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diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt new file mode 100644 index 000000000..e7b632cc2 --- /dev/null +++ b/npc/quests/quests_umbala.txt @@ -0,0 +1,1330 @@ +//===== rAthena Script ======================================= +//= Quest NPCs related to Umbala +//===== By: ================================================== +//= sabernet09 & rAthena Team +//===== Current Version: ===================================== +//= 2.2a +//===== Compatible With: ===================================== +//= rAthena 7.15 + +//===== Description: ========================================= +//= [Aegis Conversion] +//= Umbalian Language Quest, Umbala Skeletal Gate Quest, +//= Umbala Event, Create Essence/Dismantle Stone +// Phase1.Learning the Language +// 1 (Elder)First discussion +// 2 (Elder)Asking about learning the language +// 3 (Elder)Final step (understanding NPC speech) +// ------------------------------------------ +// Phase2.Create Essence/Dismantle Stone +// 4 (Shaman)Get permission to speak with her from the chief +// 5 (Elder)Ask about conditions needed to be fulfilled to get permission +// 6 (Elder)Get permission +// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones. +//= Umbala Domestic Dispute? +//= - This quest is only avaliable if you ahve not done language quest. +//= - Variables in use: um_wind, MISC_QUEST (Bit 32768) +//===== Additional Comments: ================================= +//= fixed by x[tsk], Lupus, PoW +//= Quest completion is now registered +//= 1.1 fixed Poporing Egg ID -> Poring Egg, fixed condition +//= 1.2-1.6 fixed some Umbalian Language quests [Lupus] +//= 1.7 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate from npc/cities/umbala.txt [Evera] +//= 1.7a Removed all custom quests to custom folder [Lupus] +//= 1.8 Added official chance of failure to Create Essence/Dismantle Stone [Lupus] +//= 1.9 Added functionality to allow players to dismantle more +//= than a stone at once, up to 10. [SinSloth] +//= 2.0 Updated hack check and added a weight check to dismantling. [SinSloth] +//= 2.1 Rescripted to Aegis 10.3 standards. Added strange quest. [L0ne_W0lf] +//= 2.2 Readded the ability to dismantle multiple stones at once. [L0ne_W0lf] +//= 2.2a Fixed weight check from previous update. [L0ne_w0lf] +//============================================================ + +//============================================================================== +// Umbala Language Quest +//============================================================================== +um_in,39,122,5 script Utan Chief 784,{ + if (event_umbala == 0) { + mes "[Karkatan]"; + mes "Huh huh, a Rune-Midgardian."; + mes "I guess this is your first"; + mes "visit to my village, isn't it?"; + next; + mes "[Karkatan]"; + mes "Everyone from Rune-Midgard"; + mes "that I've met had the same"; + mes "same expression on their"; + mes "face as you do right now"; + mes "when they first came here."; + next; + mes "[Karkatan]"; + mes "Maybe it's because they cannot"; + mes "communicate with us due to"; + mes "the language barrier, so"; + mes "they have no idea what's going"; + mes "on. Yeah, I understand..."; + mes "Anyway, welcome to my village."; + next; + mes "[Karkatan]"; + mes "My name is Karkatan, and I"; + mes "am the chief of the Utan tribe."; + mes "You must be wondering how"; + mes "I can speak your language."; + next; + mes "[Karkatan]"; + mes "It was taught to me long ago"; + mes "by an adventurer from your"; + mes "land. It's been a long time,"; + mes "and I do not know what has"; + mes "become of him..."; + next; + mes "[Karkatan]"; + mes "Anyhow, I learned many things"; + mes "about Rune-Midgardian culture"; + mes "and language."; + next; + mes "[Karkatan]"; + mes "Sometimes, I teach the Utan"; + mes "language, but I do not give"; + mes "everyone that privilege."; + mes "If unscrupulous outsiders"; + mes "learn the Utan language, they"; + mes "may bring harm to my tribe."; + next; + mes "[Karkatan]"; + mes "Before you can learn the Utan"; + mes "language, first try to learn"; + mes "Utan culture by exploring our"; + mes "village."; + next; + mes "[Karkatan]"; + mes "Although you are not able to"; + mes "communicate with my people"; + mes "right now, try to understand"; + mes "our way of life through your"; + mes "observations."; + next; + mes "[Karkatan]"; + mes "Pay attention to the dress,"; + mes "appearance and life style of the"; + mes "local