diff options
Diffstat (limited to 'npc/quests/quests_payon.txt')
-rw-r--r-- | npc/quests/quests_payon.txt | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt new file mode 100644 index 000000000..719e3a543 --- /dev/null +++ b/npc/quests/quests_payon.txt @@ -0,0 +1,316 @@ +//===== rAthena Script ======================================= +//= Quest NPCs related to Payon +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= rAthena 7.15 + +//===== Description: ========================================= +//= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests. +//===== Additional Comments: ================================= +//= 1.1 Helm of Angel bug fixed [Lupus] +//= 1.2 Fixed skirt of virgin [Lupus] +//= 1.3 Fixed exploits [Lupus] +//= 1.4 Removed Duplicates [Silent] +//= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22] +//= 1.5a replaced item "names" with item id. [Lupus] +//= 1.6 Updated Dialogs from "Oxygen Mask Quest" [Samuray22] +//= 1.7 Updated headgear quests. [L0ne_W0lf] +//============================================================ + +// 'Pretend Murdered' Quest +//============================================================ +payon_in01,99,72,4 script Granny 103,{ + if (checkweight(908,1) == 0) { + mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + close; + } + if (countitem(1049) > 3) { + mes "[Granny]"; + mes "I wish I could make some clothing for my grandchildren for the festival season..."; + next; + mes "[Granny]"; + mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you."; + next; + switch(select("Alright.:No way!")) { + case 1: + delitem 1049,4; //Skirt_Of_Virgin + mes "[Granny]"; + mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~"; + next; + mes "[Granny]"; + mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times."; + next; + mes "[Granny]"; + mes "If it's okay..."; + mes "I'd like to give you this."; + next; + getitem 2293,1; // Pretend_Murdered + mes "[Granny]"; + mes "Goodbye, adventurer~!"; + mes "Thank you for making an old woman so happy..."; + close; + case 2: + mes "[Granny]"; + mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy..."; + close; + } + } + else { + mes "[Granny]"; + mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year."; + next; + mes "[Granny]"; + mes "..."; + mes "But for that, I need ^3355FF4 Skirt of Virgin^000000..."; + next; + mes "[Granny]"; + mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it..."; + close; + } +} + +// 'Ear Muffs' Quest +//============================================================ +payon_in01,18,10,4 script Mystic Lady 76,{ + mes "[Mystic Lady]"; + mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living."; + next; + mes "[Mystic Lady]"; + mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000..."; + Emotion e_dots; + next; + mes "[Mystic Lady]"; + mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000."; + Emotion e_dots; + next; + switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) { + case 1: + if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) { + mes "[Mystic Lady]"; + delitem 724,1; //Cardinal_Jewel_ + delitem 949,200; //Feather + delitem 5001,1; //Headset + set Zeny,Zeny-5000; + mes "Here, I will give you this pre-made one."; + getitem 2283,1; // Ear_Mufs + next; + mes "[Mystic Lady]"; + mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~"; + Emotion e_dots; + close; + } + else { + mes "[Mystic Lady]"; + mes "Oh dear..."; + mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living..."; + Emotion e_dots; + close; + } + case 2: + mes "[Mystic Lady]"; + mes "That's fine."; + mes "I believe we"; + mes "will meet again."; + mes "...One of these days."; + Emotion e_dots; + close; + } +} + +// 'Oxygen Mask' Quest +//============================================================ +payon_in02,25,71,4 script Boy 86,{ + if (countitem(701) > 4) { + mes "[Young Man]"; + mes "ArrrGggghh!"; + mes "Ah, No I can't..."; + next; + mes "[Young Man]"; + mes "*Huk*"; + mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!"; + next; + switch(select("Show Ora Ora:Give Ora Ora:Cancel")) { + case 1: + mes "[Young Man]"; + mes "Oooooohhhh!!!"; + mes "Is, is this"; + mes "the one?!"; + mes "This is..."; + mes "Ora Ora!!"; + next; + mes "[Young