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-rw-r--r--npc/quests/quests_prontera.txt150
1 files changed, 75 insertions, 75 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 62ac92f42..03b119456 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -61,7 +61,7 @@ prt_in,88,105,2 script Recruiter 8W_SOLDIER,{
mes "[Recruiter]";
mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
next;
- if (select("Warp to Culvert Entrance.:Quit.") == 1) {
+ if (select("Warp to Culvert Entrance.", "Quit.") == 1) {
warp "prt_fild05",274,208;
end;
}
@@ -70,7 +70,7 @@ prt_in,88,105,2 script Recruiter 8W_SOLDIER,{
mes "[Recruiter]";
mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
next;
- switch(select("Volunteer.:Situation...?:Quit.")) {
+ switch(select("Volunteer.", "Situation...?", "Quit.")) {
case 1:
callsub S_Volunteer;
mes "[Recruiter]";
@@ -104,7 +104,7 @@ prt_in,88,105,2 script Recruiter 8W_SOLDIER,{
mes "[Recruiter]";
mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
next;
- if (select("Volunteer.:Quit.") == 1) {
+ if (select("Volunteer.", "Quit.") == 1) {
callsub S_Volunteer;
mes "[Recruiter]";
mes "Adventurer...";
@@ -149,7 +149,7 @@ prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{
mes "Do you wish to";
mes "go inside?";
next;
- if (select("Sure.:Quit.") == 1) {
+ if (select("Sure.", "Quit.") == 1) {
warp "prt_sewb1",131,247;
end;
}
@@ -170,7 +170,7 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
mes "Oh...";
mes "Those Flowers in your hand are...";
next;
- switch(select("Show Flowers:Present Flowers:Cancel")) {
+ switch(select("Show Flowers", "Present Flowers", "Cancel")) {
case 1:
mes "[Teacher]";
mes "Ah...";
@@ -186,7 +186,7 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
delitem Hinalle,1;
delitem Aloe,1;
delitem Ment,1;
- getitem 5012,1; //Ph.D_Hat
+ getitem(Ph_D_Hat, 1);
mes "[Teacher]";
mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
next;
@@ -207,7 +207,7 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
mes "Don't you think...";
mes "Flowers are pretty?";
next;
- switch(select("Talk:Quit")) {
+ switch(select("Talk", "Quit")) {
case 1:
mes "[Teacher]";
mes "When I was young,";
@@ -267,8 +267,8 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "books, but... I... Oh man,";
mes "I can't get scared now!";
next;
- if (select("Speak with him:Ignore him") == 1) {
- mes "["+strcharinfo(0)+"]";
+ if (select("Speak with him", "Ignore him") == 1) {
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Say, what seems";
mes "to be the problem?";
next;
@@ -276,7 +276,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes ".........?";
next;
mes "[Busy-Looking Boy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Ack! You're that clumsy";
mes "dude who made me drop";
}
@@ -302,7 +302,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
next;
select("Well, I, um...");
mes "[Busy-Looking Boy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Yeah... A real";
mes "man wouldn't have";
mes "ditched back then";
@@ -334,7 +334,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "It took me so long to";
mes "stack all of those!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no, what a mess!";
mes "Here, let me help you";
mes "arrange these nicely";
@@ -455,7 +455,7 @@ OnTouch:
mes "careful?! Geeeeez!";
emotion e_ag;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops, I'm so sorry.";
mes "Are you alright?";
next;
@@ -471,7 +471,7 @@ OnTouch:
mes "himself off and began to";
mes "carefully pile the books.^000000";
next;
- if (select("Leave:Help him pile the books") == 1) {
+ if (select("Leave", "Help him pile the books") == 1) {
mes "[Busy-Looking Boy]";
mes "Next time, look";
mes "where you're going,";
@@ -544,7 +544,7 @@ OnTouch:
end;
S_GetBooks:
- if (select("Help him:Don't help him") == 1) {
+ if (select("Help him", "Don't help him") == 1) {
mes "[Busy-Looking Boy]";
mes "Oh, thank you so much!";
mes "You don't understand how";
@@ -657,7 +657,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "Great, you're here!";
mes "So, where are the books?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I don't have";
mes "them right now.";
@@ -869,7 +869,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "You should be able to find";
mes "her there doing research.";
next;
- if (select("I will:Can I listen to that song again?") == 1) {
+ if (select("I will", "Can I listen to that song again?") == 1) {
mes "[Historian]";
mes "Once again, thank";
mes "you for your help.";
@@ -978,7 +978,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "though I'm not expecting";
mes "much if Karlomoff wrote it.";
next;
- if (select("Ask her about her research:End conversation") == 1) {
+ if (select("Ask her about her research", "End conversation") == 1) {
mes "[Historian Rodafrian]";