people. When you think"; + mes "you understand enough about Utan"; + mes "culture, come back to me and show me what you have learned."; + set event_umbala,1; + close; + } + else if (event_umbala == 1) { + mes "[Karkatan]"; + mes "Oh, it's you again. So..."; + mes "Have you learned about Utan"; + mes "culture? I want to hear your"; + mes "opinion, as well as your impression."; + next; + mes "[Karkatan]"; + mes "There are still some villagers"; + mes "who are very naive about Rune-Midgardians."; + mes "Usually, they fear encounters"; + mes "with your people and will"; + mes "hide themselves."; + next; + mes "[Karkatan]"; + mes "So..."; + mes "May I help you with anything?"; + mes "I assume you did not have much of"; + mes "a problem looking around the"; + mes "village, but it seems you have something to ask of me."; + next; + switch(select("I want to learn Utan language.:Umbabah Umbabah?:Nothing.")) { + case 1: + if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) { + mes "[Karkatan]"; + mes "Hmmm...That's an awesome mask"; + mes "you're wearing. We Utans like"; + mes "wearing masks to keep from"; + mes "showing our facial expressions."; + next; + mes "[Karkatan]"; + mes "That's why we wear masks all the"; + mes "time. We believe that interaction"; + mes "and treatment of other people"; + mes "should not depend on how we look."; + next; + mes "[Karkatan]"; + mes "Alright. I am sure you are"; + mes "qualified to learn the Utan"; + mes "language. I will teach you how"; + mes "speak and to read in Utan from"; + mes "now on."; + next; + mes "[Karkatan]"; + mes "However, I need you to get some"; + mes "items ready so that we may proceed"; + mes "with the lessons. First, we need"; + mes "two different kinds of paper."; + mes "^3377FF10 Oil Paper^000000 and "; + mes "^3377FF5 Slick Paper^000000."; + next; + mes "[Karkatan]"; + mes "We'll also need something to"; + mes "write with. Let's use"; + mes "^3377FF1 Squid Ink^000000 and"; + mes "^3377FF1 Feather of Birds^000000."; + mes "Please bring me those, and I will"; + mes "teach you when you're ready."; + set event_umbala,2; + close; + } + else { + mes "[Karkatan]"; + mes "You don't seem to understand"; + mes "our culture yet. You cannot"; + mes "learn another language if you"; + mes "do not understand the culture."; + next; + mes "[Karkatan]"; + mes "When you have that expression on"; + mes "your face, Utans will be"; + mes "intimidated... Since we do"; + mes "not show our faces to others,"; + mes "we are actually very"; + mes "vulnerable to facial expression."; + next; + mes "[Karkatan]"; + mes "Go explore the village a little"; + mes "longer. You can come back"; + mes "anytime when you think you're ready."; + next; + mes "[Karkatan]"; + mes "In any case, what do you think"; + mes "about my mask? It's the current"; + mes "trend among us Utans...don't you"; + mes "think it's awesome?"; + close; + } + case 2: + mes "[Karkatan]"; + mes "Haha~ When you're just imitating"; + mes "the sound, you won't make any"; + mes "sense. Language is a mutual system"; + mes "for the communication of thoughts and feelings."; + next; + mes "[Karkatan]"; + mes "I regret to say that it seems that"; + mes "nowadays, all peoples are no"; + mes "longer sensitive to other cultures"; + mes "in that respect."; + next; + mes "[Karkatan]"; + mes "I see people that despise or"; + mes "ridicule others that do not"; + mes "understand them. It's really"; + mes "sad that such bigotry still exists..."; + next; + mes "[Karkatan]"; + mes "If you are interested in Utan"; + mes "language, try to understand our"; + mes "culture better and come back"; + mes "when you're ready. I will"; + mes "teach you the meanings of those sounds you are using."; + close; + case 3: + mes "[Karkatan]"; + mes "Sometimes it's good to wander"; + mes "without purpose. But it's"; + mes "better to set a goal for"; + mes "a journey if you want to"; + mes "learn something out of"; + mes "the experience."; + close; + } + } + else if (event_umbala == 2) { + if ((countitem(7151) > 9) && (countitem(7111) > 4) && (countitem(1024) > 0) && (countitem(916) > 0)) { + mes "[Karkatan]"; + mes "Okay, I guess we're good to go."; + mes "Let's get the lesson started."; + mes "I hope you will communicate better"; + mes "with Utans when we are done."; + next; + mes "[Karkatan]"; + mes ".............."; + next; + mes "[Karkatan]"; + mes ".............."; + mes "....................."; + next; + mes "[Karkatan]"; + mes ".............."; + mes "....................."; + mes "............................"; + next; + mes "[Karkatan]"; + mes "Alright, that's all. Just forget"; + mes "about how you've felt about Utans"; + mes "before you learned the language."; + mes "Now go try to talk to Utans."; + mes "Conversation is a very important method in understanding others."; + delitem 7151,10; //Oil_Paper + delitem 7111,5; //Smooth_Paper + delitem 1024,1; //Chinese_Ink + delitem 916,1; //Feather_Of_Birds + set event_umbala,3; + next; + mes "[Karkatan]"; + mes "Okay, if you have any business"; + mes "in our village later, feel free"; + mes "to talk to me. I will try to help"; + mes "you as much as I can."; + close; + } + else { + mes "[Karkatan]"; + mes "I guess you are not ready yet..."; + mes "Did you forget what items you"; + mes "need? I will let you know"; + mes "again, so please bring them"; + mes "so that we can start the lesson."; + next; + mes "[Karkatan]"; + mes "^3377FF10 Oil Paper^000000,"; + mes "^3377FF5 Slick Paper^000000,"; + mes "^3377FF1 Squid Ink^000000,"; + mes "^3377FF1 Feather of Birds^000000."; + mes "When you bring all of these,"; + mes "I will teach you our language."; + close; + } + } + else if (event_umbala >= 3) { + if (event_umbala == 4) { + mes "[Karkatan]"; + mes "Puchuchartan must have sent you to"; + mes "me. I need to check whether or not"; + mes "you are qualified to request"; + mes "her help...We Utans do not want"; + mes "to help evil people."; + next; + mes "[Karkatan]"; + mes "Hmmmm...."; + mes "It would be good to have a mask"; + mes "that was made in Rune-Midgard..."; + next; + mes "[Karkatan]"; + mes "I wish to have ^3377FF1 Mr. Smile^000000."; + mes "To Utans, receiving a mask as a"; + mes "present is considered an"; + mes "honor. Maybe Puchuchartan"; + mes "wants you to show us your respect by doing so."; + set event_umbala,5; + close; + } + else if (event_umbala == 5) { + if (countitem(2278) > 0) { + mes "[Karkatan]"; + mes "Oh, you brought it! Yes, I've"; + mes "always wished that I could have"; + mes "this mask! This is truly an"; + mes "honor! Thank you, adventurer"; + mes "from Rune-Midgard."; + next; + mes "[Karkatan]"; + mes "I will tell Puchuchartan that I"; + mes "confirmed your qualification."; + mes "Go and speak to her. Though I"; + mes "am not sure what help she can give"; + mes "you, I hope we will be able to return this favor."; + delitem 2278,1; //Mr_Smile + set event_umbala,6; + close; + } + else { + mes "[Karkatan]"; + mes "Did I tell you that you need"; + mes "^3377FF1 Mr. Smile^000000?"; + mes "Please bring that as proof"; + mes "of your goodwill, as well"; + mes "as your sense of honor."; + close; + } + } + else { + mes "[Karkatan]"; + mes "How's it going?"; + mes "I wish I could guide you around"; + mes "the village, but I cannot neglect"; + mes "my duty as tribal chief."; + next; + mes "[Karkatan]"; + mes "Leading a tribe is not as easy"; + mes "as it looks. You would understand"; + mes "if you were in the same position"; + mes "as me. Anyway, I hope you will enjoy your time in our village."; + close; + } + } +} + +//===================================================================== +// Create Essence/Dismantle Stone +//===================================================================== +um_in,44,71,2 script Utan Shaman 782,{ + if (checkweight(908,600) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + switch(event_umbala) { + default: + mes "[??????????]"; + mes "Umbah umbah umbabah Utan umbah"; + mes "Umbah mookala umbabah.."; + mes "Umbabahumbah umbabah"; + mes "Umbabah umbaba umbaumbah umbah"; + mes "Hum umbah umbah."; + close2; + warp "umbala",217,186; + end; + case 3: + mes "[Puchuchartan]"; + mes "I did not expect that even"; + mes "more of you Rune-Midgardians"; + mes "would find my village. I am"; + mes "afraid that Mother Earth may"; + mes "be caused suffering because"; + mes "of this..."; + next; + mes "[Puchuchartan]"; + mes "You Rune-Midgardians are a very"; + mes "evil tribe...always accomplishing"; + mes "your goals whether the means are"; + mes "foul or fair, never hesitating to"; + mes "ruin the property of others to get"; + mes "what you want."; + next; + mes "[Puchuchartan]"; + mes "I am worried how continuing"; + mes "contact with the outside world"; + mes "will affect our future..."; + next; + mes "[Puchuchartan]"; + mes "No one from Rune-Midgard has "; + mes "visited me without some purpose"; + mes "and I do not think that you"; + mes "are