes "for your help. I thought I was";
- mes "going to fail my delivery!";
- next;
- select("He asked me to give you this.");
- mes "[Rooney]";
- mes "Hey, alright! Thanks";
- mes "for the cash! Heh heh~";
- Zeny -= 100;
- que_sch = 3;
- close;
- }
- mes "[Rooney]";
- mes "Nice day out, isn't it?";
- close;
-}
-
-prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
-
- if (que_sch < 1) {
- mes "[Lasda]";
- mes "Hello there, isn't today";
- mes "such a wonderful day?";
- mes "Nice weather always";
- mes "inspires the poet in me,";
- mes "and I can't seem to stop";
- mes "singing my heart out~";
- close;
- }
- else if (que_sch == 1) {
- mes "[Lasda]";
- mes "Why, what a glorious";
- mes "day! I should sing a song";
- mes "in praise of its wonder!";
- mes "Ooooh... La la la-la~";
- mes "Girls, girls, giiiirls...";
- next;
- if(select("Excuse me...", "......") == 1) {
- mes "[Lasda]";
- mes "Why, what a glorious";
- mes "day! I should sing a song";
- mes "in praise of its wonder!";
- mes "Ooooh... La la la-la~";
- mes "Girls, girls, giiiirls...";
- close;
- }
- mes "[Lasda]";
- mes "Girls, girls, giiiirls...";
- mes "Making my heart";
- mes "beat like... Like it's";
- mes "going too fast. My heart's";
- mes "racing... And you're at the";
- mes "finish line--Love Champion!";
- next;
- mes "[Lasda]";
- mes "Oh? Don't stare at me";
- mes "like that, you're making";
- mes "me blush. Did you need to";
- mes "talk to me or something?.";
- next;
- if(select("I'm sorry.", "Are you ^ff0000Lasda Midar^000000?") == 1) {
- mes "[Lasda]";
- mes "Oh, that's alright.";
- mes "...............................";
- mes "Girl, I'll laugh at all your";
- mes "jokes, and agree with yourv";
- mes "politics~ You're hot! But";
- mes "baby, you're dumb as bricks~";
- close;
- }
- mes "[Lasda]";
- mes "Oh? Oh, yes, that's me.";
- mes "How can I help you?";
- next;
- select("I'm here to deliver this to you.");
- mes "[Lasda]";
- mes "Ah! He must have finally";
- mes "sent it. Would you please";
- mes "give me a second? Let's see...";
- next;
- mes "^3355FFLasda opened the letter";
- mes "and started reading it.^000000";
- next;
- mes "[Lasda]";
- mes "Umm...";
- mes "Oh, no...";
- next;
- mes "[Lasda]";
- mes "Ah, I'm sorry for";
- mes "making you wait.";
- mes "Here, please give";
- mes "this money to that";
- mes "kid that was supposed";
- mes "to come find me here.";
- que_sch = 2;
- Zeny += 100;
- next;
- mes "[Lasda]";
- mes "I'd like you to come";
- mes "talk to me again later";
- mes "if you have the time";
- mes "See you around~";
- close;
- }
- else if (que_sch == 2) {
- mes "^3355FFLasda seems to be";
- mes "lost in deep thought.^000000";
- close;
- }
- else if (que_sch == 3) {
- mes "[Lasda]";
- mes "Oh good, you came back!";
- mes "Thanks for delivering that";
- mes "letter for me. Listen, you";
- mes "mind listening to me for";
- mes "a bit? I want to ask you";
- mes "for your help with something.";
- next;
- if (select("Sure.", "No.") == 1) {
- mes "[Lasda]";
- mes "You see, the letter you";
- mes "brought me was from my old";
- mes "best friend. I haven't heard";
- mes "from him for a while, so";
- mes "I was pretty worried...";
- next;
- mes "[Lasda]";
- mes "Vitre said in his letter";
- mes "that he's in jail under";
- mes "false charges so he wants";
- mes "me to help him out. However,";
- mes "there isn't much I can do.";
- mes "Do you think you can help him?";
- next;
- if (select("Sure.", "No.") == 1) {
- mes "[Lasda]";
- mes "Thank you so much!";
- mes "I guess the best thing";
- mes "to do for now is to find";
- mes "my friend in a prison in";
- mes "^FF0000Morroc^000000, and see what";
- mes "you can do to help him..";
- que_sch = 4;
- close;
- }
- mes "[Lasda]";
- mes "I... I guess...";
- mes "You must not be";
- mes "able to help him too...";
- close;
- }
- mes "[Lasda]";
- mes "I suppose that you";
- mes "must already be busy";
- mes "doing something else.";
- mes "Well, I understand...";
- close;
- }
- else if (que_sch < 8) {
- mes "[Lasda]";
- mes "I still can't believe";
- mes "Vitre is being held";
- mes "in prison in Morroc. I mean,";
- mes "what could have happened?";
- mes "I hope you can help him...";
- close;
- }
- else if (que_sch == 8) {
- mes "[Lasda]";
- mes "He was arrested because";
- mes "he's suspected of espionage?";
- mes "That doesn't make any sense.";
- mes "What could be going on?";
- next;
- select("^ff0000Krieg^000000 told me that.");
- mes "[Lasda]";
- mes "Krieg? Do you mean Krieg";
- mes "Laje Mandi? I know him quite";
- mes "well, actually. Let me write";
- mes "you a letter or recommendation.";
- mes "Hopefully, it'll be enough to";
- mes "let you enter the prison.";
- que_sch = 9;
- close;
- }
- else if (que_sch == 9) {
- mes "[Lasda]";
- mes "Hurry and go bring";
- mes "my letter to Krieg.";
- mes "I wonder what happened...";
- mes "There must be some kind";
- mes "of weird misunderstanding.";
- close;
- }
- else if (que_sch < 19) {
- mes "[Lasda]";
- mes "He really asked you";
- mes "to break him out of jail?";
- mes "Well, I know that's a morally";
- mes "hazy area, but I hope that";
- mes "you do your best to help Vitre.";
- close;
- }
- else if (que_sch < 25) {
- mes "[Lasda]";
- mes "Thanks for offering";
- mes "to help me out. I still";
- mes "can't believe Vitre had";
- mes "the gall to just break";
- mes "out of prison, though...";
- next;
- mes "[Lasda]";
- mes "I still can't do";
- mes "anything to help him,";
- mes "so please do what you";
- mes "can to take care of him";
- mes "for me. I really appreciate it.";
- close;
- }
- else if (que_sch == 25) {
- mes "[Lasda]";
- mes "Ah, you're back. I'm sure";
- mes "you have a lot to ask me";
- mes "right now. You deserve to";
- mes "know that everything I asked";
- mes "you to do was part of a plan";
- mes "to confirm Vitre's guilt.";
- next;
- mes "[Lasda]";
- mes "We arrested him once";
- mes "we learned that he was";
- mes "an Arunafeltz spy, but we";
- mes "couldn't punish him since";
- mes "we lacked concrete proof.";
- next;
- mes "[Lasda]";
- mes "That's why we allowed";
- mes "him to escape: we planned";
- mes "on following him to get the";
- mes "proof that we needed. Our";
- mes "sting was even able to round";
- mes "up all of his compatriots!";
- next;
- mes "[Lasda]";
- mes "I'm sorry for keeping";
- mes "you in the dark, but it was";
- mes "essential to the plan. We";
- mes "couldn't have done it without";
- mes "your help. Please take this";
- mes "reward with our sincere thanks.";
- que_sch = 26;
- getitem Accessory_Box,1;
- getexp RENEWAL_EXP?60000:600000,0;
- close;
- }
- else {
- mes "[Lasda]";
- mes "We're having too many";
- mes "cases involving spies";
- mes "like Vitre lately. This";
- mes "might be a sign that";
- mes "Arunafeltz is planning";
- mes "to move against us...";
- close;
- }
-}
-
-morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
- if (que_sch < 4) {
- mes "[Jesse]";
- mes "Only authorized";
- mes "personnel can enter";
- mes "this prison. You need";
- mes "a permit if you want";
- mes "to be able to enter.";
- close;
- }
- else if (que_sch == 4) {
- mes "[Jesse]";
- mes "What? You want to meet";
- mes "the prisoner? I'm sorry,";
- mes "but he's not allowed to";
- mes "see anyone since he was";
- mes "arrested on suspicion";
- mes "of espionage.";
- que_sch = 5;
- close;
- }
- else if (que_sch == 5) {
- mes "[Jesse]";
- mes "Huh. You're awfully";
- mes "persistent. Alright,";
- mes "if you can do me a favor,";
- mes "I'll let you in. Bring me";
- mes "1 dish of ^FF0000Fried Monkey Tails^000000";
- next;
- mes "[Jesse]";
- mes "Of course, I can only let";
- mes "you inside. Whether they'll";
- mes "actually let you meet the";
- mes "prisoner is another matter.";
- mes "So do we have a deal?";
- que_sch = 6;
- close;
- }
- else if (que_sch == 6) {
- if (countitem(Luk_Dish01) > 0) {
- mes "[Jesse]";
- mes "Ah, that's the stuff!";
- mes "Thanks for the Fried";
- mes "Monkey Tails~ Alright,";
- mes "go talk to ^FF0000Sir Krieg^000000 in";
- mes "Morroc Castle. Get his";
- mes "approval, and I'll let you in.";
- delitem Luk_Dish01,1;
- que_sch = 7;
- close;
- }
- mes "[Jesse]";
- mes "Bring me a plate of";
- mes "^FF0000Fried Monkey Tails^000000.";
- mes "Do it, or I won't help";
- mes "you out. I mean, I know";
- mes "you mean well, but I'm";
- mes "risking my job here...";
- close;
- }
- else if (que_sch < 10) {
- mes "[Jesse]";
- mes "You didn't get approval";
- mes "from Sir Krieg yet? You'd";
- mes "better do it, or there's no";
- mes "point in entering this prison.";
- mes "You can't just sneak around";
- mes "inside this place, you know?";
- close;
- }
- else if (que_sch == 10) {
- mes "[Jesse]";
- mes "Did you really get";
- mes "Sir Krieg's approval?";
- mes "Alright, you may enter now.";
- close2;
- warp "ra_in01",48,355;
- end;
- }
- else if (que_sch < 19) {
- mes "[Jesse]";
- mes "Do you want to enter?";
- next;
- if (select("Yes.", "No") == 1) {
- mes "[Jesse]";
- mes "Be careful when you talk";
- mes "to that guy: he's a smooth";
- mes "talker, and almost charmed";
- mes "a lot of the guards into";
- mes "letting him go free.";
- close2;
- warp "ra_in01",48,355;
- end;
- }
- mes "[Jesse]";
- mes "Take your time.";
- mes "If you're not mentally";
- mes "prepared, then it's not";
- mes "a good idea to talk";
- mes "to the prisoner.";
- close;
- }
- else if (que_sch < 19) {
- mes "[Jesse]";
- mes "Argh, I'm in trouble.";
- mes "The prisoner escaped.";
- mes "How could I let this...";
- mes "happen?! Damn, I need to";
- mes "report this to Mr. Krieg";
- close;
- }
- mes "[Jesse]";
- mes "What a relief! They";
- mes "really set it up so that";
- mes "the prisoner could escape?";
- mes "Well, I thought I was going";
- mes "to get fired for all that.";
- close;
-}
-
-morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{
- if (que_sch < 7) {
- mes "[Krieg]";
- mes "I'm in charge of public";
- mes "security here in Morroc.";
- mes "Lately, there have been";
- mes "more incidents disturbing";
- mes "the public peace and";
- mes "many unsettling rumors...";
- close;
- }
- else if (que_sch == 7) {
- mes "[Krieg]";
- mes "Hello, adventurer.";
- mes "How may I help you?";
- next;
- select("I'd like to see a prisoner, Mr. Vitre.");
- mes "[Krieg]";
- mes "Vitre? I'm sorry, but";
- mes "I can't approve of that.";
- mes "I'd allow visitors for normal";
- mes "prisoners, but not for people";
- mes "suspected of espionage.";
- mes "That's why he's in jail.";
- next;
- mes "[Krieg]";
- mes "If I knew you personally,";
- mes "or if someone I trust can";
- mes "vouch for you, then I'd";
- mes "reconsider letting you";
- mes "meet Vitre. Otherwise,";
- mes "I just can't do it.";
- que_sch = 8;
- close;
- }
- else if (que_sch == 8) {
- mes "[Krieg]";
- mes "I can't let you meet";
- mes "Vitre until I'm absolutely";
- mes "sure that you're not involved";
- mes "with any espionage activities.";
- close;
- }
- else if (que_sch == 9) {
- mes "[Krieg]";
- mes "I can't let you meet";
- mes "Vitre until I'm absolutely";
- mes "sure that you're not involved";
- mes "with any espionage activities.";
- next;
- select("Here's a letter from Lasda.");
- mes "[Krieg]";
- mes "Lasda? Now there's a";
- mes "man I hold in high regard.";
- mes "Please let me read what";
- mes "he has to say. Hmmm...";
- next;
- mes "[Krieg]";
- mes "Alright, I'll let you visit";
- mes "Vitre. I'll send a message";
- mes "to the prison ward so that";
- mes "he'll let you talk to him.";
- que_sch = 10;
- close;
- }
- else if (que_sch < 26) {
- mes "[Krieg]";
- mes "Hmm... This is almost too";
- mes "difficult for me to handle.";
- mes "What should I do?";
- close;
- }
- mes "[Krieg]";
- mes "I understand that you were";
- mes "instrumental in solving a";
- mes "problem regarding public";
- mes "safety. I'd just like to thank";
- mes "you, and apologize for any";
- mes "trouble I might have caused.";
- close;
-}
-
-ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
-
-ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{
- if (que_sch < 10) {
- mes "[Vitre]";
- mes ".............";
- close;
- }
- else if (que_sch == 10) {
- mes "[Vitre]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "Damn, what should I do?";
- next;
- select("Excuse me...");
- mes "[Vitre]";
- mes "Hm? I'm Vitre Bizlita.";
- mes "As you can see, I'm not in";
- mes "any real position to help";
- mes "you. Still, did you want";
- mes "to ask me something?";
- next;
- switch(select("Nothing.", "I'm here on behalf of Mr. Lasda.")) {
- case 1:
- mes "[Vitre]";
- mes "Well...";
- mes "It's nice to";
- mes "receive visitors.";
- mes "Jail can be lonely....";
- close;
- case 2:
- mes "[Vitre]";
- mes "Oh, good. Lasda finally";
- mes "got my letter, eh? I don't";
- mes "know what the hell's going";
- mes "on. I mean, all I remember";
- mes "is that these strange men";
- mes "came and brought me here.";
- next;
- mes "[Vitre]";
- mes "I... I don't think";
- mes "they'll let me out";
- mes "of here. I mean, they";
- mes "jailed me and there's no";
- mes "proof I did anything wrong.";
- next;
- mes "[Vitre]";
- mes "My life is in danger as";
- mes "long as I'm here, so I have";
- mes "to get out as soon as I can.";
- mes "Luckily, I figured out that";
- mes "I can open these doors if";
- mes "I just had 2 things.";
- next;
- mes "[Vitre]";
- mes "I just need a ^FF0000Megaphone^000000";
- mes "and a ^FF0000Violin^000000. Luckily, they're";
- mes "pretty mundane objects, so no";
- mes "one would suspect anything if";
- mes "you brought them here. Um...";
- mes "You will help me, won't you?";
- next;
- mes "[Vitre]";
- mes "I understand if you have any";
- mes "doubts about my innocence.";
- mes "But think about it: wouldn't";
- mes "you want to see what I do";
- mes "with a Megaphone and Violin?";
- mes "Sounds pretty cool, huh?";
- next;
- mes "^3355FFYou can hear someone";
- mes "mumbling from the cell";
- mes "next to Vitre's.^000000";
- next;
- mes "[????]";
- mes "I wonder how the lady";
- mes "in the Dancer Job Change";
- mes "place is doing by now...";
- que_sch = 11;
- close;
- }
- }
- else if (que_sch < 18) {
- mes "[Vitre]";
- mes "Didn't you bring the";
- mes "Megaphone and Violin?";
- mes "The longer I sit here,";
- mes "the more likely it is";
- mes "that they'll kill me!";
- close;
- }
- else if (que_sch == 18) {
- if (countitem(Megaphone) > 0 && countitem(Violin) > 0) {
- mes "[Vitre]";
- mes "You brought me a";
- mes "Megaphone and Violin?";
- mes "Perfect! Now, step aside";
- mes "Can't have you getting hurt.";
- next;
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "^3355FFVitre drew in a deep";
- mes "breath, and then smashed";
- mes "the steel bars of his cell";
- mes "with the Violin. Surprisingly,";
- mes "the door swings open with";
- mes "a very loud noise.^000000";
- next;
- mes "[Vitre]";
- mes "Heh! That was a little";
- mes "harder than I thought,";
- mes "but it looks like I'm free~";
- mes "Alright, let's get a move on.";
- next;
- mes "[Jesse]";
- mes "What?! What's this noise?!";
- next;
- enablenpc "Jesse#sch";
- mes "[Jesse]";
- mes "Hey! How did you";
- mes "get out of your cell?!";
- mes "Get back in there, NOW!";
- next;
- mes "[Vitre]";
- mes "If you were me, would";
- mes "you go back in your cell";
- mes "just because someone's";
- mes "yelling at you? Forget it~";
- next;
- mes "^3355FFVitre raised the Megaphone";
- mes "to his mouth, and drew in";
- mes "another deep breath.^000000";
- next;
- mes "[Vitre]";
- mes "Wah!";
- next;
- mes "[Jesse]";
- mes "Arg...";
- mes "Oh Lord...!";
- mes "M-my ears...";
- next;
- mes "[Vitre]";
- mes "Heh! I love it when";
- mes "a plan comes together~";
- mes "Let's get out of here!";
- next;
- delitem Violin,1;
- delitem Megaphone,1;
- que_sch = 19;
- close2;
- disablenpc "Jesse#sch";
- warp "morocc",294,153;
- end;
- }
- mes "[Vitre]";
- mes "Didn't you bring";
- mes "a Megaphone and";
- mes "a Violin? Please";
- mes "hurry, I don't have";
- mes "much time left!";
- close;
- }
- else {
- mes "[Vitre]";
- mes "Heh! I love it when";
- mes "a plan comes together~";
- mes "Let's get out of here!";
- close2;
- warp "morocc",294,153;
- end;
- }
-}
-
-ra_in01,58,389,0 script Jesse#sch 4_M_MOC_SOLDIER,{
- end;
-
-OnInit:
- disablenpc "Jesse#sch";
- end;
-}
-
-ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{
- if (que_sch < 11) {
- mes "[Ruan]";
- mes "This stinks. Why am";
- mes "I locked up in here?";
- mes "I didn't do anything";
- mes "to deserve this!";
- next;
- mes "[Ruan]";
- mes "It's getting to be so";
- mes "bad that I even miss the";
- mes "sound of Hianna's voice.";
- mes "It's freakishly loud.";
- mes "You couldn't outyell her";
- mes "even with a Megaphone.";
- close;
- }
- else if (que_sch == 11) {
- mes "[Ruan]";
- mes "This stinks. Why am";
- mes "I locked up in here?";
- mes "I didn't do anything";
- mes "to deserve this!";
- next;
- mes "[Ruan]";
- mes "It's getting to be so";
- mes "bad that I even miss the";
- mes "sound of Hianna's voice.";
- mes "It's freakishly loud.";
- mes "You couldn't outyell her";
- mes "even with a Megaphone.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What...?!";
- next;
- select("Where I can find that Megaphone?");
- mes "[Ruan]";
- mes "Huh? Why would you";
- mes "want to know that?";
- next;
- select("I really need one!");
- mes "[Ruan]";
- mes "Uh, you can get one from";
- mes "that Dancer Job Change";
- mes "place in Comodo. They're";
- mes "really hard to get, though,";
- mes "if not impossible. Knock";
- mes "yourself out, buddy.";
- close;
- }
- else if (que_sch < 20) {
- mes "[Ruan]";
- mes "Nobody knows what";
- mes "will happen tomorrow.";
- mes "I mean, this is a world of";
- mes "miracles and tragedies.";
- mes "Death, or real love...";
- mes "You will never know what will happen.";
- close;
- }
- mes "[Ruan]";
- mes "........";
- close;
-}
-
-//- Escort Dancers to Schwaltzvalt Republic -
-job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
-
- if (que_sch < 11) {
- mes "[Hianna]";
- mes "Keep up the good work,";
- mes "everyone! There's only";
- mes "a few days left until the";
- mes "big performance! Hey...";
- mes "You! Can't you do it right?";
- mes "Turn your waist quicker!";
- close;
- }
- else if (que_sch == 11) {
- mes "[Hianna]";
- mes "Hey, who are you?";
- mes "We already have enough";
- mes "problems with too many";
- mes "pervs ogling the Dancers.";
- mes "I'd prefer it if you didn't";
- mes "come to watch us practice.";
- next;
- if (select("I want a Megaphone.", "Eeek...") == 2) {
- mes "[Hianna]";
- mes "If you really want to";
- mes "watch us dance, come to";
- mes "the show and buy a ticket.";
- mes "Watching for free isn't";
- mes "exactly supporting the arts.";
- close;
- }
- mes "[Hianna]";
- mes "You want a Megaphone?";
- mes "Well, I'm sorry, but it's";
- mes "not just something I can";
- mes "lend to anybody. Then again";
- mes "it's not like you can find one";
- mes "anywhere else, either.";
- next;
- if (select("Please! I'll do anything!", "Later.") == 2) {
- mes "[Hianna]";
- mes "Alright, then.";
- mes "I'm sorry that";
- mes "I can't help you.";
- close;
- }
- mes "[Hianna]";
- mes "Anything, huh?";
- mes "Well, you just said";
- mes "the magic word. Listen";
- mes "carefully to what I want";
- mes "you to do for me.";
- next;
- if (select("Listen", "Reconsider") == 1) {
- mes "[Hianna]";
- mes "First, I want a little";
- mes "cash. Consider it a rental";
- mes "fee. 500,000 zeny should be";
- mes "just about enough. Then,";
- mes "I want you to do me a favor.";
- next;
- mes "[Hianna]";
- mes "The Schwaltzvalt Republic";
- mes "requested me to send some";
- mes "Dancers for some party, but";
- mes "I don't have enough guards";
- mes "to protect them on their";
- mes "way over there.";
- next;
- mes "[Hianna]";
- mes "If you act as bodyguard";
- mes "to my Dancers on the way";
- mes "to the Schwaltzvalt Republic,";
- mes "I'll lend you my Megaphone";
- mes "once you come back. So...";
- mes "How does that sound?";