mes "Oh, you know about the";
mes "Rekenber Historical Research";
@@ -1029,7 +1029,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "line! Actually, have you";
mes "heard this song before?";
next;
- switch(select("Yes, I have.:Yes, but it is different.:No, sorry.")) {
+ switch(select("Yes, I have.", "Yes, but it is different.", "No, sorry.")) {
case 1:
mes "[Historian Rodafrian]";
mes "Oh, that's great!";
@@ -1077,7 +1077,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "and begin to sing the song";
mes "that you heard from Karlomoff.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
@@ -1177,7 +1177,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "and figured out the lyrics of";
mes "that song I was looking for?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
@@ -1191,7 +1191,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "I remember, thank you";
mes "so much! Ah, back to work...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(As a historian, Rodafrian";
mes "might be able to help me in";
mes "investigating the curse of the";
@@ -1199,7 +1199,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "not to tell anybody, though.";
mes "Should I take this risk?)^000000";
next;
- if (select("Tell her about Jormungand's curse:Don't tell her") == 1) {
+ if (select("Tell her about Jormungand's curse", "Don't tell her") == 1) {
mes "^3355FFYou explain everything";
mes "that you have learned to";
mes "Rodafrian, choosing not";
@@ -1240,7 +1240,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Drat, she didn't give me";
mes "any help... All I did was";
mes "reveal a huge secret to her";
@@ -1335,9 +1335,9 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
S_GiveName:
next;
- select("My name is "+strcharinfo(0)+".");
+ select("My name is "+strcharinfo(PC_NAME)+".");
mes "[Historian Rodafrian]";
- mes "Ah "+strcharinfo(0)+", eh?";
+ mes "Ah "+strcharinfo(PC_NAME)+", eh?";
mes "Do you mind if I ask you a favor? I really need to verify the true";
mes "lyrics for this song. However,";
mes "I need to stay here in Morroc";
@@ -1382,7 +1382,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
mes "please leave? I have";
mes "research to attend to...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry, but Ms. Rodafrian";
mes "wanted me to ask you for the";
mes "lyrics of some song describing";
@@ -1419,7 +1419,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
mes "Did you have a question";
mes "to ask me about the song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I heard";
mes "a different version";
mes "of this song, so I was";
@@ -1513,7 +1513,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
S_Song:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
@@ -1541,7 +1541,7 @@ S_Song:
if (.@total == 4) prt_curse = 10;
else {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "I think I messed up!";
mes "(Those weren't the";
@@ -1630,7 +1630,7 @@ mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{
mes "down and began petting a";
mes "dog sitting next to him.^000000";
next;
- if (select("What did you just sing?:Ignore them") == 1) {
+ if (select("What did you just sing?", "Ignore them") == 1) {
mes "[Absent-Minded Boy]";
mes "...";
mes "......";
@@ -1667,7 +1667,7 @@ mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{
mes "more about that song? Try";
mes "not to worry about it: it's just an old children's tune.";
next;
- if (select("Why are you here?:May I hear the song again?") == 1) {
+ if (select("Why are you here?", "May I hear the song again?") == 1) {
mes "[Exhausted-Looking Woman]";
mes ".................";
next;
@@ -1787,7 +1787,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "down and began petting a";
mes "dog sitting next to him.^000000";
next;
- if (select("What did you just sing?:Ignore them") == 1) {
+ if (select("What did you just sing?", "Ignore them") == 1) {
mes "[Absent-Minded Boy]";
mes "...";
mes "......";
@@ -1824,7 +1824,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "more about that song? Try";
mes "not to worry about it: it's just an old children's tune.";
next;
- if (select("Why are you here?:May I hear the song again?") == 1) {
+ if (select("Why are you here?", "May I hear the song again?") == 1) {
mes "[Exhausted-Looking Woman]";
mes ".................";
next;
@@ -1878,7 +1878,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "What brings you all the";
mes "way over here, I wonder?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm just";
mes "trying to learn the";
mes "real lyrics of that";
@@ -1934,7 +1934,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "warmest regards. I would do it";
mes "myself, but because of what I did, I can't return to Prontera...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Alright then. I guess";
mes "I should deliver these";