an exception."; + next; + mes "[Puchuchartan]"; + mes "I only use my power for the"; + mes "service of my tribe, and do not"; + mes "give my aid to strangers. If you"; + mes "really need my help, go ask for"; + mes "the chief's permission."; + next; + mes "[Puchuchartan]"; + mes "Also, I do not approve of"; + mes "outsiders talking to the tribe"; + mes "more than they have to..."; + mes "We want to live a peaceful life, so do not disturb us."; + set event_umbala,4; + close; + case 4: + case 5: + mes "[Puchuchartan]"; + mes "I already told you to get the"; + mes "chief's approval. There is also"; + mes "the matter of my own business to take care of."; + next; + mes "[Puchuchartan]"; + mes "I know that you have gone through"; + mes "many difficulties to come here,"; + mes "but you have to leave now."; + close; + case 6: + mes "[Puchuchartan]"; + mes "I've heard from the chief that he"; + mes "has given you his approval..."; + mes "Although I do not like this, I"; + mes "will keep my promise. But it's"; + mes "your call if you really need my help or not."; + next; + mes "[Puchuchartan]"; + mes "My power allows me to create rough"; + mes "enchanted stones and to divide a"; + mes "pure enchanted stone into rough"; + mes "ones. So I may be able to help"; + mes "you in this way."; + next; + mes "[Puchuchartan]"; + mes "So come and speak to me when"; + mes "you think my power may be"; + mes "of service to you."; + set event_umbala,7; + close; + case 7: + mes "[Putsuchiritan]"; + mes "I don't know whether my talents"; + mes "will be useful to you, but I'll"; + mes "help you anyway."; + next; + mes "[Putsuchiritan]"; + mes "I can create elemental essence from natural objects,"; + mes "or, dismantle elemental stones into their component essences."; + mes "Which would you like to do?"; + } + next; + mes "[Puchuchartan]"; + mes "Rune-Midgardian who has asked for"; + mes "my help...Although I am not sure"; + mes "if you really need my power, I"; + mes "will try to provide my assistance."; + next; + if (checkweight(1101,10) == 0) { + mes "[Puchuchartan]"; + mes "Wait--!"; + mes "something in your possession"; + mes "is disturbing my peace of"; + mes "mind. This will not do..."; + next; + mes "[Puchuchartan]"; + mes "Go leave your belongings"; + mes "elsewhere, and only bring the"; + mes "items that you need right now."; + next; + mes "[Puchuchartan]"; + mes "If you refuse to do so,"; + mes "I cannot do anything for you."; + mes "Get yourself ready and then"; + mes "come back."; + close; + } + mes "[Puchuchartan]"; + mes "Now, what do you wish to do?"; + mes "My power allows me to create rough"; + mes "enchanted stones and to divide a"; + mes "pure enchanted stone into rough ones."; + next; + switch (select("Create rough enchanted stones:Divide a pure enchanted stone:Quit.")) { + case 1: + mes "[Puchuchartan]"; + mes "Do you wish to create rough"; + mes "enchanted stones? Which"; + mes "property do you wish to create?"; + mes "Earth, Water, Fire, Wind..."; + mes "...choose one."; + next; + switch (select("Earth:Water:Fire:Wind")) { + case 1: + set .@consume,947; //Horn + set .@amount,15; + set .@success,993; //Yellow_Live + break; + case 2: + set .@consume,946; //Snail's_Shell + set .@amount,20; + set .@success,991; //Crystal_Blue + break; + case 3: + set .@consume,904; //Scorpion's_Tail + set .@amount,20; + set .@success,990; //Boody_Red + break; + case 4: + set .@consume,1013; //Colorful_Shell + set .@amount,25; + set .@success,992; //Wind_Of_Verdure + break; + } + if (countitem(.@consume) >= .@amount) { + mes "[Puchuchartan]"; + mes "I will try to amplify the hidden"; + mes "power of natural objects in"; + mes "order to create rough enchanted"; + mes "stones. Choose one number from"; + mes "'1' to '9.' If you wish to cancel"; + mes "this request, enter '0.'"; + next; + while(1) { + input .@input,0,10; + if (.@input == 0) { + mes "[Puchuchartan]"; + mes "I see. It's your call."; + mes "Come back when you need me."; + close; + } + else if (.@input > 9) { + mes "[Puchuchartan]"; + mes "Remember to choose a number"; + mes "from 1 to 9."; + next; + } + else { + break; + } + } + mes "[Puchuchartan]"; + switch(.