- next;
- if (select("Sounds good.", "Like a ripoff.") == 1) {
- mes "[Hianna]";
- mes "I'm glad you agree~";
- mes "Okay, the Dancers are";
- mes "waiting are the entrance,";
- mes "so bring them over to the";
- mes "Schwaltzvalt Republic as";
- mes "soon as you're ready.";
- que_sch = 12;
- close;
- }
- mes "[Hianna]";
- mes "So... I guess you";
- mes "didn't need that";
- mes "Megaphone as";
- mes "badly as I thought.";
- close;
- }
- mes "[Hianna]";
- mes "Alright, take your";
- mes "time. I'm in no rush.";
- close;
- }
- else if (que_sch < 17) {
- mes "[Hianna]";
- mes "What are you still doing";
- mes "here? Shouldn't you be";
- mes "escorting the Dancers to";
- mes "the Schwaltvalt Republic";
- mes "already? Get a move on~";
- close;
- }
- else if (que_sch == 17) {
- mes "[Hianna]";
- mes "Thanks for all your";
- mes "hard work. The Dancers";
- mes "told me that you did a good";
- mes "job escorting them. Now...";
- mes "Do you have the money?";
- next;
- if (select("Yes", "No") == 1) {
- if (Zeny < 500000) {
- mes "[Hianna]";
- mes "What's this? Hmm...";
- mes "I think you made a mistake.";
- mes "This isn't enough money.";
- mes "Remember, 500,000 zeny~";
- close;
- }
- mes "[Hianna]";
- mes "Perfect. Well, here's";
- mes "your Megaphone. Thanks";
- mes "for everything, and I'll see";
- mes "you around, adventurer~";
- Zeny -= 500000;
- que_sch = 18;
- getitem Megaphone,1;
- close;
- }
- mes "[Hianna]";
- mes "I can't have you breaking";
- mes "your promises, so I won't";
- mes "give you the Megaphone";
- mes "until you pay me the";
- mes "500,000 zeny that you";
- mes "said that you would.";
- close;
- }
- else if (que_sch == 18) {
- mes "[Hianna]";
- mes "Thanks for escorting";
- mes "my Dancers over to the";
- mes "Schwaltzvalt Republic.";
- mes "Anything I can help";
- mes "you with today?";
- next;
- if (select("I'd like another Megaphone.", "No thanks.") == 1) {
- mes "[Hianna]";
- mes "Well, I guess I can let";
- mes "you have another one if";
- mes "you pay me 500,000 zeny.";
- mes "You sure you want to pay";
- mes "the money for a Megaphone?";
- next;
- if (select("Yes", "No") == 1) {
- if (Zeny < 500000) {
- mes "[Hianna]";
- mes "I'm sorry, but this";
- mes "isn't enough money for";
- mes "a Megaphone. Be sure";
- mes "to bring me 500,000 zeny.";
- close;
- }
- mes "[Hianna]";
- mes "Here you are. The fact is...";
- mes "These Megaphones are";
- mes "considered guild property,";
- mes "so I'm not supposed to let";
- mes "you have this. Don't let";
- mes "anyone know I gave you this!";
- Zeny -= 500000;
- getitem Megaphone,1;
- close;
- }
- mes "[Hianna]";
- mes "Alright~";
- mes "Take care, and";
- mes "travel safely~";
- close;
- }
- mes "[Hianna]";
- mes "Alright~";
- mes "Take care, and";
- mes "travel safely~";
- close;
- }
- mes "[Hianna]";
- mes "Trust me, we've made";
- mes "good use of the money";
- mes "that you've ''donated.''";
- mes "Thanks for taking good";
- mes "care of my Dancers~";
- close;
-}
-
-job_duncer,85,49,0 script Young Dancer#sch1 4_F_07,{
- if (que_sch < 12) {
- mes "[Dancer]";
- mes "Hi there~";
- mes "Are you enjoying";
- mes "yourself? I hope so!";
- close;
- }
- else if (que_sch == 12) {
- mes "[Dancer]";
- mes "Ah, you must be the";
- mes "bodyguard. So are you";
- mes "ready to go now?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Dancer]";
- mes "Alright, then.";
- mes "Here we go~";
- que_sch = 13;
- close2;
- warp "airplane",75,55;
- end;
- }
- mes "[Dancer]";
- mes "We need to depart soon,";
- mes "so please hurry. I'll be";
- mes "waiting for you here~";
- close;
- }
- mes "[Dancer]";
- mes "Oh, that was such a fun";
- mes "performance. I can still";
- mes "see the dazzling decorations";
- mes "in the ballroom where we got";
- mes "to dance. It was so wonderful!";
- close;
-}
-
-job_duncer,83,52,6 script Cheerful Dancer#sch1 4_F_07,{
- if (que_sch < 12) {
- mes "[Dancer]";
- mes "Hi there~";
- mes "Are you enjoying";
- mes "yourself? I hope so!";
- close;
- }
- else if (que_sch == 12) {
- mes "[Dancer]";
- mes "Ah, you must be the";
- mes "bodyguard. So are you";
- mes "ready to go now?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Dancer]";
- mes "Alright, then.";
- mes "Here we go~";
- que_sch = 13;
- close2;
- warp "airplane",75,55;
- end;
- }
- mes "[Dancer]";
- mes "We need to depart soon,";
- mes "so please hurry. I'll be";
- mes "waiting for you here~";
- close;
- }
- mes "[Dancer]";
- mes "I guess it's pretty";
- mes "fun to perform on stage~";
- mes "But I still need to practice";
- mes "more for the next performance.";
- close;
-}
-
-job_duncer,87,50,2 script Mature Looking Dancer#s1 4_F_07,{
- if (que_sch < 12) {
- mes "[Dancer]";
- mes "Hi there~";
- mes "Are you enjoying";
- mes "yourself? I hope so!";
- close;
- }
- else if (que_sch == 12) {
- mes "[Dancer]";
- mes "Ah, you must be the";
- mes "bodyguard. So are you";
- mes "ready to go now?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Dancer]";
- mes "Alright, then.";
- mes "Here we go~";
- que_sch = 13;
- close2;
- warp "airplane",75,55;
- end;
- }
- mes "[Dancer]";
- mes "We need to depart soon,";
- mes "so please hurry. I'll be";
- mes "waiting for you here~";
- close;
- }
- mes "[Dancer]";
- mes "I sure learned a lot from";
- mes "that trip. I hope that the new";
- mes "girls also gained something";
- mes "from their experiences.";
- close;
-}
-
-airplane,76,56,4 script Young Dancer#sch2 4_F_07,{
- if (que_sch < 13) {
- mes "[Dancer]";
- mes "Hi there~";
- mes "Are you enjoying";
- mes "yourself? I hope so!";
- close;
- }
- else if (que_sch == 13) {
- mes "[Dancer]";
- mes "This will be my";
- mes "first performance...";
- mes "I guess that's why";
- mes "I have butterflies";
- mes "in my stomach...";
- close;
- }
- mes "[Dancer]";
- mes "I wonder which beautiful";
- mes "place we'll get to perform in";
- mes "next time! Ooh, I can't wait!";
- close;
-}
-
-airplane,75,53,0 script Cheerful Dancer#sch2 4_F_07,{
- if (que_sch < 13) {
- mes "[Dancer]";
- mes "Hi there~";
- mes "Are you enjoying";
- mes "yourself? I hope so!";
- close;
- }
- else if (que_sch == 13) {
- mes "[Dancer]";
- mes "I've performed at many";
- mes "venues, but this is the";
- mes "frist time I'll be dancing";
- mes "in the Schwaltzvalt Republic.";
- mes "This is also my first time on";
- mes "an airship. How exciting!";
- close;
- }
- mes "[Dancer]";
- mes "Traveling is really";
- mes "thrilling... It's almost as";
- mes "fun as dancing on stage~";
- close;
-}
-
-airplane,79,55,2 script Mature Looking Dancer#s2 4_F_07,{
- if (que_sch < 13) {
- mes "[Dancer]";
- mes "Hi there~";
- mes "Are you enjoying";
- mes "yourself? I hope so!";
- close;
- }
- else if (que_sch == 13) {
- mes "[Dancer]";
- mes "This is the first time that";
- mes "the Schwaltzvalt Republic";
- mes "requested a performance";
- mes "from us. Isn't that amazing?";
- mes "I guess we earned a reputation";
- mes "overseas. I'll do my best!";
- next;
- mes "[Airship Announcement]";
- mes "We will be arriving";
- mes "in Einbroch shortly.";
- mes "Passengers to Einbroch,";
- mes "please get ready to land.";
- next;
- mes "[Dancer]";
- mes "Oh! We're finally here!";
- mes "Alright, I'll give this next";
- mes "performance my all!";
- close2;
- que_sch = 14;
- warp "ein_in01",278,223;
- end;
- }
- mes "[Dancer]";
- mes "I've been dancing on";
- mes "stage for a long time, but";
- mes "I always feel so nervous";
- mes "right beforehand. I wonder";
- mes "why that happens to me.";
- close;
-}
-
-ein_in01,174,266,0 script Young Dancer#sch3 4_F_07,{
- if (que_sch < 17) {
- mes "[Dancer]";
- mes "Oh, the dinner";
- mes "party isn't finished yet.";
- mes "It'll be over before";
- mes "you even know it~";
- close;
- }
- else if (que_sch == 17) {
- mes "[Dancer]";
- mes "Hooray! My first";
- mes "onstage performance";
- mes "was a success! Oh";
- mes "I was so nervous...";
- mes "But I'm so proud";
- mes "of myself now!";
- close;
- }
- mes "[Dancer]";
- mes "Without dance,";
- mes "my life has no";
- mes "meaning at all.";
- close;
-}
-
-ein_in01,172,266,0 script Cheerful Dancer#sch3 4_F_07,{
- if (que_sch < 17) {
- mes "[Dancer]";
- mes "The dinner party isn't";
- mes "even finished yet, but";
- mes "I'm already exhausted~";
- close;
- }
- else if (que_sch == 17) {
- mes "[Dancer]";
- mes "^333333*Whew*^000000 We gave a good";
- mes "performance this time.";
- mes "I was worried since that";
- mes "airship trip really drained me.";
- close;
- }
- mes "[Dancer]";
- mes "Dancing is really";
- mes "hard work, and all that";
- mes "practicing wears you out,";
- mes "but it's worth it once you";
- mes "get up on that stage.";
- close;
-}
-
-ein_in01,170,266,0 script Mature Looking Dancer#s3 4_F_07,{
- if (que_sch < 17) {
- mes "[Dancer]";
- mes "Oh, the dinner";
- mes "party isn't finished yet.";
- mes "It'll be over before";
- mes "you even know it~";
- close;
- }
- else if (que_sch == 17) {
- mes "[Dancer]";
- mes "Well well, it looks like our";
- mes "performance was a success.";
- mes "The new girls did a really";
- mes "great job. So let's head";
- mes "back home, shall we?";
- close2;
- warp "comodo",191,146;
- end;
- }
- mes "[Dancer]";
- mes "Dancing is so fun, but";
- mes "sometimes it's hard to";
- mes "keep up with the audience's";
- mes "expectations, you know?";
- close;
-}
-
-ein_in01,279,221,0 script Hotel Manager#sch 4_M_KHKYEL,5,5,{
- if (que_sch < 15) {
- mes "[Manager]";
- mes "It'd be a really great";
- mes "party if our customers";
- mes "were a little less rowdy";
- mes "Recently, they've been";
- mes "more than a handful...";
- close;
- }
- else if (que_sch == 15) {
- mes "[Manager]";
- mes "I'm glad our customers";
- mes "enjoyed the performance";
- mes "I was a little worried about";
- mes "what they were going to think,";
- mes "but I guess I was just being";
- mes "overly anxious about it all.";
- close;
- }
- else if (que_sch == 16) {
- mes "[Manager]";
- mes "Thank you so much for";
- mes "your services. I'll be sure to";
- mes "have one of my employees";
- mes "send you your payment";
- mes "Have a safe trip back~";
- que_sch = 17;
- close;
- }
- end;
-
-OnTouch:
- if (que_sch == 14) {
- mes "[Manager]";
- mes "Oh, did you enjoy";
- mes "your trip? I'm glad to";
- mes "see that everyone arrived";
- mes "safely. The dinner party";
- mes "will start shortly, so";
- mes "please get ready~";
- que_sch = 15;
- close;
- }
- end;
-}
-
-ein_in01,166,282,4 script Employee#sch 4_M_KHMAN,{
- if (que_sch < 15) {
- mes "[Employee]";
- mes "We've been so busy lately!";
- mes "It's just one party reservation";
- mes "after another! When will I be";
- mes "able to just take a break?";
- close;
- }
- else if (que_sch < 17) {
- if (rand(1,3) == 2) {
- mes "[Employee]";
- mes "Hi, how may I help you?";
- mes "Tonight, most of customers";
- mes "are high ranking government";
- mes "officials or public figures.";
- mes "That man over there is the";
- mes "Rekenber P.R. executive.";
- next;
- mes "[Employee]";
- mes "That priest over there is";
- mes "actually a diplomat from";
- mes "Arunafeltz on business.";
- mes "These are some very";
- mes "important people!";
- close;
- }
- mes "[Employee]";
- mes "How can I help you?";
- mes "Oh, would you like another";
- mes "drink? There you go! Please";
- mes "enjoy the dinner party~";
- close;
- }
- mes "[Employee]";
- mes "Oh, the mess left after";
- mes "a banquet is the biggest";
- mes "part of my job. It's tough";
- mes "work, but it needs to get done.";
- close;
-}
-
-ein_in01,176,285,0 script Bard Trigger#sch FAKE_NPC,1,1,{
-OnTouch:
- if (que_sch == 15) {
- disablenpc "Corporate Figure#sch";
- disablenpc "Arunafeltz Figure#sch";
- enablenpc "Corporate Figure";
- enablenpc "Arunafeltz Figure";
- mes "[????]";
- mes "I guess the party";
- mes "will soon be over.";
- mes "Did you enjoy yourself?";
- next;
- mes "[??????]";
- mes "Yes, thank you, I had";
- mes "a great time. I'm sorry";
- mes "I gave you such short";
- mes "notice of my arrival, but";
- mes "you held this party anyway.";
- next;
- mes "[????]";
- mes "Don't mention it.";
- mes "You're a valued guest.";
- mes "It would shame me if I'd";
- mes "failed to entertain you.";
- next;
- mes "[??????]";
- mes "Ho ho, you certainly know";
- mes "how to be a good host~";
- next;
- mes "[????]";
- mes "Your words honor me.";
- next;
- mes "^3355FFThe man took a quick";
- mes "look around the room.^000000";
- next;
- mes "[????]";
- mes "No one's around.";
- mes "I have something to";
- mes "discuss with you before";
- mes "we get down to business.";
- next;
- mes "[??????]";
- mes "What kind of...?";
- next;
- mes "[????]";
- mes "I'll explain in detail";
- mes "someplace safer. The gist";
- mes "is that some rogues over in";
- mes "Arunafeltz are plotting to harm";
- mes "relations between Arunafeltz";
- mes "and the Rekenber Corporation.";
- next;
- mes "[??????]";
- mes "Oh... I see. Yes,";
- mes "we can't talk about";
- mes "that here. To tell the";
- mes "truth, I've suspected that";
- mes "something like that was";
- mes "going on... Yes, makes sense.";
- next;
- mes "[????]";
- mes "We should relocate";
- mes "so that we can talk";
- mes "a bit more freely.";
- mes "Please follow me,";
- mes "I already have";
- mes "a place prepared.";
- que_sch = 16;
- close2;
- disablenpc "Corporate Figure";
- disablenpc "Arunafeltz Figure";
- enablenpc "Corporate Figure#sch";
- enablenpc "Arunafeltz Figure#sch";
- }
- end;
-}
-
-ein_in01,181,284,0 script Corporate Figure 4_M_MANAGER,{
- end;
-
-OnInit:
- disablenpc "Corporate Figure";
- end;
-}
-
-ein_in01,181,285,0 script Arunafeltz Figure 4_F_TRAINEE,{
- end;
-
-OnInit:
- disablenpc "Arunafeltz Figure";
- end;
-}
-
-ein_in01,168,274,0 script Corporate Figure#sch 4_M_MANAGER,{
- mes "[????]";
- mes "Hmm... Good.";
- mes "Everything looks";
- mes "ready to me.";
- close;
-}
-
-ein_in01,170,284,4 script Arunafeltz Figure#sch 4_F_TRAINEE,{
- mes "[??????]";
- mes "I've got to say, only";
- mes "Rekenber can host such";
- mes "a magnificent party in";
- mes "a city this polluted.";
- mes "What's going on...?";
- close;
-}
-
-morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
-
- if (que_sch < 19) {
- mes "[????]";
- mes "............";
- close;
- }
- else if (que_sch == 19) {
- mes "[Vitre]";
- mes "Thanks for your help.";
- mes "This country's government";
- mes "should know better than to";
- mes "put a good man like me in jail.";
- mes "Listen, I'm a fugitive now.";
- mes "Do you think you can help me?";
- next;
- select("Sure.", "I may as well...");
- mes "[Vitre]";
- mes "I just need you to talk";
- mes "to a few people, and let";
- mes "me know what they said.";
- mes "I'd do it myself, but you";
- mes "understand that I've got";
- mes "to keep a low profile.";
- next;
- mes "[Vitre]";
- mes "Please meet these people";
- mes "in the order that I tell you.";
- mes "I've sent messengers to let";
- mes "them know of your arrival,";
- mes "but I had to send them out";
- mes "at different times... Anyway...";
- next;
- mes "[Vitre]";
- mes "First, go to Prontera";
- mes "and talk to Chada. Second,";
- mes "go to Geffen and speak to";
- mes "Ghez. Lastly, please go to";
- mes "Comodo and meet Nosdan.";
- next;
- mes "[Vitre]";
- mes "Each one of them will";
- mes "sing you a song. Listen";
- mes "carefully, and sing me their";
- mes "songs when you come back.";
- mes "Thanks, you have no idea how";
- mes "much I appreciate your help.";
- que_sch = 20;
- close;
- }
- else if (que_sch == 20) {
- mes "[Vitre]";
- mes "Chada is probably near";
- mes "the middle of Prontera.";
- mes "The messenger I sent to";
- mes "him should have reached";
- mes "him by now, so he should";
- mes "be expecting your arrival.";
- close;
- }
- else if (que_sch == 21) {
- mes "[Vitre]";
- mes "Ah, now you've got to";
- mes "talk to Ghez. He should";
- mes "be in Northeast Geffen";
- mes "somewhere. Hopefully";
- mes "you won't have too much";
- mes "trouble finding him.";
- close;
- }
- else if (que_sch == 22) {
- mes "[Vitre]";
- mes "Trying to find Nosdan?";
- mes "I think he's probably in the";
- mes "Northern Cave in Comodo.";
- mes "Please talk to him, and let";
- mes "me know about his song.";
- close;
- }
- else if (que_sch == 23) {
- mes "[Vitre]";
- mes "Welcome back.";
- mes "So did you listen";
- mes "to all of their songs?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Vitre]";
- mes "Perfect~ Here's a little";
- mes "something to show my";
- mes "gratitude. Hope you like it.";
- que_sch = 24;
- getitem Old_Blue_Box,1;
- next;
- mes "[Vitre]";
- mes "Now, tell me, what";
- mes "exactly did they si--";
- next;
- mes "[????]";
- mes "Hold it!";
- next;
- enablenpc "????#sch1";
- enablenpc "????#sch2";
- enablenpc "????#sch3";
- mes "[Vitre]";
- mes "What? Wh-who the";
- mes "hell are you guys?!";
- next;
- mes "[????]";
- mes "Rune-Midgarts";
- mes "Secret Service!";
- mes "Vitre Bizlleta--";
- mes "you're under arrest";
- mes "for espionage!";
- next;
- mes "[Vitre]";
- mes "Again? Didn't you just";
- mes "arrest me just for being";
- mes "suspected of espionage?";
- mes "I think it's a little unfair";
- mes "to just capture me when";
- mes "you don't have any proof.";
- next;
- mes "[????]";
- mes "We just seized concrete";
- mes "evidence of your illegal";
- mes "activities. It's probably";
- mes "enough to imprison you";
- mes "for life. Happy now?";
- next;
- mes "[Vitre]";
- mes "You're bluffing.";
- next;
- mes "[????]";
- mes "You shouldn't have sent";
- mes "that unsuspecting adventurer";
- mes "to your news sources. We've";
- mes "taken them into custody";
- mes "Chada, Ghez, Nosdan.";
- mes "That's them, right?";
- next;
- mes "[Vitre]";
- mes "Nooooooooo!";
- next;
- mes "[Suden]";
- mes "Adventurer, thank you for";
- mes "your cooperation. I am";
- mes "Suden Griea, Secret Service";
- mes "agent. I'm sure you have";
- mes "a lot of questions, but ^FF0000Lasda";
- mes "Midar^000000 will answer them.";
- next;
- mes "[Suden]";
- mes "I'd explain here and now,";
- mes "but I better dispose of";
- mes "this trash with the rest of";
- mes "his scum buddies... in jail!";
- que_sch = 25;
- close2;
- disablenpc "????#sch1";
- disablenpc "????#sch2";
- disablenpc "????#sch3";
- end;
- }
- mes "[Vitre]";
- mes "Would you please hurry?";
- mes "Staying in one place like";
- mes "this makes me nervous...";
- mes "I should be on the move...";
- close;
- }
- else if (que_sch == 24) {
- mes "[Vitre]";
- mes "Now, tell me, what";
- mes "exactly did they si--";
- next;
- mes "[????]";
- mes "Hold it!";
- next;
- enablenpc "????#sch1";
- enablenpc "????#sch2";
- enablenpc "????#sch3";
- mes "[Vitre]";
- mes "What? Wh-who the";
- mes "hell are you guys?!";
- next;
- mes "[????]";
- mes "Rune-Midgarts";
- mes "Secret Service!";
- mes "Vitre Bizlleta--";
- mes "you're under arrest";
- mes "for espionage!";
- next;
- mes "[Vitre]";
- mes "Again? Didn't you just";
- mes "arrest me just for being";
- mes "suspected of espionage?";
- mes "I think it's a little unfair";
- mes "to just capture me when";
- mes "you don't have any proof.";
- next;
- mes "[????]";
- mes "We just seized concrete";
- mes "evidence of your illegal";
- mes "activities. It's probably";
- mes "enough to imprison you";
- mes "for life. Happy now?";
- next;
- mes "[Vitre]";
- mes "You're bluffing.";
- next;
- mes "[????]";
- mes "You shouldn't have sent";
- mes "that unsuspecting adventurer";
- mes "to your news sources. We've";
- mes "taken them into custody";
- mes "Chada, Ghez, Nosdan.";
- mes "That's them, right?";
- next;
- mes "[Vitre]";
- mes "Nooooooooo!";
- next;
- mes "[Suden]";
- mes "Adventurer, thank you for";
- mes "your cooperation. I am";
- mes "Suden Griea, Secret Service";
- mes "agent. I'm sure you have";
- mes "a lot of questions, but ^FF0000Lasda";
- mes "Midar^000000 will answer them.";
- next;
- mes "[Suden]";
- mes "I'd explain here and now,";
- mes "but I better dispose of";
- mes "this trash with the rest of";