mes "herbs to Prontera Church";
@@ -1960,7 +1960,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "that pouch of herbs that";
mes "I gave you to Father Bamph?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I did. Actually,";
mes "Father Bamph sent me";
mes "here to ask you a few";
@@ -1975,7 +1975,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "Those poor children";
mes "are dead because of me...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N-no! Not at all!";
mes "I just wanted to ask if there";
mes "was a connection between";
@@ -2018,7 +2018,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "from the Prontera Church";
mes "after my failure...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A fragment from";
mes "a Red Gemstone?";
mes "Maybe... maybe it's";
@@ -2033,7 +2033,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "exorcism was sabotaged,";
mes "we can't turn back time...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Hmm...";
mes "I better head back";
mes "to Prontera Church";
@@ -2085,7 +2085,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "wounds on the bodies";
mes "from what I remember...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, um, I wouldn't know";
mes "anything about that, but";
mes "Father Bamph and Father";
@@ -2183,7 +2183,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
next;
select("Give him the herb pouch.");
if (countitem(Leather_Pouch) < 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ack!";
mes "Now, where did I put";
mes "that pouch with the herbs?";
@@ -2194,7 +2194,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "Why are you giving";
mes "me this pouch of herbs?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, there was this";
mes "lady living on Mount";
mes "Mjolnir who wanted me";
@@ -2208,7 +2208,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "I've seen her. How is";
mes "she doing, may I ask?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh...";
mes "I guess she's fine.";
mes "But she seems really...";
@@ -2257,7 +2257,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "sent this adventurer here";
mes "for a favor, it probably means";
mes "she trusts this person. Besides, we need somebody to carry out";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "this task for us. Why not him?";
else
mes "this task for us. Why not her?";
@@ -2312,7 +2312,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "the royal family's secret.";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
mes "Is this really true?!";
mes "Isn't there any way to";
@@ -2339,7 +2339,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
mes "lead the exorcism ceremony.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, but you mentioned";
mes "samething about an accident.";
mes "Does that mean that she failed";
@@ -2361,7 +2361,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "That is why she is in self";
mes "imposed exile from the kingdom.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?";
mes "That's...";
mes "That's crazy!";
@@ -2387,7 +2387,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "were growing snake scales.";
emotion e_gasp,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, they grew snake";
mes "scales? That sounds just";
mes "like one of the versions of";
@@ -2410,14 +2410,14 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "Then the eagle built its nest.";
mes "A nest upon the swallowed sea.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Well, I heard a";
mes "different version";
mes "of the same song.";
mes "It goes like...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
@@ -2431,7 +2431,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "my father. However, your version seems to reveal the secret curse";
mes "of the Gaebolgs. Please tell me, where did you hear that song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I first heard this";
mes "version from a historian,";
mes "and then I found out that";
@@ -2723,7 +2723,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
}
else if (prt_curse == 60) {
mes "[Father Bamph]";
- mes "Oh, "+strcharinfo(0)+"~";
+ mes "Oh, "+strcharinfo(PC_NAME)+"~";
mes "Long time, no see.";
mes "Have you spoken to";
mes "Bonnie yet? Ah, and";
@@ -2771,7 +2771,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "of the royal family, I ask that";
mes "you refrain from entering the";
mes "secret ceremonial grounds";
- mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
+ mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+".";
prt_curse = 61;
completequest 18052;
close;
@@ -2867,7 +2867,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "work for us. Whether you";
mes "can help is your choice.";
next;