@success) { + case 990: + mes "I am putting these tails into a"; break; + case 991: + mes "I am putting these shells into a"; break; + case 992: + mes "I am putting these shells into a"; break; + case 993: + mes "I am putting these horns into a"; break; + } + mes "boiling pot, and casting a"; + mes "sacred incantation. Remember"; + mes "the number you entered."; + next; + mes "[Puchuchartan]"; + mes "Amba Omba Zatumba! Umba! Ti!"; + mes "Umputaun Eulukaba! Umba! Ha!"; + mes "Julu Humba Rulala! Umba! La!"; + mes "Datuha Ombabalaka! Umba! Si!"; + mes "Sunutaba Abulumba! Umba! Si!"; + next; + if (rand(1,10) == 1) { + mes "[Puchuchartan]"; + mes "I guess my power was not enough."; + mes "The natural power I gathered with"; + mes "my spell lost focus and was scattered..."; + delitem .@consume,.@amount; + getitem 910,1; //Garlet + next; + mes "[Puchuchartan]"; + mes "It seems the spirits of nature"; + mes "were not in harmony at the moment."; + mes "However, if you come back later,"; + mes "I will try to help you. Of course,"; + mes "there will still be the same possibility that I may fail."; + close; + } + else { + mes "[Puchuchartan]"; + mes "Here's the enchanted stone you"; + mes "wished to have. I created this"; + mes "with a lot of effort, so make"; + mes "good use of it."; + delitem .@consume,.@amount; + getitem .@success,1; + close; + } + } + else { + mes "[Puchuchartan]"; + switch (.@success) { + case 990: + mes "Fire property..."; + mes "I will need natural"; + mes "objects that are filled with"; + mes "the spirit of fire."; + next; + mes "[Puchuchartan]"; + mes "Scorpion which endures the"; + mes "blazing heat of the desert"; + mes "is brimming with fire energy."; + mes "I need ^3377FF20 Scorpion Tails^000000."; + break; + case 991: + mes "Water property..."; + mes "I will need natural"; + mes "objects that are filled with"; + mes "the spirit of water."; + next; + mes "[Puchuchartan]"; + mes "Ambernite...the spirit of"; + mes "water is contained within its"; + mes "protective shell..."; + mes "I will need ^3377FF20 Snail's Shell.^000000"; + break; + case 992: + mes "Wind property..."; + mes "I will need natural"; + mes "objects that are filled with"; + mes "the spirit of wind."; + next; + mes "[Puchuchartan]"; + mes "Stainer...the beetle"; + mes "that flies through the sky"; + mes "has the wind's spirit."; + mes "I need ^3377FF25 Rainbow Shells^000000."; + break; + case 993: + mes "Earth property...I need natural"; + mes "objects that are filled with"; + mes "the spirit of the Earth."; + next; + mes "[Puchuchartan]"; + mes "Horn...that dwells in the forest"; + mes "is filled with the spirits of"; + mes "earth and wood...Horn..."; + mes "I need ^3377FF15 Horn^000000 from Horns."; + break; + } + mes "[Puchuchartan]"; + mes "That's all I need..."; + mes "Come back when"; + mes "you're ready."; + mes "I will be here."; + close; + } + case 2: + mes "[Puchuchartan]"; + mes "Do you wish to divide a pure"; + mes "enchanted stone into rough ones?"; + mes "Which property do you want to"; + mes "divide? Earth, Water, Fire, Wind... "; + mes "Choose one."; + next; + switch(select("Earth:Water:Fire:Wind")) { + case 1: + set .@divide,997; //Great_Nature + break; + case 2: + set .@divide,995; //Mistic_Frozen + break; + case 3: + set .@divide,994; //Flame_Heart + break; + case 4: + set .@divide,996; //Rough_Wind + break; + } + mes "[Puchuchartan]"; + mes "Please enter the"; + mes "number of enchanted"; + mes "stones that you wish"; + mes "to divide. I can only"; + mes "divide up to 10 at a time."; + next; + input .@input,0,11; + if ((.@input > 0) && (.@input < 11)) { + if (countitem(.@divide) >= .@input) { + if (checkweight(908,(.@input * 30)) == 0) { + mes "[Puchuchartan]"; + mes "You're carrying too"; + mes "many items right now."; + mes "Put some of your stuff"; + mes "in Kafra Storage, and then"; + mes "come back to me, okay?"; + close; + } + mes "[Puchuchartan]"; + mes "I'll try to revert these"; + mes "enchanted stones to their"; + mes "rough forms. Enter a number"; + mes "from 1 to 9, or enter 0 if"; + mes "you decide to cancel."; + next; + while(1) { + input .@input2,0,10; + if (.@input2 == 0) { + mes "[Puchuchartan]"; + mes "You want to cancel?"; + mes "Well, if you change your"; + mes "mind, feel free to come"; + mes "ask me to help at any time."; + close; + } + else if (.@input2 > 9) { + mes "[Puchuchartan]"; + mes "Hm? You need to enter"; + mes "a number from 1 to 9."; + next; + } + else { + break; + } + } + mes "[Puchuchartan]"; + mes "I will now chant the"; + mes "sacred words. Remember"; + mes "the number you entered!"; + next; + mes "[Puchuchartan]"; + mes "Umba Umba Kalapum! Umba! Ta!"; + mes "Lukura Ukulele Um! Umba! Ka!"; + mes "Abulaka Tabulakan! Umba! La!"; + mes "Ombaludu Zan Kunu! Umba! Ku!"; + mes "Kum Tum Lakulakun! Umba! Ha!"; + next; + mes "[Puchuchartan]"; + mes "Here's the rough enchanted stones"; + mes "you wished to have. I created this"; + mes "with a lot of effort, so make good"; + mes "use of them."; + while(1) { + if (.