- mes "his scum buddies... in jail!";
- que_sch = 25;
- close2;
- disablenpc "????#sch1";
- disablenpc "????#sch2";
- disablenpc "????#sch3";
- end;
- }
- mes "[Bard]";
- mes "Oh, uh...";
- mes "I'm not really Vitre.";
- mes "I'm just a lookalike that's";
- mes "been planted here in case";
- mes "his hoodlum buddies come";
- mes "here to find him. You know?";
- next;
- mes "[Bard]";
- mes "Yeah... This is a pretty";
- mes "dumb job. I mean, all I do";
- mes "is stand here, waiting for";
- mes "his spy friends. What are";
- mes "the odds of that happening?";
- close;
-}
-
-morocc,294,152,0 script ????#sch1 4_M_HUMAN_02,{
- end;
-
-OnInit:
- disablenpc "????#sch1";
- end;
-}
-
-morocc,293,155,6 script ????#sch2 4_M_HUMAN_02,{
- end;
-
-OnInit:
- disablenpc "????#sch2";
- end;
-}
-
-morocc,298,150,1 script ????#sch3 4_M_HUMAN_02,{
- end;
-
-OnInit:
- disablenpc "????#sch3";
- end;
-}
-
-prontera,109,161,6 script Young Man#sch 4_M_01,{
- if (que_sch < 20) {
- mes "[Chada]";
- mes "What a boring day...";
- mes "Perhaps I'll stave the";
- mes "dreariness with song~";
- close;
- }
- else if (que_sch == 20) {
- mes "[Chada]";
- mes "Are you the one that";
- mes "Vitre sent? Good, good.";
- mes "Let me treat you to my";
- mes "wonderful song. Listen...";
- mes "And learn... And love...";
- next;
- mes "[Chada]";
- mes "La la la la la la la la~";
- mes "A curse plagues the";
- mes "royal family, and it's";
- mes "been passed down to their";
- mes "second child... la la la...";
- mes "No one can cure it... Oooh~";
- next;
- mes "[Chada]";
- mes "Hahaha! Isn't that";
- mes "such a wonderful song?";
- mes "Let Vitre know each and";
- mes "every word to it, okay?";
- que_sch = 21;
- close;
- }
- else if (que_sch < 30) {
- mes "[Chada]";
- mes "Did you need to hear";
- mes "the song again? Alright,";
- mes "listen carefully this time~";
- next;
- mes "[Chada]";
- mes "La la la la la la la la~";
- mes "A curse plagues the";
- mes "royal family, and it's";
- mes "been passed down to their";
- mes "second child... la la la...";
- mes "No one can cure it... Oooh~";
- next;
- mes "[Chada]";
- mes "Hahaha! Isn't that";
- mes "such a wonderful song?";
- mes "Let Vitre know each and";
- mes "every word to it, okay?";
- close;
- }
- else {
- mes "[Chada]";
- mes "...........";
- mes "I have nothing to say to you.";
- close;
- }
-}
-
-geffen,196,167,4 script Young Woman#sch 4W_F_01,{
- if (que_sch < 21) {
- mes "[Ghez]";
- mes "When is he going";
- mes "to send someone to";
- mes "listen to my song?";
- close;
- }
- else if (que_sch == 21) {
- mes "[Ghez]";
- mes "Oh, Vitre send you?";
- mes "Great, I've been waiting";
- mes "for you. Check out this";
- mes "new song I wrote. It's great.";
- next;
- mes "[Ghez]";
- mes "Sha la la la la la";
- mes "Prontera Knights gotta";
- mes "protect the palace~";
- mes "Sha hoo hoo haaaaa";
- mes "Geffen Knights gotta";
- mes "protect the magic tower~";
- next;
- mes "[Ghez]";
- mes "Na na na nan nan naaa";
- mes "Prontera! Geffen! Knights";
- mes "together! Protect the palace!";
- mes "Ooooooooooooh yeah!";
- mes "And crush their foes to the west!";
- mes "That's the secret plan! La la la~";
- next;
- mes "[Ghez]";
- mes "Wasn't that poetic?";
- mes "Now sing that song exactly";
- mes "as you heard it to Vitre.";
- que_sch = 22;
- close;
- }
- else if (que_sch < 30) {
- mes "[Ghez]";
- mes "You want to hear my song";
- mes "again? Fine, but make sure";
- mes "to memorize it all this time.";
- next;
- mes "[Ghez]";
- mes "Sha la la la la la";
- mes "Prontera Knights gotta";
- mes "protect the palace~";
- mes "Sha hoo hoo haaaaa";
- mes "Geffen Knights gotta";
- mes "protect the magic tower~";
- next;
- mes "[Ghez]";
- mes "Na na na nan nan naaa";
- mes "Prontera! Geffen! Knights";
- mes "together! Protect the palace!";
- mes "Ooooooooooooh yeah!";
- mes "And crush their foes to the west!";
- mes "That's the secret plan! La la la~";
- next;
- mes "[Ghez]";
- mes "Wasn't that poetic?";
- mes "Now sing that song exactly";
- mes "as you heard it to Vitre.";
- close;
- }
- else {
- mes "[Ghez]";
- mes "I'm doomed...";
- mes ".......";
- close;
- }
-}
-
-comodo,135,299,0 script Young Man#sch2 1_M_SIGNMONK,{
- if (que_sch < 22) {
- mes "[Nosdan]";
- mes "Have you come to hear";
- mes "my song? Ah, it's good";
- mes "that you've come to enjoy";
- mes "my melodious vo--wait,";
- mes "wait, where are you going?";
- close;
- }
- else if (que_sch == 22) {
- mes "[Nosdan]";
- mes "Ah, are you the one";
- mes "that Vitre mentioned";
- mes "in his message? Okay,";
- mes "please give me a moment.";
- next;
- mes "[Nosdan]";
- mes "^333333*Ahem ahem*^000000";
- mes "I'm ready. Now";
- mes "please listen..";
- next;
- mes "[Nosdan]";
- mes "Who dares stop the fearless";
- mes "warrior? Baphomet? Drake?";
- mes "No, they're too weak! His";
- mes "steps now head to the group";
- mes "of evil men trying to revive";
- mes "Satan Morroc. I mean, come on!";
- next;
- mes "[Nosdan]";
- mes "Sad news from an old comrade,";
- mes "the evil group discovered...";
- mes "Time to stop Satan Morroc's";
- mes "revival~ La la la la la la la";
- mes "la la la la la la la la la la";
- mes "la la la la la la la la la la";
- next;
- mes "[Nosdan]";
- mes "What'd you think?";
- mes "Um, don't ask me about";
- mes "the lyrics. Just a weird";
- mes "artistic quirk I guess.";
- mes "Oh, please sing that song";
- mes "to Vitre for me, okay?";
- que_sch = 23;
- close;
- }
- else if (que_sch < 30) {
- mes "[Nosdan]";
- mes "Oh, you need to";
- mes "hear my song again?";
- mes "No problem! I guess";
- mes "you really like it~";
- next;
- mes "[Nosdan]";
- mes "Who dares stop the fearless";
- mes "warrior? Baphomet? Drake?";
- mes "No, they're too weak! His";
- mes "steps now head to the group";
- mes "of evil men trying to revive";
- mes "Satan Morroc. I mean, come on!";
- next;
- mes "[Nosdan]";
- mes "Sad news from an old comrade,";
- mes "the evil group discovered...";
- mes "Time to stop Satan Morroc's";
- mes "revival~ La la la la la la la";
- mes "la la la la la la la la la la";
- mes "la la la la la la la la la la";
- next;
- mes "[Nosdan]";
- mes "What'd you think?";
- mes "Um, don't ask me about";
- mes "the lyrics. Just a weird";
- mes "artistic quirk I guess.";
- mes "Oh, please sing that song";
- mes "to Vitre for me, okay?";
- close;
- }
- else {
- mes "[Nosdan]";
- mes "Oh, no! I didn't!";
- mes "do anything wrong.";
- mes "I swear!";
- close;
- }
-}
-
-sec_in02,10,43,4 script Extra Story Patch 1_M_SIGNMONK,{
- callfunc "F_GM_NPC";
- mes "[Patch]";
- mes "Yeah, you can try.";
- next;
- if(select("Now", "How many?") == 2) {
- input .@input,0,1000;
- que_sch = .@input;
- }
- mes " ";
- mes ""+que_sch;
- close;
-}
-
-//== Siblings Quest :: veins_camel =========================
-veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
- if (MISC_QUEST & 8192) {
- if (rachel_camel == 0) {
- mes "[Kid Karyn]";
- mes "*Sob*";
- next;
- mes "^3355FFThis sobbing child";
- mes "looks really upset...^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey, why are you";
- mes "crying? Are you lost?";
- mes "Where's your mommy?";
- next;
- mes "[Kid Karyn]";
- mes "My... Mom's";
- mes "at home...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "......";
- mes ".........";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I see. So...";
- mes "Are you having";
- mes "trouble finding";
- mes "your way back home?";
- next;
- mes "[Kid Karyn]";
- mes "No! I'm ten years old!";
- mes "I can find my way home,";
- mes "even with my eyes closed!";
- mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Can you tell me";
- mes "why you're crying?";
- next;
- mes "[Kid Karyn]";
- mes "I... ^333333*Sniff*^000000";
- mes "I-I went to... Th-...";
- mes "Volcan.... w-w-with";
- mes "my sist-- Waaaaaaah!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Poor kid... Come on,";
- mes "take a deep breath so";
- mes "you can tell me about what";
- mes "happened a little more slowly.";
- next;
- mes "[Kid Karyn]";
- mes "*^333333Sob*^000000 ...It's just...";
- mes "I went to Thor Volcano";
- mes "with my little sister to see";
- mes "which one of us was braver...";
- mes "But then, we met some...";
- mes "Scary people there... and...";
- next;
- mes "[Kid Karyn]";
- mes "I got scared, so... So...";
- mes "My sister... Wah~! *Sob*";
- next;
- mes "[Kid Karyn]";
- mes "*Sob*";
- next;
- mes "[Kid Karyn]";
- mes "I-I ran away from them...";
- mes "But I left my sister over";
- mes "there with those weird men...";
- next;
- mes "[Kid Karyn]";
- mes "Mom's sick, and dad's";
- mes "always at work... He's";
- mes "the captain of a ship, so...";
- mes "I don't think they can help.";
- next;
- mes "[Kid Karyn]";
- mes "Can you help me please,";
- mes "and bring my sister back?";
- mes "*Sniff* Please? I promise";
- mes "that I can pay you as soon";
- mes "as my dad comes back!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait... I have a question.";
- mes "You said that someone took";
- mes "away your sister at Thor";
- mes "Volcano? What did they look";
- mes "like? Are you sure that there";
- mes "were people there?";
- next;
- mes "[Kid Karyn]";
- mes "I... I don't know!";
- mes "I got so scared, I just";
- mes "ran away! I... I didn't";
- mes "mean to leave my sister!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hmmm...";
- mes "Maybe your sister was";
- mes "kidnapped by bandits...";
- next;
- switch(select("Decline Request", "Accept Request")) {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Sorry kid, but I've got";
- mes "things to do. I'm sure";
- mes "someone else will come";
- mes "along to save your sister.";
- next;
- mes "[Kid Karyn]";
- mes "Wah~";
- close;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Okay, I'll see what";
- mes "I can do. I'll try my best";
- mes "to find your sister.";
- next;
- mes "[Kid Karyn]";
- mes "Thank you so much!";
- mes "Please find my sister";
- mes "Curdie soon! Oh, I hope";
- mes "she's okay! If she's not...";
- mes "^333333*Sob*^000000 I don't know what";
- mes "I'll do! Waaaaaaaah~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Alright...";
- mes "Wish me luck.";
- mes "I'll go search Thor";
- mes "Volcano to find your";
- mes "little sister Curdie.";
- setquest 3060;
- rachel_camel = 1;
- close;
- }
- }
- else if (rachel_camel == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better search";
- mes "Thor Volcano for Curdie,";
- mes "Karyn's little sister.";
- close;
- }
- else if (rachel_camel == 2) {
- mes "[Kid Karyn]";
- mes "W-were you able";
- mes "to find my sister?";
- mes "Is she alright?";
- mes "What happened?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I found her,";
- mes "she's alright but...";
- next;
- mes "[Kid Karyn]";
- mes "What? Why isn't";
- mes "she with you?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Curdie is... Well, she's";
- mes "been shackled down. We";
- mes "need to find a way to free her.";
- mes "Do you know where there's";
- mes "a forge or a locksmith that";
- mes "might be able to help her?";
- next;
- mes "[Kid Karyn]";
- mes "Oh! Oh, there's a";
- mes "locksmith in the market";
- mes "street! You can ask him";
- mes "to help free Curdie!";
- changequest 3061,3062;
- rachel_camel = 3;
- close;
- }
- else if (rachel_camel == 3) {
- mes "[Kid Karyn]";
- mes "Let's see...";
- mes "I'd better find the";
- mes "locksmith in the market";
- mes "street, and ask him to help";
- mes "me unlock Curdie's shackles.";
- close;
- }
- else if (rachel_camel == 4) {
- mes "[Kid Karyn]";
- mes "Huh... I'd better talk";
- mes "to Mr. Lockenlock first, the";
- mes "locksmith in the market street.";
- close;
- }
- else if (rachel_camel == 5) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hmm... I'd better talk";
- mes "to Ms. Ivory, the organic";
- mes "soap maker if I want to help";
- mes "Karyn free his sister Curdie.";
- close;
- }
- else if (rachel_camel == 6) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait... I should be";
- mes "bringing Ms. Ivory all";
- mes "of the soap ingredients.";
- mes "What were they again...?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4D4DFF10 Milk^000000,";
- mes "^4D4DFF100 Green Herbs^000000,";
- mes "^4D4DFF50 Jellopies^000000, and";
- mes "^4D4DFF5 Empty Bottles^000000.";
- mes "I better get those...";
- close;
- }
- else if (rachel_camel == 7) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I need to talk to";
- mes "someone named Saraman";
- mes "to get the soap ingredients...";
- close;
- }
- else if (rachel_camel == 8) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let's see...";
- mes "I need to bring";
- mes "Mr. Saruman all the";
- mes "things he needs to";
- mes "stimulate a camel's ";
- mes "appetite. I need to get...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4D4DFF1 Unripe Apple^000000,";
- mes "^4D4DFF5 Monster's Feed^000000,";
- mes "^4D4DFF1 Empty Bottle^000000, and";
- mes "^4D4DFF1 Yellow Potion^000000.";
- close;
- }
- else if (rachel_camel == 9) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I have everything I need";
- mes "to stimulate a camel's";
- mes "appetite. Now I need to";
- mes "feed the camel so that I can";
- mes "get the soap ingredients and";
- mes "5 lumps of camel dung.";
- close;
- }
- else if (rachel_camel == 10) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Right now, my time";
- mes "would be better spent";
- mes "looking for the Silk Sand";
- mes "Camel for the ingredients.";
- close;
- }
- else if (rachel_camel == 11) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better find Mr. Saraman's";
- mes "lost camel, feed it camel";
- mes "appetite stimulants, and";
- mes "then get the soap ingredient";
- mes "and 5 lumps of camel dung";
- mes "if I want to free Curdie.";
- close;
- }
- else if (rachel_camel > 11 && rachel_camel < 17) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well... I found the";
- mes "camel. Now I need to get";
- mes "all the soap ingredients.";
- mes "The sooner I do that, the";
- mes "sooner I can help Curdie.";
- close;
- }
- else if (rachel_camel == 17) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I managed to get the soap";
- mes "ingredient and 5 of those";
- mes "camel dung lumps. I should";
- mes "head back to Mr. Saraman to";
- mes "tell him where his camel is,";
- mes "and then go to Ms. Ivory.";
- close;
- }
- else if (rachel_camel == 18) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let's see...";
- mes "Shouldn't I be going";
- mes "to see Ms. Ivory now?";
- close;
- }
- else if (rachel_camel == 19) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I have the Silk Sand Camel";
- mes "Soap now, so I should go";
- mes "bring it to Mr. Lockenlock.";
- close;
- }
- else if (rachel_camel == 20) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better use the soap to";
- mes "make a key mold that I can";
- mes "bring over to Mr. Lockenlock.";
- close;
- }
- else if (rachel_camel == 21) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Making the key is more";
- mes "important that telling Karyn";
- mes "about what's happened.";
- close;
- }
- else if (rachel_camel == 22) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I need to bring";
- mes "1 Steel to Mr. Lockenlock";
- mes "so that he can make a key";
- mes "that will finally free Curdie.";
- close;
- }
- else if (rachel_camel == 23) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I finally got the";
- mes "key that I can use";
- mes "to free Curdie. I'm";
- mes "gonna go save her now.";
- next;
- mes "[Kid Karyn]";
- mes "Thank you so much!";
- mes "Please bring back Curdie";
- mes "as soon as you can! ^333333*Sob*^000000";
- close;
- }
- else if (rachel_camel == 24) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey, Karyn! I sent";
- mes "your sister back to town";
- mes "with a Butterfly Wing.";
- mes "Did she come back safe?";
- next;
- mes "[Kid Karyn]";
- mes "Yes, Curdie's back";
- mes "and she's resting in";
- mes "the hospital right now.";
- mes "Thank you so much for";
- mes "all of your help!";
- next;
- mes "[Kid Karyn]";
- mes "I'm not sure what's wrong";
- mes "with Curdie, though. Ever";
- mes "since she got back, she gets";
- mes "frightened whenever she";
- mes "sees the soldiers in town.";
- next;
- mes "[Kid Karyn]";
- mes "I promise to tell my dad";
- mes "about what you did after he";
- mes "comes back from overseas.";
- mes "Thank you for everything";
- mes "that you did for us!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Umm... I see...";
- mes "I'll come by later";
- mes "when Curdie's released";
- mes "from the hospital.";
- next;
- mes "[Kid Karyn]";
- mes "Yes, please do.";
- mes "I promise to help you";
- mes "whenever you need me!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hahahaha!";
- mes "Well... I guess that's";
- mes "pretty reassuring. Until then,";
- mes "take good care of your mother";
- mes "and sister. You got that?";
- next;
- mes "[Kid Karyn]";
- mes "Got it!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Good, good...";
- mes "It's a promise, then.";
- mes "I'll see you later~";
- completequest 3083;
- rachel_camel = 25;
- specialeffect2 EF_ABSORBSPIRITS;
- if (RENEWAL_EXP)
- getexp 100000,50000;
- else
- getexp 1000000,700000;
- close;
- }
- else {
-// Start Nameless Island Access Quest Addition
- if (aru_monas < 15) {
- mes "[Kid Karyn]";
- mes "Oh, hello! Thank you";
- mes "so much for helping me";
- mes "last time! When I get";
- mes "older, I'm gonna do my";
- mes "best to help you the same";
- mes "way that you helped me!";
- close;
- }
- else if (aru_monas == 15) {
- mes "[Kid Karyn]";
- mes "Hi! It's good to see";
- mes "you again! Kurdi just came";
- mes "back home from the hospital,";
- mes "and is getting better everyday!";
- mes "Ah, and I've been taking care";
- mes "of her, just like I promised~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Really? That's good";
- mes "You should be proud~";
- next;
- mes "[Kid Karyn]";
- mes "^666666*Blush*^000000 Heh heh!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Anyway, I was wondering";
- mes "if you could help me.";
- mes "Your dad's a fisherman,";
- mes "right? Would you mind";
- mes "asking him if I could";
- mes "borrow his boat?";
- next;
- mes "[Kid Karyn]";
- mes "Well... Actually...";
- mes "The pope said that my";
- mes "dad isn't allowed to use";
- mes "his boat for a while...";
- mes "I'm not sure why...";
- next;
- mes "[Kid Karyn]";
- mes "So yeah. Dad's not allowed";
- mes "to go out to sea right now.";
- mes "But it should be okay if it's";
- mes "you, right? Hey, you helped";
- mes "me, so I hafta help you, right?";
- next;
- mes "[Kid Karyn]";
- mes "My dad is really mad that";
- mes "he can't use his boat so";
- mes "maybe we better not tell";
- mes "him you want to use it. Let's";
- mes "keep it our secret, okay?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "S-sure thing!";
- next;
- mes "[Kid Karyn]";
- mes "Anyway, his boat is the";
- mes "only one on the south beach";
- mes "since all the other fishermen";
- mes "dock theirs boats in other";
- mes "places. Also, my dad's boat";
- mes "will rust if no one uses it.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Great! Thanks so much";
- mes "for your help, Karyn~";
- mes "I'll be sure to take";
- mes "good care of your dad's";
- mes "boat. I only need it for";
- mes "a little while, anyway.";
- next;
- mes "[Kid Karyn]";
- mes "Heh heh! Thanks!";
- mes "I'm happy that";
- mes "I can help you too!";
- aru_monas = 16;
- changequest 17011,17012;
- close;
- }
- else if (aru_monas < 26) {
- mes "[Kid Karyn]";
- mes "Hi! How do you like";
- mes "fishing on my dad's boat?";
- mes "Oh, and Kurdi says hi!";
- close;
- }
- else {
- mes "[Kid Karyn]";
- mes "Dad says that he'll";
- mes "be able to go fishing";
- mes "again soon! I hope that";
- mes "he'll catch a lot of fish!";
- close;
- }
-// End Nameless Island Access Quest Addition.