- if (select("Let me think about it.:Of course, I'll help.") == 1) {
+ if (select("Let me think about it.", "Of course, I'll help.") == 1) {
mes "[Father Bamph]";
mes "I hope that you decide";
mes "to help us. The safety of";
@@ -3051,7 +3051,7 @@ prt_church,23,89,3 script Father Biscuss#tomb 1_M_PASTOR,{
mes "Are you ready to";
mes "head back upstairs?";
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
mes "[Father Biscuss]";
mes "Please follow me.";
next;
@@ -3084,7 +3084,7 @@ prt_church,16,114,4 script Father Bamph#tomb 1_M_PASTOR,{
close;
}
else if (prt_curse == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That weird mark looked";
mes "just like snake scales.";
mes "Is... Is that the mark left";
@@ -3212,7 +3212,7 @@ prt_church,21,111,5 script #prince2 4_M_LIEMAN,{
mes "different in color, than the";
mes "marks on the first prince.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Father Bamph...!";
mes "Look, these marks are";
mes "different on the second";
@@ -3270,7 +3270,7 @@ prt_church,24,111,5 script #prince3 4_M_LIEMAN,{
mes "possibly be used to kill them?";
next;
while(1) {
- if (select("A weapon!:Poison!") == 1) {
+ if (select("A weapon!", "Poison!") == 1) {
mes "[Father Bamph]";
mes "Hmm... But none of the";
mes "bodies had any wounds";
@@ -3373,8 +3373,8 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{
mes "What business";
mes "brings you here?";
next;
- if (select("Poison:Nothing") == 1) {
- mes "["+strcharinfo(0)+"]";
+ if (select("Poison", "Nothing") == 1) {
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "a poison specialist.";
mes "I'm investigating";
@@ -3429,7 +3429,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "you 4 minutes to speak";
mes "with me, so be direct.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to learn";
mes "more about poison";
mes "and confirm if it was";
@@ -3442,7 +3442,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "I doubt you'll find anyone";
mes "else that would. Ask away.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is it true that an";
mes "Assassin's poison";
mes "can be so powerful,";
@@ -3457,7 +3457,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "normal Assassins use poisons";
mes "that are much less potent.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright. Can you make";
mes "a poison that leaves a";
mes "specific mark on the body?";
@@ -3485,7 +3485,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "of clue. What was the mark";
mes "on the victim's body?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We're not sure if";
mes "poison was used yet,";
mes "but there are marks that";
@@ -3538,33 +3538,33 @@ OnEnable:
morocc,45,103,0 script #prtcurse FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hm. I'd better review";
mes "the facts I've learned so";
mes "that I can better focus on";
mes "this investigation. Let's see~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Long ago, the giant serpent";
mes "Jormungand threatened mankind.";
mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ever since, the curse kills";
mes "the first born prince of the";
mes "Gaebolg family at an early age.";
mes "However, all of the princes of";
mes "this generation were killed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "According to what I've";
mes "learned from that assassin,";
mes "the first prince died from the";
mes "curse, and the other two may";
mes "have died from poisoning.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's most likely that if";
mes "poison was used, then the";
mes "person who used it was an";
@@ -3572,14 +3572,14 @@ OnTouch:
mes "Rune-Midgarts Kingdom. Yes,";
mes "that's about everything I know.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now, that historian Rodafrian";
mes "has been waiting for me to tell";
mes "her the lyrics of that song, but Father Bamph is also waiting";
mes "for the info I've learned from the Assassin Guild. What should I do?";
next;
- if (select("Go to Rodafrian:Go to Father Bamph") == 1) {
- mes "["+strcharinfo(0)+"]";
+ if (select("Go to Rodafrian", "Go to Father Bamph") == 1) {
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's easier for me";
mes "to visit Rodafrian now.";
mes "She's much closer than";
@@ -3589,7 +3589,7 @@ OnTouch:
changequest 18041,18042;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's more important";
mes "that I go see Father Bamph";
mes "and investigate the princes'";
@@ -3620,7 +3620,7 @@ prt_in,162,99,4 script Librarian#curse 1_F_02,{
mes "We don't have enough staff";
mes "to organize all these books...";
next;
- if (select("Report the loss of the books:End Conversation") == 1) {
+ if (select("Report the loss of the books", "End Conversation") == 1) {
mes "[Librarian]";
mes "Oh, you lost some books?";
mes "Please write down the book";