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-rw-r--r--npc/quests/quests_payon.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index c289633cb..7b43cb152 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -38,11 +38,11 @@
//== 'Pretend Murdered' Quest ==============================
payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{
- if (checkweight(908,1) == 0) {
+ if (checkweight(Spawn,1) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
- if (countitem(1049) > 3) {
+ if (countitem(Skirt_Of_Virgin) > 3) {
mes "[Granny]";
mes "I wish I could make some clothing for my grandchildren for the festival season...";
next;
@@ -51,7 +51,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{
next;
switch(select("Alright.:No way!")) {
case 1:
- delitem 1049,4; //Skirt_Of_Virgin
+ delitem Skirt_Of_Virgin,4;
mes "[Granny]";
mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~";
next;
@@ -62,7 +62,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{
mes "If it's okay...";
mes "I'd like to give you this.";
next;
- getitem 2293,1; //Pretend_Murdered
+ getitem Pretend_Murdered,1;
mes "[Granny]";
mes "Goodbye, adventurer~!";
mes "Thank you for making an old woman so happy...";
@@ -102,14 +102,14 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{
next;
switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) {
case 1:
- if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) {
+ if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) {
mes "[Mystic Lady]";
- delitem 724,1; //Cardinal_Jewel_
- delitem 949,200; //Feather
- delitem 5001,1; //Headset
+ delitem Cardinal_Jewel_,1;
+ delitem Feather,200;
+ delitem Headset,1;
Zeny -= 5000;
mes "Here, I will give you this pre-made one.";
- getitem 2283,1; //Ear_Mufs
+ getitem Ear_Mufs,1;
next;
mes "[Mystic Lady]";
mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~";
@@ -136,7 +136,7 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{
//== 'Oxygen Mask' Quest ===================================
payon_in02,25,71,4 script Boy 4_M_04,{
- if (countitem(701) > 4) {
+ if (countitem(Ora_Ora) > 4) {
mes "[Young Man]";
mes "ArrrGggghh!";
mes "Ah, No I can't...";
@@ -158,8 +158,8 @@ payon_in02,25,71,4 script Boy 4_M_04,{
mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?";
close;
case 2:
- if (countitem(701) > 4) {
- delitem 701,5; //Ora_Ora
+ if (countitem(Ora_Ora) > 4) {
+ delitem Ora_Ora,5;
}
mes "[Young Man]";
mes "Muhahahahah!!!";
@@ -173,7 +173,7 @@ payon_in02,25,71,4 script Boy 4_M_04,{
mes "Huk...Huk...";
mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised.";
next;
- getitem 5004,1; //Oxygen_Mask
+ getitem Oxygen_Mask,1;
mes "[Young Man]";
mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs.";
next;
@@ -257,15 +257,15 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{
next;
switch(select("Give him the items.:Don't give him the items.")) {
case 1:
- if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) {
+ if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) {
mes "[Young man]";
mes ".....Hm.";
mes "Fine, here's your Helm of Angel. Take it.";
- delitem 2229,1; //Helm_
- delitem 2254,1; //Angelic_Chain
- delitem 7036,5; //Fang_Of_Garm
+ delitem Helm_,1;
+ delitem Angelic_Chain,1;
+ delitem Fang_Of_Garm,5;
close2;
- getitem 5025,1; //Helm_Of_Angel
+ getitem Helm_Of_Angel,1;
end;
}
else {
@@ -295,13 +295,13 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{
next;
switch(select("Give him the items.:Don't give him the items.")) {
case 1:
- if ((countitem(1038) > 599) && (countitem(7048) > 39)) {
+ if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) {
mes "[Young man]";
mes ".....Hm. Here's your Deviruchi Hat. Please take it.";
- delitem 1038,600; //Petite_DiablOfs_Horn
- delitem 7048,40; //Talon_Of_Griffin
+ delitem Petite_DiablOfs_Horn,600;
+ delitem Talon_Of_Griffin,40;
close2;
- getitem 5038,1; //Deviruchi_Cap
+ getitem Deviruchi_Cap,1;
end;
}
else {