@sha_man == .@input) { + break; + } + else { + set .@shaman_max,.@shaman_max + rand(6,10); + set .@sha_man,.@sha_man + 1; + } + } + switch(.@divide) { + case 994: + getitem 990,.@shaman_max; //Boody_Red + break; + case 995: + getitem 991,.@shaman_max; //Crystal_Blue + break; + case 996: + getitem 992,.@shaman_max; //Wind_Of_Verdure + break; + case 997: + getitem 993,.@shaman_max; //Yellow_Live + } + delitem .@divide,.@input; + close; + } + else { + mes "[Puchuchartan]"; + mes "So, you wish to have rough"; + switch(.@divide) { + case 994: + mes "fire stones? Then I will need"; + mes "you to bring "+input_want+" pure fire stone."; + break; + case 995: + mes "water stones? Then I'll need"; + mes "you to bring "+input_want+" pure water stone."; + break; + case 996: + mes "wind stones? Then I will need"; + mes "you to bring "+input_want+" pure wind stone."; + break; + case 997: + mes "earth stones? Then I'll need"; + mes "you to bring "+.@input+" pure earth stone."; + break; + } + mes "^3377FF"+.@input+" "+getitemname(.@divide)+"^000000."; + next; + mes "[Puchuchartan]"; + mes "That's all I need..."; + mes "Come back when"; + mes "you're ready."; + mes "I will be here."; + close; + } + } + else { + mes "[Puchuchartan]"; + mes "Hm? You need to enter"; + mes "a number from 1 to 10."; + close; + } + case 3: + mes "[Puchuchartan]"; + mes "I see. It's your call."; + mes "Come back when you need me."; + close; + } +} + +umbala,221,193,1 script #Skulldoor 111,{ + if (event_umbala >= 7) { + warp "um_in",32,71; + end; + } + else { + mes "^3355FFA human skull disturbingly"; + mes "hangs beside the door. The door is"; + mes "locked tight, so you can't get in."; + mes "As you peer through the keyhole,"; + mes "you can see somebody moving inside the room.^000000"; + next; + if (select("Examine the skull.:Quit.") == 1) { + mes "^3355FFYou see that the eye sockets"; + mes "of the skull are empty."; + mes "How peculiar..."; + mes "It seems that Gemstones"; + mes "would fit perfectly inside of"; + mes "them.^000000"; + next; + mes "^3355FFYou see the left eye socket of the"; + mes "skull. What do you want to do?^000000"; + next; + switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) { + case 1: + mes "^3355FFYou left the eye socket as it was.^000000"; + next; + break; + case 2: + set .@insert,717; + break; + case 3: + set .@insert,715; + break; + case 4: + set .@insert,716; + break; + } + if (.@insert) { + if (countitem(.@insert) > 0) { + mes "^3355FFYou inserted a "+getitemname(.@insert)+""; + mes "into the eye socket.^000000"; + next; + mes "^3355FFThe gemstone rolled back out of"; + mes "the mouth of the skull.^000000"; + set .@skulldoor,.@skulldoor+1; + switch (.@insert) { + case 715: set .@skull,2; break; + case 716: set .@skull,3; break; + case 717: set .@skull,1; break; + } + delitem .@insert,1; + getitem .@insert,1; + next; + } + else { + mes "^3355FFYou forgot to carry "+getitemname(.@insert)+""; + mes "with you. So you couldn't do what you"; + mes "had intended.^000000"; + next; + } + } + mes "^3355FFYou see the right eye socket of"; + mes "the skull. What do you want to do?^000000"; + next; + switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) { + case 1: + mes "^3355FFYou left the eye socket as it was.^000000"; + next; + break; + case 2: + set .@insert2,717; + break; + case 3: + set .@insert2,715; + break; + case 4: + set .@insert2,716; + break; + } + if (.@insert2) { + if (countitem(.@insert2) > 0) { + mes "^3355FFYou inserted a "+getitemname(.@insert2)+""; + mes "into the eye socket.^000000"; + next; + mes "^3355FFThe gemstone rolled back out of"; + mes "the mouth of the skull.^000000"; + if (.@insert2 == .@insert) { + set .@skulldoor,.@skulldoor+1; + } + else { + set .@skulldoor,.@skulldoor+2; + } + delitem .@insert2,1; + getitem .@insert2,1; + next; + } + else { + mes "^3355FFYou forgot to carry "+getitemname(.@insert2)+""; + mes "with you. So you couldn't do what you"; + mes "had intended.^000000"; + next; + } + } + mes "^3355FF..............................^000000"; + next; + mes "^3355FF.............................."; + mes "..............................^000000"; + next; + mes "^3355FF.............................."; + mes ".............................."; + mes "..............................