- }
- }
- else {
- mes "[Kid Karyn]";
- mes "^333333*Sob*^000000...";
- mes "^333333*Sob*^000000...";
- close;
- }
-}
-
-que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
- if (rachel_camel == 1) {
- mes "^3355FFYou come across";
- mes "a little girl lying on the";
- mes "ground unconscious.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey, kid! Wake up!";
- mes "Can you hear me?";
- next;
- mes "^3355FFShe has a pulse, but";
- mes "despite your verbal";
- mes "entreaties, she won't";
- mes "open her eyes. You";
- mes "lightly slap her cheek";
- mes "to wake her up.^000000";
- next;
- mes "[Little Curdie]";
- mes "Huh?!";
- mes "...Ah, owwww~";
- mes "W-waaaaaaaah!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Sorry! I didn't mean";
- mes "to make you cry! Are...";
- mes "Are you alright?";
- next;
- mes "[Little Curdie]";
- mes "Huh? Wh-who are you?";
- mes "Oh no, you have to get";
- mes "out of here! You'll be in";
- mes "trouble if they catch you!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Are you Curdie?";
- mes "Your brother Karyn";
- mes "asked me to rescue you.";
- mes "Come on, we've got to";
- mes "get you out of here.";
- next;
- mes "[Little Curdie]";
- mes "Karyn...?";
- mes "Oh, oh no! I... They";
- mes "locked me in these";
- mes "shackles and I can't move!";
- mes "You have to leave before";
- mes "those scary men come back!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What...?!";
- mes "Those bastards!";
- mes "Tying up a little";
- mes "girl like this...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Argh! And I can't just";
- mes "use brute force to shatter";
- mes "these shackles! I might";
- mes "end up hurting you...!";
- next;
- mes "[Little Curdie]";
- mes "Don't worry about me...";
- mes "Just hurry and leave!";
- mes "I... I'll be alright! Now";
- mes "hurry! Someone's coming!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Okay, I'll go...";
- mes "But sit tight, and";
- mes "wait for me to come";
- mes "back. I'll figure out";
- mes "some way to free you.";
- next;
- mes "[Little Curdie]";
- mes "^333333*Sob*^000000 R-really...?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I promise.";
- mes "I'm sure that someone";
- mes "in town will know of a way";
- mes "to unlock your shackles.";
- mes "I'll be back as soon as I can!";
- changequest 3060,3061;
- rachel_camel = 2;
- close;
- }
- else if (rachel_camel == 2) {
- mes "^3355FFSomeone in town";
- mes "must have the";
- mes "expertise to unlock";
- mes "these shackles. It's your";
- mes "only hope to free Curdie";
- mes "from these chains.^000000";
- close;
- }
- else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
- mes "^3355FFCurdie is lying";
- mes "feebly on the ground.^000000";
- close;
- }
- else if (rachel_camel == 4) {
- mes "[Little Curdie]";
- mes "I hate the metal";
- mes "clanging sounds...";
- mes "Th-the sparks,";
- mes "they're... They're...";
- next;
- mes "^3355FFCurdie is curled up on";
- mes "the ground, eyes tightly";
- mes "shut, her entire body";
- mes "trembling with fear.^000000";
- close;
- }
- else if (rachel_camel == 5) {
- mes "^3355FFOn the ground, you see";
- mes "some equipment that looks";
- mes "similarly to that used by";
- mes "the Rachel soldiers.^000000";
- close;
- }
- else if (rachel_camel == 7) {
- mes "^3355FFIt seems that someone";
- mes "has come by to give";
- mes "Curdie food and water.^000000";
- close;
- }
- else if (rachel_camel == 9) {
- mes "^3355FFCurdie squints at you";
- mes "as you walk by. It seems";
- mes "that her vision gets worse";
- mes "the longer she's locked";
- mes "up in this cave.";
- close;
- }
- else if (rachel_camel == 10) {
- mes "^3355FFYou'd better find the";
- mes "Silk Sand Camel and get";
- mes "the soap ingredients if";
- mes "you really want to free";
- mes "Curdie from her shackles.^000000";
- close;
- }
- else if (rachel_camel == 11) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better find Mr. Saraman's";
- mes "lost camel, feed it camel";
- mes "appetite stimulants, and";
- mes "then get the soap ingredient";
- mes "and 5 lumps of camel dung";
- mes "if I want to free Curdie.";
- close;
- }
- else if (rachel_camel > 11 && rachel_camel < 17) {
- mes "^3355FFYou already found the";
- mes "camel, so you need to collect";
- mes "the soap ingredients if you";
- mes "want to free Curdie.^000000";
- close;
- }
- else if (rachel_camel == 17) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I managed to get the soap";
- mes "ingredients: 5 of those";
- mes "camel dung lumps. I should";
- mes "head back to Mr. Saraman to";
- mes "tell him where his camel is,";
- mes "and then go to Ms. Ivory.";
- close;
- }
- else if (rachel_camel == 18) {
- mes "^3355FFYou should be leaving";
- mes "to see Ms. Ivory now if";
- mes "you really want to free";
- mes "Curdie from her shackles.^000000";
- close;
- }
- else if (rachel_camel == 19) {
- mes "^3355FFNow that you have the";
- mes "Silk Sand Camel Soap,";
- mes "you should bring it";
- mes "over to Mr. Lockenlock.^000000";
- close;
- }
- else if (rachel_camel == 20) {
- mes "^3355FFCurdie is exactly";
- mes "where you left her.";
- mes "There's a bowl of cold";
- mes "soup next to her, so it's";
- mes "clear that someone has";
- mes "been feeding her.^000000";
- next;
- mes "^3355FFYou pour the soap into";
- mes "the shackle's lock to create";
- mes "a mold that Mr. Lockenlock";
- mes "can use to make a key.^000000";
- next;
- mes "[Little Curdie]";
- mes "Will...";
- mes "Will I always";
- mes "be stuck here?";
- mes "I... I want my mommy...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh... You're awake?";
- mes "Don't worry, Curdie,";
- mes "I'm sure that I'll be";
- mes "able to get you free soon.";
- mes "Try to hold on a bit longer.";
- next;
- mes "[Little Curdie]";
- mes "When the door is open,";
- mes "I see blazing flames...";
- mes "And I hear... the sound";
- mes "of machines? These men";
- mes "wearing the same clothes";
- mes "keep marching past me...";
- next;
- mes "[Little Curdie]";
- mes "I... They scare me so much!";
- mes "Th-the man that brings me";
- mes "food says that they won't";
- mes "let me go because of what";
- mes "I saw inside there. They...";
- mes "They won't let be go home...";
- next;
- mes "^3355FFCurdie's eyes are";
- mes "disfocused and are";
- mes "pointed above your head.";
- mes "She might not survive if";
- mes "she's forced to remain";
- mes "here for much longer.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Don't worry.";
- mes "I'll come rescue";
- mes "you as soon as I make";
- mes "the key to unlock these";
- mes "awful shackles. Don't worry...";
- next;
- mes "[Little Curdie]";
- mes "If I'm not here the";
- mes "next time you come,";
- mes "then just run away.";
- mes "Don't even tell my brother.";
- mes "Get far away before they";
- mes "can catch you. I-I'm serious...";
- next;
- mes "[Little Curdie]";
- mes "Even if I don't see you";
- mes "again... I just... I just";
- mes "want to thank you for doing";
- mes "your best to help me.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Everything will be";
- mes "alright. I just have";
- mes "to hurry a little bit.";
- mes "Alright, it's time to go.";
- next;
- mes "^3355FFYou extract the soap";
- mes "from the lock, and";
- mes "carefully wrap it.";
- mes "Now you need to take";
- mes "the mold back to town";
- mes "to Mr. Lockenlock.^000000";
- changequest 3079,3080;
- rachel_camel = 21;
- close;
- }
- else if (rachel_camel == 21) {
- mes "^3355FFYou have to hurry back";
- mes "to town and bring the";
- mes "key mold to Mr. Lockenlock";
- mes "so that he can make a key";
- mes "to unlock Curdie's shackles.^000000";
- close;
- }
- else if (rachel_camel == 23) {
- mes "[Little Curdie]";
- mes "Y-you...";
- mes "Is it really you?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hang on, Curdie!";
- mes "I hope this key works...";
- next;
- mes "^3355FFYou unlock the";
- mes "shackles with";
- mes "Mr. Lockenlock's key.^000000";
- next;
- mes "^333333*Crack*^000000";
- next;
- mes "[Little Curdie]";
- mes "Aaaah!";
- mes "M-my... My...!";
- next;
- mes "^3355FFCurdie's legs are";
- mes "swollen from the";
- mes "weight and pressure";
- mes "of wearing the shackles";
- mes "for such a long time.^000000";
- next;
- mes "[Little Curdie]";
- mes "I can't move my legs!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, there's no other";
- mes "choice. Curdie, I'm";
- mes "going to send you back to";
- mes "town with a Butterfly Wing.";
- mes "Try not to move, alright?";
- next;
- mes "[Little Curdie]";
- mes "Oh! Thank you...";
- mes "I... I can go home...";
- mes "Thank you s-so much...";
- next;
- mes "^3355FFYou use the power";
- mes "of a Butterfly Wing to";
- mes "send Curdie back to";
- mes "town. Hopefully, she'll";
- mes "arrive safely and see";
- mes "her brother Karyn again.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What did she see behind";
- mes "the steel door in this old";
- mes "volcano? It must have been";
- mes "dangerous... Something";
- mes "related to the Rachel Army...";
- changequest 3082,3083;
- rachel_camel = 24;
- close;
- }
- else {
- mes "[Little Curdie]";
- mes " ...Wah....";
- close;
- }
-}
-
-veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
- if (rachel_camel && rachel_camel < 4) {
- mes "^3355FFIt's a drunkard...";
- mes "The scent of pure";
- mes "alcohol wafts around him.";
- mes "There's a certain beauty";
- mes "to his disheveled misery.^000000";
- close;
- }
- else if (rachel_camel == 4) {
- if (countitem(Yellow_Potion) > 0) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me...?";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Huh? Arrrgh...";
- mes "My head... What";
- mes "do you want?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, I'd like";
- mes "to make a key.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Keys? Yeah, yeah...";
- mes "That's what I do.";
- mes "If you've got the lock,";
- mes "it'll be a piece of cake.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Ugh, but I'm so thirsty";
- mes "and this headache is";
- mes "killing me. You mind";
- mes "bringing me a Yellow";
- mes "Potion first?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Sure, I guess.";
- mes "I can part with just";
- mes "1 Yellow Potion.";
- mes "Here you go.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Ah, that hit the spot!";
- mes "Wait, wait... Now I feel";
- mes "dizzy... What's going...";
- mes "What's going on...?";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Okay, okay...";
- mes "I'm alright now.";
- mes "So what'd you say you";
- mes "needed? A key? Did you";
- mes "bring the lock with you?";
- next;
- mes "[Locksmith Lockenlock]";
- mes "I'm an expert in crafting";
- mes "keys and locks. Hell, my locks";
- mes "are strong enough to hold down";
- mes "a dragon, you know that? I'll";
- mes "have you know that the Rachel";
- mes "Army's a regular customer~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "(^333333This guy made locks for";
- mes "the Rachel army?! It might";
- mes "not be a good idea to let him";
- mes "know that I'm trying to free";
- mes "one of their prisoners. Who";
- mes "knows if he's loyal to them?^000000)";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "So what happened was...";
- mes "I lost my key, but I can't";
- mes "bring the lock here with me.";
- mes "I think I'd end up breaking";
- mes "it if I brought it with me.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Oh, yeah? No problem.";
- mes "Just take me to the lock.";
- mes "I'll charge you extra, though,";
- mes "especially since my knees";
- mes "are going bad. So where";
- mes "are we going exactly?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait!";
- mes "We can't do that!";
- next;
- mes "[Locksmith Lockenlock]";
- mes "What do you mean?";
- mes "You're not trying to";
- mes "open up a bank safe";
- mes "or something, are you?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "No, it's nothing like";
- mes "that! It's just that the lock";
- mes "is in a dangerous place.";
- mes "This is really important...";
- mes "Please, you have to help me!";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Huh. Well, bottom line,";
- mes "I can't make a key without";
- mes "looking at the lock. Let me";
- mes "think of a way I can help you.";
- mes "Give me a second, will you?";
- next;
- mes "[Locksmith Lockenlock]";
- mes "...............................";
- mes "Well, I guess you can try";
- mes "to make a mold of the lock.";
- mes "It'll have to be perfect, so";
- mes "this'll get pretty expensive.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Go to the market and";
- mes "find a lady selling organic";
- mes "soap. You need to get a bottle";
- mes "of Chamelepu Soap. You will";
- mes "need that exact type of soap:";
- mes "nothing else will do.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Chamelpu Soap?";
- mes "What is th--";
- next;
- mes "[Locksmith Lockenlock]";
- mes "No time to explain.";
- mes "You'd better hurry and";
- mes "find her before she closes";
- mes "shop for the day. The shop";
- mes "owner's a beauty, so it'll";
- mes "be tough for you to miss her.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...........";
- delitem Yellow_Potion,1;
- changequest 3063,3064;
- rachel_camel = 5;
- close;
- }
- else {
- mes "^3355FFIt's a drunkard...";
- mes "This man must be the";
- mes "Mr. Lockenlock that you seek.";
- mes "You'd better follow Toby's";
- mes "advice and bring this man";
- mes "a Yellow Potion first.^000000";
- close;
- }
- }
- else if (rachel_camel == 5) {
- mes "[Locksmith Lockenlock]";
- mes "Go to the market and";
- mes "find a lady selling organic";
- mes "soap, and get a bottle of";
- mes "Chamelepu Soap. You will";
- mes "need that exact type of soap:";
- mes "nothing else will do.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Chamelpu Soap?";
- mes "What is th--";
- next;
- mes "[Locksmith Lockenlock]";
- mes "No time to explain.";
- mes "You'd better hurry and";
- mes "find her before she closes";
- mes "shop for the day. The shop";
- mes "owner's a beauty, so it'll";
- mes "be tough for you to miss her.";
- close;
- }
- else if (rachel_camel == 6) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait... I should be";
- mes "bringing Ms. Ivory all";
- mes "of the soap ingredients.";
- mes "What were they again...?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4D4DFF10 Milk^000000,";
- mes "^4D4DFF100 Green Herbs^000000,";
- mes "^4D4DFF50 Jellopies^000000, and";
- mes "^4D4DFF5 Empty Bottles^000000.";
- mes "I better get those...";
- close;
- }
- else if (rachel_camel == 7) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I need to talk to";
- mes "someone named Saraman";
- mes "to get the soap ingredients...";
- close;
- }
- else if (rachel_camel == 8) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let's see...";
- mes "I need to bring";
- mes "Mr. Saruman all the";
- mes "things he needs to";
- mes "stimulate a camel's ";
- mes "appetite. I need to get...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4D4DFF1 Unripe Apple^000000,";
- mes "^4D4DFF5 Monster's Feed^000000,";
- mes "^4D4DFF1 Empty Bottle^000000, and";
- mes "^4D4DFF1 Yellow Potion^000000.";
- close;
- }
- else if (rachel_camel == 9) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I have everything I need";
- mes "to stimulate a camel's";
- mes "appetite. Now I need to";
- mes "feed the camel so that I can";
- mes "get the soap ingredients and";
- mes "5 lumps of camel dung.";
- close;
- }
- else if (rachel_camel == 10) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Right now, my time";
- mes "would be better spent";
- mes "looking for the Silk Sand";
- mes "Camel for the ingredients.";
- close;
- }
- else if (rachel_camel == 11) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better find Mr. Saraman's";
- mes "lost camel, feed it camel";
- mes "appetite stimulants, and";
- mes "then get the soap ingredient";
- mes "and 5 lumps of camel dung";
- mes "if I want to free Curdie.";
- close;
- }
- else if (rachel_camel == 12) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well... I found the";
- mes "camel. Now I need to get";
- mes "all the soap ingredients.";
- mes "The sooner I do that, the";
- mes "sooner I can help Curdie.";
- close;
- }
- else if (rachel_camel > 12 && rachel_camel < 17) {
- mes "^3355FFYou already found the";
- mes "camel, so you need to collect";
- mes "the soap ingredients if you";
- mes "want to free Curdie.^000000";
- close;
- }
- else if (rachel_camel == 17) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I managed to get the soap";
- mes "ingredients: 5 of those";
- mes "camel dung lumps. I should";
- mes "head back to Mr. Saraman to";
- mes "tell him where his camel is,";
- mes "and then go to Ms. Ivory.";
- close;
- }
- else if (rachel_camel == 18) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let's see...";
- mes "Shouldn't I be going";
- mes "to see Ms. Ivory now?";
- close;
- }
- else if (rachel_camel == 19) {
- mes "[Locksmith Lockenlock]";
- mes "Oh, so you're finally";
- mes "back with the Chamelpu";
- mes "Soap. What took so long?";
- mes "All you had to do was go";
- mes "to the market and buy it.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Uh, anyway, did Ms. Ivory";
- mes "tell you how to use the soap?";
- mes "You just pour it into the";
- mes "keyhole, and then pour the";
- mes "soap back into the bottle.";
- mes "Do it carefully and quickly.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Make sure you close the";
- mes "bottle tightly when you're";
- mes "done so no air gets into it.";
- mes "If you take more than thirty";
- mes "seconds, the soap won't retain";
- mes "the lock's shape very well.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Pour the liquid soap to the key hole in the lock,";
- mes "pour the soap back to the bottle.";
- mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
- mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Finally, bring the bottle";
- mes "back here for me so that";
- mes "I can make the key. But when";
- mes "you come back, I need to make";
- mes "sure that the key you're making";
- mes "isn't for anything illegal...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Alright.";
- changequest 3078,3079;
- rachel_camel = 20;
- close;
- }
- else if (rachel_camel == 20) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better use the soap to";
- mes "make a key mold that I can";
- mes "bring over to Mr. Lockenlock.";
- close;
- }
- else if (rachel_camel == 21) {
- mes "[Locksmith Lockenlock]";
- mes "Oh, you're back...";
- mes "So did you manage";
- mes "to make the key mold?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, I did. Would you";
- mes "please hurry? This is an";
- mes "emergency, and it could";
- mes "get really bad if I don't";
- mes "get this key made soon...";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Let me see... Well,";
- mes "it's not really perfect, but";
- mes "I should be able to fashion";
- mes "a key for this lock. Ooh...";
- mes "But you know what? I don't";
- mes "have any materials on me.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "I've already made all";
- mes "the keys and locks for this";
- mes "town, so no one's really had";
- mes "to send in any orders lately.";
- mes "That's why I didn't have any";
- mes "materials onhand. Sorry.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "All I need is ^4D4DFF1 Steel^000000.";
- mes "It won't take me more";
- mes "than five minutes to make";
- mes "the key, so I can get it done";
- mes "as soon as you can bring";
- mes "me the Steel. I'll be waiting.";
- changequest 3080,3081;
- rachel_camel = 22;
- close;
- }
- else if (rachel_camel == 22) {
- if (countitem(Steel) > 0) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Here's the Steel that";
- mes "you need. Would you";
- mes "please make the key now?";
- next;
- mes "[Locksmith Lockenlock]";
- mes "...............................";
- mes "I've been studying";
- mes "this key mold, and";
- mes "I just realized something...";
- mes "Tell me right now: what";
- mes "are you using this key for?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Huh...?";
- mes "What are you...?";
- next;
- mes "[Locksmith Lockenlock]";
- mes "I asked you first.";
- mes "Tell me what you intend";
- mes "to do with this key! If you";
- mes "don't, I can't help you.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Don't lie to me.";
- mes "This mold... This is";
- mes "the lock for the shackles";
- mes "that I've made under the";
- mes "orders of the Rachel Army.";
- mes "I have the master key for that.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "These shackles are only";
- mes "supposed to be used for";
- mes "prisoners! If I release one";
- mes "of them, they will hunt you";
- mes "down and hold me accountable.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The truth is... I really";
- mes "am trying to free somebody";
- mes "the Rachel Army imprisoned...";
- mes "She's Curdie, a young girl";
- mes "that they locked up in";
- mes "Thor Volcano...";
- next;
- mes "[Locksmith Lockenlock]";
- mes "What...?!";
- mes "Are you serious?";
- mes "Y-you're... No way.";
- mes "You're not lying. This...";
- mes "I'm sorry. You shouldn't";
- mes "have gotten involved, but...";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Oh God!";
- mes "They... They";
- mes "really imprisoned";
- mes "an innocent child?!";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Here. Take it.";
- mes "Take the master key.";
- mes "Bring it to Thor Volcano";
- mes "and rescue that poor kid.";
- mes "We could get in a lot of";
- mes "trouble for doing this, but...";
- next;
- mes "[Locksmith Lockenlock]";
- mes "My conscience won't allow";
- mes "them to do something like";
- mes "this. Rescue that kid, and";