Man]"; + mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?"; + close; + case 2: + if (countitem(701) > 4) { + delitem 701,5; //Ora_Ora + } + mes "[Young Man]"; + mes "Muhahahahah!!!"; + mes "I finally have this!"; + mes "Ora Ora!"; + mes "Stupid and Disgusting"; + mes "Thief Bugs!!"; + mes "You will pay!!!"; + next; + mes "[Young Man]"; + mes "Huk...Huk..."; + mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised."; + next; + getitem 5004,1; // Oxygen_Mask + mes "[Young Man]"; + mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs."; + next; + mes "[Young Man]"; + mes "Kakakakakaka!"; + mes "I can't wait"; + mes "to use this"; + mes "Ora Ora!"; + close; + case 3: + mes "[Young Man]"; + mes "Huhuhuhuhu..."; + mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*"; + close; + } + } + else { + mes "[Young Man]"; + mes "Wahhhhhh! I, I..."; + mes "I can't take it any more!"; + mes "You little stinky filthy bastards!"; + next; + switch(select("Continue:Cancel")) { + case 1: + mes "[Young Man]"; + mes "Oh man..."; + mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time."; + next; + mes "[Young Man]"; + mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home."; + next; + mes "[Young Man]"; + mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking..."; + next; + mes "[Young Man]"; + mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!"; + next; + mes "[Young Man]"; + mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!"; + next; + mes "[Young Man]"; + mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries."; + next; + mes "[Young Man]"; + mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more..."; + close; + case 2: + mes "[Young Man]"; + mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!"; + close; + } + } +} + +// 'Helm of Angel' and 'Deviruchi Cap' Quest +//============================================================ +payon_in01,56,12,7 script Young man#12 89,{ + mes "[Young man]"; + mes "...What is it?"; + next; + switch(select("Can you make me a special item?:Hey.")) { + case 1: + mes "[Young man]"; + mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; + next; + switch(select("Helm of Angel.:Deviruchi Cap.:I will come next time.")) { + case 1: + mes "[Young man]"; + mes "1 Helm (with slot)."; + mes "1 Angel Wing."; + mes "5 Fang of Garm."; + mes "That's all I require."; + next; + mes "[Young man]"; + mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; + next; + mes "[Young man]"; + mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; + next; + mes "[Young man]"; + mes "Did you gather the items? Then hand them over."; + next; + switch(select("Give him the items.:Don't give him the items.")) { + case 1: + if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) { + mes "[Young man]"; + mes ".....Hm."; + mes "Fine, here's your Helm of Angel. Take it."; + delitem 2229,1; //Helm_ + delitem 2254,1; //Angelic_Chain + delitem 7036,5; //Fang_Of_Garm + close2; + getitem 5025,1; // Helm_Of_Angel + end; + } + else { + mes "[Young man]"; + mes "...The number of items is not right. You better double check."; + close; + } + case 2: + mes "[Young man]"; + mes "Do as you wish..."; + close; + } + case 2: + mes "[Young man]"; + mes "600 Little Evil Horn."; + mes "40 Talon of Griffon."; + mes "That's all I require."; + next; + mes "[Young man]"; + mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; + next; + mes "[Young man]"; + mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; + next; + mes "[Young man]"; + mes "Did you gather the items? Then hand them over."; + next; + switch(select("Give him the items.:Don't give him the items.")) { + case 1: + if ((countitem(1038) > 599) && (countitem(7048) > 39)) { + mes "[Young man]"; + mes ".....Hm. Here's your Deviruchi Hat. Please take it."; + delitem 1038,600; //Petite_DiablOfs_Horn + delitem 7048,40; //Talon_Of_Griffin + close2; + getitem 5038,1; // Deviruchi_Cap + end; + } + else { + mes "[Young man]"; + mes "...The number of items isn't right. You better double check."; + close; + } + case 2: + mes "[Young man]"; + mes "Do as you wish..."; + close; + } + case 3: + mes "[Young man]"; + mes "Hm. Alright."; + mes "Then we shall meet again."; + close; + } + case 2: + mes "[Young man]"; + mes "Hm."; + mes "Take care."; + close; + } +} |