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-rw-r--r--npc/quests/quests_umbala.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index 56cddc02d..596c40b98 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -143,7 +143,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{
mes "a problem looking around the";
mes "village, but it seems you have something to ask of me.";
next;
- switch(select("I want to learn Utan language.:Umbabah Umbabah?:Nothing.")) {
+ switch(select("I want to learn Utan language.", "Umbabah Umbabah?", "Nothing.")) {
case 1:
if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) {
mes "[Karkatan]";
@@ -513,7 +513,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
mes "enchanted stones and to divide a";
mes "pure enchanted stone into rough ones.";
next;
- switch (select("Create rough enchanted stones:Divide a pure enchanted stone:Quit.")) {
+ switch (select("Create rough enchanted stones", "Divide a pure enchanted stone", "Quit.")) {
case 1:
mes "[Puchuchartan]";
mes "Do you wish to create rough";
@@ -522,7 +522,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
mes "Earth, Water, Fire, Wind...";
mes "...choose one.";
next;
- switch (select("Earth:Water:Fire:Wind")) {
+ switch (select("Earth", "Water", "Fire", "Wind")) {
case 1:
.@consume = 947; //Horn
.@amount = 15;
@@ -686,7 +686,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
mes "divide? Earth, Water, Fire, Wind... ";
mes "Choose one.";
next;
- switch(select("Earth:Water:Fire:Wind")) {
+ switch(select("Earth", "Water", "Fire", "Wind")) {
case 1:
.@divide = 997; //Great_Nature
break;
@@ -845,7 +845,7 @@ umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{
mes "As you peer through the keyhole,";
mes "you can see somebody moving inside the room.^000000";
next;
- if (select("Examine the skull.:Quit.") == 1) {
+ if (select("Examine the skull.", "Quit.") == 1) {
mes "^3355FFYou see that the eye sockets";
mes "of the skull are empty.";
mes "How peculiar...";
@@ -856,7 +856,7 @@ umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{
mes "^3355FFYou see the left eye socket of the";
mes "skull. What do you want to do?^000000";
next;
- switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) {
+ switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) {
case 1:
mes "^3355FFYou left the eye socket as it was.^000000";
next;
@@ -898,7 +898,7 @@ umbala,221,193,1 script #Skulldoor HIDDEN_NPC,{
mes "^3355FFYou see the right eye socket of";
mes "the skull. What do you want to do?^000000";
next;
- switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) {
+ switch(select("Leave it as it is.", "Insert a Blue Gemstone.", "Insert a Yellow Gemstone.", "Insert a Red Gemstone.")) {
case 1:
mes "^3355FFYou left the eye socket as it was.^000000";
next;
@@ -1312,7 +1312,7 @@ OnTouch:
mes "house, you see a leaf on the";
mes "ground near where you're standing.^000000";
next;
- if (select("Take it.:Leave it.") == 1) {
+ if (select("Take it.", "Leave it.") == 1) {
close2;
um_wind = 0;
MISC_QUEST |= 32768;