- mes "then throw the key away";
- mes "somewhere when you're done.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "That way, if the army";
- mes "comes to interrogate me,";
- mes "I'll just say that it was";
- mes "stolen from my shop by";
- mes "some thief. I should get";
- mes "rid of all my keys too...";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Hurry up and go!";
- mes "Make sure that you";
- mes "bring that child back";
- mes "safe to her family!";
- changequest 3081,3082;
- rachel_camel = 23;
- close;
- }
- else {
- mes "[Locksmith Lockenlock]";
- mes "All I need is ^4D4DFF1 Steel^000000.";
- mes "It won't take me more";
- mes "than five minutes to make";
- mes "the key, so I can get it done";
- mes "as soon as you can bring";
- mes "me the Steel. I'll be waiting.";
- close;
- }
- }
- else if (rachel_camel == 23) {
- mes "[Locksmith Lockenlock]";
- mes "Here. Take it.";
- mes "Take the master key.";
- mes "Bring it to Thor Volcano";
- mes "and rescue that poor kid.";
- mes "We could get in a lot of";
- mes "trouble for doing this, but...";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Hurry up and go!";
- mes "Make sure that you";
- mes "bring that child back";
- mes "safe to her family!";
- close;
- }
- else if (rachel_camel == 24) {
- mes "[Locksmith Lockenlock]";
- mes "Hey, that kid you saved...";
- mes "Curdie. She's safely back";
- mes "in town. I feel so responsible";
- mes "about what happened. I mean,";
- mes "she was locked up in shackles";
- mes "that I designed for the army.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Anyway, I'm packing my";
- mes "things. I'm thinking of";
- mes "leaving this town for good.";
- mes "The army's rotten to the core";
- mes "for doing something like this.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "You're a real good person,";
- mes "and I'm glad I got to know";
- mes "you. I don't know if we'll";
- mes "ever meet again, but it's";
- mes "good that there are people";
- mes "like you in this world.";
- close;
- }
- else if (rachel_camel == 25) {
- mes "[Locksmith Lockenlock]";
- mes "Hey, that kid you saved...";
- mes "Curdie. She's safely back";
- mes "in town. I feel so responsible";
- mes "about what happened. I mean,";
- mes "she was locked up in shackles";
- mes "that I designed for the army.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "Anyway, I'm packing my";
- mes "things. I'm thinking of";
- mes "leaving this town for good.";
- mes "The army's rotten to the core";
- mes "for doing something like this.";
- next;
- mes "[Locksmith Lockenlock]";
- mes "You're a real good person,";
- mes "and I'm glad I got to know";
- mes "you. I don't know if we'll";
- mes "ever meet again, but it's";
- mes "good that there are people";
- mes "like you in this world.";
- close;
- }
- else {
- mes "[Lockenlock]";
- mes "Zzzz...";
- mes "Zzzz... Argh!";
- mes "...Zzz...";
- next;
- mes "^3355FFHe's drunk and";
- mes "fast asleep.^000000";
- close;
- }
-}
-
-veins,227,127,5 script Ivory 4_F_DESERT,{
- if (rachel_camel && rachel_camel < 5) {
- mes "[Organic Soap Maker Ivory]";
- mes "I need to make more of";
- mes "my soap, but I've run out";
- mes "of ingredients. Well, there's";
- mes "not much I can do without them,";
- mes "so maybe it'd be better if";
- mes "I just close up shop today...";
- close;
- }
- else if (rachel_camel == 5) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me...?";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Oh, I'm sorry, but I'm";
- mes "closing shop right now";
- mes "because I just ran out of";
- mes "soap ingredients. If you";
- mes "ordered something, then you";
- mes "could just come back tomorrow.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um, this is an emergency!";
- mes "Mr. Lockenlock told me to";
- mes "come here to get some kind";
- mes "of special soap. I need it";
- mes "to make a mold for him";
- mes "to make a key for me...";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Oh? You locked yourself";
- mes "out? Ah, Mr. Lockenlock";
- mes "must have been talking";
- mes "about my organic Chamelepu";
- mes "soap. It's an artistic soap";
- mes "that you can shape easily~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, that's right!";
- mes "Chamelepu Soap!";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "My Chamelepu Soap";
- mes "is pretty popular. It's";
- mes "a liquid soap that you can";
- mes "pour into anything, and it'll";
- mes "harden into any shape that";
- mes "you want. Neat, huh?";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Well, as I told you earlier,";
- mes "I ran out of every soap ingredient,";
- mes "so I cannot make any more soap today.";
- mes "You should come back tomorrow evening";
- mes "if you want to buy the soap.";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "If you really need it";
- mes "right away, I can still";
- mes "make it for you if can";
- mes "bring all the ingredients.";
- mes "They might be a bit hard";
- mes "to obtain, though...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That's fine. The";
- mes "important thing for me";
- mes "is to get this soap as";
- mes "soon as I possibly can!";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Alright, first I want";
- mes "you to bring me the basic";
- mes "stuff. Bring these items";
- mes "in the exact amounts I ask";
- mes "for, alright? Ratios are pretty";
- mes "important in making soap.";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "^4D4DFF10 Milk^000000,";
- mes "^4D4DFF100 Green Herbs^000000,";
- mes "^4D4DFF50 Jellopies^000000, and";
- mes "^4D4DFF5 Empty Bottles^000000.";
- mes "Then we can move";
- mes "on to the hard part.";
- changequest 3064,3065;
- rachel_camel = 6;
- close;
- }
- else if (rachel_camel == 6) {
- if ((countitem(Green_Herb) > 99) && (countitem(Jellopy) > 49) && (countitem(Milk) > 9) && (countitem(Empty_Bottle) > 4)) {
- mes "[Organic Soap Maker Ivory]";
- mes "Oh, great! You brought";
- mes "everything! Now... It's";
- mes "time for you to do the,";
- mes "um, hard part.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Please tell the";
- mes "Silk Sand Camel farm";
- mes "owner in town that I sent";
- mes "you, and show him the";
- mes "ingredients that you've";
- mes "gathered for me so far.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait...";
- mes "Why would I want";
- mes "to see the guy that";
- mes "takes care of Silk Sand";
- mes "Camels? What does he";
- mes "have to do with soap?";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Don't sweat it for now...";
- mes "Just go visit Mr. Saraman,";
- mes "the Camel Farm owner.";
- mes "I can't wait for you that long,";
- mes "so please come back here";
- mes "as soon as possible.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Mr. Saraman...?";
- mes "Okay, so I need to visit";
- mes "him if I really need you";
- mes "to make the soap...";
- changequest 3065,3066;
- rachel_camel = 7;
- close;
- }
- else {
- mes "[Organic Soap Maker Ivory]";
- mes "Alright, first I want";
- mes "you to bring me the basic";
- mes "stuff. Bring these items";
- mes "in the exact amounts I ask";
- mes "for, alright? Ratios are pretty";
- mes "important in making soap.";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "^4D4DFF10 Milk^000000,";
- mes "^4D4DFF100 Green Herbs^000000,";
- mes "^4D4DFF50 Jellopies^000000, and";
- mes "^4D4DFF5 Empty Bottles^000000.";
- mes "Then we can move";
- mes "on to the hard part.";
- close;
- }
- }
- else if (rachel_camel == 7) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I need to talk to";
- mes "someone named Saraman";
- mes "to get the soap ingredients...";
- close;
- }
- else if (rachel_camel == 8) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let's see...";
- mes "I need to bring";
- mes "Mr. Saruman all the";
- mes "things he needs to";
- mes "stimulate a camel's ";
- mes "appetite. I need to get...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4D4DFF1 Unripe Apple^000000,";
- mes "^4D4DFF5 Monster's Feed^000000,";
- mes "^4D4DFF1 Empty Bottle^000000, and";
- mes "^4D4DFF1 Yellow Potion^000000.";
- close;
- }
- else if (rachel_camel == 9) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I have everything I need";
- mes "to stimulate a camel's";
- mes "appetite. Now I need to";
- mes "feed the camel so that I can";
- mes "get the soap ingredients and";
- mes "5 lumps of camel dung.";
- close;
- }
- else if (rachel_camel == 10) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Right now, my time";
- mes "would be better spent";
- mes "looking for the Silk Sand";
- mes "Camel for the ingredients.";
- close;
- }
- else if (rachel_camel == 11) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'd better find Mr. Saraman's";
- mes "lost camel, feed it camel";
- mes "appetite stimulants, and";
- mes "then get the soap ingredient";
- mes "and 5 lumps of camel dung";
- mes "if I want to free Curdie.";
- close;
- }
- else if (rachel_camel == 12) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well... I found the";
- mes "camel. Now I need to get";
- mes "all the soap ingredients.";
- mes "The sooner I do that, the";
- mes "sooner I can help Curdie.";
- close;
- }
- else if (rachel_camel > 12 && rachel_camel < 17) {
- mes "^3355FFYou already found the";
- mes "camel, so you need to collect";
- mes "the soap ingredients if you";
- mes "want to free Curdie.^000000";
- close;
- }
- else if (rachel_camel == 17) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I managed to get the soap";
- mes "ingredients: 5 of those";
- mes "camel dung lumps. I should";
- mes "head back to Mr. Saraman to";
- mes "tell him where his camel is,";
- mes "and then go to Ms. Ivory.";
- close;
- }
- else if (rachel_camel == 18) {
- mes "[Organic Soap Maker Ivory]";
- mes "Hm, did Soony give you";
- mes "any trouble? I'm guessing";
- mes "that's why it's been taking";
- mes "you so long to get all that";
- mes "camel dung over here.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It was a pretty big";
- mes "hassle... But hopefully,";
- mes "this will all be worth it.";
- mes "Anyway, take this camel";
- mes "dung. I don't want to";
- mes "handle it for much longer.";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Yes, I can understand that.";
- mes "Even though it's in bottles,";
- mes "it's pretty gross that these";
- mes "bottles are still warm...";
- mes "Anyway, we're good to go.";
- mes "Let me make you some soap~";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "You spent a lot of";
- mes "time and energy to get";
- mes "these, so I won't charge";
- mes "you for my service. Besides,";
- mes "you brought enough materials";
- mes "that I'll have some left over.";
- next;
- mes "^3355FFMs. Ivory put on a pair";
- mes "of long gloves, and mixed";
- mes "the ingredients. She then";
- mes "placed them in a clean bottle.^000000";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "Here's your soap! After";
- mes "you pour the soap into";
- mes "something, don't forget";
- mes "to put it into a larger bottle";
- mes "after about twenty seconds.";
- next;
- mes "[Organic Soap Maker Ivory]";
- mes "And um... Don't let";
- mes "anyone else know what";
- mes "I use to make this soap.";
- mes "People won't buy it if they";
- mes "knew they were washing their";
- mes "faces with... You know...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Don't worry, I won't";
- mes "tell anyone. Thanks";
- mes "for making the soap! ";
- next;
- mes "^3355FFNow that you have the";
- mes "Silk Sand Camel Soap.";
- mes "you should bring it";
- mes "to Mr. Lockenlock.^000000";
- changequest 3077,3078;
- rachel_camel = 19;
- close;
- }
- else if (rachel_camel == 19) {
- mes "^3355FFNow that you have the";
- mes "Silk Sand Camel Soap.";
- mes "you should bring it";
- mes "to Mr. Lockenlock.^000000";
- close;
- }
- else if (rachel_camel > 19 && rachel_camel < 26) {
- mes "[Organic Soap Maker Ivory]";
- mes "^333333*Phew!*^000000 It's been";
- mes "a long day. I think";
- mes "I'll close up shop now~";
- close;
- }
- else {
- mes "[Beautiful Lady]";
- mes "Hm? Did you need";
- mes "something? I'm still";
- mes "setting up shop now";
- mes "so I'm not really ready";
- mes "to sell anything yet.";
- close;
- }
-}
-
-veins,115,59,5 script Saraman 4_M_EINOLD,{
- if (rachel_camel && rachel_camel < 7) {
- mes "[Saraman]";
- mes "Zzzzz...";
- mes "Zzz... Zzzzzz...";
- close;
- }
- else if (rachel_camel == 7) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me. Hello~";
- mes "Ms. Ivory sent me";
- mes "here with these soap";
- mes "ingredients? She said";
- mes "I had to come to you if";
- mes "I wanted her to make it.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Soap, eh? Oh, I see.";
- mes "You must be here to get";
- mes "some fresh camel dung.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wh-what?";
- mes "My God!";
- mes "A-are you sure?";
- mes "Tell me you're joking!";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Sure as sin, and";
- mes "honest to God.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Yeah, those ingredients";
- mes "you brought me? They're for";
- mes "making soap alright. ^FF0000That's";
- mes "what we feed the camels^000000 so";
- mes "that they make a whole lotta";
- mes "dung. Dung to make soap.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Oh, don't worry. Camel";
- mes "dung is sterile, completely";
- mes "safe. In fact, it smells nice,";
- mes "has medicinal properties, and";
- mes "it's considered a delicacy";
- mes "in certain countries.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Sadly, Silk Sand Camels";
- mes "are almost extinct, so I only";
- mes "have one on this farm. That's";
- mes "why we have a special contract with Ms. Ivory to make her soap.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Say... I wasn't expecting";
- mes "her to send a deliveryman";
- mes "until tomorrow. Why are";
- mes "you here so early anyway?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, this is kind";
- mes "of an emergency. You see,";
- mes "I need the soap to make a";
- mes "key mold because I lost--";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Never mind, never mind.";
- mes "I'm sorry I asked! So this";
- mes "is a personal favor for you,";
- mes "huh? Well, there's a bit of";
- mes "a problem that we need to";
- mes "solve first. Listen up...";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "We can only get camel";
- mes "dung after a camel eats,";
- mes "right? Well, my camel isn't";
- mes "used to eating so late in the";
- mes "day. Even if we put food in";
- mes "front of her, she won't eat it.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What? Isn't there";
- mes "something we can do?";
- mes "I mean, I'm talking about";
- mes "a life or death matter!";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "*Sigh* ...This isn't good... Okay then, let's do this.";
- mes "Sometimes I make an appetite stimulant for the camel";
- mes "when she's sick and wouldn't eat anything.";
- mes "We can try feeding her the stimulant, and make it poop.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Well, we can't forcefeed";
- mes "her, but we can get her to";
- mes "munch a bit on some appetite";
- mes "stimulant. I usually use that";
- mes "if she's sick, but if you say";
- mes "that this is an emergency...";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Alright, I guess we";
- mes "can try it. But I want you";
- mes "to bring me the ingredients.";
- mes "Get me... Let's see now...";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "^4D4DFF1 Unripe Apple^000000,";
- mes "^4D4DFF5 Monster's Feed^000000,";
- mes "^4D4DFF1 Empty Bottle^000000, and";
- mes "^4D4DFF1 Yellow Potion^000000.";
- changequest 3066,3067;
- rachel_camel = 8;
- close;
- }
- else if (rachel_camel == 8) {
- if ((countitem(Monster's_Feed) > 4) && (countitem(Yellow_Potion) > 0) && (countitem(Unripe_Apple) > 0) && (countitem(Empty_Bottle) > 0)) {
- mes "[Camel Farm Owner Saraman]";
- mes "Oh good, you're back.";
- mes "Did you bring everything?";
- mes "Here, I need to mix it all";
- mes "together first before you";
- mes "can feed it to my camel.";
- mes "Just a minute now...";
- next;
- mes "^3355FFSaraman mixed all";
- mes "of the ingredients,";
- mes "and gingerly poured";
- mes "them into a bottle.^000000";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Alright, now bring";
- mes "this to the camels over";
- mes "there. Only my Silk Sand";
- mes "Camel will know to eat it,";
- mes "so she'll come after you.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Once she nibbles this";
- mes "appetite stimulant, she'll";
- mes "eat her feed like crazy.";
- mes "Then the dung will flow";
- mes "like a faucet. Come on,";
- mes "why don't you give it a try?";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Oh, right. You should";
- mes "be able to get 5 lumps";
- mes "of camel dung with those";
- mes "ingredients. That's a good";
- mes "amount to collect since that's";
- mes "what Ms. Ivory usually orders.";
- delitem Monster's_Feed,5;
- delitem Yellow_Potion,1;
- delitem Unripe_Apple,1;
- delitem Empty_Bottle,1;
- changequest 3067,3068;
- rachel_camel = 9;
- close;
- }
- else {
- mes "[Camel Farm Owner Saraman]";
- mes "Well, we can't forcefeed";
- mes "her, but we can get her to";
- mes "munch a bit on some appetite";
- mes "stimulant. I usually use that";
- mes "if she's sick, but if you say";
- mes "that this is an emergency...";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Alright, I guess we";
- mes "can try it. But I want you";
- mes "to bring me the ingredients.";
- mes "Get me... Let's see now...";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "^4D4DFF1 Unripe Apple^000000,";
- mes "^4D4DFF5 Monster's Feed^000000,";
- mes "^4D4DFF1 Empty Bottle^000000, and";
- mes "^4D4DFF1 Yellow Potion^000000.";
- close;
- }
- }
- else if (rachel_camel == 9) {
- mes "[Camel Farm Owner Saraman]";
- mes "Once she nibbles this";
- mes "appetite stimulant, she'll";
- mes "eat her feed like crazy.";
- mes "Then the dung will flow";
- mes "like a faucet. Come on,";
- mes "why don't you give it a try?";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Oh, right. You should";
- mes "be able to get 5 lumps";
- mes "of camel dung with those";
- mes "ingredients. That's a good";
- mes "amount to collect since that's";
- mes "what Ms. Ivory usually orders.";
- close;
- }
- else if (rachel_camel == 10) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Mr. Saraman, none";
- mes "of the camels will eat";
- mes "this appetite stimulant...";
- mes "Am I doing something wrong?";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Oh, yes, well...";
- mes "One of my workers";
- mes "just came by, and told me";
- mes "that my Silk Sand Camel";
- mes "disappeared somewhere...";
- mes "This is terrible news!";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "My precious Silk Sand";
- mes "Camel... It's my biggest";
- mes "business investment! I'm";
- mes "ruined without it! Please...";
- mes "I'll reward you if you can";
- mes "find my camel for me!";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Damn it! My stupid worker";
- mes "forgot to tie her up, so";
- mes "she ended up running away!";
- mes "Ugh! Please help me find her!";
- mes "Without her, you won't be able";
- mes "to get your special camel dung.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Wait, don't panic...";
- mes "It'll all be alright.";
- mes "This camel moves very slowly";
- mes "so she shouldn't be far from";
- mes "here. Please find my camel";
- mes "Soony as soon as you can!";
- changequest 3069,3070;
- rachel_camel = 11;
- close;
- }
- else if (rachel_camel == 11) {
- mes "[Camel Farm Owner Saraman]";
- mes "Soony! Soony...!";
- mes "Wh-where are you?!";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Please, help me find";
- mes "my Soony, my Silk Sand";
- mes "Camel. You won't be able to";
- mes "make your soap without her!";
- mes "And my business is really";
- mes "dependent on my Soony!";
- close;
- }
- else if (rachel_camel == 12) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well... I found the";
- mes "camel. Now I need to get";
- mes "all the soap ingredients.";
- mes "The sooner I do that, the";
- mes "sooner I can help Curdie.";
- close;
- }
- else if (rachel_camel > 12 && rachel_camel < 17) {
- mes "^3355FFYou already found the";
- mes "camel, so you need to collect";
- mes "the soap ingredients if you";
- mes "want to free Curdie.^000000";
- close;
- }
- else if (rachel_camel == 17) {
- mes "[Camel Farm Owner Saraman]";
- mes "Oh, it's you!";
- mes "Did you find my";
- mes "Soony? Where is she?";
- mes "What happened to her?";
- mes "Oh God, I don't know what";
- mes "I'll do without that camel!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Don't worry, Mr. Saraman,";
- mes "I found Soony at the outskirts";
- mes "of town. She hurt her leg so";
- mes "I think it'd be a good idea if";
- mes "you sent some people to";
- mes "help bring her back.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Thank god! Thank you, thank you so much!";
- mes "I'll send my workers over there immediately.";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Thank goodness, you have";
- mes "no idea how valuable that";
- mes "camel is! I'll send some of";
- mes "my men to bring her home";
- mes "immediately! Thank you,";
- mes "you just saved my business!";
- next;
- mes "[Camel Farm Owner Saraman]";
- mes "Here, I want you to";
- mes "have this. Consider it";
- mes "a little thank you gift for";
- mes "what you've done for me.";
- mes "Good luck with getting";
- mes "that soap you want made.";
- changequest 3076,3077;
- getitem Old_Violet_Box,1;
- rachel_camel = 18;
- close;
- }
- else if (rachel_camel == 18) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let's see...";
- mes "Shouldn't I be going";