^000000"; + next; + switch(.@skulldoor) { + case 3: + if (rand(1,4) != 1) { + set .@skullopen,1; + } + break; + case 2: + if (rand(1,2) == 2) { + set .@skullopen,1; + } + break; + case 1: + if (rand(1,4) == 1) { + set .@skullopen,1; + } + break; + default: + break; + } + if (.@skullopen == 0) { + mes "^3355FFNothing happened."; + mes "You have the feeling that the"; + mes "skull is grinning at you. But..."; + mes "It's probably just a trick of the light.^000000"; + close; + } + else { + mes "^3355FFSuddenly, a clicking sound comes"; + mes "from the skull's eye sockets and"; + mes "the door opens. Before you know"; + mes "it, you walk inside as if guided"; + mes "by an unseen force...^000000"; + close2; + warp "um_in",32,71; + end; + } + } + mes "^3355FFYou decided to pass by the door."; + mes "It looks like it might be too hard to open.^000000"; + close; + } +} + + +//============================================================ +// Umbala Domestic Dispute +//============================================================ +um_in,139,48,5 script Phrenetan 783,{ + if (event_umbala >= 3) { + mes "[Phrenetan]"; + mes "I am so sick and tired of"; + mes "my husband!! It's like he"; + mes "flirts with every girl"; + mes "in the village!"; + next; + mes "[Phrenetan]"; + mes "If I see him flirting with"; + mes "women again...I swear..."; + mes "I will show him hell!!"; + close; + } + if (BaseJob == Job_Novice && Upper != 2) { + mes "[Phrenetan]"; + mes "Umba~ umbaumbah!"; + mes "Umbah woomumum!"; + mes "Umbah woomum umbabah!"; + close; + } + if (um_wind <= 3 && (MISC_QUEST & 32768) == 0) { + if (um_wind) set um_wind,1; + emotion e_an; + mes "[Phrenetan]"; + mes "Umbaumbah wooga wooga"; + mes "Umbaumbabah babababah!"; + mes "Umbaum!"; + next; + emotion e_oh; + mes "[Phrenetan]"; + mes "Umbah umbaumba umbah"; + mes "Umbabababah wooga woo!"; + mes "Wooga wooga umbabah umbaum!"; + next; + emotion e_go; + close; + } + else if (um_wind == 6 || MISC_QUEST & 32768) { + emotion e_an; + mes "[Phrenetan]"; + mes "Umbabah! Umbaumbah....."; + mes "Umbaum Umbaum Wooga wooga!"; + mes "Wooga umumum woombababap!!!!!"; + next; + emotion e_swt; + close; + } + end; +} + +um_in,144,45,5 script Umpokoriohtan 789,{ + if (event_umbala >= 3) { + if(rand(1,3) == 2) { + mes "[Umpokoriohtan]"; + mes "Hey there, cool cat."; + mes "Don't mind the wife..."; + mes "Much as I love her,"; + mes "I know my obligations, ya dig?"; + next; + mes "[Umpokoriohtan]"; + mes "If a man's got plenty, he's"; + mes "got to share it with those"; + mes "that got nothing to give."; + next; + mes "[Umpokoriohtan]"; + mes "If a man's hands are good"; + mes "at healin', he's got to use"; + mes "those hands to help folks live."; + next; + mes "[Umpokoriohtan]"; + mes "If a man's lips be good at"; + mes "singin', he's got to croon the"; + mes "songs we like to hear so much."; + next; + mes "[Umpokoriohtan]"; + mes "But if sweet lovin' is golden,"; + mes "then baby...I got the Midas touch."; + next; + mes "[Umpokoriohtan]"; + mes "Ooh...!"; + mes "..........."; + mes "My back--!"; + mes "Simmer down, baby, your turn is comin' in a minute~"; + emotion e_rock,0,"Phrenetan"; + emotion e_swt; + close; + } + else { + mes "[Umpokoriohtan]"; + mes "Man...sometimes my wife can"; + mes "be a lil' too rough, maybe"; + mes "even hurtful. But that's cool..."; + mes "it just means she's got fire."; + next; + mes "[Umpokoriohtan]"; + mes "But someday, she'll have to"; + mes "learn that I gots to share"; + mes "this heart of mine with the ladies"; + mes "who really need a dose of vitamin"; + mes "lovin', ya dig? It's my obligation."; + next; + mes "[Umpokoriohtan]"; + mes "Wainatan, Bertztan, Chabimatan..."; + mes "Those pretty girls been waitin'"; + mes "toooooo long. Don't worry,"; + mes "big daddy's comin' soon."; + next; + mes "[Umpokoriohtan]"; + mes "OOOH~! Phrenetan!"; + mes "Baby, why you gotta be rough?"; + mes "Hit me gently, ya dig??"; + mes "I don't mean to hurt you~"; + emotion e_omg,0,"Phrenetan"; + emotion e_wah; + close; + } + } + emotion e_heh; + mes "[Umpokoriohtan]"; + mes "Umbaumbah..........."; + mes "Umbahwooga woogawoo!"; + mes "Umbah umumbabah umbawoo gaga."; + next; + emotion e_an; + close; + +OnInit: + disablenpc "Umpokoriohtan"; + end; +} + +um_in,101,73,3 script Wainatan 783,{ + if (event_umbala >= 3) { + mes "[Wainatan]"; + mes "I am sick and tired of this guy"; + mes "who always appears at