- mes "to see Ms. Ivory now?";
- close;
- }
- else if (rachel_camel > 18 && rachel_camel < 24) {
- mes "[Camel Farm Owner Saraman]";
- mes "Thank you for finding my";
- mes "precious Silk Sand Camel";
- mes "Soony. Come again sometime,";
- mes "and maybe we can special my";
- mes "special camel yogurt together.";
- close;
- }
- else {
- mes "[Saraman]";
- mes "Zzz... Zzz~";
- mes "Zzz...";
- next;
- mes "^3355FFWatching this man";
- mes "snore also makes you";
- mes "want to take a snooze.^000000";
- close;
- }
-}
-
-veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{
- if (rachel_camel == 9) {
- mes "^3355FFThe camel sniffed the";
- mes "appetite stimulant, but";
- mes "brusquely turned its";
- mes "nose away from it.^000000";
- changequest 3068,3069;
- rachel_camel = 10;
- close;
- }
- else if (rachel_camel == 10) {
- mes "^3355FFThe camel sniffed the";
- mes "appetite stimulant, but";
- mes "brusquely turned its";
- mes "nose away from it.";
- mes "This probably isn't the";
- mes "camel you're looking for.^000000";
- close;
- }
- else {
- mes "[Camel]";
- mes "*Neigh* ~";
- mes "*Chew Chew*";
- close;
- }
-}
-
-veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 4_DST_CAMEL
-veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 4_DST_CAMEL
-veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 4_DST_CAMEL
-veins,73,215,0 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL
-veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 4_DST_CAMEL
-
-ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
- if (rachel_camel == 11) {
- mes "^3355FFThis camel's leg is";
- mes "wounded. Although it";
- mes "seems hurt, its nostrils";
- mes "flared as soon as it saw";
- mes "the camel appetite stimulant,";
- mes "and it smacked its lips.^000000";
- next;
- mes "[Camel]";
- mes "^333333*Chew Chew~*^000000";
- mes "^333333*Smacks lips*^000000";
- next;
- mes "^3355FFThe camel started nibbling";
- mes "the stimulant, but its eating";
- mes "became quicker as it ate";
- mes "more of the feed until it";
- mes "was completely consumed.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "This must be the";
- mes "Silk Sand Camel...";
- mes "I guess all I need to";
- mes "do is collect some of";
- mes "that precious camel dung.";
- changequest 3070,3071;
- rachel_camel = 12;
- close;
- }
- else if (rachel_camel > 11 && rachel_camel < 17) {
- if (countitem(Green_Herb) > 19 && countitem(Jellopy) > 9 && countitem(Milk) > 1 && countitem(Empty_Bottle) > 0) {
- mes "^3355FFThe camel can smell";
- mes "that you have food for";
- mes "it, and started salivating.";
- mes "You may as well just feed it.^000000";
- next;
- switch(rand(3)) {
- case 1:
- if (rachel_camel == 12) {
- mes "[Silk Sand Camel]";
- mes "^333333*Chew Chew~*^000000";
- mes "^333333*Smacks lips*^000000";
- next;
- mes "^3355FFThe camel ate everything,";
- mes "but it doesn't seem like";
- mes "it'll go through any bowel";
- mes "movements anytime soon.^000000";
- }
- else {
- mes "^3355FFThe camel grimaced";
- mes "as if it were suffering";
- mes "from a stomachache...";
- mes "And... Out pops 2 Sweet";
- mes "Potatoes. They're probably";
- mes "safe to eat... Hopefully.^000000";
- getitem Sweet_Potato,2;
- }
- delitem Milk,2;
- delitem Green_Herb,20;
- delitem Jellopy,10;
- close;
- case 2:
- mes "[Silk Sand Camel]";
- mes "^333333*Chew Chew~*^000000";
- mes "^333333*Smacks lips*^000000";
- next;
- mes "^3355FFThe camel grimaced";
- mes "as if it were suffering";
- mes "from a stomachache...";
- mes "Huzzah! You got a lump";
- mes "of steaming camel dung!";
- mes "This is cause for celebration!^000000";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- if (rachel_camel == 12) {
- mes "Now all I need is";
- mes "just 4 more lumps";
- mes "of this nasty old dung.";
- rachel_camel = 13;
- changequest 3071,3072;
- }
- else if (rachel_camel == 13) {
- mes "Awesome! I got";
- mes "2 glorious camel dung";
- mes "lumps! Only 3 more to go!";
- rachel_camel = 14;
- changequest 3072,3073;
- }
- else if (rachel_camel == 14) {
- mes "Yes! Now I have";
- mes "3 camel dung lumps.";
- mes "Just 2 more... I'm more";
- mes "than halfway done!";
- rachel_camel = 15;
- changequest 3073,3074;
- }
- else if (rachel_camel == 15) {
- mes "4 lumps of camel dung...";
- mes "Heh heh! This is going";
- mes "better than I thought!";
- mes "Only 1 more to go!";
- rachel_camel = 16;
- changequest 3074,3075;
- }
- else if (rachel_camel == 16) {
- mes "In my hands...";
- mes "I am holding";
- mes "5 lumps of camel dung.";
- mes "This is my finest moment.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Never, in all my years";
- mes "of adventuring, saving the";
- mes "oppressed, protecting the";
- mes "innocent, did I dare dream";
- mes "that I'd accomplish such";
- mes "a magnificent feat.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am so happy--nay--";
- mes "^4D4DFFproud^000000 that my strength, my";
- mes "valor, and my determination";
- mes "was up to this task. May the";
- mes "annals of history never forget";
- mes "this day! Long live "+strcharinfo(PC_NAME)+"!";
- next;
- mes "^3355FFIt's time for you to";
- mes "return to Mr. Saraman.^000000";
- rachel_camel = 17;
- changequest 3075,3076;
- }
- delitem Milk,2;
- delitem Green_Herb,20;
- delitem Jellopy,10;
- delitem Empty_Bottle,1;
- close;
- default:
- mes "[Silk Sand Camel]";
- mes "^333333*Chew Chew~*^000000";
- mes "^333333*Smacks lips*^000000";
- next;
- mes "^3355FFThe camel grimaced";
- mes "as if it were suffering";
- mes "from a stomachache...";
- mes "And... Out pops a Sweet";
- mes "Potato. It's probably";
- mes "safe to eat... Maybe.^000000";
- delitem Milk,2;
- delitem Green_Herb,20;
- delitem Jellopy,10;
- getitem Sweet_Potato,1;
- close;
- }
- }
- else {
- mes "["+strcharinfo(PC_NAME)+"]";
- if (rachel_camel == 12) {
- mes "I need to feed this camel if";
- mes "I ever want to get any dung";
- mes "from it. Let's see, Mr. Saraman";
- mes "mentioned that the items I got";
- mes "for Ms. Ivory were actually";
- mes "camel feed. I need to have...";
- }
- else {
- mes "Did I run out of feed";
- mes "already? Nuts, if I want";
- mes "to feed this camel again,";
- mes "then I need to bring it...";
- }
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4D4DFF2 Milk^000000,";
- mes "^4D4DFF20 Green Herbs^000000,";
- mes "^4D4DFF10 Jellopies^000000, and";
- mes "^4D4DFF1 Empty Bottles^000000.";
- next;
- mes "[Silk Sand Camel]";
- mes "*Chew Chew*";
- mes "*Neigh Neigh*~";
- close;
- }
- }
- else if (rachel_camel == 17) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I managed to get the soap";
- mes "ingredients: 5 of those";
- mes "camel dung lumps. I should";
- mes "head back to Mr. Saraman to";
- mes "tell him where his camel is,";
- mes "and then go to Ms. Ivory.";
- close;
- }
- else {
- mes "[Silk Sand Camel]";
- mes "*Neigh Neigh*~";
- next;
- mes "^3355FFSilly camel.^000000";
- close;
- }
-}
-
-veins,221,120,5 script Young Town Native 4_M_DESERT,{
- if (rachel_camel == 3) {
- mes "[Native Young Man]";
- mes "My name is Toby.";
- mes "I was born and raised here,";
- mes "and no one knows more about";
- mes "this town than me. Feel free";
- mes "to ask if you need to find";
- mes "your way around here.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me, but do";
- mes "you know where I can";
- mes "find a locksmith?";
- next;
- mes "[Toby]";
- mes "Of course, I do!";
- mes "Mr. Lockenlock is a famous";
- mes "locksmith, and he makes almost";
- mes "all the keys and locks in Veins";
- mes "and even in Rachel.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Mr. Lockenlock, eh?";
- mes "So where can I find him?";
- next;
- mes "[Toby]";
- mes "Oh, he's always sitting";
- mes "somewhere in the market";
- mes "street. He drinks a lot,";
- mes "though, so he doesn't really";
- mes "work when he's hung over.";
- next;
- mes "[Toby]";
- mes "Ah, but you know what'll";
- mes "shock him back to sobriety?";
- mes "A Yellow Potion! It never";
- mes "fails with that guy!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I see.";
- mes "Thanks for";
- mes "the advice.";
- next;
- mes "[Toby]";
- mes "You're so very";
- mes "welcome! It's just...";
- mes "After all these years...";
- mes "I'm finally useful to someone!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...Ha...?";
- next;
- mes "^3355FFFind Mr. Lockenlock";
- mes "in the market street, and";
- mes "bring him a Yellow Potion.^000000";
- changequest 3062,3063;
- rachel_camel = 4;
- close;
- }
- else if (rachel_camel == 4) {
- mes "[Toby]";
- mes "After all these years...";
- mes "I'm finally useful to someone!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...Ha...?";
- next;
- mes "^3355FFFind Mr. Lockenlock";
- mes "in the market street, and";
- mes "bring him a Yellow Potion.^000000";
- close;
- }
- else {
- mes "[Native Young Man]";
- mes "My name is Toby.";
- mes "I was born and raised here,";
- mes "and no one knows more about";
- mes "this town than me. Feel free";
- mes "to ask if you need to find";
- mes "your way around here.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "No, thanks.";
- next;
- mes "[Native Young Man]";
- mes "You don't...";
- mes "^333333*Sob*^000000 You don't";
- mes "need me at all?";
- close;
- }
-}
-
-//== Thor Volcano Base Quest :: veins_camp =================
-ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
- if (aru_vol == 2) {
- mes "[Guard Karlum]";
- mes "High Priest Vildt isn't";
- mes "here right now. Please";
- mes "come back later if you";
- mes "wish to see him.";
- next;
- select("Think of a Distraction");
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "This guy's not going to";
- mes "let me pass. Let's see...";
- mes "Is there some way I could";
- mes "get him to leave? What, or";
- mes "even ^FF0000who^000000, could distract him?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait a second...";
- mes "Of course! I should";
- mes "talk to him about...";
- next;
- input .@input$;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait a second...";
- mes "Of course! I should";
- mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
- next;
- if (.@input$ != "Lamir") {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What the...?";
- mes "Where did I think of that?";
- mes "That doesn't make any sense...";
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That's right! I talked";
- mes "to Lamir a while ago.";
- mes "If she's right, then this";
- mes "guy must be Karlum, the guy";
- mes "who's totally in love with her.";
- mes "Hmm... I know what I'll say...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^333333*Ahem*^000000 Excuse me,";
- mes "but are you Karlum?";
- mes "I've got a message for you.";
- next;
- mes "[Guard Karlum]";
- mes "A message for me?";
- mes "Is that why you're still";
- mes "loitering around? Well,";
- mes "spit it out. I can't waste";
- mes "too much time on the job...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "You know ^3131FFLamir^000000, right?";
- next;
- emotion e_omg;
- mes "[Guard Karlum]";
- mes "Lamir? Oh... My.";
- mes "Oh no! Did something";
- mes "bad happen to her?";
- mes "Quick, tell me!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "No, nothing like that.";
- mes "She just told me that she";
- mes "had something important to";
- mes "tell you, and that you had to";
- mes "come see her when you're free.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I tried to ask her";
- mes "more, but she just kept";
- mes "blushing and turning away.";
- mes "Is there something going";
- mes "on between you too?";
- next;
- mes "[Guard Karlum]";
- mes "...I don't believe it.";
- mes "Finally. After all these";
- mes "years. She feels the same";
- mes "way I feel for her! My midnight";
- mes "serenade a few days ago";
- mes "must've touched her heart.";
- next;
- mes "[Guard Karlum]";
- mes "Screw this stupid job!";
- mes "I've made my choice, and";
- mes "I choose true love! I can't";
- mes "keep Lamir waiting any longer!";
- aru_vol = 3;
- donpcevent "vol_time::OnEnable";
- close2;
- disablenpc "Rachel Guard#vol1";
- end;
- }
- else if ((aru_vol > 2) && (aru_vol < 5)) {
- mes "[Guard Karlum]";
- mes "Hey! Lamir told me that";
- mes "she didn't want to see";
- mes "me at all! What's your";
- mes "game, huh? Do you think";
- mes "I'm that easy to trick?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What? Is that what";
- mes "happened? I could've";
- mes "sworn th--Oooh. I get it now.";
- mes "She must be playing hard to";
- mes "get. That must mean that";
- mes "she's reeeeally into you.";
- next;
- mes "[Guard Karlum]";
- mes "Ah! That makes perfect";
- mes "sense! No wonder she treated";
- mes "me that way! Hahaha! I should";
- mes "have figured it out sooner!";
- mes "Well then, I should go see";
- mes "her and play hard to get too!";
- donpcevent "vol_time::OnEnable";
- close2;
- disablenpc "Rachel Guard#vol1";
- end;
- }
- mes "[Guard Karlum]";
- mes "High Priest Vildt isn't";
- mes "here right now. Please";
- mes "come back later if you";
- mes "wish to see him.";
- close;
-
-OnInit:
- enablenpc "Rachel Guard#vol1";
- end;
-
-OnTouch:
- warp "ra_temin",85,137;
- end;
-}
-
-ra_temin,82,133,7 script Rachel Guard#vol2 4_M_RASWORD,5,2,{
- mes "[Guard Krodger]";
- mes "High Priest Vildt isn't";
- mes "here right now. Please";
- mes "come back later if you";
- mes "wish to see him.";
- close;
-
-OnInit:
- enablenpc "Rachel Guard#vol2";
- end;
-
-OnTouch:
- warp "ra_temin",85,137;
- close;
-}
-
-ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{
- if ((aru_vol > 2) && (aru_vol < 5)) {
- mes "^3355FFYou find a giant";
- mes "vase full of beautiful";
- mes "flowers that look freshly";
- mes "picked from a garden.^000000";
- next;
- if (select("Destroy Vase", "Don't Destroy Vase") == 1) {
- mes "^3355FFYou grasp the flower";
- mes "vase with both hands, and";
- mes "then hurl it to the ground.^000000";
- next;
- mes "^3355FF*Crash!*^000000";
- next;
- mes "[Guard Krodger]";
- mes "Who's there?!";
- disablenpc "Rachel Guard#vol2";
- enablenpc "Rachel Guard#vol2_1";
- donpcevent "vol_time2::OnEnable";
- aru_vol = 4;
- disablenpc "Flower Vase#vol";
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "A lot of loving care";
- mes "was put into arranging";
- mes "these flowers.. I can't";
- mes "bear to disturb their beauty.";
- next;
- mes "^3355FFAnd so you just";
- mes "stood there, looking";
- mes "a bit pitiable, but not";
- mes "really all that pathetic.^000000";
- close;
- }
- mes "^3355FFYou find a giant";
- mes "vase full of beautiful";
- mes "flowers that look freshly";
- mes "picked from a garden.^000000";
- close;
-}
-
-ra_temin,85,131,0 script path_vol1 FAKE_NPC,5,0,{
-OnTouch:
- if ((aru_vol != 3) && (aru_vol != 4)) {
- warp "ra_temin",85,137;
- }
- end;
-}
-
-ra_temin,82,131,0 script path_vol1#2 FAKE_NPC,5,0,{
-OnTouch:
- if (aru_vol != 4) {
- warp "ra_temin",85,137;
- }
- end;
-}
-
-ra_temin,82,127,0 script path_vol1#3 FAKE_NPC,5,1,{
-OnTouch:
- if (aru_vol == 5) {
- warp "ra_temin",84,124;
- }
- end;
-}
-
-ra_temin,40,124,3 script Female Follower#vol 4_F_TRAINEE,{
- mes "[Lamir]";
- mes "^333333*Sigh*^000000 High Priest Vildt";
- mes "left over so much food after";
- mes "eating. Didn't he learn to";
- mes "finish all of his food?";
- next;
- mes "[Lamir]";
- mes "You know, my mother used";
- mes "to threaten that she'd force";
- mes "me to marry Karlum if I didn't";
- mes "finish all my food when I was";
- mes "a kid. I learned never to";
- mes "leave any leftovers that way~";
- next;
- select("Who's Karlum?");
- mes "[Lamir]";
- mes "Karlum? Oh, he's been";
- mes "chasing me ever since we";
- mes "were kids, declaring his";
- mes "love and all that. Even";
- mes "after we grew up, he's still";
- mes "stubborn about that point.";
- next;
- mes "[Lamir]";
- mes "Ugh! Even today, he";
- mes "still gets on my nerves!";
- mes "I mean, it's great that he's";
- mes "a guard at High Priest Vildt's";
- mes "office, but come on! Why can't";
- mes "he bother another girl?";
- if (aru_vol == 1) {
- aru_vol = 2;
- }
- close;
-}
-
-ra_temin,42,124,3 script Rachel Guard#vol1_1 4_M_RASWORD,{
- end;
-
-OnInit:
- disablenpc "Rachel Guard#vol1_1";
- end;
-}
-
-ra_temin,5,5,3 script vol_time CLEAR_NPC,{
-OnInit:
- stopnpctimer;
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Rachel Guard#vol1_1";
- end;
-
-OnTimer10000:
- mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
- end;
-
-OnTimer15000:
- mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
- end;
-
-OnTimer20000:
- mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
- end;
-
-OnTimer30000:
- mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
- end;
-
-OnTimer35000:
- mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
- end;
-
-OnTimer40000:
- mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
- end;
-
-OnTimer45000:
- mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
- end;
-
-OnTimer50000:
- mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
- end;
-
-OnTimer55000:
- mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
- stopnpctimer;
- disablenpc "Rachel Guard#vol1_1";
- enablenpc "Rachel Guard#vol1";
- end;
-}
-
-ra_temin,113,140,1 script Rachel Guard#vol2_1 4_M_RASWORD,{
- mes "[Guard Krodger]";
- mes "What's with this vase?";
- mes "They always send me out";
- mes "here to clean up this mess!";
- mes "I mean, it happens so often,";
- mes "I don't think it's accidental.";
- mes "You think it's vandals?";
- close;
-
-OnInit:
- disablenpc "Rachel Guard#vol2_1";
- end;
-}
-
-ra_temin,5,5,1 script vol_time2 CLEAR_NPC,{
-OnInit:
- stopnpctimer;
- end;
-
-OnEnable:
- initnpctimer;
- end;
-
-OnTimer30000:
- mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
- stopnpctimer;
- disablenpc "Rachel Guard#vol2_1";
- enablenpc "Rachel Guard#vol2";
- enablenpc "Flower Vase#vol";
- end;
-}
-
-ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer HIDDEN_NPC,{
- mes "^3355FFThere are some neatly";
- mes "printed and organized";
- mes "documents inside";
- mes "these drawers.^000000";
- close;
-}
-
-ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 HIDDEN_NPC
-
-ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (aru_vol == 4) {
- mes "^3355FFYou find a thick pile";
- mes "of reports submitted";
- mes "to the high priest";
- mes "inside this drawer.^000000";
- next;
- if (select("Check the Reports", "Cancel") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, it might not to";
- mes "the most moral thing,";
- mes "but I get the feeling";
- mes "that I should at least";
- mes "check some of these out.";
- next;
- mes "^3355FFYou started shuffling";
- mes "through the documents,";
- mes "glancing at a few that";
- mes "catch your interest.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ooh...";
- mes "This might be";
- mes "what I'm looking for.";
- next;
- mes "^3355FFYou take the thick report";
- mes "labeled ''Veins Geological";
- mes "Research Institute'' on";
- mes "the cover, and then you";
- mes "close the drawer.^000000";
- changequest 2114,2115;
- aru_vol = 5;
- getitem File01,1;
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Forget it.";
- mes "I didn't get permission";
- mes "to look through these files.";
- close;
- }
- else if (aru_vol == 5) {
- if (countitem(File01) < 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh! Here's another";
- mes "copy of that report";
- mes "I wanted! Pretty lucky~";
- getitem File01,1;
- close;
- }
- mes "^3355FFYou find a thick pile";
- mes "of reports submitted";
- mes "to the high priest";
- mes "inside this drawer.^000000";
- close;
- }
- mes "^3355FFYou find a thick pile";
- mes "of reports submitted";
- mes "to the high priest";
- mes "inside this drawer.^000000";
- close;
-}
-
-ra_temin,88,117,3 script Goddess Statue#vol1 HIDDEN_NPC,{
- mes "^3355FFIt's a statue of Freya,";
- mes "a goddess revered for her";
- mes "clemency and wisdom.^000000";
- close;
-}
-
-ra_temin,73,126,1 script Ladder#vol1 HIDDEN_NPC,{
- if (aru_vol == 5) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait, I can use this";
- mes "ladder to sneak out of";
- mes "here! I snuck inside so";
- mes "I'd get caught if I just";
- mes "passed the guards...";
- next;
- if (select("Climb Ladder", "Cancel") == 1) {
- mes "^3355FFYou climbed the";
- mes "ladder over the";
- mes "wall and snuck out.^000000";
- close2;
- warp "ra_temin",74,136;
- end;
- }
- mes "^3355FFYou decided not to climb";
- mes "up the ladder for now.^000000";
- close;
- }
- end;
-}
-
-ve_in,280,223,0 script #volroom FAKE_NPC,2,2,{
-OnTouch:
- if (aru_vol == 6) {
- mes "^3355FFThis house looks like";
- mes "it's been abandoned for";
- mes "a while: the floor is thickly";
- mes "covered with dust and many";
- mes "pieces of discarded paper.^000000";
- next;
- mes "^3355FFOne particular piece";
- mes "of paper catches your";
- mes "attention. You pick it";
- mes "up and give it a read.^000000";
- next;
- mes "[Paper]";
- mes "''^333333The regularly scheduled";
- mes "geological survey had been";
- mes "postponed for over a week.";
- mes "Please submit your report";
- mes "to us as soon as possible.^000000''";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Although the sender's";
- mes "name isn't on this letter,";
- mes "I can guess who wrote it. ";
- mes "Speaking of which...";
- mes "Where's the geologist?";
- aru_vol = 7;
- close;
- }
- else if (aru_vol < 6) {
- mes "^3355FFThis house looks like";
- mes "it's been abandoned for";
- mes "a while: the floor is thickly";
- mes "covered with dust and many";
- mes "pieces of discarded paper.^000000";
- close;
- }
- end;
-}
-
-veins,159,171,3 script Towner#vol 4_M_DST_GRAND,{
- mes "[Towner]";
- mes "The small office on the";
- mes "2nd floor of this weapon";
- mes "shop is occupied by a";
- mes "geologist. At least, he's";
- mes "supposed to be one...";
- next;
- mes "[Towner]";
- mes "The guy might be a quack:";
- mes "all he does is drink and";
- mes "flirt with skanky women";
- mes "all day. I thought scholars";
- mes "are supposed to read and study";
- mes "and discover things, you know?";
- close;
-}
-
-ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (aru_vol < 7) {
- mes "[Drunken Man]";
- mes "So... ^333333*Urp*^000000";
- mes "So then I said...";
- next;
- mes "[Drunken Man]";
- mes "''^3131FFHey, buddy! A man";
- mes "uses his back to talk,";
- mes "not his fists! You wanna";
- mes "piece of me? Bring it on!^000000''";
- next;
- mes "[Drunken Man]";
- mes "Then he got all";
- mes "scared, and ran away!";
- mes "Hahahaha! Guess I look";
- mes "pretty tough, don't I?";
- next;
- emotion e_lv,0,"Drunken Lady#1";
- emotion e_lv,0,"Drunken Lady#2";
- mes "[Ladies]";
- mes "Oh, my God!";
- mes "You're so cool~!";
- next;
- mes "[Drunken Man]";
- mes "Well... Anyone would";
- mes "have done it. I was just";
- mes "being a gentleman.";
- mes "Hahahah, that's right!";
- close;
- }
- else if (aru_vol == 7) {
- mes "[Drunken Man]";
- mes "So... ^333333*Urp*^000000";
- mes "So then I said...";
- next;
- mes "[Drunken Man]";
- mes "''^3131FFHey, buddy! A man";
- mes "uses his back to talk,";
- mes "not his fists! You wanna";
- mes "piece of me? Bring it on!^000000''";
- next;
- mes "[Drunken Man]";
- mes "Then he got all";
- mes "scared, and ran away!";
- mes "Hahahaha! Guess I look";
- mes "pretty tough, don't I?";
- next;
- emotion e_lv,0,"Drunken Lady#1";
- emotion e_lv,0,"Drunken Lady#2";
- mes "[Ladies]";
- mes "Oh, my God!";
- mes "You're so cool~!";
- next;
- mes "[Drunken Man]";
- mes "Well... Anyone would";
- mes "have done it. I was just";
- mes "being a gentleman.";
- mes "Hahahah, that's right!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me, but are";
- mes "you the executive director";
- mes "of the Veins Geological Team?";
- next;
- mes "[Drunken Man]";
- mes "Yeah, sure! Executive";
- mes "director, deputy director,";
- mes "director, researcher, CEO,";
- mes "no... No, wait, that last one";
- mes "doesn't sound right. Hah!";
- mes "I'm all of those~";
- next;
- mes "[Drunken Man]";
- mes "I'm the executive director...";
- mes "I'm the only one that works";
- mes "at the institute, really.";
- mes "Why, what do you want?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Uhh... There are some";
- mes "official notices for you";
- mes "at your office. I guess you";
- mes "need to get some surveys";
- mes "done? They sound like";
- mes "they're pretty important.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Maybe...";
- mes "Maybe even ^FF0000urgent^000000.";
- next;
- mes "[Drunken Man]";
- mes "Wha--? Hey, what day";
- mes "is it today? Damn it!";
- mes "Fine, fine, time to get";
- mes "to work. Just when I was";
- mes "really enjoying myself too!";
- mes "Argh, I never wanna be sober!";
- next;
- mes "[Drunken Man]";
- mes "But... Working is the";
- mes "only way for me to afford";
- mes "all this drinking... Such";
- mes "is life. Such is life.";
- next;
- mes "[Ladies]";
- mes "Where are you going?";
- mes "Can't you stay a bit";
- mes "longer and talk with";
- mes "us? Pleeeeeease?";
- next;
- mes "[Drunken Man]";
- mes "Sorry, ladies,";
- mes "but duty calls.";
- mes "Hahahahahahha~";
- next;
- emotion e_lv,0,"Drunken Lady#1";
- emotion e_lv,0,"Drunken Lady#2";
- mes "[Ladies]";
- mes "Please don't go~";
- next;
- mes "[Drunken Man]";
- mes "Ahem!";
- mes "Let's see now.";
- mes "What'd be best...?";
- mes "..............................";
- mes "..............................";
- mes "..............................";
- next;
- mes "[Drunken Man]";
- mes "..............................";
- mes "..............................";
- mes "........................Right!";
- next;
- mes "[Drunken Man]";
- mes "Hey, you.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes?";
- next;
- emotion e_no1;
- mes "[Drunken Man]";
- mes "I hereby promote you as";
- mes "chief researcher of the";
- mes "Veins Geological Research";
- mes "Institute. Congratulations!";
- mes "Welcome to the team, friend!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Huh...?";
- mes "I don't understand";
- mes "what you're talking about!";
- next;
- mes "[Drunken Man]";
- mes "Heh! You should be grateful";
- mes "that I'm accepting you as my";
- mes "student! Everyone'd be proud";
- mes "to study under me, Gio, the";
- mes "world's greatest geologist!";
- mes "(Well, maybe.)";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey, I never--";
- next;
- mes "[Geologist Gio]";
- mes "Ah-ah! Now that you're";
- mes "my student, I expect you";
- mes "to work hard if you're going";
- mes "to learn anything. First thing";
- mes "first--go to my office and";
- mes "clear up my belated business.";
- next;
- mes "[Geologist Gio]";
- mes "Here, take this ^FF0000reference";
- mes "guide^000000 with you to my office.";
- mes "When you check my desk, you'll";
- mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
- mes "form^000000. You'll need to bring all";
- mes "that stuff to Thor Volcano.";
- next;
- mes "[Geologist Gio]";
- mes "When you get to Thor Volcano,";
- mes "use the pryometer to check the";
- mes "volcano's temperature, and";
- mes "fill out the report form.";
- next;
- mes "[Geologist Gio]";
- mes "Take the filled report";
- mes "form to the geology camp";
- mes "that's deep inside the volcano";
- mes "so that they can stamp their";
- mes "confirmation on it. That's";
- mes "not so hard now, is it?";
- next;
- mes "[Geologist Gio]";
- mes "Ahh, I've also decided";
- mes "to take these lovely ladies";
- mes "on as my students as well~";
- mes "I should stay here and";
- mes "entreat them to a lecture.";
- next;
- emotion e_lv,0,"Drunken Lady#1";
- emotion e_lv,0,"Drunken Lady#2";
- mes "[Ladies]";
- mes "Oh~! You'll really";
- mes "teach us geology?";
- next;
- mes "[Geologist Gio]";
- mes "Oh, right! When they";
- mes "ask you about the volcano's";
- mes "temperature when you submit";
- mes "the report at the geological";
- mes "camp, make something up.";
- mes "Make sure it sounds bad!";
- next;
- mes "[Geologist Gio]";
- mes "Words like ''explosion,''";
- mes "''disaster,'' and ''collatoral";
- mes "damage'' would be perfect.";
- mes "Just do your part, and I'll";
- mes "take care of the rest. Okay~";
- mes "Come back soon, my pupil!";
- next;
- mes "^3355FFWell, this isn't what";
- mes "you expected, but you get";
- mes "the feeling that this will";
- mes "all turn out in your favor.";
- mes "You know that feeling, right?^000000";
- changequest 2116,2117;
- aru_vol = 8;
- getitem Note_Of_Geologist,1;
- close;
- }
- else if ((aru_vol > 7) && (aru_vol < 24)) {
- mes "[Geologist Gio]";
- mes "Hey, you'd better hurry";
- mes "it up. I mean, you're the";
- mes "one that found that notice";
- mes "in my office, didn't you?";
- mes "You know how important";
- mes "this work is to us!";
- next;
- mes "[Geologist Gio]";
- mes "Get the pyrometer,";
- mes "and go to Thor Volcano";
- mes "to fill out the report";
- mes "form and submit it to";
- mes "the geological camp!";
- close;
- }
- else if (aru_vol == 24) {
- mes "[Geologist Gio]";
- mes "Well, those are";
- mes "nice legs, but they're";
- mes "not the best pair I've see--";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm back.";
- next;
- mes "[Geologist Gio]";
- mes "*Ahem* And that's how";
- mes "erosion... Works. Tomorrow,";
- mes "I'll teach you ladies all";
- mes "about rocks. All of them.";
- next;
- mes "[Geologist Gio]";
- mes "Welcome back! So,";
- mes "how was the volcanic";
- mes "temperature report?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, I did what you";
- mes "told me. Hey, are you";
- mes "sure you wanted me to";
- mes "exaggerate the temperature?";
- mes "What about the camp?";
- next;
- mes "[Geologist Gio]";
- mes "Oh, don't worry about";
- mes "the temperature. It's";
- mes "supposed to go up.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What are you...?";
- mes "Actually, I thought that";
- mes "maybe the pryometer";
- mes "might be broken.";
- next;
- mes "[Geologist Gio]";
- mes "Heh! You're right~";
- mes "I broke it on purpose.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What?!";
- next;
- mes "[Geologist Gio]";
- mes "You know, it's hard for";
- mes "scholars like me to make";
- mes "a decent living. Hell, I was";
- mes "lucky enough to get that";
- mes "temperature measuring job";
- mes "from the geological camp.";
- next;
- mes "[Geologist Gio]";
- mes "Those guys've been trying";
- mes "to fire me ever since they";
- mes "realized the volcano became";
- mes "dormant. But... They can't";
- mes "fire me if there's proof that";
- mes "it might go off anytime!";
- next;
- mes "[Geologist Gio]";
- mes "Then, when they're all";
- mes "panicked, I calmly and";
- mes "suavely offer a solution";
- mes "that looks like it works.";
- mes "Of course, there's never";
- mes "a problem to begin with...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "So...";
- mes "You're a con man.";
- next;
- mes "[Geologist Gio]";
- mes "Awww, don't look at";
- mes "me like that. I'm a real";
- mes "scientist. Come on...";
- mes "Oh, come on...";
- next;
- mes "[Geologist Gio]";
- mes "Look, why don't you head";
- mes "back to my institute and";
- mes "check out my bookshelf?";
- mes "I keep a small box there";
- mes "where I keep all sorts";
- mes "of nifty little goodies.";
- next;
- mes "[Geologist Gio]";
- mes "You can have the very";
- mes "first thing that pops out";
- mes "of that box. I wonder if the";
- mes "goddess will grace you";
- mes "with good fortune. You";
- mes "might get something good~";
- next;
- mes "[Geologist Gio]";
- mes "Consider it your";
- mes "payment for a job";
- mes "well done. Good work!";
- mes "I expected nothing less";
- mes "from my star pupil!";
- changequest 60211,60212;
- aru_vol = 25;
- delitem File01,1;
- delitem Broken_Thermometer,1;
- delitem Note_Of_Geologist,1;
- close;
- }
- mes "[Drunken Man]";
- mes "So... ^333333*Urp*^000000";
- mes "So then I said...";
- next;
- mes "[Drunken Man]";
- mes "''^3131FFHey, buddy! A man";
- mes "uses his back to talk,";
- mes "not his fists! You wanna";
- mes "piece of me? Bring it on!^000000''";
- next;
- mes "[Drunken Man]";
- mes "Then he got all";
- mes "scared, and ran away!";
- mes "Hahahaha! Guess I look";
- mes "pretty tough, don't I?";
- next;
- emotion e_lv,0,"Drunken Lady#1";
- emotion e_lv,0,"Drunken Lady#2";
- mes "[Ladies]";
- mes "Oh, my God!";
- mes "You're so cool~!";
- next;
- mes "[Drunken Man]";
- mes "Well... Anyone would";
- mes "have done it. I was just";
- mes "being a gentleman.";
- mes "Hahahah, that's right!";
- close;
-}
-
-ve_in,232,117,5 script Drunken Lady#1 4_F_DESERT,{
- mes "[Drunken Lady]";
- mes "This guys' actually";
- mes "pretty boring, but...";
- mes "I get free drinks if";
- mes "I can put up with him~";
- close;
-}
-
-ve_in,234,115,3 script Drunken Lady#2 4_F_DESERT,{
- mes "[Drunken Lady]";
- mes "This tavern might look";
- mes "luxurious and gorgeous,";
- mes "but the drinks here stink!";
- mes "I can mix better drinks";
- mes "at home, no sweat at all~";
- close;
-}
-
-ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (aru_vol == 8) {
- if (countitem(Broken_Thermometer) == 0) {
- mes "^3355FFYou found the";
- mes "pyrometer inside";
- mes "the closet.^000000";
- getitem Broken_Thermometer,1;
- close;
- }
- mes "^3355FFThere's so much junk";
- mes "crammed in here!^000000";
- close;
- }
- mes "^3355FFThere's so much junk";
- mes "crammed in here!^000000";
- close;
-}
-
-ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (aru_vol == 8) {
- if (countitem(File01) == 0) {
- mes "^3355FFYou find a bundle";
- mes "of reports carelessly";
- mes "stuck between some";
- mes "books on this bookshelf.^000000";
- getitem File01,1;
- close;
- }
- mes "^3355FFThere's a lot of";
- mes "scattered books and";
- mes "notebooks lying on";
- mes "this bookshelf.^000000";
- close;
- }
- else if ((aru_vol > 8) && (aru_vol < 25)) {
- mes "^3355FFThere's a lot of";
- mes "scattered books and";
- mes "notebooks lying on";
- mes "this bookshelf.^000000";
- close;
- }
- else if (aru_vol == 25) {
- mes "^3355FFThere's a lot of";
- mes "scattered books and";
- mes "notebooks lying on";
- mes "this bookshelf.^000000";
- next;
- mes "^3355FFAfter a quick look,";
- mes "you notice the grayish";
- mes "purple box that Gio was";
- mes "talking about it. You close";
- mes "your eyes, and reach inside";
- mes "Gio's purple box of goodies.^000000";
- next;
- changequest 60212,60213;
- aru_vol = 26;
- .@box_box = rand(1,20);
- if (.@box_box < 7) {
- getitem Random_Quiver,1;
- }
- else if ((.@box_box > 6) && (.@box_box < 9)) {
- getitem Sway_Apron,1;
- }
- else if ((.@box_box > 8) && (.@box_box < 20)) {
- getitem Giggling_Box,5;
- }
- else {
- getitem Bloody_Dead_Branch,1;
- }
- getexp RENEWAL_EXP?100000:800000,0;
- mes "^3355FFWell, you've done all";
- mes "that you could here.";
- mes "Now would be a good time";
- mes "to return to High Priest Zhed.^000000";
- close;
- }
- mes "^3355FFThere's a lot of";
- mes "scattered books and";
- mes "notebooks lying on";
- mes "this bookshelf.^000000";
- close;
-}
-
-thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{
- if (aru_vol == 8) {
- if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
- mes "^3355FFYou use the pyrometer";
- mes "to check the surface";
- mes "temperature of the ground";
- mes "here in the volcano.^000000";
- next;
- mes "^3131FFBeep-- Beep-- Bee-^000000";
- next;
- mes "^3131FFCurrent Temperature: 2300 ThT^000000";
- next;
- mes "^3355FFYou record the";
- mes "temperature in";
- mes "your report.^000000";
- changequest 2117,2118;
- aru_vol = 9;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I should take a few more";
- mes "temperature measurements";
- mes "before I submit this report,";
- mes "just to be absolutely sure.";
- close;
- }
- mes "^3355FFYou need both the";
- mes "pyrometer and the";
- mes "report form to measure";
- mes "and record the temperature";
- mes "of the ground's surface here.^000000";
- close;
- }
- mes "^3355FFThis patch of ground";
- mes "emits an intense heat";
- mes "that stings your face.^000000";
- close;
-}
-
-thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{
- if (aru_vol == 9) {
- if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
- mes "^3355FFYou use the pyrometer";
- mes "to check the surface";
- mes "temperature of the ground";
- mes "here in the volcano.^000000";
- next;
- mes "^3131FFBeep-- Beep-- Bee-^000000";
- next;
- mes "^3131FFCurrent Temperature: 2270 ThT^000000";
- next;
- mes "^3355FFYou record the";
- mes "temperature in";
- mes "your report.^000000";
- changequest 2118,2119;
- aru_vol = 10;
- close;
- }
- mes "^3355FFYou need both the";
- mes "pyrometer and the";
- mes "report form to measure";
- mes "and record the temperature";
- mes "of the ground's surface here.^000000";
- close;
- }
- mes "^3355FFThis patch of ground";
- mes "emits an intense heat";
- mes "that stings your face.^000000";
- close;
-}
-
-thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{
- if (aru_vol == 10) {
- if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
- mes "^3355FFYou use the pyrometer";
- mes "to check the surface";
- mes "temperature of the ground";
- mes "here in the volcano.^000000";
- next;
- mes "^3131FFBeep-- Beep-- Bee-^000000";
- next;
- mes "^3131FFCurrent Temperature: 2500 ThT^000000";
- next;
- mes "^3355FFYou record the";
- mes "temperature in";
- mes "your report.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I've taken enough";
- mes "measurements. I should";
- mes "submit this report to the";
- mes "geological camp now~";
- changequest 2119,2120;
- aru_vol = 11;
- close;
- }
- mes "^3355FFYou need both the";
- mes "pyrometer and the";
- mes "report form to measure";
- mes "and record the temperature";
- mes "of the ground's surface here.^000000";
- close;
- }
- else if (aru_vol == 11) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I've taken enough";
- mes "measurements. I should";
- mes "submit this report to the";
- mes "geological camp now~";
- close;
- }
- mes "^3355FFThis patch of ground";
- mes "emits an intense heat";
- mes "that stings your face.^000000";
- close;
-}
-
-que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{
- if (aru_vol == 11) {
- mes "[Guard]";
- mes "Only authorized";
- mes "personnel can enter this";
- mes "area. Identify yourself!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm a research student working";
- mes "under Director Gio for the";
- mes "Veins Geological Research";
- mes "Institute. Would you please";
- mes "stamp this temperature";
- mes "report for me?";
- next;
- mes "[Guard]";
- mes "Oh, I see. Well, I'm";
- mes "not the one that stamps";
- mes "reports. Go inside and";
- mes "ask Sahedi to help you.";
- mes "He's at the airship just";
- mes "south of the train station.";
- changequest 2120,2121;
- aru_vol = 12;
- close2;
- warp "thor_camp",248,190;
- end;
- }
- else if ((aru_vol > 11) && (aru_vol < 24)) {
- mes "[Guard]";
- mes "Oh, you're that student";
- mes "from the institute. I don't";
- mes "think we're expecting";
- mes "any reports soon.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, we just found out";
- mes "that the instruments we";
- mes "used were faulty, so we";
- mes "had to revise our report.";
- next;
- mes "[Guard]";
- mes "Your tools were broken";
- mes "the first time? Okay, okay,";
- mes "I can understand that.";
- mes "Alright, you can pass.";
- close2;
- warp "thor_camp",248,190;
- end;
- }
- mes "[Guard]";
- mes "Who are you?!";
- close;
-}
-
-que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 4_DST_SOLDIER
-que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 4_DST_SOLDIER
-
-thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
- if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (aru_vol == 12) {
- mes "[Sahedi]";
- mes "I'm sorry, but I don't";
- mes "think I know you. Only";
- mes "authorized personnel is";
- mes "allowed in this area, so";
- mes "if you don't have any";
- mes "reason to be here...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm a research student working";
- mes "under Director Gio for the";
- mes "Veins Geological Research";
- mes "Institute. Would you please";
- mes "stamp this temperature";
- mes "report for me?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um, Gio is sick right";
- mes "now, so that's why he";
- mes "had me fill out this report";
- mes "form and submit it for him.";
- next;
- mes "[Sahedi]";
- mes "Ah, so that's why his";
- mes "report's late this time.";
- mes "I'm sorry to hear that.";
- mes "And here I thought he was";
- mes "just wasting his time on";
- mes "women and alcohol...";
- next;
- mes "[Sahedi]";
- mes "Let's see...";
- next;
- emotion e_omg;
- mes "[Sahedi]";
- mes "Oh God! Why is the";
- mes "temperature so high?!";
- mes "We've had a few reports";
- mes "like this in the past, but...";
- mes "Is this... How bad is this?";
- next;
- emotion e_swt2,1;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh... Oh, no!";
- mes "Yikes! I guess if it's";
- mes "higher than normal...";
- mes "It might be bad?";
- next;
- mes "[Sahedi]";
- mes "What should I do?";
- mes "Should I activate";
- mes "the alarm? I don't...";
- mes "I don't wanna die!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "You might want to calm";
- mes "down first. I'll take a look";
- mes "around the camp, so please";
- mes "don't say anything that will";
- mes "make anyone else panic for now.";
- next;
- mes "[Sahedi]";
- mes "Okay...";
- mes "Please go ahead, and";
- mes "see if this camp will be";
- mes "safe from any disaster.";
- changequest 2121,2122;
- aru_vol = 13;
- delitem File01,1;
- close;
- }
- else if ((aru_vol > 12) && (aru_vol < 23)) {
- mes "[Sahedi]";
- mes "So, are we in any";
- mes "danger? Does it look";
- mes "like this volcano will";
- mes "erupt anytime soon?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, I'm not finished";
- mes "investigating yet. Would";
- mes "you please wait a bit longer?";
- next;
- mes "[Sahedi]";
- mes "Sure, sure. Just make";
- mes "sure that you do a real";
- mes "thorough check of everything";
- mes "in the volcano for me, yeah?";
- close;
- }
- else if (aru_vol == 23) {
- mes "[Sahedi]";
- mes "So, are we in any";
- mes "danger? Does it look";
- mes "like this volcano will";
- mes "erupt anytime soon?";
- next;
- while(1) {
- if (select("Yes", "No") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I guess I can't hide it";
- mes "from you... The recent";
- mes "activity of this volcano";
- mes "has recently been fairly...";
- mes "disconcerting.";
- next;
- break;
- }
- else {
- mes "^3355FFWait... You should take";
- mes "advantage of this situation.";
- mes "This could be your chance to";
- mes "intervene in the conflict";
- mes "between two contries!^000000";
- next;
- mes "^3355FFYou might not be able";
- mes "to stop their war, but";
- mes "maybe you can distract";
- mes "them with the threat";
- mes "of natural disaster...^000000";
- next;
- }
- }
- emotion e_omg;
- mes "[Sahedi]";
- mes "Huh? Are you serious?";
- mes "Thor Volcano's gonna";
- mes "erupt?! We-we have to";
- mes "get the hell out of here!";
- mes "It'll be a disaster, just";
- mes "like it happened in the past!";
- next;
- emotion e_flash,1;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, I agree. There's";
- mes "a good chance of an...";
- mes "explosion that'll cause";
- mes "a lot of collateral damage.";
- next;
- mes "[Sahedi]";
- mes "What are our chances?";
- mes "How much time do we";
- mes "have to evacuate?";
- next;
- emotion e_flash,1;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well... Uh...";
- mes "According to my data...";
- mes "Analysis... There's a 75%";
- mes "chance of eruption within";
- mes "the next thirty days.";
- next;
- mes "[Sahedi]";
- mes "What?! We must report";
- mes "this to the high priest";
- mes "immediately! Aitra!";
- next;
- enablenpc "Aitra#vol";