night and bugs the hell out of me..."; + next; + mes "[Wainatan]"; + mes "'Smooth operator that gets the"; + mes "job done?' Oh my god...!"; + mes "I hate him with a passion!"; + mes "I wish Umpokoriohtan would"; + mes "just drop dead."; + close; + } + if (um_wind == 1) { + if (gettime(3) > 18) { + set um_wind,2; + emotion e_an; + mes "[Wainatan]"; + mes "Umbaumbah umgagaga."; + mes "Umbaumbawoogawoo gababah."; + mes "Umbahumbabah gawoo."; + next; + emotion e_oh; + mes "[Wainatan]"; + mes "Wooga wooga woogagagah"; + mes "Wogagagah woogagagah"; + mes "Gawoo gawoo gah."; + close; + } + else { + mes "[Wainatan]"; + mes "Umbabah! Umbaumbah wooga"; + mes "Woogawooga umbawooga umum."; + mes "Umbabababababababababah."; + close; + } + } + else { + mes "[Wainatan]"; + mes "Umbaumbah umbaumbah umbah"; + mes "Wooga wooga woogawooga wooga"; + mes "Umumumum umumumum umum."; + close; + } +} + +um_in,94,123,5 script Bertztan 783,{ + if (event_umbala >= 3) { + mes "[Bertztan]"; + mes "...*Sigh* That sicko"; + mes "Umpo-whatever! I told him"; + mes "I don't like him, but he"; + mes "just doesn't listen!"; + mes "I wish...I wish he would"; + mes "just disappear!"; + close; + } + if (um_wind == 2) { + if (gettime(3) > 18) { + set um_wind,3; + emotion e_an; + mes "[Bertztan]"; + mes "Umbaumbah umgagaga."; + mes "Umbaumbawoogawoo gababah."; + mes "Umbahumbabah gawoo."; + next; + emotion e_oh; + mes "[Bertztan]"; + mes "Wooga umbar umbar umbah!"; + mes "Umbar woogagaga woo! Woo! Woo!"; + mes "Wooga~ wooga~ Woo woo woo umbar."; + close; + } + else { + mes "[Bertztan]"; + mes "Umbar woogaumbarumbah um!"; + mes "Um~ wooga wooga umbarum."; + mes "Umbah...wooum."; + close; + } + } + else { + mes "[Bertztan]"; + mes "Umbar wooga umbar umbah um!"; + mes "Um~ woogawooga umbar um."; + mes "Umbah...wooum."; + close; + } +} + +umbala,145,217,3 script Chabimatan 783,{ + if (event_umbala >= 3) { + mes "[Chabimatan]"; + mes "...*Sigh* Umpokoriohtan seems"; + mes "to be married. I have no"; + mes "idea why he still flirts"; + mes "with other women. Maybe he's"; + mes "not very mature, or he's"; + mes "irresponsible..."; + next; + mes "[Chabimatan]"; + mes "Well, whatever he is,"; + mes "he's certainly not"; + mes "romantic. Those pick-up"; + mes "lines of his could"; + mes "some work, maybe"; + mes "even some clean up."; + close; + } + if (um_wind == 3) { + if (gettime(3) > 18) { + set um_wind,4; + emotion e_an; + mes "[Chabimatan]"; + mes "Umbabah umbarbar woogawooga um"; + mes "Umbabah umbarbar woogawooga umbah"; + mes "Umumum! Wooga!"; + next; + emotion e_oh; + mes "[Chabimatan]"; + mes "Umbabah~~~~~~~"; + mes "Woogawooga umbar umbar woo!"; + mes "Wooga umbar woogawoogagah."; + enablenpc "Umpokoriohtan"; + enablenpc "#!@#$%"; + close; + } + else { + mes "[Chabimatan]"; + mes "Umbabah~~~~~~~"; + mes "Woogawooga umbar umbar woo"; + mes "woo woo! Nook nook~"; + mes "Wooga umbar wooga umbar"; + mes "wooga woogagah."; + close; + } + } + else { + mes "[Chabimatan]"; + mes "Umbabah~~~~~~~"; + mes "Woogawooga umbar umbar"; + mes "woo woo woo nook nook."; + mes "Wooga umbar wooga umbar"; + mes "wooga woogagah."; + close; + } +} + +um_in,141,46,0 script #!@#$% -1,8,8,{ +OnInit: + disablenpc "#!@#$%"; + end; + +OnTouch: + if (um_wind == 4) { + set um_wind,5; + mes "^3355FFAs you enter the house"; + mes "you happen to witness"; + mes "Phrenetan beating a guy"; + mes "mercilessly.^000000"; + next; + emotion e_an; + mes "[Phrenetan]"; + mes "Umbaumbaumbaumbah!"; + mes "Umbaumbahumbah!!"; + mes "Umbaumbahumbah!!!!!!"; + next; + mes "^3355FFYou were kicked out of the house"; + mes "by Phrenetan.^000000"; + next; + enablenpc "#unpc"; + disablenpc "#!@#$%"; + warp "umbala",94,181; + } + end; +} + +umbala,94,181,0 script #unpc -1,1,1,{ +OnInit: + disablenpc "#unpc"; + end; + +OnTouch: + if (um_wind == 5) { + mes "^3355FFAs you realized what happened"; + mes "after being kicked out of the"; + mes "house, you see a leaf on the"; + mes "ground near where you're standing.^000000"; + next; + if (select("Take it.:Leave it.") == 1) { + close2; + set um_wind,0; + set MISC_QUEST,MISC_QUEST | 32768; + getitem 610,1; //Leaf_Of_Yggdrasil + disablenpc "#unpc"; + end; + } + set um_wind,0; + set MISC_QUEST,MISC_QUEST | 32768; + mes "[" + strcharinfo(0) + "]"; + mes "I am not supposed to take"; + mes "what may belong to other people."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yeah, I'm a such good person."; + close2; + disablenpc "#unpc"; + } + end; +} |