- mes "[Aitra]";
- mes "Yes, sir!";
- next;
- mes "[Sahedi]";
- mes "This is an emergency.";
- mes "Bring this message to";
- mes "the high priest as soon";
- mes "as possible. And don't";
- mes "forget to pack all your";
- mes "things before you leave.";
- next;
- mes "[Aitra]";
- mes "Huh?";
- mes " ...Yes, sir.";
- next;
- disablenpc "Aitra#vol";
- mes "[Sahedi]";
- mes "Oh, this is a nightmare...";
- mes "Will you please take your";
- mes "report to your director, Gio?";
- mes "Hopefully he'll have some";
- mes "advice for what we can";
- mes "do about this disaster...";
- changequest 2128,60211;
- aru_vol = 24;
- getitem File01,1;
- close;
- }
- mes "[Sahedi]";
- mes "Argh, I'm so busy!";
- close;
-}
-
-
-thor_camp,194,220,0 script #Colonel1 FAKE_NPC,5,5,{
-OnTouch:
- if (aru_vol == 13) {
- enablenpc "Colonel Vito#1";
- mes "[????]";
- mes "You...!";
- mes "What are you doing";
- mes "just standing around?!";
- mes "Aren't you supposed to";
- mes "be transporting cargo? ";
- mes "Attention to orders!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Are you talking to me?";
- mes "No, I'm from the Veins Geo--";
- next;
- mes "[Colonel Vito]";
- mes "Look at you. You don't";
- mes "even have your uniform";
- mes "yet. Still a rookie, eh?";
- mes "Looks like I'll have to";
- mes "personally train you as";
- mes "one of our holy knights!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "But I'm not--";
- next;
- mes "[Colonel Vito]";
- mes "You should be honored to";
- mes "have the rare opportunity";
- mes "to be trained by me, the";
- mes "great Colonel Vito. I'll mold";
- mes "you into a true warrior for";
- mes "Freya! Now follow me!";
- changequest 2122,2123;
- aru_vol = 14;
- close2;
- disablenpc "Colonel Vito#1";
- warp "thor_camp",156,68;
- end;
- }
- else if (aru_vol == 14) {
- enablenpc "Colonel Vito#1";
- mes "[Colonel Vito]";
- mes "What are you still";
- mes "doing standing there?";
- mes "Don't slack off! Come!";
- close2;
- disablenpc "Colonel Vito#1";
- warp "thor_camp",156,68;
- end;
- }
- end;
-}
-
-thor_camp,162,182,0 script #Colonel2 FAKE_NPC,7,7,{
-OnTouch:
- if (aru_vol == 13) {
- enablenpc "Colonel Vito#2";
- mes "[????]";
- mes "You...!";
- mes "What are you doing";
- mes "just standing around?!";
- mes "Aren't you supposed to";
- mes "be transporting cargo? ";
- mes "Attention to orders!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Are you talking to me?";
- mes "No, I'm from the Veins Geo--";
- next;
- mes "[Colonel Vito]";
- mes "Look at you. You don't";
- mes "even have your uniform";
- mes "yet. Still a rookie, eh?";
- mes "Looks like I'll have to";
- mes "personally train you as";
- mes "one of our holy knights!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "But I'm not--";
- next;
- mes "[Colonel Vito]";
- mes "You should be honored to";
- mes "have the rare opportunity";
- mes "to be trained by me, the";
- mes "great Colonel Vito. I'll mold";
- mes "you into a true warrior for";
- mes "Freya! Now follow me!";
- changequest 2122,2123;
- aru_vol = 14;
- disablenpc "Colonel Vito#2";
- close2;
- warp "thor_camp",156,68;
- end;
- }
- else if (aru_vol == 14) {
- enablenpc "Colonel Vito#1";
- mes "[Colonel Vito]";
- mes "What are you still";
- mes "doing standing there?";
- mes "Don't slack off! Come!";
- close2;
- disablenpc "Colonel Vito#2";
- warp "thor_camp",156,68;
- end;
- }
- end;
-}
-
-thor_camp,187,228,5 script Colonel Vito#1 4_M_DST_MASTER,{
- end;
-
-OnInit:
- disablenpc "Colonel Vito#1";
- end;
-}
-
-thor_camp,155,175,7 script Colonel Vito#2 4_M_DST_MASTER,{
- end;
-
-OnInit:
- disablenpc "Colonel Vito#2";
- end;
-}
-
-thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
- if (aru_vol == 14) {
- mes "[Colonel Vito]";
- mes "I am Colonel Vito,";
- mes "and I'm in charge of";
- mes "the Arunafeltz camp";
- mes "here in Thor Volcano.";
- mes "What's your name, soldier?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes ""+strcharinfo(PC_NAME)+", sir.";
- next;
- mes "[Colonel Vito]";
- mes "Hmpf! That's a weakling's";
- mes "name! I can tell that your";
- mes "mind and body are too weak!";
- mes "That won't do. How will you";
- mes "be worthy of serving the";
- mes "beautiful, graceful Freya?";
- next;
- mes "[Colonel Vito]";
- mes "You need more training.";
- mes "Take a break first, and";
- mes "prepare yourself. We will";
- mes "begin as soon as you're ready.";
- aru_vol = 15;
- close;
- }
- else if (aru_vol == 15) {
- mes "[Colonel Vito]";
- mes "First, we need to take";
- mes "care of that weak mind";
- mes "of yours. This first";
- mes "training exercise will";
- mes "be verbal based.";
- next;
- while(1) {
- mes "[Colonel Vito]";
- mes "Question one!";
- mes "Who do we fight for?";
- mes "Who do we live for?";
- next;
- if (select("Odin", "Freya", "Thor") == 2) {
- break;
- }
- mes "[Colonel Vito]";
- mes "You idiot!";
- percentheal -10,0;
- specialeffect2 EF_HIT2;
- next;
- }
- mes "[Colonel Vito]";
- mes "Right! Freya is not only";
- mes "a goddess of love, but she's";
- mes "also a goddess of war.";
- mes "We are on a sacred mission";
- mes "to recover the pieces of";
- mes "Ymir's Heart for her sake.";
- next;
- mes "[Colonel Vito]";
- mes "Freya was greatly wounded";
- mes "in the war among gods,";
- mes "humans, and demons.";
- mes "Odin, the leader of the";
- mes "gods, tried to help her, but";
- mes "even his power wasn't enough.";
- next;
- mes "[Colonel Vito]";
- mes "Odin did advise her to";
- mes "obtain Ymir's Heart, as";
- mes "it would fully recover her";
- mes "powers. That is why we are";
- mes "preparing for war: we must";
- mes "obtain Ymir's Heart for Freya!";
- next;
- mes "[Colonel Vito]";
- mes "DO YOU UNDERSTAND?!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, sir!";
- next;
- mes "[Colonel Vito]";
- mes "Now, there's a country";
- mes "called the Rune-Midgarts";
- mes "Kingdom that's full of fools.";
- mes "Their ancestors branded us";
- mes "as heretics and drove us";
- mes "to this deserted land.";
- next;
- mes "[Colonel Vito]";
- mes "We cannot forgive how they";
- mes "denied us our freedom to";
- mes "worship Freya. Our people";
- mes "will have revenge on them.";
- mes "Mark my word, soldier.";
- mes "Now, repeat after me.";
- next;
- mes "[Colonel Vito]";
- mes "I, "+strcharinfo(PC_NAME)+",";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I, "+strcharinfo(PC_NAME)+",";
- next;
- while(1) {
- mes "[Colonel Vito]";
- mes "^FF0000as a devoted servant";
- mes "of Goddess Freya";
- next;
- input .@input$;
- .@answer$ = "as a devoted servant of Goddess Freya";
- if (.@input$ == .@answer$) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "as a devoted servant";
- mes "of Goddess Freya, the";
- mes "patron saint of the";
- mes "great Arunafeltz,^000000";
- next;
- break;
- }
- else {
- mes "[Colonel Vito]";
- mes "Wrong! Try again!";
- next;
- }
- }
- while(1) {
- mes "[Colonel Vito]";
- mes "^FF0000I pledge my honor to";
- mes "overthrow our mortal enemy";
- next;
- input .@input$;
- .@answer$ = "I pledge my honor to overthrow our mortal enemy";
- if (.@input$ == .@answer$) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I pledge my honor to";
- mes "overthrow our mortal enemy,";
- mes "the Rune-Midgarts Kingdom.";
- next;
- break;
- }
- else {
- mes "[Colonel Vito]";
- mes "Wrong! Try again!";
- next;
- }
- }
- while(1) {
- mes "[Colonel Vito]";
- mes "^FF0000I will show no mercy^000000";
- next;
- input .@input$;
- .@answer$ = "I will show no mercy";
- if (.@input$ == .@answer$) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I will show no mercy.";
- mes "Nothing will stay my hand.^000000";
- next;
- break;
- }
- else {
- mes "[Colonel Vito]";
- mes "Wrong! Try again!";
- next;
- }
- }
- while(1) {
- mes "[Colonel Vito]";
- mes "^FF0000I shall devote";
- mes "my entire life^000000";
- next;
- input .@input$;
- .@answer$ = "I shall devote my entire life";
- if (.@input$ == .@answer$) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I shall devote my";
- mes "entire life to the";
- mes "full recovery of";
- mes "Goddess Freya.^000000";
- next;
- break;
- }
- else {
- mes "[Colonel Vito]";
- mes "Wrong! Try again!";
- next;
- }
- }
- while(1) {
- mes "[Colonel Vito]";
- mes "^FF0000Down with the";
- mes "Rune-Midgarts Kingdom!^000000";
- next;
- input .@input$;
- .@answer$ = "Down with the Rune-Midgarts Kingdom!";
- if (.@input$ == .@answer$) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Down with the";
- mes "Rune-Midgarts Kingdom!^000000";
- next;
- break;
- }
- else {
- mes "[Colonel Vito]";
- mes "Wrong! Try again!";
- next;
- }
- }
- mes "[Colonel Vito]";
- mes "Good. Now you know the";
- mes "kind of attitude that you";
- mes "must have as a holy warrior";
- mes "in Freya's service. That";
- mes "is all for the first exercise,";
- mes "but there's one more left.";
- changequest 2123,2124;
- aru_vol = 16;
- close;
- }
- else if (aru_vol == 16) {
- mes "[Colonel Vito]";
- mes "Before we actually do";
- mes "the 2nd training exercise,";
- mes "I have a duty to assign to";
- mes "you. Find the huge pipe zone";
- mes "to the north of this building";
- mes "and find any broken machines.";
- aru_vol = 17;
- close;
- }
- else if (aru_vol == 17) {
- mes "[Colonel Vito]";
- mes "Inspect the machines";
- mes "in the pipe zone to the";
- mes "north of this building.";
- mes "Don't dawdle: move out!";
- close;
- }
- else if (aru_vol == 18) {
- mes "[Colonel Vito]";
- mes "Good work. Remember";
- mes "that your first priority is to";
- mes "check the control panel.";
- mes "It needs to be regularly";
- mes "inspected since it controls";
- mes "the camp's energy resources.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, sir!";
- next;
- mes "[Colonel Vito]";
- mes "Now it's time for the";
- mes "second training exercise";
- mes "which will strengthen your";
- mes "body. See the dummy in";
- mes "front of you? Practice by";
- mes "chopping it 10 times. Go!";
- changequest 2125,2126;
- aru_vol = 19;
- next;
- if (select("Yes, sir!", "What do you mean by chop?") == 1) {
- mes "[Colonel Vito]";
- mes "Focus your energy in";
- mes "your yell when you strike!";
- mes "Chop! 10 Times! Do it!";
- close;
- }
- mes "[Colonel Vito]";
- mes "Chop...? It's a hand chop.";
- mes "You strike the enemy with";
- mes "the bottom of your hand";
- mes "like a knife blade. How";
- mes "did you join the army";
- mes "without knowing that?";
- next;
- mes "[Colonel Vito]";
- mes "Focus your energy in";
- mes "your yell when you strike!";
- mes "Chop! 10 Times! Do it!";
- close;
- }
- else if (aru_vol == 20) {
- mes "[Colonel Vito]";
- mes "The more you train,";
- mes "the stronger you become.";
- mes "As you grow stronger, so";
- mes "does Freya's holy troops.";
- mes "Train everyday, and don't";
- mes "you ever slack off!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, sir!";
- next;
- mes "[Colonel Vito]";
- mes "That is all for your";
- mes "training. If you have";
- mes "any questions about camp";
- mes "life, go ask Sahedi right";
- mes "outside this building.";
- mes "You are dismissed.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "(^333333Well... I think";
- mes "I will go back to";
- mes "Sahedi. Hopefully,";
- mes "he'll think of me as";
- mes "a geological researcher";
- mes "instead of as a soldier.^000000)";
- changequest 2126,2127;
- aru_vol = 21;
- close;
- }
- mes "[Colonel Vito]";
- mes "We must be ever";
- mes "vigilant in our training.";
- mes "You can never know when";
- mes "Freya will call on us to fight!";
- close;
-}
-
-thor_camp,141,62,0 script #vol_study1::VeinsWarp FAKE_NPC,3,3,{
-OnTouch:
- if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
- warp "thor_camp",156,67;
- }
- end;
-}
-
-thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 FAKE_NPC,3,3
-thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 FAKE_NPC,3,3
-
-thor_camp,172,132,0 script #sita_vol FAKE_NPC,3,3,{
-OnTouch:
- if (aru_vol == 21) {
- mes "^3355FFThere's a stream of";
- mes "magma running down";
- mes "through a path under";
- mes "the barbed wires.^000000";
- next;
- mes "^3355FFYou can hear the faint";
- mes "sound of hammering, as if";
- mes "iron was being manufactured";
- mes "from deep underground.^000000";
- aru_vol = 22;
- close;
- }
- end;
-}
-
-thor_camp,148,310,0 script #buki_vol FAKE_NPC,5,5,{
-OnTouch:
- if (aru_vol == 22) {
- mes "^3355FFPeople are carrying";
- mes "many heavy wooden boxes";
- mes "imprinted with the stamp";
- mes "of the Schwaltzvalt Republic.";
- mes "These must contain military";
- mes "supplies for the camp.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I should go back";
- mes "to Sahedi now.";
- changequest 2127,2128;
- aru_vol = 23;
- close;
- }
- end;
-}
-
-thor_camp,124,314,1 script Soldier#vol1 4_DST_SOLDIER,{
- mes "[Thor Volcano Camp Soldier]";
- mes "Freya, I'm so exhausted!";
- mes "I'm starving to death too!";
- mes "When will we get more rations?";
- close;
-}
-
-thor_camp,134,309,5 script Soldier#vol2 4_DST_SOLDIER,{
- mes "[Thor Volcano Camp Soldier]";
- mes "I hear we'll be eating";
- mes "chicken salad, fried chicken,";
- mes "and Kunlun style chicken for";
- mes "dinner tonight! I wonder who";
- mes "was rich enough to donate";
- mes "so much chicken to us?";
- next;
- mes "[Thor Volcano Camp Soldier]";
- mes "Heheh...";
- mes "I can't wait for dinner!";
- close;
-}
-
-thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{
- if (aru_vol == 17) {
- mes "^3355FFThis control panel";
- mes "controls the main power";
- mes "resources for the Thor";
- mes "Volcano camp, helping it";
- mes "run its operations smoothly";
- mes "under the ground.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "All these pipes with molten";
- mes "rock flowing through them...";
- mes "I guess their heat is what";
- mes "powers this camp. That's";
- mes "actually a smart idea~";
- next;
- mes "^3355FFThe control panel emits";
- mes "faint mechanical noises";
- mes "and seems to be running";
- mes "pretty smoothly. Everything";
- mes "looks to be in working order.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "No problems here.";
- mes "I guess I can go";
- mes "back to that colonel.";
- changequest 2124,2125;
- aru_vol = 18;
- close;
- }
- end;
-}
-
-thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
- if (aru_vol == 19) {
- mes "^3355FFIt's a training dummy";
- mes "that looks like it can";
- mes "take a beating. Its chest";
- mes "is marked with the emblem";
- mes "of the Rune-Midgarts Kingdom.^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wow...";
- mes "They really hate the";
- mes "Rune-Midgarts Kingdom...";
- mes "(^333333Technically, I shouldn't";
- mes "be doing this. Isn't this";
- mes "considered treason?^000000)";
- next;
- mes "[Colonel Vito]";
- mes "I can't hear you,";
- mes "soldier! Make your";
- mes "voice loud and clear!";
- mes "Now... Execute attack!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, sir!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "One!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Two!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Three!!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Four!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Five!!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Six!!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Seven!!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Eight!!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Nine!";
- next;
- specialeffect EF_HIT2;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ten!";
- aru_vol = 20;
- close;
- }
- else if (aru_vol == 20) {
- mes "^3355FF*THUD*^000000";
- specialeffect EF_HIT2;
- emotion e_omg,1;
- next;
- mes "[Colonel Vito]";
- mes "Soldier...";
- mes "How many times";
- mes "did I order you to";
- mes "chop the dummy?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "10 times, sir!";
- next;
- mes "[Colonel Vito]";
- mes "And how many times";
- mes "did you actually";
- mes "chop the dummy?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "11 times, sir!";
- next;
- mes "[Colonel Vito]";
- mes "Unacceptable!";
- mes "Listen to your orders";
- mes "this time, and do it";
- mes "again properly!";
- aru_vol = 19;
- close;
- }
-}
-
-thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 HIDDEN_NPC
-thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 HIDDEN_NPC
-thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 HIDDEN_NPC
-thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 HIDDEN_NPC
-thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 HIDDEN_NPC
-
-thor_camp,248,104,5 script Aitra#vol 4_DST_SOLDIER,{
- end;
-OnInit:
- disablenpc "Aitra#vol";
- end;
-}
-
-thor_camp,49,97,3 script High Priest#vol 4_M_RACHOLD,{
- mes "^3355FFYou'd better not";
- mes "do anything too";
- mes "conspicuous in";
- mes "front of him.^000000";
- close;
-}
-
-thor_camp,49,122,1 script Thor Volcano Soldier#vo1 4_DST_SOLDIER,{
- mes "^3355FFYou'd better not";
- mes "do anything too";
- mes "conspicuous in";
- mes "front of him.^000000";
- close;
-}
-
-thor_camp,31,93,1 script Thor Volcano Soldier#vo2 4_DST_SOLDIER,{
- mes "^3355FFYou'd better not";
- mes "do anything too";
- mes "conspicuous in";
- mes "front of him.^000000";
- close;
-}
-
-thor_camp,59,79,1 script Thor Volcano Soldier#vo3 4_DST_SOLDIER,{
- mes "^3355FFYou'd better not";
- mes "do anything too";
- mes "conspicuous in";
- mes "front of him.^000000";
- close;
-}
-
-thor_camp,143,114,1 script Thor Volcano Soldier#vo4 4_DST_SOLDIER,{
- emotion e_sob;
- mes "[Soldier]";
- mes "Oh Freya...";
- mes "Bless this Old Blue Box";
- mes "so that I don't get anything";
- mes "lame again. I am so tired";
- mes "of getting arrows from these...";
- close;
-}
-
-thor_camp,206,92,3 script Thor Volcano Soldier#vo5 4_DST_SOLDIER,{
- mes "[Soldier]";
- mes "Ah, time to";
- mes "go to work.";
- next;
- mes "[Soldier]";
- mes "What th-?!";
- mes "Something smells";
- mes "like sweaty socks that";
- mes "haven't been washed!";
- close;
-}
-
-thor_camp,201,321,1 script Thor Volcano Soldier#vo6 4_DST_SOLDIER,{
- mes "[Soldier]";
- mes "Yo-ho! Yo-ho!";
- close;
-}
-
-thor_camp,196,315,7 script Thor Volcano Soldier#vo7 4_DST_SOLDIER,{
- mes "[Soldier]";
- mes "I guess I need to go";
- mes "on Guardian polishing";
- mes "duty. Those things are";
- mes "so huge, and I gotta";
- mes "clean up about twenty...";
- close;
-}
-
-thor_camp,181,231,0 script Guardian#vol_7 HIDDEN_NPC,{
- mes "^3355FFThere are many guardians";
- mes "here in different stages";
- mes "of disassembly. It looks";
- mes "like they're all in the";
- mes "middle of being repaired.^000000";
- close;
-}
-
-thor_camp,98,213,5 script Thor Volcano Soldier#vo8 4_DST_SOLDIER,{
- mes "[Soldier]";
- mes "Aren't you the one from";
- mes "the geological research";
- mes "center? There's nothing";
- mes "for you here, we're just";
- mes "performing maintenance";
- mes "on these guardians.";
- close;
-}
-
-thor_camp,98,209,5 script Thor Volcano Soldier#vo9 4_DST_SOLDIER,{
- mes "[Soldier]";
- mes "Why am I always";
- mes "stationed here?!";
- mes "No one ever comes";
- mes "here! Nobody!";
- close;
-}
-
-thor_v02,143,78,0 script #totcamp WARPNPC,2,2,{
-OnTouch_:
- if (rachel_camel < 24) {
- warp "que_thor",65,55;
- end;
- }
- warp "que_thor",182,55;
- end;
-}
-
-que_thor,69,56,0 script #tov_1 WARPNPC,2,2,{
-OnTouch_:
- warp "thor_v02",146,84;
- end;
-}
-
-que_thor,187,56,0 script #tov_2 WARPNPC,2,2,{
-OnTouch_:
- warp "thor_v02",146,84;
- end;
-}
-
-thor_camp,62,98,0 script #volbq FAKE_NPC,5,5,{
-OnTouch:
- mes "^3355FFThere is an old man";
- mes "in high priest robes";
- mes "in front of you.^000000";
- next;
- mes "^3355FFYou'd better not";
- mes "do anything too";
- mes "conspicuous in";
- mes "front of him.^000000";
- close;
-}
-
-thor_camp,246,191,3 script Guard#goto 4_DST_SOLDIER,{
- mes "[Guard]";
- mes "What now?";
- mes "Can't you see I'm busy?";
- next;
- if (select("Let me go out.", "I'm sorry.") == 1) {
- mes "[Guard]";
- mes "Hurry up, and get out!";
- close2;
- warp "que_thor",145,60;
- end;
- }
- mes "[Guard]";
- mes "If you're sorry,";
- mes "stop bugging me!";
- close;
-}
-
-veins,302,166,0 script #whoau FAKE_NPC,2,2,{
-OnTouch_:
- mes "[House Owner]";
- mes "Wh-who the hell";
- mes "are you? Honey!";
- mes "There's this...";
- mes "person in our home!";
- next;
- mes "^3355FFHubbie never came.";
- mes "Nobody messes with";
- mes ""+strcharinfo(PC_NAME)+". Nobody.^000000";
- close;
-}
-
-ve_in,235,135,5 script Bartender#ve 4_M_DST_TOUGH,{
- mes "[Bartender]";
- mes "Welcome to our tavern.";
- mes "Please, have a seat.";
- mes "Let me bring you a";
- mes "glass of ice water first.";
- close;
-}
-
-ve_in,237,131,1 script Female Customer#ve1 4_F_DESERT,{
- mes "[Female Customer]";
- mes "Bartender, aren't any of";
- mes "your regulars nice young";
- mes "men? You know, I've been";
- mes "pretty lonely lately...";
- next;
- if (Sex == SEX_FEMALE) {
- mes "[Bartender]";
- mes "Haha, well,";
- mes "I'm not so sure..";
- next;
- mes "[Bartender]";
- mes "How about... me?";
- next;
- mes "[Female Customer]";
- mes "Hmpf...";
- next;
- mes "[Bartender]";
- mes "Oh, come on!";
- mes "I was kidding~";
- emotion e_sob;
- close;
- }
- mes "[Bartender]";
- mes "Haha, well,";
- mes "I'm not so sure..";
- mes "What about this nice";
- mes "young adventurer here?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Meee?";
- emotion e_swt2,1;
- next;
- mes "[Female Customer]";
- mes "Mmm...";
- mes "Not my style.";
- emotion e_dots,1;
- close;
-}
-
-ve_in,239,107,1 script Male Customer#ve2 4_M_DESERT,{
- mes "[Male Customer]";
- mes "How can that ugly old";
- mes "man have girls hanging";
- mes "off his arms when I just";
- mes "got dumped by my girlfriend";
- mes "and ditched by all my friends?!";
- next;
- mes "[Male Customer]";
- mes "Oh, alcohol...";
- mes "Right now, you're";
- mes "my only friend in";
- mes "all the world...";
- mes "A toast... To drinking!";
- specialeffect EF_ASPERSIO;
- close;
-}